forum

Amane - Space Time (Amane Hardcore Remix) [OsuMania]

posted
Total Posts
209
show more
snoverpk
the point of making a map is not to make it as hard as possible, just make a goddamn good map that doesn't suck ok
[Emiria]

razlteh wrote:

the point of making a map is not to make it as hard as possible, just make a goddamn good map that doesn't suck ok
i seldom see you all do like what you said...
....我差点笑出声
snoverpk

victorica_db wrote:

razlteh wrote:

the point of making a map is not to make it as hard as possible, just make a goddamn good map that doesn't suck ok
i seldom see you all do like what you said...
....我差点笑出声
indeed but i usually don't go for rank, the only map where i'm doing that is freedom dive
richardfeder

Agka wrote:

richardfeder wrote:

And last but not least, the patterns that are used in spy's difficulty, although may have space of improvement, are not that bad to result in a unqualified. Patterns are troll but they fit the song aren't they?!
Did you know you can un-troll those patterns and still fit the song?
Yes I fully admitted that we can but un-troll doesn't equal to better at least for some people and I think being legit troll or just un-troll is personal preference there's no better or worse

Fullerene- wrote:

Ok so I'll make a map for a speedcore song and make all of the notes as left hand trills when it's 300 BPM 1/4 speed, because anything else that is easier would be a bland pattern, right?
Do it I am looking forward to that wow hue \:D/

Fullerene- wrote:

If you seriously think that a pattern can't be both technically accurate and comfortable to hit, then you're either naive, inexperienced, close-minded or all three.
This is clearly a misread when did I say that could you quote?

Fullerene- wrote:

Brb changing the 1/16 bursts in AiAe to all one column instead of 12341234 because bursts are meant to be hard and not as comfortable to hit as possible while maintaining a high NPS. K
You are going too extreme who ever try to do anything like that???????

Fullerene- wrote:

Stop thinking like this. Patterns play a huge role in how hard/fun the map is, not just note density, and they should always reflect the music
Both mappers do a good job on that

Fullerene- wrote:

while being intuitive and smooth for players to hit as much as possible.
Intuitive part yes. Others are just YOUR preference and interpretation don't force anyone to follow your idea

Fullerene- wrote:

This mentality of 'it's hard because it's hard' is ridiculous and just makes it seem like you really don't know what you're doing other than making something that has a high star rating. Rigid patterns like the bursts in Spy's 4K become frustrating to play, kills the replay value, and simply reduces it to something that you can get PP from and never touch ever again.
They are all experienced mappers and this is just your assumptions. You feel frustrated then make your own pattern that satisfied yourself I say this again don't force others to map like you.

Fullerene- wrote:

I really didn't want to post this but the way you people are treating this is incredibly frustrating.
You too I am especially frustrated and shocked when I see your insulting. Please stop. Who is the one that being childish?

I won't let this go easily. I know that we may never reach a consensus but at least we are discussing a issue and we recognize the gap between our understanding of mapping. Then what are you doing here? Learn to respect that's not the way how we solve the problem!

@hutunohito I never say the mapset as a whole is prefect. I am saying the particular pattern that we are discussing is legit and understandable. Everyone makes mistake you can find problem doesn't mean anything we can all dig out problems and be nazi. If my words sound offensive then please accept my apology. Also this is not about famous or not we all know that community and stuffs are doing their best to help everyone, and my "priority" is aiming at maps but not mappers. Good maps deserve priority to be approval =/= famous mappers deserve priority. And every maps have the equal rights to receive help. I want to clarify that if I make you confused I am sorry

victorica_db wrote:

razlteh wrote:

the point of making a map is not to make it as hard as possible, just make a goddamn good map that doesn't suck ok
i seldom see you all do like what you said...
....我差点笑出声
哈哈哈哈哈哈哈哈victorica why you so pro?
[Emiria]

razlteh wrote:

indeed but i usually don't go for rank, the only map where i'm doing that is freedom dive
..this is mapping basic..not just for rank.. :(
shionelove
@richard
i don't think people judge whether good map or not based on equal view

For example,
when sister's noise ranked(17VA's),i noticed LN mistake soon,but yoshilove couldn't before rank(he had modded)
we thought many people have prejudice that is based on mapper's name.
Because of this,he couldn't think 17VA had some issues...

so maybe good map is based on how popular mapper is
not true nice pattern,nice rhythm
nice pattern called by people is based on this

speed rank good map=speed rank popular mapper's map,IMO
richardfeder

hutunohito wrote:

@richard
i don't think people judge whether good map or not based on equal view

For example,
when sister's noise ranked(17VA's),i noticed LN mistake soon,but yoshilove couldn't before rank(he had modded)
we thought many people have prejudice that is based on mapper's name.
Because of this,he couldn't think 17VA had some issues...

so maybe good map is based on how popular mapper is
not true nice pattern,nice rhythm
nice pattern called by people is based on this

speed rank good map=speed rank popular mapper's map,IMO
I would be sad if they are true but it indeed happened sometimes. What we can do is try our best to avoid this from happening.
And yes a completely unknown mapper has as lower chance to get a speed rank, that's kind of reward to well-known mappers(? but they try hard and put effort in their mapping that's why they are popular today. Things won't happen without reasons.

