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Hatsune Miku - Joker

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Topic Starter
Yuukari-Banteki
This beatmap was submitted using in-game submission on Monday, March 08, 2010 at 11:23:32 PM

Artist: Hatsune Miku
Title: Joker
Source: Chibideko-P
BPM: 142
Filesize: 16206kb
Play Time: 02:55
Difficulties Available:
  1. Easy (1.42 stars, 123 notes)
  2. Hard (4.93 stars, 378 notes)
  3. Larto Normal (3.45 stars, 164 notes)
  4. SFG Insane (5 stars, 537 notes)
Download: Hatsune Miku - Joker
Download: Hatsune Miku - Joker (no video)
Information: Scores/Beatmap Listing
---------------
yeah. stuff happened. whoo. the bg is better now.
DeathxShinigami
Restarring as I did on the previous thread.
Larto
woooooosh
Derekku
I'll remod this soon. :O
jericho2442
<3 song and video, and great map :) epic jumps, will mod soon, for now have a star :)
Gens
The preview point is not set on Normal. =<

The combo colors aren't the same between all difficulties.

I think that's it.
Derekku
[General]
*bg is above 1024 (1026 lol), but I'm not complaining. :P
*Tags? At least add "Vocaloid" xp
*Source: Googled around a bit, but I'm not finding a source. I guess that your niconico one can suffice.

[Easy]
01:24:535 (2) - Even though it's rankable, I'd advise not doing this in the easiest diff. :/
02:45:661 (2) - ^

[Larto Normal]
*What happened to the apostrophe s? :I
Wooo

[Hard]
Nice. PS; I love your hitsound usage (in all diffs) XP

[SFG Insane]
*Eh, this diff has grown on me. Hmm... it's mostly fine, but there's a couple spacing issues that I'd like to at least see consistent.
01:28:549 (8) - Move farther away from (7). I thought that (7) started another stream because they were so close.
02:29:605 (1,2,3,4,5,6,7) - ffff so evil ;~;
02:49:675 (8) - Move farther from (7) again

*Oh, also, I'd like to see a kiai fountain on the last note of each diff, but that's just another suggestion.

Get some more priority/modding and then I'll see about protobubbling. <3
Topic Starter
Yuukari-Banteki

Derekku Chan wrote:

[General]
*bg is above 1024 (1026 lol), but I'm not complaining. :P lol....not gonna bother
*Tags? At least add "Vocaloid" xp sure thing
*Source: Googled around a bit, but I'm not finding a source. I guess that your niconico one can suffice.

[Easy]
01:24:535 (2) - Even though it's rankable, I'd advise not doing this in the easiest diff. :/ k
02:45:661 (2) - ^

[Larto Normal]
*What happened to the apostrophe s? :I Long story short, the apostrophes made my osu crash.
Wooo

[Hard]
Nice. PS; I love your hitsound usage (in all diffs) XP

[SFG Insane]
*Eh, this diff has grown on me. Hmm... it's mostly fine, but there's a couple spacing issues that I'd like to at least see consistent.
01:28:549 (8) - Move farther away from (7). I thought that (7) started another stream because they were so close. whoopsie. fixed :)
02:29:605 (1,2,3,4,5,6,7) - ffff so evil ;~; iknorite~ <3 it was so hard to make both the spacing even and have it stack
02:49:675 (8) - Move farther from (7) again k

*Oh, also, I'd like to see a kiai fountain on the last note of each diff, but that's just another suggestion. no thanks, I have too much kiai already

Get some more priority/modding and then I'll see about protobubbling. <3 this USED to have 43 priority
LadySuburu
Stah.
GladiOol
[General]
  1. Offset 11 850
  2. Put in some Tags, like for example 'Larto'.
  3. Scource: sm5251189? Why is this? D:
  4. Background is ugly/blurry. Please change.
  5. Why 'SFG' Insane? It's already your map so ofcourse it's your insane. D:
[SFG Insane]
  1. I don't like the lot of copy pasting.
  2. (nazi) 01:03:399 (1) - Move this one grid level up to make it come on the same place as 01:01:497 (6) the slider before (Grid level 3 / Most Precise)
  3. 01:53:680 (x) - Extra note here (?)
  4. 02:29:596 (1,2,3,4,5,6,7) - O_o Crazy D:
[Larto's Normal]
  1. 01:54:526 (1) - Remove new combo (?)
[Easy]
  1. Decrease Overall Difficulty by two please. It's now even higher than in the Normal difficulty.
Star
Derekku

