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Aoi Eir - IGNITE (TV size ver.) [Osu|Taiko]

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Topic Starter
DakeDekaane
This beatmap was submitted using in-game submission on lunes, 29 de diciembre de 2014 at 12:49:52 a.m.

Artist: Aoi Eir
Title: IGNITE (TV size ver.)
Source: ソードアート・オンラインⅡ
Tags: Sword Art Online SAO GGO opening Kibbleru Dark_Accelerator
BPM: 171
Filesize: 2638kb
Play Time: 01:28
Difficulties Available:
  1. Dark's Insane (4.56 stars, 354 notes)
  2. Easy (1.48 stars, 76 notes)
  3. Futsuu (1.7 stars, 133 notes)
  4. Hard (3.1 stars, 165 notes)
  5. Insane (4.01 stars, 204 notes)
  6. Kantan (1.23 stars, 85 notes)
  7. Kibbleru's Hard (3.67 stars, 271 notes)
  8. Muzukashii (2.26 stars, 223 notes)
  9. Normal (1.95 stars, 106 notes)
  10. Oni (3.24 stars, 339 notes)
Download: Aoi Eir - IGNITE (TV size ver.)
Information: Scores/Beatmap Listing
---------------
Sinonon best.

Estimated Taiko difficulty:
3★Kantan | 4★Futsuu | 4★Muzukashii | 6★Oni

27th mapset, enjoy. Blame CXu for not accepting my GD. lol, this actually is a thing.
Thanks Kibb for the Hard difficulty and Dark Accelerator for the Insane.
Take a look at these awesome versions too: Frostmourne's, Nardoxyribonucleic's, CXu's

22/10/14: Redownload. Changed title. Stupid labels are stupid :<

List of lovely people
osu!
xxdeathx
Inyuschan
sheela901
Milan-
Gero
Lanturn
captin1


Taiko
Genocide
Nofool
mintong89
Neku okazaki
ReySHeL
AlexHino
agu
Love
Stefan
Nwolf
mingmichael
OnosakiHito
CXu
Wow blaming me :(
PatZar
Yo, DakeDekaane /o/

[General]
are you making std map set and taiko ?
if not, Please delete "Easy" difficulty.

01:17:035 - end kiai


[Oni]
00:01:948 and 00:02:299 - dd (it's to empty)
00:04:755 (7,9) - k
00:08:264 (12,13) - d
00:09:667 (14,17) - k
00:18:088 (3,4,5,6) - ctrl + g
00:18:790 - d
00:19:316 - d?
00:19:492 (9) - k
00:22:299 (16) - k
00:23:351 - k
00:23:702 (19,20,21,22) - ctrl + g
00:47:474 (121) - delete
00:47:386 (120) - k

[Muzukashii]
00:04:053 (4,5,6,7) - k
00:06:860 (8) - d
00:08:965 (11) - d
00:27:211 (19) - delete just put it mini don

[Other]
Nice map Love GGO
and do you need kantan? my bad
Good luck!~
Gero
(ノ・ω・)ノ
Kibbleru
u need to add tv size i think o-o
Topic Starter
DakeDekaane

Genocide wrote:

Yo, DakeDekaane /o/

[General]
are you making std map set and taiko ?
if not, Please delete "Easy" difficulty.

01:17:035 - end kiai /*Not really noticeable, so I'll keep


[Oni]
00:01:948 and 00:02:299 - dd (it's to empty) /*I'd want to keep this part with a low density, as it's very calm
00:04:755 (7,9) - k /*^
00:08:264 (12,13) - d /*^
00:09:667 (14,17) - k /*^
00:18:088 (3,4,5,6) - ctrl + g /*Okay
00:18:790 - d /*It'd be out of place after that 4 notes for the piano.
00:19:316 - d? /*Okay
00:19:492 (9) - k /*Keeping kats for the piano here.
00:22:299 (16) - k /*Wasn't this a kat? (can't remember and I just looked at here D:)
00:23:351 - k /*Done
00:23:702 (19,20,21,22) - ctrl + g /*Okay
00:47:474 (121) - delete /*It makes a nice complement for the drums here :p
00:47:386 (120) - k /*Following drums mostly, a kat wouldn't fit too much

[Muzukashii]
00:04:053 (4,5,6,7) - k /*Not changing this, this vocal notes are more like in groups of 4 so keeping the 4 don and 4 kat pattern here
00:06:860 (8) - d /*^
00:08:965 (11) - d /*^
00:27:211 (19) - delete just put it mini don /*It follows the vocals as 00:21:597 (8) does

[Other]
Nice map Love GGO
and do you need kantan? my bad
Good luck!~
Thanks for modding o/

Thanks for the star Gero /o/

Kibbleru wrote:

u need to add tv size i think o-o
Not really, I'm waiting for some outstanding quality mp3 ;)
Nofool
Hi' taiko mod for m4m.
Pretty good diffs x_x here are some suggestions:

[Oni]
00:15:281 are you sure about a spinner ? you can still follow drums easily. Something like that for example :
(cursor is at 00:16:158 -, (18) is a D, it’s where you started you spinner, and (1) is the first K after your spinner) What I suggest here emphasize more the two K imo.
00:18:088 (3) change to k and then del 00:18:264 (4) ? it would fit more the instrumental but then we have less consistency with your dkdk later x_x.
00:31:772 (50) add finisher ?
00:48:790 add d, change 00:48:965 (138) to k, del 00:49:141 (139) and then add d at 00:49:316 ? and then you get something that follow more the melodie/vocal imo, I know what you did followed a bit more drums but you miss a lot of them beats anyway.
00:55:807 (166) del ?
01:07:035 (222) ^
As for you first spinner, I think so you could’ve done something better instead of your last slider :c your choice tho.
[Muzukashii]
00:15:281 refer to the oni (with something different ofc), peoples who end the spinner fast (like most of the usuall taiko player atm) won’t have anything to do at 00:17:386 which is an important part (loud).
00:18:614 maybe add k ?
00:47:211 add k ? then also add k at 00:48:614 and ad d at 00:50:018 ? a bit less airy and fits more both the vocal/drums.
[Futsuu]
00:47:913 (52) move to 00:48:088 ? fits more the song imo.
01:20:193 (10) maybe remove ? to emphasize the previous D.
[Kantan]
Nothing to say.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
a little comment; You used too much spinner/slider imo, I guess it's alright because it follows the vocal or something but sliders are the best way to miss some important beats i think.
Anyways gj and good luck.
Kinshara
Yes finally taiko for this song q.q
Topic Starter
DakeDekaane
Nofool

Nofool wrote:

Hi' taiko mod for m4m.
Pretty good diffs x_x here are some suggestions:

[Oni]
00:15:281 are you sure about a spinner ? you can still follow drums easily. Something like that for example : /*Did something very similar to that
(cursor is at 00:16:158 -, (18) is a D, it’s where you started you spinner, and (1) is the first K after your spinner) What I suggest here emphasize more the two K imo.
00:18:088 (3) change to k and then del 00:18:264 (4) ? it would fit more the instrumental but then we have less consistency with your dkdk later x_x. /*Changed the pattern back to kdkd
00:31:772 (50) add finisher ? /*It'd be a bit loud imo
00:48:790 add d, change 00:48:965 (138) to k, del 00:49:141 (139) and then add d at 00:49:316 ? and then you get something that follow more the melodie/vocal imo, I know what you did followed a bit more drums but you miss a lot of them beats anyway. /*Just added a note in 00:48:790, removing notes would feel a bit weird here.
00:55:807 (166) del ? /*Okay
01:07:035 (222) ^ /*Okay
As for you first spinner, I think so you could’ve done something better instead of your last slider :c your choice tho. /*I really like my last slider, it'll make more interesting the score board (if this ever gets ranked)

[Muzukashii]
00:15:281 refer to the oni (with something different ofc), peoples who end the spinner fast (like most of the usuall taiko player atm) won’t have anything to do at 00:17:386 which is an important part (loud). /*Ditto
00:18:614 maybe add k ? /*I'd prefer it empty
00:47:211 add k ? then also add k at 00:48:614 and ad d at 00:50:018 ? a bit less airy and fits more both the vocal/drums. /*Not kats but dons
[Futsuu]
00:47:913 (52) move to 00:48:088 ? fits more the song imo. /*Yup, done
01:20:193 (10) maybe remove ? to emphasize the previous D. /*It'd break a bit how I'm focusing on vocals a bit there
[Kantan]
Nothing to say.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
a little comment; You used too much spinner/slider imo, I guess it's alright because it follows the vocal or something but sliders are the best way to miss some important beats i think.
Anyways gj and good luck.
And yeah, I kinda use a lot of spinners/sliders for vocals as I'm heavily influenced by certain game, but it also makes the map more interesting in a way.

Thanks for the mod =w=b

And thanks captin for the star o3o
Kibbleru


q-q sorry for making hard too hard
mintong89
Hello, Taiko M4M request.

[Oni]

00:06:860 (8,9,10,11) - How about make these to d k d k for the pitch changes of the vocal?
00:09:667 (12,13,14,15) - kd k d, reason same as above.
00:14:492 (13,14,15,16,17,18,19) - How about change these to dk d k kkd for the various? it makes the map more fun!
00:18:088 (32) - I'm suggest you to put big note (K) here to emphasize the cymbal.
00:19:492 (38) - Same as first reason, k for the pitch changes.
00:21:246 (44) - Hmm, I'll put the d at here because there isn't really have important sound such as high pitch vocal or drum snare.
00:24:579 - Add a note here? There's a vocal at here.
00:25:807 - ^
00:30:720 (75,76,77,78,79,80) - Try d k d k d d k here? for the various.
00:36:334 (102,103,104,105,106,107) - ^
00:54:404 - Add a note here, it's weird if you follow vocal at here 00:53:351 (186,187,188) - , and suddenly follow drum at 00:53:878 (189,190,191) - here. Or you can delete previous three note.
01:01:421 (220,221,222) - kkd here to improve the difficulty?
01:05:281 (240,241,242,243,244,245) - Hmm, I'm rather put stream instead of ignore the stream and put a big note. So put ddkdkkd?
01:12:650 (276,277,278) - Same as above I've suggested, but this time dkd for the various.

