Examples of what I am talking about:
For example; SOUND VOLTEX uses special cut-out sounds, stuttering and explosions as feedback sounds for the people playing it, and are not a part of the original song. Keep in mind that these effects are played by human players, therefore they are not accurate, unless they are played by the game itself, in this case, the game does not have a Autoplay mode, nor does my examples above.
Before arguing against this rule, ask yourself this:
Would you map a replay of someone playing osu?
Would you map a replay of someone playing The Big Black?
Would you map a live replay of someone playing keysounded games, such as beatmania IIDX or pop'n music?
How is this anything different to my main example?
Mappers should use a proper MP3 from a proper source, such as Original Soundtracks, Analyzed Soundtracks, Albums, or other given download links.
For SOUND VOLTEX songs, there are perfectly obtainable sources that are presented in the form of Analyzed Soundtracks and GSTs (Game Soundtracks)
For BMS songs that do not have a source for an MP3, there is a tool that lets you create a Wave-file out of a BMS file. This Wavefile counts as an Autoplay as the software reads the BMS file and places the correct keysounds at the correct timing. You would then convert this .wav file into .mp3 for size reduction and osu! support. This also means that the output wave file is lossless from the BMS source.
So in the end, the new rule that I suggest should be added is
- SOUND VOLTEX songs with their effects in the MP3.
- Live Replays of keysounded games such as BMS Sims, beatmania IIDX, pop'n music, etc.
- Live Replays of osu! maps.
For example; SOUND VOLTEX uses special cut-out sounds, stuttering and explosions as feedback sounds for the people playing it, and are not a part of the original song. Keep in mind that these effects are played by human players, therefore they are not accurate, unless they are played by the game itself, in this case, the game does not have a Autoplay mode, nor does my examples above.
Before arguing against this rule, ask yourself this:
Would you map a replay of someone playing osu?
Would you map a replay of someone playing The Big Black?
Would you map a live replay of someone playing keysounded games, such as beatmania IIDX or pop'n music?
How is this anything different to my main example?
Mappers should use a proper MP3 from a proper source, such as Original Soundtracks, Analyzed Soundtracks, Albums, or other given download links.
For SOUND VOLTEX songs, there are perfectly obtainable sources that are presented in the form of Analyzed Soundtracks and GSTs (Game Soundtracks)
For BMS songs that do not have a source for an MP3, there is a tool that lets you create a Wave-file out of a BMS file. This Wavefile counts as an Autoplay as the software reads the BMS file and places the correct keysounds at the correct timing. You would then convert this .wav file into .mp3 for size reduction and osu! support. This also means that the output wave file is lossless from the BMS source.
MP3s with feedback sounds from a game are not allowed.
I am completely open for debate. I'd like to hear arguments for and against this rule addition.