thanks for modding! (:Low wrote:
M4M
[General]
- make the BPM 179.9. what you have now is slightly off. alrights edit: im guna have to check with more ppl before i change cuz i want to be absolutely sure about this timing
- i think the source should be just "Sword Girls". it appears that most people refer to the online game as just that rather than "Sword Girls Online". I'll add online to tags
- add "소드 걸스" to the tags. it's the original Korean name of this game i had it before o-o readded.
- kiai times and combo colors are slightly inconsistent oops
[Easy]
00:10:686 (1,2) - this isn't visually pleasing because (1) overlaps with (2) slightly. drag the node of (2) out a bit to make the blanket less tight, like this done
00:32:033 (1,2) - space these out by a grid to avoid an overlap done
00:33:367 (3,4) - ^ ^
00:43:373 (1) - this is far too soon after a spinner to be in an easy difficulty. you need to allow inexperienced players more time to recover from spinning. use a pattern like this where you give the player a full measure to recover I just shortened the spinner instead
00:51:378 (1,2,3) - even though this rhythm is accurate to the music, it would be best to simplify it a bit. you've been following a relatively consistent and simple rhythm for the song and this seems a bit jarring, especially considering it's an easy difficulty. use a rhythm/pattern like this cool, done
01:06:721 (1) - shift this up and to the left a bit to avoid an overlap with the start of 01:05:387 (2) oops
[Normal]
00:34:701 (1,2) - looks rather sloppy at the moment. try making the curves more drastic and making (2) more symmetrical. for example: kay
00:46:042 (5) - add a NC here. this combo drags out for a pretty long time true
[Hard]
- make the HP drain 6. it's too low for such a short song okie
00:15:689 (3) - why does this slider suddenly end on 1/4? you've been using 1/2 sliders perfectly fine before. this feels weird and neglects the sound in the music that you're skipping by extending this fixed
00:18:357 (3) - ^ fixed
00:34:701 (1,2) - difficult to read at first glance with such a low AR. make these relatively normal spacing it's already normal spacing tho o-o
[Allure]
- HP 7 for the same reason i stated before.
- at least make the OD 7.5? 7 is really low for an insane difficulty, especially a 180 BPM one. okey for both
00:10:186 (4,5,6) - this overmapping doesn't really make sense.. just make these circles. i feel like you put this in just for the sake of it without thinking of if it felt natural or not. some overmapping is good if it's executed correctly, but this just seems odd. ill ask around
00:42:873 (1,2,3,4,5,6) - kind of difficult to read and play, especially with the previous spinner. i strongly recommend you to just make a pattern similar to 00:44:207 (1,2,3,4,5,6). I've had people play this before no problem i think it's fine
01:02:385 (4,1) - very difficult to read as 1/4. it's also incredibly far spaced compared to the spacing you've been using, so it's very out-of-place. fixed
i guess this is fun to play, even though i don't understand the way you've mapped this. this also looks like it may need multiple timing sections. good luck