"so maybe good map is based on how popular mapper is
not true nice pattern,nice rhythm
nice pattern called by people is based on this"
This is never true at least for me. Trust me.
shionelove

richardfeder wrote:

"so maybe good map is based on how popular mapper is
not true nice pattern,nice rhythm
nice pattern called by people is based on this"
This is never true at least for me. Trust me.
i trust you,but others...
Agka
This has taken an interesting turn.

This invokes a question that is summed up as; "When dealing with a suggestion or issue, who should you be listening to, yourself or other people as experienced as yourself?"
Well, I know this has a subjective answer. A lot of people will say that the author rules over the commentary of other people, where other people will say (this is probably where I stand) that a mapper can not overrule consensus.

At this point, at least with richardfeder, I can agree to disagree over this.
Fullerene-

Agka wrote:

This has taken an interesting turn.

This invokes a question that is summed up as; "When dealing with a suggestion or issue, who should you be listening to, yourself or other people as experienced as yourself?"
Well, I know this has a subjective answer. A lot of people will say that the author rules over the commentary of other people, where other people will say (this is probably where I stand) that a mapper can not overrule consensus.

At this point, at least with richardfeder, I can agree to disagree over this.
I'll take this stance as well.

@richard, in hindsight that comment on IRC was totally uncalled for and I apologize for that. In the stepmania communities I come from, most people choose smooth patterns over anything else so that it's more accessible to play on higher song speeds. Obviously here that can't exactly be the same since DT is only a 1.5x multiplier and can't be adjusted, as well as not giving any actual advantages.
spoonguy
utterly ignored
shionelove
There's no use to mod this
spoonguy

hutunohito wrote:

There's no use to mod this
We can still hope, can't we?
Rumia-

Paulmrm wrote:

hutunohito wrote:

There's no use to mod this
We can still hope, can't we?
nope liese is not coming
Spy
After think twice these days,I'll go to requalify these,just for players.
No matter how you think my map,you're not the best.And me too.
It won't have any result here.
You can think I'm retarded,you can hate me.
I have my opinions.
But I know you guys don't like it.
I think mapping like as composing,so I'm not focus on patterns.
Just these,so I know much players only care about patterns.
It is easy to understand,I'm not stupid.
But just remember,I never map unplayable/unrankable maps.
It always have players can play it.

Just these,thanks richardfeder,and everyone helped me.
And my sensei Lieselotte/Y.Hime/Luyuja.

I'll fix my diff with new patterns by request my sensei.
They have more mapping experience than everyone here.
Just thanks others' mods first.
ApocalypseAP
So.. from what I'm reading, all the feedback is, "it's not consistent," or, "it's too hard." The song is not consistent, argument one down. "It's too hard," is just.. mind-boggling to use as an argument, to me.
Spy

ApocalypseAP wrote:

So.. from what I'm reading, all the feedback is, "it's not consistent," or, "it's too hard." The song is not consistent, argument one down. "It's too hard," is just.. mind-boggling to use as an argument, to me.
Have no idea.
Also I don't understand why someone always focus on "popular mapper".
It made me feel someone seems jealousy.
shionelove

Spy wrote:

ApocalypseAP wrote:

So.. from what I'm reading, all the feedback is, "it's not consistent," or, "it's too hard." The song is not consistent, argument one down. "It's too hard," is just.. mind-boggling to use as an argument, to me.
Have no idea.
Also I don't understand why someone always focus on "popular mapper".
It made me feel someone seems jealousy.
yeah,but not only my jealous also complaining fast-rhythmissue-rank
it started when
"Sakura Mirage was submitted after i reqed my map(bubble)
and Sakura Mirage was ranked before my map wasn't even checked"
i hated popular mapper
And i found many rhythm issue,not pattern
"why is my perfect rhythm map ignored while wrong rhythm map ranked!?"
i thought
...until 9/10
now i don't touch this never,but don't forget all mappers do their best.
The best solution is not only speed rank good map(it's nice thing) but also check all map equal...
please><
Spy

hutunohito wrote:

yeah,but not only my jealous also complaining fast-rhythmissue-rank
it started when
"Sakura Mirage was submitted after i reqed my map(bubble)
and Sakura Mirage was ranked before my map wasn't even checked"
i hated popular mapper
And i found many rhythm issue,not pattern
"why is my perfect rhythm map ignored while wrong rhythm map ranked!?"
i thought
...until 9/10
now i don't touch this never,but don't forget all mappers do their best.
The best solution is not only speed rank good map(it's nice thing) but also check all map equal...
please><
I don't know near 2 months is speed rank,if I want to speed rank,I'll do same speed request to BATs as Second Heaven.
Just remember,I also had same moment as you before,I endured it and keep mapping till now.
I don't care about you hate me or not,but I can say it here,I don't like you too.
About this map,I said I have already discussed about it to PROGUY.
And he discussed about it to QAT too,finally they decided not to unqualify it,just forgot to tell to Loctav,so Loctav unqualified it.