Actually I think the maps is kinda like Hard Muzukashii, or Easy Oni. I think you can put more 1/4 or stream on it for improve the difficulty, because I'm hear the song still can be map more hard, but it's still a solid diff.

[Muzukashii]

00:18:088 (19) - Same as Oni, big note here to emphasize the cymbal.
00:24:228 - , 00:25:632 - How about add note the these place? Currently it looks and plays feel really "empty", but you can add note to these place because I can hear the bell sound at here.
00:30:018 - Same as above, it feels really "empty" but you can add a note at here.
00:36:685 (59,60,61) - How about k k d at here for the various?
00:50:018 - Add a note here please, you can hear a drum snare at here.
01:21:948 (88) - k here too for the various.

[Futsuu]

00:30:018 (16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - That d k d spam...Try to change some various pattern on it please.

Kantan is fine.
Overall: Just what I've mentioned, it's weird if you always use same pattern, try to change some various please. Spread is fine.
Good Luck!
Sonnyc
I thought this was a full version lol
Topic Starter
DakeDekaane
mintong89

mintong89 wrote:

Hello, Taiko M4M request.

[Oni]

00:06:860 (8,9,10,11) - How about make these to d k d k for the pitch changes of the vocal? /*I'd want to keep d d d d k k k k for this whole part, this part is simple, so it should have some simple patterns
00:09:667 (12,13,14,15) - kd k d, reason same as above. /*^
00:14:492 (13,14,15,16,17,18,19) - How about change these to dk d k kkd for the various? it makes the map more fun! /*just did a kkd in the end of the pattern, keeping the main structure of the kd d k :p
00:18:088 (32) - I'm suggest you to put big note (K) here to emphasize the cymbal. /*Not really, here begins the calm part so a big note would be too loud here.
00:19:492 (38) - Same as first reason, k for the pitch changes. /*I'd want to keep a don here so the kat in 00:20:193 (40) stands out more along with that hit in piano.
00:21:246 (44) - Hmm, I'll put the d at here because there isn't really have important sound such as high pitch vocal or drum snare. /*k for the piano here.
00:24:579 - Add a note here? There's a vocal at here. /*If I add both notes that part would be a bit bland due being all ooo ooo ooo, which is not very good, rather some pauses to emphasize some spots.
00:25:807 - ^ /^
00:30:720 (75,76,77,78,79,80) - Try d k d k d d k here? for the various. /*Not really fitting with the structure this part has, but I made a pattern there more interesting I guess, I don't remember if it's in the latest submitted version > <
00:36:334 (102,103,104,105,106,107) - ^ /*^
00:54:404 - Add a note here, it's weird if you follow vocal at here 00:53:351 (186,187,188) - , and suddenly follow drum at 00:53:878 (189,190,191) - here. Or you can delete previous three note. /*I think this is fine as adding a note there would make the big note lose its emphasis due the tiny gap there, while leaving this part with less notes would sound a bit weird.
01:01:421 (220,221,222) - kkd here to improve the difficulty? /*Put the kkd in 01:02:123 (224,225,226).
01:05:281 (240,241,242,243,244,245) - Hmm, I'm rather put stream instead of ignore the stream and put a big note. So put ddkdkkd? /*I'd prefer to emphasize the strong vocals there, I'll consider the stream if more people suggests that too tho.
01:12:650 (276,277,278) - Same as above I've suggested, but this time dkd for the various. /*As above.

Actually I think the maps is kinda like Hard Muzukashii, or Easy Oni. I think you can put more 1/4 or stream on it for improve the difficulty, because I'm hear the song still can be map more hard, but it's still a solid diff. /*I rather keep it a bit simple while representing the song nicely, I really don't want to add more notes just to have hard stuff.

[Muzukashii]

00:18:088 (19) - Same as Oni, big note here to emphasize the cymbal. /*Same
00:24:228 - , 00:25:632 - How about add note the these place? Currently it looks and plays feel really "empty", but you can add note to these place because I can hear the bell sound at here. /*Not added a note but changed the placement of the notes here, I'd want to keep this part calm :p
00:30:018 - Same as above, it feels really "empty" but you can add a note at here. /*^
00:36:685 (59,60,61) - How about k k d at here for the various? /*Added some notes in previous pattern
00:50:018 - Add a note here please, you can hear a drum snare at here. /*Considering I'm following a bit the vocals here, a note here would be a bit disruptive
01:21:948 (88) - k here too for the various. /*Put the kat in 01:21:071 (85) -

[Futsuu]

00:30:018 (16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33) - That d k d spam...Try to change some various pattern on it please. /*Oops, forgot to put some notes there, thanks for noticing.

