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ZEONIX - Duel BGM

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Topic Starter
Gaia

okdesu wrote:

hi from Endless Modding Team

pls forgive me for late mod~
i hope i can help you

[General]
  1. good arrangement of notes on screen thx o/
  2. rhythm can improve: many unnecessary pauses and some weird patterns antijump stacks and 3/4 sliders aren't uncommon, go in any ranked map and you see it fairly often
  3. i would use more hitsound samples nah, i'd prefer to keep my hitsounds simple.
[Insane]
Rhythm
  1. 00:10:019 - add note there's nothing in the music here, that'd be overmapping if i added
  2. 00:10:186 (4) - replace with circle it's fine ive checked with several people
  3. 00:26:196 - add note
  4. 00:26:529 - ^ I like these antijumps
  5. 00:13:021 (3) - stop at red tick
  6. 00:15:689 (3) - stop at red tick + add note blue tick
  7. 00:18:357 (3) - stop at red tick I use 3/4 patterns to emphasize the next note
  8. 00:22:694 (1) - There is no sound at 00:22:860 s:
  9. you can even add circle here 00:23:194 - and 00:23:861 - there is a circle at 00:23:194 (2) - , and i'm keeping the antijump cuz i like it
  10. 00:26:196 - add note
  11. 00:31:866 - ^ like the antijump
  12. 00:35:702 (4,1) - you do this a lot, but i don't think it sounds nice I think its nice
  13. 00:36:869 - add note nah
  14. 00:40:121 (1) - it's too long. i suggest add note on every white and red tick until 00:41:205 - , then start spinner here 00:41:289 - I'm following the flute
  15. 00:46:375 (1) - stop at red tick for all your 'stop on red ticks' I use the 3/4 slider pattern to create some emphasis, you see these a lot in ranked maps so it's no problem
  16. 00:52:296 - add circle
  17. 00:52:379 - ^ for triple loses the antijump effect i want
  18. 00:54:714 (1) - make 1/2 and add note after you don't hear anything at 00:54:881
  19. 00:58:383 (4) - stop at red
  20. 01:01:051 (5) - ^
  21. 01:02:052 (3) - ^
  22. from 01:02:052 - until 01:03:886 - i think you should have something (circle/slider start/slider end) on every white and red tick made slight adjustment
  23. 01:04:553 (2) - make 1/2 and add note after read below
  24. 01:05:387 (1) - make 1/2 repeat slider
  25. 01:05:888 - from here until end you have a lot of 1/1 sliders. when i play this song i want to click more things. i suggest you make most of them 1/2 and fill in some gaps listen to the music, it gets softer and therefor i want to simplify rhythms more.
Arrange
  1. 00:24:028 (1) - unstack like this antijump
Hitsound
  1. use more samples
thanks for checking it out!
(i also took the chance to fix all the 3/4 spacings)

and that 69 sp tho
guineaQ
Modding cus im bored LOL

just gonna focus on aesthetics cus im aesthetics whore

btw if u give me kds for this i WILL EAT YOUR LIMBS

[Eazy]
00:02:681 (1) - You can blanket this better
00:20:025 (2) - This is like SO close to touching the slider end of 1, try moving it so it makes perfect triangle (i lovu triangles triangles are love triangles are life)
00:29:031 (4) - x:108, y:268
00:48:043 (1) - x:124 y:52
00:52:713 (3) - you can rearrange it like
00:56:048 (1) - WHAT IS THIS UGLY SLIDER END OVERLAP
fix it
ofc u have to fix other few patterns after it to match the DS but it won't be hard



[Normalu]
00:01:347 (3) - Just a suggestion
00:05:349 (1) - Not entirely sure about this overlap, 00:04:015 (3) - almost completely overlaps the slider end but idk
00:13:354 (1,3) - make them not overlap each other k thx bye
00:28:030 (3) - x:200 y:364
00:29:364 (1) - I'm crying in happehness.
00:34:701 (1) - and i stopped crying cus of this slider end overlap + u can make the curve blanket the curve of (2) better imo
00:48:043 - There is real strong sound on this offbeat, you can try putting 1/2 slider here or something

you are missing out on quite a lot of offbeats which has strong sounds that can be mapped to.
but oh well

01:05:054 (2,3) - seriously, stop these slider end overlap that has reverse on them
01:09:390 (1) - and not perfect blanket


[Harduu]
00:01:847 (2) - gah blanket
00:03:848 (4,1,2) - maybe its just my personal preference but this overlap kills me inside

00:29:364 (1) - I facking approve of this slider, dont let anyone remove this

00:36:702 (3,4,1) - I don't see reason to manually stack this since auto stack does this automatically in this direction anyways, maybe cus of the bug?



[Allure]
What's with decimal od and hp
00:46:375 (1,1) - I don't think this NCs are necessary, its not like they are not readable or anything, to fix this,
remove NC on 00:46:375 (1) - and 00:47:209 (1) -

btw is it just my skin or is purple approach circle hard to see in this bg

AND DONT U DARE FORGET
NO KDS OR I EAT U
since im just passingby
Topic Starter
Gaia

guineaQ wrote:

Modding cus im bored LOL

just gonna focus on aesthetics cus im aesthetics whore

btw if u give me kds for this i WILL EAT YOUR LIMBS
[Eazy]
00:02:681 (1) - You can blanket this better ok
00:20:025 (2) - This is like SO close to touching the slider end of 1, try moving it so it makes perfect triangle (i lovu triangles triangles are love triangles are life) close to, not really. but meh cha]nged a bit
00:29:031 (4) - x:108, y:268 then i'd have to change other stuff and it makes barely any difference
00:48:043 (1) - x:124 y:52 o_o fine
00:52:713 (3) - you can rearrange it like that works, but so does mine
00:56:048 (1) - WHAT IS THIS UGLY SLIDER END OVERLAP
fix it
ofc u have to fix other few patterns after it to match the DS but it won't be hard or I can not make it diagonal o_o fixed i guess



[Normalu]
00:01:347 (3) - Just a suggestion i'd rather curve it the other way but nah i like this straight
00:05:349 (1) - Not entirely sure about this overlap, 00:04:015 (3) - almost completely overlaps the slider end but idk u see this in easy its not hard to read i think
00:13:354 (1,3) - make them not overlap each other k thx bye kept the overlap but moved so reverse doesnt touch
00:28:030 (3) - x:200 y:364 it's fine
00:29:364 (1) - I'm crying in happehness.
00:34:701 (1) - and i stopped crying cus of this slider end overlap + u can make the curve blanket the curve of (2) better imo no change for overlap, fixed blanket a bit
00:48:043 - There is real strong sound on this offbeat, you can try putting 1/2 slider here or something the stronger beat is the snare on 00:47:376 - if you ask me, but i want to juts focus on those notes so keep

you are missing out on quite a lot of offbeats which has strong sounds that can be mapped to.
but oh well oh well

01:05:054 (2,3) - seriously, stop these slider end overlap that has reverse on them fix
01:09:390 (1) - and not perfect blanket whoops


[Harduu]
00:01:847 (2) - gah blanket fix
00:03:848 (4,1,2) - maybe its just my personal preference but this overlap kills me inside rip in peace

00:29:364 (1) - I facking approve of this slider, dont let anyone remove this

00:36:702 (3,4,1) - I don't see reason to manually stack this since auto stack does this automatically in this direction anyways, maybe cus of the bug? just felt like doing it



