forum

Rotating Jump Patterns

posted
Total Posts
66
show more
Topic Starter
FlyingKebab
I don't really mind playing maps like that because i run each of them at least once a day. I just like to play that way. If i feel that i have become good enough for some 4 star maps then i just try to FC them to get some PP but my main playground is 5 star section atm. I understand that accuracy is directly proportionate to reading ability in the essence that if you can read a map easily then you have enough time to focus on the song itself to get 300's. IMO playing 3.5/4.0 star maps in my eyes i just nothing more than PP farming.

EDIT: I remember when i first started out with NF Insanes i started keeping an average Accuracy i would get on the majority of maps i played which has progressed from 15% to 35% to 50% to about 60-70% now. Even though i am playing maps that are VERY out of my league i have learned to: Read more complex jumps, react faster to higher AR, stream faster and more accurately, START TO STOP BRAKING SLIDER MIDWAY (i still have this problem tbh and it kills me every time), make my general reading ability better. These maps have also pushed me to start single tapping instead of alternating (Because i had a bad habit of mashing with alternation, although that helped me with faster stream speeds)
YukinoDesuDesu
you're doing the same thing i was doing, be aware you'll end up with trash acc/random errors this way.
Topic Starter
FlyingKebab

Asiangodx2 wrote:

you're doing the same thing i was doing, be aware you'll end up with trash acc/random errors this way.
I can get over 90% accuracy in my comfort zone maps so accuracy is note a problem if i can read a map easily and i am not really worried about that at all.
MostDakka
90% acc is low. try aiming for atleast 95% for starters. You should end up with acc of ~98% on maps which you can fc on one/few tries.
winber1
now with the new decimal settings, you could potentially try using high AR first then slowly decreasing to whatever the map AR is (generally 9) and practicing that way. generally higher ar makes patterns that are awkward to play easier.
sayonara_sekai
yeah I feel liek shit if I get anything less than 96-97% in my 'comfort zone'. (unless its a 2009 map)
GoldenWolf

FlyingKebab wrote:

I can get over 90% accuracy in my comfort zone maps so accuracy is note a problem if i can read a map easily and i am not really worried about that at all.
90% is trash tho
winber1
there is only one accuracy that can be considered good: 100%
GoldenWolf

winber1 wrote:

there is only one accuracy that can be considered good: 100%
I agree!
Zare
in fact, 90% implies a lot of breaks, 50s and misses
in such scores, talking about accuracy is redundant anyway, because it only really matters in FCs or really close-to-FC-scores
Topic Starter
FlyingKebab
GoldenWolf somehow reminds me of one of my teachers who has an interesting personality: Act friendly and good but if i see the chance i will stab you in the back with a 3m steel pike. But maybe that is just me *giggle*. Anyways i am sure my accuracy will improve over time. I have only played for 3 weeks (Because i was in England/Scotland for 2 weeks after the first week of Osu). I don't expect to FC 98% 4 Star Insanes in 3 weeks tbh.

EDIT: Maybe it is just your avatar i dunno. But you give of that vibe to me for some reason :<.
Zare
the point is you should learn to >98% 3 star hard maps before attempting to do the same on Insanes
MostDakka
I know its boring to play 100 bpm ar7 3 stars but if you dont master the basics it will bite you later.
GoldenWolf

FlyingKebab wrote:

EDIT: Maybe it is just your avatar i dunno. But you give of that vibe to me for some reason :<.
I'm just being honest and direct, it's not like I'm even trying to be mean or whatever :<
Topic Starter
FlyingKebab

Zare wrote:

in fact, 90% implies a lot of breaks, 50s and misses
in such scores, talking about accuracy is redundant anyway, because it only really matters in FCs or really close-to-FC-scores
That is actually a good point you got there.
Sophia
With the way you're going, just don't come out in a few weeks/months and post a new thread titled "I can't read low ARs" or something like that.
Topic Starter
FlyingKebab

Dm1321 wrote:

With the way you're going, just don't come out in a few weeks/months and post a new thread titled "I can't read low ARs" or something like that.
Im sure DT and or HR would solve that problem.

