forum

Lin-G - I Want You [CatchTheBeat|Taiko]

posted
Total Posts
190
show more
MidSoul
hi/ from taiko modding queue

but before modding,

[General]



THIS OFFSET CORRUPT
plz set +40ms all difficulty.

No kds. I'll modding later.
Topic Starter
rew0825

MidSoul wrote:

hi/ from taiko modding queue

but before modding,

[General]



THIS OFFSET CORRUPT
plz set +40ms all difficulty.

No kds. I'll modding later.
ok ^^ :)
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Gene

offset is not correct?

Ctrl + Shift + A=AI mod

*preview point = all unified

*Song Set up→Design→Widescreen Support& Display epilepsy warning (uncheck)

*Audio bit rate 192kbps↑. but I do not know.

Song Setup→Audio→soft ×→Normal ○

00:48:304 - add kiai line

Speed ​​change is not needed? (all diff)

Kantan

SV1.4→1.2

00:14:025 (14) - delete
00:27:739 (38) - ^
00:34:596 (50) - ^

Futsuu

SV1.4→1.2

1/2 triple pattern is often.

00:35:458 - 00:44:456 - Does not match. think again
00:44:882 (34,35,36,37,38,39,40,41,42) - 1/2 long. change short pattern.

for examle

00:59:025 (78) - move to 00:59:242 -
00:59:453 (79) - delete

Muzukashii

1/2 pattern long~ :(

00:56:873 - 01:01:382 - 1/2 very long.change short pattern.
01:38:031 - 01:42:531 - 1/2 very long.change short pattern.

Oni

1/4 kkkdK→change kkd K
1/4 kdkdK→change kdk K

Good luck :)
Topic Starter
rew0825

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Gene

offset is not correct?

Ctrl + Shift + A=AI mod

*preview point = all unified

*Song Set up→Design→Widescreen Support& Display epilepsy warning (uncheck)

*Audio bit rate 192kbps↑. but I do not know.

Song Setup→Audio→soft ×→Normal ○

00:48:304 - add kiai line

Speed ​​change is not needed? (all diff)

Kantan

SV1.4→1.2

00:14:025 (14) - delete
00:27:739 (38) - ^
00:34:596 (50) - ^

Futsuu

SV1.4→1.2

1/2 triple pattern is often.

00:35:458 - 00:44:456 - Does not match. think again
00:44:882 (34,35,36,37,38,39,40,41,42) - 1/2 long. change short pattern.

for examle

00:59:025 (78) - move to 00:59:242 -
00:59:453 (79) - delete

Muzukashii

1/2 pattern long~ :(

00:56:873 - 01:01:382 - 1/2 very long.change short pattern.
01:38:031 - 01:42:531 - 1/2 very long.change short pattern.

Oni

1/4 kkkdK→change kkd K
1/4 kdkdK→change kdk K

Good luck :)
Thank you very much
wasonz
มายิงดาว ~ :D
Topic Starter
rew0825
ขอบคุณมากพี่ = ="
qoot8123
hi :) requested via queue

[ Kantan]

  1. 00:12:739 (11,13) - compare the vocal's accent and pitch, i prefer to reverse these notes
  2. 00:24:310 (31) - how about move this note to 00:23:882 - ? because the vocal and instrument are pretty powerful on 00:23:882 -
  3. 00:50:882 (78,79) - reverse? i think it is more suitable for song
  4. 01:32:025 (148,149) - ^
  5. 01:08:025 (108) - change to k? also more suitable for vocal imo
  6. 01:15:310 - add note here because only have 2/1 pattern on 01:12:310 - ~ 01:15:739 - is a bit boring for me

[ Futsuu]

General
:idea: Although this song only have 140 bpm, but i still feel this futsuu is a bit hard, because of continuous 1/2+1/1 pattern try to reduce some notes and then make some 2/1 break would be better
:idea:00:07:167 - ~ 00:48:310 - , the notes are as intense as kiai,you might reduce continuous 1/2+1/1 notes




[ Muzukashii]

  1. 00:07:810 (4,5) - move to 00:10:382 - to make 1/4+1/2 pattern more short and let player play 1/4 notes more easier
  2. 00:11:239 (18,19) - move to 00:13:810 - if you fixed the above one
  3. 00:14:668 (31,32) - remove , the reason is same as above
  4. 00:16:382 (40,41,42,43,44,45) - try this? it is better to reflect the song imo
  5. 00:21:096 (2,1) - remove? to make a consistency with 00:24:310 (13,14,15) -
  6. 00:22:596 (5) - remove and change 00:23:025 (7) - to k to make the pattern shorter
  7. 00:25:489 (17,20) - remove, 1/4+1/2 pattern is a bit hard for muzu, and if you remove them the diff spread will be more even
  8. 00:28:918 (33) - ^
  9. 00:29:453 (36) - ^
  10. 00:29:668 (37) - change to k if you fixed the above one
  11. 00:30:739 (43) - change to k? to make a consistency with 00:23:882 (12) - and 00:27:739 (29) -
  12. 00:36:846 (8,9) - remove, the reason is same as 00:25:489 (17,20) -
  13. 00:39:203 (19,22) - ^
  14. 00:42:632 (35,38,39) - ^
  15. 01:08:025 (132) - change to k? more fit for vocal


[ Oni]

  1. 00:09:096 (11) - remove this note, you use too many continuous 1/4+1/2 pattern ,make a break might be better
  2. 00:17:668 (21) - ^
  3. 00:19:168 (28,31) - ^
  4. 00:19:596 (30,36) - change to k if you fixed the above one
  5. 00:20:560 (37,38,39) - remove, same as 00:09:096 (11) -
  6. 00:22:596 (48) - ^
  7. 00:24:525 (59) - ^
  8. 00:26:025 (66) - ^
  9. 00:26:453 (68,69) - reverse if you fixed the above one
  10. 00:27:953 (77) - remove, same as 00:26:025 (66) -
  11. 00:29:453 (84) - ^
  12. 00:32:882 (102) - ^
  13. 00:33:310 (104,105) - reverse if you fixed the above one
  14. 00:38:239 (133) - remove to make a consistency with 00:34:810 -
  15. 00:43:168 (154,155) - remove and change 00:42:953 (153) - to k , the reason is same as 00:09:096 (11) -
  16. 00:44:453 (161) - change to k to follow the vocal's accent
  17. 00:48:203 (187) - remove, big note on the end of 1/4 pattern is too hard to play
  18. 00:52:810 (3) - remove , to make a consistency with 00:49:382 -
  19. 00:56:239 (4,5) - ^
  20. 01:06:846 (5) - i know you follow the electronic sound, but you didn't follow it on other part, it is a bit unconsistent ,so i suggest you remove it
  21. 01:10:275 (5) - ^
  22. 01:15:739 - ~ 01:22:596 - make some break to differ the next part 01:22:596 - ~01:29:453 -
Kantan is well done futsuu and muzu need to make it easier, and oni uses too many continuous pattern so that needs some break to enhance some emphasis.
Good Luck :)
Topic Starter
rew0825

qoot8123 wrote:

hi :) requested via queue

[ Kantan]

  1. 00:12:739 (11,13) - compare the vocal's accent and pitch, i prefer to reverse these notes
  2. 00:24:310 (31) - how about move this note to 00:23:882 - ? because the vocal and instrument are pretty powerful on 00:23:882 -
  3. 00:50:882 (78,79) - reverse? i think it is more suitable for song
  4. 01:32:025 (148,149) - ^
  5. 01:08:025 (108) - change to k? also more suitable for vocal imo
  6. 01:15:310 - add note here because only have 2/1 pattern on 01:12:310 - ~ 01:15:739 - is a bit boring for me

[ Futsuu]

General
:idea: Although this song only have 140 bpm, but i still feel this futsuu is a bit hard, because of continuous 1/2+1/1 pattern try to reduce some notes and then make some 2/1 break would be better
:idea:00:07:167 - ~ 00:48:310 - , the notes are as intense as kiai,you might reduce continuous 1/2+1/1 notes




[ Muzukashii]

  1. 00:07:810 (4,5) - move to 00:10:382 - to make 1/4+1/2 pattern more short and let player play 1/4 notes more easier
  2. 00:11:239 (18,19) - move to 00:13:810 - if you fixed the above one
  3. 00:14:668 (31,32) - remove , the reason is same as above
  4. 00:16:382 (40,41,42,43,44,45) - try this? it is better to reflect the song imo
  5. 00:21:096 (2,1) - remove? to make a consistency with 00:24:310 (13,14,15) -
  6. 00:22:596 (5) - remove and change 00:23:025 (7) - to k to make the pattern shorter
  7. 00:25:489 (17,20) - remove, 1/4+1/2 pattern is a bit hard for muzu, and if you remove them the diff spread will be more even
  8. 00:28:918 (33) - ^
  9. 00:29:453 (36) - ^
  10. 00:29:668 (37) - change to k if you fixed the above one
  11. 00:30:739 (43) - change to k? to make a consistency with 00:23:882 (12) - and 00:27:739 (29) -
  12. 00:36:846 (8,9) - remove, the reason is same as 00:25:489 (17,20) -
  13. 00:39:203 (19,22) - ^
  14. 00:42:632 (35,38,39) - ^
  15. 01:08:025 (132) - change to k? more fit for vocal


[ Oni]

  1. 00:09:096 (11) - remove this note, you use too many continuous 1/4+1/2 pattern ,make a break might be better
  2. 00:17:668 (21) - ^
  3. 00:19:168 (28,31) - ^
  4. 00:19:596 (30,36) - change to k if you fixed the above one
  5. 00:20:560 (37,38,39) - remove, same as 00:09:096 (11) -
  6. 00:22:596 (48) - ^
  7. 00:24:525 (59) - ^
  8. 00:26:025 (66) - ^
  9. 00:26:453 (68,69) - reverse if you fixed the above one
  10. 00:27:953 (77) - remove, same as 00:26:025 (66) -
  11. 00:29:453 (84) - ^
  12. 00:32:882 (102) - ^
  13. 00:33:310 (104,105) - reverse if you fixed the above one
  14. 00:38:239 (133) - remove to make a consistency with 00:34:810 -
  15. 00:43:168 (154,155) - remove and change 00:42:953 (153) - to k , the reason is same as 00:09:096 (11) -
  16. 00:44:453 (161) - change to k to follow the vocal's accent
  17. 00:48:203 (187) - remove, big note on the end of 1/4 pattern is too hard to play
  18. 00:52:810 (3) - remove , to make a consistency with 00:49:382 -
  19. 00:56:239 (4,5) - ^
  20. 01:06:846 (5) - i know you follow the electronic sound, but you didn't follow it on other part, it is a bit unconsistent ,so i suggest you remove it
  21. 01:10:275 (5) - ^
  22. 01:15:739 - ~ 01:22:596 - make some break to differ the next part 01:22:596 - ~01:29:453 -
Kantan is well done futsuu and muzu need to make it easier, and oni uses too many continuous pattern so that needs some break to enhance some emphasis.
Good Luck :)
Thank you very much :)
ak74
from my map?(But I don't remember I asked for a M4M._.)

[Kantan]
00:24:739 (32,33) - Ctrl + G ,follow vocal
a good diff

[Futsuu]
00:12:096 (15) - better to delete, ○○O is hard for beginners
00:49:596 (44) , 00:53:025 (53) , 00:56:453 (62) and the same note: 01:30:739 (149) , 01:34:168 (157) - change to k,to coordinate the ring in the music
01:22:596 (130) , Why not add a finish here?

[Muzukashii]
00:41:882 to 00:44:453 ,this pattern is too hard for a Muzukashii:
00:42:632 (29) , 00:44:346 (39) - delete
00:46:382 (48) - change to k and 00:46:596 (49) - delete , to emphasis the notes
00:51:310 (68) - k is better?
01:01:596 (103,104,105) , well,this kind of pattern is commonly used in an Oni.I think it's ok but..maybe other modders will point it out
01:12:096 (141) , 01:14:025 (150) - delete,this pattern is too long
01:39:310 (249) - try k?

[Oni]
well,a nice diff,I can only mod a little things
00:19:596 (28,29,30,31) , kinda abrupt,hope to change
00:20:775 (36) - delete
00:44:882 (149) , 00:45:310 (152) - change to d,to follow vocal
00:48:096 (172) , 00:51:125 (187) - change to d
01:39:096 (14) , try d?

Overall,a nice map
Good luck :D
Topic Starter
rew0825

ak74qbz95xm8 wrote:

from my map?(But I don't remember I asked for a M4M._.)

[Kantan]
00:24:739 (32,33) - Ctrl + G ,follow vocal
a good diff

[Futsuu]
00:12:096 (15) - better to delete, ○○O is hard for beginners
00:49:596 (44) , 00:53:025 (53) , 00:56:453 (62) and the same note: 01:30:739 (149) , 01:34:168 (157) - change to k,to coordinate the ring in the music
01:22:596 (130) , Why not add a finish here?

[Muzukashii]
00:41:882 to 00:44:453 ,this pattern is too hard for a Muzukashii:
00:42:632 (29) , 00:44:346 (39) - delete
00:46:382 (48) - change to k and 00:46:596 (49) - delete , to emphasis the notes
00:51:310 (68) - k is better?
01:01:596 (103,104,105) , well,this kind of pattern is commonly used in an Oni.I think it's ok but..maybe other modders will point it out
01:12:096 (141) , 01:14:025 (150) - delete,this pattern is too long
01:39:310 (249) - try k?

[Oni]
well,a nice diff,I can only mod a little things
00:19:596 (28,29,30,31) , kinda abrupt,hope to change
00:20:775 (36) - delete
00:44:882 (149) , 00:45:310 (152) - change to d,to follow vocal
00:48:096 (172) , 00:51:125 (187) - change to d
01:39:096 (14) , try d?

Overall,a nice map
Good luck :D
Thank you for mod :)
Ioka
From me and riari's modding queue

[General]

offset is actually 318

personally, to me it seems youre out of rhythm so i would go back and take a look at that ^^

[Cup]

00:08:890 (6) - move to x:308 - just looks a lot neater
00:23:889 (8) - NC
00:38:460 (8) - NC
00:39:960 (3) - remove NC
00:41:889 (5) - NC
00:47:890 (7) - move to x:160 - i feel as though you actually have to dash to hit this half the time
01:43:175 (1) - a 1/2 slider with a circle on the end sounds a lot better here

[Salad]

00:09:532 (5) - i think the rhytm should look sound more like this 00:10:603 - add a circle
00:14:239 (1,2,3,4,5) - rhythm sounds better like this 00:23:460 (7) - NC?
01:43:175 (1) - again 1/2 slider with a circle sounds a lot better

[Platter]

00:11:246 (2) - this should be 1/2
00:12:747 (2) - replace with 1/2 slider
00:14:675 (3,4) - replace with 1/2 slider or move 00:14:782 (4) - to 00:14:889 -
00:31:818 - circle?
00:38:246 - ^
01:43:175 (1) - again 1/2 slider with a circle sounds a lot better

[Rain]

00:09:533 (2) - this shouldnt end until 00:10:389 -
00:13:176 (6) - nc
00:23:033 (5) - move to x:336
00:23:247 (6) - ctrl+h
00:23:461 (8) - rotate -90 and move to x:80
00:32:460 (4) - too wide move to x:288
00:46:176 (4) - ^ move to x:384
00:49:390 (6,7) - these feel really strange and too far apart move 6 to x:192 and 7 to x:304
00:52:818 (6,7) - ^ 6 to x:240 and 7 to x:336
00:53:247 (9) - NC
00:54:104 (2) - remove NC
01:02:461 (2) - this feels extremely weird coming off of that last slider and going into the next set of jumps, try moving it to x:224
01:06:318 (3) - too far, move to x:368
01:08:676 (6) - ^ move to x:352
01:09:747 (3) - place at x:240
01:09:961 (4) - remove
01:10:068 (5) - move to 01:09:960 -
01:43:175 (1) - again 1/2 slider with a circle sounds a lot better
ReySHeL
hi from my queue.

[Oni]
  1. 00:30:846 (80) - k. fit the vocal, kkddk is good work imo.
  2. 00:34:168 - dkkkd is better. can follow the drum, very fit sound.
  3. 00:53:025 - add note. same as 00:49:596 - i think you forgot to put a note.

[Muzukashii]
  1. 00:32:239 - change ddd, ddk is hard in Muzukashii.
  2. 00:42:525 - d, 00:43:382 (31,32,33,34) - different sound here.

[Futsuu]
  1. this Futsuu is hard, reduce some notes plz.

[Kantan]
  1. Kantan also hard, looks like Futsuu.

good luck!
Nwolf
woof from queue :3

[Kantan]

oh wow 40 notes less

00:20:025 (16) - Delete this to have a break in the non-stop 2/1 pattern
01:05:453 (76,77) - shouldn't these be D D like in the first kiai half?
01:18:310 (94,98) - Delete, same reason as 16

hm Kantan is mapped quite boring with the non-stop 2/1 on main/3rd beat... the song supports a bit variation imo

[Futsuu]

00:12:310 (13,14) - Think you should map this differently, but keep the 2/1 space between 14 and 15. Maybe even just add a note between them
00:19:810 (1) - End the spinner 1/2 earlier and add a note 00:20:882 - here
00:26:668 (13) - Suggest making this a kat for the vocals going up here
00:33:310 (1) - Same as last spinner
01:16:810 (94) - This note is okay - Add one in every 1/1 pattern you have in this part, seeing that the Muzukashii turns up the difficulty a lot here. Also adds a few notes the Futsuu lacks
01:32:453 (123) - Kat for snare and vocals again

Actually was a very nice Futsuu! Enough breaks to rest, rhythm that fits the song... way better than Kantan!

[Muzukashii]

00:09:739 (11) - Move 00:09:953 - here to keep the rhythm consistent with Futsuu and vocals
00:15:953 (36) - Delete to give the song some space and to simplify Muzu a little bit
00:16:382 (37) - Change to kat for less weird emphasis
00:19:596 (51) - Same as 36
00:26:239 (19,20,21) - change to d k k, fits vocals better imo
00:51:525 (61) - Hm maybe you want to delete this and similar notes?
00:59:668 (89,90) - would be nice as kats imo

[Oni]

00:09:525 (12,14) - kats pls pls pls
00:20:453 (33,34,35) - wow there is nothing here in the music, delete ;_;
00:36:096 (107,108,109) - Change colors d --> k; k --> d for vocal emphasis
00:51:525 (186) - Same as Muzukashii


Note density between Futsuu and Muzu seems a bit troublesome since you deleted that many notes in Futsuu, but I already made a few suggestions that should balance that out again

k good luck!
Topic Starter
rew0825

Nwolf wrote:

woof from queue :3

[Kantan]

oh wow 40 notes less

00:20:025 (16) - Delete this to have a break in the non-stop 2/1 pattern Ok
01:05:453 (76,77) - shouldn't these be D D like in the first kiai half? Ok
01:18:310 (94,98) - Delete, same reason as 16 Ok

hm Kantan is mapped quite boring with the non-stop 2/1 on main/3rd beat... the song supports a bit variation imo

[Futsuu]

00:12:310 (13,14) - Think you should map this differently, but keep the 2/1 space between 14 and 15. Maybe even just add a note between them No
00:19:810 (1) - End the spinner 1/2 earlier and add a note 00:20:882 - here Ok
00:26:668 (13) - Suggest making this a kat for the vocals going up here Ok
00:33:310 (1) - Same as last spinner Ok
01:16:810 (94) - This note is okay - Add one in every 1/1 pattern you have in this part, seeing that the Muzukashii turns up the difficulty a lot here. Also adds a few notes the Futsuu lacks Ok
01:32:453 (123) - Kat for snare and vocals again Ok

Actually was a very nice Futsuu! Enough breaks to rest, rhythm that fits the song... way better than Kantan!

[Muzukashii]

00:09:739 (11) - Move 00:09:953 - here to keep the rhythm consistent with Futsuu and vocals Ok
00:15:953 (36) - Delete to give the song some space and to simplify Muzu a little bit Ok and change some note
00:16:382 (37) - Change to kat for less weird emphasis Ok
00:19:596 (51) - Same as 36 Ok
00:26:239 (19,20,21) - change to d k k, fits vocals better imo Ok
00:51:525 (61) - Hm maybe you want to delete this and similar notes? Ok
00:59:668 (89,90) - would be nice as kats imo Ok

[Oni]

00:09:525 (12,14) - kats pls pls pls Ok but change 15 , 16 ctrl+g
00:20:453 (33,34,35) - wow there is nothing here in the music, delete ;_; No
00:36:096 (107,108,109) - Change colors d --> k; k --> d for vocal emphasis Ok
00:51:525 (186) - Same as Muzukashii Ok


Note density between Futsuu and Muzu seems a bit troublesome since you deleted that many notes in Futsuu, but I already made a few suggestions that should balance that out again

k good luck!
Thank you for mod :)
bank78952
mod สั้นๆ(โคตรๆ)
[Geranal]
1204x768 (640x480 มันดูแบบว่า.........ไม่รู้สิ)
[platter]
ไม่มีปัญหานะ
[rain]
01:09:746 เพิ่ม hdash หน่อย มันโดดยากอะ
01:16:175 ^
01:25:068 ^
01:40:389 ^
คนเพิ่งหัด mod นะ :v
Topic Starter
rew0825

-B a n k- wrote:

mod สั้นๆ(โคตรๆ)
[Geranal]
1204x768 (640x480 มันดูแบบว่า.........ไม่รู้สิ)
[platter]
ไม่มีปัญหานะ
[rain]
01:09:746 เพิ่ม hdash หน่อย มันโดดยากอะ ลดว้อย [x : 272]
01:16:175 ^ ลดว้อย [x : 176]
01:25:068 ^ ลดว้อย [x : 416]
01:40:389 ^ ok จ้า
คนเพิ่งหัด mod นะ :v
ใจมาก :D
wasonz
aww that BG

Akiyama Mizuki
Hi, from my modding queue.

