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Akiyama Uni - Ningyou Saiban

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Topic Starter
Hollow Wings
This beatmap was submitted using in-game submission on 2016年2月7日 at 16:25:32

Artist: Akiyama Uni
Title: Ningyou Saiban
Source: 東方Project
Tags: Doll Judgment Touhou LKs Scorpiour th7.5 cmx Tasofro Twilight Frontier 黄昏フロンティア zun Ningyou Saiban アリス·マーガトロイド alice margatroid
BPM: 197.25
Filesize: 5544kb
Play Time: 02:03
Difficulties Available:
  1. Hard (2.73 stars, 225 notes)
  2. Lunatic (4.04 stars, 442 notes)
  3. Normal (1.63 stars, 123 notes)
Download: Akiyama Uni - Ningyou Saiban
Information: Scores/Beatmap Listing
---------------
th075 bgm 人形裁判
bg by me
timing by LKs
weird song, weird beats, weird doodle, weird map
use custom diff name in top diff for Scorpiour's leading this map came out
removed Extra Sco diff because i eventually think this is not the song really should express, thou i think it's a really good map for playing, you can dl that for a try if you care. ——2015/12/24
你们知道五拍子的曲子有多难找吗!!
special thx to Scorpiour
sco大大是在我在做绯想天的时候就帮我看过图的,当时还木有感觉出来,但后来经各方面反映sco是个对mapping灰常严谨灰常认真的bat,找他要的mod可能会被挑刺,找他的话要做好足够充分的准备什么的噗。嘛,不管肿么说,在我还是个新人的时候确实给了我许多宝贵的意见,现在还记得呢!可惜俺走上了猎奇的不归路,不然可能俨然就是个规规矩矩的rank向麻婆了OVQ
这个图提到sco大大是因为有一天突然冒出了这么个想法:用高sv低ds和低sv高ds做张图试试,当时想到的就是这个图,加上节奏是五拍子,曲调也很诡异,非常适合做猎奇图。当时就被吐槽了并得到了一句“加油吧”然后过了大概半年多终于将想法付诸实践。
得到的结论是:高sv的一定会难,原因简单来说就是滑条和滚轮本身对读图的影响非常大(关于读图对玩家打图的影响我觉得有非常多的话可以说,什么时候可以整合一下w
由于当时是在群里搬着小板凳坐好,听sco讲mapping知识的时候偶尔冒出的点子,才造就了这个图,所以我决定将难度命名为Sco系列噗(咦应该木有问题吧OVQ,哎算了我还是别作死,就放一个好了OVQ
俺老是做猎奇图肯定不合乃的口味,但不管肿么说还是受教良多,多谢!!OVQ
------------我是华丽的分割线,上面的是2014年写的------------
哎,总之top diff柑橘还是不行啊,想了半天好像这种摆法并不是太适合这个曲子,不过当时这个确实做的有点极端,虽然在其他的图里已经尝试过类似的梗了。。。怎么说呢,算是一种开拓性质的尝试吧,以后应该能更好地把握这个度,总之对我来说这个图意义还是比较大的,毕竟让我分别知道了高速和低速滑条的运用究竟有哪些区别和要注意的地方,对于我做一些比较特殊的梗影响深远0.0.0
嘛,总之就是移出set了,但我会记住这张图的嗯OwO
U2's comment
夜のアリスステージ曲です。 この曲は五拍子だったり途中で奇怪な音が入ってたり、キャラ性能同様色物要素満載です。 でも変にこねくり回したせいで、気が付いたら原曲のおいしい所が入っていませんでした。がっくり。 曲とは関係ないのですけれども、2Pカラーに対して個人的に間違った思い入れが。
Alice's night-time stage theme. This song has a five-beat rhythm and weird sounds stuck into it, so it ought to fit the character's performance pretty well. But because I tried to throw in so many unusual elements, eventually I noticed the parts that made the original song great were gone. Hmm. This has nothing to do with the music, but I don't think the 2P color is quite right.
爱丽丝的夜晚关卡曲。于是,这首曲子是五拍子的,在中途加入了奇怪的声音,和角色性能一样含有大量的色彩元素。但是因为在奇怪的地方强调过多的原因,回过神时,才发现在原曲的一些好地方没有加进内容,有点丧气。虽然和曲子没有关系,个人觉得2P颜色错了。
ps. 其实th075是很有意思的,比后两作要多出很多有趣的要素,另外拓展的mod也非常多,要不是th123打惯了实在是不想再去熟悉另一个系统,不然好好玩玩也不错啊噗
thx modding from
  1. SuperContact
  2. Kodora
  3. 【CSGA】Ar3sgice
  4. 384059043
  5. 【Twinkle】
  6. Hinsvar
  7. Ethercastle
  8. 【Seraphin】
  9. Papcio
  10. Reimoe
  11. ffstar0716
  12. ids
  13. Mintong
  14. Loli -【Koinuri】
  15. - D a s z x
  16. Jemmmmy
  17. ritsu-tanaika
  18. No_Gu
  19. ZZHBOY
  20. Autumn
  21. ------revived------
  22. Kencho
  23. moonlightleaf
  24. Chaoslitz
thx testing from
  1. SuperContact:“打的让我觉得自己是白痴。”
  2. Kanon:“之前都能S的,后面那个加速滑条一直死”
  3. Kodora:“what the... lol, fun sliders”
  4. GGBY:“这图... 真™可怕”
  5. lmdsqx:“滑条好快 ..”
  6. Lunatic:“好难!Lunatic良心多了”(ps. 姥爷良心多了,噗
  7. KAKALOTE:“这是给人玩的么”
  8. Zweib:“感觉不是很好玩”
  9. Playing:“后面快速滑条的部分配合bg有点恐怖的氛围XD”
  10. Ethercastle:“打爆star rating”
  11. 【Twinkle】:“无敌了”
  12. 3468990:“滑条天国orz,超超难”
  13. 【Seraphin】: “this isn't impossible...”
  14. Elinia:“感觉我现在的读图方式感觉还比较擅长打这种233,不过后面有几个reverse就不会玩了!!”
  15. Yakumo Yukari:“QAQ我看不懂啊,滑条太难啦”
  16. wcx19911123:“麻麻,太鸡巴了,这个比蛋疼马克思蛋疼多了”
  17. Jemmmmy:“飞起,飞飞飞,滑条真的在飞”
  18. ShallICompareThee::“妈蛋滑条”“可以fc感觉”“妈蛋滑条”
  19. ------revived------
[CSGA]Ar3sgice
Extra Sco

00:19:668 (1,2) - 这两个往右下角移一点
00:24:535 (2) - 把这个滑条往右放两格
01:23:952 (6) - 这个是不是玩坏了..
01:39:770 (2,1) - 这里节奏好像有些问题
02:01:975 (2) - 我觉得这个放慢速比较好..