I don't know why you be cynical here.
But just remember,I also did my best,not only you,please don't think other mappers didn't do their best.
If you want to complain about it here,I just recommend you to map a new map,you're wasting your time.
And I'm going to fix the diff,bye.
Rumia-
there's nothing wrong with the rhythm in this map ==
its just you map according to pitch all the time.
Kuo Kyoka

Rumia- wrote:

there's nothing wrong with the rhythm in this map ==
its just you map according to pitch all the time.
And almost 2 months not a fast speed ranking! you should know that!
asd123iii
What a nice drama
Kamikaze
This is pretty amusing to read lel

Spy wrote:

After think twice these days,I'll go to requalify these,just for players.
Thumbs up for this tho =w=)b
Spy

-Kamikaze- wrote:

This is pretty amusing to read lel

Spy wrote:

After think twice these days,I'll go to requalify these,just for players.
Thumbs up for this tho =w=)b
:)
LordRaika
OH PLEASE...

PLEASE RESPECT every mapper...
every mapper have their style, if the mapper get lots of mod and the chart is still the same...
then IT MEANS its the mapper's style, there is nothing wrong with it ^^
u cant force ur style into someone's mapping style...

the wrong thing is IF the mapper mapped or make smthg totally unplayable OR not enjoyable...


^^
no need to blame anyone and stop arguing,
any feedback is good....
ArcherLove
no need to drama, your map is awesome! and you too!!

for hutunohito I know your feeling too ... just keep patient >< I know your time will come, and there is a time when you and spy be friends!

kalian berdua sangat berpengalaman, masalah kecil kok jadi besar nvm this word.
Ancient_Dragon
R.I.P. The best PP map in 2014
Ichigaki
This drama took over 100 posts here...

Good luck again for all you people in here~
puxtu

asd123iii wrote:

What a nice drama
*grab popcorn
QuanTUM
goodbye.
awesome map :(
Lunatic Raccoon
Mod for Spy's 4K Extra to requalify~ *Rumia said Liese was not coming back but i don't think so... Anw, this is a request from Spy's status*
Let's resurrect this!
  1. 00:16:492 to 00:17:863 - Ok, so i'm gonna try giving you some suggestions here
  2. All remaining jacks patterns are: 01:00:377 to 01:01:749 - 02:50:092 to 02:51:463 - 03:12:035 to 03:13:406 - 03:33:977 to 03:35:349 - 03:55:920 to 03:57:292 and 05:23:692 to 05:25:063
  3. Not many people can pass this without missing one or more notes -> It's also the reason that Loctav unqualified it right? So let's see...
  4. 1st suggestion: Make it a two-one stream: Double go with single note each 1/4 beat
  5. 2nd: Focus on zigzag patterns: Instead of double stream, make it to double at coll 1&2 then coll 3&4 each 1/4 beat or coll 1-4 then coll 2-3 or coll 1&3 then coll 2&4
  6. 3rd suggestion: Multiple stream: Do a stream of single notes, then double each 1/2 or 1 beat
  7. 4th suggestion: Normal stream: Well, i wouldn't really suggest this...
  8. Note that each of these 4 suggestions (except the 2nd one) WILL low down the stars of this diff... If you wanna keep it here's some more suggestions
  9. Put some doubles/triples at certain points like 00:00:035 (35|2,1406|0,1749|0,2092|0,2435|0,2777|0,3120|0,3463|0) and continue on... or 00:41:863 (41863|3,44606|0) or 01:25:063 (85063|2); 03:58:663 (238663|2)... there maybe still be more
  10. Convert some specific doubles -> triples
  11. 03:58:663 to 04:20:606 - Put some LNs? This won't help much but at least it adds up some notes to the diff

This is all i've got
Well, hope this helps you a tiny bit If you don't mind, please add me as your friend >.<
Spy

Lunatic Raccoon wrote:

Mod for Spy's 4K Extra to requalify~ *Rumia said Liese was not coming back but i don't think so... Anw, this is a request from Spy's status*
Let's resurrect this!
  1. 00:16:492 to 00:17:863 - Ok, so i'm gonna try giving you some suggestions here
  2. All remaining jacks patterns are: 01:00:377 to 01:01:749 - 02:50:092 to 02:51:463 - 03:12:035 to 03:13:406 - 03:33:977 to 03:35:349 - 03:55:920 to 03:57:292 and 05:23:692 to 05:25:063
  3. Not many people can pass this without missing one or more notes -> It's also the reason that Loctav unqualified it right? So let's see...
  4. 1st suggestion: Make it a two-one stream: Double go with single note each 1/4 beat
  5. 2nd: Focus on zigzag patterns: Instead of double stream, make it to double at coll 1&2 then coll 3&4 each 1/4 beat or coll 1-4 then coll 2-3 or coll 1&3 then coll 2&4
  6. 3rd suggestion: Multiple stream: Do a stream of single notes, then double each 1/2 or 1 beat
  7. 4th suggestion: Normal stream: Well, i wouldn't really suggest this...
  8. Note that each of these 4 suggestions (except the 2nd one) WILL low down the stars of this diff... If you wanna keep it here's some more suggestions
  9. Put some doubles/triples at certain points like 00:00:035 (35|2,1406|0,1749|0,2092|0,2435|0,2777|0,3120|0,3463|0) and continue on... or 00:41:863 (41863|3,44606|0) or 01:25:063 (85063|2); 03:58:663 (238663|2)... there maybe still be more
  10. Convert some specific doubles -> triples
  11. 03:58:663 to 04:20:606 - Put some LNs? This won't help much but at least it adds up some notes to the diff

This is all i've got
Well, hope this helps you a tiny bit If you don't mind, please add me as your friend >.<
Thanks for mod,I remapped those burst parts :)
pocket-Gao
bye个蛋啊
ljqandylee
前面那么多楼懒得爬了,关于几个纵连段,我个人感觉就是难度和其他部分差距太大才导致的问题(哎爱哎易有话要说),那么解决办法要么简化纵连段,要么强化整个谱面,下面分开来扯:

方案一:简化纵连段

拿第一个纵连段00:16:492 ~ 00:17:863为例,首先这段几乎都由二连组成,一共包含了12组二连。但是我们惊奇地发现有些地方并没有二连,包括00:17:006 ~ 00:17:092,00:17:349 ~ 00:17:435,00:17:606 ~ 00:17:692,以及00:17:777 ~ 00:17:863。那么问题来了,挖掘机技术到底哪家强为什么这几个地方没有纵连呢,从音乐上面我没找到答案,那么解释只能是为了pattern的美观、合理以及Spy心中残存的人性(
所以第一个思路,现在我们要简化这个部分,只要把没有二连的地方增加就行了,比如把00:16:749 (16749|2,16835|1) - 这两个左移一格,再比如把00:17:177 (17177|3) - 移到1然后把00:17:263 (17263|0) - 移到3这样。

第二个思路,这段除了最明显的主音以外,在00:16:492 - 00:16:749 - 00:17:006 - 00:17:349 - 00:17:606 - 这几个地方有一个比较刺耳的明显的偏高音(我没学过作乐不知道这是啥;w;),另外在所有红线处也有snare音,这里可以做点文章,比如这些时间点保留2~3个note,其余时间点保留1个note,同时全程继续保持纵连,这样不仅大幅简化并且也照顾到其他乐器了。

方案二:强化全体
这个其实有点难,因为通篇看下来除开纵连段,其他pattern难度随着音乐处于一个循序渐进的状态,如果硬是要强化的话建议是前期密度加大变得和后期一样,然后后期更无人性一点做成面点(主旋律短面+鼓点及其他背景乐器单点),而且后期flow不能停,要一直保持节奏连续以及高密度。另外纵连段前的拍砖如果也把主旋律以短面形式做进去,难度会直线上升,但是美观性会差一点。

以上一点拙见仅供参考,希望能提供一点启发~ :)
Spy

ljqandylee wrote:

前面那么多楼懒得爬了,关于几个纵连段,我个人感觉就是难度和其他部分差距太大才导致的问题(哎爱哎易有话要说),那么解决办法要么简化纵连段,要么强化整个谱面,下面分开来扯:

方案一:简化纵连段

拿第一个纵连段00:16:492 ~ 00:17:863为例,首先这段几乎都由二连组成,一共包含了12组二连。但是我们惊奇地发现有些地方并没有二连,包括00:17:006 ~ 00:17:092,00:17:349 ~ 00:17:435,00:17:606 ~ 00:17:692,以及00:17:777 ~ 00:17:863。那么问题来了,挖掘机技术到底哪家强为什么这几个地方没有纵连呢,从音乐上面我没找到答案,那么解释只能是为了pattern的美观、合理以及Spy心中残存的人性(
所以第一个思路,现在我们要简化这个部分,只要把没有二连的地方增加就行了,比如把00:16:749 (16749|2,16835|1) - 这两个左移一格,再比如把00:17:177 (17177|3) - 移到1然后把00:17:263 (17263|0) - 移到3这样。

