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Aoi Eir - IGNITE (TV size ver.) [Osu|Taiko]

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Topic Starter
DakeDekaane
This beatmap was submitted using in-game submission on lunes, 29 de diciembre de 2014 at 12:49:52 a.m.

Artist: Aoi Eir
Title: IGNITE (TV size ver.)
Source: ソードアート・オンラインⅡ
Tags: Sword Art Online SAO GGO opening Kibbleru Dark_Accelerator
BPM: 171
Filesize: 2638kb
Play Time: 01:28
Difficulties Available:
  1. Dark's Insane (4.56 stars, 354 notes)
  2. Easy (1.48 stars, 76 notes)
  3. Futsuu (1.7 stars, 133 notes)
  4. Hard (3.1 stars, 165 notes)
  5. Insane (4.01 stars, 204 notes)
  6. Kantan (1.23 stars, 85 notes)
  7. Kibbleru's Hard (3.67 stars, 271 notes)
  8. Muzukashii (2.26 stars, 223 notes)
  9. Normal (1.95 stars, 106 notes)
  10. Oni (3.24 stars, 339 notes)
Download: Aoi Eir - IGNITE (TV size ver.)
Information: Scores/Beatmap Listing
---------------
Sinonon best.

Estimated Taiko difficulty:
3★Kantan | 4★Futsuu | 4★Muzukashii | 6★Oni

27th mapset, enjoy. Blame CXu for not accepting my GD. lol, this actually is a thing.
Thanks Kibb for the Hard difficulty and Dark Accelerator for the Insane.
Take a look at these awesome versions too: Frostmourne's, Nardoxyribonucleic's, CXu's

22/10/14: Redownload. Changed title. Stupid labels are stupid :<

List of lovely people
osu!
xxdeathx
Inyuschan
sheela901
Milan-
Gero
Lanturn
captin1


Taiko
Genocide
Nofool
mintong89
Neku okazaki
ReySHeL
AlexHino
agu
Love
Stefan
Nwolf
mingmichael
OnosakiHito
CXu
Wow blaming me :(
PatZar
Yo, DakeDekaane /o/

[General]
are you making std map set and taiko ?
if not, Please delete "Easy" difficulty.

01:17:035 - end kiai


[Oni]
00:01:948 and 00:02:299 - dd (it's to empty)
00:04:755 (7,9) - k
00:08:264 (12,13) - d
00:09:667 (14,17) - k
00:18:088 (3,4,5,6) - ctrl + g
00:18:790 - d
00:19:316 - d?
00:19:492 (9) - k
00:22:299 (16) - k
00:23:351 - k
00:23:702 (19,20,21,22) - ctrl + g
00:47:474 (121) - delete
00:47:386 (120) - k

[Muzukashii]
00:04:053 (4,5,6,7) - k
00:06:860 (8) - d
00:08:965 (11) - d
00:27:211 (19) - delete just put it mini don

[Other]
Nice map Love GGO
and do you need kantan? my bad
Good luck!~
Gero
(ノ・ω・)ノ
Kibbleru
u need to add tv size i think o-o
Topic Starter
DakeDekaane

Genocide wrote:

Yo, DakeDekaane /o/

[General]
are you making std map set and taiko ?
if not, Please delete "Easy" difficulty.

01:17:035 - end kiai /*Not really noticeable, so I'll keep


[Oni]
00:01:948 and 00:02:299 - dd (it's to empty) /*I'd want to keep this part with a low density, as it's very calm
00:04:755 (7,9) - k /*^
00:08:264 (12,13) - d /*^
00:09:667 (14,17) - k /*^
00:18:088 (3,4,5,6) - ctrl + g /*Okay
00:18:790 - d /*It'd be out of place after that 4 notes for the piano.
00:19:316 - d? /*Okay
00:19:492 (9) - k /*Keeping kats for the piano here.
00:22:299 (16) - k /*Wasn't this a kat? (can't remember and I just looked at here D:)
00:23:351 - k /*Done
00:23:702 (19,20,21,22) - ctrl + g /*Okay
00:47:474 (121) - delete /*It makes a nice complement for the drums here :p
00:47:386 (120) - k /*Following drums mostly, a kat wouldn't fit too much

[Muzukashii]
00:04:053 (4,5,6,7) - k /*Not changing this, this vocal notes are more like in groups of 4 so keeping the 4 don and 4 kat pattern here
00:06:860 (8) - d /*^
00:08:965 (11) - d /*^
00:27:211 (19) - delete just put it mini don /*It follows the vocals as 00:21:597 (8) does

[Other]
Nice map Love GGO
and do you need kantan? my bad
Good luck!~
Thanks for modding o/

Thanks for the star Gero /o/

Kibbleru wrote:

u need to add tv size i think o-o
Not really, I'm waiting for some outstanding quality mp3 ;)
Nofool
Hi' taiko mod for m4m.
Pretty good diffs x_x here are some suggestions:

[Oni]
00:15:281 are you sure about a spinner ? you can still follow drums easily. Something like that for example :
(cursor is at 00:16:158 -, (18) is a D, it’s where you started you spinner, and (1) is the first K after your spinner) What I suggest here emphasize more the two K imo.
00:18:088 (3) change to k and then del 00:18:264 (4) ? it would fit more the instrumental but then we have less consistency with your dkdk later x_x.
00:31:772 (50) add finisher ?
00:48:790 add d, change 00:48:965 (138) to k, del 00:49:141 (139) and then add d at 00:49:316 ? and then you get something that follow more the melodie/vocal imo, I know what you did followed a bit more drums but you miss a lot of them beats anyway.
00:55:807 (166) del ?
01:07:035 (222) ^
As for you first spinner, I think so you could’ve done something better instead of your last slider :c your choice tho.
[Muzukashii]
00:15:281 refer to the oni (with something different ofc), peoples who end the spinner fast (like most of the usuall taiko player atm) won’t have anything to do at 00:17:386 which is an important part (loud).
00:18:614 maybe add k ?
00:47:211 add k ? then also add k at 00:48:614 and ad d at 00:50:018 ? a bit less airy and fits more both the vocal/drums.
[Futsuu]
00:47:913 (52) move to 00:48:088 ? fits more the song imo.
01:20:193 (10) maybe remove ? to emphasize the previous D.
[Kantan]
Nothing to say.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
a little comment; You used too much spinner/slider imo, I guess it's alright because it follows the vocal or something but sliders are the best way to miss some important beats i think.
Anyways gj and good luck.
Kinshara
Yes finally taiko for this song q.q
Topic Starter
DakeDekaane
Nofool

Nofool wrote:

Hi' taiko mod for m4m.
Pretty good diffs x_x here are some suggestions:

[Oni]
00:15:281 are you sure about a spinner ? you can still follow drums easily. Something like that for example : /*Did something very similar to that
(cursor is at 00:16:158 -, (18) is a D, it’s where you started you spinner, and (1) is the first K after your spinner) What I suggest here emphasize more the two K imo.
00:18:088 (3) change to k and then del 00:18:264 (4) ? it would fit more the instrumental but then we have less consistency with your dkdk later x_x. /*Changed the pattern back to kdkd
00:31:772 (50) add finisher ? /*It'd be a bit loud imo
00:48:790 add d, change 00:48:965 (138) to k, del 00:49:141 (139) and then add d at 00:49:316 ? and then you get something that follow more the melodie/vocal imo, I know what you did followed a bit more drums but you miss a lot of them beats anyway. /*Just added a note in 00:48:790, removing notes would feel a bit weird here.
00:55:807 (166) del ? /*Okay
01:07:035 (222) ^ /*Okay
As for you first spinner, I think so you could’ve done something better instead of your last slider :c your choice tho. /*I really like my last slider, it'll make more interesting the score board (if this ever gets ranked)

[Muzukashii]
00:15:281 refer to the oni (with something different ofc), peoples who end the spinner fast (like most of the usuall taiko player atm) won’t have anything to do at 00:17:386 which is an important part (loud). /*Ditto
00:18:614 maybe add k ? /*I'd prefer it empty
00:47:211 add k ? then also add k at 00:48:614 and ad d at 00:50:018 ? a bit less airy and fits more both the vocal/drums. /*Not kats but dons
[Futsuu]
00:47:913 (52) move to 00:48:088 ? fits more the song imo. /*Yup, done
01:20:193 (10) maybe remove ? to emphasize the previous D. /*It'd break a bit how I'm focusing on vocals a bit there
[Kantan]
Nothing to say.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
a little comment; You used too much spinner/slider imo, I guess it's alright because it follows the vocal or something but sliders are the best way to miss some important beats i think.
Anyways gj and good luck.
And yeah, I kinda use a lot of spinners/sliders for vocals as I'm heavily influenced by certain game, but it also makes the map more interesting in a way.

Thanks for the mod =w=b

And thanks captin for the star o3o
Kibbleru


q-q sorry for making hard too hard
mintong89
Hello, Taiko M4M request.

[Oni]

00:06:860 (8,9,10,11) - How about make these to d k d k for the pitch changes of the vocal?
00:09:667 (12,13,14,15) - kd k d, reason same as above.
00:14:492 (13,14,15,16,17,18,19) - How about change these to dk d k kkd for the various? it makes the map more fun!
00:18:088 (32) - I'm suggest you to put big note (K) here to emphasize the cymbal.
00:19:492 (38) - Same as first reason, k for the pitch changes.
00:21:246 (44) - Hmm, I'll put the d at here because there isn't really have important sound such as high pitch vocal or drum snare.
00:24:579 - Add a note here? There's a vocal at here.
00:25:807 - ^
00:30:720 (75,76,77,78,79,80) - Try d k d k d d k here? for the various.
00:36:334 (102,103,104,105,106,107) - ^
00:54:404 - Add a note here, it's weird if you follow vocal at here 00:53:351 (186,187,188) - , and suddenly follow drum at 00:53:878 (189,190,191) - here. Or you can delete previous three note.
01:01:421 (220,221,222) - kkd here to improve the difficulty?
01:05:281 (240,241,242,243,244,245) - Hmm, I'm rather put stream instead of ignore the stream and put a big note. So put ddkdkkd?
01:12:650 (276,277,278) - Same as above I've suggested, but this time dkd for the various.

Actually I think the maps is kinda like Hard Muzukashii, or Easy Oni. I think you can put more 1/4 or stream on it for improve the difficulty, because I'm hear the song still can be map more hard, but it's still a solid diff.

[Muzukashii]

00:18:088 (19) - Same as Oni, big note here to emphasize the cymbal.
00:24:228 - , 00:25:632 - How about add note the these place? Currently it looks and plays feel really "empty", but you can add note to these place because I can hear the bell sound at here.
00:30:018 - Same as above, it feels really "empty" but you can add a note at here.
00:36:685 (59,60,61) - How about k k d at here for the various?
00:50:018 - Add a note here please, you can hear a drum snare at here.
01:21:948 (88) - k here too for the various.