Kantan is fine.
Overall: Just what I've mentioned, it's weird if you always use same pattern, try to change some various please. Spread is fine.
Good Luck!
Thanks for the mod mint, and sorry for the late reply, University keeps me busy ;~;

Sonnyc wrote:

I thought this was a full version lol
I don't like too much to map full spread for songs like this :p

Thanks for the star Cloudchaser o3o

Added a draft for the Hard, don't look at it!
Neku Okazaki
[Kantan]
00:41:597 (26) - Esta fuera de ritmo, eliminalo y agrega las siguientes dos notas:
00:41:246 - d
00:41:948 - d
00:44:404 (31) - Lo mismo, pero estas dos notas:
00:44:053 - d
00:44:755 - d
00:54:579 (1) - Estas seguro de esto? ._., yo te recomiendo:
00:58:088 (7,8,9) - No veo necesario que estos sean D, te recomiendo dejarlos en d
01:00:895 (11,13) - Los dos k
01:09:316 (5,6,7) - d d d
01:25:106 (1) - No cres que esta muy largo? xD, intenta poner ds o ks o no se xD

[Futsuu]
00:24:404 - k
Con eso basta, tienes los mismos errores que en el Kantan, checalos

[Muzukashii]
00:29:667 - k
00:30:018 - d
00:57:211 - k | Es mas jugable
01:05:632 - ^
01:08:439 - ^
01:08:965 - k
01:11:071 - d
01:11:246 - d
01:11:334 - d
01:25:106 (1) - Intenta hacer algo aqui

[Oni]
01:25:106 (1) - Ya lo mencione
Topic Starter
DakeDekaane
Neku

Neku okazaki wrote:

[Kantan]
00:41:597 (26) - Esta fuera de ritmo, eliminalo y agrega las siguientes dos notas: /*No esta fuera de ritmo, sigue las percusiones que van oo oo oo oo, pero simplificado un poco.
00:41:246 - d
00:41:948 - d
00:44:404 (31) - Lo mismo, pero estas dos notas: /*^
00:44:053 - d
00:44:755 - d
00:54:579 (1) - Estas seguro de esto? ._., yo te recomiendo: /*Okay, lo cambie, pero de otra manera o3o
00:58:088 (7,8,9) - No veo necesario que estos sean D, te recomiendo dejarlos en d /*Los D están para dar un buen énfasis a las voces, pero podría cambiarlo si más gente lo dice
01:00:895 (11,13) - Los dos k /*^
01:09:316 (5,6,7) - d d d /*^
01:25:106 (1) - No cres que esta muy largo? xD, intenta poner ds o ks o no se xD /*No cambiaré este, sigue las voces, que son más faciles de jugar o seguir para un principiante, igual puede añadir variedad a los puntajes :p

[Futsuu]
00:24:404 - k /*Sería algo intrusivo para las voces, que solo son dos notas, teniendo tres ahi no las seguiría muy bien.
Con eso basta, tienes los mismos errores que en el Kantan, checalos /*Cambié los sliders nadamás, como en el Kantan

[Muzukashii]
00:29:667 - k /*Considerando que estoy poniendo las notas sobre las voces principalmente, el espacio vacío me ayuda a acentuarlas más
00:30:018 - d /*^
00:57:211 - k | Es mas jugable /*Puede ser más jugable, pero a la vez añade algo de dificultad, y quisiera mantener esta diff no tan dificil
01:05:632 - ^ /*^
01:08:439 - ^ /*^
01:08:965 - k /*Es la misma intensidad de la parte anterior, asi que no debería tener más notas acá.
01:11:071 - d /*^
01:11:246 - d /*^
01:11:334 - d /*^
01:25:106 (1) - Intenta hacer algo aqui /*Razón similar a las demás diffs

[Oni]
01:25:106 (1) - Ya lo mencione /*Ditto

Gracias por el mod, te modearé el mapa el fin de semana lo más probable, o antes si es que me da tiempo o3o

Edit: Moved to WIP until I finish my Insane o3o
Edit 2: Finished, back to Pending \o3o/
Gordon123
It's possible I will make one diff for CtB ???
Kibbleru
U need 2 ctb diffs to make it rankable
Topic Starter
DakeDekaane
I'm really not adding more diffs in this mapset, sorry ;w;
Gordon123

Kibbleru wrote:

U need 2 ctb diffs to make it rankable
oo s-sorry) heh
xxdeathx
Hi BakaDekaane, Kibble, and Dark.