后面的滑条好可怕233

怎么才3.1星
Topic Starter
Hollow Wings

[CSGA]Ar3sgice wrote:

Extra Sco

00:19:668 (1,2) - 这两个往右下角移一点
00:24:535 (2) - 把这个滑条往右放两格 卧槽这么nazi,改了
01:23:952 (6) - 这个是不是玩坏了.. 不要重叠是嘛?稍微改了个位置
01:39:770 (2,1) - 这里节奏好像有些问题 节奏应该还好。。。吧?
02:01:975 (2) - 我觉得这个放慢速比较好.. 其实我也在纠结。。。不过我觉得这里减慢了更加坑爹,所以先这样好了噗

后面的滑条好可怕233 233

怎么才3.1星 目前难度评分系统似乎比较注重note的排列间距和节奏密度,对sv的权重不怎么大,这图只看打击点其实也不怎么密,不出意外就是如字面意思的钻漏洞爆星了
thx for modding!
DenoisoGoiso
still W.I.P.? :o
Topic Starter
Hollow Wings
to DenoisoGoiso: yeah it's still wip 0.0
pw384
路过 顺带看看猎奇图

mod info:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[Extra Sco]
  1. 00:33:661 (2) - 你这个blanket的不够完美,这是我微调过后的代码:
    74,307,33661,2,0,B|103:280|103:280|107:304|122:329|148:345|177:344|194:339|194:339|206:348|231:361|261:359|287:342|296:320|296:320|317:368,1,320,0|4,0:0|0:0,0:0:0:0:
  2. 00:36:703 (2) - 同理www
    190,40,36703,2,0,B|186:71|192:107|215:147|263:168|300:166|300:166|311:203|354:223|386:208|408:191,1,320,0|4,0:0|0:0,0:0:0:0:
  3. 01:15:638 (3) - 建议离(2)再远一点
  4. AR=10
  5. 我觉得你可以把慢速滑条用蓝色-天蓝色的combocolor标出,快速滑条用红色-粉红色的combocolor标出。还有BG是手绘的吗www


[Lunatic Sco]
  1. 00:13:990 - 00:15:511 - 00:17:032 - 00:18:553 - 00:20:074 - 00:21:595 - 00:23:116 - 00:24:637 - 00:26:158 - 00:27:679 - 00:29:199 - 00:30:720 - 00:32:241 - 00:33:762 - 00:35:283 - 00:36:804 - 我建议类似这样的地方再加一个note,玩起来会更带感
  2. 01:59:845 (2) - 自重啊._.

Hard挺正常的
Extra好可怕
话说难度名为什么要加sco啊,这是爱妈
Topic Starter
Hollow Wings

384059043 wrote:

路过 顺带看看猎奇图

mod info:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[Extra Sco]
  1. 00:33:661 (2) - 你这个blanket的不够完美,这是我微调过后的代码:改了
    74,307,33661,2,0,B|103:280|103:280|107:304|122:329|148:345|177:344|194:339|194:339|206:348|231:361|261:359|287:342|296:320|296:320|317:368,1,320,0|4,0:0|0:0,0:0:0:0:
  2. 00:36:703 (2) - 同理www 虽然和原先想的有点不同但也改了
    190,40,36703,2,0,B|186:71|192:107|215:147|263:168|300:166|300:166|311:203|354:223|386:208|408:191,1,320,0|4,0:0|0:0,0:0:0:0:
  3. 01:15:638 (3) - 建议离(2)再远一点 稍微调了下
  4. AR=10 纳尼orz,虽然tester说ar10比较好打但是不知道是否能rank呢噗,而且ar10是针对后面的梗吧,能ar10当然最好,不过这还是要看bat的想法orz,先9好了噗
  5. 我觉得你可以把慢速滑条用蓝色-天蓝色的combocolor标出,快速滑条用红色-粉红色的combocolor标出。还有BG是手绘的吗www 这个点子之前我也想过,但感觉不是很有必要,因为没有很频繁的sv交替变换,所以就先这样好了噗; bg是我板绘的


[Lunatic Sco]
  1. 00:13:990 - 00:15:511 - 00:17:032 - 00:18:553 - 00:20:074 - 00:21:595 - 00:23:116 - 00:24:637 - 00:26:158 - 00:27:679 - 00:29:199 - 00:30:720 - 00:32:241 - 00:33:762 - 00:35:283 - 00:36:804 - 我建议类似这样的地方再加一个note,玩起来会更带感 主要是只想跟钢琴的说。。。加了感觉有点多余呢0.0
  2. 01:59:845 (2) - 自重啊._. 木哈哈哈哈哈哈哈。。。哈哈咳咳。。。咳。。。orz

Hard挺正常的
Extra好可怕
话说难度名为什么要加sco啊,这是爱妈 这是爱啊!OVQ
thx for modding!
ZZHBOY
why cs 5?
[Twinkle]
[Extra Sco]
00:12:672 (1,2,3) - 来个加速,加音量?
00:16:120 (4) - 这里也和后面00:22:202 (4) - 一样来个跳?
00:25:144 (4,5,6,7,8) - 这些建议直接按照00:24:535 (2) - 的shape来堆放
00:32:546 (3,4,5) - 前面两处也有类似3个一组转圈滑条00:26:462 (4,5,6) - 00:29:504 (3,4,5) - 还有后面00:35:587 (3,4,5) - 都是 逆 顺 逆,而这个是逆 逆 顺,可以考虑00:32:850 (4,5) - ctrl+g
00:38:629 (1) - 滑条这样拉会好看很多~
Topic Starter
Hollow Wings

ZZHBOY wrote:

why cs 5?
my feeling told me this

不帮摸一下么OVQ

[Twinkle] wrote:

[Extra Sco]
00:12:672 (1,2,3) - 来个加速,加音量? 不错哦,改了
00:16:120 (4) - 这里也和后面00:22:202 (4) - 一样来个跳? 这就不了,这里的ds我是根据钢琴来摆的
00:25:144 (4,5,6,7,8) - 这些建议直接按照00:24:535 (2) - 的shape来堆放 为何你们都建议我这么摆orz,我觉得现在这样挺好的啊。。。噗
00:32:546 (3,4,5) - 前面两处也有类似3个一组转圈滑条00:26:462 (4,5,6) - 00:29:504 (3,4,5) - 还有后面00:35:587 (3,4,5) - 都是 逆 顺 逆,而这个是逆 逆 顺,可以考虑00:32:850 (4,5) - ctrl+g 我懂你的意思,不过我想把第三组弄特殊,因为钢琴都是这段比较不同,这里就这样吧
00:38:629 (1) - 滑条这样拉会好看很多~ 噗。。。这个。。。确实不错,不过让我再考虑一下
thx for modding!
Hinsvar
Yo; modding for M4M!

...But first, it looks like this is a mapset dedicated to Scorpiour. I'm fine with that, but do you really need to add "Sco" after every diff's name? :P