EDIT: There aren't a lot of Low AR songs that are harder, even though i am not saying at I will not play low AR atm (But i can see how one would get that impression).
Seizure

Storm2344 wrote:

90% acc is low. try aiming for atleast 95% for starters. You should end up with acc of ~98% on maps which you can fc on one/few tries.
aw fuk bye

I feel like doing so would slow down progress quite a bit, would rather get pp from a map I can barely keep up with (just enough to keep combo somewhat). Would have to do significantly easier maps to get 98%, which isn't fun to play for me at least
GoldenWolf

Odbrah wrote:

aw fuk bye

I feel like doing so would slow down progress quite a bit, would rather get pp from a map I can barely keep up with (just enough to keep combo somewhat). Would have to do significantly easier maps to get 98%, which isn't fun to play for me at least
Yeah why bother practicing consistency when you can mash maps over your level.

The maps you can get 98% on at your actual level are obviously piss easy, so you don't realize yet, but they're far from all being easy. In fact, most maps I get 98% I consider them pretty challenging, else I'd get SS on them.
Seizure

GoldenWolf wrote:

Odbrah wrote:

aw fuk bye

I feel like doing so would slow down progress quite a bit, would rather get pp from a map I can barely keep up with (just enough to keep combo somewhat). Would have to do significantly easier maps to get 98%, which isn't fun to play for me at least
Yeah why bother practicing consistency when you can mash maps over your level.

The maps you can get 98% on at your actual level are obviously piss easy, so you don't realize yet, but they're far from all being easy. In fact, most maps I get 98% I consider them pretty challenging, else I'd get SS on them.
It's not so much mashing (other than some streams), it's more the speed that gets me. I like playing maps that i can barely reach the notes of in time, or that have some nice patterns/jumps. I'm not saying getting the acc would be easy by any means (because I seem to be musically retarded), just saying I'd be bored as hell.
wildcookie

FlyingKebab wrote:

Dm1321 wrote:

With the way you're going, just don't come out in a few weeks/months and post a new thread titled "I can't read low ARs" or something like that.
Im sure DT and or HR would solve that problem.

EDIT: There aren't a lot of Low AR songs that are harder, even though i am not saying at I will not play low AR atm (But i can see how one would get that impression).
learning ar9.6+ is stupid at your rank, this will be the major mistake you would make. And there are plenty of low ar maps that are hard
Sophia
If you get to the point where you can read AR9 but can't read AR8, then you'll try tackling HR on AR8 and I am confident you'll have troubles reading any AR over 10 as well. Even one number can be quite the change.

I just don't want to see you stuck in a certain AR like some of the threads around here seem to be.
YukinoDesuDesu
at least he can't say he didn't get warned lol
Topic Starter
FlyingKebab

Dm1321 wrote:

If you get to the point where you can read AR9 but can't read AR8, then you'll try tackling HR on AR8 and I am confident you'll have troubles reading any AR over 10 as well. Even one number can be quite the change.

I just don't want to see you stuck in a certain AR like some of the threads around here seem to be.
I can react to most AR9 maps already and AR8 isn't really different BUT AR7 is hell, it is very possible to get a good score but i just dont like waiting THAT long to click something. I guess it just comes down to finger control which i have not really achieved in only 3 weeks of playtime :3. (My ACC meter at the bottom shows i hit too fast a lot more often than too slow).

EDIT: Over 10? Do people really play AR 10.3 and AR11? (I don't really like AR10 itself and i find AR9 to be not too slow and not too fast (Im not saying this because i can't see AR10 (I can't click fast enough usually) but i think that AR10 is kind of overkill (And thats why I don't like HR)).
Sophia
I assume some do, and that's what you would be doing had you gone down the route of tossing HR in everything.
Also, AR just changes the speed that the hit circles are appearing on the screen, so you're going to be hitting them at the same speed as far as I know. It's a different story if you use DT, but I may be wrong. Regardless, if you can't play low AR that means you're just reacting to the circles and not really playing along with the Rhythm of the song, which is counter productive and eventually kills your accuracy anyway (osu! is, after all, a rhythm game.)

However, this is derailing the thread, and honestly, it's really your choice.
Topic Starter
FlyingKebab
And here we unveil the core and soul source for most of the problems related to accuracy. I am not used to listening to complex rhythm patterns and I only listen to music for enjoyment. I guess with time I will understand and start feeling and hearing more complex beats related to vocals and background instruments. I think that this current inability is what's keeping me from good accuracy and there is no real way of getting better at rhythm sense than just playing more

Edit: it is better to derail a thread into another topic if I got answers to the original question than to create an entire new topic or topics for small questions .
GhostFrog
The thread no longer seems to be on the topic of the OP, but to respond anyway:

1) Don't play Atama Nogard, Gay Pony, and Airman at your current level
2) The main thing that makes the squares in Atama Nogard so hard is the fact that it's 240bpm and the squares (the first set, at least) have really large spacing. BUT the secondary thing that makes it so difficult is that they're AR9, which is considered low for 240bpm. Low AR makes things like squares (rotating squares even moreso!) harder to play because it makes it harder to snap. If you learn to read lower AR, it will make you more likely to be able to play patterns like that if/when you gain the necessary physical ability to snap to squares at 240bpm. The physical aspect of it is certainly the more difficult aspect to get used to, but don't underestimate the power of low AR.