第二个思路,这段除了最明显的主音以外,在00:16:492 - 00:16:749 - 00:17:006 - 00:17:349 - 00:17:606 - 这几个地方有一个比较刺耳的明显的偏高音(我没学过作乐不知道这是啥;w;),另外在所有红线处也有snare音,这里可以做点文章,比如这些时间点保留2~3个note,其余时间点保留1个note,同时全程继续保持纵连,这样不仅大幅简化并且也照顾到其他乐器了。

方案二:强化全体
这个其实有点难,因为通篇看下来除开纵连段,其他pattern难度随着音乐处于一个循序渐进的状态,如果硬是要强化的话建议是前期密度加大变得和后期一样,然后后期更无人性一点做成面点(主旋律短面+鼓点及其他背景乐器单点),而且后期flow不能停,要一直保持节奏连续以及高密度。另外纵连段前的拍砖如果也把主旋律以短面形式做进去,难度会直线上升,但是美观性会差一点。

以上一点拙见仅供参考,希望能提供一点启发~ :)
我用了方案一,做了很多調整,謝謝堅強哥 :D
Rumia-
lets get this back to where it belongs wwwww
2014-10-30 21:05 Spy: You can see that 233
2014-11-16 11:21 Rumia-: 01:25:063 -
2014-11-16 11:21 Spy: ACTION is away: 123
2014-11-16 11:21 Rumia-: to 02:07:577-
2014-11-16 11:21 Rumia-: 02:07:577 -
2014-11-16 11:21 Spy: change to 5% ?
2014-11-16 11:22 Rumia-: ya volume
2014-11-16 11:22 Rumia-: holds
2014-11-16 11:22 Spy: OK and what do you mean about that soft-normal
2014-11-16 11:22 Rumia-: 02:06:292 (126292|1) -
2014-11-16 11:22 Rumia-: the hitsound
2014-11-16 11:22 Rumia-: is too loud
2014-11-16 11:23 Rumia-: confuse with the sound of the piano
2014-11-16 11:23 Rumia-: 02:06:292 (126292|1,126377|2) - u hear both of this
2014-11-16 11:23 Rumia-: oh custom sound only can reduce to 8 233
2014-11-16 11:23 Spy: ok wait for a moment
2014-11-16 11:23 Spy: resnap first
2014-11-16 11:23 Spy: 2333
2014-11-16 11:24 Rumia-: select all hold during the time , alt+ click = set none =8% volume
2014-11-16 11:24 Rumia-: ww
2014-11-16 11:24 Spy: OK~
2014-11-16 11:24 Rumia-: oh yea there is no 1/6 right in this song ?
2014-11-16 11:24 Spy: 1/4 and 1/8
2014-11-16 11:24 Rumia-: can just use 1/8 measure to resnap all
2014-11-16 11:25 Spy: Done and let me check green line snapped or not
2014-11-16 11:25 Rumia-: kk
2014-11-16 11:26 Spy: lol it aimod said it has flash 233
2014-11-16 11:27 Rumia-: 233333
2014-11-16 11:27 Rumia-: wtf is this shit editor
2014-11-16 11:27 Rumia-: hhhhhhh
2014-11-16 11:27 Spy: hhhhhhhhhhhhhh
2014-11-16 11:27 Spy: aji editor
2014-11-16 11:27 Rumia-: ok maybe this would work
2014-11-16 11:27 Rumia-: update to latest now
2014-11-16 11:28 Spy: green unsnap 1ms 233
2014-11-16 11:29 Rumia-: 233
2014-11-16 11:29 Rumia-: update to latest now
2014-11-16 11:30 Rumia-: 01:25:149 - add a red line here 4/4 metronome , then tick scale object to new timing
2014-11-16 11:30 Rumia-: so there wont be unsnapped
2014-11-16 11:30 Spy: just some 1ms only
2014-11-16 11:30 Rumia-: lol
2014-11-16 11:31 Spy: 233
2014-11-16 11:31 Rumia-: my sohai aji editor detect 1103 unsnapped objects
2014-11-16 11:31 Spy: OK wait for a moment,I set volume
2014-11-16 11:31 Spy: 23333333333333
2014-11-16 11:31 Spy: LN with soft-hitnormal 8% ?
2014-11-16 11:35 Rumia-: yea
2014-11-16 11:35 Rumia-: btw
2014-11-16 11:35 Rumia-: 04:02:948 - add redline again
2014-11-16 11:36 Rumia-: 04:20:604 - too
2014-11-16 11:36 Spy: But it is weird that only note loud and LN sounds like no sound
2014-11-16 11:36 Rumia-: i think the layering is good
2014-11-16 11:36 Rumia-: with focusing piano sound
2014-11-16 11:36 Rumia-: the hold acts like bgm
2014-11-16 11:37 Rumia-: the hitsound with same dense while the instrument is not exactly the same highlight volume
2014-11-16 11:37 Spy: Why mine is 04:20:605 -
2014-11-16 11:37 Spy: instead of 605
2014-11-16 11:37 Rumia-: maybe can up a little to 15% volume
2014-11-16 11:37 Rumia-: l ol
2014-11-16 11:37 Spy: *604
2014-11-16 11:37 Spy: eggpain
2014-11-16 11:38 Rumia-: 02:07:577 -
2014-11-16 11:38 Spy: 01:55:749 (115749|1,116091|2,116434|3,116777|4,117120|5,117463|6) -
2014-11-16 11:38 Rumia-: this one is 577 or 578
2014-11-16 11:38 Spy: These are piano
2014-11-16 11:38 Spy: 577