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Add 1000ms of lead-in for every diff? It feels like every diff starts a little too fast.
  2. The two blue combo colors look quite similar. Either make the dark one darker, or the light one lighter?
>Normal Sco
  1. 00:01:113 - Add a whistle to emphasize the instrument here?
  2. 00:16:728 (1,2,1) - I might be a little too picky with this, but this can be made tidier. Select 00:17:640 (2,1) at once and move to (67,209)?
  3. 01:35:207 (3,4) - Is this inconsistent spacing intentional? It might confuse players a little; just saying.
  4. 01:52:241 (1,3) - I'm okay with the other slight overlaps, but this one looks... jarring. At least try to move (3)'s tail so it won't touch (1)'s body? It looks neater that way. Somewhere around (176,204) would be cool.
  5. 02:04:003 - Same as 00:01:113.
>Hard Sco
  1. 00:01:113 (1,1) - Space them by 1.3x DS? Feels more natural to play, IMO.
  2. 00:13:078 - Add a circle with a finish to follow the cymbal here? Again, it feels more natural to play, and the rhythm will be easier to follow by the players.
  3. 00:13:382 - ^ (Applies to the similar part in the second half of the song.)
  4. 02:04:003 - Why don't you use a slider too, here, while Normal (an easier diff) has it?
>Lunatic Sco
  1. Try using AR8? I find most of the patterns here to be more readable with AR8 than 9. AR9 feels too fast for most parts of the diff.
  2. 00:15:207 (1,2) - Umm, don't you think this (and all other similar jumps) is too big? It breaks the flow while playing. What about reducing the spacing to... ~2.0-2.4x DS, maybe? This jump requires a very quick and big cursor movement, which makes playing the jump uncomfortable.
  3. 00:43:090 (5,6) - Move them to (173,349) so the spacing between 00:42:786 (3,4,5,6,7) will be consistent? Making (5,6) placed close to (3,4) and far from (7) can confuse players, and I think that it'll also look better this way design-wise.
  4. 00:57:083 (2) - Unstack from 00:56:576 (6) and maybe move it to (436,340)? It's hard to read the circle the current way, and unstacking the object makes this part more comfortable to play.
  5. 01:02:355 (4,1) - Space them by 1.8x DS (by moving 01:02:558 (1,2) to somewhere around (276,36)? Makes the rhythm easier to follow.
  6. 01:15:131 - 02:01:975 - uh wat. It's VERY hard to play the sliders because of the massive speed-up of them. Well, I don't want to argue too much with this, but I just want to say that this is... really questionable, to say the least.
  7. 02:04:003 (1,2) - Select them all and then move to (173,198) so it'll be easier to read the jump between 02:03:497 (5,1)?
>Extra Sco
  1. While the extremely high slder velocity and how you mapped the music with the sliders makes for a map that fits nicely with the song, it can get pretty questionable in playability. Again, I won't argue about this since it'll probably end badly. Just telling my thoughts.
  2. 00:24:535 (2,3) - Uh, try not to make (2) touch (3)'s body so it'll look less messy?
  3. 00:47:957 (1,2) - Make them spaced by 1.0x DS? More comfortable (again) to play, IMO.
  4. 00:54:952 (1,2,1,2,1,2) - Maybe you would like to space them to the point where there's no possibility for people to read it as a continuous stream of 1/3 notes or something? I feel that it's possible to misread them like that, so... try this?
...Okay, my mod might not be really useful for today, so uh, sorry in advance if it does?

Also, I find the mapping style in this mapset to be... eccentric? This is definitely not my cup of tea, but since how the objects are mapped actually makes sense and follows the music quite accurately (just looks very hard to play), it might be just me.

Good luck on the way 8-)
Ethercastle
没啥用的irc mod.. 我来骗一分

SPOILER
2014-04-27 01:35 Ethercastle: 感觉不够摇摆 让我思考一下。。。
2014-04-27 01:35 Hollow Wings: 噗
2014-04-27 01:35 Hollow Wings: 摇摆?orz
2014-04-27 01:37 Ethercastle: 不知道怎么描述- -
2014-04-27 01:37 Hollow Wings: orz
2014-04-27 01:37 Ethercastle: 就是有的时候滑条速度快了以后
2014-04-27 01:38 Ethercastle: 太复杂的shape
2014-04-27 01:38 Ethercastle: 反而打不出我柑橘你想要的那种移动
2014-04-27 01:38 Ethercastle: 因为会抄近路
2014-04-27 01:38 Ethercastle: 当然也可能是我太叒
2014-04-27 01:38 Hollow Wings: 是啊
2014-04-27 01:38 Hollow Wings: 这就是反人类的地方了
2014-04-27 01:41 Ethercastle: 00:12:064 (1,2) - 感觉这里如果1能往反方向走能表现的更好一点?
2014-04-27 01:41 Ethercastle: 现在鼠标画一个椭圆可能不够爽。。。
2014-04-27 01:42 Hollow Wings: 噗,这里只是想要个大跳
2014-04-27 01:42 Ethercastle: 啊我的感觉就是方向变换还不够突然
2014-04-27 01:43 Hollow Wings: 不用太突然拉!!OVQQQ
2014-04-27 01:43 Hollow Wings: 已经够鬼畜了噗
2014-04-27 01:43 Ethercastle: (所以irc可以反人类
2014-04-27 01:43 Ethercastle: 00:12:672 (1,1,1) - 不太喜欢这个形状诶 这个滑条总和某些很扭曲的声音联系在一起
2014-04-27 01:43 Hollow Wings: 我喜欢的说OVQ
2014-04-27 01:43 Ethercastle: 00:19:668 (1,2) - 感觉不要完全重叠可能比较好点~。~
2014-04-27 01:44 Ethercastle: (我基本是随意脑洞
2014-04-27 01:44 Hollow Wings: 哎?这里是故意完全重叠的。。。
2014-04-27 01:44 Hollow Wings: 不然overlap会变得很糟糕。。。
2014-04-27 01:45 Ethercastle: 啊就是感觉这种bass比较适合稍微错开一点的感觉
2014-04-27 01:45 Hollow Wings: 哎,是嘛。。。
2014-04-27 01:45 Ethercastle: 参见dna那张teller of world 的l18 diff 想法来源。。
2014-04-27 01:45 Hollow Wings: 我是考虑再三有很多人说完全重叠比较好才改了
2014-04-27 01:45 Hollow Wings: 然后现在又有人反过来说OVQ
2014-04-27 01:45 Ethercastle: 233
2014-04-27 01:45 Hollow Wings: 不知道肿么办了!
2014-04-27 01:46 Ethercastle: 00:38:325 (2) - 这里我倒觉得可以拉个圆弧滑条
2014-04-27 01:47 Hollow Wings: 这里是为了做对称梗啦
2014-04-27 01:47 Hollow Wings: 00:37:717 (8,9,1,2) -
2014-04-27 01:47 Ethercastle: 好 我只是觉得铃声可以表现一下
2014-04-27 01:48 Ethercastle: 00:39:440 - 柑橘这里可以加个圈
2014-04-27 01:49 Hollow Wings: 这段只想跟钢琴呢。。。
2014-04-27 01:49 Hollow Wings: 加了柑橘有点多余。。。
2014-04-27 01:49 Hollow Wings: OVQ
2014-04-27 01:50 Ethercastle: 00:47:348 (1,2,1,2) - 这个太莫名了啦
2014-04-27 01:50 Hollow Wings: 哎是嘛OVQQQ
2014-04-27 01:50 Ethercastle: 00:47:145 (3,1) - 感觉这两个听起来才是一组的
2014-04-27 01:50 Ethercastle: 00:47:449 (2,1) - 然后这两个
2014-04-27 01:50 Hollow Wings: 只是萨克斯突然多了这么两个二连所以就。。。
2014-04-27 01:51 Ethercastle: 00:47:906 - 钢琴似乎是这里开始的
2014-04-27 01:51 Ethercastle: 00:48:312 - 这里也是
2014-04-27 01:52 Hollow Wings: 嗯,钢琴那里我会调整
2014-04-27 01:52 Ethercastle: 00:50:796 (1) - 感觉漏音太严重
2014-04-27 01:52 Hollow Wings: 这里就是故意的了
2014-04-27 01:53 Ethercastle: 00:54:952 (1,2,1,2,1,2) - 这里感觉可以spacing递增/减
2014-04-27 01:54 Ethercastle: 01:01:340 (4,5) - 感觉应该是叠着的
2014-04-27 01:54 Hollow Wings: 噗,柑橘木有必要吧
2014-04-27 01:54 Hollow Wings: 读图已经很激霸难了噗
2014-04-27 01:54 Hollow Wings: 叠着?嗯。。。不过这里想分开呢
2014-04-27 01:54 Ethercastle: 01:11:684 (1,2,3,1,2,3,4,5) - 复制粘贴打死ww
2014-04-27 01:54 Hollow Wings: 间距小点?
2014-04-27 01:54 Ethercastle: 01:15:739 (4,5,6) - 这个我不评价
2014-04-27 01:54 Ethercastle: 小点吧
2014-04-27 01:55 Hollow Wings: 偷个懒
2014-04-27 01:55 Hollow Wings: 有点呼应
2014-04-27 01:55 Ethercastle: 太大读成单点了不爽
2014-04-27 01:55 Hollow Wings: 嘛。。。
2014-04-27 01:55 Ethercastle: 你这滑条让我想起一个脑
2014-04-27 01:55 Hollow Wings: 本来就是这个意思。。。
2014-04-27 01:55 Hollow Wings: 233
2014-04-27 01:55 Hollow Wings: 一个脑还是蛮善良的
2014-04-27 01:56 Ethercastle: 滑条的拉法么- -~
2014-04-27 01:56 Ethercastle: 01:58:832 (1) - 这个折返没point啊
2014-04-27 01:56 Hollow Wings: 整体难度
2014-04-27 01:56 Ethercastle: 大概就这些 感觉没啥好说的
2014-04-27 01:57 Hollow Wings: 这里只是跟钢琴罢了
2014-04-27 01:57 Hollow Wings: 辛苦了,让你看了这么猎奇的图OVQ
2014-04-27 01:57 Ethercastle: 我爱猎奇梗ww
2014-04-27 01:57 Ethercastle: 只是感觉这首歌你对spacing的理解跟我有点不一样www
2014-04-27 01:57 Ethercastle: 感觉这首我会拿慢速滑条10x spacing做 (猎奇打死
2014-04-27 01:57 Hollow Wings: 我知道
2014-04-27 01:58 Hollow Wings: 我本来也想做个你说的那样的
2014-04-27 01:58 Hollow Wings: 其实就是ex的前半部分
2014-04-27 01:58 Hollow Wings: 只不过sv本来就太快了,么有表现的很好
2014-04-27 01:58 Ethercastle: 然后一不小心就。。。
2014-04-27 01:58 Ethercastle: 233
2014-04-27 01:58 Hollow Wings: 高sv+低ds是ex的后半部分
2014-04-27 01:58 Hollow Wings: 高ds+低sv是ex的前半部分
2014-04-27 01:59 Ethercastle: 恩 只是后面的感觉我不会打所以没法说。。
2014-04-27 01:59 Ethercastle: 只能脑补一下你的想法 不过大致还是能理解的233
[Seraphin]
lazy mod