[Allure]
What's with decimal od and hp because yolo
00:46:375 (1,1) - I don't think this NCs are necessary, its not like they are not readable or anything, to fix this,
remove NC on 00:46:375 (1) - and 00:47:209 (1) - I do it for the emphasis

btw is it just my skin or is purple approach circle hard to see in this bg idk i read it fine

AND DONT U DARE FORGET
NO KDS OR I EAT U
since im just passingby
u shud be bored more often then

THX

guineaQ wrote:

i WILL EAT YOUR LIMBS
eatmylimbs
guineaQ

Gaia wrote:

eatmylimbs
soon™
Dark_Ai
Hey.
M4M from my Queues! ~ Sorry for delay and sort mod




General
  • nothing to say here. Just one I'm agree with okdesu opinion about ''rhythm can improve: many [u]unnecessary pauses[/ul] and some weird patterns'' :7

Easy
  • 01:02:719 (3,4,1,2) - No stacks on Easy pls! Since it's an easy I dont know if these stack might confuse the new players. I advise you to change the pettern here for a simple flow for the newbies. unstack it and I look forward (:

Normal
  • 00:20:359 - I feel like here is missing a note. May make it like this I think it follow the rhythm much better
    00:32:700 (2) - stack this better with 00:29:364 (1)
    00:48:210 (1) - this part is feeling REALLY weird. If you move it to 00:48:043 and add a note on the next white tick is the sound better than as now. I dont know why you add a note there cuz I cant hear any sound tho add a note there.
    00:49:377 - I'm missing somthine here and I'm confusing about the rhythm here 00:49:544 (4,5,6) pls I advise you to change this part a bit it doesnt really follow the song (my opinion)


well thats all what I have to say here. Good luck with the map (:
hhkkyy
锵锵 From纸张modding queue
能说中文了好开心啊啊啊啊
[General]

  • 曲子的结尾有很明显的剪掉的痕迹唉,能不能剪的地方往后一点什么的。。
    kiai的选取不是很好,kiai结束的那个转盘后面无论是音乐本身还是各个难度的mapping都是比较激烈的,而之前选取的kiai反而平淡。00:42:706到01:04:053或许会好一点
[Normal]

  • 唔。。前面一群神马破都没说,我有点不敢说了,。。感觉这个nm二分拍有点多,,一般nm不会有二分拍的连续点击吧,而且这图bpm也不低。。
    00:08:351 (2,3,4,5) - 或许对nm有点难?
    00:48:710 (2,3,4,5,6) - 这里也是。。。
    00:29:364 (1) - 这个滑条中毒啦11111111
[Hard]

  • 00:20:692 (1) - 这个note跟的提琴音,,前后附近都是跟的那个,,是钢琴么,,不管,,的音。而且这个note空掉感觉效果也挺好,,,
    00:29:364 (1) - 没有nm的滑条好看
    00:43:040 (1,2,3,1,2,3,1,2,3,4) - 这一段是要跟提琴。。。吧?那么00:42:873和00:44:374好像加上音比较好
[那个名字奇怪的insaneAllure]

  • cs4.1什么心态。。。欺负强迫症。。
    00:13:021 (3) - 00:15:689 (3) - 00:18:357 (3) - 类似的滑条尾巴消音?
    00:48:376 这里好像overmap了?感觉停顿一下比较好,。。
呜哇我是新人啦。。感觉摸不动。。希望有帮助。。good luck!
Topic Starter
Gaia

Dark_Ai wrote:

Hey.
M4M from my Queues! ~ Sorry for delay and sort mod




General
  • nothing to say here. Just one I'm agree with okdesu opinion about ''rhythm can improve: many [u]unnecessary pauses[/ul] and some weird patterns'' :7 he was talking about the Insane tho o_o hmm..

Easy
  • 01:02:719 (3,4,1,2) - No stacks on Easy pls! Since it's an easy I dont know if these stack might confuse the new players. I advise you to change the pettern here for a simple flow for the newbies. unstack it and I look forward (: alright, after seeing this suggested the 2nd time ill change even tho i kinda like that pattern ;w;

Normal
  • 00:20:359 - I feel like here is missing a note. May make it like this I think it follow the rhythm much better that was actually my original rhythm, but since its a normal i think it's alright the way i have it now, but i may reconsider
    00:32:700 (2) - stack this better with 00:29:364 (1) done
    00:48:210 (1) - this part is feeling REALLY weird. If you move it to 00:48:043 and add a note on the next white tick is the sound better than as now. I dont know why you add a note there cuz I cant hear any sound tho add a note there. i'm following violins. I added a note at 00:48:543 - and i think it sounds more natural now
    00:49:377 - I'm missing somthine here and I'm confusing about the rhythm here 00:49:544 (4,5,6) pls I advise you to change this part a bit it doesnt really follow the song (my opinion) It follows the violins quite nicely to me tho s:


well thats all what I have to say here. Good luck with the map (:
thanks for modding!

hhkkyy wrote:

锵锵 From纸张modding queue
能说中文了好开心啊啊啊啊 好開心阿阿阿阿阿阿阿
[General]

  • 曲子的结尾有很明显的剪掉的痕迹唉,能不能剪的地方往后一点什么的。。
    kiai的选取不是很好,kiai结束的那个转盘后面无论是音乐本身还是各个难度的mapping都是比较激烈的,而之前选取的kiai反而平淡。00:42:706到01:04:053或许会好一点 有道理, 但是我hard 跟 insane 是召如果我kiai是我現在的地方map的, 如果要改的話我突會感覺怪怪的.. 我不想remap所以抱歉瞜
[Normal]

  • 唔。。前面一群神马破都没说,我有点不敢说了,。。感觉这个nm二分拍有点多,,一般nm不会有二分拍的连续点击吧,而且这图bpm也不低。。其實我覺得因為是normal我因該要用多一點1/2節奏, 不然我在hard裡突然用太多就會感覺太難
    00:08:351 (2,3,4,5) - 或许对nm有点难? stack嗎? 我感覺還好
    00:48:710 (2,3,4,5,6) - 这里也是。。。上個mod改了點
    00:29:364 (1) - 这个滑条中毒啦11111111 希望是好事? 我蠻喜歡的 o:
[Hard]

  • 00:20:692 (1) - 这个note跟的提琴音,,前后附近都是跟的那个,,是钢琴么,,不管,,的音。而且这个note空掉感觉效果也挺好,,,這是前一個mod加的... 我有點不確定我該不該移掉 s: 我在想想吧
    00:29:364 (1) - 没有nm的滑条好看 ): 我蠻喜歡的所以留著
    00:43:040 (1,2,3,1,2,3,1,2,3,4) - 这一段是要跟提琴。。。吧?那么00:42:873和00:44:374好像加上音比较好 不想跟spinner靠太近.. 第二個我故意用比較簡單的節奏
[那个名字奇怪的insaneAllure]
我還費心去挑的說 D:

  • cs4.1什么心态。。。欺负强迫症。。爽!!
    00:13:021 (3) - 00:15:689 (3) - 00:18:357 (3) - 类似的滑条尾巴消音?消音的hitsound是unrankable喔~ 抱歉 orz
    00:48:376 这里好像overmap了?感觉停顿一下比较好,。。節奏我覺得還好
呜哇我是新人啦。。感觉摸不动。。希望有帮助。。good luck!完全不會!! 只是我個人不想改而已 .. 好自私 ><
謝謝mod!
hhkkyy
[Normal]

  • 00:29:364 (1) - 这个滑条中毒啦11111111 希望是好事? 我蠻喜歡的 o:
中毒的意思就是我非常喜欢啦~第一次见到这么漂亮的滑条的说
Topic Starter
Gaia

hhkkyy wrote:

[Normal]

  • 00:29:364 (1) - 这个滑条中毒啦11111111 希望是好事? 我蠻喜歡的 o:
中毒的意思就是我非常喜欢啦~第一次见到这么漂亮的滑条的说
喔~~ 哈哈 謝拉 C:


also updated with new .mp3 + bpm re-dl pls
sheela
Hey, Gaia! Sorry for the pretty late delay. I've been busy because of school. Unless you've seen me playing, I wasn't in the mood to mod.