Kantan
SPOILER
00:14:025 (9) - D or d?
00:34:168 (34,35) - k K
00:47:453 (50) - k - It's going to kiai part, so higher pitch would fit
01:22:596 (97) - K
01:29:025 (105) - Same as above^2

Futsuu
SPOILER
00:16:168 (20,21,22) - kk d - fits the vocal
00:34:596 (1) - D
01:40:810 (140) - k - The reason is same as above^2

Muzukashii
SPOILER
00:34:596 (4) - D
00:59:668 (83) - k

Oni
SPOILER
01:04:918 (14) - k - fits background samples
01:08:346 (13) - ^
01:22:596 (37) - K
OD -1, OD6 is high for this imo.
StickyPicky
Hello ~ CtB Mod! o/

[General]

Your bg is unrankable with 1365x768. Resize it to 1366x768.
Turn off Widescreen because you don't have SB

Cup

The Approach rate is too fast for beginners (imo) change it to AR=5 same with the OD
00:26:676 (5) - need a better timing to catch this one, move it closer at x:256
00:34:390 (7,8) - remove this then change 00:33:961 (6) - as a reverse-slider to 00:34:603, you could do this:
Don't forget the add finish hitsound at 00:34:603
00:39:961 (3) - move closer this at x:288
00:40:818 (4) - change this to reverse-slider that ends at 00:41:460
00:47:890 (7) - evil jump for beginners (imo) move this at x:224
00:48:318 (1) - Press ctrl-h then move this at x:384 for a better flow
00:51:747 (1) - too static.. make this slider slant like:
01:29:461 (1,2,3) - kinda boring for me, try to do this pattern:
01:43:175 (5) - there's no need to change the slider-velocity here, kindly change it to 1.0x, then just stress it out so we could have a better movement at last part

Salad

00:10:175 (6) - move this at x: 128 , then add note at 00:10:389 because it feels empty.. at x:256 , move 00:10:603 (7) - at x:144 :)
00:32:033 (2) - Press Ctrl-G, then move 00:32:676 (3) - at x:256
01:36:104 (8) - move this at x:400 much better flow
01:43:175 (7) - same as in Cup

Platter

00:11:246 (2) - move this at x:16 so we could have HDash at 00:11:246 (2,3) - and to make it consistent because you add HDash 00:13:604 (3,4) -
from 01:15:747 (1) - to 01:29:033 (9) - I only saw 2 HDash which is kinda boring for me.. you could add hdash 01:21:533 (3,4,5,6) - here 01:29:033 (9,1) -
01:22:604 (1,2,3,4,1,2) - you could do better than this sliders

This diff lacks of good jumps.. imo >.< you better check this one

Rain

Change the DrainRate to 6
00:24:318 (9) - move to x:512
00:27:426 (7,8) - Press Ctrl-H
00:41:461 (7) - add HDash by moving this at x:432

Goodluck ~
Topic Starter
rew0825

bbj0920 wrote:

Hi, from my modding queue.

Kantan
SPOILER
00:14:025 (9) - D or d? D ok
00:34:168 (34,35) - k K i think d K ok Thank you
00:47:453 (50) - k - It's going to kiai part, so higher pitch would fit ok
01:22:596 (97) - K Ok
01:29:025 (105) - Same as above^2 i think d K ok Thank you

Futsuu
SPOILER
00:16:168 (20,21,22) - kk d - fits the vocal ok
00:34:596 (1) - D ok
01:40:810 (140) - k - The reason is same as above^2 ok & chang some note

Muzukashii
SPOILER
00:34:596 (4) - D ok
00:59:668 (83) - k ok

Oni
SPOILER
01:04:918 (14) - k - fits background samples ok
01:08:346 (13) - ^ ok
01:22:596 (37) - K ok
OD -1, OD6 is high for this imo.
Thank you for mod :)
Topic Starter
rew0825

newtoniorock8 wrote:

Hello ~ CtB Mod! o/

[General]

Your bg is unrankable with 1365x768. Resize it to 1366x768.
Turn off Widescreen because you don't have SB Ok

Cup

The Approach rate is too fast for beginners (imo) change it to AR=5 same with the OD Ok
00:26:676 (5) - need a better timing to catch this one, move it closer at x:256 Ok
00:34:390 (7,8) - remove this then change 00:33:961 (6) - as a reverse-slider to 00:34:603, you could do this:
Ok
Don't forget the add finish hitsound at 00:34:603 Yes i'm forget = =" Ok Thank you
00:39:961 (3) - move closer this at x:288 Ok
00:40:818 (4) - change this to reverse-slider that ends at 00:41:460
Ok
00:47:890 (7) - evil jump for beginners (imo) move this at x:224 Ok
00:48:318 (1) - Press ctrl-h then move this at x:384 for a better flow Ok
00:51:747 (1) - too static.. make this slider slant like:
Ok
01:29:461 (1,2,3) - kinda boring for me, try to do this pattern:
Ok
01:43:175 (5) - there's no need to change the slider-velocity here, kindly change it to 1.0x, then just stress it out so we could have a better movement at last part Ok

Salad

00:10:175 (6) - move this at x: 128 , then add note at 00:10:389 because it feels empty.. at x:256 , move 00:10:603 (7) - at x:144 :) Ok
00:32:033 (2) - Press Ctrl-G, then move 00:32:676 (3) - at x:256 Ok
01:36:104 (8) - move this at x:400 much better flow Ok
01:43:175 (7) - same as in Cup Ok

Platter

00:11:246 (2) - move this at x:16 so we could have HDash at 00:11:246 (2,3) - and to make it consistent because you add HDash 00:13:604 (3,4) - Ok
from 01:15:747 (1) - to 01:29:033 (9) - I only saw 2 HDash which is kinda boring for me.. you could add hdash 01:21:533 (3,4,5,6) - here 01:29:033 (9,1) - Ok
01:22:604 (1,2,3,4,1,2) - you could do better than this sliders Ok Change

This diff lacks of good jumps.. imo >.< you better check this one

Rain

Change the DrainRate to 6 Ok
00:24:318 (9) - move to x:512 Ok
00:27:426 (7,8) - Press Ctrl-H Ok
00:41:461 (7) - add HDash by moving this at x:432 Ok

Goodluck ~
Thank you for mods
Neku Okazaki
hm, i see it good :D, star :D
Topic Starter
rew0825
Thnk you very much :)
PatZar
from my queue m4m


i won't mod this tbh xD
cuz too many unsnapped object problem and i got lazy ~

[Oni]
check aimod

00:13:176 (10) - K | cuz vocal
00:20:460 (33,34,35) - kdd
00:34:390 (100) - don | following the rhythm imo
00:37:176 (114,119) - kat
00:45:961 (157) - kat
00:55:604 (2) - D | it's better imo
01:03:747 (7,10) - d
01:31:818 (10,11) - ctrl+ g

[Muzukashii]
check aimod

01:18:317 (140) - kat
01:22:603 (157) - finish

Futsuu and Kantan check aimod


that's all
gl
MidSoul
hi/ sorry for late back, here's Taiko mod now.

-(number) Proposed in relation to above
and please chack aimod in all taiko difficulty. Disordered notes timing.

[Kantan]

00:35:453 (36) - del
00:42:310 (44) - del
・interval like you use 00:28:175 - and many in Futsuu.

[Futsuu]
00:09:310 (6,7,8) - kk d
・for this pick vocal, to adjust pitch.

-1 00:16:168 (20,21,22) - same as ^

00:15:310 (18) - d

00:31:168 (24) - d

00:40:810 (15) - k

00:46:596 (27) - move to 00:46:389 -
-1 00:47:668 (30) - k
-2 00:47:882 (31) - del


01:00:525 (58,59,60,61,62) - There's a great discomfort. because of pattern mapped.
1. dk k d D - for this base guitar sound
2. dk d k K(D) - for vocal.

01:13:810 (87) - k
・for vocal pitch

01:27:739 (113,114,115) - k_kd > kkkk(on 1/1 line)
・for this trance snare

01:41:239 (141,142,143) - kdk

[Muzukashii]
00:49:168 (54) - D
00:49:810 (55) - k
for vocal tone

00:55:168 (71,72,73) - unity with 00:48:310 (52,53,54) - . (KDK or KDD)
01:02:025 (92,93,94) - same as ^, keep or KDD
01:08:882 (112,113,114) - same as ^
01:29:453 (183,184,185) - ^
01:36:310 (208,209,210) - ^

01:05:453 (101,102,103) - DKD or KKD

01:13:810 (126,127,128) - kdk

01:18:210 - add d
-1 01:18:953 (143) - del
・to unity 01:21:310 (152,,,157) -, 01:24:739 (165,,,170) -, and 01:28:168 (178,,,183) -

01:42:096 (226) - k

[Oni]
00:11:239 (3,4) - ddk or kdk
・reference as 00:07:810 (4,5,6) - ,00:14:668 (4,5,6) - or so.

00:16:382 (12,13,14,15,16,17) - kkdkd_k
・for this vocal and drum line.

00:19:596 (28,29,30,31) - dkd_k
・because clearly hear this bass triplet.

00:20:453 (33) - k
-1 00:20:560 (34,35) - del
-2 00:20:882 (36) - d
-3 00:21:310 (37) - k

00:28:382 (70) - del
・ref as 00:21:532 -

00:30:425 - add d

00:31:382 (85,86) - dk

00:33:310 (93,94) - kd

00:37:810 (119,120,121) - kkd
・for drum parcussion.

00:39:096 (125,126) - dk
-1 00:39:739 (128) - del

00:47:453 (167,168,169,170,171,172) - kdkkd_d > kdkkddk

00:48:310 (173,174,175) -
00:51:739 (187,1,2) -
00:55:168 (1,2,3) -
or another BIG in Kiai, same as Muzukashii.

01:15:096 (33,34,35,36,37) - kdddk

If you any question about this mod, please send me PM.(((っ・ω・)っ GL~/
Gordon123
Hello~ :)
[Cup]
[Salad]

  • Deif wrote:

  1. Salad: No HDashes can appear yet.Sorry
[Platter]
  • Good job :D
[Rain]
  1. HP +1
    01:43:175 (7,8) - delete and make *maybe* > https://osu.ppy.sh/ss/2014779
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck :) :) :)
Topic Starter
rew0825

Genocide wrote:

from my queue m4m


i won't mod this tbh xD
cuz too many unsnapped object problem and i got lazy ~

[Oni]
check aimod Ok

00:13:176 (10) - K | cuz vocal No
00:20:460 (33,34,35) - kdd Ok
00:34:390 (100) - don | following the rhythm imo Ok and change some note
00:37:176 (114,119) - kat Ok
00:45:961 (157) - kat Ok
00:55:604 (2) - D | it's better imo Ok
01:31:818 (10,11) - ctrl+ g Ok

[Muzukashii]
check aimod Ok

01:18:317 (140) - kat Ok
01:22:603 (157) - finish Ok

Futsuu and Kantan check aimod
Ok

that's all
gl
Thank you for mod :)
Topic Starter
rew0825

MidSoul wrote:

hi/ sorry for late back, here's Taiko mod now.

-(number) Proposed in relation to above
and please chack aimod in all taiko difficulty. Disordered notes timing.

[Kantan]

00:35:453 (36) - del Ok
00:42:310 (44) - del Ok
・interval like you use 00:28:175 - and many in Futsuu.

[Futsuu]
00:09:310 (6,7,8) - kk d Ok
・for this pick vocal, to adjust pitch.

-1 00:16:168 (20,21,22) - same as ^ Ok

00:15:310 (18) - d Ok

00:31:168 (24) - d Ok

00:40:810 (15) - k Ok

00:46:596 (27) - move to 00:46:389 - Ok
-1 00:47:668 (30) - k No
-2 00:47:882 (31) - del Ok


01:00:525 (58,59,60,61,62) - There's a great discomfort. because of pattern mapped.
1. dk k d D - for this base guitar sound Ok
2. dk d k K(D) - for vocal.

01:13:810 (87) - k No
・for vocal pitch

01:27:739 (113,114,115) - k_kd > kkkk(on 1/1 line) No
・for this trance snare

01:41:239 (141,142,143) - kdk No

[Muzukashii]
00:49:168 (54) - D Ok
00:49:810 (55) - k Ok
for vocal tone

00:55:168 (71,72,73) - unity with 00:48:310 (52,53,54) - . (KDK or KDD) Ok
01:02:025 (92,93,94) - same as ^, keep or KDD Ok
01:08:882 (112,113,114) - same as ^ Ok
01:29:453 (183,184,185) - ^ Ok
01:36:310 (208,209,210) - ^ Ok

01:05:453 (101,102,103) - DKD or KKD Ok

01:13:810 (126,127,128) - kdk Ok

01:18:210 - add d Ok
-1 01:18:953 (143) - del Ok
・to unity 01:21:310 (152,,,157) -, 01:24:739 (165,,,170) -, and 01:28:168 (178,,,183) -

01:42:096 (226) - k Ok

[Oni]
00:11:239 (3,4) - ddk or kdk Ok
・reference as 00:07:810 (4,5,6) - ,00:14:668 (4,5,6) - or so.

00:16:382 (12,13,14,15,16,17) - kkdkd_k Ok
・for this vocal and drum line.

00:19:596 (28,29,30,31) - dkd_k Ok
・because clearly hear this bass triplet.

00:20:453 (33) - k Ok
-1 00:20:560 (34,35) - del Ok
-2 00:20:882 (36) - d Ok
-3 00:21:310 (37) - k Ok

00:28:382 (70) - del Ok
・ref as 00:21:532 -

00:30:425 - add d Ok

00:31:382 (85,86) - dk Ok

00:33:310 (93,94) - kd Ok

00:37:810 (119,120,121) - kkd Ok
・for drum parcussion.

00:39:096 (125,126) - dk Ok
-1 00:39:739 (128) - del Ok

00:47:453 (167,168,169,170,171,172) - kdkkd_d > kdkkddk No

00:48:310 (173,174,175) -
00:51:739 (187,1,2) -
00:55:168 (1,2,3) -
or another BIG in Kiai, same as Muzukashii.

01:15:096 (33,34,35,36,37) - kdddk Ok

If you any question about this mod, please send me PM.(((っ・ω・)っ GL~/
Thank you for mod :)
Topic Starter
rew0825

Gordon123 wrote:

Hello~ :)
[Cup]

  • 00:14:033 (7) - delete Finish Ok
    00:20:890 (9) - ^ Ok
    00:20:461 (7,8,9) - Clap Ok
    00:53:889 - make circle ( https://osu.ppy.sh/ss/2014796 ) No
    01:17:461 (5) - delete Finish Ok
    01:32:890 (1) - Whistle Ok
    01:34:604 (3) - ^ Ok
    01:43:175 (5) - it's good but i make 3 circles ( https://osu.ppy.sh/ss/2014741 )
No
[Salad]

  • Deif wrote:

  1. Salad: No HDashes can appear yet.
Sorry[Platter]
  • Good job :D
[Rain]
  1. HP +1 No
    01:43:175 (7,8) - delete and make *maybe* > https://osu.ppy.sh/ss/2014779
No
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck :) :) :)Thank you for mod :)
SUBSTAC9
book for modding

ok my time to modding by your request

General
  1. Please check your preview timing, I found in many 2 diffs was conflicted from Aimod and make sure only one set is you change in setting.
    http://puu.sh/bs6cy/2e9df72a6d.png
  2. for difficulty spreading you must set AR and OD in Platter and Rain diff, I mean that's should be 7,8 and 8,8
Cup
  1. 00:20:676 (8) - remove this note, it's unnecessary any of sound.
  2. 00:21:961 (2) - ^
  3. 00:27:533 (7) - ^
  4. 00:33:960 (6) - this note step look so hard to beginner diff you may change its to basic (I mean one slider)
  5. 00:36:747 (5) - this is better ? >http://puu.sh/bs7lz/95501315de.jpg
  6. 00:40:818 (4) - one slider
  7. 01:07:176 (3) - move left one step
Salad
  1. 00:10:603 (8) - from spacing is too far I guess many beginner hasn't pass from this pattern you should reduce a little distance from (8).
  2. 00:13:176 (7) - replace to move like spin I mean move to the right side to far from previous slider that's fit from music. http://puu.sh/bs7W0/e2ed90ce9a.jpg
  3. 00:24:318 (3) - this note is ok if you place this to head slider in next slider.
  4. 00:26:676 (5) - too far from jumping please try other way to proper from spacing.
  5. 00:28:818 (2,3) - these note isn't flowing from next slider you can make its like this http://puu.sh/bs8gh/0d8c96888d.jpg.
  6. 00:39:533 (4) - too far from spacing please reduce to X:192 or less
  7. 01:03:961 (5,6,7) - uguuu, this pattern isn't challenge? please make this proper from difficult may be you http://puu.sh/bs8Je/40e44a5aea.jpg
  8. 01:42:318 (5,6) - reduce a little angle to close to next slider like this > http://puu.sh/bs9q3/67551e530f.jpg
Platter
  1. 00:00:318 (1) - this pattern should be more emphasize, you can take a note somewhere for a little jumping or a bit of HDash.
  2. 00:07:818 (3) - last vocal doesn't end by your end's slider and 00:08:032 is a last point of the vocal.
  3. 00:23:031 (5,6) - ctrl+g is a better to more movement from the pattern
  4. 00:46:176 (4) - x:96 is better ?
  5. 00:51:747 (1,2) - that's was fun from previous pattern but this doesn't flow from previous normally, you try them to ctrl+H?
  6. 00:53:033 (3) - If you fixed from above issue you could move this note to X:352
  7. 01:35:247 (6) - try to reverse slider is better. cause of flowing move like spin and end to reverse. http://puu.sh/buHvv/58559df708.jpg
Rain
  1. 00:00:318 (1) - I think you should be more emphasize from this pattern you could add something for more challenge.
    and you can try from this code! I hope its can be better.
    SPOILER
    128,352,318,6,0,L|192:80,1,270
    384,352,1175,2,0,L|320:80,1,270
    176,48,2032,2,0,L|48:288,1,270
    336,48,2889,2,0,L|464:288,1,270
    160,320,3746,2,0,L|256:64,1,270
    336,80,4603,2,0,L|384:192,1,90
    96,80,5032,2,0,L|0:128,1,90
    256,192,5460,12,0,6746,0:0:0:0:
  2. 00:17:031 (3,4) - is ok? http://puu.sh/buIba/c832584d1c.jpg
  3. 00:23:460 (8) - split this slider and make to symmetric for more of movement.
  4. 00:49:176 (3) - why this note has placed in right side? It's better if its place in left side or you could try to move to anywhere from left side for more jumping.
  5. 00:49:390 (4) - stack to (2) if you fixed from above.
  6. 00:58:604 (4) - move to x:272 for logic flowing.
  7. 01:43:175 (7) - you can make one note to be HDash, It's not too hard if you can do its :)
  8. It's very nice diff but some pattern really doesn't flow to continue to next pattern I'd you to check about this. about step of snap is like a good one good luck to you rewkung :D
ม็อดได้เท่านี้นะ พี่เป็นหวัดแล้วไม่ค่อยได้นอนเท่าไหร่ เอาเท่าที่ได้ละกัน
;)
Topic Starter
rew0825

SUBSTAC9 wrote:

book for modding

ok my time to modding by your request

General
  1. Please check your preview timing, I found in many 2 diffs was conflicted from Aimod and make sure only one set is you change in setting. ok
    http://puu.sh/bs6cy/2e9df72a6d.png
  2. for difficulty spreading you must set AR and OD in Platter and Rain diff, I mean that's should be 7,8 and 8,8 No,Thank you


