forum

Yoko Shimomura - Scherzo Di Notte

posted
Total Posts
43
Topic Starter
Kytoxid
This beatmap was submitted using in-game submission on December-20-09 at 9:38:31 PM

Artist: Yoko Shimomura
Title: Scherzo Di Notte
Source: Kingdom Hearts II
Tags: Game KH2 Hollow Bastion
BPM: 141.94
Filesize: 2570kb
Play Time: 00:58
Difficulties Available:
  1. Easy (2 stars, 54 notes)
  2. Insane (Long Version) (5 stars, 475 notes)
  3. Normal (4.3 stars, 82 notes)
Download: Yoko Shimomura - Scherzo Di Notte
Information: Scores/Beatmap Listing
---------------
Hey, it's another Kingdom Hearts map.
Vanmonky
For the background if you like.


Star it because I love the song and I take a part!
Vanmonky
Completed. Extract it to the map's folder.

Download: Yoko Shimomura - Scherzo Di Notte [MoNky's BeaT].rar
Fagaritosu
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Kytoxid

alpha136000 wrote:

Excellent song and Beatmap, plenty of fun too.. star'd. :)
Thanks! :D
Crazy Jay
This map has been deleted on the request of its creator. It is no longer available.
Mukku
Great song choice, great map

Star :3
jockeytiyan
Fix some parts first.

Easy:

Use Grid Level 3. The map has some spacing issues since some of them doesn't apply to the standard 1/2 beating. Fix this first before I can do some real modding.


Normal:

Suggestions:
00:34:049 (2) - Rotate this slider by -45 degrees align it with the starting point of the next sliders.
00:45:070 (4) - You could also straighten this up by rotating it 45 degrees. Same position for the starting point.
00:59:001 (1) - End this spinner here 01:03:664.


MoNky's Beat:

I was guessing this to be a good map. I think the map is too linear. You could use some more mapping designs because there's only one shape that I see for almost the whole map, a hexagon. Also, the spinners are somewhat misplaced. The part where they are can be mapped with different elements rather than just a steadfast spinner.

Though, one thing I just want to point out.
01:49:096 (1) - Sounds kinda anti-climatic for me.


Insane:

00:03:019 (1) - Straighten this upward.

AHAHAHAHAHHA! This diff is one of the best insane diffs I've ever seen. I like how the map flows freely and goes around. It doesn't look that random for me. Just make all of the streams in a curved pattern and it should look better. :3

Star~
NoHitter
Overall
Is there a big difference between the two .mp3's?
As far as I can tell there is none except the short version has fades at around 1 min.
If not then remove the short .mp3 to save space
1st .mp3 + 2nd .mp3 = 3000 KB
2nd .mp3=2000 KB

Easy, Normal, and Insane were flawless as far as I can tell

MoNky's BeaT
I agree with jockeytiyan. Too linear.
Combo colors are different from the other diffs.
01:14:244 (1) - Extend spinner to the white tick
01:16:780 (1) - ^
01:59:949 (1) - ^
02:02:845 (1) - ^
DJPop
Kingdom Hearts 2 - Scherzo Di Notte - Shortened.mp3
Fading at the end of the song is too sudden - -"

~Easy~
00:43:016 (4) - too close imo

~Normal~
00:13:154 - too loud
00:28:370 - ^

~MoNky's BeaT~
00:46:094 (4) - LOL
01:32:063 (4) - ^
02:18:033 (4) - ^

~Insane~
Fine imo.


+Star
Andrea
This map has been deleted on the request of its creator. It is no longer available.
Armin
This is awesome. D:
Topic Starter
Kytoxid
Thanks everyone! Made a bunch of changes. :)

VanMoNky: Rarely stacked is unrankable, please change that. :( Also, your offset is 2 ms different from mine, lol.
XepherX3
don't really like the usage of hitsounds

but for the rest nice map
Dusty
[General]
I don't think Scherzo was Halloween Town's theme.
remove "OST" from source?

[Easy]
Lower OD; right now it's higher than Normal's
00:58:099 (1) - Unsilence, 30%?

[Normal]
00:13:034 (1,2,3,4) - Smoother?
00:19:026 (2) - Concave towards 3?
00:20:095 (4,5) - Ugly
00:24:033 (2) - Delete whistle, add clap to beginning?
00:26:002 (2,3) - 2 changed to point toward 3/point toward left of 3?
00:27:029 (5,6) - 6 to center, 5 curved toward 6?
00:31:009 (1,2,3) - Smoother?/Sharper?
00:39:097 (3) - Up?
00:58:099 (1) - Unsilence, 30%?

[MoNky's]
Very boring, the distance spacing could be greater, and there could be more curves.
Add sliders. Sliders are nice in a song like this.