General

  1. I can say that the music ends pretty roughly. I suggest to fade out the end.
  2. Why are there two images with the same background? Remove the image with a file name that has a date, since it's unused.

Easy

  1. 00:22:679 (3) - I think it would be best if the curve is facing to the right, to let the flow better.
    If you make this, I would move 00:22:346 (2) more upper, maybe x:282 y:66.
  2. 00:28:013 (3) - It would make a nice aspect if you make a blanket with the previous note, by placing the slider at x:16 y:137, instead of hiding a part of the slider by the note. I think it would make a better flow, since the curve is in the opposite direction.
  3. 00:29:346 (1) - It'll may ruin the shape, but what if you make the second slider tick in the hollow, so that the slider ball would go in the hollow, and hit the beat. In my opinion, it looks better.
  4. 00:34:679 (1) - Flip it horizontally. It's a question of flow. You would do the same to 00:36:013 (2) -, but vertically.
  5. 00:36:013 (2) - Try removing the repeat, and extend it to where the tail was (00:37:012 - ). The repeat of the previous object lands on a flute beat, but the repeat of (2) doesn't land on a flute beat. The flute that starts at 00:36:012 is a long note. So, a plain slider, with no repeat should fit. For the pattern, I'll go something like this.
    SPOILER

    143,54,36013,2,0,P|191:54|300:126,1,180,10|0,0:0|0:0,0:0:0:0:
    287,206,37346,6,0,P|311:287|350:302,1,120,0|0,0:0|0:0,0:0:0:0:
    401,355,38346,2,0,P|326:347|251:347,2,150,8|0|2,0:0|0:0|0:0,0:0:0:0:
  6. 00:43:346 - I would add a repeat 1/2 slider there, although this would make less time for players to get back in track. But I feel that the space is too big / empty. If you put a slider there, it'll make the same rhythm as the next object. So, the slider would follow the beats.
  7. 00:44:012 to 00:51:346 - I don't get what this part is following to. In this part, you skipped some upbeats, while the next part doesn't.
  8. 00:57:013 (2) - What does this slider follows exactly? The slider doesn't do anything in the music, so it sounds really weird, as it lands on where there's no beats. What I would do is extending (3) to 1/1 tick (so it could end on the upbeat before the big downbeat), and move (2) to the big downbeat, then shorten the slider to 1/1 tick (it should end on the upbeat). This would sound better, because they'll sound the same as 00:53:346 (1,2) , so they'll follow the same rhythm.

Normal

  1. 00:19:179 (2) - Try stacking this note with the last object's tail? This would keep the consistency of the pattern made to the others, like 00:08:346 (2,3) -, 00:09:179 (4,5) .
  2. 00:22:679 (3) - Try mirroring the shape of 00:21:346 (1) . You can just copy-paste (1), replace (3) by it, flip it horizontally, and rotate it by 45°. It would make a nice pattern. After doing this, you might want to move (4) to x:42 y:303, or somewhere that can around to the value.
  3. 00:32:013 (1) - You don't need to change anything, but I think it should be better if the slider is flipped vertically, and move it on top of the previous object's tail. I feel that the curve at the end of 00:29:346 (1) is forcing us to end the slider to the up. So I thought it would be on a same line, and it could be "comfortable" to play.
  4. 00:44:012 to 00:46:012 - It feels really empty, in my opinion. You skipped some good beats. You should use the same rhythm that's from 00:48:512 to 00:50:512 . So basically, the rhythm should go like this:

Hard

  1. 00:34:012 (2) - The 1/4 slider have nothing to do there. The repeat doesn't land on any beat.
  2. 00:58:679 (1,2) - I would add more space between them. When I testplayed the difficulty, I hit (2) too early, because of the distance. I would make something like you did to 01:02:679 (1,2) to avoid any confusion. This also applies to 01:00:012 (1,2) .
  3. 01:12:513 (2) - This slider sounds really weird to me. Because of the previous object, I'd say that you decided that this slider will follow the "violin (I don't know what is the instrument, but I know that it's on the top layer)". While the others are following the guitar. I suggest to follow the same instrument to this part.

Allure

  1. 00:19:179 (2) - I don't see what is the use of the repeat. I mean, you should keep the consistency. So, you should follow the same instrument. As you did the rhythm to the first part, I suggest to remove the repeat, and extend the slider to where it ended.
  2. 00:46:346 (1) - Remove the new combo? In my opinion, the beat isn't higher than the one on the downbeat. This would also keep the combo consistency.
Well, there's nothing else I could find. Great mapset! Here's a star for the originality of the mapset, and it would give a little boost to your map getting ranked! Any question can be asked via PM, or preferably in-game. Good Luck on ranking this map!
Topic Starter
Gaia

sheela901 wrote:

Hey, Gaia! Sorry for the pretty late delay. I've been busy because of school. Unless you've seen me playing, I wasn't in the mood to mod.

General

  1. I can say that the music ends pretty roughly. I suggest to fade out the end. I literally took the .mp3 file straight from the game tho o: not sure if Im allowed to do that
  2. Why are there two images with the same background? Remove the image with a file name that has a date, since it's unused. oh nice catch, removed

Easy

  1. 00:22:679 (3) - I think it would be best if the curve is facing to the right, to let the flow better. i did this to emphasize this long note a bit more
    If you make this, I would move 00:22:346 (2) more upper, maybe x:282 y:66.
  2. 00:28:013 (3) - It would make a nice aspect if you make a blanket with the previous note, by placing the slider at x:16 y:137, instead of hiding a part of the slider by the note. I think it would make a better flow, since the curve is in the opposite direction. a double blanket, nice i like it
  3. 00:29:346 (1) - It'll may ruin the shape, but what if you make the second slider tick in the hollow, so that the slider ball would go in the hollow, and hit the beat. In my opinion, it looks better. i was trying for that effect too actually xD but guess i can't get away with it, fixed~
  4. 00:34:679 (1) - Flip it horizontally. It's a question of flow. You would do the same to 00:36:013 (2) -, but vertically. some flow variation is nice imo
  5. 00:36:013 (2) - Try removing the repeat, and extend it to where the tail was (00:37:012 - ). The repeat of the previous object lands on a flute beat, but the repeat of (2) doesn't land on a flute beat. The flute that starts at 00:36:012 is a long note. So, a plain slider, with no repeat should fit. For the pattern, I'll go something like this. i think it's alright , since there's also a rather strong beat on 00:36:512 the repeat does the trick quite well for me
    SPOILER

