As much as I disagree with mapping whoosh bang versions of songs due to the fact that I, personally, think they sound bad, it's not really an issue. For what it's worth, the GST versions have inconsistent timing in some cuts of the songs due to the way the track is spliced into a shorter version, which are also present in the live play rips.
If you're going to be so anal about disallowing sdvx audio files entirely, you might as well require all mp3s supply a .log from the ripping tool to ensure nothing fishy has been done in the process of obtaining said mp3. Play any of the currently ranked mapsets using sdvx mp3s, you won't have an issue with the timing.
Dolphin wrote:
if you decide you want to map a version with the effects, the artist wouldn't be i.e. t+pazolite, it would be something like t+pazolite remixed by [insert sdvx player here].
They are not remixing anything by playing it. If anything, it should be "remixed" by the person doing the effects (MAD CHILD, TAKUYA), most of this information can be found by actually playing the game. I firmly believe the title should remain intact, though.
peppy wrote:
If the songs are from sound voltex which are being mapped, and are generally heard WITH the effects applied, then I see no issue in baking them into the mp3. If they are songs from elsewhere then I can see this being an issue.
Some of the songs are originals composed for the game (KAC song contests, other various contests), others are crossovers from other bemani games, and then there's the licensed vocaloid/touhou/various doujin circle tracks which have been effected. Some can only be found in the game, others can be found elsewhere, from albums.
http://www18.atwiki.jp/sdvx/pages/1059.html