[Insane]
00:22:021 (5,6,7) - 6 to left for curviness?
00:27:071 (2) - Remove whistle?
01:30:094 (2,3,4,5,6,7,8,1,2,3,4,5,6) - make (1,2,3) parallel to (4,5,6,7,8)?
01:34:053 (2,3,4,5) - Make a little zig-zagged?
01:41:050 (6) - Something more like this?
02:20:032 (1) - Unsilence, 30% volume?
Lokamp
Easy (short version)
[General] Raise hitsounds's overall volume, please...

Normal (short version)
00:04:046 (3) - flip horizontally this slider

MoNky's BeaT (thanks for capitals... ^^")
00:36:016 (6) - finish here
01:21:085 (6) - ^
02:05:002 (1,2,3,4,5,1,2,3,4,5,6) - ... very familiar this section... please, try to invent something original for this part...

Insane
02:10:007 (1,3) - whistle here
02:10:049 (1, 3, 6) - whistle this sliders's start and whistle on the 3rd beat

That was really funny to play. Sounds on Easy and Normal are still too low, but it's always fun to try this map ;3
Topic Starter
Kytoxid
Thanks guys!

VanMoNky:

SPOILER
00:07 <FuukoLover> : Monky's Beat :
00:07 <FuukoLover> : 00:14:400 (6,7); New combo?
00:08 <FuukoLover> : 00:14:822 (8); If you considered the new combo above, new combo this.
00:08 <FuukoLover> : Oh. Ignore the "7" just there. XD
00:10 <FuukoLover> : 00:16:936 (6); New combo?
00:10 <FuukoLover> : 00:17:359; ^
00:10 <FuukoLover> : 00:17:359 (8) *
00:12 <FuukoLover> : 01:00:050 (6); ^
00:13 <Kytoxid> : (btw, I'm still here)
00:13 <FuukoLover> : 01:00:472 (8); @Fuuko ^
00:14 <FuukoLover> : 01:02:586 (6); ^
00:14 <FuukoLover> : 01:03:008 (8); ^
00:14 <Kytoxid> : XD
00:14 <Kytoxid> : New combos everywhere.
00:14 <FuukoLover> : I know right. XD
00:15 <FuukoLover> : This is not even too streamed, so I don't see the reason to make big combos.
00:15 <FuukoLover> : 01:10:017 (4); New combo.
00:17 <FuukoLover> : 01:45:734 (6); New combo.
00:18 <FuukoLover> : 01:46:157 (8); ^
00:18 <FuukoLover> : 01:48:270 (6); ^
00:18 <FuukoLover> : 01:48:693 (8); ^
Fuuko
Yay for irc modding and "greed-for-kudosu" person. @me

Also, your mapping skills are always amazing, Kyto. D:'

Star. <3
Fagaritosu
Well, here goes my first mod in a life-time. A small one though. :P Just a suggestion, though.

MoNkey's Beat:

00:03:019 (1) - I think changing this to a low volume clap sound would make it sound better. :)
00:08:027 (1) - ^
00:36:016 (6) - ^

and that for all other notes/beats that are similar to that.

All I can find, not much since it's just hit sounds. But hey, I'm pretty newb at this. D:
Beuchi
Hi hi :P

Here are some suggestions for your map. Of course you don't have to change them if you don't agree with me o:

Here we go! :)

~All Diffs~
- I would change "joke of the night" tags to "shcerzo di notte". I know it's the english translation but I never saw "joke of the night" as the name of the song xD.
- Disable countdown? oxo it only appears on monky's diff and I personally don't like how it sounds xD
- Uhhh... as Dusty said, Sherzo Di Notte isn't Halloween Town's theme, but Hollow Bastion's theme, so the background loses the sense here. But doooooon't worry, I'm a nice girl and I found a background you can use :3.

~Easy (Short Version)~
00:04:046 (3) - I don't like the form that this slider is "overlapped" :S Maybe try doing something like this (see spoiler)

~Normal (Short Version)~
00:17:014 (4) - Fix spacing :3
00:43:077 (1,2,3,4,1,2,3,4) - Loooove this part <3

~MoNky's BeaT~
- Ehh... I don't like to say this, but I find this diff so repetitive x_x Try to change some patterns to make it less monotonous.

01:04:006 (12) - I didn't see it when I played it D: Try to put it in another place.
01:24:038 (1,2,3,1,2,1,2,1,2,1,2,1,2,1,2) - I liked this! Try to make more patterns like that :D
01:51:007 (4,5,6,7) - Fix spacing :3

~Insane~
00:32:099 (6) - Oh my this one is so tricky xD
01:19:031 (1) - I hate this one... is too sudden for a big jump like that @_@... It's up to you.. but I would say to move it xD
01:51:068 (4) - What about flipping this horizontally and reverse it? owo
02:05:000 (1,1) - Wtf! No way! D: This is too much >_<

Really good job! Too many "wtf" jumps on Insane but I like it :P *Star for you!*

Vanmonky
Keep mod my diff. I'm currently re-map the diff (since so many people hate it), I'll still check the mods.