[Futsuu]

00:30:018 (16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - That d k d spam...Try to change some various pattern on it please.

Kantan is fine.
Overall: Just what I've mentioned, it's weird if you always use same pattern, try to change some various please. Spread is fine.
Good Luck!
Sonnyc
I thought this was a full version lol
Topic Starter
DakeDekaane
mintong89

mintong89 wrote:

Hello, Taiko M4M request.

[Oni]

00:06:860 (8,9,10,11) - How about make these to d k d k for the pitch changes of the vocal? /*I'd want to keep d d d d k k k k for this whole part, this part is simple, so it should have some simple patterns
00:09:667 (12,13,14,15) - kd k d, reason same as above. /*^
00:14:492 (13,14,15,16,17,18,19) - How about change these to dk d k kkd for the various? it makes the map more fun! /*just did a kkd in the end of the pattern, keeping the main structure of the kd d k :p
00:18:088 (32) - I'm suggest you to put big note (K) here to emphasize the cymbal. /*Not really, here begins the calm part so a big note would be too loud here.
00:19:492 (38) - Same as first reason, k for the pitch changes. /*I'd want to keep a don here so the kat in 00:20:193 (40) stands out more along with that hit in piano.
00:21:246 (44) - Hmm, I'll put the d at here because there isn't really have important sound such as high pitch vocal or drum snare. /*k for the piano here.
00:24:579 - Add a note here? There's a vocal at here. /*If I add both notes that part would be a bit bland due being all ooo ooo ooo, which is not very good, rather some pauses to emphasize some spots.
00:25:807 - ^ /^
00:30:720 (75,76,77,78,79,80) - Try d k d k d d k here? for the various. /*Not really fitting with the structure this part has, but I made a pattern there more interesting I guess, I don't remember if it's in the latest submitted version > <
00:36:334 (102,103,104,105,106,107) - ^ /*^
00:54:404 - Add a note here, it's weird if you follow vocal at here 00:53:351 (186,187,188) - , and suddenly follow drum at 00:53:878 (189,190,191) - here. Or you can delete previous three note. /*I think this is fine as adding a note there would make the big note lose its emphasis due the tiny gap there, while leaving this part with less notes would sound a bit weird.
01:01:421 (220,221,222) - kkd here to improve the difficulty? /*Put the kkd in 01:02:123 (224,225,226).
01:05:281 (240,241,242,243,244,245) - Hmm, I'm rather put stream instead of ignore the stream and put a big note. So put ddkdkkd? /*I'd prefer to emphasize the strong vocals there, I'll consider the stream if more people suggests that too tho.
01:12:650 (276,277,278) - Same as above I've suggested, but this time dkd for the various. /*As above.

Actually I think the maps is kinda like Hard Muzukashii, or Easy Oni. I think you can put more 1/4 or stream on it for improve the difficulty, because I'm hear the song still can be map more hard, but it's still a solid diff. /*I rather keep it a bit simple while representing the song nicely, I really don't want to add more notes just to have hard stuff.

[Muzukashii]

00:18:088 (19) - Same as Oni, big note here to emphasize the cymbal. /*Same
00:24:228 - , 00:25:632 - How about add note the these place? Currently it looks and plays feel really "empty", but you can add note to these place because I can hear the bell sound at here. /*Not added a note but changed the placement of the notes here, I'd want to keep this part calm :p
00:30:018 - Same as above, it feels really "empty" but you can add a note at here. /*^
00:36:685 (59,60,61) - How about k k d at here for the various? /*Added some notes in previous pattern
00:50:018 - Add a note here please, you can hear a drum snare at here. /*Considering I'm following a bit the vocals here, a note here would be a bit disruptive
01:21:948 (88) - k here too for the various. /*Put the kat in 01:21:071 (85) -

[Futsuu]

00:30:018 (16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - That d k d spam...Try to change some various pattern on it please. /*Oops, forgot to put some notes there, thanks for noticing.

Kantan is fine.
Overall: Just what I've mentioned, it's weird if you always use same pattern, try to change some various please. Spread is fine.
Good Luck!
Thanks for the mod mint, and sorry for the late reply, University keeps me busy ;~;

Sonnyc wrote:

I thought this was a full version lol
I don't like too much to map full spread for songs like this :p

Thanks for the star Cloudchaser o3o

Added a draft for the Hard, don't look at it!
Neku Okazaki
[Kantan]
00:41:597 (26) - Esta fuera de ritmo, eliminalo y agrega las siguientes dos notas:
00:41:246 - d
00:41:948 - d
00:44:404 (31) - Lo mismo, pero estas dos notas:
00:44:053 - d
00:44:755 - d
00:54:579 (1) - Estas seguro de esto? ._., yo te recomiendo:
00:58:088 (7,8,9) - No veo necesario que estos sean D, te recomiendo dejarlos en d
01:00:895 (11,13) - Los dos k
01:09:316 (5,6,7) - d d d
01:25:106 (1) - No cres que esta muy largo? xD, intenta poner ds o ks o no se xD

[Futsuu]
00:24:404 - k
Con eso basta, tienes los mismos errores que en el Kantan, checalos

[Muzukashii]
00:29:667 - k
00:30:018 - d
00:57:211 - k | Es mas jugable
01:05:632 - ^
01:08:439 - ^
01:08:965 - k
01:11:071 - d
01:11:246 - d
01:11:334 - d
01:25:106 (1) - Intenta hacer algo aqui

[Oni]
01:25:106 (1) - Ya lo mencione
Topic Starter
DakeDekaane
Neku

Neku okazaki wrote:

[Kantan]
00:41:597 (26) - Esta fuera de ritmo, eliminalo y agrega las siguientes dos notas: /*No esta fuera de ritmo, sigue las percusiones que van oo oo oo oo, pero simplificado un poco.
00:41:246 - d
00:41:948 - d
00:44:404 (31) - Lo mismo, pero estas dos notas: /*^
00:44:053 - d
00:44:755 - d
00:54:579 (1) - Estas seguro de esto? ._., yo te recomiendo: /*Okay, lo cambie, pero de otra manera o3o
00:58:088 (7,8,9) - No veo necesario que estos sean D, te recomiendo dejarlos en d /*Los D están para dar un buen énfasis a las voces, pero podría cambiarlo si más gente lo dice
01:00:895 (11,13) - Los dos k /*^
01:09:316 (5,6,7) - d d d /*^
01:25:106 (1) - No cres que esta muy largo? xD, intenta poner ds o ks o no se xD /*No cambiaré este, sigue las voces, que son más faciles de jugar o seguir para un principiante, igual puede añadir variedad a los puntajes :p

[Futsuu]
00:24:404 - k /*Sería algo intrusivo para las voces, que solo son dos notas, teniendo tres ahi no las seguiría muy bien.
Con eso basta, tienes los mismos errores que en el Kantan, checalos /*Cambié los sliders nadamás, como en el Kantan

[Muzukashii]
00:29:667 - k /*Considerando que estoy poniendo las notas sobre las voces principalmente, el espacio vacío me ayuda a acentuarlas más
00:30:018 - d /*^
00:57:211 - k | Es mas jugable /*Puede ser más jugable, pero a la vez añade algo de dificultad, y quisiera mantener esta diff no tan dificil
01:05:632 - ^ /*^
01:08:439 - ^ /*^
01:08:965 - k /*Es la misma intensidad de la parte anterior, asi que no debería tener más notas acá.
01:11:071 - d /*^
01:11:246 - d /*^
01:11:334 - d /*^
01:25:106 (1) - Intenta hacer algo aqui /*Razón similar a las demás diffs

[Oni]
01:25:106 (1) - Ya lo mencione /*Ditto

Gracias por el mod, te modearé el mapa el fin de semana lo más probable, o antes si es que me da tiempo o3o

Edit: Moved to WIP until I finish my Insane o3o
Edit 2: Finished, back to Pending \o3o/
Gordon123
It's possible I will make one diff for CtB ???
Kibbleru
U need 2 ctb diffs to make it rankable
Topic Starter
DakeDekaane
I'm really not adding more diffs in this mapset, sorry ;w;
Gordon123

Kibbleru wrote:

U need 2 ctb diffs to make it rankable
oo s-sorry) heh
xxdeathx
Hi BakaDekaane, Kibble, and Dark.

[General]
  1. Add TV Size to title instead of tags? Both ranked versions have it, although differently.
  2. Where's video o.o
[Easy]
  1. 00:04:884 (1) - obligatory don't-repeat-sliders-more-than-once-in-easy
  2. 00:11:375 (2,3) - the blanket looked a tiny bit close on the end point but i fixed it by moving the end point and (1) http://puu.sh/b2XfT/464a478a98.png
  3. 00:49:796 (5) - new combo?
  4. 01:03:831 (5) - give NC and 01:05:586 (1,4) - swap NC to stay consistent with NC every 2 measures
  5. 01:15:059 (5) - NC here for ^
[Normal]
  1. why 0.79 slider speed o.o
  2. 00:30:147 (1,2) - should follow the same new comboing as 00:18:217 (1,2,1) - to stay consistent or vice-versa. Compare corresponding notes in these two sections and try to match up the new combos.
  3. 00:10:498 (1,2,3,4,5) - stacking 1/2 beat and 1/1 beat so close to each other may be a little hard to read
  4. 00:51:200 (1,2) - line them up?
[Hard]
  1. AIMod says unsnapped object
  2. 01:05:410 (1,2,3,4,5,6) - Kind of questionable in that 6 1/2 circles in a row is inconsistent with the rest of the map's difficulty. Maybe stack them or use some 1/2 sliders to make it easier.
  3. 01:09:270 (1) - move to the right of the previous object so it flows better http://puu.sh/b2Wzv/3cf41794ee.png
[Kibbleru's Hard]
  1. 00:12:603 (1,2,1) - use better spacing to distinguish 1/2 and 1/1 beat
  2. 00:51:375 (2) - curve downward for better flow http://puu.sh/b2Wgd/2de79790bf.png
  3. 00:53:656 (1) - remove NC since it's still part of the same measure
  4. 01:05:235 (1) - curve to the right for flow
  5. 01:23:305 (6) - move to around here so it's in a similar direction direction as 01:23:481 (1) - http://puu.sh/b2Wp4/a801373847.png
  6. 01:28:042 (2,2) - end part is a little messy, having these overlap would be neater
[Insane]
  1. 00:19:621 - the sounds you're mapping from 00:18:919 (1,2,3,4) - continue onto this tick so another circle would be good here
  2. 00:52:252 (5) - you can separate the 1/2 drums from the 1/4 drums/melody like http://puu.sh/b2VWq/dba0be8895.png or http://puu.sh/b2VXh/9914f2205b.png
  3. 01:00:147 (4,5) - line up the direction of the player's cursor with the slider's curve for better play
  4. 01:17:516 (8,4) - might as well stack for neatness
Wow, uh, this was one of the more unique difficulties I've seen in a while.