Cup
  1. 00:20:676 (8) - remove this note, it's unnecessary any of sound. ok
  2. 00:21:961 (2) - ^ ok
  3. 00:27:533 (7) - ^ ok
  4. 00:33:960 (6) - this note step look so hard to beginner diff you may change its to basic (I mean one slider)ok
  5. 00:36:747 (5) - this is better ? >http://puu.sh/bs7lz/95501315de.jpg ok
  6. 00:40:818 (4) - one slider ok
  7. 01:07:176 (3) - move left one step ok
Salad
  1. 00:10:603 (8) - from spacing is too far I guess many beginner hasn't pass from this pattern you should reduce a little distance from (8). ok
  2. 00:13:176 (7) - replace to move like spin I mean move to the right side to far from previous slider that's fit from music. http://puu.sh/bs7W0/e2ed90ce9a.jpg no
  3. 00:24:318 (3) - this note is ok if you place this to head slider in next slider. ok
  4. 00:26:676 (5) - too far from jumping please try other way to proper from spacing. ok
  5. 00:28:818 (2,3) - these note isn't flowing from next slider you can make its like this http://puu.sh/bs8gh/0d8c96888d.jpg. no
  6. 00:39:533 (4) - too far from spacing please reduce to X:192 or less ok
  7. 01:03:961 (5,6,7) - uguuu, this pattern isn't challenge? please make this proper from difficult may be you http://puu.sh/bs8Je/40e44a5aea.jpg ok
  8. 01:42:318 (5,6) - reduce a little angle to close to next slider like this > http://puu.sh/bs9q3/67551e530f.jpg ok
Platter
  1. 00:00:318 (1) - this pattern should be more emphasize, you can take a note somewhere for a little jumping or a bit of HDash. no
  2. 00:07:818 (3) - last vocal doesn't end by your end's slider and 00:08:032 is a last point of the vocal. ok
  3. 00:23:031 (5,6) - ctrl+g is a better to more movement from the pattern ok
  4. 00:46:176 (4) - x:96 is better ? ok
  5. 00:51:747 (1,2) - that's was fun from previous pattern but this doesn't flow from previous normally, you try them to ctrl+H? no
  6. 00:53:033 (3) - If you fixed from above issue you could move this note to X:352
  7. 01:35:247 (6) - try to reverse slider is better. cause of flowing move like spin and end to reverse. http://puu.sh/buHvv/58559df708.jpg no
Rain
  1. 00:00:318 (1) - I think you should be more emphasize from this pattern you could add something for more challenge.
    and you can try from this code! I hope its can be better. No
    SPOILER
    128,352,318,6,0,L|192:80,1,270
    384,352,1175,2,0,L|320:80,1,270
    176,48,2032,2,0,L|48:288,1,270
    336,48,2889,2,0,L|464:288,1,270
    160,320,3746,2,0,L|256:64,1,270
    336,80,4603,2,0,L|384:192,1,90
    96,80,5032,2,0,L|0:128,1,90
    256,192,5460,12,0,6746,0:0:0:0:
  2. 00:17:031 (3,4) - is ok? http://puu.sh/buIba/c832584d1c.jpg No
  3. 00:23:460 (8) - split this slider and make to symmetric for more of movement. ok
  4. 00:49:176 (3) - why this note has placed in right side? It's better if its place in left side or you could try to move to anywhere from left side for more jumping. ok
  5. 00:49:390 (4) - stack to (2) if you fixed from above. ok
  6. 00:58:604 (4) - move to x:272 for logic flowing. X:256
  7. 01:43:175 (7) - you can make one note to be HDash, It's not too hard if you can do its :) No,Thank you
  8. It's very nice diff but some pattern really doesn't flow to continue to next pattern I'd you to check about this. about step of snap is like a good one good luck to you rewkung :D
ม็อดได้เท่านี้นะ พี่เป็นหวัดแล้วไม่ค่อยได้นอนเท่าไหร่ เอาเท่าที่ได้ละกัน
;) ไม่เปนไรพี่
Thank you very much :) :) :)
EndlessShadow
[Kantan]
00:19:646 Add 1 Red Note
[Futsuu]
01:05:889 Add 1 Red Note
[Muzukashii]
00:20:139 Red Note~
[Cup]
00:14:675 Add Note~
00:23:889 Add Whistle
00:40:820 Add Finish
00:41:246 Add Finish
00:49:603 Add Whistle
00:50:460 Add Whistle
00:53:046 Cut the Combo (At 7/8)
01:12:318 Add Whistle
01:14:675 Add Whistle
01:32:460 Add Whistle
01:34:175 Add Whistle
01:35:896 Add Whistle
01:37:603 Add Whistle
01:39:318 Add Whistle
01:44:460 - 01:44:889 Spiner

Other I will mod later or okdesu will mod it~
Topic Starter
rew0825

EndlessShadow wrote:

[Kantan]
00:19:646 Add 1 Red Note No
[Futsuu]
01:05:889 Add 1 Red Note No
[Muzukashii]
00:20:139 Red Note~ No
[Cup]
00:14:675 Add Note~ ok
00:23:889 Add Whistle I think clap
00:40:820 Add Finish No
00:41:246 Add Finish No
00:49:603 Add Whistle No
00:50:460 Add Whistle No
00:53:046 Cut the Combo (At 7/8) Ok
01:12:318 Add Whistle Ok
01:14:675 Add Whistle Ok
01:32:460 Add Whistle Ok
01:34:175 Add Whistle Ok
01:35:896 Add Whistle Ok
01:37:603 Add Whistle Ok
01:39:318 Add Whistle Ok
01:44:460 - 01:44:889 Spiner No

Other I will mod later or okdesu will mod it~
Thank you :)
EndlessShadow
No problem found in the CTB mode.


End of Mod.
Topic Starter
rew0825
Ok , Thank you :)
xtrem3x
Request via Simple Taiko Modding Queue >w< !

___________________________________________________________

General

work work and more work sorry ._.

don = d
kat = k
Big Don = D
Big Kat = K

___________________________________________________________

Kantan:

00:12:318 - Change to D

00:56:032 - Change to D
01:02:032 - ^

01:08:032 - Change to d
01:10:603 - Change to k
01:15:746 - Change to k

01:32:460 - d

01:34:603 - Change to d
01:35:032 - Change to d
01:35:460 - Change to k
01:35:889 - k

01:37:175 - change to D
01:38:032 - change to d
01:42:746 - d

___________________________________________________________

Futsuu:

00:12:746 - K
00:13:603 - K

00:24:746 - d
00:28:175 - k
00:31:603 - d

00:38:460 - d
00:41:889 - d

00:48:746 - k
00:52:175 - k
00:55:603 - k
01:02:460 - d
01:02:889 - change to D

01:03:746 - d
01:03:960 - d
01:04:175 - k

01:05:889 - k
01:09:318 - k

01:25:175 - change to k
01:25:603 - ^
01:26:889 - ^
01:27:318 - ^

01:29:889 - d
01:33:318 - k
01:36:746 - K

___________________________________________________________

Muzukashii:

00:13:818 - k
00:13:925 - delete (?)

00:41:460 - change to k

00:54:639 - move to 00:54:746 and change to k

01:01:389 - change to k
01:02:889 - ^ K

___________________________________________________________

Oni:

00:13:818 - Delete
00:15:960 - k

00:41:460 - Change to k
00:41:675 - Delete

00:48:318 - Invert color
00:48:746 - ^
00:49:175 - ^
00:49:603 - Delete (?)

00:53:353 - Delete or Move to 00:53:782
00:53:782 - k
01:01:603 - Invert color
01:01:710 - ^
01:01:818 - ^

01:26:603- Change to k


___________________________________________________________

And that's all .-.
Topic Starter
rew0825

xtrem3x wrote:

Request via Simple Taiko Modding Queue >w< !

___________________________________________________________

General

work work and more work sorry ._.

don = d
kat = k
Big Don = D
Big Kat = K

___________________________________________________________

Kantan:

00:12:318 - Change to D ok

00:56:032 - Change to D ok
01:02:032 - ^ ok

01:08:032 - Change to d ok
01:10:603 - Change to k no
01:15:746 - Change to k ok

01:32:460 - d no

01:34:603 - Change to d ok
01:35:032 - Change to d ok
01:35:460 - Change to k ok
01:35:889 - k no

01:37:175 - change to D ok
01:38:032 - change to d ok
01:42:746 - d no

___________________________________________________________

Futsuu:

00:12:746 - K no
00:13:603 - K no

00:24:746 - d no
00:28:175 - k no
00:31:603 - d no

00:38:460 - d no
00:41:889 - d no

00:48:746 - k no
00:52:175 - k no
00:55:603 - k no
01:02:460 - d no
01:02:889 - change to D ok

01:03:746 - d ok
01:03:960 - d ok
01:04:175 - k ok

01:05:889 - k no
01:09:318 - k no

01:25:175 - change to k no
01:25:603 - ^ no
01:26:889 - ^ no
01:27:318 - ^ no

01:29:889 - d no
01:33:318 - k no
01:36:746 - K no

___________________________________________________________

Muzukashii:

00:13:818 - k ok
00:13:925 - delete (?) ok

00:41:460 - change to k ok

00:54:639 - move to 00:54:746 and change to k ok

01:01:389 - change to k no
01:02:889 - ^ K ok

___________________________________________________________

Oni:

00:13:818 - Delete no
00:15:960 - k no

00:41:460 - Change to k ok
00:41:675 - Delete ok

00:48:318 - Invert colorok
00:48:746 - ^ ok
00:49:175 - ^ ok
00:49:603 - Delete (?) no

00:53:353 - Delete or Move to 00:53:782 ok move
00:53:782 - k ok
01:01:603 - Invert color ok
01:01:710 - ^ ok
01:01:818 - ^ ok

01:26:603- Change to k ok


___________________________________________________________

And that's all .-.
Thank you :)
Jerry



Hi there :3/


  • [Kantan]
  1. 00:36:317 (36,37,38,39,40,41,42,43,44,45,46,47,48) - this entire part doesn't feel like it's being mapped to the music at all and feels very very out of place
    You can follow my suggestions below in the box to fix this part :
    Suggestions
    00:37:603 - add don


    00:38:032 - change to don


    00:40:603 - change to kat


    00:41:032 - add kat


    00:41:460 - change to don


    00:42:318 - add kat


    00:44:460 - add don


    00:44:889 - change to don


    00:45:746 - change to kat


    00:46:603 - change to don


    00:47:032 - add don
  2. 01:17:460 - this beat is low pitched, change to don

  3. 01:18:318 - add kat here then add don at 01:18:746 - to make it consistent with 01:14:889

  4. 01:21:746 - add a kat here, it sounds too empty


  • [Futsuu]
  1. 00:19:818 (1) - I really don't think this spinner is necessary here, just leave this part blank like Kantan

  2. 00:38:033 (9) - the pitch doesn't go higher here, change to don

  3. 00:48:318 (31) - kat? to make it the same with what you did in Oni and Muzukashii for this part

  4. 00:55:176 (45,46) - Change these two notes to kats? To make it similar to what you did at 01:36:318 (129,130) -

  5. 01:13:818 (86,87) - CTRL+G, follow vocal pitch

  6. 01:18:747 (96,97) - CTRL+G, follow music pitch

  7. 01:20:033 (98,99,100) - change this to k k d so that it sounds consistent with 01:16:604 (92,93,94) - ?

  8. 01:26:890 (110,111,112) - how about changing this to k d k and then changing 01:28:604 (113,114,115) - to d d k? It feels more arranged that way :3


  • [Muzukashii]
  1. 00:12:747 (24) - the vocal pitch goes low here, change to don?

  2. 00:38:033 (13) - change this to don to fit the music

  3. 00:39:961 (20) - follow vocal pitch, change to kat

  4. 01:37:176 (210) - change this to kat, be consistent with 00:56:032 (73) -

  5. 01:38:247 (213) - the vocal pitch doesn't go any lower here, maintain the kat for this


  • [Oni]
  1. 00:07:818 (4,5,6) - CTRL+G for this to follow the vocal's pitch :3

  2. 00:10:818 (1,2) - CTRL+G for this as well to follow what you did at 00:07:390 (2,3) - because these two part sounds the same

  3. 00:11:247 (3,4,5) - CTRL+G also, same as the suggestion above

  4. 00:27:426 (63) - kat? makes the pattern sound smoother imo

  5. 00:28:176 (67) - don, follow the low pitch of the vocals

  6. 00:37:283 (113,114) - CTRL+G for this, kkddk makes the pattern smoother

  7. 00:39:960 (126,127,128) - change these three notes to K D K to follow the vocal's pitch?

  8. 00:55:604 (2) - change this to kat, so that you can have a good opposite pattern with 00:51:747 (182,1,2) -

  9. 00:59:568 (21) - move this to 00:59:353 -? It flows better with the vocals imo

  10. 01:21:746 - a don would fit this part very nicely in my opinion, try it?

  11. 01:27:961 (11,12) - CTRL+G for this so that the kat rhythm is consistent

  12. 01:36:104 (15) - kat, follow high vocal pitch

  13. 01:36:318 (1,2,3) - change to D K D, you need to be consistent with 00:55:176 (1,2,3) -

  14. 01:39:747 (18) - high vocal pitch, change to kat

Other than the inconsistencies present at some parts, this is a pretty decent mapset. Good luck in getting this ranked!

(And yay, this is my 600th post \:3/)
Topic Starter
rew0825

Jerry wrote:




Hi there :3/


  • [Kantan]
  1. 00:36:317 (36,37,38,39,40,41,42,43,44,45,46,47,48) - this entire part doesn't feel like it's being mapped to the music at all and feels very very out of place
    You can follow my suggestions below in the box to fix this part :
    Suggestions
    00:37:603 - add don Ok


    00:38:032 - change to don Ok


    00:40:603 - change to kat Ok


    00:41:032 - add kat Ok


    00:41:460 - change to don Ok


    00:42:318 - add kat Ok


    00:44:460 - add don Ok


    00:44:889 - change to don Ok


    00:45:746 - change to kat Ok


    00:46:603 - change to don Ok


    00:47:032 - add don Ok
  2. 01:17:460 - this beat is low pitched, change to don Ok

  3. 01:18:318 - add kat here then add don at 01:18:746 - to make it consistent with 01:14:889 Ok

  4. 01:21:746 - add a kat here, it sounds too empty Ok


  • [Futsuu]
  1. 00:19:818 (1) - I really don't think this spinner is necessary here, just leave this part blank like Kantan Ok

  2. 00:38:033 (9) - the pitch doesn't go higher here, change to don Ok

  3. 00:48:318 (31) - kat? to make it the same with what you did in Oni and Muzukashii for this part Ok

  4. 00:55:176 (45,46) - Change these two notes to kats? To make it similar to what you did at 01:36:318 (129,130) - Ok

  5. 01:13:818 (86,87) - CTRL+G, follow vocal pitch No

  6. 01:18:747 (96,97) - CTRL+G, follow music pitch Ok

  7. 01:20:033 (98,99,100) - change this to k k d so that it sounds consistent with 01:16:604 (92,93,94) - ? Ok

  8. 01:26:890 (110,111,112) - how about changing this to k d k and then changing 01:28:604 (113,114,115) - to d d k? It feels more arranged that way :3 Ok


  • [Muzukashii]
  1. 00:12:747 (24) - the vocal pitch goes low here, change to don? Ok

  2. 00:38:033 (13) - change this to don to fit the music No

  3. 00:39:961 (20) - follow vocal pitch, change to kat Ok

  4. 01:37:176 (210) - change this to kat, be consistent with 00:56:032 (73) - Ok

  5. 01:38:247 (213) - the vocal pitch doesn't go any lower here, maintain the kat for this Ok


  • [Oni]
  1. 00:07:818 (4,5,6) - CTRL+G for this to follow the vocal's pitch :3 Ok

  2. 00:10:818 (1,2) - CTRL+G for this as well to follow what you did at 00:07:390 (2,3) - because these two part sounds the same Ok

  3. 00:11:247 (3,4,5) - CTRL+G also, same as the suggestion above Ok

  4. 00:27:426 (63) - kat? makes the pattern sound smoother imo No

  5. 00:28:176 (67) - don, follow the low pitch of the vocals Ok

  6. 00:37:283 (113,114) - CTRL+G for this, kkddk makes the pattern smoother Ok

  7. 00:39:960 (126,127,128) - change these three notes to K D K to follow the vocal's pitch? Ok

  8. 00:55:604 (2) - change this to kat, so that you can have a good opposite pattern with 00:51:747 (182,1,2) - Ok

  9. 00:59:568 (21) - move this to 00:59:353 -? It flows better with the vocals imo Ok

  10. 01:21:746 - a don would fit this part very nicely in my opinion, try it? Ok

  11. 01:27:961 (11,12) - CTRL+G for this so that the kat rhythm is consistent Ok

  12. 01:36:104 (15) - kat, follow high vocal pitch Ok

  13. 01:36:318 (1,2,3) - change to D K D, you need to be consistent with 00:55:176 (1,2,3) - Ok

  14. 01:39:747 (18) - high vocal pitch, change to kat Ok

Other than the inconsistencies present at some parts, this is a pretty decent mapset. Good luck in getting this ranked!

(And yay, this is my 600th post \:3/)
Thank you for mod :) :) :)
PatZar
hi mod req

[rain]
00:07:175 (1) - 320
00:07:390 (2) - 92
00:07:818 (3) - 224
00:10:818 (1,2,3,4) - i feel strange here

01:25:283 (6,7) - go to the left a bit because (5) isnt red

sorry i don't like a music well
i want you~ xD
Topic Starter
rew0825

Genocide wrote:

hi mod req

[rain]
00:07:175 (1) - 320 Fixed
00:07:390 (2) - 92 No
00:07:818 (3) - 224 No
00:10:818 (1,2,3,4) - i feel strange here I think not

01:25:283 (6,7) - go to the left a bit because (5) isnt red Fixed

sorry i don't like a music well
i want you~ xD
Thank you :)
Kurokami
Mod requested. o/

[Cup]

00:29:675 (4,5) - This sounds a bit better if you add a repeat to (4) and use a circle at 00:30:318.
00:34:175 (7) - That repeat follows nothing. Just use a simple 1/1 slider here.

From 01:15:746 this diff is boring. You used the same sliders/circles again and again dividing the song into parts. You need to mix these elements in order to avoid boring patterns. Easy thats true but come on, nobody wants to see 8 circles and 12 1/1 sliders in a row. Mix them, add repeat to some slider or whatevery but get rid of this boring rhythm. About the kiai I think you should follow the vocal better there to make difference.

In overall I think the diff is fine but sometimes its hard to decide what you followed. You mixed the vocal with the music which should be avoided at least on Cup level. The easiest for a newbie is to follow the vocal so although this is just a high suggestion but I think you should re-map this diff to follow the vocal better.

[Salad]

00:14:889 (2,3,4) - The jump at (4) is against the flow. (2,3) suggesting the players to right but instead you placed (4) at the left side. I highly suggest you to correct this.
00:42:746 (3,4) - Jump.
00:49:603 (4,5) - ^
00:54:961 (7,1) - ^
01:08:676 (7,1) - ^
01:12:104 (7,1) - ^
01:21:640 (4,5,6) - Where is that 1/4 came from? Just use the same as 01:18:318 (6,7).
01:22:603 (1) - From here the sliders are again bored me. Mix the rhythm as you did it a bit before and as I suggested on Cup.

To be honest this diff should be a bit more interesting. I added some suggestion to add a little jump but there are more of this kind. Feel free to use them especially during the two kiai.

[Platter]

00:13:604 (3,4) - This HDash follows nothing here. It would be better at 00:13:176 (2,3).
00:36:747 (6) - NC somewhere, the combo is too long.
00:37:604 (8,9) - This HDash again follows nothing. If somewhere then it should be at 00:38:246 (12,1).
01:08:675 (9,1) - HDash.

I'm not going to point out more. I already pointed out a few place at Salad which can be a HDash here and I can suggest the same here too. Add more HDash at high pitched vocal parts during the kiais. And take a look at you NCs and lower them under 10. I don't want to point out them one by one.

[Rain]

00:12:318 (1,2) - This and 00:12:747 (4,5) this HDash follows nothing. If something then 00:12:961 (5,1) can be a HDash but nothing else here.
00:14:996 (5,6) - This HDash again follows nothing. Wipe it out. If you want one, use 00:15:103 (6,7).
00:27:639 (9,10) - What is this? You completely ignored the flow of the stream here. Move (10) to the left side.
00:28:175 (1,4) - This two slider on Rain is boring. You just need to stand in a place to catch them. Curve them a bit more to add a little movement.
00:54:747 (5,6) - Again a misplaced HDash. This should be at 00:54:961 (6,1).
01:08:461 (5,6) - Same, it should be at 01:08:676 (6,1).

I give up here. Most of your HDashes are misused or overused. The music is calm so you can only use the vocal to add HDash (there are a few good place in the music for it tho). Most HDash should be at main beat or on the red line before the second main beat, for example if you used HDash at 00:48:318 then the next should be at 00:49:818 and the next is at 00:51:746, etc. Its pretty simple if you listen the music a bit more carefully.
[]

To be honest this set needs a lot of work. Your HDashes and dashes are messed up. There are 4 pages of mods I wonder why nobody noticed this. These should have been cleaned up already. Anyway, its a bit late but I will suggest to re-work your difficulties according to my mod. I suggested on Rain where the HDashes should be placed if you recognize the pattern then you should change the jump on Salad/Platter/Rain according to it.

