Why would I even... Blahbla, this is all my opinion, blahbla,
Legend
- 00:10:224 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Two things about this:
a) the NCs. The song doesn't really feature such a distinct 2-beat-goruping that would encourage having an NC on every second beat here. It really just feels like dividing the 2 measures would be enough
b) 00:12:424 (2) - weird shit happening here, because on this red tick the guitar pitch gets raised, it doesn't happen on the downbeat as you would expect it, so actually I'd that to be accentuated in the map in some way. (higher spacing, sharper angle, w/e) - 00:16:624 (1,2,3,4) - Since the map in general is mainly following vocals and guitars, on this first strong sound that's kind of introducing the map's main rhythms, I'd go for a slider on the vocals instead of a circle + triple on the drums, it just seems more fitting to go with the main layers here and then start with the more complex stuff at like 00:24:624 - when the drums get heavier and more noticeable
- 00:23:624 (6,7,8,9,10,11,12) - tbh I dont get this whatsoever, like, the strong BUM BUM drums start 00:23:824 - here but you just kept the same guitar-based stuff, and then you go for 1/4 sliders? I'd want to have the strong drums that start on 00:23:824 - much more emphasized, if needed i'd even go as far as saying to map the previous guitar patterns using 1/4 sliders, then transition into circles when the drums kick in, they're just that strong
(why did you do sliders on them anyway, practically ignoring every second beat) - 00:27:824 (1) - idk this just seems real weak and lowly scaled, considering how the vocalist like, jumps 3 octaves up.. This doesn't have any kind of patterning going on, either, no sharp, snappy angles, no higher spacing, it's mapped exactly like the rest (tbh i feel like a lot of the map could have some better spacing-oriented emphasis but welp)
- 00:32:124 - idk, add circle? vocals are kind of on this tick here, or feel that way
- 00:35:024 (7,8,9,10,11,12,13,14) - this could just be improved visually, and maybe stick to the sliders on the drumclaps? would feel a bit more epic imo
- 00:35:824 - slider for guitar emphasis?
- 00:39:024 (1,2,3) - personal preferation right here: don't (auto)stack below a slidertail please. If you have to do a stack, at least do it manually so it a) doesnt fuck your spacing and b) won't kill any kind of modplays (i know you dont care about modplays because blabla map is mapped for nomod bleble but if it doesn't harm your map you might as well do it, no?)
- 00:39:024 (1) - another point where I'd like too see higher spacing or something
- 00:40:824 (2) - like, you have higher spacing here and it's not significantly stronger than previous one
- 00:42:424 (6,7) - you coooouuuuld map these as circles to prevent the slidertail-stream transition at 00:43:024 -
- 00:43:824 (1) - tbh this feels like 2 circles would fit better to the vocals that are prominent on both white and red ticks here
- 00:56:624 (1,2,3,4) - hngggghhh
- 01:00:124 (2,3) - I believe I already pointed this out at some point (dont even remember) but, despite being somewhat of a funny feature, why is this a 3/4 double while 01:01:624 (2,3,4) - is a 1/2 triple, same for 01:09:724 (2,3) - ofc
- 01:31:024 (5) - feels weird because it's like delayed after the vocals by 1/2, why not just put the slider on 01:30:824 -
- 01:32:624 (5,6) - W H Y ? ! ? !
Like, I understand that you're following the guitar mainly and that is generally okay with other rhythms in this section but these vocals just entirely conflict with that and it wouldn't hurt the guitar rhythms that aren't even present here if you followed these lyrics properly
- you even did it 01:40:424 (3) - here ;w; - 01:44:624 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - since I believe I know how you map this kind of confuses me because I don't see what you tried to do here.. It's just 1/2 notes in a visually not appealing snake-curve-line-thing without any special stressing on certain beats, even tho the music clearly suggests some guitar strings that clearly stand out
- 01:49:024 (6,10) - any reason not to with sliders on these?
- 01:55:224 (6,1) - is ths overlap intentional? did you use compleax algorithms to calculate the cursor movement from 01:55:424 (7,1) - which forces (1) to end uo here, overlapping with 6? if not, change this?