m1k9ei2odj29d923hjf9cm

[Normal]
00:20:682 (3) - x264y208
00:21:291 (1) - x128y248
01:52:241 (1) - try to make sure it doesn't overlap (3)

[Hard]
00:13:585 (1,2) - too hard for players of that level
00:16:424 (4) - don't stack this under (3)
00:18:452 (5,6) - I suggest curving or weird stack/something to keep this from being boring
00:22:812 (1) - x392y248
00:31:633 (4) - nice
00:41:366 - add note to keep from being boring
00:55:663 (1) - x176y288
00:58:096 (2) - move
00:59:617 (2) - ^
01:21:215 (1) - ctrl+g
01:30:340 (1) - no whistle
01:55:891 (4,5,6) - move

[Lunatic]
before playing: bad cs
after playing: good cs

no comment (today)

[Extra]
00:13:889 (3) - ew
00:15:410 (2) - make symmetrical
00:16:931 (2) - ._>
00:34:675 (5) - offscreen
00:51:403 (2) - ^
01:56:398 (4,5) - ^

i recheck TOMMOROW ;34-r90j290dfhwui9fhwe8iu
i will find other things to complain about
Pappy
Trying M4M from your queue :3
[General]
Maybe add calm sliderslide? :3

[Extra]
Ummm.. I can't mod this, it is too harsh i don't have experience ;_; But i think it looks little ugly on AR9... Maybe make this AR10? :3

[Lunatic]
00:10:543 (5,1) - Maybe something like this?

01:02:558 (1) - Look at this on 25% slowmotion. Piano have here 1/4. Maybe add this rhytm:

01:38:857 (5,6,7) - Put here correct DS because it looks ugly. :c

01:55:485 (3,4) - Stack? :3

01:59:846 (2) - Lol u baka ;_;

[Harsh]

It isn't good spread behind Hard-Lunatic. Maybe make Insane?

01:47:678 (4,5,6) - Maybe not stack these? :3

01:49:199 (1,2) - Remove overlap it looks pretty-baka :3

01:53:762 (1,2) - ^

I'm really shocked about your mapping style... It's amazing ;w;

[Normal]

00:18:249 (1,2) - Remove overlap :3

00:21:291 (1,2,1) - Maybe this for better flow:

00:40:149 (2) - Remove note and add note/slider at 00:41:772 :3

00:52:317 (2) - ^The same but put note on 00:53:939 hihi :3

01:55:283 (1) - Change the shape to make sth like this:

Thanks, goodbye, amazing mapu :3
Topic Starter
Hollow Wings

Hinsvar wrote:

Yo; modding for M4M!

...But first, it looks like this is a mapset dedicated to Scorpiour. I'm fine with that, but do you really need to add "Sco" after every diff's name? :P i just wanna show my appreciation to Scorpiour who reminds me make this map and taught me lots of mapping things, so i really want add this if possible 0.0

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Add 1000ms of lead-in for every diff? It feels like every diff starts a little too fast. well... after i found lots of testers i think the lead-in time is ok, and with experience, a map's lead-in time will be adjusted by system when it's ranked, so it's fine now imo
  2. The two blue combo colors look quite similar. Either make the dark one darker, or the light one lighter? of course, changed
>Normal Sco
  1. 00:01:113 - Add a whistle to emphasize the instrument here? silent piano beats here compare to the melody after this, and whistle here can be a bit noisy... so i think it's fine now 0.0
  2. 00:16:728 (1,2,1) - I might be a little too picky with this, but this can be made tidier. Select 00:17:640 (2,1) at once and move to (67,209)? lol but it will ruin the composing, and seems it's not that bad imo, so let it be like this 0.0
  3. 01:35:207 (3,4) - Is this inconsistent spacing intentional? It might confuse players a little; just saying. oh, my bad, changed all patterns here
  4. 01:52:241 (1,3) - I'm okay with the other slight overlaps, but this one looks... jarring. At least try to move (3)'s tail so it won't touch (1)'s body? It looks neater that way. Somewhere around (176,204) would be cool. ok, i changed composing here
  5. 02:04:003 - Same as 00:01:113. ^
>Hard Sco
  1. 00:01:113 (1,1) - Space them by 1.3x DS? Feels more natural to play, IMO. ok why not? changed
  2. 00:13:078 - Add a circle with a finish to follow the cymbal here? Again, it feels more natural to play, and the rhythm will be easier to follow by the players. hmmm, the piano's beats r really strong here, i thnk most players even not pros can catch the rhythm here, and i think it plays just fine. well, ur suggestion is just good to me as well ,but here i just wanna some jumpy jump giving some that feeling here, so... maybe let's see if other modders mention this.
  3. 00:13:382 - ^ (Applies to the similar part in the second half of the song.) ^
  4. 02:04:003 - Why don't you use a slider too, here, while Normal (an easier diff) has it? omg i forgot, fixed! ;w;
>Lunatic Sco
  1. Try using AR8? I find most of the patterns here to be more readable with AR8 than 9. AR9 feels too fast for most parts of the diff. yeah i agree with u, changed
  2. 00:15:207 (1,2) - Umm, don't you think this (and all other similar jumps) is too big? It breaks the flow while playing. What about reducing the spacing to... ~2.0-2.4x DS, maybe? This jump requires a very quick and big cursor movement, which makes playing the jump uncomfortable. well, that big jump is what i exactlly wanna show in this map, and it works not that crazy after lots of testing, so let them be like that 0.0
  3. 00:43:090 (5,6) - Move them to (173,349) so the spacing between 00:42:786 (3,4,5,6,7) will be consistent? Making (5,6) placed close to (3,4) and far from (7) can confuse players, and I think that it'll also look better this way design-wise. fine, i changed this pattern with another composing design
  4. 00:57:083 (2) - Unstack from 00:56:576 (6) and maybe move it to (436,340)? It's hard to read the circle the current way, and unstacking the object makes this part more comfortable to play. u r right, changed place
  5. 01:02:355 (4,1) - Space them by 1.8x DS (by moving 01:02:558 (1,2) to somewhere around (276,36)? Makes the rhythm easier to follow. well, i think ds here plays good, and no need to change 0.0
  6. 01:15:131 - 02:01:975 - uh wat. It's VERY hard to play the sliders because of the massive speed-up of them. Well, I don't want to argue too much with this, but I just want to say that this is... really questionable, to say the least. well... this is just what i wanna map for this song, that's all 0.0
  7. 02:04:003 (1,2) - Select them all and then move to (173,198) so it'll be easier to read the jump between 02:03:497 (5,1)? ok, changed place
>Extra Sco
  1. While the extremely high slder velocity and how you mapped the music with the sliders makes for a map that fits nicely with the song, it can get pretty questionable in playability. Again, I won't argue about this since it'll probably end badly. Just telling my thoughts. i know, this map is some kind of freak in this world, few people would accept it, but i just wanna try. that's the thought of mine :3
  2. 00:24:535 (2,3) - Uh, try not to make (2) touch (3)'s body so it'll look less messy? ok~~
  3. 00:47:957 (1,2) - Make them spaced by 1.0x DS? More comfortable (again) to play, IMO. nope for uhmmm... my feeling told me short sliders here r better 0.0
  4. 00:54:952 (1,2,1,2,1,2) - Maybe you would like to space them to the point where there's no possibility for people to read it as a continuous stream of 1/3 notes or something? I feel that it's possible to misread them like that, so... try this? this idea is good, but personally i prefer the one i set now. few testers misread this pattern even with that composing. actually i refused to change it from another modder before... let's see if others mention this and i'll consider to give a bit change 0.0
...Okay, my mod might not be really useful for today, so uh, sorry in advance if it does? ur mod r good enough to me imo, don't apologize lol