Salad: Jumps at those places.
Platter: Bigger dashes and HDashes with consistency.
Rain: Most of them can be mapped as HDash. And a few more place with stronger beat.

I hope that little explanation on Rain was enough to get the pattern. o.o If not just poke me in PM and I will explain it better. Call me back after you are done with these and I will check it again. Good luck until then. o/
Topic Starter
rew0825

Kurokami wrote:

Mod requested. o/

[Cup]

Re-Map

00:29:675 (4,5) - This sounds a bit better if you add a repeat to (4) and use a circle at 00:30:318.
00:34:175 (7) - That repeat follows nothing. Just use a simple 1/1 slider here.

From 01:15:746 this diff is boring. You used the same sliders/circles again and again dividing the song into parts. You need to mix these elements in order to avoid boring patterns. Easy thats true but come on, nobody wants to see 8 circles and 12 1/1 sliders in a row. Mix them, add repeat to some slider or whatevery but get rid of this boring rhythm. About the kiai I think you should follow the vocal better there to make difference.

In overall I think the diff is fine but sometimes its hard to decide what you followed. You mixed the vocal with the music which should be avoided at least on Cup level. The easiest for a newbie is to follow the vocal so although this is just a high suggestion but I think you should re-map this diff to follow the vocal better.

[Salad]

00:14:889 (2,3,4) - The jump at (4) is against the flow. (2,3) suggesting the players to right but instead you placed (4) at the left side. I highly suggest you to correct this. Fixed
00:42:746 (3,4) - Jump. Fixed
00:49:603 (4,5) - ^ Fixed
00:54:961 (7,1) - ^ Fixed
01:08:676 (7,1) - ^ Fixed
01:12:104 (7,1) - ^ Fixed
01:21:640 (4,5,6) - Where is that 1/4 came from? Just use the same as 01:18:318 (6,7). Fixed
01:22:603 (1) - From here the sliders are again bored me. Mix the rhythm as you did it a bit before and as I suggested on Cup. Fixed

To be honest this diff should be a bit more interesting. I added some suggestion to add a little jump but there are more of this kind. Feel free to use them especially during the two kiai.

[Platter]

00:13:604 (3,4) - This HDash follows nothing here. It would be better at 00:13:176 (2,3). Fixed
00:36:747 (6) - NC somewhere, the combo is too long. Fixed
00:37:604 (8,9) - This HDash again follows nothing. If somewhere then it should be at 00:38:246 (12,1). Fixed
01:08:675 (9,1) - HDash. Fixed

I'm not going to point out more. I already pointed out a few place at Salad which can be a HDash here and I can suggest the same here too. Add more HDash at high pitched vocal parts during the kiais. And take a look at you NCs and lower them under 10. I don't want to point out them one by one.

[Rain]

00:12:318 (1,2) - This and 00:12:747 (4,5) this HDash follows nothing. If something then 00:12:961 (5,1) can be a HDash but nothing else here. Fixed
00:14:996 (5,6) - This HDash again follows nothing. Wipe it out. If you want one, use 00:15:103 (6,7). Fixed
00:27:639 (9,10) - What is this? You completely ignored the flow of the stream here. Move (10) to the left side. Fixed
00:28:175 (1,4) - This two slider on Rain is boring. You just need to stand in a place to catch them. Curve them a bit more to add a little movement. Fixed
00:54:747 (5,6) - Again a misplaced HDash. This should be at 00:54:961 (6,1). Fixed
01:08:461 (5,6) - Same, it should be at 01:08:676 (6,1). Fixed

I give up here. Most of your HDashes are misused or overused. The music is calm so you can only use the vocal to add HDash (there are a few good place in the music for it tho). Most HDash should be at main beat or on the red line before the second main beat, for example if you used HDash at 00:48:318 then the next should be at 00:49:818 and the next is at 00:51:746, etc. Its pretty simple if you listen the music a bit more carefully.
[]

To be honest this set needs a lot of work. Your HDashes and dashes are messed up. There are 4 pages of mods I wonder why nobody noticed this. These should have been cleaned up already. Anyway, its a bit late but I will suggest to re-work your difficulties according to my mod. I suggested on Rain where the HDashes should be placed if you recognize the pattern then you should change the jump on Salad/Platter/Rain according to it.

Salad: Jumps at those places.
Platter: Bigger dashes and HDashes with consistency.
Rain: Most of them can be mapped as HDash. And a few more place with stronger beat.

I hope that little explanation on Rain was enough to get the pattern. o.o If not just poke me in PM and I will explain it better. Call me back after you are done with these and I will check it again. Good luck until then. o/
I will make this better , Thank you :)
whatpp
Hitsound CTB ครัช -3-
[Rain]
00:07:603 - ใส่ clap
00:08:460 - clap
00:09:318 - clap
00:10:175 - clap
00:11:032 - clap
00:11:889 - clap
00:12:746 - clap
00:13:603 - clap
00:14:460 - clap
00:15:318 - clap
00:16:175 - clap
00:17:032 - clap
00:18:889 - clap
00:19:746 - clap
00:20:603 - clap
00:21:460 - clap
00:22:175 - clap
00:23:032 - clap
00:23:889 - clap
00:24:746 - clap
00:25:603 - clap
00:27:533 - clap
00:27:640 - clap
00:27:746 - clap
00:28:175 - clap
00:29:032 - clap
00:29:889 - clap
00:30:746 - clap
00:31:068 (10) - เลื่อนโน้ตมาตรง 00:30:960 - แล้วใส่ clap
00:31:603 - clap
00:32:460 - clap
00:33:318 - clap
00:34:389 (10) - clap
00:34:496 (11) - clap
00:35:032 (1) - clap
00:35:889 (4) - clap
00:36:746 (1) - clap
00:37:603 (3) - clap
00:38:461 (1) - clap
00:41:890 - clap
00:42:747 (4) - clap
00:44:461 (8) - clap
00:45:318 - clap
00:46:176 (4) - clap
00:48:747 (2) - clap
00:49:460 - clap
00:50:460 - clap
00:51:318 - clap
00:52:175 (2) - clap
00:53:889 - clap
00:54:746 - clap
00:55:603 - clap
00:58:175 - clap
01:00:747 (8) - clap
เดี๋ยวมาต่อๆ :? :? :? แค่นี้ก่อยยยยยยย
tuengsocool
d,D=ตัวแดงเล็ก,ใหญ่
k,K=ตัวฟ้าเล็ก,ใหญ่

Oni

SPOILER
00:12:747 (10) - โน้ตไม่ตรงจ้าา
00:12:318 (9) - K คิดว่านะ
00:12:746 (10) - น่าจะเป็น D ถ้าเปนเราอะ
00:13:176 (11) - โน้ตไม่ตรงอีกแล้วจ้าา แล้วก็เปลี่ยนเป็น K นะ
เอาจริงๆคือโน้ตไม่ตรงเยอะมากก ลองไปขยับดู
00:28:176 (67) - นี่ก็ไม่ตรงอะ/k

ที่เหลือน่าจะโอเคละะะ

Muzu

SPOILER
01:21:961 (155) - เราคิดว่าควรเปน d อะ ไม่งั้นมันจะดูซ้ำเกิน :3
01:28:818 (181) - ^ เหมือนกันๆ
มีแค่นี้แลล เราเพิ่งเคยมอด ทำได้แค่นี้แลล 555

บรัยสส good luck
autofanboy
Hello!
Mod requested in AFB's CtB Modding Queue

[General]
  1. I think 01:01:175 - 01:02:032 should have no kiai time in order to have stress

[ Cup]
  1. 00:00:318 - Add audio-inherited section here to lower the volume to at least 40% because of the soft audio background
  2. 00:00:318 (1) - You should end the spinner at 00:05:889, because of the following reasons: 1. It is where the sound went silent; 2. To make it easier and much more convenient for beginner players to reflex
  3. 00:05:889 - If you applied the previous mod, add audio-inherited section here to lower the volume to at least 10%
  4. 00:14:032 (6) - Add Finish
  5. 00:17:032 (3) - Add Finish at the tail
  6. 00:24:746 (1,2) - *this looks great
  7. 00:41:889 (1,2,3,4) - Move the whole part to x:384
  8. 00:50:032 (1) - Remove NC
  9. 00:53:460 (1) - ^
  10. 00:56:889 (1) - ^
  11. 00:58:175 (2) - x:304
  12. 00:58:603 (1,2,1,2) - If you applied the previous mod, move this whole part to x:416
  13. 01:03:746 (1) - Remove NC
  14. 01:07:175 (1) - ^
  15. 01:31:175 (1) - ^
  16. 01:34:603 (1) - ^

    Cup is nice, keep it up.

[ Salad]
  1. The volume of audio-inherited sections in Salad are different from Cup, you should keep them as the same.
  2. 00:00:318 - Same as Cup
  3. 00:09:533 (5) - x:272
  4. 00:08:890 (4) - NC
  5. 00:12:318 (6) - ^
  6. 00:15:747 (4) - ^
  7. 00:15:747 (4) - ^
  8. 00:17:461 (7) - Move to x:336 to reduce distance and keep dash between (7) and (1)
  9. 00:23:890 (2) - Choose either one: 1. x:256 or 2. x:224
  10. 00:25:818 (4) - NC
  11. 00:29:247 (4) - ^
  12. 00:36:104 (4) - ^
  13. 00:39:533 (4) - ^
  14. 00:42:961 (4) - ^
  15. 00:46:390 (5) - ^
  16. 00:49:818 (5) - ^
  17. 00:51:747 (1) - Curve this slider to have more movements because it is in kiai time
  18. 00:53:247 (4) - NC
  19. 00:56:675 (4) - ^
  20. 00:57:961 (6) - Curve this slider
  21. 00:59:032 - Here should have a note
  22. 01:01:176 (5) - NC
  23. 01:03:533 (4) - ^
  24. 01:06:961 (4) - ^
  25. 01:10:390 (4) - ^
  26. 01:11:676 (6) - Tilt this slider to the right
  27. 01:14:676 (4) - NC
  28. 01:17:461 (5) - ^
  29. 01:20:890 (3) - ^
  30. 01:30:961 (4) - ^
  31. 01:32:033 (7,8,1) - The distance between tail of (7), (8) and (9) is so big, consider reducing the distance
  32. 01:34:390 (5) - NC
  33. 01:37:818 (4) - ^
  34. 01:38:676 (6,7) - I like how you changed the slider velocity, but then such slider like this are moving too fast, reduce the length of it
  35. 01:39:747 (1,2,3,4,5,6) - Too hard as a Salad because the spacing between the reversed-sliders are too big like the previous mod mentioned

    Neat Salad, yet there are some minor NC issues.

[ Platter]
  1. The volume of audio-inherited sections in Platter are different from Cup, you should keep them as the same.
  2. 00:00:318 - Same as Cup
  3. 00:11:676 (3,1) - *example to change position of HDash
  4. 00:13:818 (4,1) - There should be HDash between them, so maybe you have to change the whole pattern to make it HDash
  5. 00:17:461 (5) - x:464 to have HDash
  6. 00:22:390 (4) - NC
  7. 00:25:818 (4,5) - Change it to *this
  8. 00:27:318 (6) - Ctrl+G, better not to have broken stream here
  9. 00:29:247 (4) - NC
  10. 00:32:676 (4) - ^
  11. 00:42:961 (5) - ^
  12. 00:47:890 (3,4,5,6,1) - (Suggestion) It seems better with *this
  13. 00:49:818 (4) - NC
  14. 00:51:318 (7) - x:96 to exaggerate jump because that part has stresses in it
  15. 00:53:247 (4) - NC
  16. 00:56:676 (4) - ^
  17. 01:03:533 (4) - ^
  18. 01:06:960 (4) - ^
  19. 01:10:390 (4) - ^
  20. 01:12:318 (9) - NC, I think you forgot this one?
  21. 01:19:176 (1,2) - Better reduce the distance between (1) and (2) because there should have no HDash in such soft parts
  22. 01:22:603 (8) - NC
  23. 01:27:747 (4) - ^
  24. 01:29:033 (10) - Same as 01:19:176 (1,2)
  25. 01:29:461 (1) - Make it to have HDash between (10) and (1) after you fixed the previous mod
  26. 01:30:961 (4) - NC
  27. 01:34:390 (4) - ^
  28. 01:37:818 (6) - ^
  29. 01:38:676 (8,9) - Swap their positions
  30. 01:43:175 (6) - NC
  31. 01:42:961 (5,6,7) - *this would be a good idea

    Platter is nice but some of the HDashes are missed and some of them that don't need to are used. Next time pay attention to them!

[ Rain]
  1. The volume of audio-inherited sections in Platter are different from Cup, you should keep them as the same.
  2. 00:00:318 - Same as Cup
  3. 00:07:925 (4) - x:288, better not to have HDash here
  4. 00:11:460 (5) - x:128, same reason as above
  5. 00:13:818 (5) - x:368
  6. 00:14:033 (1) - Remove NC and NC at 00:14:247 (2)
  7. 00:14:783 (4) - x:352
  8. 00:15:532 (7) - x:288
  9. 00:18:961 (4) - NC
  10. 00:22:390 (4) - ^
  11. 00:25:818 (5) - ^
  12. 00:28:603 (2) - Reduce distance until the HDash disappeared
  13. 00:29:246 (5) - Slider should end at 00:29:460
  14. 00:29:246 (5) - NC
  15. 00:30:318 (9) - Would it be better if Ctrl+G?
  16. 00:31:176 (1) - x:112
  17. 00:31:603 (2) - x:384
  18. 00:32:676 (5) - NC
  19. 00:36:104 (5) - NC and remove NC at 00:36:747 (1)
  20. 00:37:604 (3,4,5) - *example
  21. 00:39:318 (3,4) - Remove HDash
  22. 00:39:532 (4) - NC
  23. 00:42:961 (5) - ^
  24. 00:44:461 (8) - x:480
  25. 00:46:389 (5) - NC
  26. 00:49:818 (7) - NC and remove NC at 00:50:247 (1)
  27. 00:56:676 (7) - NC and remove NC at 00:57:533 (1)
  28. 00:58:604 (4) - x:384
  29. 01:03:533 (7) - NC and remove NC at 01:03:961 (1)
  30. 01:06:961 (6) - NC and remove NC at 01:07:390 (1)
  31. 01:10:390 (5) - NC
  32. 01:24:960 (4) - ^
  33. 01:27:746 (5) - ^
  34. 01:34:390 (8) - NC and remove NC at 01:35:247 (1)
  35. 01:37:818 (9) - NC and remove NC at 01:38:033 (1)
  36. 01:43:175 (7) - NC

    Quite a few of NC issues. Others are okay as I didn't mention them.

Good luck for rank!
-AFB
Topic Starter
rew0825

whatpp wrote:

Hitsound CTB ครัช -3-

Fixed all >o<

[Rain]
00:07:603 - ใส่ clap
00:08:460 - clap
00:09:318 - clap
00:10:175 - clap
00:11:032 - clap
00:11:889 - clap
00:12:746 - clap
00:13:603 - clap
00:14:460 - clap
00:15:318 - clap
00:16:175 - clap
00:17:032 - clap
00:18:889 - clap
00:19:746 - clap
00:20:603 - clap
00:21:460 - clap
00:22:175 - clap
00:23:032 - clap
00:23:889 - clap
00:24:746 - clap
00:25:603 - clap
00:27:533 - clap
00:27:640 - clap
00:27:746 - clap
00:28:175 - clap
00:29:032 - clap
00:29:889 - clap
00:30:746 - clap
00:31:068 (10) - เลื่อนโน้ตมาตรง 00:30:960 - แล้วใส่ clap
00:31:603 - clap
00:32:460 - clap
00:33:318 - clap
00:34:389 (10) - clap
00:34:496 (11) - clap
00:35:032 (1) - clap
00:35:889 (4) - clap
00:36:746 (1) - clap
00:37:603 (3) - clap
00:38:461 (1) - clap
00:41:890 - clap
00:42:747 (4) - clap
00:44:461 (8) - clap
00:45:318 - clap
00:46:176 (4) - clap
00:48:747 (2) - clap
00:49:460 - clap
00:50:460 - clap
00:51:318 - clap
00:52:175 (2) - clap
00:53:889 - clap
00:54:746 - clap
00:55:603 - clap
00:58:175 - clap
01:00:747 (8) - clap
เดี๋ยวมาต่อๆ :? :? :? แค่นี้ก่อยยยยยยย
Thank you :) :) :)
Topic Starter
rew0825

tuengsocool wrote:

d,D=ตัวแดงเล็ก,ใหญ่
k,K=ตัวฟ้าเล็ก,ใหญ่

Oni

SPOILER
00:12:747 (10) - โน้ตไม่ตรงจ้าา งั้นหรอ เลื่อนๆๆ
00:12:318 (9) - K คิดว่านะ ไม่อะ
00:12:746 (10) - น่าจะเป็น D ถ้าเปนเราอะ ไม่อะ
00:13:176 (11) - โน้ตไม่ตรงอีกแล้วจ้าา แล้วก็เปลี่ยนเป็น K นะ ไม่อะ
เอาจริงๆคือโน้ตไม่ตรงเยอะมากก ลองไปขยับดู อืมมมมม เดี๋ยวเลื่อนทั้งดิฟแปป
00:28:176 (67) - นี่ก็ไม่ตรงอะ/k ไม่อะ

ที่เหลือน่าจะโอเคละะะ

Muzu

SPOILER
01:21:961 (155) - เราคิดว่าควรเปน d อะ ไม่งั้นมันจะดูซ้ำเกิน :3 เอาตรงนี้ดีก่า 01:18:531 (142)
01:28:818 (181) - ^ เหมือนกันๆ เอาตรงนี้ดีกว่า เอาตรงนี้ดีกว่า 01:25:390 (168)
มีแค่นี้แลล เราเพิ่งเคยมอด ทำได้แค่นี้แลล 555

บรัยสส good luck
ขอบคุณม๊วกๆ เบย :) :) :)
Topic Starter
rew0825

alienflybot wrote:

Hello!
Mod requested in AFB's CtB Modding Queue

[General]
  1. I think 01:01:175 - 01:02:032 should have no kiai time in order to have stress
Fixed

[ Cup]
  1. 00:00:318 - Add audio-inherited section here to lower the volume to at least 40% because of the soft audio background Fixed
  2. 00:00:318 (1) - You should end the spinner at 00:05:889, because of the following reasons: 1. It is where the sound went silent; 2. To make it easier and much more convenient for beginner players to reflex hmm...no
  3. 00:05:889 - If you applied the previous mod, add audio-inherited section here to lower the volume to at least 10% Fixed
  4. 00:14:032 (6) - Add Finish Fixed
  5. 00:17:032 (3) - Add Finish at the tail Fixed
  6. 00:24:746 (1,2) - *this looks great hmm...no
  7. 00:41:889 (1,2,3,4) - Move the whole part to x:384 hmm...no
  8. 00:50:032 (1) - Remove NC Fixed
  9. 00:53:460 (1) - ^ Fixed
  10. 00:56:889 (1) - ^ Fixed
  11. 00:58:175 (2) - x:304 hmm...no
  12. 00:58:603 (1,2,1,2) - If you applied the previous mod, move this whole part to x:416
  13. 01:03:746 (1) - Remove NC Fixed
  14. 01:07:175 (1) - ^ Fixed
  15. 01:31:175 (1) - ^ Fixed
  16. 01:34:603 (1) - ^ Fixed

    Cup is nice, keep it up.

[ Salad]
  1. The volume of audio-inherited sections in Salad are different from Cup, you should keep them as the same.
  2. 00:00:318 - Same as Cup Fixed
  3. 00:09:533 (5) - x:272 Fixed
  4. 00:08:890 (4) - NC Fixed
  5. 00:12:318 (6) - ^ Fixed
  6. 00:15:747 (4) - ^ Fixed
  7. 00:15:747 (4) - ^ Double ^
  8. 00:17:461 (7) - Move to x:336 to reduce distance and keep dash between (7) and (1) Fixed
  9. 00:23:890 (2) - Choose either one: 1. x:256 or 2. x:224 x:256
  10. 00:25:818 (4) - NC Fixed
  11. 00:29:247 (4) - ^ Fixed
  12. 00:36:104 (4) - ^ Fixed
  13. 00:39:533 (4) - ^ No
  14. 00:42:961 (4) - ^ Fixed
  15. 00:46:390 (5) - ^ Fixed
  16. 00:49:818 (5) - ^ Fixed
  17. 00:51:747 (1) - Curve this slider to have more movements because it is in kiai time Fixed
  18. 00:53:247 (4) - NC Fixed
  19. 00:56:675 (4) - ^ Fixed
  20. 00:57:961 (6) - Curve this slider Fixed
  21. 00:59:032 - Here should have a note No
  22. 01:01:176 (5) - NC Fixed
  23. 01:03:533 (4) - ^ Fixed
  24. 01:06:961 (4) - ^ Fixed
  25. 01:10:390 (4) - ^ Fixed
  26. 01:11:676 (6) - Tilt this slider to the right Fixed
  27. 01:14:676 (4) - NC Fixed
  28. 01:17:461 (5) - ^ Fixed
  29. 01:20:890 (3) - ^ Fixed
  30. 01:30:961 (4) - ^ Fixed
  31. 01:32:033 (7,8,1) - The distance between tail of (7), (8) and (9) is so big, consider reducing the distance Fixed
  32. 01:34:390 (5) - NC Fixed
  33. 01:37:818 (4) - ^ Fixed
  34. 01:38:676 (6,7) - I like how you changed the slider velocity, but then such slider like this are moving too fast, reduce the length of it Fixed
  35. 01:39:747 (1,2,3,4,5,6) - Too hard as a Salad because the spacing between the reversed-sliders are too big like the previous mod mentioned Fixed

    Neat Salad, yet there are some minor NC issues.