@ Beuchi-chan

HEY WHERE DID YOU GET THAT PICTURE?? I was finding it but I couldn't found it on google. So I think, the song is like a nightmare song so I decided to give Kytoxid the Halloween Town background.

@ Kytoxid

Sorry Kytoxid.. I know you are disappointed with the diff. And now, the background. So sorry :o
Beuchi

VanMoNky wrote:

@ Beuchi-chan

HEY WHERE DID YOU GET THAT PICTURE?? I was finding it but I couldn't found it on google. So I think, the song is like a nightmare song so I decided to give Kytoxid the Halloween Town background.
I had it on my HDD xD. I downloaded a long time ago a pack with a lot of scans and artworks from the games. If I remember where I got it I'll tell you xD
Topic Starter
Kytoxid

VanMoNky wrote:

@ Kytoxid

Sorry Kytoxid.. I know you are disappointed with the diff. And now, the background. So sorry :o
It's all good. I didn't find it that bad. :P Take your time, lol.

Thanks Beuchi for all the stuff! :D
Luneko
This map has been deleted on the request of its creator. It is no longer available.
Dusty
yay, more modding

Add "Hollow Bastion" to tags?

[Insane]
00:18:009 (2) - Remove clap
00:18:083 (1) - Up and right to make parabola?

00:23:048 (1,3) - Clap instead of whistle? Alternately...
00:17:099 (1,3) - Whistle instead of clap?

00:27:071 (2) - Whistle at start?
00:30:046 (10) - Whistle at start?
00:34:090 (1,3) - Make parallel? (they're actually not, right now)
00:50:075 (4) - make have the same slope as 3 except negative? (so they're like mirror images of each other except 4 is longer.)
00:53:092 (1,3) - Clap, clap? (this depends on what you did earlier)
01:03:074 (2) - Remove clap
01:09:017 (1,3) - Clap, clap?
01:24:038 (1,3) - ^?
02:10:007 (1,3) - ^?

Normal hitsound set whistles don't really sound good in this song

[Normal]
00:00:066 (1,2,3,4) - Unstack?
00:05:523 (?) - Add a note?
00:08:027 (1) - I can't believe I didn't notice this. Remove whistles from some of it?
00:09:053 (4) - Make more like 00:12:007 (5) hitsound wise
Topic Starter
Kytoxid
Thanks guys!

(dropped Monky's Beat at his request. :( )
Shinde
My lazy 'play each diff once or twice' mod revealed nothing much.

Only editor'd to check tags, source, unsnapped notes, and BPM/offset consistency. You might wanna change the gray combo color to something else though, as it'll be annoying in Tag Multiplayer games.

Seems fine, star.
Topic Starter
Kytoxid
Thanks for that. Grey has been changed. :)
v2b
This map has been deleted on the request of its creator. It is no longer available.
Andrea
[Overall]

Please, capitalize all the tags.

[Difficulties]

On "Insane", last offset is wrong.

Last offset is: 110.663 (Remember to resnap all notes.)

Fix and I'll bubble.
Topic Starter
Kytoxid
Fixed, thanks!
Andrea
Kingdom Hearts <3
Mafiamaster
BPM: 141.94
Timing section 1: 653ms
Timing section 2: 64,942ms
Timing section 3: Fine.

Resnap all notes afterwards and make sure to check out 01:04:48 (1)'s ending. Have that slider start on the white tick for the previous timing section and lengthen it a bit.
Topic Starter
Kytoxid
Evil timing. XD

Changed, thanks!
Mafiamaster
Rebubbled!
(After some minor IRC fixes)
Starrodkirby86
Repairaga
Skyripper
No noticeable or hidden problems found!

Glad to have more KH maps.

Ranked.
Vanmonky
The thumbnail's pic is blank..
GladiOol
Normal max score: 371.050
Insane max score: 8.545.530

Wait wut? There's a diffrenece of over 8 million points. Is that even rankable? =S
Vanmonky
Of course it is. The normal's length is around 1 minute. Insane's length is around 4 minutes. And besides, insane's notes must be a lot more than normal's.

Correct me if I'm wrong.
NoHitter
Thumbnail was refreshed.
Wait for 12 hours for it to show.
Topic Starter
Kytoxid
I think '07 Class Idea has a bigger jump. It would've been nicer if a Hard (MoNky's BeaT?) was kept in as an intermediate difficulty/score, but oh well. =/
Vanmonky
Oh please don't talk about that fcking diff anymore.
Please sign in to reply.

New reply