yup, np...
btw... the link of the BG , is on my mod... along with the hitsound...
checked them?
btw... the link of the BG , is on my mod... along with the hitsound...
checked them?
yeah i have, and like i said I'll change the BG into a high quality .jpg later when I update my .mp3 as well, so people dont have to redownload 420 times lolLordRaika wrote:
yup, np...
btw... the link of the BG , is on my mod... along with the hitsound...
checked them?
thank you for the mod!! (:Momochikun wrote:
Hi, as requested ~ :C
The mp3 end feels really.. orz yeah i know :C I have someone working on the mp3 fix right now!!
[Allure]
00:01:846 (2) - How about curve this on the opposite way ? i think the circular flow would work nicely consider on how you curve 00:01:346 (1) - this i dont like the way that looks s:
00:17:846 (2,3) - Make they parallel each other for neater pattern i guess.. less curvy but not exactly straight cuz i want some differentiation
00:19:179 (2) - I think it's better to start the slider on 00:19:346 - instead where you can hear a high violin beat. Having it landed on the reverse slider feels quite a bit weird to follow during gameplay. i was following the other instrument tho o:
00:25:513 (2) - This slider was out of place considering to your previous hitsounding, change this into 1/2 slider and note so you wouldn't miss the drum beat at 00:25:679 - , also the whistle sounds really weird even if they're instrument there since it's breaking your hitsound pattern. fixed hitsound inconsistency but i asked some people about that before and they said it's somewhat okay so i'd like to keep that
00:46:346 (1,1) - Delete one NC from them ? seems a bit spammed and didn't really make sense for me i was following the violin the entire time then suddenly transitioned into that other instrument so i think nc is fine
01:02:346 (4,1) - Really hard to recognize this during gameplay, could you space them normall instead ? or at least reduce the spacing so it would match your previous 3/4 patterns nerfed the spacing
[Hard]
00:19:179 (2,4) - Do you really like this kind of overlap ? it looks cramped for me :< , try curve 00:20:346 (4) - nah looks terrible. made it horizontal instead
00:34:012 (2) - The music didn't really call for a triplet here, so maybe you can use 2 note instead for softer gameplay. changed to 1/2 slider
00:34:679 (1,2) - This does really looks like 1/2 spacing at the first place, may feels the blank space or increase the spacing ? sure
[Normal]
00:00:846 (2) - Would create solid contact if you curve this to match (4) o.o but there is no (4) o_o
00:47:346 (5,6,1) - Try something like screenshot below ? your previous pattern feels a bit cramped for me, since that linear slider doesn't really fit with the rest of the section nice
00:50:846 - You should add a note / start a slider from here, the spacing would be weird and players could click 00:51:013 (1) - a bit too sudden since the instrument were more recognizable at here instead of 00:51:012 - there isn't really a significant note there, a note there sounds early to me imo
[Easy]
0,6 SV.. isn't that too slow ? according to your NHI spread.. the SV on this diff should be on 0,8 or similiar :C aa i dont really want to remap anything when im so close to bubbling lol sorry
There's nothing really wrong with the mapset, but mostly i just didn't really agree with some of your overlap. But since it's just a nitpicky stuffs so i'll keep them away...
Rather than some polishing the pattern this map is fine :3 , good luck !
thx for checking and star~SeNoZinD wrote:
From my modding queue~
General
Pretty well made, not much I can do (no kudosu please)
Easy
Looks good!
Normal
00:51:013 (1) - Maybe give this slider a more diagonal direction uhh its already kinda diagonal
Hard
00:25:512 (2) - Move this whistle hitsound to here 00:25:346 (1) - fixed, along with some other hitsound stuffs
Allure
Looks good!
GL on ranking! Have a star~
Thxxxxxxxxxxx C:neonat wrote:
Allure
00:14:679 (1,2) - the start of (1) and end of (2) overlapping each other's head ever so slightly didn't really look that nice, and having more curve to 00:15:179 (2) would feel better from the transition from 00:14:679 (1) fixed
00:15:679 (3,1) - to make the touch look more pleaing and also to make it move easier from 00:16:013 (1) to 00:16:513 (2) fixed
00:21:679 (2,3,4) - make it such that emphasis can be given to 00:22:013 (4) - ? By making it more of a jump compared to the previous one, like how 00:23:179 (2,3) jumps more than 00:22:679 (1,2) fixed
00:25:346 (1,2) - could still blanket better fixed
00:30:513 (6,2) - stack pls nah not same combo -3-
00:40:096 (1) - for the first 4 beats I can't see the spinner length on the timeline LOL (if you don't click it)
00:58:346 (4) - facing it down would be more suited some flow variation pls
01:00:513 (3,5) - more spacing between them, make spacing between 01:00:513 (3,5,1) equal then fixed
Hard
00:19:179 (2,3) - blanket can be improved fixed
00:23:346 (3,4) - swap positions, slider before circle, to highlight the drum beat fixed
00:24:679 (5,1) - avoid the overlap fixed
00:40:096 (1) - spinner goes poof too
Normal
00:27:679 (2,1) - not stacked fixed
00:29:346 (1,1) - disappears
Lols disappearing stuff, good luck not my fault -3-
sorry for the delay, forgot entirelyGaia wrote:
the map i have right now https://osu.ppy.sh/s/186773 has a really abrupt ending and I was wondering if you could possibly extend the last note by a bit and fade it out?