[ Platter]
  1. The volume of audio-inherited sections in Platter are different from Cup, you should keep them as the same.
  2. 00:00:318 - Same as Cup Fixed
  3. 00:11:676 (3,1) - *example to change position of HDash Fixed
  4. 00:13:818 (4,1) - There should be HDash between them, so maybe you have to change the whole pattern to make it HDash Fixed
  5. 00:17:461 (5) - x:464 to have HDash No
  6. 00:22:390 (4) - NC Fixed
  7. 00:25:818 (4,5) - Change it to *this Fixed
  8. 00:27:318 (6) - Ctrl+G, better not to have broken stream here Fixed
  9. 00:29:247 (4) - NC Fixed
  10. 00:32:676 (4) - ^ Fixed
  11. 00:42:961 (5) - ^ Fixed
  12. 00:47:890 (3,4,5,6,1) - (Suggestion) It seems better with *this Fixed
  13. 00:49:818 (4) - NC Fixed
  14. 00:51:318 (7) - x:96 to exaggerate jump because that part has stresses in it Fixed
  15. 00:53:247 (4) - NC Fixed
  16. 00:56:676 (4) - ^ Fixed
  17. 01:03:533 (4) - ^ Fixed
  18. 01:06:960 (4) - ^ Fixed
  19. 01:10:390 (4) - ^ Fixed
  20. 01:12:318 (9) - NC, I think you forgot this one? Fixed
  21. 01:19:176 (1,2) - Better reduce the distance between (1) and (2) because there should have no HDash in such soft parts Fixed
  22. 01:22:603 (8) - NC Fixed
  23. 01:27:747 (4) - ^ Fixed
  24. 01:29:033 (10) - Same as 01:19:176 (1,2) Fixed
  25. 01:29:461 (1) - Make it to have HDash between (10) and (1) after you fixed the previous mod hmmm...no
  26. 01:30:961 (4) - NC Fixed
  27. 01:34:390 (4) - ^ Fixed
  28. 01:37:818 (6) - ^ Fixed
  29. 01:38:676 (8,9) - Swap their positions Fixed
  30. 01:43:175 (6) - NC Fixed
  31. 01:42:961 (5,6,7) - *this would be a good idea hmm..No

    Platter is nice but some of the HDashes are missed and some of them that don't need to are used. Next time pay attention to them!

[ Rain]
  1. The volume of audio-inherited sections in Platter are different from Cup, you should keep them as the same.
  2. 00:00:318 - Same as Cup Fixed
  3. 00:07:925 (4) - x:288, better not to have HDash here No
  4. 00:11:460 (5) - x:128, same reason as above Fixed
  5. 00:13:818 (5) - x:368 Fixed
  6. 00:14:033 (1) - Remove NC and NC at 00:14:247 (2) Fixed
  7. 00:14:783 (4) - x:352 No
  8. 00:15:532 (7) - x:288 Fixed
  9. 00:18:961 (4) - NC Fixed
  10. 00:22:390 (4) - ^ Fixed
  11. 00:25:818 (5) - ^ Fixed
  12. 00:28:603 (2) - Reduce distance until the HDash disappeared Fixed
  13. 00:29:246 (5) - Slider should end at 00:29:460 Fixed
  14. 00:29:246 (5) - NC Fixed
  15. 00:30:318 (9) - Would it be better if Ctrl+G? Fixed
  16. 00:31:176 (1) - x:112 Fixed
  17. 00:31:603 (2) - x:384 Fixed
  18. 00:32:676 (5) - NC Fixed
  19. 00:36:104 (5) - NC and remove NC at 00:36:747 (1) Fixed
  20. 00:37:604 (3,4,5) - *example Fixed
  21. 00:39:318 (3,4) - Remove HDash Fixed
  22. 00:39:532 (4) - NC Fixed
  23. 00:42:961 (5) - ^ Fixed
  24. 00:44:461 (8) - x:480 No
  25. 00:46:389 (5) - NC Fixed
  26. 00:49:818 (7) - NC and remove NC at 00:50:247 (1) Fixed
  27. 00:56:676 (7) - NC and remove NC at 00:57:533 (1) Fixed
  28. 00:58:604 (4) - x:384 Fixed
  29. 01:03:533 (7) - NC and remove NC at 01:03:961 (1) Fixed
  30. 01:06:961 (6) - NC and remove NC at 01:07:390 (1) Fixed
  31. 01:10:390 (5) - NC Fixed
  32. 01:24:960 (4) - ^ Fixed
  33. 01:27:746 (5) - ^ Fixed
  34. 01:34:390 (8) - NC and remove NC at 01:35:247 (1) Fixed
  35. 01:37:818 (9) - NC and remove NC at 01:38:033 (1) No
  36. 01:43:175 (7) - NC Fixed

    Quite a few of NC issues. Others are okay as I didn't mention them.

Good luck for rank!
-AFB
Thank you very much :) :) :)
Kurokami
Re-check as requested. o/

[Cup]

00:00:318 (1) - Maybe its just my taste but this spinner shouldn't goes on between 00:05:996 and 00:06:746. There is nothing which needs to be mapped. I think it would be better to end this at 00:05:996 and add a note to 00:06:746.
00:09:746 (2) - The whistle on the head is too loud. Sounds almost the same as the high pitched vocal at 00:09:532. I think better remove it.
00:32:032 (4,5,6,1) - This looks a bit ugly since (5,6) is at the same place. I think it would be better map it as zigzag. Or try this: (4) to x:192, (5) to x:272 and (6) to x:352. With this the pattern will be a > along with the next sliders.
01:08:460 (4,1,2,3,4,1,2,3,4) - You can use a bit bigger movements here since these notes are in 1/1 and this is the kiai after all.

I prefer mapping the vocal on the easiest diff (well I'm mapping the vocal even on Rain) so I won't point out too much. The rhythm is clean though hard to follow.

[Salad]

00:12:103 (5,1) - I catched this w/o dash. o.o
00:16:818 (3) - I know its kinda the same but I would like to see a circle+slider here because the rhythm at 00:16:818 is vocal but from 00:17:032 the music is becomes stronger.
00:23:246 (6,1) - Why is this sudden distance change? There is nothing extraordinary in (1).
00:34:175 (4,5) - Small Dash?
00:37:175 (3,4) - This jump is kinda goes against the flow. How about placing (4,5) to the right side?
00:52:603 (2,3,1) - The distance between (2,3) is much shorter than at (3,1) though the distance is bigger at (2,3). I know you want a jump there but the distance still needs to be recognizable.
01:13:175 (2,3) - To be honest these should start 1/2 earlier to follow the vocal. It would be better that way.
01:18:318 (2) - Slider and a circle here? And there are some similar rhythm like this in this part why you only used this once? For example: 01:21:746 (2,3), 01:25:603 (3), 01:28:603 (2,3,4). Add a little variety here since I bored at this part.
01:43:175 (1) - That repeat makes no sense, remove it.

Thats all.

[Platter]

00:29:246 (1) - Curve this to the other way. This kind of pattern is very hard on Platter.
00:32:675 (1) - ^
00:40:818 (2,3) - This HDash follows nothing. Remove it.
00:45:746 (3,4,1) - Hard dash after HDash is not allowed especially not on Platter. Move (1) a bit closer to (4), although I would like to see it on the left side of (4).
01:01:925 (9,1) - 1/4 HDashes on Platter are currently not allowed, please remove this HDash. And also, you didn't used one at 00:48:210 (6,1) anyway.
01:21:532 (3,4,5,6) - These are follows nothing from the music. 1/2 is fine at this part but this is overmaped currently.
01:28:389 (3,4,5,6) - Same here.
01:30:318 (2,3) - This big dash follows nothing. Move (3) a bit closer.

I still see some place where you should improve your jumps. But maybe thats just your style. Although it would be nice to use a few more HDash during the kiai as well since currently there is none though that should be the hardest part of the map.

[Rain]

00:20:460 (4,5,6) - Move these a little bit back to right.
00:25:389 (2,3,4,1) - The flow is completely bad here. (2,3,4) is suggesting to go left but (1) is at the right side. Thise kind of placement can easily lead to un-qualify so try to correct it.
00:28:175 (1,2) - This 1/4 makes not sense and follows nothing. If you want to add a little dash here at least shorten (1) with 1/4.
00:34:282 (5,6) - The distance here is too high. Shorten it.
00:37:925 (5,6) - This 1/4 HDash follows nothing. Remove it.
01:18:746 (6,1) - This HDash follows nothing and very bad to play. If somewhere then you should use one at 01:19:175.
01:21:532 (2,3,4,5,6) - Wtf. Just no. I already told you on Platter that this follows nothing so you should remove these 1/4s and just use 1/2 at these parts.
01:22:603 (1) - This will needs a HDash if you apply my previous suggestion.
01:25:282 (4,5,6) - Again a hard dash after a HDash and this HDash is in 1/4 which makes this jump worse.
01:39:746 (1,2) - Rotate the tail of these two a bit to make them shorter because currently very hard to handle them.

I still see places for improvements here too. The HDashes are a bit inconsistent.
[]

Other BATs will come and rake a look at this soon I think. Honestly for me this is still not ready but this can be mapping style difference. Anyway, I would like to wait for a dew BAT before Apple this. Good luck.
PatZar
let me recheck this

[General]
the rain's Hitsounds are different with other cbt's diff
make it sure your ctb diffs are using N:C1 because your rain using it

[Rain]
00:20:460 (4) - 192
00:42:532 (2) - 400
00:42:746 (4) - 356
00:54:532 (3) - 160
00:54:746 (5) - 272
01:15:532 (7,8) - move both a left a bit
01:17:460 (1,3) - 176
01:19:603 (2) - 160
01:35:889 (5) - 320
01:41:460 (1) - nc

[Platter]
00:24:318 (6) - 144
00:41:460 (3) - 112
00:54:532 (3) - 300/304
01:15:746 (1) - nc
01:22:603 (1) - the first slider use finish
01:29:460 (1) - 368
01:21:853 (5,6) - move both a left a bit and same as (7)
01:24:318 (3) - 432

[Salad]
this salad is too legit for me tbh
for example 01:01:175 (1) -, this slider should be here 01:01:175 (1) - to 01:01:603 - and use 1 circle here 01:01:818 - x368 for following the vocal

mod:
00:14:889 (2) - 240
00:15:532 (3) - 320
01:32:889 (1,2,3) - 304

this salad need more remap a little parts imo

Cup - it's Ok for me

[Oni]
00:08:246 (7,8) - kd | (7) vocal and (8)melody
00:26:246 (56,57,58,59) - kdkd | it's better for me
00:41:460 (130) - how about d? it's better for me cause low sound and following the rhythm
00:45:746 (149,150,151,152,153) - kkkkd ? try to use kdkkd or kkkdkd because it's too simple try using other stream styles

00:48:318 (167) - use K , if you accept this try to change below [*]00:52:175 (183,184) - ctrl + g [*]00:55:175 (197) - K [*]01:05:889 (251,252) - DK [*]01:09:318 (266,267) - KD, for consistent about :3

01:18:746 (319) - don,
01:20:460 (329) - don for consistent above,
01:22:603 (342) - why ?, kkD it's annoying try use ddk or kkd , it's better

[Muzukashii]
00:11:246 - don and here 00:11:353 - don
00:24:211 (11) - remove
00:31:068 (36) - ^ and change this 00:31:604 (39) - into kat
00:56:032 (73) - D because 00:49:176 (54) - , try to use consistent reverse, for example, ddk kdk ddk kdk or DDK KDK DDK KDK
01:09:746 (114) - K same reason with above
01:20:568 (149) - remove it's better
01:22:604 (156) - K

Well, for taiko are good but need more construction more! and more , Rank is near
and for CtB , try to fix Hit Sound into N:C1 for consistent with other diff , don't forget to always check AIMod

that's all
Good luck then
Topic Starter
rew0825

Kurokami wrote:

Re-check as requested. o/

[Cup]

00:00:318 (1) - Maybe its just my taste but this spinner shouldn't goes on between 00:05:996 and 00:06:746. There is nothing which needs to be mapped. I think it would be better to end this at 00:05:996 and add a note to 00:06:746. Fixed
00:09:746 (2) - The whistle on the head is too loud. Sounds almost the same as the high pitched vocal at 00:09:532. I think better remove it. Fixed
00:32:032 (4,5,6,1) - This looks a bit ugly since (5,6) is at the same place. I think it would be better map it as zigzag. Or try this: (4) to x:192, (5) to x:272 and (6) to x:352. With this the pattern will be a > along with the next sliders. Fixed
01:08:460 (4,1,2,3,4,1,2,3,4) - You can use a bit bigger movements here since these notes are in 1/1 and this is the kiai after all. Fixed

I prefer mapping the vocal on the easiest diff (well I'm mapping the vocal even on Rain) so I won't point out too much. The rhythm is clean though hard to follow.

[Salad]

00:12:103 (5,1) - I catched this w/o dash. o.o Fixed
00:16:818 (3) - I know its kinda the same but I would like to see a circle+slider here because the rhythm at 00:16:818 is vocal but from 00:17:032 the music is becomes stronger. Fixed
00:23:246 (6,1) - Why is this sudden distance change? There is nothing extraordinary in (1). Fixed
00:34:175 (4,5) - Small Dash? Fixed
00:37:175 (3,4) - This jump is kinda goes against the flow. How about placing (4,5) to the right side? Fixed
00:52:603 (2,3,1) - The distance between (2,3) is much shorter than at (3,1) though the distance is bigger at (2,3). I know you want a jump there but the distance still needs to be recognizable. Fixed
01:13:175 (2,3) - To be honest these should start 1/2 earlier to follow the vocal. It would be better that way. Fixed
01:18:318 (2) - Slider and a circle here? And there are some similar rhythm like this in this part why you only used this once? For example: 01:21:746 (2,3), 01:25:603 (3), 01:28:603 (2,3,4). Add a little variety here since I bored at this part. Fixed
01:43:175 (1) - That repeat makes no sense, remove it. Nooooo ~

Thats all.

[Platter]

00:29:246 (1) - Curve this to the other way. This kind of pattern is very hard on Platter. Fixed
00:32:675 (1) - ^ Fixed
00:40:818 (2,3) - This HDash follows nothing. Remove it. Fixed
00:45:746 (3,4,1) - Hard dash after HDash is not allowed especially not on Platter. Move (1) a bit closer to (4), although I would like to see it on the left side of (4). Fixed
01:01:925 (9,1) - 1/4 HDashes on Platter are currently not allowed, please remove this HDash. And also, you didn't used one at 00:48:210 (6,1) anyway. Fixed
01:21:532 (3,4,5,6) - These are follows nothing from the music. 1/2 is fine at this part but this is overmaped currently. Fixed
01:28:389 (3,4,5,6) - Same here. Fixed
01:30:318 (2,3) - This big dash follows nothing. Move (3) a bit closer. Fixed

I still see some place where you should improve your jumps. But maybe thats just your style. Although it would be nice to use a few more HDash during the kiai as well since currently there is none though that should be the hardest part of the map.

[Rain]

00:20:460 (4,5,6) - Move these a little bit back to right. Fixed
00:25:389 (2,3,4,1) - The flow is completely bad here. (2,3,4) is suggesting to go left but (1) is at the right side. Thise kind of placement can easily lead to un-qualify so try to correct it. Fixed
00:28:175 (1,2) - This 1/4 makes not sense and follows nothing. If you want to add a little dash here at least shorten (1) with 1/4. Fixed
00:34:282 (5,6) - The distance here is too high. Shorten it. Fixed
00:37:925 (5,6) - This 1/4 HDash follows nothing. Remove it. Noooo~ not change
01:18:746 (6,1) - This HDash follows nothing and very bad to play. If somewhere then you should use one at 01:19:175. Fixed
01:21:532 (2,3,4,5,6) - Wtf. Just no. I already told you on Platter that this follows nothing so you should remove these 1/4s and just use 1/2 at these parts. Noooo~ not change 1/4 but i will change pattern
01:22:603 (1) - This will needs a HDash if you apply my previous suggestion. Fixed
01:25:282 (4,5,6) - Again a hard dash after a HDash and this HDash is in 1/4 which makes this jump worse. Fixed
01:39:746 (1,2) - Rotate the tail of these two a bit to make them shorter because currently very hard to handle them. Fixed

I still see places for improvements here too. The HDashes are a bit inconsistent.
[]

Other BATs will come and rake a look at this soon I think. Honestly for me this is still not ready but this can be mapping style difference. Anyway, I would like to wait for a dew BAT before Apple this. Good luck.
Thank you very much :D
Topic Starter
rew0825

Genocide wrote:

let me recheck this

[General]
the rain's Hitsounds are different with other cbt's diff
make it sure your ctb diffs are using N:C1 because your rain using it Fixed

[Rain]
00:20:460 (4) - 192 Fixed
00:42:532 (2) - 400 Fixed
00:42:746 (4) - 356 No
00:54:532 (3) - 160 No
00:54:746 (5) - 272 Fixed
01:15:532 (7,8) - move both a left a bit Fixed
01:17:460 (1,3) - 176 x:160
01:19:603 (2) - 160 No
01:35:889 (5) - 320 x:304
01:41:460 (1) - nc Fixed

[Platter]
00:24:318 (6) - 144 Fixed
00:41:460 (3) - 112 No
00:54:532 (3) - 300/304 No
01:15:746 (1) - nc Fixed
01:22:603 (1) - the first slider use finish Fixed
01:29:460 (1) - 368 No
01:21:853 (5,6) - move both a left a bit and same as (7) Fixed
01:24:318 (3) - 432 Fixed

[Salad]
this salad is too legit for me tbh
for example 01:01:175 (1) -, this slider should be here 01:01:175 (1) - to 01:01:603 - and use 1 circle here 01:01:818 - x368 for following the vocal Fixed

mod:
00:14:889 (2) - 240 No
00:15:532 (3) - 320 No
01:32:889 (1,2,3) - 304 Fixed

this salad need more remap a little parts imo

Cup - it's Ok for me

[Oni]
00:08:246 (7,8) - kd | (7) vocal and (8)melody Fixed
00:26:246 (56,57,58,59) - kdkd | it's better for me Fixed
00:41:460 (130) - how about d? it's better for me cause low sound and following the rhythm Fixed
00:45:746 (149,150,151,152,153) - kkkkd ? try to use kdkkd or kkkdkd because it's too simple try using other stream styles Fixed

00:48:318 (167) - use K , if you accept this try to change below [*]00:52:175 (183,184) - ctrl + g [*]00:55:175 (197) - K [*]01:05:889 (251,252) - DK [*]01:09:318 (266,267) - KD, for consistent about :3 Some Fixed

01:18:746 (319) - don, No
01:20:460 (329) - don for consistent above, No
01:22:603 (342) - why ?, kkD it's annoying try use ddk or kkd , it's better Fixed

[Muzukashii]
00:11:246 - don and here 00:11:353 - don Some Fixed
00:24:211 (11) - remove Fixed
00:31:068 (36) - ^ and change this 00:31:604 (39) - into kat Fixed
00:56:032 (73) - D because 00:49:176 (54) - , try to use consistent reverse, for example, ddk kdk ddk kdk or DDK KDK DDK KDK Fixed
01:09:746 (114) - K same reason with above Fixed
01:20:568 (149) - remove it's better Fixed
01:22:604 (156) - K No

Well, for taiko are good but need more construction more! and more , Rank is near
and for CtB , try to fix Hit Sound into N:C1 for consistent with other diff , don't forget to always check AIMod

that's all
Good luck then
Thank you :) :) :)
SUBSTAC9
จะแร้งค์เมื่อไหร่บอกนะ จะเข้ามาเล่น :D
Betsuto
ดีจ้า ~

[General]
ดิฟ Futsuu เราเห็น New Combo เกลื่อนเลยอะ
ลอง ๆ ลบออกดู เพราะ Taiko ไม่จำเป็นต้องมี New Combo
(เราใช้แค่ในการลบ Combo ที่เลขมันดูเยอะ (เช่น Combo เป็นร้อย แบบนั้น))

