because mp3 sux
sorry for the delay, forgot entirelyGaia wrote:
the map i have right now https://osu.ppy.sh/s/186773 has a really abrupt ending and I was wondering if you could possibly extend the last note by a bit and fade it out?
I asked my friend for help but he didn't know how to extend the note so he just faded it out , but it sounds kinda too sudden to me s:
what he did: http://puu.sh/c98f8/cdaec48c62.mp3
and here's my original .mp3 : http://puu.sh/c97YX/8ace26a6b8.mp3
thankssssssss!! (:alacat wrote:
Hey ~ from my queue ~ https://osu.ppy.sh/forum/t/86607/start=489
[General]
- "Game" is already in the Genre so consider removing it in Tags. you won't need it. like this yup, fixed
- Did you use "soft-hitnormal" file ? I couldn't confirm it orz yeah i am actually, it's so people with a custom soft-hitnormal skin sound will have the default soft-hitnormal sound // I'll remove if it's redundant tho :S
[Easy][Normal]
- 00:13:346 (1,2) - As you can see these sliders overlap, so if you can, please make these sliders not overlap~ i actually got this from a recently ranked easy so i think it's fine
- 00:52:679 (3) - It's enough to use 1/1 rhythm for this difficulty. So you won't need 1/2 repeat slider at here. changed to 1/1 slider~
- 01:06:679 (1,2) - Same as above. same
[Hard]
- 00:04:013 (3,1) - Same as Easy diff about overlap~
same as easy s:nvm i dont like this look anymore xD[Allure]
- 00:50:846 - add a note here? you made the 1/1 rhythm in other parts 00:43:679 (3,1) - ,00:45:012 (3,1) - and 00:47:846 (5,1,2) - . So consider using same rhythm to here. It prevents the player from misreading. True, but there also isnt any sound at 00:50:846 so i think its better to leave it blank
I'm worry about the difficulty spread between Hard and Allure diff. Because of many jumps in Allure diff. try to make a jump in Hard diff or reduce a jump part in Allure diff! So please try to think about it again :3 ahh I'll try to nerf some jumps in my insane and buff hard ~ i dont want to change too much tho, ive already had the spread discussion with someone before so ..
- 00:10:179 (4,5,6) - fm, I can't hear sounds on blue line and you used silence section o_o well , i don't agree "Overmapping". please give it another thought. yeah after like 4-5 people ill change these to circles
- 00:19:179 (2) - flow suggestion: try to use a curve slider instead of a straight. It will be more natural flow. done~
- 00:47:179 (1) - no need to add a new combo here. It's better to remove it for players.
- 00:46:679 (1) - ^ Same. no nc for both!
orz
Well, That's all for now. Check these and let me know.
Thanks for the pleasant surprise ^^ I'll poke u when i've got the 10ms delay thing sorted cuz idk how to do that xDIamKwaN wrote:
seems like i can speak chinese but anyway
[General][Easy]
- There's 10 ms delay for both soft-hitfinish.wav and soft-slidertick2.wav, fix it please as it's unrankable now. http://puu.sh/cIfKe.png aa time to whoop out my mp3 slave :>
- What's the difference between default soft-hitnormal and S:C1 one? ;w; no difference, i explained why i kept in there in alacat's mod but looks like its unnecessary so removed
- Any confirmation on metadata and tags? Why not all capital for the company name? http://puu.sh/cIhB8.png Also, for the source, it should be all capital according baka Habi and http://puu.sh/cIida.jpg
>_> http://bgmstore.net/view/FRDMw what? cant read even a word, can u please find a Korean to check the metadata all caps on ZEONIX// the source i believe would be SWORD GiRLS in that sense which I find unlikely so keeping it as Sword Girls for now (I checked with 2 native korean speakers)
Edit: Source should be all caps like it says right on my BG LOL :p[Normal]
- 00:26:012 - 00:30:012 - 00:31:512 - Snap these green lines if you have free time lol. done!
- 00:08:013 (1) - Slider end lands on nothing. 00:09:346 (2) - too. This sounds much better. http://puu.sh/cIdhb.jpg yaaa i agree fixed
- 00:56:012 - The rhythm is a bit weird in my point of view as you miss the stress at 00:57:346 - Maybe something like this? http://puu.sh/cIcVE.jpg aa im following the violin afterall, i think it's okay
- 01:12:013 (1) - It would be nice if you can do something similar as 01:13:346 (2,1) - and remove the NC and whistle on 01:14:346 (1) - the NC+whistle is something ive done throughout my diffs so i'd like to keep that o: as for the pattern i see where you're coming from but i like it this way more gomen >.<
[Hard]
- 00:30:012 - 00:31:512 - Snap these green lines. done~
- 00:50:846 - Circle for the string? And avoid the polarity issue? mmm tbh i dont hear anything there, and sounds like overmapping if i do put sth ;; whats the polarity issue tho o-o?
- 00:48:179 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I don't know why the density soars so much for this stanza but nvm. We need a harder Normal. lol shhhhhhhhhh :]
- 01:12:012 (1,2,1) - No 1/2 rhythms? Now it's no difference from Easy. http://puu.sh/cIdXW.jpg It would be nice too if u can arrange 01:01:346 (1,2) - to 1/2 rhythm to raise the difficulty (not star rating) as of the spread concern. yeah cool i've changed it up
[Insane]
- 00:30:012 - Snap this green line. done!!
- 00:50:846 - Missing a circle here if ur following the string. same as normal s:
- 01:06:346 (3) - 01:09:013 (3) - 01:11:679 (3) - http://puu.sh/cIeSU.jpg This distance is really misleading, either reduce that of (2) & (3) or increase that between 01:11:679 (3,1) - or make them like what u did in the prelude - stacking. okie, i increased distance (for spread??) but yaa
- 01:13:346 (1,2,3,4,1) - Idk what ur following tbh ;w; Please explain a bit. see insane
Hopefully this spread won't be unranked, good luck alaQAT and IamBaka >_> wwwwwww i hope soo toooooo
- 01:13:346 (1,2,1,2) - Same as Hard, elaboration is needed in order to help me understand your intention. I'm following the harp-ish instrument that i have no idea the name of haha, i thought this part was relatively straightforward and ive asked for opinions and they think it's alright so i think im good?