Offset's a bit late:
21,542?
[Balance]
Overall, the mapset other than Easy is actually quite hard, Hard feels like the sort of Insane you'd get on a DS game, after you've thrown in some deathstreams, but I've got no real objection to that, because this feels like a map that would be fun when played on a touch-screen. Apart from 02:09:209 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) [Hard] - that might not be nice on the hardware.
[Kiai]
Kiai time is overdone, though. It should be used to emphasize the greatest part of the song, which is usually the climax. Given Easy's shortened play length I'd say leave it alone, but Normal and Hard really only need the last one. Or maybe only the second last one. I don't know, that last iteration of the chorus kind of kills the epic feeling, for me. Considering there's really no crescendo or mood elevation going on between the choruses it's hard to say. I, myself, would either just throw a section on the last chorus, or just not use it at all.
[Hard]
01:55:532 - slow-down warning is very nice and has a nice, consistent look, but on Hard, when you slow down the sliders the notes also become tighter/closer together - I'm sure it was intentional, but consider spacing them out just enough to not be overlapping each other when 1/2 snapped apart, and stacking those that are 1/4 apart, so it's less clustered and cramped.
[Taiko]
Regarding Taiko: I don't really understand why a map needs to be Taiko-exclusive - just clean up the spacing on the map and it's fully playable in all 3 game modes.