[Dark's Insane]
  1. 00:04:709 (6,1) - the flow from 00:03:831 (1,2,3,4,5) seem to point downwards so try http://puu.sh/b2URJ/6aa7d6d60c.png
  2. 00:35:761 (1,2,3) - I moved a circle closer in time to (3) and its approach circle shows where you want to blanket around http://puu.sh/b2UWw/2407fab84a.png
  3. 00:38:217 (9,1) - jump could be a little bigger to emphasize the music
  4. 00:48:744 (6) - move end point to 172, 136 for neater blanket
  5. 00:48:393 (5,6) - i think this flows better from previous object http://puu.sh/b2V6j/c5901091a8.png
  6. 00:55:937 (3,4) - doesn't flow too well because of the right angle between circle-to-slider and the path of the slider. you want the slider's path to be in the same direction as the circle to slider, like http://puu.sh/b2Vbv/091204521d.png or http://puu.sh/b2Veq/c0492ab37c.png
  7. 01:18:217 (2,3,4,5,6,1) - 01:20:673 (1,2,3,4,5) - 01:22:077 (1,2) - have the sliders start on the strong vocals since a keypress is much more emphasis than a slider end
Can't have enough Ignite. Good luck!
Topic Starter
DakeDekaane
xxdeathx

xxdeathx wrote:

Hi BakaDekaane, Kibble, and Dark.

[General]
  1. Add TV Size to title instead of tags? Both ranked versions have it, although differently. /*Not breaking anything, I'll keep :3[____]
  2. Where's video o.o /*Soon.
[Easy]
  1. 00:04:884 (1) - obligatory don't-repeat-sliders-more-than-once-in-easy /*Obligatory it's long enough for beginners to see the second repeat.
  2. 00:11:375 (2,3) - the blanket looked a tiny bit close on the end point but i fixed it by moving the end point and (1) http://puu.sh/b2XfT/464a478a98.png /*I fixed it.
  3. 00:49:796 (5) - new combo? /*It still can belong to previous combo, and let the new combo be for the spinner.
  4. 01:03:831 (5) - give NC and 01:05:586 (1,4) - swap NC to stay consistent with NC every 2 measures /*Something similar
  5. 01:15:059 (5) - NC here for ^ /*^
[Normal]
  1. why 0.79 slider speed o.o /*math too stronk
  2. 00:30:147 (1,2) - should follow the same new comboing as 00:18:217 (1,2,1) - to stay consistent or vice-versa. Compare corresponding notes in these two sections and try to match up the new combos. /*Oops, okay
  3. 00:10:498 (1,2,3,4,5) - stacking 1/2 beat and 1/1 beat so close to each other may be a little hard to read /*Okay, did something simpler.
  4. 00:51:200 (1,2) - line them up? /*Okay
[Hard]
  1. AIMod says unsnapped object /*Fixed
  2. 01:05:410 (1,2,3,4,5,6) - Kind of questionable in that 6 1/2 circles in a row is inconsistent with the rest of the map's difficulty. Maybe stack them or use some 1/2 sliders to make it easier. /*I'll be keeping this for now, I like how it plays and also I believe it compliments nicely the intensity there.
  3. 01:09:270 (1) - move to the right of the previous object so it flows better http://puu.sh/b2Wzv/3cf41794ee.png /*Moved 01:08:744 (4) instead
[Insane]
  1. 00:19:621 - the sounds you're mapping from 00:18:919 (1,2,3,4) - continue onto this tick so another circle would be good here /*I'm mainly mapping on the piano things for this part before vocals, adding a note more would be a bit intrusive.
  2. 00:52:252 (5) - you can separate the 1/2 drums from the 1/4 drums/melody like http://puu.sh/b2VWq/dba0be8895.png or http://puu.sh/b2VXh/9914f2205b.png /*Not changing this long slider, though I made it prettier
  3. 01:00:147 (4,5) - line up the direction of the player's cursor with the slider's curve for better play /*Okay
  4. 01:17:516 (8,4) - might as well stack for neatness /*Not really noticeable while playing :p
Wow, uh, this was one of the more unique difficulties I've seen in a while. /*o3o

Can't have enough Ignite. Good luck!
Thanks for modding :3
Nyukai
Hey, M4M, creo que ya lo hablamos o3o

El map: https://osu.ppy.sh/s/191541 ~

General:

  1. Quita el Widescreen Support en Normal, en los dos Hard y en los dos Insane, creo que no tienes SB o3o
Easy:

  1. Le pondría CS:2,5, el CS que tienes ahora se acerca al 3 lo cual en mi opinión es más para un Normal, pero sólo es mi opinión (?)
  2. 00:31:200 (1, 2) - El NC lo pondría en (2) o3o
  3. 00:38:568 (4) - NC imo, la música sube un poco ~
  4. 00:57:516 (3) - Muévelo hasta x:300 y:102, quizá tu intención no era hacerlo simétrico, pero queda mejor en conjunto (?)
  5. 01:03:831 (5, 1) - El NC debería estar en (5).
  6. 01:06:638 (4) - Añade NC~
Normal:

  1. 00:22:428 (7) - Em... Quizá debas arreglar esto. http://puu.sh/b4jdK/1a213839de.jpg ><
  2. 00:25:410 (1) - No es necesario el NC.
  3. 00:31:200 (1) - Quita el NC.
  4. 00:32:954 (4) - Añade NC.
Hard:

  1. Preferiría CS:7,5, 7 es demasiado lento y 8 quizá demasiado rápido, así que yo pondría 7,5 xD
  2. 00:25:937 (7) - NC~
  3. 00:46:288 (11) - ^
Kibbleru's Hard:

  1. Maybe AR:7,5?
  2. 00:12:603 (1) - Unnecessary NC imo o3o
  3. 00:29:445 (3, 4) - What do you think about something like this? http://puu.sh/b4jJT/e796596af0.jpg It's a nice blanket (or at least a try of blanket). Btw, if you do that, move (4) to x:324 y:180.
Insane:

  1. Oh no, esos círculos ya son demasiado pequeños para mí ;_;
  2. 00:25:937 (7) - Añade NC~
Dark's Insane:

  1. 00:03:305 (6, 1) - El NC debería estar en (6) creo.
  2. 01:05:937 (6) - Yo... pondría NC o3o
  3. 01:15:059 (9, 1) - Esto ya sí que lo recomiendo: pon NC en (9) en vez de (1).
  4. 01:17:165 (5) - Lo mismo de 01:05:937 (6).
  5. 01:28:919 (8) - Ponle finish en vez de clap.
Eso es todo, me gustaron sobretodo los insane o3o

Suerte~
Luna-
xxdeathx mod

xxdeathx wrote:

Hi BakaDekaane, Kibble, and Dark. Hi~

[Dark's Insane]
  1. 00:04:709 (6,1) - the flow from 00:03:831 (1,2,3,4,5) seem to point downwards so try http://puu.sh/b2URJ/6aa7d6d60c.png since it's flowing to the same way I don't see problem with this(also I like how it looks)
  2. 00:35:761 (1,2,3) - I moved a circle closer in time to (3) and its approach circle shows where you want to blanket around http://puu.sh/b2UWw/2407fab84a.png Fixed
  3. 00:38:217 (9,1) - jump could be a little bigger to emphasize the music Don't think it's necessary
  4. 00:48:744 (6) - move end point to 172, 136 for neater blanket Fixed
  5. 00:48:393 (5,6) - i think this flows better from previous object http://puu.sh/b2V6j/c5901091a8.png Fixed in my own way
  6. 00:55:937 (3,4) - doesn't flow too well because of the right angle between circle-to-slider and the path of the slider. you want the slider's path to be in the same direction as the circle to slider, like http://puu.sh/b2Vbv/091204521d.png or http://puu.sh/b2Veq/c0492ab37c.png Fixed
  7. 01:18:217 (2,3,4,5,6,1) - 01:20:673 (1,2,3,4,5) - 01:22:077 (1,2) - have the sliders start on the strong vocals since a keypress is much more emphasis than a slider end Fixed I think,since I following drums too I changed it a bit, hope it feel better now

Inyuschan mod

Inyuschan wrote:

Dark's Insane:

  1. 00:03:305 (6, 1) - El NC debería estar en (6) creo.El vocal empieza otra vez en 00:03:831 - por lo que prefiero dejarlo así
  2. 01:05:937 (6) - Yo... pondría NC o3o No me gusta spamear tanto de nc, así que no hay cambios
  3. 01:15:059 (9, 1) - Esto ya sí que lo recomiendo: pon NC en (9) en vez de (1). Fixed
  4. 01:17:165 (5) - Lo mismo de 01:05:937 (6). ^
  5. 01:28:919 (8) - Ponle finish en vez de clap. Fixed


thanks both for the mod :)

Dark's Insane
osu file format v13

[General]
AudioFilename: Aoi Eir - IGNITE.mp3
AudioLeadIn: 0
PreviewTime: 54095
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:IGNITE
TitleUnicode:IGNITE
Artist:Aoi Eir
ArtistUnicode:藍井エイル
Creator:DakeDekaane
Version:Dark's Insane
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online SAO GGO opening TV Size Kibbleru Dark_Accelerator
BeatmapID:459484
BeatmapSetID:190961

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Aoi Eir - IGNITE - Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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2077,-125,4,2,1,60,0,0
12603,-100,4,2,1,70,0,0
18919,-125,4,2,1,60,0,0
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39445,-100,4,2,1,70,0,0
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Topic Starter
DakeDekaane
Inyus

Inyuschan wrote:

Hey, M4M, creo que ya lo hablamos o3o

El map: https://osu.ppy.sh/s/191541 ~

General:

  1. Quita el Widescreen Support en Normal, en los dos Hard y en los dos Insane, creo que no tienes SB o3o
Easy:

  1. Le pondría CS:2,5, el CS que tienes ahora se acerca al 3 lo cual en mi opinión es más para un Normal, pero sólo es mi opinión (?) /*CS 2.5 crearía algunos overlaps feos :(
  2. 00:31:200 (1, 2) - El NC lo pondría en (2) o3o /*Es la misma frase en las voces.
  3. 00:38:568 (4) - NC imo, la música sube un poco ~ /*Okay
  4. 00:57:516 (3) - Muévelo hasta x:300 y:102, quizá tu intención no era hacerlo simétrico, pero queda mejor en conjunto (?) /*Okay
  5. 01:03:831 (5, 1) - El NC debería estar en (5). /*No es la primera persona que lo dice, okay.
  6. 01:06:638 (4) - Añade NC~ /*Es la misma frase en las voces.
Normal:

  1. 00:22:428 (7) - Em... Quizá debas arreglar esto. http://puu.sh/b4jdK/1a213839de.jpg >< /*En el default no lo toca pero creo lo bajaré un poco.
  2. 00:25:410 (1) - No es necesario el NC. /*Okay
  3. 00:31:200 (1) - Quita el NC. /*Diferente frase en las voces
  4. 00:32:954 (4) - Añade NC./*Es la misma frase en las voces.
Hard:

  1. Preferiría CS:7,5, 7 es demasiado lento y 8 quizá demasiado rápido, así que yo pondría 7,5 xD /*CS 7.5? o_o, bueno se que te refieres a AR7.5, pero a mi me gusta mas 7 para la diff, veré más opiniones.
  2. 00:25:937 (7) - NC~ /*Lo puse en 00:26:638 (8)
  3. 00:46:288 (11) - ^ /*Lo puse en 00:46:112 (1)
Insane:

  1. Oh no, esos círculos ya son demasiado pequeños para mí ;_; /*Pero si solo es CS4.3 :(
  2. 00:25:937 (7) - Añade NC~ /*Lo puse en 00:26:638 (9)
Eso es todo, me gustaron sobretodo los insane o3o

Suerte~

Gracias por el mod /o/
Kibbleru

xxdeathx wrote:

Hi BakaDekaane, Kibble, and Dark.