[General]
  1. Add TV Size to title instead of tags? Both ranked versions have it, although differently.
  2. Where's video o.o
[Easy]
  1. 00:04:884 (1) - obligatory don't-repeat-sliders-more-than-once-in-easy
  2. 00:11:375 (2,3) - the blanket looked a tiny bit close on the end point but i fixed it by moving the end point and (1) http://puu.sh/b2XfT/464a478a98.png
  3. 00:49:796 (5) - new combo?
  4. 01:03:831 (5) - give NC and 01:05:586 (1,4) - swap NC to stay consistent with NC every 2 measures
  5. 01:15:059 (5) - NC here for ^
[Normal]
  1. why 0.79 slider speed o.o
  2. 00:30:147 (1,2) - should follow the same new comboing as 00:18:217 (1,2,1) - to stay consistent or vice-versa. Compare corresponding notes in these two sections and try to match up the new combos.
  3. 00:10:498 (1,2,3,4,5) - stacking 1/2 beat and 1/1 beat so close to each other may be a little hard to read
  4. 00:51:200 (1,2) - line them up?
[Hard]
  1. AIMod says unsnapped object
  2. 01:05:410 (1,2,3,4,5,6) - Kind of questionable in that 6 1/2 circles in a row is inconsistent with the rest of the map's difficulty. Maybe stack them or use some 1/2 sliders to make it easier.
  3. 01:09:270 (1) - move to the right of the previous object so it flows better http://puu.sh/b2Wzv/3cf41794ee.png
[Kibbleru's Hard]
  1. 00:12:603 (1,2,1) - use better spacing to distinguish 1/2 and 1/1 beat
  2. 00:51:375 (2) - curve downward for better flow http://puu.sh/b2Wgd/2de79790bf.png
  3. 00:53:656 (1) - remove NC since it's still part of the same measure
  4. 01:05:235 (1) - curve to the right for flow
  5. 01:23:305 (6) - move to around here so it's in a similar direction direction as 01:23:481 (1) - http://puu.sh/b2Wp4/a801373847.png
  6. 01:28:042 (2,2) - end part is a little messy, having these overlap would be neater
[Insane]
  1. 00:19:621 - the sounds you're mapping from 00:18:919 (1,2,3,4) - continue onto this tick so another circle would be good here
  2. 00:52:252 (5) - you can separate the 1/2 drums from the 1/4 drums/melody like http://puu.sh/b2VWq/dba0be8895.png or http://puu.sh/b2VXh/9914f2205b.png
  3. 01:00:147 (4,5) - line up the direction of the player's cursor with the slider's curve for better play
  4. 01:17:516 (8,4) - might as well stack for neatness
Wow, uh, this was one of the more unique difficulties I've seen in a while.

[Dark's Insane]
  1. 00:04:709 (6,1) - the flow from 00:03:831 (1,2,3,4,5) seem to point downwards so try http://puu.sh/b2URJ/6aa7d6d60c.png
  2. 00:35:761 (1,2,3) - I moved a circle closer in time to (3) and its approach circle shows where you want to blanket around http://puu.sh/b2UWw/2407fab84a.png
  3. 00:38:217 (9,1) - jump could be a little bigger to emphasize the music
  4. 00:48:744 (6) - move end point to 172, 136 for neater blanket
  5. 00:48:393 (5,6) - i think this flows better from previous object http://puu.sh/b2V6j/c5901091a8.png
  6. 00:55:937 (3,4) - doesn't flow too well because of the right angle between circle-to-slider and the path of the slider. you want the slider's path to be in the same direction as the circle to slider, like http://puu.sh/b2Vbv/091204521d.png or http://puu.sh/b2Veq/c0492ab37c.png
  7. 01:18:217 (2,3,4,5,6,1) - 01:20:673 (1,2,3,4,5) - 01:22:077 (1,2) - have the sliders start on the strong vocals since a keypress is much more emphasis than a slider end
Can't have enough Ignite. Good luck!
Topic Starter
DakeDekaane
xxdeathx

xxdeathx wrote:

Hi BakaDekaane, Kibble, and Dark.

[General]
  1. Add TV Size to title instead of tags? Both ranked versions have it, although differently. /*Not breaking anything, I'll keep :3[____]
  2. Where's video o.o /*Soon.
[Easy]
  1. 00:04:884 (1) - obligatory don't-repeat-sliders-more-than-once-in-easy /*Obligatory it's long enough for beginners to see the second repeat.
  2. 00:11:375 (2,3) - the blanket looked a tiny bit close on the end point but i fixed it by moving the end point and (1) http://puu.sh/b2XfT/464a478a98.png /*I fixed it.
  3. 00:49:796 (5) - new combo? /*It still can belong to previous combo, and let the new combo be for the spinner.
  4. 01:03:831 (5) - give NC and 01:05:586 (1,4) - swap NC to stay consistent with NC every 2 measures /*Something similar
  5. 01:15:059 (5) - NC here for ^ /*^
[Normal]
  1. why 0.79 slider speed o.o /*math too stronk
  2. 00:30:147 (1,2) - should follow the same new comboing as 00:18:217 (1,2,1) - to stay consistent or vice-versa. Compare corresponding notes in these two sections and try to match up the new combos. /*Oops, okay
  3. 00:10:498 (1,2,3,4,5) - stacking 1/2 beat and 1/1 beat so close to each other may be a little hard to read /*Okay, did something simpler.
  4. 00:51:200 (1,2) - line them up? /*Okay
[Hard]
  1. AIMod says unsnapped object /*Fixed
  2. 01:05:410 (1,2,3,4,5,6) - Kind of questionable in that 6 1/2 circles in a row is inconsistent with the rest of the map's difficulty. Maybe stack them or use some 1/2 sliders to make it easier. /*I'll be keeping this for now, I like how it plays and also I believe it compliments nicely the intensity there.
  3. 01:09:270 (1) - move to the right of the previous object so it flows better http://puu.sh/b2Wzv/3cf41794ee.png /*Moved 01:08:744 (4) instead
[Insane]
  1. 00:19:621 - the sounds you're mapping from 00:18:919 (1,2,3,4) - continue onto this tick so another circle would be good here /*I'm mainly mapping on the piano things for this part before vocals, adding a note more would be a bit intrusive.
  2. 00:52:252 (5) - you can separate the 1/2 drums from the 1/4 drums/melody like http://puu.sh/b2VWq/dba0be8895.png or http://puu.sh/b2VXh/9914f2205b.png /*Not changing this long slider, though I made it prettier
  3. 01:00:147 (4,5) - line up the direction of the player's cursor with the slider's curve for better play /*Okay
  4. 01:17:516 (8,4) - might as well stack for neatness /*Not really noticeable while playing :p
Wow, uh, this was one of the more unique difficulties I've seen in a while. /*o3o