I just like telling people to play low AR...
Topic Starter
FlyingKebab
Would it be viable to slow down some of the maps i play to AR7 that have big spacing (Which isn't really a big problem) but not a lot of stuff on the screen? I don't think the screen would become very crowded, and it would still be low AR.

EDIT: Too much stuff on the screen nvm, i guess i will have to consider my inability to react to a lot of stuff on the screen as a weakness instead of a side necessity and fix the problem.
timemon

Dm1321 wrote:

If you get to the point where you can read AR9 but can't read AR8, then you'll try tackling HR on AR8 and I am confident you'll have troubles reading any AR over 10 as well. Even one number can be quite the change.

I just don't want to see you stuck in a certain AR like some of the threads around here seem to be.
Playing on AR11 is like playing with FL on.
Btw, I can't play big black on AR8, 9, 10, and 11.

It's difficulty that matters.
Sophia
Big Black is a pretty bad map to give an example for.
Topic Starter
FlyingKebab
Big black already has a lot of stuff with AR10 anything slower than that would make it impossible. (Although it is already almost impossible to read the sliders in that map, even players like thelewa have problems with that map (albeit not with accuracy ). I thought about it for a day and I can say that logically if you follow the song rhythm then ar is irrelevant completely, because rhythm is not a visual but an audible thing. I also understand and will reinforce my earlier statement as zare said if you can't fc or come close to fcing a map or in other words if you can not read a map well then accuracy is irrelevant at that point. I think accuracy comes as naturally as reading skills do.
GoldenWolf

FlyingKebab wrote:

Big black already has a lot of stuff with AR10 anything slower than that would make it impossible. (Although it is already almost impossible to read the sliders in that map, even players like thelewa have problems with that map (albeit not with accuracy ). I thought about it for a day and I can say that logically if you follow the song rhythm then ar is irrelevant completely, because rhythm is not a visual but an audible thing. I also understand and will reinforce my earlier statement as zare said if you can't fc or come close to fcing a map or in other words if you can not read a map well then accuracy is irrelevant at that point. I think accuracy comes as naturally as reading skills do.
You didn't think hard enough

The issue with low AR is not to be accurate on, but to read more objects at once because the object density is higher, it's about your brain being able (or not) to process high object density, nothing to do with following the rhythm
Vuelo Eluko
low ar hurts my brain
Topic Starter
FlyingKebab
Somehow I sensed goldenwolf would pop in again.

Does high density reading have any benefits with maps above 3 stars that practically never use ar 7 or smnth? Or is it just for "I have the ability to play everything mode" ?
GoldenWolf
You will be more consistent if you know how to read high object density, less random misses due to bad reading in general
Zare
Lesjuh's DragonForce maps
DJPop's Joint Struggle and the likes

Banned Forever

Rainbow Dash


Atama




Freedom Dive

If you want to be able to play the actual hard shit, you will need to learn low AR
Dexus
Lower ar? You mean high note density; right?
B1rd
I played AR11 for half an hour and it really killed my low AR reading.

also I think there is a difference between low AR and circle density.
Topic Starter
FlyingKebab

GoldenWolf wrote:

You will be more consistent if you know how to read high object density, less random misses due to bad reading in general

I completely 100% agree that high note density ***** me up on ALL low AR maps and some high AR maps that like to throw a lot of stuff on the screen. That is one thing that i will truly, really, over 9000 honestly say without lying to myself in any way.
Dexus

B1rd wrote:

also I think there is a difference between low AR and circle density.
That's the point I was trying to make. There's a misconception that low ar is difficult; it's just that the note density can be a lot higher at certain bpm with certain ar. Atama no taisou used to be a bitch for me, namely because of the high density. Same with Scarlet Rose. I find that they're difficult because there's such a cluster of notes and I wasn't used to actually having to follow it note by note; I instead was reading the general patterns and moving quickly through them.

Namely two things make higher note density easier to read: practice self control and being aware of where your cursor is actually at in relation to the notes you're trying to hit.
show more
Please sign in to reply.

New reply