[Kibbleru's Hard]
  1. 00:12:603 (1,2,1) - use better spacing to distinguish 1/2 and 1/1 beat k
  2. 00:51:375 (2) - curve downward for better flow http://puu.sh/b2Wgd/2de79790bf.png nah doesn't matter too much
  3. 00:53:656 (1) - remove NC since it's still part of the same measure its to distinguish SV change and it kinda gives a nice effect
  4. 01:05:235 (1) - curve to the right for flow same as b4
  5. 01:23:305 (6) - move to around here so it's in a similar direction direction as 01:23:481 (1) - http://puu.sh/b2Wp4/a801373847.png nah this is good imo
  6. 01:28:042 (2,2) - end part is a little messy, having these overlap would be neater I kinda like this tho :( my style is weird
Can't have enough Ignite. Good luck!

Inyuschan wrote:

Kibbleru's Hard:

  1. Maybe AR:7,5?
  2. 00:12:603 (1) - Unnecessary NC imo o3o hmm gives some nice emphasis imo tho :(
  3. 00:29:445 (3, 4) - What do you think about something like this? http://puu.sh/b4jJT/e796596af0.jpg It's a nice blanket (or at least a try of blanket). Btw, if you do that, move (4) to x:324 y:180. nah I prefer what I have
Suerte~
ty for mods

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144,100,24709,2,0,P|108:104|76:100,1,63.7500012159348,2|2,0:0|0:0,0:0:0:0:
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300,224,36638,1,2,0:0:0:0:
252,140,36814,2,0,L|176:128,1,75,8|2,0:0|0:0,0:0:0:0:
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320,72,37691,1,0,0:0:0:0:
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352,40,44007,1,2,0:0:0:0:
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336,320,44709,5,10,0:0:0:0:
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364,76,48568,2,0,P|412:84|444:84,1,75,10|0,0:0|0:0,0:0:0:0:
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216,260,49972,2,0,L|300:264,1,75,2|0,0:0|0:0,0:0:0:0:
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304,160,51200,5,12,0:0:0:0:
228,220,51375,2,0,P|176:208|136:208,1,75,2|0,0:0|0:0,0:0:0:0:
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108,4,52428,1,8,0:0:0:0:
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264,44,52779,1,10,0:0:0:0:
264,44,52866,1,10,0:0:0:0:
264,44,52954,2,0,L|300:72,3,37.5,10|8|10|8,0:0|0:0|0:0|0:0,0:0:0:0:
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256,176,54884,1,0,0:0:0:0:
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155,27,56112,2,0,P|229:22|285:69,1,150,2|10,0:0|0:0,0:0:0:0:
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384,104,57691,1,2,0:0:0:0:
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236,60,58042,1,0,0:0:0:0:
236,60,58217,6,0,L|248:220,1,150,2|8,0:0|0:0,0:0:0:0:
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160,188,60147,1,0,0:0:0:0:
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128,212,61726,2,0,P|176:276|256:272,1,150,2|8,0:0|0:0,0:0:0:0:
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244,348,64884,1,8,0:0:0:0:
328,236,65059,1,10,0:0:0:0:
327,235,65235,6,0,P|323:198|327:161,1,75,0|8,0:0|0:3,0:0:0:0:
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443,71,68393,2,0,P|478:86|502:114,1,75,8|2,0:0|0:0,0:0:0:0:
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192,48,69095,1,10,0:0:0:0:
92,144,69270,1,2,0:0:0:0:
92,144,69445,6,0,P|160:128|236:188,1,150,2|8,0:0|0:0,0:0:0:0:
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332,196,70498,2,0,L|416:212,1,75,10|0,0:0|0:0,0:0:0:0:
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340,100,71551,2,0,P|272:100|192:88,1,150,2|8,0:0|0:0,0:0:0:0:
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220,308,72954,2,0,P|226:272|244:220,1,75,2|0,0:0|0:0,0:0:0:0:
308,168,73305,2,0,P|320:200|324:264,1,75,8|0,0:0|0:0,0:0:0:0:
324,340,73656,6,0,B|376:320|376:320|484:336,1,150,2|8,0:0|0:0,0:0:0:0:
460,140,74358,1,2,0:0:0:0:
424,232,74533,1,8,0:0:0:0:
424,232,74621,1,8,0:0:0:0:
424,232,74709,2,0,L|387:225,3,37.5,8|8|8|8,0:3|0:0|0:3|0:0,0:0:0:0:
340,232,75059,5,4,0:0:0:0:
352,136,75235,1,2,0:0:0:0:
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284,240,76814,2,0,P|252:272|244:312,1,75,10|0,0:0|0:0,0:0:0:0:
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219,67,78919,2,0,P|185:53|148:50,1,75,8|2,0:0|0:0,0:0:0:0:
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176,120,82866,1,8,0:0:0:0:
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288,40,83305,1,2,0:0:0:0:
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Nyukai
Sí, quise decir AR:7,5, perdona xD
ReySHeL
hi from my queue.

[Oni]
  1. 01:01:024 - add finish. big cymbal.
  2. 01:12:252 - ^
  3. 01:18:217 - k. follow the drum and 01:21:024 - same as here.

[Muzukashii]
  1. 00:13:305 - add finish. strong sound here.
  2. 00:18:919 - ^ big cymbal.
  3. 00:30:147 - ^
  4. 01:01:024 - add finish plz. D D K K D pattern and follow the big cymbal too.
  5. 01:12:252 - ^

[Futsuu]
  1. 00:13:305 - add finish.
  2. 00:18:919 - ^
  3. 00:30:147 - ^
  4. 01:01:024 - ^
  5. 01:12:252 - ^
Kantan also fix finishes plz.
good luck~
Topic Starter
DakeDekaane
Only added the finish in 00:30:147, the other notes doesn't fit too much as big notes because they start a calm section > <
Also added the kat suggested in Oni.

Thanks!
AxelHino
Hi Dake~ :D From my mod queue

Kantan

00:13:305 (1) - change to d. I feel that a bigger emphasis is needed after the calm beginning, and a don would do nice.
00:46:638 (31) - change to d. duplicating the previous pattern would sound a bit boring and i think the drums in the background would sound well with a don.

Futsuu

01:02:779 (18,19) - ctrl+g. Just to differ itself from the previous notes
01:14:007 (20,21) - ^

Muzukashii

00:50:673 - add k, and then...
00:50:849 - add d. I find a sole dk kind of empty. just a little suggestion.

Oni

01:00:937 - add k to match the notes to the drum
01:12:165 - ^
01:14:621 - add d...
01:14:796 - add k... and then
01:14:884 - add d to result in a ddkkd cluster. it matches the drum part but it might clash with the big notes after it so this is merely a tiny suggestion

I think that's all i can point out. Good luck for rank :3
Topic Starter
DakeDekaane
AxelHino

AxelHino wrote:

Hi Dake~ :D From my mod queue

Kantan

00:13:305 (1) - change to d. I feel that a bigger emphasis is needed after the calm beginning, and a don would do nice. /*Done
00:46:638 (31) - change to d. duplicating the previous pattern would sound a bit boring and i think the drums in the background would sound well with a don. /*Done

Futsuu

01:02:779 (18,19) - ctrl+g. Just to differ itself from the previous notes /*Sounds cool, done
01:14:007 (20,21) - ^

Muzukashii

00:50:673 - add k, and then...
00:50:849 - add d. I find a sole dk kind of empty. just a little suggestion. /*I'll keep this for now, the space there is to fit the vocals, which I somehow followed in the previous patterns, may add if some more people tells me too.

Oni

01:00:937 - add k to match the notes to the drum /*Decided to go for a in this part, I find the k k k a bit weird > <[/color]
01:12:165 - ^ /*^
01:14:621 - add d... /*Added this note
01:14:796 - add k... and then
01:14:884 - add d to result in a ddkkd cluster. it matches the drum part but it might clash with the big notes after it so this is merely a tiny suggestion /*Yup, it doesn't feel to nice to play so I prefer to have this 1 beat space.

I think that's all i can point out. Good luck for rank :3

Thanks for the mod >w<
Love
[Oni]

  1. 00:41:375 (117,118,119,120,121,122,123,124,125,126,127,128) - These feel really odd to me since the drums stick out so much here. Why not try changing 00:41:024 (115,116) - to d d, then have doubles of k k - d d - k k - d d.
  2. 00:44:182 (134,135,136,137,138,139,140,141,142,143,144,145) - Same for this, but change 00:43:656 (130,133) - to d's
  3. 00:56:024 (191) - Any reason for this being here?
  4. 01:07:252 (248) - ^
  5. 01:19:884 (303) - ^
  6. 01:22:691 (318) - ^
[Muzukashii]

  1. 00:27:165 (34) - Move this 1/2 back for the vocal emphasis.
Really interesting style, but it's not something I'd work with.

Good luck!
Topic Starter
DakeDekaane

Love wrote:

[Oni]

  1. 00:41:375 (117,118,119,120,121,122,123,124,125,126,127,128) - These feel really odd to me since the drums stick out so much here. Why not try changing 00:41:024 (115,116) - to d d, then have doubles of k k - d d - k k - d d. /*Added a kat between each ddd, and made something interesting to not make this part too hard?
  2. 00:44:182 (134,135,136,137,138,139,140,141,142,143,144,145) - Same for this, but change 00:43:656 (130,133) - to d's /*Did in a similar way as above
  3. 00:56:024 (191) - Any reason for this being here? /*I think this don compliments nicely this pattern.
  4. 01:07:252 (248) - ^ /*^
  5. 01:19:884 (303) - ^ /*This note is in the music itself, so I put it there, originally it was a k ddk, but didn't emphasize the violin? nicely
  6. 01:22:691 (318) - ^ /*Did something here tho, because it's different.
[Muzukashii]

  1. 00:27:165 (34) - Move this 1/2 back for the vocal emphasis. /*Done
Really interesting style, but it's not something I'd work with.