Can't have enough Ignite. Good luck!
Thanks for modding :3
Nyukai
Hey, M4M, creo que ya lo hablamos o3o

El map: https://osu.ppy.sh/s/191541 ~

General:

  1. Quita el Widescreen Support en Normal, en los dos Hard y en los dos Insane, creo que no tienes SB o3o
Easy:

  1. Le pondría CS:2,5, el CS que tienes ahora se acerca al 3 lo cual en mi opinión es más para un Normal, pero sólo es mi opinión (?)
  2. 00:31:200 (1, 2) - El NC lo pondría en (2) o3o
  3. 00:38:568 (4) - NC imo, la música sube un poco ~
  4. 00:57:516 (3) - Muévelo hasta x:300 y:102, quizá tu intención no era hacerlo simétrico, pero queda mejor en conjunto (?)
  5. 01:03:831 (5, 1) - El NC debería estar en (5).
  6. 01:06:638 (4) - Añade NC~
Normal:

  1. 00:22:428 (7) - Em... Quizá debas arreglar esto. http://puu.sh/b4jdK/1a213839de.jpg ><
  2. 00:25:410 (1) - No es necesario el NC.
  3. 00:31:200 (1) - Quita el NC.
  4. 00:32:954 (4) - Añade NC.
Hard:

  1. Preferiría CS:7,5, 7 es demasiado lento y 8 quizá demasiado rápido, así que yo pondría 7,5 xD
  2. 00:25:937 (7) - NC~
  3. 00:46:288 (11) - ^
Kibbleru's Hard:

  1. Maybe AR:7,5?
  2. 00:12:603 (1) - Unnecessary NC imo o3o
  3. 00:29:445 (3, 4) - What do you think about something like this? http://puu.sh/b4jJT/e796596af0.jpg It's a nice blanket (or at least a try of blanket). Btw, if you do that, move (4) to x:324 y:180.
Insane:

  1. Oh no, esos círculos ya son demasiado pequeños para mí ;_;
  2. 00:25:937 (7) - Añade NC~
Dark's Insane:

  1. 00:03:305 (6, 1) - El NC debería estar en (6) creo.
  2. 01:05:937 (6) - Yo... pondría NC o3o
  3. 01:15:059 (9, 1) - Esto ya sí que lo recomiendo: pon NC en (9) en vez de (1).
  4. 01:17:165 (5) - Lo mismo de 01:05:937 (6).
  5. 01:28:919 (8) - Ponle finish en vez de clap.
Eso es todo, me gustaron sobretodo los insane o3o

Suerte~
Luna-
xxdeathx mod

xxdeathx wrote:

Hi BakaDekaane, Kibble, and Dark. Hi~

[Dark's Insane]
  1. 00:04:709 (6,1) - the flow from 00:03:831 (1,2,3,4,5) seem to point downwards so try http://puu.sh/b2URJ/6aa7d6d60c.png since it's flowing to the same way I don't see problem with this(also I like how it looks)
  2. 00:35:761 (1,2,3) - I moved a circle closer in time to (3) and its approach circle shows where you want to blanket around http://puu.sh/b2UWw/2407fab84a.png Fixed
  3. 00:38:217 (9,1) - jump could be a little bigger to emphasize the music Don't think it's necessary
  4. 00:48:744 (6) - move end point to 172, 136 for neater blanket Fixed
  5. 00:48:393 (5,6) - i think this flows better from previous object http://puu.sh/b2V6j/c5901091a8.png Fixed in my own way
  6. 00:55:937 (3,4) - doesn't flow too well because of the right angle between circle-to-slider and the path of the slider. you want the slider's path to be in the same direction as the circle to slider, like http://puu.sh/b2Vbv/091204521d.png or http://puu.sh/b2Veq/c0492ab37c.png Fixed
  7. 01:18:217 (2,3,4,5,6,1) - 01:20:673 (1,2,3,4,5) - 01:22:077 (1,2) - have the sliders start on the strong vocals since a keypress is much more emphasis than a slider end Fixed I think,since I following drums too I changed it a bit, hope it feel better now

Inyuschan mod

Inyuschan wrote:

Dark's Insane:

  1. 00:03:305 (6, 1) - El NC debería estar en (6) creo.El vocal empieza otra vez en 00:03:831 - por lo que prefiero dejarlo así
  2. 01:05:937 (6) - Yo... pondría NC o3o No me gusta spamear tanto de nc, así que no hay cambios
  3. 01:15:059 (9, 1) - Esto ya sí que lo recomiendo: pon NC en (9) en vez de (1). Fixed
  4. 01:17:165 (5) - Lo mismo de 01:05:937 (6). ^
  5. 01:28:919 (8) - Ponle finish en vez de clap. Fixed


thanks both for the mod :)

Dark's Insane
osu file format v13

[General]
AudioFilename: Aoi Eir - IGNITE.mp3
AudioLeadIn: 0
PreviewTime: 54095
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:IGNITE
TitleUnicode:IGNITE
Artist:Aoi Eir
ArtistUnicode:藍井エイル
Creator:DakeDekaane
Version:Dark's Insane
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online SAO GGO opening TV Size Kibbleru Dark_Accelerator
BeatmapID:459484
BeatmapSetID:190961

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Aoi Eir - IGNITE - Background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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2077,-125,4,2,1,60,0,0
12603,-100,4,2,1,70,0,0
18919,-125,4,2,1,60,0,0
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39445,-100,4,2,1,70,0,0
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Topic Starter
DakeDekaane
Inyus

Inyuschan wrote:

Hey, M4M, creo que ya lo hablamos o3o

El map: https://osu.ppy.sh/s/191541 ~

General:

  1. Quita el Widescreen Support en Normal, en los dos Hard y en los dos Insane, creo que no tienes SB o3o
Easy:

  1. Le pondría CS:2,5, el CS que tienes ahora se acerca al 3 lo cual en mi opinión es más para un Normal, pero sólo es mi opinión (?) /*CS 2.5 crearía algunos overlaps feos :(
  2. 00:31:200 (1, 2) - El NC lo pondría en (2) o3o /*Es la misma frase en las voces.
  3. 00:38:568 (4) - NC imo, la música sube un poco ~ /*Okay
  4. 00:57:516 (3) - Muévelo hasta x:300 y:102, quizá tu intención no era hacerlo simétrico, pero queda mejor en conjunto (?) /*Okay
  5. 01:03:831 (5, 1) - El NC debería estar en (5). /*No es la primera persona que lo dice, okay.
  6. 01:06:638 (4) - Añade NC~ /*Es la misma frase en las voces.
Normal:

  1. 00:22:428 (7) - Em... Quizá debas arreglar esto. http://puu.sh/b4jdK/1a213839de.jpg >< /*En el default no lo toca pero creo lo bajaré un poco.
  2. 00:25:410 (1) - No es necesario el NC. /*Okay
  3. 00:31:200 (1) - Quita el NC. /*Diferente frase en las voces
  4. 00:32:954 (4) - Añade NC./*Es la misma frase en las voces.
Hard:

  1. Preferiría CS:7,5, 7 es demasiado lento y 8 quizá demasiado rápido, así que yo pondría 7,5 xD /*CS 7.5? o_o, bueno se que te refieres a AR7.5, pero a mi me gusta mas 7 para la diff, veré más opiniones.
  2. 00:25:937 (7) - NC~ /*Lo puse en 00:26:638 (8)
  3. 00:46:288 (11) - ^ /*Lo puse en 00:46:112 (1)
Insane:

  1. Oh no, esos círculos ya son demasiado pequeños para mí ;_; /*Pero si solo es CS4.3 :(
  2. 00:25:937 (7) - Añade NC~ /*Lo puse en 00:26:638 (9)
Eso es todo, me gustaron sobretodo los insane o3o

Suerte~

Gracias por el mod /o/
Kibbleru

xxdeathx wrote:

Hi BakaDekaane, Kibble, and Dark.

[Kibbleru's Hard]
  1. 00:12:603 (1,2,1) - use better spacing to distinguish 1/2 and 1/1 beat k
  2. 00:51:375 (2) - curve downward for better flow http://puu.sh/b2Wgd/2de79790bf.png nah doesn't matter too much
  3. 00:53:656 (1) - remove NC since it's still part of the same measure its to distinguish SV change and it kinda gives a nice effect
  4. 01:05:235 (1) - curve to the right for flow same as b4
  5. 01:23:305 (6) - move to around here so it's in a similar direction direction as 01:23:481 (1) - http://puu.sh/b2Wp4/a801373847.png nah this is good imo
  6. 01:28:042 (2,2) - end part is a little messy, having these overlap would be neater I kinda like this tho :( my style is weird
Can't have enough Ignite. Good luck!