2014-11-16 11:39 Rumia-: :o
2014-11-16 11:39 Rumia-: 04:02:947 - this one
2014-11-16 11:39 Rumia-: 947 ?
2014-11-16 11:39 Spy: 948
2014-11-16 11:39 Rumia-: hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
2014-11-16 11:39 Spy: 233
2014-11-16 11:58 Spy: 05:03:118 -
2014-11-16 11:58 Rumia-: 23333
2014-11-16 11:58 Rumia-: i think we make a useless thing
2014-11-16 11:58 Rumia-: hhhhhhhhh
2014-11-16 11:58 Spy: 2333
2014-11-16 11:58 Rumia-: i guess no need to add redline
2014-11-16 11:58 Spy: How come
2014-11-16 11:58 Rumia-: hhhhhh
2014-11-16 11:59 Spy: FUCK YOU 233
2014-11-16 11:59 Rumia-: no no
2014-11-16 11:59 Rumia-: jsut remove the 2 and 3 redline
2014-11-16 11:59 Rumia-: hhhhhhhhhhhhhhhhhhh
2014-11-16 11:59 Spy: Which
2014-11-16 11:59 Rumia-: 04:02:948 - this one stay
2014-11-16 12:00 Rumia-: 01:25:149 - remove
2014-11-16 12:00 Rumia-: 02:07:577 - remove
2014-11-16 12:01 Rumia-: btw
2014-11-16 12:01 Rumia-: is liese snap wrong ?
2014-11-16 12:01 Rumia-: 01:41:520 (101520|1,102891|3) -
2014-11-16 12:01 Rumia-: 01:44:263 (104263|5) - ^
2014-11-16 12:02 Spy: Mayb
2014-11-16 12:02 Spy: Maybe
2014-11-16 12:02 Rumia-: is he still care about this hhhh
2014-11-16 12:02 Rumia-: if not u might have to fix it for him 233333
2014-11-16 12:03 Spy: idk 233
2014-11-16 12:03 Spy: Maybe I can fix it
2014-11-16 12:03 Spy: hhh
2014-11-16 12:03 Rumia-: 233
2014-11-16 12:03 Rumia-: hhhhhhh
2014-11-16 12:04 Rumia-: 04:09:119 (249119|6,249633|0) - this hold also snap wrong
2014-11-16 12:04 Rumia-: all hold that refer to the synth is wrong in liese;s
2014-11-16 12:04 Rumia-: wtf laji lotte
2014-11-16 12:06 Spy: wocao
2014-11-16 12:06 Spy: lajieselotte
2014-11-16 12:07 Rumia-: http://puu.sh/cSDAd.png
2014-11-16 12:07 Spy: 2333333333333
2014-11-16 12:07 Rumia-: 2333333333333333333333
2014-11-16 12:08 Rumia-: http://puu.sh/cSDEU.png
2014-11-16 12:08 Rumia-: lese k
2014-11-16 12:10 Spy: 2333
2014-11-16 12:10 Rumia-: hhhhhhh
2014-11-16 12:11 Rumia-: i guess thats the only problem with liese's
2014-11-16 12:11 Spy: when I open Timing Setup and I stuck again,nimabe
2014-11-16 12:11 Rumia-: hhhh
2014-11-16 12:29 Rumia-: 00:29:092 (29092|1) - uncommon triplet
2014-11-16 12:30 Rumia-: base on instrument pick as previous part h
2014-11-16 12:31 Rumia-: 01:11:349 (71349|3) - this note dont have also in previous same part
2014-11-16 12:32 Rumia-: 02:08:563 - u sure this no note ?
2014-11-16 12:37 Spy: 00:29:092 (29092|1) - I caught this after this too much times lol
2014-11-16 12:37 Spy: 01:11:349 (71349|3) - Same
2014-11-16 12:37 Spy: 02:08:563 - Added
2014-11-16 12:37 Rumia-: kk
2014-11-16 12:38 Spy: lolol
2014-11-16 12:39 Rumia-: 05:52:062 - add a note ?
2014-11-16 12:39 Rumia-: 05:54:805 - ^
2014-11-16 12:39 Spy: kk
2014-11-16 12:39 Rumia-: 05:57:547 - this one too lolol
2014-11-16 12:40 Rumia-: ok the rest seems to be fine
2014-11-16 12:40 Spy: 233 done
2014-11-16 12:41 Rumia-: 01:41:520 (101520|1,102892|3) - wrongly snap
2014-11-16 12:42 Rumia-: 04:09:634 (249634|0,251006|2) - hold end / start is here 04:11:091 -
2014-11-16 12:43 Spy: 01:44:263 (104263|5) - this unsnap or not
2014-11-16 12:43 Rumia-: snap it here 01:44:349 -
2014-11-16 12:44 Rumia-: both end and start
2014-11-16 12:44 Rumia-: 01:42:892 (102892|3,104263|5) -
2014-11-16 12:45 Spy: done
2014-11-16 12:45 Rumia-: ok can tell liese to update now
fullrene-'s said he has something to say with spy's diff , so ill check again after his mods
#revivalofbestmap2014
Fullerene-
I'll get to the mod likely tomorrow, since I've got some schoolwork to take care of atm.
dionzz99
we will not give up to this map. Go Re-Rank!
Spy
3rd day.
Fullerene-