    143,54,36013,2,0,P|191:54|300:126,1,180,10|0,0:0|0:0,0:0:0:0:
    287,206,37346,6,0,P|311:287|350:302,1,120,0|0,0:0|0:0,0:0:0:0:
    401,355,38346,2,0,P|326:347|251:347,2,150,8|0|2,0:0|0:0|0:0,0:0:0:0:
  6. 00:43:346 - I would add a repeat 1/2 slider there, although this would make less time for players to get back in track. But I feel that the space is too big / empty. If you put a slider there, it'll make the same rhythm as the next object. So, the slider would follow the beats. I would too, but since it's an easy i have to have atleast a measure of rest for rankablility
  7. 00:44:012 to 00:51:346 - I don't get what this part is following to. In this part, you skipped some upbeats, while the next part doesn't.
  8. 00:57:013 (2) - What does this slider follows exactly? The slider doesn't do anything in the music, so it sounds really weird, as it lands on where there's no beats. What I would do is extending (3) to 1/1 tick (so it could end on the upbeat before the big downbeat), and move (2) to the big downbeat, then shorten the slider to 1/1 tick (it should end on the upbeat). This would sound better, because they'll sound the same as 00:53:346 (1,2) , so they'll follow the same rhythm. it follows the violins o: i think it's alright

Normal

  1. 00:19:179 (2) - Try stacking this note with the last object's tail? This would keep the consistency of the pattern made to the others, like 00:08:346 (2,3) -, 00:09:179 (4,5) . maybe its just me but i think stacking on slider ends is ugly \:
  2. 00:22:679 (3) - Try mirroring the shape of 00:21:346 (1) . You can just copy-paste (1), replace (3) by it, flip it horizontally, and rotate it by 45°. It would make a nice pattern. After doing this, you might want to move (4) to x:42 y:303, or somewhere that can around to the value. I wasn't really going for symmetry here, but I readjusted the pattern so it's obvious i didnt want to mirror lol
  3. 00:32:013 (1) - You don't need to change anything, but I think it should be better if the slider is flipped vertically, and move it on top of the previous object's tail. I feel that the curve at the end of 00:29:346 (1) is forcing us to end the slider to the up. So I thought it would be on a same line, and it could be "comfortable" to play. personal preference again i dont like stacking on slider ends s:
  4. 00:44:012 to 00:46:012 - It feels really empty, in my opinion. You skipped some good beats. You should use the same rhythm that's from 00:48:512 to 00:50:512 . So basically, the rhythm should go like this: true, i want to match the rhythms with the following parts

Hard

  1. 00:34:012 (2) - The 1/4 slider have nothing to do there. The repeat doesn't land on any beat. i know, but i want to emphasize that high note more, i might remove if another modder points it out
  2. 00:58:679 (1,2) - I would add more space between them. When I testplayed the difficulty, I hit (2) too early, because of the distance. I would make something like you did to 01:02:679 (1,2) to avoid any confusion. This also applies to 01:00:012 (1,2) . sure, why not
  3. 01:12:513 (2) - This slider sounds really weird to me. Because of the previous object, I'd say that you decided that this slider will follow the "violin (I don't know what is the instrument, but I know that it's on the top layer)". While the others are following the guitar. I suggest to follow the same instrument to this part. i dont know either lol,, but i think it's alright rhythm wise, the short repeat before this also follows the same instrument (to some extent)

Allure

  1. 00:19:179 (2) - I don't see what is the use of the repeat. I mean, you should keep the consistency. So, you should follow the same instrument. As you did the rhythm to the first part, I suggest to remove the repeat, and extend the slider to where it ended. buildup to the kiai imo, but you're also right so ill think about it some more
  2. 00:46:346 (1) - Remove the new combo? In my opinion, the beat isn't higher than the one on the downbeat. This would also keep the combo consistency. nah, before i was always following violins and then the sudden change to the .. harp? i think needs extra emphasis
Well, there's nothing else I could find. Great mapset! Here's a star for the originality of the mapset, and it would give a little boost to your map getting ranked! Any question can be asked via PM, or preferably in-game. Good Luck on ranking this map!
Thank you so much for modding and the star!! :D
I Want a Cuddle
Here's my mod from my queue. Enjoy :D

[Easy]
00:00:013 (1,2) - I don't like overlapping notes in Easy. Change it
00:10:346 (3,1) - Overlapping :P
00:12:013 (2,1) - ^
00:13:346 (1,2) - ^
And so on..
00:49:679 - I feel like it's missing a note here.

Something about Overlapping:
Whenever is possible, avoid overlapping, the map looks bad/ugly, and new players can be confused when overlapping notes. Also, you have a lot of space to map in.

[Normal]
00:03:513 (2,3) - Improve here. Don't repeat the same imo.
00:44:179 (3,4,5) - You could have done this, much better.
00:56:013 (1,2) - I dont like this overlapping

[Hard]
Change AR to 7.
00:05:846 (2) - Invert this note (ctrl-g), In hard diffs, you should try to make some jumps (not excessive)
00:14:346 (3) - Also, this one ^
00:29:346 (1) - Can be made prettier.
00:45:012 (3) - Ctrl-G
01:01:846 (2,4) - These two notes can be deleted (imo, they don't fit with the song)
01:05:846 (2) - This slider can be made prettier (consider, making more than 1 point in a slider)

[Allure]
Change CS to 4
Change OD either to 7 or 8
00:13:013 (3,1,2) - Meh, overlapping looks bad.
00:14:679 (1,2) - Overlapping~
00:44:179 (1,2,3,4,5,6) - Follow a pattern. It confuses people.
00:45:513 (1,2,3,4,5) - Also here. Try to do a pentagon
00:58:679 (1) - Awkward note. Doesnt follow the music.
01:02:846 (2,3) - Overlapping :C
01:09:346 (1,2) - Overlapping

General Thing:
- You should never overlap notes. You have a lot of space to map in.
- Try some other patterns in Sliders. Here's a post of making common sliders neat: /t/208596
Topic Starter
Gaia

I Want a Cuddle wrote:

Here's my mod from my queue. Enjoy :D

[Easy]
00:00:013 (1,2) - I don't like overlapping notes in Easy. for all your overlapping stuff read my comment at the end
00:10:346 (3,1) - Overlapping :P
00:12:013 (2,1) - ^
00:13:346 (1,2) - ^
And so on..
00:49:679 - I feel like it's missing a note here. it's fine, keeping the rhythms simple for my easy

Something about Overlapping:
Whenever is possible, avoid overlapping, the map looks bad/ugly, and new players can be confused when overlapping notes. Also, you have a lot of space to map in.