[Kantan]
00:12:318 (7,8,9) - โน๊ต Finish โผล่แบบโด่เด่เลยครับ ._. ลองแก้เป็นโน๊ตธรรมดา หรือไปเพิ่ม Finish ให้โน๊ตอื่นในท่อนนี้บ้างดู
00:35:460 - แลดูเงียบ ๆ เพิ่มโน๊ตซักตัว
01:14:032 (91,92,93) - ท่อนนี้ กับ 01:41:460 (129,130) - ท่อนนี้ ทำแบบไหนก็ได้ให้ ทั้ง 2 ท่อนมันคล้าย ๆ กัน เพราะเสียงเพลงมันเหมือนกัน

[Futsuu]
00:12:318 (13,14) - โน๊ต Finish โด่เด่ ทำเหมือนที่ทำใน Kantan เลย
00:20:246 (29,30) - โน๊ตตรงนี้ กะจังหวะยาก ลบ 29 ออกแล้วเปลี่ยน 30เป็น kat ดูนะ
00:50:033 (33,34,35,36,37,40,41,42,43,44,47,48,49,50,51) - พวกนี้ มันเหมือนกันเกินไปทุกท่อน ลองเปลี่ยนให้แต่ละท่อน ตีไม่เหมือนกันดู (เหมือนท่อนสุดท้าย)

[Muzukashii]
00:12:318 (24,25,26,27) - เหมือนกันกับ Kantan
00:18:747 (46,47) - Ctrl+G
01:42:533 (226) - เปลี่ยนเป็น don

[Oni]
00:12:318 (9,10,11,12) - เหมือนกับ Kantan
00:34:175 (96,97,98,99,100) - เปลี่ยนเป็น kkkkd น่าจะเข้ากับเพลงกว่า

โชคดีนะ :D
Topic Starter
rew0825

Betsuto wrote:

ดีจ้า ~

[General]
ดิฟ Futsuu เราเห็น New Combo เกลื่อนเลยอะ
ลอง ๆ ลบออกดู เพราะ Taiko ไม่จำเป็นต้องมี New Combo
(เราใช้แค่ในการลบ Combo ที่เลขมันดูเยอะ (เช่น Combo เป็นร้อย แบบนั้น)) เเก้

[Kantan]
00:12:318 (7,8,9) - โน๊ต Finish โผล่แบบโด่เด่เลยครับ ._. ลองแก้เป็นโน๊ตธรรมดา หรือไปเพิ่ม Finish ให้โน๊ตอื่นในท่อนนี้บ้างดู ไม่เอาอ่าาา TwT
00:35:460 - แลดูเงียบ ๆ เพิ่มโน๊ตซักตัว อะเค
01:14:032 (91,92,93) - ท่อนนี้ กับ 01:41:460 (129,130) - ท่อนนี้ ทำแบบไหนก็ได้ให้ ทั้ง 2 ท่อนมันคล้าย ๆ กัน เพราะเสียงเพลงมันเหมือนกัน อะเค

[Futsuu]
00:12:318 (13,14) - โน๊ต Finish โด่เด่ ทำเหมือนที่ทำใน Kantan เลย ไม่เอาอ่าา TwT
00:20:246 (29,30) - โน๊ตตรงนี้ กะจังหวะยาก ลบ 29 ออกแล้วเปลี่ยน 30เป็น kat ดูนะ อะเค
00:50:033 (33,34,35,36,37,40,41,42,43,44,47,48,49,50,51) - พวกนี้ มันเหมือนกันเกินไปทุกท่อน ลองเปลี่ยนให้แต่ละท่อน ตีไม่เหมือนกันดู (เหมือนท่อนสุดท้าย) อะเค

[Muzukashii]
00:12:318 (24,25,26,27) - เหมือนกันกับ Kantan ไม่เอาอ่าาา TwT
00:18:747 (46,47) - Ctrl+G อะเค
01:42:533 (226) - เปลี่ยนเป็น don อะเค

[Oni]
00:12:318 (9,10,11,12) - เหมือนกับ Kantan ไม่เอาอ่าาา TwT
00:34:175 (96,97,98,99,100) - เปลี่ยนเป็น kkkkd น่าจะเข้ากับเพลงกว่า อะเค

โชคดีนะ :D
ขอบคุณม๊วกก :)
CLSW
[General]
Fix its source as "DJMAX Portable Clazziquai Edition", and remove "clazziquai_edition" and "djmax" from tags.
Add "Jay" on tags, she is a vocal of the song.

[Cup]
00:10:603 (1) - ctrl + h, moving right for twice isn't good flow.
00:37:175 (4,5,6) - ctrl + h will make better imo. If you applied this, 00:38:460 (1,2) - replace (1) on x : 432, and 00:39:746 (2) - for x : 304.
00:41:460 (4) - x : 288.

[Salad]
00:09:532 (2,3,4,5,1) - Those jumps would be hard for beginners imo. 00:13:175 (2,3,4) - Add a jump between (3) and (4) instead of (2) and (3).
00:14:246 (1,2) - If you want to follow the vocal, 01:11:246 (2,3) - ctrl + g with multi-select. Better make more movements between (1) and (2).
01:12:318 (1,2) - Add a jump.
01:13:603 (3,4) - ^
01:14:460 (5,1) - ^
01:24:318 (1) - ctrl + g. There are a little movements between (3) and (1).

[Platter]
00:07:175 (1,2,3,4,5,6) - Way too boring. Try to add some more proper movements.
00:09:532 (2,3) - Add a jump.
00:17:032 (3,4) - ^
00:29:889 (2,3) - Useless hyperdash imo. Replace (3) on x : 368.
00:31:175 (1) - x : 368 for further movements.
00:39:960 (1) - ctrl + g and replace it on x : 336.
00:41:460 (3) - x : 80 for further movements.
00:45:746 (3,4) - Replace (3) on x : 192, remove (4) and add 1 more repeat for (3).
00:46:389 (1) - x : 392
00:47:889 (3,4,5,6) - 00:49:603 (3,1) - ctrl + h them all.
00:51:746 (1) - x : 416.
01:20:460 (4,1) - Boring. Try to make more movements.
01:25:389 (6,1) - ^
01:26:889 (3,1) - ^
01:35:889 (4,5) - x : 64, 160 for better flow.
01:37:175 (3,4,5) - 01:43:175 (1) - ctrl + g and replace it on x : 432.
01:44:032 (2) - x : 144 if you applied ^this one.

[Rain]
00:28:175 (1,2) - Add a jump here.
00:34:603 (7,1) - Pretty insane and blind jump. Reduce its distance a bit.
00:39:532 (1,2,3,4) - 00:44:032 (3,1) - Again, try to add movements.
01:00:103 (4,5,6) - 01:31:389 (2,3) - Hyperdash on tail of (2) please, it's too sharp.
01:35:032 (3,4) - Add hyperdash on (3), same as above.
01:43:175 (1) - ctrl + g and replace it on x : 16.

Good luck!
Topic Starter
rew0825

CLSW wrote:

[General]
Fix its source as "DJMAX Portable Clazziquai Edition", and remove "clazziquai_edition" and "djmax" from tags.
Add "Jay" on tags, she is a vocal of the song. Fixed

[Cup]
00:10:603 (1) - ctrl + h, moving right for twice isn't good flow. Fixed
00:37:175 (4,5,6) - ctrl + h will make better imo. If you applied this, 00:38:460 (1,2) - replace (1) on x : 432, and 00:39:746 (2) - for x : 304. Fixed
00:41:460 (4) - x : 288. Fixed

[Salad]
00:09:532 (2,3,4,5,1) - Those jumps would be hard for beginners imo. Fixed
00:13:175 (2,3,4) - Add a jump between (3) and (4) instead of (2) and (3). Fixed
00:14:246 (1,2) - If you want to follow the vocal, Fixed 01:11:246 (2,3) - ctrl + g with multi-select. Better make more movements between (1) and (2). Fixed
01:12:318 (1,2) - Add a jump. Fixed
01:13:603 (3,4) - ^ Fixed
01:14:460 (5,1) - ^ Fixed
01:24:318 (1) - ctrl + g. There are a little movements between (3) and (1). Fixed

[Platter]
00:07:175 (1,2,3,4,5,6) - Way too boring. Try to add some more proper movements. Fixed
00:09:532 (2,3) - Add a jump. Fixed
00:17:032 (3,4) - ^ Fixed
00:29:889 (2,3) - Useless hyperdash imo. Replace (3) on x : 368. x:418
00:31:175 (1) - x : 368 for further movements. Fixed
00:39:960 (1) - ctrl + g and replace it on x : 336. Fixed
00:41:460 (3) - x : 80 for further movements. Fixed
00:45:746 (3,4) - Replace (3) on x : 192, remove (4) and add 1 more repeat for (3). Fixed (x:160)
00:46:389 (1) - x : 392 Fixed (x:352)
00:47:889 (3,4,5,6) - Fixed
00:49:603 (3,1) - ctrl + h them all. Fixed
00:51:746 (1) - x : 416. Fixed
01:20:460 (4,1) - Boring. Try to make more movements. Fixed
01:25:389 (6,1) - ^ Fixed
01:26:889 (3,1) - ^ Fixed
01:35:889 (4,5) - x : 64, 160 for better flow. Fixed
01:37:175 (3,4,5) - http://osu.ppy.sh/ss/2212728 01:43:175 (1) - ctrl + g and replace it on x : 432. http://osu.ppy.sh/ss/2212728
01:44:032 (2) - x : 144 if you applied ^this one. http://osu.ppy.sh/ss/2212728

[Rain]
00:28:175 (1,2) - Add a jump here. Fixed
00:34:603 (7,1) - Pretty insane and blind jump. Reduce its distance a bit. Fixed
00:39:532 (1,2,3,4) - Fixed 00:44:032 (3,1) - Again, try to add movements. Fixed
01:00:103 (4,5,6) - Fixed 01:31:389 (2,3) - Hyperdash on tail of (2) please, it's too sharp. Fixed
01:35:032 (3,4) - Add hyperdash on (3), same as above. Fixed
01:43:175 (1) - ctrl + g and replace it on x : 16. Fixed

Good luck!
Thank you :) :) :)
Kurokami
Lets check this one again. o.o

[Cup]
00:07:175 (2) - NC.
00:14:460 (1) - I know this is Cup, but both white tick around the repeat are much stronger. I suggest you to divide this into two 1/1 slider or make one 1/1 with a repeat then add a note to 00:15:746.
00:25:389 (2,3) - I personally think something like this would be better as it follows the vocal better.
00:40:175 (3) - How about adding two 1/2 repeat slider at 00:39:960 and 00:40:818. This way the vocal will be followed as well.
00:46:389 (8,1,2,3,4) - Are you sure about this timeline here? Just because this sounds a bit better to me.
00:48:318 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3) - This rhythm is annoying. You used circle+repeat slider all the time for ~20 sec. That almost 1/4 of the map. Please, try to separate those sliders sometimes, or use two 1/1 slider. Or something other than this.
01:12:318 (1,2,1,2,3,4,5,6) - Again a weird part at least to me. Try this for example. You don't need to always map white ticks if the red one can be used as well. You only need to watch out for the consistency. If you start to map the vocal, then follow the vocal at that part.
01:32:032 (4) - ctrl+h
01:41:460 (1,2) - 1/2 earlier.

[Salad]

00:00:318 (1) - Add NC. Eh, I dunno why. orz
00:07:175 (2) - ^
00:45:318 (2) - ctrl+g
00:45:746 (3) - ^
00:55:175 (1) - ctrl+h and place it back to x:192.
01:11:675 (3) - ctrl+g again.

Check your NCs once more here. I'm lazy to pont a few one out.

[Platter]

01:15:318 (3) - Make this one less horizontal. Its possible to play it but kinda uncomfortable.
01:25:818 - Add a note as you did it at 01:27:532 (4).
01:28:818 (4,5) - This HDash follows nothing. Remove it.
01:29:460 (1,2) - Ctrl+H these and move it around x:80. You will need to adjust your following patterns a bit but this way there will be a bigger dash between (5,1) as it should be.

The diff is pretty clean already. :3

[Rain]

00:10:175 (3) - Ctrl+H then move it back to x:128.
00:23:032 (5,1) - This dash after the previous HDash is nearly impossible or needs a very good timing. Please move (1,2,3) closer to (5) to avoid this.
00:54:960 (5,1) - Add HDash.
[]

Call me back after you applied these. No KDS this time.
Topic Starter
rew0825

Kurokami wrote:

Lets check this one again. o.o

[Cup]
00:07:175 (2) - NC. Fixed
00:14:460 (1) - I know this is Cup, but both white tick around the repeat are much stronger. I suggest you to divide this into two 1/1 slider or make one 1/1 with a repeat then add a note to 00:15:746. Fixed
00:25:389 (2,3) - I personally think something like this would be better as it follows the vocal better. Fixed
00:40:175 (3) - How about adding two 1/2 repeat slider at 00:39:960 and 00:40:818. This way the vocal will be followed as well Fixed
00:46:389 (8,1,2,3,4) - Are you sure about this timeline here? Just because this sounds a bit better to me. Fixed
00:48:318 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3) - This rhythm is annoying. You used circle+repeat slider all the time for ~20 sec. That almost 1/4 of the map. Please, try to separate those sliders sometimes, or use two 1/1 slider. Or something other than this. Fixed
01:12:318 (1,2,1,2,3,4,5,6) - Again a weird part at least to me. Try this for example. You don't need to always map white ticks if the red one can be used as well. You only need to watch out for the consistency. If you start to map the vocal, then follow the vocal at that part. Umm..No , want vocal for easy
01:32:032 (4) - ctrl+h No
01:41:460 (1,2) - 1/2 earlier. Fixed

[Salad]

00:00:318 (1) - Add NC. Eh, I dunno why. orz Fixed...
00:07:175 (2) - ^ Fixed...
00:45:318 (2) - ctrl+g Fixed...
00:45:746 (3) - ^ Fixed...
00:55:175 (1) - ctrl+h and place it back to x:192. Fixed...
01:11:675 (3) - ctrl+g again. Fixed...

Check your NCs once more here. I'm lazy to pont a few one out. Ok

[Platter]

01:15:318 (3) - Make this one less horizontal. Its possible to play it but kinda uncomfortable. Fixed
01:25:818 - Add a note as you did it at 01:27:532 (4). Fixed
01:28:818 (4,5) - This HDash follows nothing. Remove it. Fixed
01:29:460 (1,2) - Ctrl+H these and move it around x:80. You will need to adjust your following patterns a bit but this way there will be a bigger dash between (5,1) as it should be. Umm...No

The diff is pretty clean already. :3

[Rain]

00:10:175 (3) - Ctrl+H then move it back to x:128. Noo ;w; want this to easy
00:23:032 (5,1) - This dash after the previous HDash is nearly impossible or needs a very good timing. Please move (1,2,3) closer to (5) to avoid this. Fixed
00:54:960 (5,1) - Add HDash. Fixed
[]

Call me back after you applied these. No KDS this time.
ok Thanks :)
DragonSlayer96
Hi. a very quick check from me (need to try to rest)

offset is at 00:00:340 - for the mapset. make sure you snap all notes when you do this

really cant find anything wrong with CtB, but will double check all the difficulties when I wake up
Topic Starter
rew0825

DragonSlayer96 wrote:

Hi. a very quick check from me (need to try to rest)

offset is at 00:00:340 - for the mapset. make sure you snap all notes when you do this

really cant find anything wrong with CtB, but will double check all the difficulties when I wake up
Thanks (offset 342 :D )
Kurokami
Ok, lets give a chance to DS to mod the CtB diffs before apple. :3 I want to avoid the pop and also I need to check the metadata as well.
Topic Starter
rew0825

Kurokami wrote:

Ok, lets give a chance to DS to mod the CtB diffs before apple. :3 I want to avoid the pop and also I need to check the metadata as well.
Thanks ;w;
Vhy
this map is in my mod list but i dont have time right now q.q
sorry rew.. GL for the apple <3
Spectator

General

  1. Offset : I feel like the right offset is about 342 but I'm not sure about it... maybe you should ask someone who's good at timing
  2. Combo Colors : It would better to use some colors that fit with the song. How about this? Just copy & paste the codes in your osu. files to apply it
  3. Difficulty Spread : The gap between Salad and Platter is kinda big, you should nerf platter since it's bit harder than usual platter diffs
  4. Approach Rate : Consider using AR 8.6~8.8 for rain since the bpm is low

Cup

  1. 00:25:818 (1) - Remove NC and add new one at 00:26:675 (2) -
  2. 00:29:032 (2) - Remove whistle and add new one on the head of 00:29:460 (3) -
  3. 00:33:318 (2) - Ctrl+G?
  4. 00:55:175 (1) - Add finish on the head of the slider
  5. 01:43:175 (1) - Remove finish on the head of the slider, and if you feel like it's good, you can add whistles on each head & arrow & tail of the slider
  6. 01:43:175 (1) - Try this

Salad

  1. 00:12:103 (4,1) - The jump between (4) and (1) is kinda unforgiving. Highly suggest you to reduce the distance between them
  2. 00:20:460 (3) - Add finish on the tail of the slider
  3. 00:51:746 (1) - Finish on the head, like what you did on 00:48:318 (1) -
  4. 01:01:175 (1) - Ctrl+G for make this part more comfortable to play with, also consider moving it to about x:416 after you ctrl+g it
  5. 01:05:460 (1) - Same as 00:51:746 (1) -
  6. 01:12:318 (1) - How about moving this slider to x:208? I feel like the jump between (4) and (1) is kinda wide
  7. 01:13:603 (3) - x:217 for better movement
  8. 01:14:460 (5) - ^
  9. 01:43:175 (1) - Try this

Platter

  1. 00:11:675 (3,1) - The jump between (3) and (1) is way too much for the relaxing part, Try this
  2. 00:20:460 (3) - Add finish on the tail
  3. 00:27:425 - Actually, there's no rhythm at 00:27:425 - , so consider changing timeline here
  4. 00:31:175 - Finish
  5. 00:42:532 (2,3,4) - Select these notes and move them to x:288, the current jumps are way too hard
  6. 00:50:460 (2) - Highly suggest you to move this slider to x:320, to make this part plays more comfortable
  7. 01:19:175 (1,2) - Not really good, since this is the calm part, you should remove hdash between (1) and (2)
  8. 01:21:746 (4,5) - The jump between (4) and (5) is pretty tricky, so how about sth like this?
  9. 01:24:318 - Finish

Rain

  1. 00:15:556 (6,1) - It's really hard to catch them because the distance between them is pretty unforgiving, how about adding a new HDash between (6) and (1)?
  2. 00:33:770 (2,3) - Jump between (2) and (3) is kinda cruel... Please reduce the distance between them
  3. 00:48:770 (2) - The finish sounds bit weird imo, how about removing finish?
  4. 00:52:199 (2) / 00:55:627 (2) - ^
  5. 01:12:127 (4) - I prefer x:144 for this note, since it makes the movement better
  6. 01:13:199 (1) - Move this to about x:464 to have a HDash between two sliders
  7. 01:42:770 (3,1) - People will mad and rate 1 star if they make a miss here, therefore consider having a HDash between (3) and (1)
Topic Starter
rew0825

Spectator wrote:

General

  1. Offset : I feel like the right offset is about 342 but I'm not sure about it... maybe you should ask someone who's good at timing ok
  2. Combo Colors : It would better to use some colors that fit with the song. How about this? Just copy & paste the codes in your osu. files to apply it Fixed
  3. Difficulty Spread : The gap between Salad and Platter is kinda big, you should nerf platter since it's bit harder than usual platter diffs Not change
  4. Approach Rate : Consider using AR 8.6~8.8 for rain since the bpm is lowNot change

Cup


  1. 00:25:818 (1) - Remove NC and add new one at 00:26:675 (2) - Fixed
  2. 00:29:032 (2) - Remove whistle and add new one on the head of 00:29:460 (3) - Umm...Not change
  3. 00:33:318 (2) - Ctrl+G? Fixed
  4. 00:55:175 (1) - Add finish on the head of the slider Fixed
  5. 01:43:175 (1) - Remove finish on the head of the slider, and if you feel like it's good, you can add whistles on each head & arrow & tail of the slider Fixed
  6. 01:43:175 (1) - Try this I think move to right and use that pattern

Salad

  1. 00:12:103 (4,1) - The jump between (4) and (1) is kinda unforgiving. Highly suggest you to reduce the distance between them Fixed
  2. 00:20:460 (3) - Add finish on the tail of the slider Fixed
  3. 00:51:746 (1) - Finish on the head, like what you did on 00:48:318 (1) - Fixed
  4. 01:01:175 (1) - Ctrl+G for make this part more comfortable to play with, also consider moving it to about x:416 after you ctrl+g it Fixed
  5. 01:05:460 (1) - Same as 00:51:746 (1) - Fixed
  6. 01:12:318 (1) - How about moving this slider to x:208? I feel like the jump between (4) and (1) is kinda wide Fixed
  7. 01:13:603 (3) - x:217 for better movement Fixed (x:224)
  8. 01:14:460 (5) - ^ Fixed (x:224)
  9. 01:43:175 (1) - Try this Fixed

Platter

  1. 00:11:675 (3,1) - The jump between (3) and (1) is way too much for the relaxing part, Try this Fixed
  2. 00:20:460 (3) - Add finish on the tail Fixed
  3. 00:27:425 - Actually, there's no rhythm at 00:27:425 - , so consider changing timeline here Fixed
  4. 00:31:175 - Finish Fixed
  5. 00:42:532 (2,3,4) - Select these notes and move them to x:288, the current jumps are way too hard Fixed (x:256)
  6. 00:50:460 (2) - Highly suggest you to move this slider to x:320, to make this part plays more comfortable Fixed
  7. 01:19:175 (1,2) - Not really good, since this is the calm part, you should remove hdash between (1) and (2) Fixed
  8. 01:21:746 (4,5) - The jump between (4) and (5) is pretty tricky, so how about sth like this? Fixed
  9. 01:24:318 - Finish Fixed

Rain

  1. 00:15:556 (6,1) - It's really hard to catch them because the distance between them is pretty unforgiving, how about adding a new HDash between (6) and (1)? Fixed
  2. 00:33:770 (2,3) - Jump between (2) and (3) is kinda cruel... Please reduce the distance between them Fixed
  3. 00:48:770 (2) - The finish sounds bit weird imo, how about removing finish? Fixed
  4. 00:52:199 (2) / 00:55:627 (2) - ^ Fixed
  5. 01:12:127 (4) - I prefer x:144 for this note, since it makes the movement better Fixed (x:96)
  6. 01:13:199 (1) - Move this to about x:464 to have a HDash between two sliders Fixed
  7. 01:42:770 (3,1) - People will mad and rate 1 star if they make a miss here, therefore consider having a HDash between (3) and (1) Umm...(1) - ctrl+h
Thank you :)
Topic Starter
rew0825


My freind is say me this...