Spy wrote:

3rd day.
Oops. Kinda forgot about it for a second, get mad now.

Sorry if this mod is useless (it probably is), I did this really quick in about an hour so it's not as in-depth as I intended it to be. Oh well.

Columns:
|1|2|3|4|
Chords are represented with brackets around them. [12][34] would indicate a chord on 1st and 2nd column, followed by a chord on 3rd and 4th column. [123]1 is a chord on 1st, 2nd and 3rd columns, followed by a single note on 1. [1234] means a 4 note chord of those columns.

Please note that I'm NOT going to list every instance in the points I raise, otherwise the mod post would be 4x longer than it should be. This is a somewhat repetitive song, so I shouldn't have to reiterate a point where it repeats in the song.

[General]
- What are the 2 extra timing points for? The song doesn't become offsync, it's 175 BPM constant throughout the entire song. Remove the points, they're unnecessary
Edit: After reading Rumia-'s suggestion, all you really had to do was just snap to 1/24 from the F6 timing menu and all the 1ms unsnapped notes would be fixed. No extra unnecessary timing points.
- 33 offset seems closer than 35 to me

[Spy's 4K Extra]
00:00:635 (635|1) - The sound here is a hi-hat being closed, which mutes the hit. You could compare that do releasing an LN, so placing a note to that sound forces the opposite effect. In addition, in many other spots where this sequence is repeated, a note isn't placed in this spot like 00:02:006 - and 00:03:377 - . I'd remove this and in other places it repeats and a note is present for consistency.
00:02:177 - There is a 1/4 fill that plays until 00:02:606 - . Up to you whether to map it or not
00:03:035 - Add note to vocal sample which is mapped in other areas
00:08:263 - You could further differentiate this section from the previous one by making every 1/1 a double, which would also make the 1/2 and 1/4 snare hits have consistent layering. Up to you.
00:08:863 (8863|1) - Remove, as this is a hi-hat mute as with before
00:16:920 (16920|2,17006|2,17177|2,17263|2,17435|3,17520|3) - Right hand bias in this minijacks makes this transition a bit uncomfortable. Spread out the hands that each minijack hits on so that it flows smoothly. Move 00:17:263 (17263|2,17349|0,17435|2) - so that the arrangement is [14][23][14] like so

00:18:849 - There's a 1/8 snare hit here that you missed. Add a note here
00:19:235 - Since this is a new section of the song, you could put down a triple chord here to differentiate it (kick, bassline, crash)
00:19:320 - Add note here since you are mapping the synth in this section. The rhythm for this is actually a 1/4 note before the 1/1, and another after, so you're missing half of the sounds you are intending to map. A correct rhythm would look like this

00:29:092 (29092|1) - Remove this, the synth is on the 1/4 note before at 00:28:920 -
00:29:435 - Likewise, add a note here and at 00:29:606 - as the synth plays at this point.
00:30:120 (30120|1) - Moving this to 1 would be consistent with other parts of the map where this 1/4 kick is expressed with a minijack
00:30:206 - Any reason to reduce the layering to only singles on the 1/1? It feels a bit random considering the tone hasn't changed; in fact, it's actually stronger since the snares build up to 1/8 speed.
00:31:835 - Add a note here since you seem to be mapping the vocal samples again. Same at 00:34:577 -
00:38:606 (38606|1,38692|1,38863|0,38949|0,39120|0,39206|0) - Very heavy left hand bias. Spread the minijacks out. A pattern like this flows a lot better because the hand bias is reduced, and this creates a smooth transition into the 1/8 stream after.