[Normal]
00:03:513 (2,3) - Improve here. Don't repeat the same imo. It's not the same, i curved this while 00:01:346 (3) - is straight; the reverse is angled a bit too
00:44:179 (3,4,5) - You could have done this, much better. fixed a bit
00:56:013 (1,2) - I dont like this overlapping i do

[Hard]
Change AR to 7. alright imo, might change if someone else points it out tho
00:05:846 (2) - Invert this note (ctrl-g), In hard diffs, you should try to make some jumps (not excessive) this isn't a jump o_o
00:14:346 (3) - Also, this one ^ its fine, there's an nc and its a rather strong beat as well
00:29:346 (1) - Can be made prettier. how so?
00:45:012 (3) - Ctrl-G not trying to jump here, and also flow gets rekt too
01:01:846 (2,4) - These two notes can be deleted (imo, they don't fit with the song) actually they're quite strong beats, listen for yourself again
01:05:846 (2) - This slider can be made prettier (consider, making more than 1 point in a slider) yeah not really digging the circular shape anymore, changed entire section

[Allure]
Change CS to 4
Change OD either to 7 or 8 nah both are fine
00:13:013 (3,1,2) - Meh, overlapping looks bad.
00:14:679 (1,2) - Overlapping~
00:44:179 (1,2,3,4,5,6) - Follow a pattern. It confuses people. i can read this fine, so could my testplayers so its alright imo
00:45:513 (1,2,3,4,5) - Also here. Try to do a pentagon dont really like geometric shapes
00:58:679 (1) - Awkward note. Doesnt follow the music. it follows violins s:
01:02:846 (2,3) - Overlapping :C
01:09:346 (1,2) - Overlapping

General Thing:
- You should never overlap notes. You have a lot of space to map in. for easy diffs, yes overlaps should be avoided. however if its on a slider body and not covering the slider beg/end it's fine. but that also doesnt mean all overlaps on the slider body is fine either. when your overlap is really small i.e. then no, that looks terrible. I say overlap around at least 1/2 the slider width for it to look good as for insane diffs, a lot of those things u pointed out are actually inside the link you posted below, slider bows, blanket sliders , yeah some might not be perfect but i'm not really a fan of perfect shapes
- Try some other patterns in Sliders. Here's a post of making common sliders neat: /t/208596
Thanks for the mod! though I didnt change any overlaps, it's just my style i guess so dont worry about it :p
Shohei Ohtani
AFTER A MONTH

IT HAS HAPPENED.

I AM HERE.

(Mostly because out of the 2 maps before you, 2 got graved and 1 got ranked so uhhh)

Overall:
When I download, I'm asked to update Normal and Hard.
Your mp3 kind of suxxx. Like, if it's a BGM of a fight, you should be able to find a loop somewhere. Or have it fade at least.

Insane:
00:13:013 (3) - The weird thing about this is consistency. Like, I get that you don't wanna make it boring, but if the music does the same thing over and over again, changing the rhythm isn't the way to go over it.
00:15:679 (3) - ^
00:18:346 (3) - ^
00:22:679 (1) - The way this flows, I want to go to the left, but I jerk to the right. There's a lot of issues like these in this map, but this one is strong
00:33:346 (1,2,3,4,5) - What pattern is this trying to be?
01:01:013 (5,1,2,3,4) - ok sir you're going to need to calm down none of these are in the music.
01:03:346 (3) - y

The biggest issue with this map is that the flow isn't thought of very well, in terms of sliders.

Hard:
00:04:512 (2) - like you can avoid this
00:29:346 (1) - PHALLIC SYMBOL. . . also, save things like this for your easy diff, they're annoying in hard diffs.

Normal:
00:43:346 (1,2,3,4,5) - Slider trains like these are difficult to play and not very fun. Keep this in mind for the rest of the map

Easy:
Fine

It's a good mapset, but your mp3 is still just bad, and the insane diff is eh, but I'd still be ok to bubble it after fixing the mp3 and maybe like 2 more mods
Celizavia
i miss the boobs-in-your-face pic as the bg :(
oh wait, there are lol

u meanie why u ask me modding dis OP map :(

star, GL!!
i'll reserved a ticket if u want to
LordRaika
Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my mod as request :

Hitsound Mod
[General and Hitsound Mod]
  • Since im here... im going to give a quick check overall the whole map...
    OMG , just a background with 1,6MB is not a joke!!!
    so let me tell tell u that u dont need a "PNG" format for background....

    a brief info ^^
    whats good about PNG is they attain a transparancy if they have some blank part,
    this is mostly useful for sprite or particle used for Storyboard....
  1. Anyway... checking your File and Hitsound file... here.... i have a better one...
    jst extract it and replace .... ( i've also converted the BG image for u.... )
    Update File and Size ( dont forget to re-set to new BG , since the format is different... )
  2. About the hitsound...
    Why did u use this soft-hitfinish.wav and soft-hitfinish2.wav of yours???
    i have 2 better option for u.... to replace BOTH.... choose one...
    !@#$% or %$#&
    both sync 90% with the song... , just rename it to soft-hitfinish.wav and soft-hitfinish2.wav and replace yours or move it...
  3. Yup, others than that... it looks good and jst fine ^^/

[Hard]
  1. 00:43:679 - missing kick... ( soft-hitclap )
    00:45:012 - ^
    00:47:012 - this one too?
i think thts all....

[Allure]
  1. 00:48:012 - Missing kick.... ( Soft-hitclap )
    00:49:346 - ^
Yeah, thts all...

Really.. yes, tht's all ^^
GL for ranked... and give me some feedback on this mod is being useful or not...
Topic Starter
Gaia

CDFA wrote:

AFTER A MONTH

IT HAS HAPPENED.

I AM HERE. THE WAIT WAS REAL

(Mostly because out of the 2 maps before you, 2 got graved and 1 got ranked so uhhh) gg

Overall:
When I download, I'm asked to update Normal and Hard. idk
Your mp3 kind of suxxx. Like, if it's a BGM of a fight, you should be able to find a loop somewhere. Or have it fade at least.

Insane:
00:13:013 (3) - The weird thing about this is consistency. Like, I get that you don't wanna make it boring, but if the music does the same thing over and over again, changing the rhythm isn't the way to go over it. this is the first comment ive gotten on the 3/4 slider patterns, personally i think they're fine since it creates a nice emphasis on the next note i.e. high note or nc /// tl;dr i'll keep for now until i'm proven otherwise
00:15:679 (3) - ^
00:18:346 (3) - ^
00:22:679 (1) - The way this flows, I want to go to the left, but I jerk to the right. There's a lot of issues like these in this map, but this one is strong yeah lol fixed
00:33:346 (1,2,3,4,5) - What pattern is this trying to be? not really supposed to follow a pattern, but i changed the positioning of some circles
01:01:013 (5,1,2,3,4) - ok sir you're going to need to calm down none of these are in the music.
01:03:346 (3) - y

The biggest issue with this map is that the flow isn't thought of very well, in terms of sliders. aaaaaaa

Hard:
00:04:512 (2) - like you can avoid this fixed
00:29:346 (1) - PHALLIC SYMBOL. . . also, save things like this for your easy diff, they're annoying in hard diffs. yeah lol but i like this so i'll keep this in mind for future maps

Normal:
00:43:346 (1,2,3,4,5) - Slider trains like these are difficult to play and not very fun. Keep this in mind for the rest of the map i changed all the 1/2 reverses into a 1/1 slider if that's better o-o

Easy:
Fine o/

It's a good mapset, but your mp3 is still just bad, and the insane diff is eh, but I'd still be ok to bubble it after fixing the mp3 and maybe like 2 more mods
eyyyyy okie ill try to bug ppl to fix my mp3 for me lol
thx for the modd hehehehehehe

LordRaika wrote:

Hitsound Mod request from my Modding Queue


osuu~ :)
Here is my mod as request :

Hitsound Mod
[General and Hitsound Mod]
  • Since im here... im going to give a quick check overall the whole map...
    OMG , just a background with 1,6MB is not a joke!!!
    so let me tell tell u that u dont need a "PNG" format for background....

    a brief info ^^
    whats good about PNG is they attain a transparancy if they have some blank part,
    this is mostly useful for sprite or particle used for Storyboard....
  1. Anyway... checking your File and Hitsound file... here.... i have a better one...
    jst extract it and replace .... ( i've also converted the BG image for u.... )
    Update File and Size ( dont forget to re-set to new BG , since the format is different... )
  2. About the hitsound...
    Why did u use this soft-hitfinish.wav and soft-hitfinish2.wav of yours???
    i have 2 better option for u.... to replace BOTH.... choose one...
    !@#$% or %$#&
    both sync 90% with the song... , just rename it to soft-hitfinish.wav and soft-hitfinish2.wav and replace yours or move it...
  3. Yup, others than that... it looks good and jst fine ^^/

[Hard]
  1. 00:43:679 - missing kick... ( soft-hitclap )
    00:45:012 - ^
    00:47:012 - this one too? Fixed all!
i think thts all....