Good luck!
Thanks for the mod :3c
sheela
Yo yo DakeDekaane. And Kibbleru and Dark Accelerator.This song is really popular...

Easy

  1. 00:11:726 (3) - It's not a major problem, but it's just a suggestion. Try to move the slider next to the previous object.
    I thought it'll make a better circular flow so it'll be comfortable to play. Although, this will ruin the blanket pattern you made to (1) and (2).
  2. 00:18:919 (2) - I was thinking of a new combo on this note. The beat where this note is landed is the beat that changed a part of the music (starts at 00:18:919 to 00:30:147 - ).
  3. 00:37:516 (4,5) - I suggest to remove these notes, and add a 2/1 slider: it starts at 00:37:165 and ends at 00:37:866 . If you skip the downbeat, it feels that there's a lot of emptiness there. I mean, the downbeats are the most important beats in songs, so you shouldn't skip them in easier difficulty in my opinion. So I suggest to add the slider, as it follow the vocals.
  4. 01:06:638 (4) - Add a new combo? The tone of the vocal is louder, so I thought it'll fit. It's the same as the slider on the start of the chorus: 00:55:410 (1) .

Normal

  1. 00:18:919 (2) - Same in Easy (about the new combo).
No major problem in this difficulty.

Hard

  1. 00:18:919 (3) - Same in the two difficulty above this. The beat changed a part of the music.
  2. 00:19:270 (4) - Nazi suggestion. Move the slider little more down-right. It's just a question of "beauty".
  3. 00:30:147 (5) - Maybe a new combo, then remove it from 00:31:200 (1) .

Insane

  1. 00:30:147 (5) - Add a new combo, since it signify that there's a new beat that changed a part of the song.
  2. 01:00:849 (1,2) - In my taste, it's a bit ugly, because of the big distance you put to these notes. Try stacking them with 01:01:024 (3) -'s head so it'll be the same triplet pattern you did through the difficulty.

Kibbleru's Hard

  1. 00:09:796 (2) - Try mirroring it with 00:09:095 (1) : copy-paste 00:09:095 (1) , then flip it horizontally. I think that the current wasn't pretty. So I thought mine would look nicer.
  2. 00:22:428 (3) - Try flipping it horizontally. It'll just indicate that the next object is on the left of the slider.
  3. 01:05:059 (6) - Nazi. Perfectly stack with the next object's head. There's also 01:25:498 (4) .

Dark's Insane

  1. 00:11:726 (5) - Just a little thing. The blanket isn't perfectly wrapped to 00:11:200 (3) -'s head. I just want to point this out.
That's what I can find. = w =.
I hope this mod helps the map! Poke me in-game (or forum) if you guys have any questions. Good Luck on ranking this map! Here's a star for a little boost.
Kibbleru
only fixed stacks, kept the rest due to personal preference

SPOILER
osu file format v13

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AudioLeadIn: 0
PreviewTime: 54095
Countdown: 0
SampleSet: Soft
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DistanceSpacing: 1.3
BeatDivisor: 4
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[Metadata]
Title:IGNITE
TitleUnicode:IGNITE
Artist:Aoi Eir
ArtistUnicode:藍井エイル
Creator:DakeDekaane
Version:Kibbleru's Hard
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online SAO GGO opening TV Size Kibbleru Dark_Accelerator
BeatmapID:456217
BeatmapSetID:190961

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CircleSize:4
OverallDifficulty:6.5
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352,40,44007,1,2,0:0:0:0:
380,192,44182,5,10,0:0:0:0:
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336,320,44709,5,10,0:0:0:0:
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220,96,45761,5,10,0:0:0:0:
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184,308,46288,1,8,0:0:0:0:
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244,348,64884,1,8,0:0:0:0:
328,236,65059,1,10,0:0:0:0:
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424,232,74621,1,8,0:0:0:0:
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340,232,75059,5,4,0:0:0:0:
352,136,75235,1,2,0:0:0:0:
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112,212,76288,1,10,0:0:0:0:
112,212,76375,1,0,0:0:0:0:
112,212,76463,6,0,L|196:224,1,75,2|0,0:0|0:0,0:0:0:0:
284,240,76814,2,0,P|252:272|244:312,1,75,10|0,0:0|0:0,0:0:0:0:
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316,88,78744,1,2,0:0:0:0:
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416,220,79972,1,0,0:0:0:0:
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288,40,83305,1,2,0:0:0:0:
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192,324,84358,1,0,0:0:0:0:
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392,296,84796,1,8,0:3:0:0:
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104,292,86638,1,0,0:0:0:0:
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Milan-
notice me senpai
04:09 rossonero1899: tenias una notas no stackeadas bien en tu easy a todo esto >.<
04:10 DakeDekaane: o3o
04:10 DakeDekaane: en la Easy solo tenia un stack, lo demás es a proposito, creo
04:11 rossonero1899: recuerdo que lo anote en alguna aprte eso
04:11 rossonero1899: 00:25:937 (4,2) -
04:12 rossonero1899: no creo que sea un error del editor
04:12 rossonero1899: creo xd
04:12 DakeDekaane: aaaaaaa
04:13 DakeDekaane: si es error del editor >:(
04:13 rossonero1899: ;w;
04:13 rossonero1899: 00:23:831 (1,2,3) -
04:13 rossonero1899: eso por que no hace mejor el triangulo y poner el slider a la mitad
04:14 rossonero1899: asi es simetrico con 00:26:638 (1) -
04:14 rossonero1899: digo el punto medio del slider
04:16 DakeDekaane: okay o3o
04:17 rossonero1899: tenia una duda por que aca 00:19:972 (1,2,3) - es diferente que aca 00:31:200 (1,2,3) -
04:17 rossonero1899: por el hitsound en 00:32:603 - ?
04:19 DakeDekaane: por que la música es diferente y quiero que los hitsounds lo reflejen o3o
04:19 rossonero1899: uh bueno :3 es necesario cambiar el DS en esta 00:33:656 (4) -
04:19 rossonero1899: :o
04:23 rossonero1899: bueno igual capaz estas viendo otra cosa xD yo solo decia
04:23 DakeDekaane: ;w;
04:23 DakeDekaane: como te das cuenta de eso
04:24 rossonero1899: de que? ;w;
04:24 DakeDekaane: de los errores de spacing
04:24 DakeDekaane: LOL
04:25 DakeDekaane: no me había dado cuenta
04:25 DakeDekaane: o3o
04:25 rossonero1899: AI mod, aunque siempre los veo uno por uno en easy y normal
04:25 rossonero1899: habia otro igual
04:40 DakeDekaane: lol
04:40 DakeDekaane: :c
04:42 rossonero1899: aun tenia una que otra que te podia decir, si quieres, cuando puedas xd
04:43 DakeDekaane: pues dime o3o
04:44 rossonero1899: a ps
04:45 rossonero1899: esos no son el mismo ritmo 00:18:919 (1,1) - o.o
04:45 rossonero1899: por el combo
04:47 DakeDekaane: en el easy?
04:47 rossonero1899: sip
04:47 DakeDekaane: pues es diferente parte musical,
04:49 rossonero1899: umbueno xd 00:41:375 (1,2,3,1,2,3) - esa parte me cuesta entenderla >.<
04:49 rossonero1899: nose si el whistle que pareciera algo ramdom o por que ahi un sonido a la mitad
04:49 rossonero1899: de cada slider
04:50 rossonero1899: o capaz el 2do slider es el que comienza muy pronto, ahi algo mal en mi opinion >.<
04:51 DakeDekaane: la idea original eran sliders de 3/2, pero se iba a perder un poco el patron anterior 00:38:568 (1,2,3) -
04:51 DakeDekaane: igual no suenan mal, es otra manera de simplificarlo
04:53 rossonero1899: Ahm
04:53 rossonero1899: como jugador no lo entenderia, aunque no juego easy
04:53 rossonero1899: asi que nose asdasdas
04:53 rossonero1899: 01:08:393 (5) - ese lo vas a dejar ahi?
04:54 DakeDekaane: si o3o
04:55 rossonero1899: que cambia el ds por nada en mi opinion xd 01:21:375 (2,1) - ese no esta stackeado bien
04:55 rossonero1899: si es que eso querias xd
04:56 DakeDekaane: ajustaria la velocidad del slider, pero me da flojera =w=
04:56 DakeDekaane: para el stack, no es muy visible al jugar al igual que no era mi intención
04:57 rossonero1899: xD bueno fui muy perfecionista ahi ;w;
04:57 rossonero1899: en el normal encontre esto extraño00:11:375 (4,5) -
04:58 rossonero1899: por que stackear, si haces eso no tendrias que hacerlo desde 00:11:024 (3) - ?
04:58 rossonero1899: ademas que no es como un poco dificil de jugar con 1 stack de 1/2 y otro de 1/1 casi al lado? ;w;
05:00 DakeDekaane: okay, lo arreglo
05:01 rossonero1899: otra cosa que me llamo la atencion por que no mapeaste este beat 00:12:779 - ?xD
05:01 rossonero1899: en ninguna de tus diffs
05:03 DakeDekaane: siento que reduciría un poco el énfasis en las voces, que es en lo que me estoy basando la mayor parte del mapa o3o
05:03 rossonero1899: aa bueno xd si me di cuenta cuando jugue tu insane
05:05 rossonero1899: 00:37:866 (6,7) - por que no un slider en vez?
05:05 rossonero1899: haria como enfasis esa voz corrida que le sale xD
05:06 DakeDekaane: la voz no cambia mucho, asi que decidí mantener todo con circulos o3o
05:08 rossonero1899: igual :3 00:41:375 (1) - en esa parte aun no entiendo el whistle xD soy muy mlo con hitsounds, pero suena como fuera de lugar
05:09 DakeDekaane: ah, el whistle va con la guitarra
05:10 rossonero1899: pero por ejemplo en 00:44:709 - igual esta la guitarra, no le pones por que es mas bajo?
05:11 DakeDekaane: sep
05:12 rossonero1899: es necesario ese triple 00:57:165 (3,4,5) - ?
05:12 rossonero1899: el 4 no esta demas ahi?
05:12 rossonero1899: tomando como referencia lo que hiciste aca 00:37:165 (4,5,6,7) -
05:13 rossonero1899: se que es totalmente diferente esas partes si xD
05:13 rossonero1899: pero igual
05:14 DakeDekaane: movi el triple a 00:57:516 - , ahi quise enfatizar un poco las voces, pero creo que no lo hice bien > <
05:16 rossonero1899: aahm ahi tiene mas sentido en ese caso
05:16 rossonero1899: lo mismo despues
05:16 rossonero1899: 01:08:393 (3,4,5) -
05:16 DakeDekaane: sep, también lo cambié
05:17 rossonero1899: 01:23:481 (3) - es un 3?
05:17 rossonero1899: lo hiciste aproposito por el numero del combo?x
05:17 rossonero1899: xD
05:17 DakeDekaane: solo un slider bonito que quedo en forma de 3, no estaba planeado o3o
05:18 rossonero1899: decilucion ;(
05:18 DakeDekaane: :(
05:20 rossonero1899: en tu hard
05:20 rossonero1899: no crees que esto esta muy junto? ;w; 00:04:182 (3,4,5) -
05:22 DakeDekaane: con la velocidad lenta de los sliders el flujo se vería afectado si hago los espacios entre circulos más grandes :c
05:23 rossonero1899: o sea igual juegan bien, pero como 1.8x en vez de 1.7 igual hubiese sido mas bonito, creo :c
05:26 DakeDekaane: :C
05:27 rossonero1899: :c
05:27 rossonero1899: 00:33:656 (8,1,2) - ese no seria mejor http://puu.sh/bp2YQ/ade0ed6753.jpg
05:27 rossonero1899: por el wiu wiu
05:28 rossonero1899: o en vez de los 3 circulos un slider con repeticion
05:28 rossonero1899: pero el wiu wiu
05:29 DakeDekaane: con el combo ahí intento seguir más las percusiones > <
05:30 rossonero1899: oh tiene mas sentido xd
05:31 rossonero1899: esta parte casi la fallo cuando la jugue
05:31 rossonero1899: 00:38:217 (8,1) -
05:31 rossonero1899: casi en todo el mapa los stacks son de 1/2
05:31 rossonero1899: y este es de 1/1 y no lo pude distinguir bien
05:32 DakeDekaane: pero un stack se siente mejor ahi que continuar con el spacing constante D:
05:34 rossonero1899: si si es verdad, solo decia lo que paso cuando lo jugue xD
05:34 rossonero1899: creo que fue por el sonido de fondo que tiene esa parte, pense que habia otra nota
05:36 rossonero1899: 00:43:481 (9,10) - ese es otro intrumento?
05:37 DakeDekaane: las percusiones, para complementar el ritmo anterior
05:37 rossonero1899: no lleva nc por nuevo intrumento?xd
05:37 rossonero1899: como hiciste aca 00:45:760 (7,8,1,2,3) -
05:37 DakeDekaane: pues es la misma parte ritmicamente
05:38 rossonero1899: eres musico? ;w;
05:38 DakeDekaane: originalmente eso era parte del combo anterior, pero la gente se iba a quejar de que era muy largo, por eso partí ese
05:38 rossonero1899: ahm
05:39 DakeDekaane: no tengo nada de musico, pero me gusta tener el menor numero de NCs posible o3o
05:39 rossonero1899: que me hace sentir inferior que yo no se nada de musica xD
05:40 rossonero1899: por que aca 01:05:410 (1,2,3,4,5,6) - son 6 circulos, osea entiendo los 3 finales
05:40 rossonero1899: pero los 3 primeros no seria mejor de otra forma?
05:41 DakeDekaane: en cuanto a objetos? no realmente
05:42 rossonero1899: hiba decir con un 1/2 repeated, pero no tendria sentido con lo que tienes anterior creo xd
05:44 rossonero1899: a todo esto por que el kiai no termina cuando el spinner termina?
05:44 DakeDekaane: =w=
05:44 DakeDekaane: si no se nota durant el juego no hace daño
05:46 rossonero1899: cambiaste el sv en insane?
05:46 rossonero1899: me parece mas rapido que la ultima vez xD
05:46 DakeDekaane: no, siempre ha sido 2.00
05:46 rossonero1899: ah mi imaginacion
05:46 rossonero1899: 00:22:252 (7) -
05:46 rossonero1899: que es eso?
05:46 DakeDekaane: un circulo
05:46 DakeDekaane: :D
05:47 rossonero1899: .-.
05:47 rossonero1899: uno bonito :D
05:47 rossonero1899: xD
05:47 DakeDekaane: no se que paso, lo arreglé ;w;
05:47 rossonero1899: 00:25:410 (5,1) - no lo quieres stackear?
05:48 DakeDekaane: nope
05:48 rossonero1899: xD
05:49 rossonero1899: la diff juega super bien
05:49 rossonero1899: hasta que llegé aca 00:56:989 (1) -
05:49 rossonero1899: :(
05:49 DakeDekaane: pero si es una estrellita <3
05:49 DakeDekaane: :(
05:50 DakeDekaane: todos aman las estrellas (?)
05:50 rossonero1899: pero la estrellita tiene overlap y mata mi combo :(
05:50 rossonero1899: xD
05:51 DakeDekaane: ya veré que dicen los demás
05:51 DakeDekaane: :(
05:51 DakeDekaane: es la primera queja que recibo
05:52 DakeDekaane: y eso que no es AR8 www
05:52 rossonero1899: es que me complica Personalmente por que empieza con un triple y luego empieza a saltar
05:52 rossonero1899: ahi te matan
05:52 rossonero1899: :c
05:52 rossonero1899: xD
05:53 rossonero1899: 01:23:481 (2) - como haces esas figuras simetricas?
05:53 rossonero1899: con pacienciay amor?
05:53 DakeDekaane: si
05:54 DakeDekaane: y con algo de sumas y restas si no quieres contar cuadrito por cuadrito
05:54 rossonero1899: oh, cierto igual .-.
05:55 rossonero1899: y eso era todo lo que tengo :c
05:55 rossonero1899: perdona mi nubiedad xD
05:55 DakeDekaane: bueno, gracias de igual manera, me ayudo en algunas partes :3
05:55 rossonero1899: enserio?
05:55 DakeDekaane: si quieres postear en el thread para tu kd, hazlo, lo mereces
05:55 rossonero1899: bueno xd