- 02:11:824 (1,2,3,4,5,1) - hnggghhh
- 02:14:224 (6,7) - this sliderpair seems a little forced to me, the second slider should be circles because youknow equal intensitiy on both beats + both feature dominant vocal line
- 02:19:424 (5) - Uhm.... what
- 02:22:624 (5,6,1) - do these spacings make sense when (1) is the strongest beat of them all? I'd nerf (5) and (6)
- 02:25:474 - there's an unmapped 1/8 beat here, you could like just throw a slider here that will catch this
- 02:25:524 (8,9,10) - silence sliderends for optimal experience?!?!
- 02:26:274 (1) - extremely opinionated, but I really dislike these beziers of yours. imo they're just not good looking idk
- 02:44:090 - throwing 1/4 here would be the sexiest thing in the whole fucking map (and do it with high spacing because pitch)
- 03:06:223 (1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1) - aaaaaaaaaaaaaaaaaaaaaaaaaaa
like
this is cool
but it's really hard to read because of the varying amount of circles on the stacks and the streamjumps and the sudden speedup
and
aaaaaaaaaaaa
also the drums at the 03:07:423 (1,2,3,4,1,2,3,4,1,2,3,4,1) - part sound much more.. rolling.. and less... impactfull.. on the white ticks
idk
I feel what you did at 03:16:873 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1) - just feels much more fitting and that this is currently really just for the wtf aspect that kills the player - 03:10:423 (4,5,1) - minimal change? http://puu.sh/b0txi/873a0a1228.jpg would apply the same stuff for 03:13:273 (5,1,2) - (NOT AN OVERLAP FAN OKAY)
- 03:14:623 (4) - what's the reason for this sharp edge, i feel like I could cut my fingers when playing these and the song doesnt really give me that kinda feeling
- 03:25:423 - do your eally need to disregard the drums here? I feel like you could do cool stuff even with 1/4s going here
- 03:32:623 (1) - if you placed a 1/2 slider here you would get the AHHHHH emphasized aaaand you would get additional stress on the strrrooooong vocals mapped on 03:32:923 (3,4) - because these are currently mapped like the beat before them and that steals from their distinctive epicness
- 03:35:923 (4) - can't help it but think that this is off beacuse rhythm on tail..
- 03:45:223 (7,8) - RIP combo, can't you map this a bit friendlier but still keep the emphasis on every single triple?
- 03:52:356 (1) - I feel like the entire streampart could use some visual refining, namely stuff like this: http://puu.sh/b0unL/5dc194d868.jpg (use polygon circles or do it properly by hand idc
- 04:06:356 (6,7) - just questioning your mindset of always forcing players to follow the slidertracks , especially because you applie that sufficiently on 04:03:689 (6,7) - or 04:05:022 (6,7) - etc
- 04:12:356 (1,2,3,4,1,2,3,4,1,2) - what the flying fuck Jenny can you please not just skip important drumbeats in the middle of a drum-following stream? this is like super confusing and doesnt make sense whatsoever
- 04:24:856 (4) - slider to go with guitar?
- 04:35:022 (1,2) - I hiiiighly suggest to boost the spacing here, at this point it might as well be possible to be a 1/4 jump with the spacingincrease before this and knowing it's... well.... a Jenny map. Anyway, raising spacing here would help readability I think
- 04:41:689 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - http://puu.sh/b0wGX/6f464327ea.jpg this is just sloppy, use ploygon circles to have the circles at the end stack with those at the beginning, it just looks better
- 05:04:022 (9) - there's not even anything in the song to suddenly support this kind of streamjump, especially if it's that anti-flowish, same for 05:05:356 (11).. These are just inconsistent with the rest of the map
- 06:42:447 (5) - why the fuck is this here place it on 06:42:547 - for correct snap
- 07:19:147 (2) - circles because of lyrics on slidertick, stop forcing these sliderpairing when they dont fit properly
- 07:24:247 (8) - why is this the stream turning point? (9) would feel muuuuch more approptiate for this, because you know, white tick, makes sense with music etc.
- 08:06:397 - there's a note here that isnt mapped
- 08:06:547 (12) - starting here you have 3 1/6s instead of the 1/4s you mapped, put a reverse slider here that leads into 08:06:747 (1) -