[Allure]
  1. 00:48:012 - Missing kick.... ( Soft-hitclap )
    00:49:346 - ^ Fixed all~
Yeah, thts all...

Really.. yes, tht's all ^^
GL for ranked... and give me some feedback on this mod is being useful or not...
thanks so much for the check! I'll update the bg's and stuffs once i get the new .mp3 for my song~



lol @ Celi :3 thanks for the star!~
LordRaika
yup, np...
btw... the link of the BG , is on my mod... along with the hitsound...

checked them? :)
Topic Starter
Gaia

LordRaika wrote:

yup, np...
btw... the link of the BG , is on my mod... along with the hitsound...

checked them? :)
yeah i have, and like i said I'll change the BG into a high quality .jpg later when I update my .mp3 as well, so people dont have to redownload 420 times lol

also I really like my current soft-finish s: however i did realize i had a bunch of unused hitsounds in my folder so i deleted those~

thanks again!!
Momochikun
Hi, as requested ~ :C

The mp3 end feels really.. orz

[Allure]
00:01:846 (2) - How about curve this on the opposite way ? i think the circular flow would work nicely consider on how you curve 00:01:346 (1) - this
00:17:846 (2,3) - Make they parallel each other for neater pattern i guess..
00:19:179 (2) - I think it's better to start the slider on 00:19:346 - instead where you can hear a high violin beat. Having it landed on the reverse slider feels quite a bit weird to follow during gameplay.
00:25:513 (2) - This slider was out of place considering to your previous hitsounding, change this into 1/2 slider and note so you wouldn't miss the drum beat at 00:25:679 - , also the whistle sounds really weird even if they're instrument there since it's breaking your hitsound pattern.
00:46:346 (1,1) - Delete one NC from them ? seems a bit spammed and didn't really make sense for me
01:02:346 (4,1) - Really hard to recognize this during gameplay, could you space them normall instead ? or at least reduce the spacing so it would match your previous 3/4 patterns

[Hard]
00:19:179 (2,4) - Do you really like this kind of overlap ? it looks cramped for me :< , try curve 00:20:346 (4) -
00:34:012 (2) - The music didn't really call for a triplet here, so maybe you can use 2 note instead for softer gameplay.
00:34:679 (1,2) - This does really looks like 1/2 spacing at the first place, may feels the blank space or increase the spacing ?

[Normal]
00:00:846 (2) - Would create solid contact if you curve this to match (4) o.o
00:47:346 (5,6,1) - Try something like screenshot below ? your previous pattern feels a bit cramped for me, since that linear slider doesn't really fit with the rest of the section
00:50:846 - You should add a note / start a slider from here, the spacing would be weird and players could click 00:51:013 (1) - a bit too sudden since the instrument were more recognizable at here instead of 00:51:012 -

[Easy]
0,6 SV.. isn't that too slow ? according to your NHI spread.. the SV on this diff should be on 0,8 or similiar :C

There's nothing really wrong with the mapset, but mostly i just didn't really agree with some of your overlap. But since it's just a nitpicky stuffs so i'll keep them away...
Rather than some polishing the pattern this map is fine :3 , good luck !
Topic Starter
Gaia

Momochikun wrote:

Hi, as requested ~ :C

The mp3 end feels really.. orz yeah i know :C I have someone working on the mp3 fix right now!!

[Allure]
00:01:846 (2) - How about curve this on the opposite way ? i think the circular flow would work nicely consider on how you curve 00:01:346 (1) - this i dont like the way that looks s:
00:17:846 (2,3) - Make they parallel each other for neater pattern i guess.. less curvy but not exactly straight cuz i want some differentiation
00:19:179 (2) - I think it's better to start the slider on 00:19:346 - instead where you can hear a high violin beat. Having it landed on the reverse slider feels quite a bit weird to follow during gameplay. i was following the other instrument tho o:
00:25:513 (2) - This slider was out of place considering to your previous hitsounding, change this into 1/2 slider and note so you wouldn't miss the drum beat at 00:25:679 - , also the whistle sounds really weird even if they're instrument there since it's breaking your hitsound pattern. fixed hitsound inconsistency but i asked some people about that before and they said it's somewhat okay so i'd like to keep that
00:46:346 (1,1) - Delete one NC from them ? seems a bit spammed and didn't really make sense for me i was following the violin the entire time then suddenly transitioned into that other instrument so i think nc is fine
01:02:346 (4,1) - Really hard to recognize this during gameplay, could you space them normall instead ? or at least reduce the spacing so it would match your previous 3/4 patterns nerfed the spacing

[Hard]
00:19:179 (2,4) - Do you really like this kind of overlap ? it looks cramped for me :< , try curve 00:20:346 (4) - nah looks terrible. made it horizontal instead
00:34:012 (2) - The music didn't really call for a triplet here, so maybe you can use 2 note instead for softer gameplay. changed to 1/2 slider
00:34:679 (1,2) - This does really looks like 1/2 spacing at the first place, may feels the blank space or increase the spacing ? sure

[Normal]
00:00:846 (2) - Would create solid contact if you curve this to match (4) o.o but there is no (4) o_o
00:47:346 (5,6,1) - Try something like screenshot below ? your previous pattern feels a bit cramped for me, since that linear slider doesn't really fit with the rest of the section nice
00:50:846 - You should add a note / start a slider from here, the spacing would be weird and players could click 00:51:013 (1) - a bit too sudden since the instrument were more recognizable at here instead of 00:51:012 - there isn't really a significant note there, a note there sounds early to me imo

[Easy]
0,6 SV.. isn't that too slow ? according to your NHI spread.. the SV on this diff should be on 0,8 or similiar :C aa i dont really want to remap anything when im so close to bubbling lol sorry

There's nothing really wrong with the mapset, but mostly i just didn't really agree with some of your overlap. But since it's just a nitpicky stuffs so i'll keep them away...
Rather than some polishing the pattern this map is fine :3 , good luck !
thank you for the mod!! (:
SeNoZinD
From my modding queue~

General
Pretty well made, not much I can do (no kudosu please)

Easy
Looks good!


Normal
00:51:013 (1) - Maybe give this slider a more diagonal direction


Hard
00:25:512 (2) - Move this whistle hitsound to here 00:25:346 (1) -


Allure
Looks good!

GL on ranking! Have a star~
Topic Starter
Gaia

SeNoZinD wrote:

From my modding queue~

General
Pretty well made, not much I can do (no kudosu please)

Easy
Looks good!


Normal
00:51:013 (1) - Maybe give this slider a more diagonal direction uhh its already kinda diagonal


Hard
00:25:512 (2) - Move this whistle hitsound to here 00:25:346 (1) - fixed, along with some other hitsound stuffs


Allure
Looks good!