quiero ganar PPs pronto ;w;
Topic Starter
DakeDekaane
sheela901

sheela901 wrote:

Yo yo DakeDekaane. And Kibbleru and Dark Accelerator.This song is really popular...

Easy

  1. 00:11:726 (3) - It's not a major problem, but it's just a suggestion. Try to move the slider next to the previous object. /*I'd want to keep my blanketing ;w;
    I thought it'll make a better circular flow so it'll be comfortable to play. Although, this will ruin the blanket pattern you made to (1) and (2).
  2. 00:18:919 (2) - I was thinking of a new combo on this note. The beat where this note is landed is the beat that changed a part of the music (starts at 00:18:919 to 00:30:147 - ). /*Done.
  3. 00:37:516 (4,5) - I suggest to remove these notes, and add a 2/1 slider: it starts at 00:37:165 and ends at 00:37:866 . If you skip the downbeat, it feels that there's a lot of emptiness there. I mean, the downbeats are the most important beats in songs, so you shouldn't skip them in easier difficulty in my opinion. So I suggest to add the slider, as it follow the vocals. /*Did something else here, but mapping the downbeat.
  4. 01:06:638 (4) - Add a new combo? The tone of the vocal is louder, so I thought it'll fit. It's the same as the slider on the start of the chorus: 00:55:410 (1) . /*It's still the same phrase in vocals, so I keep this

Normal

  1. 00:18:919 (2) - Same in Easy (about the new combo). /*Done.
No major problem in this difficulty.

Hard

  1. 00:18:919 (3) - Same in the two difficulty above this. The beat changed a part of the music. /*Done.
  2. 00:19:270 (4) - Nazi suggestion. Move the slider little more down-right. It's just a question of "beauty". /*Done.
  3. 00:30:147 (5) - Maybe a new combo, then remove it from 00:31:200 (1) . /*It's still the same phrase in vocals, so I keep this

Insane

  1. 00:30:147 (5) - Add a new combo, since it signify that there's a new beat that changed a part of the song. /*It's still the same phrase in vocals, so I keep this
  2. 01:00:849 (1,2) - In my taste, it's a bit ugly, because of the big distance you put to these notes. Try stacking them with 01:01:024 (3) -'s head so it'll be the same triplet pattern you did through the difficulty. /*Argh, did some big changes so de spacing isn't awkward ;w;

I hope this mod helps the map! Poke me in-game (or forum) if you guys have any questions. Good Luck on ranking this map! Here's a star for a little boost.
Thanks a lot for modding and the star :3

Gracias de nuevo rossonero :D
Moo-Chan
Hay, from my modding queue

Uhm, so, you requested that I mod the GDs, and they both look great, so I'm sorry to not mod them, but take my 2 stars ><
Topic Starter
DakeDekaane
Bumpity bump.

BATs pls
Kibbleru
go dake o/
Luna-
Dake pls
Gero
Dark's Insane

Solo una pequeña sugerencia antes de considerar dar icono al mapa:

  1. 00:40:937 (3,4,5,1) - Esto la primera vez que lo jugué me pareció bastante forzado y difícil de leer, te recomiendo intentar algo diferente ya que a pesar de el patrón también contiene un poco de overmap.
Changes/Fixes

  1. Added (tv size ver.) in the title
  2. Fixed some patterns to increase the aesthetics and flow
  3. Added some NC patterns
  4. Fixed spacing/rhythm issues for the easiest difficulties
Nothing much to say, this mapset is almost ready to go.. call me back when you're done to apply the changes.