Also, I find the mapping style in this mapset to be... eccentric? This is definitely not my cup of tea, but since how the objects are mapped actually makes sense and follows the music quite accurately (just looks very hard to play), it might be just me. yeah... i said in creator's words... weird map here :3

Good luck on the way 8-) the way to death? lol

Ethercastle wrote:

没啥用的irc mod.. 我来骗一分 233真是懒www

SPOILER
2014-04-27 01:35 Ethercastle: 感觉不够摇摆 让我思考一下。。。
2014-04-27 01:35 Hollow Wings: 噗
2014-04-27 01:35 Hollow Wings: 摇摆?orz
2014-04-27 01:37 Ethercastle: 不知道怎么描述- -
2014-04-27 01:37 Hollow Wings: orz
2014-04-27 01:37 Ethercastle: 就是有的时候滑条速度快了以后
2014-04-27 01:38 Ethercastle: 太复杂的shape
2014-04-27 01:38 Ethercastle: 反而打不出我柑橘你想要的那种移动
2014-04-27 01:38 Ethercastle: 因为会抄近路
2014-04-27 01:38 Ethercastle: 当然也可能是我太叒
2014-04-27 01:38 Hollow Wings: 是啊
2014-04-27 01:38 Hollow Wings: 这就是反人类的地方了
2014-04-27 01:41 Ethercastle: 00:12:064 (1,2) - 感觉这里如果1能往反方向走能表现的更好一点?
2014-04-27 01:41 Ethercastle: 现在鼠标画一个椭圆可能不够爽。。。
2014-04-27 01:42 Hollow Wings: 噗,这里只是想要个大跳
2014-04-27 01:42 Ethercastle: 啊我的感觉就是方向变换还不够突然
2014-04-27 01:43 Hollow Wings: 不用太突然拉!!OVQQQ
2014-04-27 01:43 Hollow Wings: 已经够鬼畜了噗
2014-04-27 01:43 Ethercastle: (所以irc可以反人类
2014-04-27 01:43 Ethercastle: 00:12:672 (1,1,1) - 不太喜欢这个形状诶 这个滑条总和某些很扭曲的声音联系在一起
2014-04-27 01:43 Hollow Wings: 我喜欢的说OVQ
2014-04-27 01:43 Ethercastle: 00:19:668 (1,2) - 感觉不要完全重叠可能比较好点~。~
2014-04-27 01:44 Ethercastle: (我基本是随意脑洞
2014-04-27 01:44 Hollow Wings: 哎?这里是故意完全重叠的。。。
2014-04-27 01:44 Hollow Wings: 不然overlap会变得很糟糕。。。
2014-04-27 01:45 Ethercastle: 啊就是感觉这种bass比较适合稍微错开一点的感觉
2014-04-27 01:45 Hollow Wings: 哎,是嘛。。。
2014-04-27 01:45 Ethercastle: 参见dna那张teller of world 的l18 diff 想法来源。。
2014-04-27 01:45 Hollow Wings: 我是考虑再三有很多人说完全重叠比较好才改了
2014-04-27 01:45 Hollow Wings: 然后现在又有人反过来说OVQ
2014-04-27 01:45 Ethercastle: 233
2014-04-27 01:45 Hollow Wings: 不知道肿么办了!
2014-04-27 01:46 Ethercastle: 00:38:325 (2) - 这里我倒觉得可以拉个圆弧滑条
2014-04-27 01:47 Hollow Wings: 这里是为了做对称梗啦
2014-04-27 01:47 Hollow Wings: 00:37:717 (8,9,1,2) -
2014-04-27 01:47 Ethercastle: 好 我只是觉得铃声可以表现一下
2014-04-27 01:48 Ethercastle: 00:39:440 - 柑橘这里可以加个圈
2014-04-27 01:49 Hollow Wings: 这段只想跟钢琴呢。。。
2014-04-27 01:49 Hollow Wings: 加了柑橘有点多余。。。
2014-04-27 01:49 Hollow Wings: OVQ
2014-04-27 01:50 Ethercastle: 00:47:348 (1,2,1,2) - 这个太莫名了啦
2014-04-27 01:50 Hollow Wings: 哎是嘛OVQQQ
2014-04-27 01:50 Ethercastle: 00:47:145 (3,1) - 感觉这两个听起来才是一组的
2014-04-27 01:50 Ethercastle: 00:47:449 (2,1) - 然后这两个
2014-04-27 01:50 Hollow Wings: 只是萨克斯突然多了这么两个二连所以就。。。
2014-04-27 01:51 Ethercastle: 00:47:906 - 钢琴似乎是这里开始的
2014-04-27 01:51 Ethercastle: 00:48:312 - 这里也是
2014-04-27 01:52 Hollow Wings: 嗯,钢琴那里我会调整
2014-04-27 01:52 Ethercastle: 00:50:796 (1) - 感觉漏音太严重
2014-04-27 01:52 Hollow Wings: 这里就是故意的了
2014-04-27 01:53 Ethercastle: 00:54:952 (1,2,1,2,1,2) - 这里感觉可以spacing递增/减
2014-04-27 01:54 Ethercastle: 01:01:340 (4,5) - 感觉应该是叠着的
2014-04-27 01:54 Hollow Wings: 噗,柑橘木有必要吧
2014-04-27 01:54 Hollow Wings: 读图已经很激霸难了噗
2014-04-27 01:54 Hollow Wings: 叠着?嗯。。。不过这里想分开呢
2014-04-27 01:54 Ethercastle: 01:11:684 (1,2,3,1,2,3,4,5) - 复制粘贴打死ww
2014-04-27 01:54 Hollow Wings: 间距小点?
2014-04-27 01:54 Ethercastle: 01:15:739 (4,5,6) - 这个我不评价
2014-04-27 01:54 Ethercastle: 小点吧
2014-04-27 01:55 Hollow Wings: 偷个懒
2014-04-27 01:55 Hollow Wings: 有点呼应
2014-04-27 01:55 Ethercastle: 太大读成单点了不爽
2014-04-27 01:55 Hollow Wings: 嘛。。。
2014-04-27 01:55 Ethercastle: 你这滑条让我想起一个脑
2014-04-27 01:55 Hollow Wings: 本来就是这个意思。。。
2014-04-27 01:55 Hollow Wings: 233
2014-04-27 01:55 Hollow Wings: 一个脑还是蛮善良的
2014-04-27 01:56 Ethercastle: 滑条的拉法么- -~
2014-04-27 01:56 Ethercastle: 01:58:832 (1) - 这个折返没point啊
2014-04-27 01:56 Hollow Wings: 整体难度
2014-04-27 01:56 Ethercastle: 大概就这些 感觉没啥好说的
2014-04-27 01:57 Hollow Wings: 这里只是跟钢琴罢了
2014-04-27 01:57 Hollow Wings: 辛苦了,让你看了这么猎奇的图OVQ
2014-04-27 01:57 Ethercastle: 我爱猎奇梗ww
2014-04-27 01:57 Ethercastle: 只是感觉这首歌你对spacing的理解跟我有点不一样www
2014-04-27 01:57 Ethercastle: 感觉这首我会拿慢速滑条10x spacing做 (猎奇打死
2014-04-27 01:57 Hollow Wings: 我知道
2014-04-27 01:58 Hollow Wings: 我本来也想做个你说的那样的
2014-04-27 01:58 Hollow Wings: 其实就是ex的前半部分
2014-04-27 01:58 Hollow Wings: 只不过sv本来就太快了,么有表现的很好
2014-04-27 01:58 Ethercastle: 然后一不小心就。。。
2014-04-27 01:58 Ethercastle: 233
2014-04-27 01:58 Hollow Wings: 高sv+低ds是ex的后半部分
2014-04-27 01:58 Hollow Wings: 高ds+低sv是ex的前半部分
2014-04-27 01:59 Ethercastle: 恩 只是后面的感觉我不会打所以没法说。。
2014-04-27 01:59 Ethercastle: 只能脑补一下你的想法 不过大致还是能理解的233