CelsiusLK -


Backstep - [Eng - Rew : 340 ( wait [I]MMoRTal[S] again ) ]


[I]MMoRTal[S] - [ Eng - I think 338 ]


....What I do change ??? @_@

Who can help me @_@
Topic Starter
rew0825
I believe you DragonSlayer96 :v



Fixed
PatZar
EDIT
list [*] 330
[*] 300 <-- recommend
[*] 290 <-- recommend

de, i don't know,
Sieg
yo

try

works perfectly imo
DragonSlayer96
ok. second check is up
NOTE : I am using cutting edge and they did update what AiMod can find for unsnapped notes

[Kantan]


[Futsuu]


[Muzukashii]


[Unsure]
you have sv changes on the end of Salad difficulty. I don't know if that is acceptable for a Salad. I would check with someone like Spectator, CLSW, Kuro, etc because they know the ruling on that (also they are more experienced mappers/modders than I am)

[Simple changes]
you forgot to snap the end of the second Kaia on Salad, Platter and Rain
The beginning of the third kaia time is not snapped on Rain

[Other Findings]
you have sv changes on Cup. Last time I knew, you shouldn't have them on Cup (just like there should be none on an Easy) but that ruling might have been changed.

You have only two kaia times for the Taiko but you divided the first one into two for CtB (hence three). Just wondering why the different kaia times for going from one game mode to another

You have soft-sliderslide.wav in the song folder, but only sliders on the CtB difficulties (slider slides are not audible in CtB, so you can delete this from the mapset)
Topic Starter
rew0825
;w; My computer is broken , Please wait ;w;
Kurokami

DragonSlayer96 wrote:

ok. second check is up
NOTE : I am using cutting edge and they did update what AiMod can find for unsnapped notes Haha, me too. :p


[Unsure]
you have sv changes on the end of Salad difficulty. I don't know if that is acceptable for a Salad. I would check with someone like Spectator, CLSW, Kuro, etc because they know the ruling on that (also they are more experienced mappers/modders than I am) SV changes on CtB difficulties are accepted as long as the pattern is not extreme since they are only affect the size of the slider and makes easier to create nice slider patterns.

[Simple changes]
you forgot to snap the end of the second Kaia on Salad, Platter and Rain
The beginning of the third kaia time is not snapped on Rain This needs to be changed for sure.

[Other Findings]
you have sv changes on Cup. Last time I knew, you shouldn't have them on Cup (just like there should be none on an Easy) but that ruling might have been changed. I'm actually fine with them as long as they are not creates extreme pattern. The diff can be played just fine with them so I see no problem allowing it.

You have only two kaia times for the Taiko but you divided the first one into two for CtB (hence three). Just wondering why the different kaia times for going from one game mode to another Consistency would be nice here.

You have soft-sliderslide.wav in the song folder, but only sliders on the CtB difficulties (slider slides are not audible in CtB, so you can delete this from the mapset) Wut, I don't have it. o.o If it is really there then it needs to be deleted.
DragonSlayer96
Thanks Kuro for letting me know what is good in CtB. For the sliderslider.wav it might have already been deleted out of the beatmap pack already, but it was there when I downloaded for my first check, so I was just mentioning that. I couldn't find anything else for my third check so hope your map gets ranked soon
Topic Starter
rew0825

Sieg wrote:

yo

try

works perfectly imo

Umm... I'm not sure I will Keep , Thanks :D

DragonSlayer96 wrote:

ok. second check is up
NOTE : I am using cutting edge and they did update what AiMod can find for unsnapped notes I check this not have note unsnap !?

[Kantan]


[Futsuu]


[Muzukashii]

Kurokami wrote:

DragonSlayer96 wrote:

ok. second check is up
NOTE : I am using cutting edge and they did update what AiMod can find for unsnapped notes Haha, me too. :p


[Unsure]
you have sv changes on the end of Salad difficulty. I don't know if that is acceptable for a Salad. I would check with someone like Spectator, CLSW, Kuro, etc because they know the ruling on that (also they are more experienced mappers/modders than I am) SV changes on CtB difficulties are accepted as long as the pattern is not extreme since they are only affect the size of the slider and makes easier to create nice slider patterns.

[Simple changes]
you forgot to snap the end of the second Kaia on Salad, Platter and Rain
The beginning of the third kaia time is not snapped on Rain This needs to be changed for sure. l Ok Fixed

[Other Findings]
you have sv changes on Cup. Last time I knew, you shouldn't have them on Cup (just like there should be none on an Easy) but that ruling might have been changed. I'm actually fine with them as long as they are not creates extreme pattern. The diff can be played just fine with them so I see no problem allowing it.

You have only two kaia times for the Taiko but you divided the first one into two for CtB (hence three). Just wondering why the different kaia times for going from one game mode to another Consistency would be nice here. l In Taiko kiai is can't flashing

You have soft-sliderslide.wav in the song folder, but only sliders on the CtB difficulties (slider slides are not audible in CtB, so you can delete this from the mapset) Wut, I don't have it. o.o If it is really there then it needs to be deleted. l Ok Delete
Thanks All :)
Julie
NO KDS FOR THIS POST PLEASE
I'm not modding just stalking :3

rew0825 wrote:

DragonSlayer96 wrote:

ok. second check is up
NOTE : I am using cutting edge and they did update what AiMod can find for unsnapped notes I check this not have note unsnap !?

[Kantan]


[Futsuu]


[Muzukashii]
Reason why DS96 see it unsnap is because is actually unsnap by 1ms (I learn it from a BAT lol)
like this note in kantan 00:18:339 (14) , while the tick is 00:18:340 , just 00:00:001 lolol :3
So just snap all the object on the timing panel and it should work out
ursa
Mod time for suggestions

General :
About the hitsounds you used. the clap hitsound is really a quiet one & i feels the many usages for finish hitsound makes your flow sounds bad . I recommended you , how about try using normal clap & Normal hitsound finish. I think it'll be suitable for your maps.

also I feels not sure about the current offset. but i guess i should ask some experienced BAT/QAT about this case


Rain

Note : the last kiai part kinda pain & it's not works well with your overall pattern
00:33:340 (1,2) - well you can move this 00:33:768 (2) - slider a bit to left to make the next part more logically to catch
01:12:340 (1,1) - this slider's flow works so bad & it's not suit with your overall mapping flow , i strongly suggest you should try to improve a good pattern here
01:17:911 (4,5,6) - try to move this whole beat to left ( x = 368) to make this 01:17:482 (1,2,3,4) - jump works well (Select & move all the beat until the coordination shows on x = 368)
01:19:411 (1,2,3,4,5,6) - move this whole beat to right to (x = 304) ^ same case as above
01:30:875 (8,1,2,3,4,5) - this part's chain jump flow are bad , i sugges you should try to readjust the position on this part
01:34:304 (8,1,2,3,4) - bad chain flow too , try to readjust the position too
01:38:054 (1,2,3,4) - i suggest you should shorten this slider jump's position because it works bad
Extra : From Riari's Suggestion on #ctb

01:43:197 (1) - could also be shortened to a 1/2 with a circle at 01:43:625 - because it's sounds much more fitting
00:26:697 (2) - Should that be a whistle slider - i understand the head is, but maybe the body is a mistake
00:24:340 (4) - this isn't too appealing either


Cup

Note : some beat's position are too short & make this cup diff very easy to play & it's kinda bored at the same time , i strongly suggest you should make some improvement
00:08:911 (1,2) - i think you co can raise this part's distance a bit ( 00:08:911 (1) - x = 128)
00:16:197 (3) - x = 352
00:17:911 (1,2) - same case as 00:08:911 (1,2) -
00:20:911 (5,1) - 00:21:340 (1) - to x = 160 ?
00:24:768 (1,2,3,4) - you can move this part into the corner right to make some distance between the other parts
00:28:197 (1,2,3,4,5) - still you can improve this part by adding some distance
00:33:340 (2,3,4,5) - try not to make this part feels stacked

the Platter & Salad diff are well modded & I find no issue or errors about that . . .

For the last thing , i suggest you should find some experienced modder for hitsounds

btw , try to PM/Contact me after you applied & fix some issues , so i can Check it well , Goodluck :)
Topic Starter
rew0825

ursa wrote:

Mod time for suggestions

General :
About the hitsounds you used. the clap hitsound is really a quiet one & i feels the many usages for finish hitsound makes your flow sounds bad . I recommended you , how about try using normal clap & Normal hitsound finish. I think it'll be suitable for your maps.

also I feels not sure about the current offset. but i guess i should ask some experienced BAT/QAT about this case


Rain

Note : the last kiai part kinda pain & it's not works well with your overall pattern
00:33:340 (1,2) - well you can move this 00:33:768 (2) - slider a bit to left to make the next part more logically to catch Fixed
01:12:340 (1,1) - this slider's flow works so bad & it's not suit with your overall mapping flow , i strongly suggest you should try to improve a good pattern here Fixed
01:17:911 (4,5,6) - try to move this whole beat to left ( x = 368) to make this 01:17:482 (1,2,3,4) - jump works well (Select & move all the beat until the coordination shows on x = 368) Fixed
01:19:411 (1,2,3,4,5,6) - move this whole beat to right to (x = 304) ^ same case as above Fixed
01:30:875 (8,1,2,3,4,5) - this part's chain jump flow are bad , i sugges you should try to readjust the position on this part Fixed
01:34:304 (8,1,2,3,4) - bad chain flow too , try to readjust the position too Fixed
01:38:054 (1,2,3,4) - i suggest you should shorten this slider jump's position because it works bad Fixed
Extra : From Riari's Suggestion on #ctb !?

01:43:197 (1) - could also be shortened to a 1/2 with a circle at 01:43:625 - because it's sounds much more fitting Umm..No
00:26:697 (2) - Should that be a whistle slider - i understand the head is, but maybe the body is a mistake ok Fixed
00:24:340 (4) - this isn't too appealing either Move to x:128


Cup

Note : some beat's position are too short & make this cup diff very easy to play & it's kinda bored at the same time , i strongly suggest you should make some improvement ;w; I want this Cup is Easy
00:08:911 (1,2) - i think you co can raise this part's distance a bit ( 00:08:911 (1) - x = 128) Fixed
00:16:197 (3) - x = 352 Fixed
00:17:911 (1,2) - same case as 00:08:911 (1,2) - Fixed
00:20:911 (5,1) - 00:21:340 (1) - to x = 160 ? Umm..Fixed
00:24:768 (1,2,3,4) - you can move this part into the corner right to make some distance between the other parts Fixed
00:28:197 (1,2,3,4,5) - still you can improve this part by adding some distance Fixed
00:33:340 (2,3,4,5) - try not to make this part feels stacked Fixed

the Platter & Salad diff are well modded & I find no issue or errors about that . . . Really!?

For the last thing , i suggest you should find some experienced modder for hitsounds Ok I will find

btw , try to PM/Contact me after you applied & fix some issues , so i can Check it well , Goodluck :)
Thanks :)
Topic Starter
rew0825
I think Spinner in Start is not Good , I think Delete (CTB)

and Change offset 340 > 338 and Add at 7177 :)
Natsuki Nanaka
For hs request
http://puu.sh/d3ywn/6ef2902c37.rar
call me if you have a problem
Topic Starter
rew0825

- N a n a k a - wrote:

For hs request
http://puu.sh/d3ywn/6ef2902c37.rar
call me if you have a problem
Thank you HS :)
CLSW
Here's recheck.

[Rain]
00:44:891 (1,2) - Ctrl + G, to make it better flow.
00:45:320 (3,4) - ^
00:45:748 (5) - ^
00:46:391 (1,2) - Make it further, it's a bit boring for now. Maybe (1) for x : 128, and (2) for x : 384?
00:55:605 (2,3) - x : 256, x : 480. Actually you already used similar style of the circles for twice, so how about to try with this?
01:11:034 (2) - add hyperdash on its tail.
01:20:034 (5,6) - Add more movements here, this one is boring though.
01:39:748 (1,3) -
[Platter]
01:28:820 (4,5) - add a jump here, it will fit nicely.

[Salad]
00:32:034 (2) - Not really a good idea. Just use fliped 00:31:177 (1) as well.
01:39:748 (1,2,3,4,1,2,3,4) - Feel pretty hard to catch them all without exact timing and sense. Could you reduce its distance for a bit?

[Cup]
00:35:034 (1) - move it a bit right. x : 272?
01:07:177 (3,4) - a bit excessive slider. Could you fix them with high-angled one?
01:38:034 (1,2) - Inconsistency sliders. Fix them with same shape.

That's it! Very nice work, and I think it's ready for the apple, Call me back if you were done.
Topic Starter
rew0825

CLSW wrote:

Here's recheck.

[Rain]
00:44:891 (1,2) - Ctrl + G, to make it better flow. Fixed
00:45:320 (3,4) - ^ Fixed
00:45:748 (5) - ^ Fixed
00:46:391 (1,2) - Make it further, it's a bit boring for now. Maybe (1) for x : 128, and (2) for x : 384? Fixed
00:55:605 (2,3) - x : 256, x : 480. Actually you already used similar style of the circles for twice, so how about to try with this? Fixed (x:256 , x:160 for some easy)
01:11:034 (2) - add hyperdash on its tail. Fixed
01:20:034 (5,6) - Add more movements here, this one is boring though. Fixed (ctrl+h)
01:39:748 (1,3) - Fixed

[Platter]
01:28:820 (4,5) - add a jump here, it will fit nicely.Fixed

[Salad]
00:32:034 (2) - Not really a good idea. Just use fliped 00:31:177 (1) as well. Fixed
01:39:748 (1,2,3,4,1,2,3,4) - Feel pretty hard to catch them all without exact timing and sense. Could you reduce its distance for a bit? Fixed

[Cup]
00:35:034 (1) - move it a bit right. x : 272? Fixed
01:07:177 (3,4) - a bit excessive slider. Could you fix them with high-angled one? Fixed
01:38:034 (1,2) - Inconsistency sliders. Fix them with same shape. Fixed

That's it! Very nice work, and I think it's ready for the apple, Call me back if you were done.
Thanks :)
Kitokofox
Here's my CtB mod!

Cup
The AR looks a little fast for a Cup.
00:17:891 (1,2,3) - You use a lot of these vertical noodle sliders. if you rotate some of them, you could get a little more slider variance, since there's a whole lot of these in the map.
00:31:177 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3) - For stuff, this included, there's not a lot of movement variation sometimes. It helps to get the player to keep moving and dancing.
01:17:462 (1,2,3,4,5,1,2,1,2,3,4,5,1) - this is a cool example of above. You're pulling the catcher along with the music, and it looks pretty as well as plays nicely.
Overall, I feel like you could use a lot more slider variance in the map. This is just a personal suggestion into how you can improve your future maps. There's really not any immediate problem with the map, it conforms with the mapping criteria and plays rather nicely.

Salad
Again, the AR is rather speedy for a Salad. Seems to be a recurring thing. Easily fixed, though! and as with the previous map, there's a lot of vertical noodle sliders that you could probably rotate for some more map variance.
00:11:034 (1,2,3,4) - You have a couple of these long segments of going in one specific direction. I admit they are interesting, but it would be cool if you added a little spacing among some of these parts. Especially here.. 00:18:962 (4,1,2,3) - But, if this is your way of mapping, you can leave this comment be. It still looks pretty in it's own merit, all aligned like that. https://osu.ppy.sh/ss/2283987 Even by simply flipping the two middle sliders, we get a cool zig-zaggy motion which sounds cool with the music. Let your imagination run wild. :)
00:54:962 (4,1,2) - I really love how you did this with the notes and the slider. I really think you should pull off stuff like this more often, as it heightens parts of the songs with important movements.
01:15:748 (1) - As soon as we get off the Kiai here, some contradiction happens. In the Cup, there's a lot more movement energy compared to other parts of the map, but here, we see a lot less than was emphasized on the cup. It helps to make the difficulty range consistent through every part of a song's structure compared to other difficulties, so the player knows what to expect if they like your map and decide to challenge them self with a harder difficulty or mod up an easier one.
01:39:534 (5,1,2,3,4,1,2,3,4) - I really like this motion you put here. this is why, earlier i suggested sliders go in a way like I said, because you can line them up and blanket them if you so desire and give the player more to do than just move on one direction for a couple of seconds.

Platter
The AR on Platter seems fine. It could be slowed down a wee bit to scale with Cup and Salad though.
There's a little more slider diversity here.
00:48:319 (1,2) - I feel that you could add a hyper-dash here to emphasize this part of the song.
01:07:820 (3) - This is a really weird slider that throws out a random droplet away from it's ends. I found it strange to be honest.
01:15:748 - I feel like you could add some more with the rhythm. Since you're at a platter now, you can incorporate a lot more of the complex rhythm that this part of the song has to offer.
01:32:034 (4,1) - This happens to be nearly a pixel jump (970 units/second) And it's a rather tight jump for a platter. You really should revise this.

Rain
There's a lot of repeating patterns here, especially during the beginning of the map. Like earlier, you can rotate some of these patterns/sliders or space them a little differently to help give them diversity, or mix a little more patterns into it. The Ar looks fine here too.
01:06:534 (4,5,6,7) - This went way out of place from the rest of the rhythm you had set. At first I thought it was a snapping error. Then 01:02:891 (3,4,5,6,1) - This here, and thought maybe this was supposed to be a part of the map. However, it also sounds hitsounded weirdly.
01:06:534 (4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - As previously, this whole second has some weird hitsounding that doesn't seem to go along with the music and the rhythm you already set previously in the map.
01:15:748 - And as soon as we get here, there's a lot of single-line movements set here. To be very honest, in a Rain, you can make the note spacing quite strange and complex, since players performing at this level of play should be able to play through it nicely. This is just a mild concern. Oh, and when the drums come in at 01:19:177 - Sounds like a great time to pull out your strange pattern you had as I mentioned previously, because it actually fits with the main rhythm set. And you can do that on a Rain.

Other than that, the timing feels pretty swift, I do enjoy the map in general. I hope you enjoy my comments!
Topic Starter
rew0825

Kitokofox wrote:

Here's my CtB mod!