Saturos-fangirl wrote:

this USED to have 43 priority
Yeah I know, but I'm just trying to avoid any shitstorms over the current priority. Should be fine now, though. =x

EDIT: After you make any of Gladi's changes, PM me and I'll pubble this. ps feed me kudos <3
Topic Starter
Yuukari-Banteki

Gladi wrote:

[General]
  1. Offset 11 850
  2. Put in some Tags, like for example 'Larto'. I added the tags via the BAT control panel since I'm lazy :P "Vocaloid" and "Larto"
  3. Scource: sm5251189? Why is this? D: The screenname of the NND creator of the song
  4. Background is ugly/blurry. Please change. I spent a couple hours looking for a background and that's the best one I found
  5. Why 'SFG' Insane? It's already your map so ofcourse it's your insane. D: Why does everyone hate this? It's a marker to say that it's Insane not just by normal standards but by MY standards, which are significantly higher.
[SFG Insane]
  1. I don't like the lot of copy pasting. so you would rather I hit you with a new insane pattern every time? the c-v is what keeps this map predictable enough to be playable imo
  2. (nazi) 01:03:399 (1) - Move this one grid level up to make it come on the same place as 01:01:497 (6) the slider before (Grid level 3 / Most Precise)k
  3. 01:53:680 (x) - Extra note here (?) that is what happens when I decide I don't want too much repetition, which I believe you were complaining about earlier...oh well *changes anyways*
  4. 02:29:596 (1,2,3,4,5,6,7) - O_o Crazy D: and yet so much fun!
[Larto's Normal]
  1. 01:54:526 (1) - Remove new combo (?) k
[Easy]
  1. Decrease Overall Difficulty by two please. It's now even higher than in the Normal difficulty.done
Star
Derekku
Pubbled~
Topic Starter
Yuukari-Banteki
ty~

now go to eat a pubble >3
RemmyX25
This map has been deleted on the request of its creator. It is no longer available.
m980
My problem with this map is not that it's super hard, it's that it's horribly overmapped to the point where it's just.. wtf.

Seriously.. w..t..f..

If you insist on keeping this... here are a few issues (other than unintuitiveness).

[SFG Insane]
00:49:042 (1) - Unsnapped Sliders (in this section)
arien666
As now, there's no unsnapped note XD

Good luck for this song and you XD
Here's my star :3
And keeping your pubble :3
m980
Did you even look at the section?

The sliders are like 20-50~ms too short, and it's notice-able with the hitsounds.

Jeez..
Topic Starter
Yuukari-Banteki
m980 is right about the unsnapped slider section. I fixed it. I do have a question or two for him, though.

Have you ever seen or played the famous Kanbu map?
How about any map made by DJPop?
The approved version of Shotgun Symphony?
Or, for that matter, 75% of modern Insane maps?
And you're trying to tell me that MY map is overmapped, even with its carefully inserted periods of silence and pause?
Just checking.
Detective Tuesday
SFG, you're Insane (O, I crack my sides)

Jumps are fine, but I feel like a lot of the 16th notes were forced onto the map to add difficulty rather than to emphasize rhythms present in the song. Correct me if I'm wrong about that, as my speakers are really bugging out on me lately and my sound is a little distorted, but I don't think I wouldn't be able to hear something if it was in there. I especially don't think notes like 02:39:218 (7) and (9) (also hard's 5 and 7) are warranted. I suggest looking over the whole thing to see what combos can be rhythmically simplified while still challenging by other means. Yeah, the whole thing. Love ya though.

Before you take the above as "this map is too hard", I'm just gonna say it's important to recognize how much is too much. Less is more sometimes, and I'm feelin' like this is one of those times.