[Seraphin] wrote:

lazy mod


m1k9ei2odj29d923hjf9cm

[Normal]
00:20:682 (3) - x264y208 nope for ruinning the composing 0.0
00:21:291 (1) - x128y248
01:52:241 (1) - try to make sure it doesn't overlap (3) fixed

[Hard]
00:13:585 (1,2) - too hard for players of that level no i don't think so lol
00:16:424 (4) - don't stack this under (3) ok, changed
00:18:452 (5,6) - I suggest curving or weird stack/something to keep this from being boring nope orz
00:22:812 (1) - x392y248 no
00:31:633 (4) - nice lol
00:41:366 - add note to keep from being boring nope... i wanna gap here 0.0
00:55:663 (1) - x176y288 nope
00:58:096 (2) - move nope
00:59:617 (2) - ^ ^
01:21:215 (1) - ctrl+g nope for it is good
01:30:340 (1) - no whistle good, fixed
01:55:891 (4,5,6) - move nope

[Lunatic]
before playing: bad cs
after playing: good cs lololol

no comment (today)

[Extra]
00:13:889 (3) - ew we
00:15:410 (2) - make symmetrical i think not symm is better ;w;
00:16:931 (2) - ._> <_.
00:34:675 (5) - offscreen no it's not 0.0
00:51:403 (2) - ^ ^
01:56:398 (4,5) - ^ ^

i recheck TOMMOROW ;34-r90j290dfhwui9fhwe8iu
i will find other things to complain about orz

Papcio wrote:

Trying M4M from your queue :3
[General]
Maybe add calm sliderslide? :3 nope for i mute the tick's hs, and i think sliderslide's hs fits the song very well :3

[Extra]
Ummm.. I can't mod this, it is too harsh i don't have experience ;_; But i think it looks little ugly on AR9... Maybe make this AR10? :3 ar10 is what i want to set as well... but idk if bats allow this, i'll ask bats if this is ready to be bubbled. :3

[Lunatic]
00:10:543 (5,1) - Maybe something like this? nope coz i do this on purpose

01:02:558 (1) - Look at this on 25% slowmotion. Piano have here 1/4. Maybe add this rhytm: i don't know if this is a timing issue... let's see if bats mention this 0.0

01:38:857 (5,6,7) - Put here correct DS because it looks ugly. :c yes u r right, my bad, fixed :3

01:55:485 (3,4) - Stack? :3 the pattern set now is just fine :3

01:59:846 (2) - Lol u baka ;_; Lol i baka ;_;

[Harsh]

It isn't good spread behind Hard-Lunatic. Maybe make Insane? with those sv changing in this diff, i think it's not that easy to play. but generally, this is an easy-to-play diff, mapset is fine imo 0.0

01:47:678 (4,5,6) - Maybe not stack these? :3 ok~ :3

01:49:199 (1,2) - Remove overlap it looks pretty-baka :3 ok :3

01:53:762 (1,2) - ^ i'll keep this overlap coz i think it's good :3

I'm really shocked about your mapping style... It's amazing ;w; it's strange ;w;

[Normal]

00:18:249 (1,2) - Remove overlap :3 oh... i think it's ok here... :3

00:21:291 (1,2,1) - Maybe this for better flow: ok, why not? changed

00:40:149 (2) - Remove note and add note/slider at 00:41:772 :3 uhmmm nope, i love the rhythm now 0.0
9
00:52:317 (2) - ^The same but put note on 00:53:939 hihi :3 ^

01:55:283 (1) - Change the shape to make sth like this: hmmm no... OVQ

Thanks, goodbye, amazing mapu :3 :33333
to all friends there: thx for modding!!
Moe
[Extra Sco]
滑条人玩? CS4还能混过滑条 CS5就得老老实实拖了 :(
00:07:602 (1) - 感觉只有三个六分拍……
00:11:455 (4,5) - 用两个四分滑条可能更好?
00:23:420 (3,4,5,1) - 有点难读
00:57:792 (1) - 前面貌似漏了几个音
01:02:761 (2) - 后面漏两个音?
01:15:334 (2,3) - 间距加大点?
01:27:501 (2,3) - 同上
01:35:106 (2,3) - 同上
01:59:846 (1,2,3) - 这三个滑条太SXBK了...完全打不动啊 在SV那么高的情况下做这样的折返人性何处QAQ
02:04:206 (2) - 同 01:02:761 (2) -
猎奇的背景+猎奇的图 ;) 不过做得很有趣
ffstar
[Extra Sco]
嗯,AR9真的很乱,这首其实可以AR10,但那些slider太快了 lol
01:02:862 - 开25%听的话,可以听到这里其实有一个音,要不在这里加一个圈?或是把01:02:761 (2) - 换成1/3滑条?
01:14:117 (1,1,1) - 同样排版有点闷,要不把01:14:421 (1) - ctrl+G 然后改成这样?会有好像"S"形的感觉 http://osu.ppy.sh/ss/1552042
02:03:395 (3) - 不NC吗?
02:04:206 (2) - 跟01:02:862 - 一样
slider的设计很好。这图的设计很特别,很喜欢00:26:462 (4,5,6) - 这种叠法(自己也想尝试,哈哈)
不过那个sv到后面真的好快 lol

