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SMiLE.dk - Tokyo

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19
Topic Starter
Sushi
This beatmap was submitted using in-game submission on lundi 21 décembre 2009 at 04:42:39

Artist: SMiLE.dk
Title: Tokyo
BPM: 136
Filesize: 2979kb
Play Time: 01:53
Difficulties Available:
  1. Easy (1,71 stars, 93 notes)
  2. Hard (4,87 stars, 397 notes)
  3. Normal (4,21 stars, 269 notes)
  4. Taiko (5 stars, 758 notes)
Download: SMiLE.dk - Tokyo
Information: Scores/Beatmap Listing
---------------
Tokyo from SMiLE.dk.

Enjoy! :)
Kurai
This map has been deleted on the request of its creator. It is no longer available.
Shinxyn
You're asking for mod of one diff?
As far as I can tell, the timing is perfect >:
The map's fine, though I can't say I like those 1/4 streams in the "slow down" section, even for your own beats
Faust
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Sushi

OH-SHI- wrote:

Hey there Sushi,

Nothing wrong with Easy difficulty at all.

Normal > 02:06:00 - 02:06:739 I think you should place the beats slightly further apart. It can get really hard to see. Not really, if I space it more, there will be a spacing problem.

Hard > 00:50:825 Place the beat that comes right after that closer, too big a jump.No. This is the harder diff, and even I can manage this jump.
> 00:54:221 Nice "Star" pattern, just make them closer together. Nope.

Pretty good map ;)
Xgor
[All osu! diffs]
00:44:072 (1) - This spinner sounds much better if you have soft sample set with full volume and with a whistle.
01:35:090 (1) - Same as above
Also maybe add some tags?

[Easy]
:)

[Normal]
00:53:076 (3,4) - These sliders a bit are too high up

[Hard]
Lower HP drain please.

[Taiko]
I don't play taiko much so it feels useless to mod this :/

Couldn't find much so here is my star
*star*
Scar
Usine à maps!
Fuuko
This map has been deleted on the request of its creator. It is no longer available.
XepherX3
Rank...heh Star i mean :lol: :lol:
DeathxShinigami
Nope nothing found at all wrong with this.

Maybe add some tags or source? Surely this had to have come from somewhere... @_@
Leorda
Bonjour! I was looking you mod request in #mod
[Normal]
02:10:091 (1) - No new combo
02:50:017 (2,3) - Allign with 1


[Hard]
00:55:753 (1) - Offscreen
01:31:267 (1) - ^
01:51:561 (1) - ^
01:52:223 (3) - ^
02:29:724 (4,5) - This object is too close to the previous object


[Taiko]
00:32:150 (1) - Make a big DON (add a finish hitsound)
00:35:679 (1) - ^
00:39:209 (1) - ^
00:50:679 (5) - ^
00:57:738 (6) - ^
01:14:503 (1) - ^
01:21:561 (1) - ^
01:37:003 (1) - Make a big KATU (add a finish hitsound)
01:48:914 (6) - ^
02:17:150 (6) - ^
02:24:209 (6) - ^
02:34:797 (7) - ^
02:41:856 (6) - ^


Good song STAR!
Topic Starter
Sushi

Leorda wrote:

Bonjour! I was looking you mod request in #mod
[Normal]
02:10:091 (1) - No new combo
02:50:017 (2,3) - Allign with 1


[Hard]
00:55:753 (1) - Offscreen it's not.
01:31:267 (1) - ^ ^
01:51:561 (1) - ^ ^
01:52:223 (3) - ^ ^
02:29:724 (4,5) - This object is too close to the previous object not a problem, this is for style (jumps)


[Taiko]
00:32:150 (1) - Make a big DON (add a finish hitsound)
00:35:679 (1) - ^
00:39:209 (1) - ^
00:50:679 (5) - ^
00:57:738 (6) - ^
01:14:503 (1) - ^
01:21:561 (1) - ^
01:37:003 (1) - Make a big KATU (add a finish hitsound)
01:48:914 (6) - ^
02:17:150 (6) - ^
02:24:209 (6) - ^
02:34:797 (7) - ^
02:41:856 (6) - ^



Good song STAR!
thanks for taiko suggestion.
awp
Offset's a bit late:

21,542?

[Balance]
Overall, the mapset other than Easy is actually quite hard, Hard feels like the sort of Insane you'd get on a DS game, after you've thrown in some deathstreams, but I've got no real objection to that, because this feels like a map that would be fun when played on a touch-screen. Apart from 02:09:209 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) [Hard] - that might not be nice on the hardware.

[Kiai]
Kiai time is overdone, though. It should be used to emphasize the greatest part of the song, which is usually the climax. Given Easy's shortened play length I'd say leave it alone, but Normal and Hard really only need the last one. Or maybe only the second last one. I don't know, that last iteration of the chorus kind of kills the epic feeling, for me. Considering there's really no crescendo or mood elevation going on between the choruses it's hard to say. I, myself, would either just throw a section on the last chorus, or just not use it at all.

[Hard]
01:55:532 - slow-down warning is very nice and has a nice, consistent look, but on Hard, when you slow down the sliders the notes also become tighter/closer together - I'm sure it was intentional, but consider spacing them out just enough to not be overlapping each other when 1/2 snapped apart, and stacking those that are 1/4 apart, so it's less clustered and cramped.

[Taiko]
Regarding Taiko: I don't really understand why a map needs to be Taiko-exclusive - just clean up the spacing on the map and it's fully playable in all 3 game modes.
Ephemeral
21554 syncs almost perfectly with the beat at 75%

Will do a full mod a little bit later - posting this for input before I forget about it
Lokamp
Easy
01:00:036 (3) - new combo
01:14:092 (2) - clap here
01:16:068 (6,1) - try to link them with a slider (half velocity, same lenght)
01:37:042 (1,2,1,2,3,4,5,6,1,1,2,3,4,5,1,2,3,4,1) - flip them horizontally

Normal
It's ok!

Hard
00:46:090 (2,3,4,5) - fix spacing...
01:40:007 (2) - ... a pretty nonsense slider... -_-"
01:57:093 (2,3,4,5,6) - quite confusing... move 3rd, 4th and 5th 2-3 squares up and move 6th 4-5 squares up
02:13:038 (2,3,4,5) - fix spacing here...
02:33:067 (5,6) - move them a square left

Taiko
It's lovely-don! :3 (maybe replace the 3-don stream on 01:02:024 (2,3,4) - with something else...)

Offset was a bit weird, but the rest was fine!
Make the Easy mode as long as the other modes for an easier rank! ;3
anonymous_old
wtf I'm pretty fucking sure I posted here and gave a star and a mod. O_o
Ephemeral
Looks good.

Bubbled.
Larto
"tokyo I'm talking to you now"

WHY WOULD YOU TALK TO A TOWN

STUPID JAPANESE GIRL >:(

Also on a less important note, ranked.
yaya
timing is so bad .should +24 ms.
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