Good job on the other difficulties. I look forward to potential changes should you choose to follow my suggestion (at least partly, ya dig?)
anonymous_old
blissfulyoshi
I haven't seen this map in a while.
Does adding tags through the BAT panel allow you to search for the tags in-game?

The dark blue combo is very hard to see against the black and night backgrounds. I advise you change that combo color.
Delete the .osb file and do a full re-submit

Easy:
Combo mod:
00:57:070 (1) - remove new combo to be similar to 00:29:605 (2)?
02:01:295 (1) - remove new combo to be similar to 00:40:591 (2) -

Timing section mod:
01:49:887 - make a quarter note earlier to account for the slight change in hitsound volume

Larto Normal:
Normal mod:
02:33:408 (5,1,2,3,4) - lower your stack leniency to the second to leftmost notch to make this look better

Timing section mod:
02:03:381 - to make sure the hitsound plays correctly, make a quarter note earlier
02:16:895 - ^
01:22:844 - a quarter note before this one, make a timing section with the same hitsound settings but no kiai to make the first note in the kiai timing section have the right hitsound.

Hard:
Combo mod:
00:39:957 (1) - to follow the lyrics you should move the new combo to 2 or 3
01:34:675 (1) - remove new combo to follow the lyrics (there is no suggestion in this part of the map that you wanted to increase the amount of combos)
02:38:267 (1) - y is there a new combo here? (same description as SFG insane)
02:55:803 (1) - remove new combo to follow the lyrics (same as 01:34:675 (1))

Timing section mod:
01:22:844 - a quarter note before this one, make a timing section with the same hitsound settings but no kiai
02:03:381 - make a quarter note earlier ( I am not very comfortable with only having less than a quarter note between the timing section and the note)
02:16:895 - ^
02:57:439 - ^

SFG Insane:
Normal mod:
02:17:985 (7,8,9,10) - this is annoying to read and does not look very nice

Combo mod:
I was lax on combos on this diff because you combos seemed to denote jumps more than anything else
02:38:267 (1) - y is there a new combo here? It creates one of the 2 3-new combo sets when "Joker" is said (the other one is the occurence at the end with the new combo spam)

Timing section mod:
01:22:803 - a quarter note before this one, make a timing section with the same hitsound settings but no kiai
02:03:381 - make a quarter note earlier
02:16:895 - ^
02:57:439 - ^

=======================
I guess some things have changed, but quite a bit of the map is how I remembered it.
Nice map. Star. Hope you get it ranked this time.
Derekku
You and your BAT online tagging capabilities. I still insist that you readd the tags to each difficulty. :P

[Insane]
01:20:098 (1) - this slider sounded awkward to me :?

blah blah repubbling
Topic Starter
Yuukari-Banteki
This map has been deleted on the request of its creator. It is no longer available.
James
Hey guys don't complain about the map, I think its fine..
The layout doesnt make sense at all though... :)



/me listens to zts - Whiteblue
LuigiHann
Looks like you've tamed it to a point where it's reasonable. The only thing that still bugged me is that the dark blue combo remains hard to see in many parts of the video, but it's not totally invisible so I guess it's not a deal-breaker.
Gabi
lol, how did this get bubbled?

the double notes you put in sometimes at the song sounds strange, and the spacing between your streams are sometimes inconsisten making it look weird.

example in SFG insane
02:21:154 (1,2,3,1,2,3,1,2,3,1,2,3) - these all have small grid problems and don't really look neat. none of them match, is it intentional? it should be fixed so they are aligned the same, or atleast be spaced the same grid wise.

setting that aside

[SFG's Insane]
00:40:908 (5,4) - what the fuck ^^? fix the note overlapping the slider in the timeline
01:08:373 (8) - this sounds wrong, you should move this 1/4 to the right and shorten it 1/4, it doesn't sound right where it is right now

also i agree with luigihann, the darkblue color should be changed.

other then that i didn't find any other gameplay errors. people really need to play maps and not just go into the editor to mod..... but to be fair the main error didn't show up in auto play
m980
Why the heck is this bubbled?
James
you guys complain too much

star
LuigiHann

Gabi wrote:

but to be fair the main error didn't show up in auto play
That must be it, my bad
Topic Starter
Yuukari-Banteki