Cup
The AR looks a little fast for a Cup. No
00:17:891 (1,2,3) - You use a lot of these vertical noodle sliders. if you rotate some of them, you could get a little more slider variance, since there's a whole lot of these in the map. Um..No
00:31:177 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3) - For stuff, this included, there's not a lot of movement variation sometimes. It helps to get the player to keep moving and dancing. ok some fix
01:17:462 (1,2,3,4,5,1,2,1,2,3,4,5,1) - this is a cool example of above. You're pulling the catcher along with the music, and it looks pretty as well as plays nicely. Um..ok
Overall, I feel like you could use a lot more slider variance in the map. This is just a personal suggestion into how you can improve your future maps. There's really not any immediate problem with the map, it conforms with the mapping criteria and plays rather nicely. ok

Salad
Again, the AR is rather speedy for a Salad. Seems to be a recurring thing. Easily fixed, though! and as with the previous map, there's a lot of vertical noodle sliders that you could probably rotate for some more map variance. Nooo not change AR ;w;
00:11:034 (1,2,3,4) - You have a couple of these long segments of going in one specific direction. I admit they are interesting, but it would be cool if you added a little spacing among some of these parts. Especially here.. 00:18:962 (4,1,2,3) - But, if this is your way of mapping, you can leave this comment be. It still looks pretty in it's own merit, all aligned like that. https://osu.ppy.sh/ss/2283987 Even by simply flipping the two middle sliders, we get a cool zig-zaggy motion which sounds cool with the music. Let your imagination run wild. :) Fixed
00:54:962 (4,1,2) - I really love how you did this with the notes and the slider. I really think you should pull off stuff like this more often, as it heightens parts of the songs with important movements. ok
01:15:748 (1) - As soon as we get off the Kiai here, some contradiction happens. In the Cup, there's a lot more movement energy compared to other parts of the map, but here, we see a lot less than was emphasized on the cup. It helps to make the difficulty range consistent through every part of a song's structure compared to other difficulties, so the player knows what to expect if they like your map and decide to challenge them self with a harder difficulty or mod up an easier one. ok
01:39:534 (5,1,2,3,4,1,2,3,4) - I really like this motion you put here. this is why, earlier i suggested sliders go in a way like I said, because you can line them up and blanket them if you so desire and give the player more to do than just move on one direction for a couple of seconds. ok

Platter
The AR on Platter seems fine. It could be slowed down a wee bit to scale with Cup and Salad though. Nooo ;w;
There's a little more slider diversity here.
00:48:319 (1,2) - I feel that you could add a hyper-dash here to emphasize this part of the song. No 1/4 it's can't add Hdash
01:07:820 (3) - This is a really weird slider that throws out a random droplet away from it's ends. I found it strange to be honest. not change
01:15:748 - I feel like you could add some more with the rhythm. Since you're at a platter now, you can incorporate a lot more of the complex rhythm that this part of the song has to offer. not change
01:32:034 (4,1) - This happens to be nearly a pixel jump (970 units/second) And it's a rather tight jump for a platter. You really should revise this. Fixed

Rain
There's a lot of repeating patterns here, especially during the beginning of the map. Like earlier, you can rotate some of these patterns/sliders or space them a little differently to help give them diversity, or mix a little more patterns into it. The Ar looks fine here too. Um..not change
01:06:534 (4,5,6,7) - This went way out of place from the rest of the rhythm you had set. At first I thought it was a snapping error. Then 01:02:891 (3,4,5,6,1) - This here, and thought maybe this was supposed to be a part of the map. However, it also sounds hitsounded weirdly. Fixed
01:06:534 (4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - As previously, this whole second has some weird hitsounding that doesn't seem to go along with the music and the rhythm you already set previously in the map.Fixed
01:15:748 - And as soon as we get here, there's a lot of single-line movements set here. To be very honest, in a Rain, you can make the note spacing quite strange and complex, since players performing at this level of play should be able to play through it nicely. This is just a mild concern. Oh, and when the drums come in at 01:19:177 - Sounds like a great time to pull out your strange pattern you had as I mentioned previously, because it actually fits with the main rhythm set. And you can do that on a Rain. Umm..not change

Other than that, the timing feels pretty swift, I do enjoy the map in general. I hope you enjoy my comments!
Thanks ;)
Kitokofox
I'm fine with these changes. :)
A treat for your nice awesome work. I played it for you, this was fun. :)
https://osu.ppy.sh/ss/2293276
CLSW
After some checks from ursa, I'll be able to do it. Please wait for a while!
ursa
Rain
00:57:105 (2,3) - This slider can be readjusted like this for improving this part's chainjump [url=osu.ppy.sh/ss/2294097]*Pic[/url]
01:20:677 - how about putting a beat here & placed in x = 464 it feels empty if you not putting beat here
01:29:462 (1,2,3,4,5,6,7) - how about try re adjust the position like this this. i just feel the previous one kinda not work well when entering the impact jump part
01:31:391 (2) - how about mvoing this beat into x = 400 for reducing this 01:30:962 (1,2) - distance to make the next part flow can be better

Unused Green Lines
00:44:034
00:46:177
01:12:320
01:34:070

Hitsounds issue
00:45:105 (2) - remove clap
00:45:319 (3) - add Clap
00:58:820 (2) - add clap at the slider end
00:59:677 (3) - remove clap
01:00:102 (4) - add clap at head slider

Platter


00:26:677 (5) - this slider can be moved to x = 80 for giving some distance between 00:25:820 (4,5) - part
01:31:820 (3,4) - how try to move this slider into like this for good position i think

Hitsound issue
01:05:034 (4) - add clap
01:06:748 (3) - add clap ?
01:34:391 (1) - remove clap at the end slider
01:34:820 (2) - remove clap at the end slider

just that & it's ok (no kd)
Topic Starter
rew0825

ursa wrote:

Rain
00:57:105 (2,3) - This slider can be readjusted like this for improving this part's chainjump [url=osu.ppy.sh/ss/2294097]*Pic[/url] Fixed
01:20:677 - how about putting a beat here & placed in x = 464 it feels empty if you not putting beat here Fixed and change some note
01:29:462 (1,2,3,4,5,6,7) - how about try re adjust the position like this this. i just feel the previous one kinda not work well when entering the impact jump part Fixed
01:31:391 (2) - how about mvoing this beat into x = 400 for reducing this 01:30:962 (1,2) - distance to make the next part flow can be better ok Fixed

Unused Green Lines
00:44:034 Fixed
00:46:177 Fixed
01:12:320 Fixed
01:34:070 Fixed

Hitsounds issue
00:45:105 (2) - remove clap Fixed
00:45:319 (3) - add Clap Fixed
00:58:820 (2) - add clap at the slider end Fixed
00:59:677 (3) - remove clap Fixed
01:00:102 (4) - add clap at head slider Fixed

Platter


00:26:677 (5) - this slider can be moved to x = 80 for giving some distance between 00:25:820 (4,5) - part Fixed
01:31:820 (3,4) - how try to move this slider into like this for good position i think Fixed

Hitsound issue
01:05:034 (4) - add clap Umm..No
01:06:748 (3) - add clap ? Fixed
01:34:391 (1) - remove clap at the end slider Fixed
01:34:820 (2) - remove clap at the end slider Fixed

just that & it's ok (no kd)

Thank you :) :) :)
CLSW
* Removed soft-sliderslide, and soft-sliderslide2.wav cuz they are useless on Taiko and CtB both.

Okay, now it seems ready, Enjoy your apple!
Topic Starter
rew0825

CLSW wrote:

* Removed soft-sliderslide, and soft-sliderslide2.wav cuz they were useless on Taiko and CtB both.

Okay, now it seems ready, Enjoy your apple!
Thank you so much ;w;
Nardoxyribonucleic
Hi, here comes a taiko mod as requested in my queue.

[General]

Delete the timing point at 01:02:034 - which is redundant for all diffs.

  • [Kantan]
  1. 00:12:320 (7,8) - consider removing finish for these two notes ? A bit overemphasized imo.
  2. 00:23:891 (21,22) - swap these notes to k d ? This could fit both the vocal and the snare at 00:23:891 -
  3. 00:29:462 (29,31) - swap these notes to d k ? Similar to ^
  4. 00:44:034 (50,51) - swap these notes to d k ? The vocal at 00:44:462 (51) - is higher-pitched than 00:44:034 (50) -
  5. 00:57:748 (70) - maybe d here to show the drop in vocal pitch ?
  6. 01:25:605 - How about adding k here and change 01:26:034 (110) - to d ? The patterns in this part are just too sparse that they does not fit the music well.
  • [Futsuu]
  1. 00:11:034 (11,12) - maybe k d here to maintain a better pattern consistency as 00:07:605 (2,3) - ?
  2. 00:12:320 (14,15,16) - Similar to Kantan, d k D would be better here.
  3. 00:15:320 (19,20,21) - It seems that k d k could follow the snares nicely.
  4. 00:16:391 (22,23) - try changing 00:16:391 (22) - to k and move 00:16:605 (23) - to 00:16:819 - and change to d ? This could follow the vocal in a way better.
  5. 00:21:320 (35) - consider deleting this to make it consistent to 00:24:748 - ?
  6. 00:23:891 (42) - k could follow both the vocal and the snare there.
  7. 00:42:962 (92) - maybe k here to fit the high-pitched vocal ?
  8. 00:44:462 (96) - maybe k here for snare consistency ?
  9. 01:26:462 (187,188) - Again, k d could follow the snare at 01:26:462 (187) - , thus resulting in a better flow imo.
  • [Muzukashii]
  1. 00:08:462 (8) - k could fit both the vocal and the snare there.
  2. 00:11:891 (24) - ^
  3. 00:15:534 (39,41) - swap these notes to d k ? This could accompany the increase in vocal pitch there.
  4. 00:16:819 (43,44) - d k could follow the snare at 00:17:034 (44) -
  5. 00:23:891 (71) - same as Futsuu
  6. 00:36:534 (118,119) - same as 00:16:819 (43,44) -
  7. 00:39:962 (133,134,135,136) - consider removing the finishes here ? A bit overemphasized imo. Also, d k k d could follow the vocal pitch better.
  8. 00:48:320 (165) - K ? The vocal pitch there is higher than 00:48:748 (166,167) -
  9. 00:49:177 (167) - D would be better since it has the same vocal pitch as 00:48:748 (166) -
  10. 00:52:177 (178) - ^
  11. 00:55:605 (191) - ^
  12. 01:02:462 (216) - ^
  13. 01:08:891 (241) - same as 00:48:320 (165) -
  14. 01:09:748 (243) - same as 00:49:177 (167) -
  15. 01:18:212 (275) - This note appears to be a little bit awkward. Consider deleting it to follow 01:16:498 - ?
  16. 01:29:891 (318) - same as 00:49:177 (167) -
  17. 01:33:320 (332,333) - K D would be nice since the vocal pitch at 01:33:320 (332) - is higher than that at 01:33:748 (333) -
  18. 01:36:748 (346) - same as 00:49:177 (167) -
  • [Oni]
  1. 00:10:820 (21,22) - maybe d k for the sake of snare consistency ?
  2. 00:19:391 (64,65,66,67) - It seems the d kkk could result in a better flow of notes since the vocal pitch at 00:19:391 (64) - is lower than that at 00:18:962 (63) -
  3. 00:26:998 (101) - k could follow the background clapping sound nicely.
  4. 00:28:177 (108) - k could fit both the high-pitched vocal as well as the snare there.
  5. 00:39:962 (168,169,170,171) - same as Muzukashii
  6. 00:46:712 (201) - consider deleting this note ? There is no obvious sound to be followed.
  7. 00:48:320 (212,214) - swap these notes to K D ? Same as Muzukashii.
  8. 00:52:177 (228) - same as Muzukashii
  9. 00:55:177 (242,244) - same as 00:48:320 (212,214) -
  10. 01:02:034 (280,282) - ^
  11. 01:05:891 (298,299) - K D could match the vocal pitch nicely.
  12. 01:09:320 (315) - same as Muzukashii
  13. 01:14:248 (343) - d could represent the drop in vocal pitch there.
  14. 01:29:462 (433,435) - same as 00:48:320 (212,214) -
  15. 01:36:320 (467,469) - ^
That's all and good luck~ :D
Topic Starter
rew0825

Nardoxyribonucleic wrote:

Hi, here comes a taiko mod as requested in my queue. Hi :)

[General]

Delete the timing point at 01:02:034 - which is redundant for all diffs. Fixed

  • [Kantan]
  1. 00:12:320 (7,8) - consider removing finish for these two notes ? A bit overemphasized imo. Delete finish at (8)
  2. 00:23:891 (21,22) - swap these notes to k d ? This could fit both the vocal and the snare at 00:23:891 - Fixed
  3. 00:29:462 (29,31) - swap these notes to d k ? Similar to ^ Fixed
  4. 00:44:034 (50,51) - swap these notes to d k ? The vocal at 00:44:462 (51) - is higher-pitched than 00:44:034 (50) - Fixed
  5. 00:57:748 (70) - maybe d here to show the drop in vocal pitch ? Fixed
  6. 01:25:605 - How about adding k here and change 01:26:034 (110) - to d ? The patterns in this part are just too sparse that they does not fit the music well. Fixed
  • [Futsuu]
  1. 00:11:034 (11,12) - maybe k d here to maintain a better pattern consistency as 00:07:605 (2,3) - ? Fixed
  2. 00:12:320 (14,15,16) - Similar to Kantan, d k D would be better here. change to D k D
  3. 00:15:320 (19,20,21) - It seems that k d k could follow the snares nicely. Fixed
  4. 00:16:391 (22,23) - try changing 00:16:391 (22) - to k and move 00:16:605 (23) - to 00:16:819 - and change to d ? This could follow the vocal in a way better. Fixed
  5. 00:21:320 (35) - consider deleting this to make it consistent to 00:24:748 - ? Fixed
  6. 00:23:891 (42) - k could follow both the vocal and the snare there. Fixed
  7. 00:42:962 (92) - maybe k here to fit the high-pitched vocal ? Fixed
  8. 00:44:462 (96) - maybe k here for snare consistency ? Fixed
  9. 01:26:462 (187,188) - Again, k d could follow the snare at 01:26:462 (187) - , thus resulting in a better flow imo. Fixed
  • [Muzukashii]
  1. 00:08:462 (8) - k could fit both the vocal and the snare there. Fixed
  2. 00:11:891 (24) - ^ Fixed
  3. 00:15:534 (39,41) - swap these notes to d k ? This could accompany the increase in vocal pitch there. Fixed
  4. 00:16:819 (43,44) - d k could follow the snare at 00:17:034 (44) - Fixed
  5. 00:23:891 (71) - same as Futsuu Fixed
  6. 00:36:534 (118,119) - same as 00:16:819 (43,44) - Fixed
  7. 00:39:962 (133,134,135,136) - consider removing the finishes here ? A bit overemphasized imo. Also, d k k d could follow the vocal pitch better. Fixed
  8. 00:48:320 (165) - K ? The vocal pitch there is higher than 00:48:748 (166,167) - Fixed
  9. 00:49:177 (167) - D would be better since it has the same vocal pitch as 00:48:748 (166) - Fixed
  10. 00:52:177 (178) - ^ Fixed
  11. 00:55:605 (191) - ^ Fixed
  12. 01:02:462 (216) - ^ Fixed
  13. 01:08:891 (241) - same as 00:48:320 (165) - Fixed
  14. 01:09:748 (243) - same as 00:49:177 (167) - Fixed
  15. 01:18:212 (275) - This note appears to be a little bit awkward. Consider deleting it to follow 01:16:498 - ? Fixed
  16. 01:29:891 (318) - same as 00:49:177 (167) - Fixed
  17. 01:33:320 (332,333) - K D would be nice since the vocal pitch at 01:33:320 (332) - is higher than that at 01:33:748 (333) - Umm...Not change
  18. 01:36:748 (346) - same as 00:49:177 (167) - Fixed
  • [Oni]
  1. 00:10:820 (21,22) - maybe d k for the sake of snare consistency ? Fixed
  2. 00:19:391 (64,65,66,67) - It seems the d kkk could result in a better flow of notes since the vocal pitch at 00:19:391 (64) - is lower than that at 00:18:962 (63) - Fixed
  3. 00:26:998 (101) - k could follow the background clapping sound nicely. Fixed
  4. 00:28:177 (108) - k could fit both the high-pitched vocal as well as the snare there. Fixed
  5. 00:39:962 (168,169,170,171) - same as Muzukashii Fixed
  6. 00:46:712 (201) - consider deleting this note ? There is no obvious sound to be followed. Um...Not change
  7. 00:48:320 (212,214) - swap these notes to K D ? Same as Muzukashii. Fixed
  8. 00:52:177 (228) - same as Muzukashii Fixed
  9. 00:55:177 (242,244) - same as 00:48:320 (212,214) - Fixed
  10. 01:02:034 (280,282) - ^ Fixed
  11. 01:05:891 (298,299) - K D could match the vocal pitch nicely. Fixed
  12. 01:09:320 (315) - same as Muzukashii Fixed
  13. 01:14:248 (343) - d could represent the drop in vocal pitch there. Fixed
  14. 01:29:462 (433,435) - same as 00:48:320 (212,214) - Fixed
  15. 01:36:320 (467,469) - ^ Fixed
That's all and good luck~ :D
Thank you :)
- Love1yV1ruS -
From my modding queue ;)

oni
00:18:748 (62,63) - ctrl + g
and.... nothing else gj =。=

muzu
01:41:034 (362) - how about put it here 01:40:819
and... nothing again...

futsuu
01:13:177 (159) - put it here 01:13:391
01:40:605 (217) - 01:40:819

kantan
nothing. gj

eat my star and good luck ;)
Topic Starter
rew0825

- Love1yV1ruS - wrote:

From my modding queue ;)

oni
00:18:748 (62,63) - ctrl + g Fixed
and.... nothing else gj =。=

muzu
01:41:034 (362) - how about put it here 01:40:819 Fixed
and... nothing again...

futsuu
01:13:177 (159) - put it here 01:13:391 Um...I thing not
01:40:605 (217) - 01:40:819 ^


kantan
nothing. gj

eat my star and good luck ;)
Thanks mod and star :)
kouzuki_karen
Hi from mod queue

Legend:
d = small don
k = small kat
D = don with finish
K = kat with finish

Kantan

00:49:177 (58) - I don't think finisher fits this note.
00:56:034 (68) - ^
01:02:891 (78) - ^
01:05:034 (81) - k might fit this better?

Futsuu

00:08:462 (4,5) - dk might fit the beat better?
00:09:320 (6,7,8) - ddk
01:07:177 (144,145) - dk?

not much to point out, good diff.

Muzukashi

00:17:891 (47) - k?
00:25:177 (75) - ^
01:01:177 (211,212) - dd

Oni

nothing really to point out, good diff.

Good mapset overall, starred :D
Topic Starter
rew0825

mrdumpling64 wrote:

Hi from mod queue

Legend:
d = small don
k = small kat
D = don with finish
K = kat with finish

Kantan

00:49:177 (58) - I don't think finisher fits this note. not change for same all diff
00:56:034 (68) - ^ ^
01:02:891 (78) - ^ ^
01:05:034 (81) - k might fit this better? Fixed

Futsuu

00:08:462 (4,5) - dk might fit the beat better? Fixed
00:09:320 (6,7,8) - ddk Fixed
01:07:177 (144,145) - dk? Um...not change

not much to point out, good diff.

Muzukashi

00:17:891 (47) - k? Fixed and change some note
00:25:177 (75) - ^ Umm...No
01:01:177 (211,212) - dd ^

Oni

nothing really to point out, good diff.

Good mapset overall, starred :D
Thanks for mod and star :)
mliencheng
mod from mod queue request

[General]

I don't suggest changing much the key volume :o , but 40% is really quite low

Since this is a taiko map , it's okay for the drum sound to be slightly high , it also helps the rhythm of gameplay

Anyways, I think 01:22:605 this time section could possibly be removed

[ Kantan]

  1. 01:41:462(133,134) could be changed to k
  2. Seems fine
[ Futsuu]

  1. 00:10:605 can be removed
  2. 00:17:462 ^
[ Muzukashii]

  1. 00:10:605 d , personally I don't suggest putting triplets other than ddd or kkk in a muzukashii, it is very rare. This applies to all notes in this diff
  2. 01:21:748 d
  3. 01:25:177 d
  4. 01:28:605 d
[ Oni]

  1. 00:16:712 remove , vocal ends at the previous note
  2. This diff is also fine
Nice mapset :)
Topic Starter
rew0825

mliencheng wrote:

mod from mod queue request

[General]

I don't suggest changing much the key volume :o , but 40% is really quite low

Since this is a taiko map , it's okay for the drum sound to be slightly high , it also helps the rhythm of gameplay

Anyways, I think 01:22:605 this time section could possibly be removed Ok change some green line 40% to 60% but 01:22:605 not remove

[ Kantan]

  1. 01:41:462(133,134) could be changed to k Umm...No
  2. Seems fine :)


[ Futsuu]

  1. 00:10:605 can be removed Umm...No but remove 00:11:034 (11) and change some pattern
  2. 00:17:462 ^ Umm...No but remove this 00:17:891 (26)


[ Muzukashii]

  1. 00:10:605 d , personally I don't suggest putting triplets other than ddd or kkk in a muzukashii, it is very rare. This applies to all notes in this diff Ohh! ok change
  2. 01:21:748 d Change
  3. 01:25:177 d Not change
  4. 01:28:605 d Change
[ Oni]

  1. 00:16:712 remove , vocal ends at the previous note Umm...not change
  2. This diff is also fine ;)


Nice mapset :)
Thank you :) :) :)
show more
Please sign in to reply.

New reply