Log
2014-10-22 01:18 Gero: Pero que horrible mapa 
2014-10-22 01:18 Gero: ;w;
2014-10-22 01:18 DakeDekaane: :c
2014-10-22 01:18 DakeDekaane: ya se que me odias
2014-10-22 01:18 Gero: sabes que no :3
2014-10-22 01:18 Gero: quieres irc mod? xD
2014-10-22 01:18 Gero: asi me evitas postear
2014-10-22 01:19 DakeDekaane: pues ya que (?)
2014-10-22 01:19 Gero: seras mi primer circle'd
2014-10-22 01:19 Gero: :3
2014-10-22 01:19 DakeDekaane: flojo
2014-10-22 01:19 DakeDekaane: aw
2014-10-22 01:20 Gero: let's start
2014-10-22 01:20 Gero: cambia la resolucion de tu BG ya que hasta donde tengo entendido yo esa dimension no es rankeable
2014-10-22 01:21 Gero: 1366x768 seria lo ideal
2014-10-22 01:22 Gero: de acuerdo con los demas mapas y para ya no confundir la full version que ya esta rankeada seria mejor si cambiaras el titulo a Aoi Eir - IGNITE (TV size ver.), reglas son reglas dake
2014-10-22 01:22 Gero: :<
2014-10-22 01:22 DakeDekaane: pues ya que
2014-10-22 01:22 DakeDekaane: :<
2014-10-22 01:22 Gero: otra cosa, no añadiras video?
2014-10-22 01:22 DakeDekaane: lo del bg asi lo dejo, no es unrankable >_>
2014-10-22 01:22 Gero: seguro?
2014-10-22 01:23 DakeDekaane: y no, flojerita
2014-10-22 01:23 DakeDekaane: seguro
2014-10-22 01:23 Gero: donde dice eso? orz
2014-10-22 01:23 Gero: bueno empecemos xD
2014-10-22 01:23 DakeDekaane: la regla dice que no debe de exceder 1366x768 nadamás
2014-10-22 01:23 Gero: oh vale, entonces esta bien
2014-10-22 01:24 Gero: 00:04:884 (1,1) - solo una pequeña sugerencia , ya se que agregaste el NC en el siguiente slider por el cambio de vocal pero no piensas que ambos son demasiado cortos? que opinas de eliminar el NC de 00:07:691 (1) - ?
2014-10-22 01:25 DakeDekaane: en la Easy?
2014-10-22 01:25 Gero: Si
2014-10-22 01:25 Gero: 00:18:217 (1,1) - que tal volver ambos un slider? o3o
2014-10-22 01:26 Gero: 00:25:937 (4,2) - sere nazi por que si (?) pero apila el circulo en el final del slider correctamente
2014-10-22 01:26 DakeDekaane: el primer NC se queda, si no sería algo inconsistente con el kiai, y los dos circulitos se quedan asi, porque el slider no queda muy bien con la pausa en la música o3o
2014-10-22 01:27 Gero: 00:33:656 (4,1) - spacing, este salto en una easy? por favor..
2014-10-22 01:28 DakeDekaane: oops
2014-10-22 01:29 Gero: 01:19:270 (3,4,5) - estos y 01:22:077 (3,4,5) - estos podrias volverlos un slider ya que muchos circulos en un lapso pequeño de tiempo podria ser un poco complicado no lo crees? ademas asi baja la dificultad de alguna manera
2014-10-22 01:30 Gero: 01:28:919 - no se, tal vez solo sea yo pero que opinas sobre terminar el kiai time aqui?
2014-10-22 01:30 DakeDekaane: pls, no se nota
2014-10-22 01:31 DakeDekaane: y lo de los circulos, dejame lo veo
2014-10-22 01:31 DakeDekaane: bueno, haré lo de los sliders
2014-10-22 01:32 Gero: eso es todo en la easy
2014-10-22 01:32 Gero: ACTION is editing [http://osu.ppy.sh/b/459485 Aoi Eir - IGNITE [Normal]]
2014-10-22 01:32 Gero: 00:10:498 (1,2) - spacing pls
2014-10-22 01:33 DakeDekaane: son 0.05, no seas tan nazi conmigo :(
2014-10-22 01:33 Gero: Vale lo dejare pasar esta vez :( oye oye agrega un normal-sliderslide
2014-10-22 01:33 Gero: suena bastante feito el tssssssss..
2014-10-22 01:34 DakeDekaane: okay
2014-10-22 01:34 DakeDekaane: de hecho lo estaba pensando agregar, pero la fatiga :3
2014-10-22 01:34 Gero: hay dios que hororr, que simetrico para mis ojos
2014-10-22 01:34 Gero: no no no unrankeable (?)
2014-10-22 01:34 DakeDekaane: HAHAHAHA
2014-10-22 01:34 Gero: 00:52:252 (4) - seria nazi con este slider pero creo que si te dijera que la curva de este mismo esta muy fea no lo cambiarias verdad?
2014-10-22 01:35 DakeDekaane: depende, si me sugieres algo mejor
2014-10-22 01:35 Gero: no me digas eso que me pongo creativo (?)
2014-10-22 01:36 DakeDekaane: :3
2014-10-22 01:37 Gero: 01:00:849 - que tal algo asi?
2014-10-22 01:38 Gero: una bonita curva en vez de estar cerrada?
2014-10-22 01:38 DakeDekaane: o3o
2014-10-22 01:39 Gero: eso es todo en la normal
2014-10-22 01:39 DakeDekaane: mejor pongo un spinner como en la easy (?)
2014-10-22 01:39 Gero: como gustes, cualquiera de las dos cosas funciona par ami
2014-10-22 01:39 Gero: para mi*
2014-10-22 01:40 DakeDekaane: okay
2014-10-22 01:41 Gero: ya que la mayoria del mapa es simetrico que opinas de hacer algo como esto http://osu.ppy.sh/ss/2158940 con estos objetos 00:10:498 (1,2,3,4,5) -
2014-10-22 01:41 Gero: siento que se ve mas ordenado
2014-10-22 01:42 Gero: (ignora la linea de arriba btw)
2014-10-22 01:43 Gero: 00:26:989 (2) - creo que olvidaste agregar un whistle aqui?
2014-10-22 01:43 DakeDekaane: no me gustan los stacks asi, pero intentaré hacer algo parecido
2014-10-22 01:43 Gero: vale
2014-10-22 01:43 DakeDekaane: nope
2014-10-22 01:43 DakeDekaane: esta bien sin el whistle
2014-10-22 01:43 Gero: 00:31:551 (3,5) - aplia ambos pls :<
2014-10-22 01:44 DakeDekaane: deberían quitar del BAT a Gero por ser tan nazi
2014-10-22 01:44 DakeDekaane: :(
2014-10-22 01:45 Gero: pues si quieres que tu mapa se quede asi de horrible :c
2014-10-22 01:45 Gero: 00:41:375 (1,2,3,4,5,6,7,8) - que spacing usaste aqui? al testearlo me dio bastantes problemas, es un poco confuso
2014-10-22 01:46 DakeDekaane: 1.5 -> 1.0 -> 1.5 y asi
2014-10-22 01:46 Gero: vale, dejalo
2014-10-22 01:46 DakeDekaane: si quieres lo modifico un poco para que sea un poco más parejo, pero el cuadradito me gusta
2014-10-22 01:46 DakeDekaane: :<
2014-10-22 01:47 DakeDekaane: bueno, el molinito
2014-10-22 01:47 Gero: dejalo asi
2014-10-22 01:47 Gero: 00:52:252 (5) - ya que como cambiaste el slider en la normal, deberias de hacer lo mismo aqui (?)
2014-10-22 01:47 DakeDekaane: ay no
2014-10-22 01:47 Gero: ay si
2014-10-22 01:47 DakeDekaane: ese si me gustó, el otro si de plano estaba feo
2014-10-22 01:48 Gero: yo diria ya que un slider es mas facil que un spinner xD y como que da cierta inconsistencia
2014-10-22 01:48 Gero: pero bueno
2014-10-22 01:49 Gero: 01:03:656 (1,2,3) - remueve el stack manual, es el unico que usaste en todo el mapa
2014-10-22 01:49 DakeDekaane: nah, Easy - Normal -> spinner, Hard - Insane - slider, se mantiene algo de consistencia, aunque no sea tan facil de notar =w=
2014-10-22 01:49 Gero: vale vale
2014-10-22 01:49 DakeDekaane: lo voy a arreglar porque no se que pasó con el spacing, pero si lo dejo normal, va a haber un overlap feo
2014-10-22 01:49 Gero: 01:06:463 (1) - este slider peligrosamente esta tocando la barra de HP
2014-10-22 01:50 Gero: 01:14:358 (6) - CTRL + G para un mejor flujo?
2014-10-22 01:51 DakeDekaane: rompe mi spacing
2014-10-22 01:51 Gero: ash.. pesado :<
2014-10-22 01:52 Gero: ACTION is editing [http://osu.ppy.sh/b/456217 Aoi Eir - IGNITE [Kibbleru's Hard]]
2014-10-22 01:52 Gero: santo overmap..
2014-10-22 01:53 DakeDekaane: pero a la gente le gusta (?)
2014-10-22 01:53 Gero: esto creo que deberia de ser renombrado a Insane
2014-10-22 01:53 Gero: tiene bastantes triples y unos saltos que para hard no me convencen..
2014-10-22 01:54 Gero: en comparacion con tu hard esto es bastante dificil
2014-10-22 01:55 DakeDekaane: sep, por eso tuve que hacer mi Hard, para balancear el spread
2014-10-22 01:55 Gero: considera lo de renombrar la diff practicamente es solo eso xD
2014-10-22 01:55 Gero: casi 4 estrellas.. pls
2014-10-22 01:56 DakeDekaane: okay, ya le digo
2014-10-22 01:56 Gero: ah otra cosa, no usara algun spinner en la diff?
2014-10-22 01:56 Gero: ACTION is editing [http://osu.ppy.sh/b/483970 Aoi Eir - IGNITE [Insane]]
2014-10-22 01:56 Gero: 00:04:709 (6) - NC ya que en comparacion a los demas este es mas largo
2014-10-22 01:57 DakeDekaane: okay
2014-10-22 01:57 Gero: 00:35:059 (4) - un CTRL + G no estaria mal, que piensas?
2014-10-22 01:59 DakeDekaane: siento que el siguiente spacing sería algo confuso, pero dejame probar
2014-10-22 02:01 DakeDekaane: no se juega mal o3o
2014-10-22 02:02 Gero: dat copy paste
2014-10-22 02:02 Gero: xD
2014-10-22 02:03 DakeDekaane: pls
2014-10-22 02:04 Gero: sobre lo del spinner en la dificultad de kibbleru puedes ignorarlo ya que las dos Insanes no tienen
2014-10-22 02:05 DakeDekaane: el mio si tiene
2014-10-22 02:05 DakeDekaane: :v
2014-10-22 02:05 Gero: ah cierto xD nvm then
2014-10-22 02:05 Gero: ACTION is editing [http://osu.ppy.sh/b/459484 Aoi Eir - IGNITE [Dark's Insane]]
2014-10-22 02:06 Gero: solo hay una cosa que me molesto al jugar la diff de dark
2014-10-22 02:06 Gero: 00:40:937 (3,4,5) - esto me parece un poco dificil e incomodo
2014-10-22 02:06 Gero: me gustaria que consideraras la eliminacion de 3
2014-10-22 02:06 Gero: o hacer un cambio ya que es bastante overmap
2014-10-22 02:07 DakeDekaane: sep, eso dejaselos en el post (?)
2014-10-22 02:08 Gero: eso seria todo
2014-10-22 02:08 Gero: :3
2014-10-22 02:09 DakeDekaane: bueno, entonces dejame ajusto bien algunas cosas y lo del titulo :<
Topic Starter
DakeDekaane
Thanks Gero <3

@Kibb: Gero also asked you to consider changing your diff name to Insane as it has jumps and a lots of triples.
Kibbleru
hmm i can see what you're getting at, but imo i still mapped it as a hard so i would prefer it being called a hard.

my actual insanes are quite different than this q:
Luna-

sheela901 wrote:

Dark's Insane

  1. 00:11:726 (5) - Just a little thing. The blanket isn't perfectly wrapped to 00:11:200 (3) -'s head. I just want to point this out.
Fixed
That's what I can find. = w =.