GL on ranking! Have a star~
thx for checking and star~
neonat
Allure

00:14:679 (1,2) - the start of (1) and end of (2) overlapping each other's head ever so slightly didn't really look that nice, and having more curve to 00:15:179 (2) would feel better from the transition from 00:14:679 (1)
00:15:679 (3,1) - to make the touch look more pleaing and also to make it move easier from 00:16:013 (1) to 00:16:513 (2)
00:21:679 (2,3,4) - make it such that emphasis can be given to 00:22:013 (4) - ? By making it more of a jump compared to the previous one, like how 00:23:179 (2,3) jumps more than 00:22:679 (1,2)
00:25:346 (1,2) - could still blanket better
00:30:513 (6,2) - stack pls
00:40:096 (1) - for the first 4 beats I can't see the spinner length on the timeline LOL (if you don't click it)
00:58:346 (4) - facing it down would be more suited
01:00:513 (3,5) - more spacing between them, make spacing between 01:00:513 (3,5,1) equal then

Hard

00:19:179 (2,3) - blanket can be improved
00:23:346 (3,4) - swap positions, slider before circle, to highlight the drum beat
00:24:679 (5,1) - avoid the overlap
00:40:096 (1) - spinner goes poof too

Normal

00:27:679 (2,1) - not stacked
00:29:346 (1,1) - disappears

Lols disappearing stuff, good luck
Topic Starter
Gaia

neonat wrote:

Allure

00:14:679 (1,2) - the start of (1) and end of (2) overlapping each other's head ever so slightly didn't really look that nice, and having more curve to 00:15:179 (2) would feel better from the transition from 00:14:679 (1) fixed
00:15:679 (3,1) - to make the touch look more pleaing and also to make it move easier from 00:16:013 (1) to 00:16:513 (2) fixed
00:21:679 (2,3,4) - make it such that emphasis can be given to 00:22:013 (4) - ? By making it more of a jump compared to the previous one, like how 00:23:179 (2,3) jumps more than 00:22:679 (1,2) fixed
00:25:346 (1,2) - could still blanket better fixed
00:30:513 (6,2) - stack pls nah not same combo -3-
00:40:096 (1) - for the first 4 beats I can't see the spinner length on the timeline LOL (if you don't click it)
00:58:346 (4) - facing it down would be more suited some flow variation pls
01:00:513 (3,5) - more spacing between them, make spacing between 01:00:513 (3,5,1) equal then fixed

Hard

00:19:179 (2,3) - blanket can be improved fixed
00:23:346 (3,4) - swap positions, slider before circle, to highlight the drum beat fixed
00:24:679 (5,1) - avoid the overlap fixed
00:40:096 (1) - spinner goes poof too

Normal

00:27:679 (2,1) - not stacked fixed
00:29:346 (1,1) - disappears

Lols disappearing stuff, good luck not my fault -3-
Thxxxxxxxxxxx C:
and grats on 500 kds lol
Kibbleru
why no rank yet
Topic Starter
Gaia
because mp3 sux
Ringating

Gaia wrote:

the map i have right now https://osu.ppy.sh/s/186773 has a really abrupt ending and I was wondering if you could possibly extend the last note by a bit and fade it out?

I asked my friend for help but he didn't know how to extend the note so he just faded it out , but it sounds kinda too sudden to me s:
what he did: http://puu.sh/c98f8/cdaec48c62.mp3

and here's my original .mp3 : http://puu.sh/c97YX/8ace26a6b8.mp3
sorry for the delay, forgot entirely :|

instead of fading out, I extended the end out by having it echo away. here's the mp3

edit: also noticed the normal diff's bg is kinda low quality (noticeable compression artifacts; not quite as sharp as the other images in the diff spread), so here is a new version of that as well.

no kudosu
Topic Starter
Gaia
Thank you sooo much Ringating! :DD
Shohei Ohtani
Rechecked stuff

Metadata sucks, but using this to confirm unless I can find a better source that says otherwise: http://www.last.fm/music/Zeonix/_/Duel+BGM

Yay!!!
Topic Starter
Gaia
yeeeaaayyyyyyyyy

thx moe CDFA <3
all the sword girls r hot :^)
Celizavia
Grats o/
senpai pls notice me
alacat
Hey ~ from my queue ~ https://osu.ppy.sh/forum/t/86607/start=489

[General]
  1. "Game" is already in the Genre so consider removing it in Tags. you won't need it. like this
  2. Did you use "soft-hitnormal" file ? I couldn't confirm it orz
[Easy]
  1. 00:13:346 (1,2) - As you can see these sliders overlap, so if you can, please make these sliders not overlap~
  2. 00:52:679 (3) - It's enough to use 1/1 rhythm for this difficulty. So you won't need 1/2 repeat slider at here.
  3. 01:06:679 (1,2) - Same as above.
[Normal]
  1. 00:04:013 (3,1) - Same as Easy diff about overlap~
[Hard]
  1. 00:50:846 - add a note here? you made the 1/1 rhythm in other parts 00:43:679 (3,1) - ,00:45:012 (3,1) - and 00:47:846 (5,1,2) - . So consider using same rhythm to here. It prevents the player from misreading.
[Allure]
  1. 00:10:179 (4,5,6) - fm, I can't hear sounds on blue line and you used silence section o_o well , i don't agree "Overmapping". please give it another thought.
  2. 00:19:179 (2) - flow suggestion: try to use a curve slider instead of a straight. It will be more natural flow.
  3. 00:47:179 (1) - no need to add a new combo here. It's better to remove it for players.
  4. 00:46:679 (1) - ^ Same.
I'm worry about the difficulty spread between Hard and Allure diff. Because of many jumps in Allure diff. try to make a jump in Hard diff or reduce a jump part in Allure diff! So please try to think about it again :3

Well, That's all for now. Check these and let me know.
Topic Starter
Gaia
i'll run home when school's finished to apply this :3

alacat wrote:

Hey ~ from my queue ~ https://osu.ppy.sh/forum/t/86607/start=489

[General]
  1. "Game" is already in the Genre so consider removing it in Tags. you won't need it. like this yup, fixed
  2. Did you use "soft-hitnormal" file ? I couldn't confirm it orz yeah i am actually, it's so people with a custom soft-hitnormal skin sound will have the default soft-hitnormal sound // I'll remove if it's redundant tho :S


[Easy]
  1. 00:13:346 (1,2) - As you can see these sliders overlap, so if you can, please make these sliders not overlap~ i actually got this from a recently ranked easy so i think it's fine
  2. 00:52:679 (3) - It's enough to use 1/1 rhythm for this difficulty. So you won't need 1/2 repeat slider at here. changed to 1/1 slider~
  3. 01:06:679 (1,2) - Same as above. same
[Normal]
  1. 00:04:013 (3,1) - Same as Easy diff about overlap~ same as easy s: nvm i dont like this look anymore xD
[Hard]
  1. 00:50:846 - add a note here? you made the 1/1 rhythm in other parts 00:43:679 (3,1) - ,00:45:012 (3,1) - and 00:47:846 (5,1,2) - . So consider using same rhythm to here. It prevents the player from misreading. True, but there also isnt any sound at 00:50:846 so i think its better to leave it blank
[Allure]
  1. 00:10:179 (4,5,6) - fm, I can't hear sounds on blue line and you used silence section o_o well , i don't agree "Overmapping". please give it another thought. yeah after like 4-5 people ill change these to circles
  2. 00:19:179 (2) - flow suggestion: try to use a curve slider instead of a straight. It will be more natural flow. done~
  3. 00:47:179 (1) - no need to add a new combo here. It's better to remove it for players.
  4. 00:46:679 (1) - ^ Same. no nc for both!
I'm worry about the difficulty spread between Hard and Allure diff. Because of many jumps in Allure diff. try to make a jump in Hard diff or reduce a jump part in Allure diff! So please try to think about it again :3 ahh I'll try to nerf some jumps in my insane and buff hard ~ i dont want to change too much tho, ive already had the spread discussion with someone before so ..
orz