[Lunatic Sco]
AR9吧,因为你有很多anti-jump像00:15:410 (2,3) - ,ar8读不了(是因为要DT吗?哈哈哈)
01:01:747 (3) - 这个slider好奇怪,因为有明显的音是在01:01:899 - (slider中间) rhythm 改成这样怎么样? http://puu.sh/8puIn.jpg
01:23:344 (4) - flow 有点不对,滑条往上凸会比较好? http://osu.ppy.sh/ss/1552112
01:35:511 (4) - ^ (好吧,明显你是故意这样做的 ><)
01:51:227 (4) - NC,有点乱
01:52:849 (5) - 给你这个code,图: http://osu.ppy.sh/ss/1552134
265,167,112849,2,0,P|136:139|239:213,1,360,8|2,0:0|0:2,0:0:0:0:
01:59:845 (2) - 好邪恶 ;w; 再往内弯曲一点不行吗? ><

[Hard Sco]
lunatic 和 hard 难度相差太大了,建议多做一个 hard 然后把这个改成 normal
01:16:855 (2) - 这不好吧?虽然你是故意的,但我还是建议你多放几个note,像 http://puu.sh/8pvl8.jpg
01:19:897 (2) - ^ (其实这些可以玩很多种pattern的,真的会更好)
01:22:939 (2) - ^
01:29:022 (2) - ^
01:32:064 (2) - ^
01:35:106 (2) - ^
01:43:267 - 加一个note,叠在01:42:507 (2) - 吧
01:55:587 (3) - 移到这里01:55:435 - ?

[Normal Sco]
当我一开始看到三个连spinner,完全惊讶你会这样map,哈哈
00:01:518 (1,1,1) - 不知道会不会太难,哈哈哈哈
00:43:191 - 这里加个note吧?
00:55:359 - ^
00:59:719 (1) - 应该00:59:922 - 这里开始比较好
01:15:739 (2) - 其实我不明白为什么你要这样放,因为音乐的确没有那么长的音 ;w;
02:01:164 (1) - 02:01:367 - 这里开始

总结:你果然是鬼畜的麻婆wwwww
AIR
from m4m queue

[Hard Sco]
  1. 00:41:366 - 00:41:569 - 这里的鼓点建议填上
  2. 00:47:653 - 也是建议加note
  3. 00:53:534 - ^
  4. 00:56:778 - ^
  5. 00:57:995 - ^
  6. 01:39:466 (4) - 配合鼓点换短折怎么样
  7. 01:43:318 - ^
  8. 01:47:070 (2,3) - 感觉不连打可惜了
  9. 01:49:098 - ^
  10. 01:53:661 - ^
  11. 01:55:587 (3) - 3向前
  12. 01:58:223 - ^
[Lunatic Sco]
  1. 00:03:952 (3,4) - 00:06:994 (3,4) - 调整下,包好2结尾,ctrl+g
  2. 00:25:651 - 00:37:818 - 这里也有鼓点,建议分开
  3. 00:38:629 - 后面这几个圆圈建议分开些,刚好包住泡泡
  4. 00:39:845 - 加note?
  5. 01:23:648 (5,6) - 01:35:815 (5,6) - 分别ctrl+g
  6. 01:49:807 (5) - 建议分成两个小圈
  7. 01:59:845 (2) - 向内稍微合一点,至少判定环要有点重叠。。。。

[Extra Sco]