I asked my friend for help but he didn't know how to extend the note so he just faded it out , but it sounds kinda too sudden to me s:
what he did: http://puu.sh/c98f8/cdaec48c62.mp3
and here's my original .mp3 : http://puu.sh/c97YX/8ace26a6b8.mp3
thankssssssss!! (:alacat wrote:
Hey ~ from my queue ~ https://osu.ppy.sh/forum/t/86607/start=489
[General]
- "Game" is already in the Genre so consider removing it in Tags. you won't need it. like this yup, fixed
- Did you use "soft-hitnormal" file ? I couldn't confirm it orz yeah i am actually, it's so people with a custom soft-hitnormal skin sound will have the default soft-hitnormal sound // I'll remove if it's redundant tho :S
[Easy][Normal]
- 00:13:346 (1,2) - As you can see these sliders overlap, so if you can, please make these sliders not overlap~ i actually got this from a recently ranked easy so i think it's fine
- 00:52:679 (3) - It's enough to use 1/1 rhythm for this difficulty. So you won't need 1/2 repeat slider at here. changed to 1/1 slider~
- 01:06:679 (1,2) - Same as above. same
[Hard]
- 00:04:013 (3,1) - Same as Easy diff about overlap~
same as easy s:nvm i dont like this look anymore xD[Allure]
- 00:50:846 - add a note here? you made the 1/1 rhythm in other parts 00:43:679 (3,1) - ,00:45:012 (3,1) - and 00:47:846 (5,1,2) - . So consider using same rhythm to here. It prevents the player from misreading. True, but there also isnt any sound at 00:50:846 so i think its better to leave it blank
I'm worry about the difficulty spread between Hard and Allure diff. Because of many jumps in Allure diff. try to make a jump in Hard diff or reduce a jump part in Allure diff! So please try to think about it again :3 ahh I'll try to nerf some jumps in my insane and buff hard ~ i dont want to change too much tho, ive already had the spread discussion with someone before so ..
- 00:10:179 (4,5,6) - fm, I can't hear sounds on blue line and you used silence section o_o well , i don't agree "Overmapping". please give it another thought. yeah after like 4-5 people ill change these to circles
- 00:19:179 (2) - flow suggestion: try to use a curve slider instead of a straight. It will be more natural flow. done~
- 00:47:179 (1) - no need to add a new combo here. It's better to remove it for players.
- 00:46:679 (1) - ^ Same. no nc for both!
orz
Well, That's all for now. Check these and let me know.
Thanks for the pleasant surprise ^^ I'll poke u when i've got the 10ms delay thing sorted cuz idk how to do that xDIamKwaN wrote:
seems like i can speak chinese but anyway
[General][Easy]
- There's 10 ms delay for both soft-hitfinish.wav and soft-slidertick2.wav, fix it please as it's unrankable now. http://puu.sh/cIfKe.png aa time to whoop out my mp3 slave :>
- What's the difference between default soft-hitnormal and S:C1 one? ;w; no difference, i explained why i kept in there in alacat's mod but looks like its unnecessary so removed
- Any confirmation on metadata and tags? Why not all capital for the company name? http://puu.sh/cIhB8.png Also, for the source, it should be all capital according baka Habi and http://puu.sh/cIida.jpg
>_> http://bgmstore.net/view/FRDMw what? cant read even a word, can u please find a Korean to check the metadata all caps on ZEONIX// the source i believe would be SWORD GiRLS in that sense which I find unlikely so keeping it as Sword Girls for now (I checked with 2 native korean speakers)
Edit: Source should be all caps like it says right on my BG LOL :p[Normal]
- 00:26:012 - 00:30:012 - 00:31:512 - Snap these green lines if you have free time lol. done!
- 00:08:013 (1) - Slider end lands on nothing. 00:09:346 (2) - too. This sounds much better. http://puu.sh/cIdhb.jpg yaaa i agree fixed
- 00:56:012 - The rhythm is a bit weird in my point of view as you miss the stress at 00:57:346 - Maybe something like this? http://puu.sh/cIcVE.jpg aa im following the violin afterall, i think it's okay
- 01:12:013 (1) - It would be nice if you can do something similar as 01:13:346 (2,1) - and remove the NC and whistle on 01:14:346 (1) - the NC+whistle is something ive done throughout my diffs so i'd like to keep that o: as for the pattern i see where you're coming from but i like it this way more gomen >.<
[Hard]
- 00:30:012 - 00:31:512 - Snap these green lines. done~
- 00:50:846 - Circle for the string? And avoid the polarity issue? mmm tbh i dont hear anything there, and sounds like overmapping if i do put sth ;; whats the polarity issue tho o-o?
- 00:48:179 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I don't know why the density soars so much for this stanza but nvm. We need a harder Normal. lol shhhhhhhhhh :]
- 01:12:012 (1,2,1) - No 1/2 rhythms? Now it's no difference from Easy. http://puu.sh/cIdXW.jpg It would be nice too if u can arrange 01:01:346 (1,2) - to 1/2 rhythm to raise the difficulty (not star rating) as of the spread concern. yeah cool i've changed it up
[Insane]
- 00:30:012 - Snap this green line. done!!
- 00:50:846 - Missing a circle here if ur following the string. same as normal s:
- 01:06:346 (3) - 01:09:013 (3) - 01:11:679 (3) - http://puu.sh/cIeSU.jpg This distance is really misleading, either reduce that of (2) & (3) or increase that between 01:11:679 (3,1) - or make them like what u did in the prelude - stacking. okie, i increased distance (for spread??) but yaa
- 01:13:346 (1,2,3,4,1) - Idk what ur following tbh ;w; Please explain a bit. see insane
Hopefully this spread won't be unranked, good luck alaQAT and IamBaka >_> wwwwwww i hope soo toooooo
- 01:13:346 (1,2,1,2) - Same as Hard, elaboration is needed in order to help me understand your intention. I'm following the harp-ish instrument that i have no idea the name of haha, i thought this part was relatively straightforward and ive asked for opinions and they think it's alright so i think im good?