deetz wrote:
wew
deetz wrote:
wew
ProfessionalBox wrote:
deetz wrote:
wew
thanks my lovOkorin wrote:
01:48:760 (2) - should be on 1/3 omg good catch i dunno how that happen
01:52:407 (5,6) - going by your system with these long ass sliders this should be sth like http://puu.sh/p10FQ/b8a3e2587b.jpg i dont think quite so because i emphasized the piano here once again, although in similar parts without the piano i do believe i do things like this
01:53:226 (8) - if possible this should end on the next 1/6 tick towards the downbeat i think ye :B
01:58:578 (3) - should be on 1/3 ye :B
02:00:044 - i think this is 1/6 i fixed by removing a note before and it seems ok to me now :-)
02:01:317 (8) - should be on 1/3 ye :B
02:03:317 (4) - should end on 1/3 ye :B
02:06:385 (7) - should be on 1/3 i think this better emphasizes the sound before hand and i think would be weird to play on 1/3 tbh
02:50:786 (1,1,1,2) - pretty sure that you're inventing the 1/6 here and that these sound better as 1/4.. applies to some others as well but i won't list them for now i dont really think im inventing the 1/6 it sounds like the sounds continue on to the next sound so i did that but for the simple fact that i dont want them to identify as the same pattern for the actual 1/6 that follows soon i changed them to 1/4 and the pattern
02:52:198 (3,4,5) - this should be snapped identically to 02:46:551 (1,2,3) - changed it so it fit better
03:02:551 - i think following the piano over the wub here would be more interesting but whatever i dont think that would be consistent with what ive done :B
03:27:194 (2) - should start in 03:27:172 - and end in 03:27:444 - must have been a snapping issue when i fixed timings a while ago
03:52:903 (2) - should start on 03:52:914 - and end in 03:53:179 - , you can add a circle on 03:52:825 - for 1/3 triplet if you like
i like the note into slider over the triplet here, the bass doesnt sound very justifying of it to me :B
...?!
14:51 *Squigly is editing [https://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho [Ascension Reincarnation]]
14:52 Gero: okay I'm downloading it now
14:54 Gero: did you checked if all sliders and notes are snapped properly?
14:54 Squigly: yep!
14:54 Squigly: o wo
14:56 Squigly: im excited ow o
14:58 Squigly: IS IT HAPPENING
14:58 Gero: jokes aside bro xD
14:58 Squigly: ?!?!
14:59 *Gero is editing [http://osu.ppy.sh/b/451362 Kikuo - Ten Sho Sho Ten Sho [Ascension Reincarnation]]
15:02 Gero: 00:48:863 (6) - how about to add a new combo here to empathize the strong sound at this part?
15:02 Squigly: ok!
15:04 Gero: 00:38:275 (1) - just asking but don't you think would sound better with a Normal-Finish here instead soft? I think would be a lot better
15:04 Gero: 00:40:393 (2) - this Finish makes no sense, how about to change it by a Normal Sampleset without Finish?
15:05 Gero: nvm I just saw what are you doing xD
15:05 Squigly: well i changed the first
15:05 Squigly: but the 2nd i keep it :B
15:05 Gero: keep the second
15:05 Gero: yeah
15:05 Squigly: yeye
15:05 Gero: 01:00:863 (1) - finish at the head?
15:06 Squigly: ok!
15:09 Gero: 01:38:771 (2,3) - I just you wanna keep it easier to read but don't you think that [http://gero.s-ul.eu/1XL0EXXi this] could make more sense with the sounds at the background?
15:10 Squigly: i followed a different sound
15:10 Gero: sure it's okay
15:10 Squigly: i like the effect it gave to keep it the single slider
15:10 Squigly: although it could have been made two
15:10 Squigly: when i make it the single
15:10 Squigly: it feels less accelerated
15:10 Squigly: and i think is better effect when there is the slight pause in music owo
15:11 Squigly: also
15:12 Squigly: actually dont know what i was gonna say
15:12 Squigly: LOL
15:12 Gero: 02:11:253 (2) - finish at the head of the slider? to make it consistent with the next sliders
15:12 Gero: 02:21:472 (1) - normal-Sampleset without whistle maybe
15:12 Gero: 02:27:476 (1) - finish
15:14 Squigly: i added an inheriting point after a redline near that section btw
15:14 Squigly: where you hear the normal whistles
15:14 Gero: alright
15:14 Squigly: but yeah i also changed that
15:14 Squigly: stuff
15:18 Gero: nothing much to say, that's all
15:18 Squigly: O wo
pkk wrote:
!
Asahina Momoko wrote:
first lol
i lov detsdeetz wrote:
I hate anime
LMAOpkk wrote:
shut up and let me be mad at you !!Squigly wrote:
i want everyone to enjoy and play the map so even with my toxicity in the past id rather keep any sort of constructive criticism clean if there is any to come please, i very much welcome it.
Kisses also adds that hitsounding is a concernXexxar wrote:
00:36:863 (1,2,3,4,5,6,7) -
this isnt timed correctly.
a more accurate timing scene (but still not perfect) would be to to change the section to 240 bpm, and set up a pattern similar to the following.
but yeah, your version has too many notes. in fact all instances of this pattern are likely incorrect: 01:00:157 (1,2,3,4,5,6,7) - is also wrong.
EDIT: okay i have to say this
Aesthetics: Unrelated to the timing issues but holy hell, do bn's just not care about polishing anymore? Are you guys simply too lazy to point out places where obvious aesthetic improvement can be made?
Like just in this screen shot alone there is so much that can be improved. Why is yellow 2 not better matching the curve of green 1. why is yellow 3 not blanketing 1 better, why is yellow 1 offset of green 1's slider end. like simply things like this can be adjusted to ATLEAST have some level of consistent or reason.
like, 1 doesnt blanket 2 properly, 2 and 5 awkwardly overlap for no reason, 5 doesnt blanket the slider end of 4. how are these choices in anyway benefiting the map? it's just extremely sloppy placement that warrants little to no justification in design.
i dont even know where to start, random spacing between notes, inconsistent and random overlaps, like... wtf
Gameplay: Not only that but if we simply look at the map's play itself theres several inconsistencies.
Why does 00:49:569 (1,1) - have the strong clap as a clickable beat but 00:43:922 (1,2) - does not.
00:53:055 (2,3) - this isnt snapped right nor is it even logical musically because of a strong clap in the middle of 2 also why is this even on a 1/8th beat to begin with? the begining of the weird phaser sound starts t the 1/4th tick.
00:53:275 (4) - wrong beat again should be 1/8th later
A song like this is just a nightmare to map because there is so much free rhythm and things that are not conventionally timed. I understand you're trying your best, but like... If you're using 1/16th you're doing it wrong. 1/8th in here is warranted however. The aesthetics are absolutely abysmal and are not ready for rank in any shape or form. I'm not up for finding more issues with this map in terms of play because i cant stop seeing incorrectly timed things and god awful aesthetics.
I'm honestly disgusted that this was checked by 3 BNs and none of them found issue with this map. I'm sorry but, do you all even care?
Fycho wrote:
The issues mentioned on the thread are valid, please figure them out.
most are not, only few, i wanted it to be available longer for more to find its issues since it will never happen with it just sitting as its self, perhaps you can help instead of some 2nd tier modder??Fycho wrote:
The issues mentioned on the thread are valid, please figure them out.
Squigly wrote:
most are not, only few, i wanted it to be available longer for more to find its issues since it will never happen with it just sitting as its self, perhaps you can help instead of some 2nd tier modder??Fycho wrote:
The issues mentioned on the thread are valid, please figure them out.