Inyuschan wrote:

Kibbleru's Hard:

  1. Maybe AR:7,5?
  2. 00:12:603 (1) - Unnecessary NC imo o3o hmm gives some nice emphasis imo tho :(
  3. 00:29:445 (3, 4) - What do you think about something like this? http://puu.sh/b4jJT/e796596af0.jpg It's a nice blanket (or at least a try of blanket). Btw, if you do that, move (4) to x:324 y:180. nah I prefer what I have
Suerte~
ty for mods

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144,100,24709,2,0,P|108:104|76:100,1,63.7500012159348,2|2,0:0|0:0,0:0:0:0:
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300,224,36638,1,2,0:0:0:0:
252,140,36814,2,0,L|176:128,1,75,8|2,0:0|0:0,0:0:0:0:
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320,72,37691,1,0,0:0:0:0:
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352,40,44007,1,2,0:0:0:0:
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336,320,44709,5,10,0:0:0:0:
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364,76,48568,2,0,P|412:84|444:84,1,75,10|0,0:0|0:0,0:0:0:0:
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216,260,49972,2,0,L|300:264,1,75,2|0,0:0|0:0,0:0:0:0:
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304,160,51200,5,12,0:0:0:0:
228,220,51375,2,0,P|176:208|136:208,1,75,2|0,0:0|0:0,0:0:0:0:
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108,4,52428,1,8,0:0:0:0:
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264,44,52779,1,10,0:0:0:0:
264,44,52866,1,10,0:0:0:0:
264,44,52954,2,0,L|300:72,3,37.5,10|8|10|8,0:0|0:0|0:0|0:0,0:0:0:0:
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256,176,54884,1,0,0:0:0:0:
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155,27,56112,2,0,P|229:22|285:69,1,150,2|10,0:0|0:0,0:0:0:0:
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384,104,57691,1,2,0:0:0:0:
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236,60,58042,1,0,0:0:0:0:
236,60,58217,6,0,L|248:220,1,150,2|8,0:0|0:0,0:0:0:0:
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160,188,60147,1,0,0:0:0:0:
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128,212,61726,2,0,P|176:276|256:272,1,150,2|8,0:0|0:0,0:0:0:0:
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244,348,64884,1,8,0:0:0:0:
328,236,65059,1,10,0:0:0:0:
327,235,65235,6,0,P|323:198|327:161,1,75,0|8,0:0|0:3,0:0:0:0:
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443,71,68393,2,0,P|478:86|502:114,1,75,8|2,0:0|0:0,0:0:0:0:
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192,48,69095,1,10,0:0:0:0:
92,144,69270,1,2,0:0:0:0:
92,144,69445,6,0,P|160:128|236:188,1,150,2|8,0:0|0:0,0:0:0:0:
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332,196,70498,2,0,L|416:212,1,75,10|0,0:0|0:0,0:0:0:0:
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340,100,71551,2,0,P|272:100|192:88,1,150,2|8,0:0|0:0,0:0:0:0:
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220,308,72954,2,0,P|226:272|244:220,1,75,2|0,0:0|0:0,0:0:0:0:
308,168,73305,2,0,P|320:200|324:264,1,75,8|0,0:0|0:0,0:0:0:0:
324,340,73656,6,0,B|376:320|376:320|484:336,1,150,2|8,0:0|0:0,0:0:0:0:
460,140,74358,1,2,0:0:0:0:
424,232,74533,1,8,0:0:0:0:
424,232,74621,1,8,0:0:0:0:
424,232,74709,2,0,L|387:225,3,37.5,8|8|8|8,0:3|0:0|0:3|0:0,0:0:0:0:
340,232,75059,5,4,0:0:0:0:
352,136,75235,1,2,0:0:0:0:
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284,240,76814,2,0,P|252:272|244:312,1,75,10|0,0:0|0:0,0:0:0:0:
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219,67,78919,2,0,P|185:53|148:50,1,75,8|2,0:0|0:0,0:0:0:0:
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176,120,82866,1,8,0:0:0:0:
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288,40,83305,1,2,0:0:0:0:
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140,240,84007,2,0,L|146:203,2,37.5,2|8|8,0:0|0:3|0:3,0:0:0:0:
192,324,84358,1,0,0:0:0:0:
272,268,84533,2,0,L|368:276,1,75,8|2,0:0|0:0,0:0:0:0:
392,296,84796,1,8,0:3:0:0:
392,296,84884,5,8,0:3:0:0:
456,220,85059,1,0,0:0:0:0:
383,89,85235,2,0,L|376:164,1,75,10|0,0:0|0:0,0:0:0:0:
348,204,85498,1,8,0:3:0:0:
347,203,85586,2,0,P|283:167|211:182,1,150,8|10,0:3|0:0,0:0:0:0:
16,164,86288,6,0,L|24:248,1,75,12|0,0:0|0:0,0:0:0:0:
104,292,86638,1,0,0:0:0:0:
144,180,86814,6,0,L|232:172,1,75,10|0,0:0|0:0,0:0:0:0:
292,236,87165,1,0,0:0:0:0:
348,360,87340,6,0,L|372:284,1,75,10|2,0:0|0:0,0:0:0:0:
452,236,87691,1,8,0:3:0:0:
408,124,87866,5,8,0:3:0:0:
312,132,88042,1,8,0:3:0:0:
280,40,88217,1,8,0:3:0:0:
376,32,88393,5,8,0:3:0:0:
332,120,88568,1,8,0:3:0:0:
240,156,88744,1,8,0:3:0:0:
204,248,88919,5,12,0:0:0:0:
Nyukai
Sí, quise decir AR:7,5, perdona xD
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