Well, That's all for now. Check these and let me know.
thankssssssss!! (:
Knotts
this song is poopoo
alacat
I'm still worry about the difficulty spread. So please get a modding about it from other BAT at next time ~ Re-bubbled.
Topic Starter
Gaia
aww i thought 1.2 would be somewhat okay
(if you're still looking around this forum) what would you say is acceptable for my spread?
(´・ω・`)


but still, arigatouu~~ :3
IamKwaN
seems like i can speak chinese but anyway :o
[General]
  1. There's 10 ms delay for both soft-hitfinish.wav and soft-slidertick2.wav, fix it please as it's unrankable now. http://puu.sh/cIfKe.png
  2. What's the difference between default soft-hitnormal and S:C1 one? ;w;
  3. Any confirmation on metadata and tags? Why not all capital for the company name? http://puu.sh/cIhB8.png Also, for the source, it should be all capital according baka Habi and http://puu.sh/cIida.jpg
    >_> http://bgmstore.net/view/FRDMw what? cant read even a word, can u please find a Korean to check the metadata
[Easy]
  1. 00:26:012 - 00:30:012 - 00:31:512 - Snap these green lines if you have free time lol.
  2. 00:08:013 (1) - Slider end lands on nothing. 00:09:346 (2) - too. This sounds much better. http://puu.sh/cIdhb.jpg
  3. 00:56:012 - The rhythm is a bit weird in my point of view as you miss the stress at 00:57:346 - Maybe something like this? http://puu.sh/cIcVE.jpg
  4. 01:12:013 (1) - It would be nice if you can do something similar as 01:13:346 (2,1) - and remove the NC and whistle on 01:14:346 (1) -
[Normal]
  1. 00:30:012 - 00:31:512 - Snap these green lines.
  2. 00:50:846 - Circle for the string? And avoid the polarity issue?
  3. 00:48:179 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I don't know why the density soars so much for this stanza but nvm. We need a harder Normal.
  4. 01:12:012 (1,2,1) - No 1/2 rhythms? Now it's no difference from Easy. http://puu.sh/cIdXW.jpg It would be nice too if u can arrange 01:01:346 (1,2) - to 1/2 rhythm to raise the difficulty (not star rating) as of the spread concern.
[Hard]
  1. 00:30:012 - Snap this green line.
  2. 00:50:846 - Missing a circle here if ur following the string.
  3. 01:06:346 (3) - 01:09:013 (3) - 01:11:679 (3) - http://puu.sh/cIeSU.jpg This distance is really misleading, either reduce that of (2) & (3) or increase that between 01:11:679 (3,1) - or make them like what u did in the prelude - stacking.
  4. 01:13:346 (1,2,3,4,1) - Idk what ur following tbh ;w; Please explain a bit.
[Insane]
  1. 01:13:346 (1,2,1,2) - Same as Hard, elaboration is needed in order to help me understand your intention.
Hopefully this spread won't be unranked, good luck alaQAT and IamBaka >_>
Kibbleru
well i mean a spread like this managed to pass https://osu.ppy.sh/s/196241
Topic Starter
Gaia

IamKwaN wrote:

seems like i can speak chinese but anyway :o
[General]
  1. There's 10 ms delay for both soft-hitfinish.wav and soft-slidertick2.wav, fix it please as it's unrankable now. http://puu.sh/cIfKe.png aa time to whoop out my mp3 slave :>
  2. What's the difference between default soft-hitnormal and S:C1 one? ;w; no difference, i explained why i kept in there in alacat's mod but looks like its unnecessary so removed
  3. Any confirmation on metadata and tags? Why not all capital for the company name? http://puu.sh/cIhB8.png Also, for the source, it should be all capital according baka Habi and http://puu.sh/cIida.jpg
    >_> http://bgmstore.net/view/FRDMw what? cant read even a word, can u please find a Korean to check the metadata all caps on ZEONIX// the source i believe would be SWORD GiRLS in that sense which I find unlikely so keeping it as Sword Girls for now (I checked with 2 native korean speakers)
    Edit: Source should be all caps like it says right on my BG LOL :p
[Easy]
  1. 00:26:012 - 00:30:012 - 00:31:512 - Snap these green lines if you have free time lol. done!
  2. 00:08:013 (1) - Slider end lands on nothing. 00:09:346 (2) - too. This sounds much better. http://puu.sh/cIdhb.jpg yaaa i agree fixed
  3. 00:56:012 - The rhythm is a bit weird in my point of view as you miss the stress at 00:57:346 - Maybe something like this? http://puu.sh/cIcVE.jpg aa im following the violin afterall, i think it's okay
  4. 01:12:013 (1) - It would be nice if you can do something similar as 01:13:346 (2,1) - and remove the NC and whistle on 01:14:346 (1) - the NC+whistle is something ive done throughout my diffs so i'd like to keep that o: as for the pattern i see where you're coming from but i like it this way more gomen >.<
[Normal]
  1. 00:30:012 - 00:31:512 - Snap these green lines. done~
  2. 00:50:846 - Circle for the string? And avoid the polarity issue? mmm tbh i dont hear anything there, and sounds like overmapping if i do put sth ;; whats the polarity issue tho o-o?
  3. 00:48:179 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - I don't know why the density soars so much for this stanza but nvm. We need a harder Normal. lol shhhhhhhhhh :]
  4. 01:12:012 (1,2,1) - No 1/2 rhythms? Now it's no difference from Easy. http://puu.sh/cIdXW.jpg It would be nice too if u can arrange 01:01:346 (1,2) - to 1/2 rhythm to raise the difficulty (not star rating) as of the spread concern. yeah cool i've changed it up
[Hard]
  1. 00:30:012 - Snap this green line. done!!
  2. 00:50:846 - Missing a circle here if ur following the string. same as normal s:
  3. 01:06:346 (3) - 01:09:013 (3) - 01:11:679 (3) - http://puu.sh/cIeSU.jpg This distance is really misleading, either reduce that of (2) & (3) or increase that between 01:11:679 (3,1) - or make them like what u did in the prelude - stacking. okie, i increased distance (for spread??) but yaa
  4. 01:13:346 (1,2,3,4,1) - Idk what ur following tbh ;w; Please explain a bit. see insane
[Insane]
  1. 01:13:346 (1,2,1,2) - Same as Hard, elaboration is needed in order to help me understand your intention. I'm following the harp-ish instrument that i have no idea the name of haha, i thought this part was relatively straightforward and ive asked for opinions and they think it's alright so i think im good?
Hopefully this spread won't be unranked, good luck alaQAT and IamBaka >_> wwwwwww i hope soo toooooo
Thanks for the pleasant surprise ^^ I'll poke u when i've got the 10ms delay thing sorted cuz idk how to do that xD

edit: yaay fixed hitsound (i think???)
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