Gero wrote:

Dark's Insane

Solo una pequeña sugerencia antes de considerar dar icono al mapa:

  1. 00:40:937 (3,4,5,1) - Esto la primera vez que lo jugué me pareció bastante forzado y difícil de leer, te recomiendo intentar algo diferente ya que a pesar de el patrón también contiene un poco de overmap.
Reduje un poco el ds para que no se vea tan complicado, no le veo mucho problema a este patrón y para mi fluye bien
Aparte aproveche para arreglar unas cosas nazis y feas

Ugly Insane
osu file format v13

[General]
AudioFilename: Aoi Eir - IGNITE.mp3
AudioLeadIn: 0
PreviewTime: 54095
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.599998

[Metadata]
Title:IGNITE (TV size ver.)
TitleUnicode:IGNITE (TV size ver.)
Artist:Aoi Eir
ArtistUnicode:藍井エイル
Creator:DakeDekaane
Version:Dark's Insane
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online SAO GGO opening TV Size Kibbleru Dark_Accelerator
BeatmapID:459484
BeatmapSetID:190961

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Sound Samples
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3,100,163,162,255

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2077,-125,4,2,1,60,0,0
12603,-100,4,2,1,70,0,0
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331,199,77516,1,8,0:0:0:0:
334,237,77603,1,0,0:0:0:0:
338,274,77691,1,0,0:0:0:0:
508,356,77866,6,0,P|456:368|400:360,1,95,4|0,0:0|0:0,0:0:0:0:
164,252,78217,2,0,P|216:240|272:248,1,95,8|8,0:0|0:3,0:0:0:0:
280,252,78481,1,0,0:0:0:0:
304,260,78568,1,8,0:0:0:0:
444,284,78744,1,2,0:0:0:0:
384,104,78919,1,8,0:0:0:0:
304,260,79095,6,0,P|404:272|448:200,1,190,2|0,0:0|0:0,0:0:0:0:
272,128,79621,1,8,0:0:0:0:
356,348,79796,1,8,0:3:0:0:
360,336,79884,1,0,0:0:0:0:
364,324,79972,2,0,L|376:224,1,95,10|0,0:0|0:0,0:0:0:0:
284,60,80323,1,8,0:0:0:0:
480,180,80498,1,2,0:0:0:0:
240,64,80673,6,0,P|172:64|132:72,1,95,4|0,0:0|0:0,0:0:0:0:
24,100,81024,1,8,0:0:0:0:
144,248,81200,1,8,0:3:0:0:
144,248,81288,1,0,0:0:0:0:
144,248,81375,2,0,P|152:200|152:152,1,95,8|0,0:0|0:0,0:0:0:0:
16,288,81726,1,8,0:0:0:0:
160,364,81902,6,0,P|252:384|340:324,1,190,2|0,0:0|0:0,0:0:0:0:
392,208,82428,1,8,0:0:0:0:
272,132,82603,1,0,0:0:0:0:
272,132,82691,1,0,0:0:0:0:
272,132,82779,2,0,P|268:196|276:228,1,95,2|0,0:0|0:0,0:0:0:0:
392,308,83130,1,8,0:0:0:0:
444,124,83305,1,0,0:0:0:0:
275,225,83481,6,0,P|220:236|180:228,1,95,4|0,0:0|0:0,0:0:0:0:
20,168,83831,1,8,0:0:0:0:
168,48,84007,1,8,0:3:0:0:
168,48,84095,1,0,0:0:0:0:
168,48,84182,2,0,L|160:156,1,95,8|0,0:0|0:0,0:0:0:0:
144,332,84533,1,8,0:0:0:0:
283,129,84709,5,8,0:3:0:0:
283,129,84797,1,0,0:0:0:0:
283,129,84884,2,0,L|276:224,1,95,8|0,0:0|0:0,0:0:0:0:
328,368,85235,1,8,0:0:0:0:
440,280,85410,5,8,3:0:0:0:
440,280,85498,1,0,0:0:0:0:
440,280,85586,2,0,L|456:184,1,95,8|0,0:0|0:0,0:0:0:0:
298,35,85937,2,0,L|283:129,1,95,8|0,0:0|0:0,0:0:0:0:
272,320,86288,6,0,P|224:324|180:296,1,95,4|0,0:0|0:0,0:0:0:0:
92,220,86638,1,8,0:0:0:0:
184,140,86814,1,0,0:0:0:0:
292,248,86989,2,0,P|320:208|332:160,1,95,2|0,0:0|0:0,0:0:0:0:
144,40,87340,2,0,P|116:80|104:128,1,95,8|0,0:0|0:0,0:0:0:0:
92,220,87691,5,2,0:0:0:0:
160,324,87866,1,0,0:0:0:0:
220,216,88042,1,8,0:0:0:0:
76,308,88217,1,0,0:0:0:0:
284,360,88393,1,8,0:0:0:0:
292,152,88568,1,0,0:0:0:0:
156,248,88744,1,8,0:0:0:0:
404,272,88919,1,4,0:0:0:0:
Gero
Standard difficulties are fine for me now ~

Circle'd ~
Stefan
;A;

[Kantan]
Looks fine, the only thing which worries me is the density of the Kiai section. It got a lot more circles compared to the rest where I really don't know if it's necessary. But from now I leave this as good.

[Futsuu]
00:22:428 (6) - It doesn't feels well to play, the effect isn't really here to add a drumslider. Do add a note on 00:22:428 instead, the break phase is fine.
00:34:007 (23) - would consider to emphasize the vocal here and remove this note.
00:34:709 (25,26,27,28) - If you wanna have the 1/2 effect then you got to map o ooo at least and not ooo o, listen carefully at 00:35:235. We probably could leave the Hitsounds how they are now.
00:57:165 (5) - k sounds much better but it's uo to you.
01:08:393 (7) - ^
01:02:779 (18,19) - I find the twist suddenly to swap the hitsound rhythm very awkward, I think you get going by starting d k d k ... and then the swap is really weird. Highly considered to change back as k d.
01:14:007 (20,21) - ^

[Muzukashii]
00:22:428 (25) - Same like Futsuu.
00:41:200 (68,80,12) - On personal sight I think these notes plays like fillers. It's better to leave the notes on the big white ticks without a note behind at 1/2.
01:02:603 (23) - I find the usage of ddkkd not that efficient imo, the rhythm at 01:02:428 (22,23,24,25,26,27) - is basically the same like 01:01:024 (17,18,19,20,21) except this (23) note which isn't fitting in this pattern. I consider to remove this.
01:13:831 (61) - ^
01:05:410 (32) - Leaving a short break here would be a good thing.

[Oni]
00:02:077 - 00:11:726 - There is no difference between Muzukashii and Oni in this section. Try to make a clear difference here what Muzukashii and what Oni is.


Hmmm the set looks fine but I might catching another BAT to go through the set.
Topic Starter
DakeDekaane

Stefan wrote:

;A; /*;A;

[Kantan]
Looks fine, the only thing which worries me is the density of the Kiai section. It got a lot more circles compared to the rest where I really don't know if it's necessary. But from now I leave this as good. /*Considering the kiai is like the most intense part of the song yeah, I put more notes there because that

[Futsuu]
00:22:428 (6) - It doesn't feels well to play, the effect isn't really here to add a drumslider. Do add a note on 00:22:428 instead, the break phase is fine. /*Okay
00:34:007 (23) - would consider to emphasize the vocal here and remove this note. /*Okay
00:34:709 (25,26,27,28) - If you wanna have the 1/2 effect then you got to map o ooo at least and not ooo o, listen carefully at 00:35:235. We probably could leave the Hitsounds how they are now. /*But I already have o ooo, as the measure start is in 00:34:358.
00:57:165 (5) - k sounds much better but it's uo to you. 00:34:358 - /*Sounds cool, done
01:08:393 (7) - ^ /*Ditto
01:02:779 (18,19) - I find the twist suddenly to swap the hitsound rhythm very awkward, I think you get going by starting d k d k ... and then the swap is really weird. Highly considered to change back as k d. /*Yup, done
01:14:007 (20,21) - ^ /*Ditto

[Muzukashii]
00:22:428 (25) - Same like Futsuu. /*Ditto
00:41:200 (68,80,12) - On personal sight I think these notes plays like fillers. It's better to leave the notes on the big white ticks without a note behind at 1/2. /*I find a bit weird having a pause there as the guitar introducing to the next part too.
01:02:603 (23) - I find the usage of ddkkd not that efficient imo, the rhythm at 01:02:428 (22,23,24,25,26,27) - is basically the same like 01:01:024 (17,18,19,20,21) except this (23) note which isn't fitting in this pattern. I consider to remove this. /*Yeah, I agree here
01:13:831 (61) - ^ /*Ditto
01:05:410 (32) - Leaving a short break here would be a good thing. /*It'd feel a bit awkward as it'll be the only vocal note being skipped.

[Oni]
00:02:077 - 00:11:726 - There is no difference between Muzukashii and Oni in this section. Try to make a clear difference here what Muzukashii and what Oni is. /*I'd like to keep this part as I have the same pattern in Kantan/Futsuu and Muzukashii/Oni, I somehow try to keep some things linked between these pairs on my maps.


Hmmm the set looks fine but I might catching another BAT to go through the set.
Thanks for modding Stefan >w<
roufou
Oni:
00:57:340 imo this pattern doesn't fit vocals, I rather go with o ooo than ooo o


no kd, it's a great map besides this, I just missed at this pattern which I really shouldn't at this kind of map, so in my opinion the flow could be better, also the other stream which is actually the same I'm okay with as it makes sense with the vocals, I think.
Nwolf
I got called here, just some minor stuff in Oni

[Oni]

00:54:182 (185,186,187,188,189) - This doesn't sound right, it's kinda incomplete. Recommend to either change the last two notes to dons (tho the emphasis on the big don could be ruined) or, what I prefer more, delete the first three notes to avoid this incomplete sound, cause then there's just the two notes for the guitar instead of following vocals and the guitar in a weird way. Or delete all five notes.
01:19:884 (304,305) - vs. 01:22:603 (319,320,321) - Sounds the same to me, is mapped differently though.


Very good diffs!
Stefan
If you have replied on agu and Nwolf's Mods I will recheck Oni and then we're done here. Kantan/Futsuu/Muzukashii got my OK.
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