Gabi wrote:

lol, how did this get bubbled?

the double notes you put in sometimes at the song sounds strange, and the spacing between your streams are sometimes inconsistent making it look weird.

example in SFG insane
02:21:154 (1,2,3,1,2,3,1,2,3,1,2,3) - these all have small grid problems and don't really look neat. none of them match, is it intentional? it should be fixed so they are aligned the same, or atleast be spaced the same grid wise.I'm sorry, when I readded all the notes I got a bit sloppy and didnt c-v them. I'll go do that right now.

setting that aside

[SFG's Insane]
00:40:908 (5,4) - what the fuck ^^? fix the note overlapping the slider in the timeline another problem from re-adding notes
01:08:373 (8) - this sounds wrong, you should move this 1/4 to the right and shorten it 1/4, it doesn't sound right where it is right now the pattern is with the double 1/4 hits, and continues throughout the piece

also i agree with luigihann, the darkblue color should be changed.At this point I guess I'll just change it entirely. The dark blue color is actually about 20% lighter than when it was first complained about...
Topic Starter
Yuukari-Banteki

m980 wrote:

Why the heck is this bubbled?
What the heck is your problem?
ztrot
Well
Some mappers like there overmapped madness I can find nothing left to nag about.
Bubbled
Dangaard
Solid map, but I have to agree with some others on the point that Insane is overmapped (especially on certain parts), jumps and spacing are good way to increase difficulty, but 1/4 streams with this spacing are really insane.
Using maps as Kanbu or Shotgun Symphony as reference is a rather bad idea, Kanbu is a quite old map that was ranked under different circumstances and Shotgun Symphony....>_> anyway you were involved in it's approval, so I guess you know how this got approved.

Just a reminder to everyone: fun>difficulty.

Anyway here's my fumoffu star :3
James
i smell bloodbath if this gets ranked :)

edit:
i cant click on the rank button right now, i need to blame someone first ^^;;
Mystearica
This map has been deleted on the request of its creator. It is no longer available.
James
Sorry, but I can't rank it. I just don't like it.
Yeah, I'm shitty BAT
Mystearica
Well...you're just in a bad mood. Check again after school :)
-SiN-
ok, slap me..!

wth with blurry bg..
using screenshot from video is.... BAD!

the BG itself make me fatigued

/me wearing a helmet
Derekku
Download: Derekku Chan - Hatsune Miku - Joker [SFG Insane] (2010-02-12) Osu.osr
There. NOW can we stop complaining that it's "too hard" or "overmapped" or whatever? I'm nowhere near "pro", but I don't consider [Insane] to be that bad. I don't think that it's hard enough to be considered for approval, to be honest. It took me multiple tries to pass this, but I still had a LOT of fun while playing it and the fun outweighed the frustration. The only thing that kept tripping me up was 01:56:964 (1,2) being so close to the previous note that I would hit them early and get 50's, but I'd rather see this ranked finally then bitch about a nazi thing like this.
MegaManEXE
How much kudosu does it cost to give a beatmap a negative star
Mystearica
megatr0ll.exe

btw i'll take out my robe and wizard hat now
Topic Starter
Yuukari-Banteki

-SiN- wrote:

ok, slap me..!

wth with blurry bg..
using screenshot from video is.... BAD!

the BG itself make me fatigued

/me wearing a helmet
With all due respect, this at least WAS, at the time as I first uploaded this map, the highest quality potential BG pic in existence containing Hatsune Miku in her Joker outfit.
-SiN-



one minute google. was that hard? : )
yaya
omfg .
Topic Starter
Yuukari-Banteki
That was not there when I uploaded the map last July. I will put it in when I get a chance.
Aenna
Source : ChibidekoP
Tags : Larto Vocaloid

nice map. :)
Derekku
Chibideko-P to be more precise, but cool, we finally have a source! :)
RemmyX25
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Yuukari-Banteki
sm5251189 has been my source the entire time and is the author of the song. I am keeping him as my source, thanks.
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