00:40:192 (40192|1,40277|1,40320|2,40406|2,40620|1,40706|1,40749|2,40835|2,41049|1,41135|1) - Here is where all of the complaints about this map came from when this was qualified. You have many of 1/4 minijacks and one handed triplets here that face outwards in the stream, and all of them are focused on the middle two columns. Re-pattern ALL of the 1/8 streams to remove any instances of 1/4 minijacks inside them, and they become a lot more manageable. I VERY HIGHLY RECOMMEND THAT YOU FIX THIS, it will 100% make the map a lot better. Example:

00:41:263 - Add a note here and on other places since it is part of the lead synth you're mapping.
00:41:435 (41435|1) - I hear what sound you're mapping this note to, but it's almost inaudible at 100% speed and only really noticeable after you slow it down. It'd be better to remove it so the note doesn't feel random.
00:47:606 (47606|1) - In other spots in this section until 00:47:606 (47606|1) - , you're not mapping the vocal samples, so why do it here? Add them all in, or remove instances where you mapped it to keep consistency.
01:00:377 - 01:01:749 - as before, spread out the 1/4 minijacks in the doubles, and remove any of them in the 1/8 streams
01:03:120 - Add the 1/4 lead synth here, it's missing
01:07:920 - You could map the 1/4 fill here if you want, but it's fine as it is now.
01:11:349 (71349|3) - The sound you map here is clear, but it'd be better to split it off and leave these added notes to the quieter sounds for the 2nd repeat of this section, leaving the louder ones in for the first half. Up to you.
01:11:863 (71863|2) - Remove this to keep it consistent, as you only place normal notes to the lead synth in this section
01:14:349 - here you could add the extra quieter notes if you want and in other repeats
01:17:092 - there's actually another quieter note that plays here that you should add
01:24:592 - add a note to the 1/8 snare here
01:25:063 - add a note on 1 since the crash plays, as well as this being a new section
01:25:063 (85063|3,86520|2,87892|1) - have you considered mirroring this (ctrl+h) so that it follows the pitch correctly? right now it's the reverse of the correct pitch of the bassline.
01:47:006 (107006|0) - make this a double to call more attention and differentiate this note from the others since there is a sustained clap
01:52:749 (112749|3) - this LN is a 1/2 late. move it to 01:52:577 - and shorten the LN on 01:49:835 (109835|0) - to release at the same point as well
01:55:749 (115749|3) - move this to 1 to follow pitch better
02:00:720 (120720|0,120892|3) - ctrl+h this for pitch as well
02:06:377 (126377|2) - move this note out of the way of the LN release
02:08:563 (128563|0) - remove this note, there is no snare hit here.
02:08:606 (128606|1) - move to either 3 or 4 to prevent unnecessary tension because of the 1/4 minijack
02:08:949 - add a note here since this is an intense point
02:20:092 - background sound here that you could add a note to
02:50:777 (170777|0,170777|2,170863|3,170863|1,170949|0,170949|2,171035|1,171035|3) - the 1/4 double gluts here would flow a lot better if you ctrl+h'd this
02:52:363 - another 1/8 snare you could add here
02:52:835 - I'm really not sure why you randomly omit notes in this entire section, but this should be an unbroken stream since the 1/4 melody is exactly the same as the section before. Consider layering in the higher synth melody as well.
03:14:777 - consider making the layering in this repeat heavier, as more piano notes are added. You don't have to follow those extra piano notes specifically, but it would be nice to see some progression in the map
03:50:863 (230863|3) - 03:52:235 (232235|2) - remove, there's no sound going to this
03:57:120 (237120|2,237120|0,237206|1,237206|3) - make these chords [12][34] and adjust the others accordingly. better transition this way. do this for others as well
03:58:835 - it'd be nice to have these piano notes follow pitch correctly, since you have the room of all 4 columns and no LNs here
04:28:404 - add note here
04:37:061 - adding all the missing 1/4 notes here would create a nice buildup to the last chorus
04:42:075 - add 1/8 here as well
04:42:547 - make this an unbroken stream as well to be consistent. having the ending climax follow the same structure as before, but with heavier layering would be nice to see, but is optional
05:04:488 (304488|1) - move to 3
05:26:433 - same as in the beginning of the map, add a 1/4 note after the 1/1 where the synth plays
05:27:204 - optionally, you could add a note to this hihat 1/4 rhythm also, to differentiate it from the same patterned section as before
05:37:317 (337317|1) - move to 1?
05:59:345 (359345|2) - i'd move this to 4 as this is a bit more comfortable
06:04:834 - you could add a double for every 1/2 to keep layering consistency
06:07:660 (367660|1,367831|2) - no double note chords here? add a note because you do that right after
06:10:233 (370233|2,370318|1) - remove these notes, they are echoes of the previous sounds

Good luck.
show more
Please sign in to reply.

New reply