  1. 00:05:067 (2,3,4) - 建议围好,顺带推荐形状

    99,304,5067,1,4,0:0:0:0:
    85,379,5169,2,0,P|170:330|136:238,1,213.333333333333
    99,304,5473,2,0,P|64:212|150:166,1,213.333333333333,4|0,0:0|0:0,0:0:0:0:
    137,238,5777,2,0,B|189:246|217:215|246:177|224:138|204:106|186:76|186:76|289:142,1,320.000012207032,4|0,0:0|0:0,0:0:0:0:
  2. 00:59:616 (4,5,1) - 配合难度风格,这个地方建议改滑条
  3. 01:15:739 - 到01:39:365 - 直线滑条比较单调,推荐形状
    基本上是这种感觉
    160,184,75739,2,0,B|320:160|320:160|341:123|376:113|416:120|436:138|446:160|451:180|451:202,1,341.333333333333
    381,193,76044,2,0,B|338:266|338:266|254:221|183:253|163:283|163:283|167:324|129:348,1,341.333333333333
    90,290,76348,2,0,B|108:269|150:255|192:273|216:302|212:340|208:356|199:374|199:374|254:346|254:346|277:361|277:361|306:339|306:339|345:356|345:356,1,341.333333333333
    481,291,76652,5,6,0:0:0:0:
    408,291,76855,1,4,0:0:0:0:
    458,368,77159,1,4,0:0:0:0:
    168,296,77210,1,0,0:0:0:0:
    128,352,77260,2,0,B|160:375|196:371|231:359|250:317|246:286|236:266|223:248|195:230|195:230|211:214|211:214|195:191|195:191|214:178|214:178|202:145,1,341.333333333333
    168,296,77564,2,0,B|238:238|238:238|261:244|261:244|276:224|276:224|299:237|299:237|318:219|318:219|341:231|341:231|363:213|396:220|419:224|435:242|444:264|444:288,1,341.333333333333
    376,290,77869,2,0,B|305:331|305:331|236:278|236:278|220:237|190:221|158:222|132:230|110:246|104:273|101:293,1,341.333333333333
    49,270,78173,5,6,0:0:0:0:
    122,276,78376,1,4,0:0:0:0:
    13,171,78680,1,4,0:0:0:0:
    80,96,78781,2,0,B|108:118|122:161|118:188|112:206|99:228|81:250|81:250|242:186,1,341.333333333333
    176,80,79085,2,0,B|192:110|197:135|176:175|160:190|160:190|390:98,1,341.333333333333
    271,65,79390,2,0,B|256:112|259:146|273:184|310:211|346:216|368:219|388:215|388:215|508:162,1,341.333333333333
    495,171,79694,5,6,0:0:0:0:
    488,241,79897,1,4,0:0:0:0:
    450,120,80201,1,4,0:0:0:0:
    272,64,80302,2,0,B|354:144|354:144|303:137|303:137|321:158|321:158|292:157|292:157|307:171|307:171|287:176|287:176|261:189|245:213|238:235|250:255,1,341.333333333333
    320,240,80606,2,0,B|309:286|292:305|263:328|208:331|177:301|165:277|150:246|165:210|179:184|182:168|196:156|226:130|226:130,1,341.333333333333
    176,56,80911,2,0,B|271:64|271:64|303:128|305:166|273:215|221:226|176:201|157:180,1,341.333333333333
    88,150,81215,5,6,0:0:0:0:
    160,164,81417,1,4,0:0:0:0:
    39,345,81722,1,4,0:0:0:0:
    128,352,81823,2,0,B|178:288|178:288|214:331|259:348|301:353|346:348|385:333|417:297|431:275|442:251|447:235|452:207,1,426.666666666667
    382,135,82127,2,0,P|338:271|230:109,1,426.666666666667
    349,62,82431,2,0,B|296:121|296:121|261:155|250:172|251:195|252:206|264:226|292:238|314:231|326:219|340:205|343:188|336:171|331:155|308:122|308:122|257:51,1,426.666666666667
    474,259,82736,5,6,0:0:0:0:
    482,179,82938,1,4,0:0:0:0:
    498,247,83243,1,4,0:0:0:0:
    407,97,83344,2,0,B|351:73|301:109|284:140|276:177|305:226|326:243|342:242|359:228|385:246|419:264|419:264|351:111,1,426.666666666667
    384,88,83648,2,0,B|328:64|278:100|261:131|253:168|282:217|303:234|319:233|336:219|362:237|396:255|396:255|328:102,1,426.666666666667
    360,80,83952,2,0,B|304:56|254:92|237:123|229:160|258:209|279:226|295:225|312:211|338:229|372:247|372:247|304:94,1,426.666666666667
    19,166,84257,5,6,0:0:0:0:
    38,234,84459,1,4,0:0:0:0:
    135,191,84764,1,4,0:0:0:0:
    90,313,84865,2,0,B|114:256|114:256|159:300|159:300|201:289|201:289|217:335|256:412|377:347,1,341.333333333333
    297,278,85169,2,0,B|343:252|343:252|395:279|395:279|433:220|433:220|354:166|374:75,1,341.333333333333
    326,14,85473,2,0,B|275:82|312:186|312:186|254:220|254:220|162:203,1,341.333333333333
    459,382,85778,5,6,0:0:0:0:
    404,344,85980,1,4,0:0:0:0:
    469,241,86284,1,4,0:0:0:0:
    352,240,86386,2,0,P|240:336|108:228,1,341.333333333333
    172,234,86690,2,0,P|238:275|294:205,1,170.666666666667
    232,214,86893,1,0,0:0:0:0:
    232,214,86994,2,0,B|171:173|171:173|179:142|179:142|209:119|209:119|249:147|249:147|288:123|288:123|305:150|305:150|313:171|313:171|288:228,1,341.333333333333
    62,255,87298,5,4,0:1:0:0:
    61,179,87501,1,4,0:0:0:0:
    16,198,87805,1,4,0:0:0:0:
    96,88,87907,2,0,B|209:147|288:44|288:44|316:71|316:71|341:52|341:52|365:77|365:77|390:56,1,341.333333333333
    463,56,88211,2,0,B|459:139|380:149|380:149|359:168|352:179|350:200|354:220|364:235|379:243|386:256|399:280|399:280|362:276|356:313,1,341.333333333333
    286,350,88515,2,0,B|256:296|294:246|294:246|287:222|277:180|283:155|301:120|325:102|361:73|361:73|397:75,1,341.333333333333
    473,170,88819,5,6,0:0:0:0:
    433,231,89022,1,4,0:0:0:0:
    473,170,89326,1,4,0:0:0:0:
    440,280,89428,2,0,B|374:273|374:273|312:293|312:293|297:228|297:228|274:267|274:267|223:288|223:288|131:276,1,341.333333333333
    224,216,89732,2,0,B|180:208|180:208|134:235|134:235|81:224|81:224|54:180|54:180|1:215|1:215|54:309,1,341.333333333333
    121,306,90036,2,0,B|164:315|164:315|202:292|202:292|258:304|258:304|301:258|301:258|331:179|249:127,1,341.333333333333
    56,286,90340,5,6,0:0:0:0:
    129,275,90543,1,4,0:0:0:0:
    7,144,90847,1,4,0:0:0:0:
    104,48,90949,2,0,B|139:21|139:21|176:25|176:25|211:44|211:44|219:75|219:75|228:116|266:154|328:164|381:115,1,341.333333333333
    425,60,91253,2,0,B|459:93|467:147|449:182|406:216|353:209|353:209|399:262|399:262|344:295,1,341.333333333333
    280,224,91557,2,0,B|221:195|183:197|148:207|103:237|93:271|90:306|90:306|61:298|61:298|46:326|46:326|6:315,1,341.333333333333
    477,334,91861,5,6,0:0:0:0:
    509,270,92064,1,4,0:0:0:0:
    484,109,92368,1,4,0:0:0:0:
    400,136,92470,2,0,B|336:208|336:208|329:230|329:230|306:235|306:235|311:266|311:266|270:269|270:269|274:284|274:284|247:310|247:310|226:352|174:349,1,341.333333333333
    180,274,92774,2,0,B|244:202|244:202|251:180|251:180|274:175|274:175|269:144|269:144|310:141|310:141|306:126|306:126|333:100|333:100|354:58|406:61,1,341.333333333333
    400,136,93078,2,0,B|349:140|303:102|303:55|322:22|344:-1|344:-1|279:30|279:30|250:27|250:27|235:42|235:42|205:40,1,341.333333333333
    23,114,93382,5,6,0:0:0:0:
    129,108,93585,1,4,0:0:0:0:
    121,291,93889,1,4,0:0:0:0:
    24,270,93991,2,0,B|26:223|43:187|84:151|163:149|203:177|219:207|232:248|236:276|205:322|205:322|294:284,1,426.666666666667
    328,272,94295,2,0,B|464:216|464:216|389:180|389:180|441:145|441:145|400:93|400:93|441:24,1,426.666666666667
    341,72,94599,2,0,B|271:183|271:183|245:137|205:112|162:100|124:94|74:102|35:122|-3:156,1,426.666666666667
    17,298,94903,5,6,0:0:0:0:
    168,288,95106,1,4,0:0:0:0:
    259,317,95410,1,4,0:0:0:0:
    328,352,95511,2,0,B|311:251|311:251|242:265|242:265|232:225|232:225|183:226|183:226|185:192|160:151|114:134|80:147|80:147|51:178,1,426.666666666667
    100,227,95816,2,0,B|55:242|20:231|-5:212|-16:180|-19:149|-14:116|2:92|24:76|60:61|100:57|133:67|158:75|173:86|193:98|213:119|223:129|223:129,1,426.666666666667
    287,161,96120,2,0,B|280:154|289:164|309:185|329:197|345:208|369:216|402:226|442:222|478:206|500:190|517:167|522:134|519:102|508:71|482:51|447:40|403:56,1,426.666666666667
    17,146,96424,5,6,0:0:0:0:
    89,155,96627,1,4,0:0:0:0:
    23,30,96931,1,4,0:0:0:0:
    48,112,97032,2,0,B|106:114|138:155|141:195|146:239|122:275|122:275|112:234|149:200|180:185|206:181,1,341.333333333333
    193,97,97337,2,0,B|251:99|283:140|286:180|291:224|267:260|267:260|257:219|294:185|325:170|351:166,1,341.333333333333
    338,80,97641,2,0,B|396:82|428:123|431:163|436:207|412:243|412:243|402:202|439:168|470:153|496:149,1,341.333333333333
    468,164,97945,5,6,0:0:0:0:
    468,79,98148,1,4,0:0:0:0:
    477,250,98452,1,4,0:0:0:0:
    384,304,98553,2,0,B|288:250|288:250|339:214|339:214|348:166|332:127|312:106|269:92|230:101,1,341.333333333333
    256,184,98858,2,0,B|168:240|168:240|240:288,1,170.666666666667
    296,328,99060,1,0,0:0:0:0:
    215,360,99162,2,0,B|135:304|135:304|63:344|63:344|73:285|28:248|28:248|97:228,1,341.333333333333
  4. 00:56:271 (2) - 滑条尾到这里
  5. 01:59:846 (1,2,3) - 有点看不清,建议减速或者挨近点
Topic Starter
Hollow Wings

Reimoe wrote:

[Extra Sco]
滑条人玩? CS4还能混过滑条 CS5就得老老实实拖了 :( 唔,其实因为我自己也打不了这个图,所以只能找了一堆pro tester,结果就是大多数人不是拖出了尾,而是拖太慢,还没拖到尾滚轮就走完了滑条。感觉这是一个打图技术盲区,所以尝试了一下做了个这么样的图,效果还不错,把认识的pro虐的差不多了hhh
00:07:602 (1) - 感觉只有三个六分拍…… 后面两下是混出来的回音,都叠在一起了所以就加了,没事的
00:11:455 (4,5) - 用两个四分滑条可能更好? 这里是想特别强调一下钢琴音,加了后面白线的beat感觉画蛇添足,所以这里就遮掩好了
00:23:420 (3,4,5,1) - 有点难读 为何??
00:57:792 (1) - 前面貌似漏了几个音 那么轻的音我就不跟啦OVQ
01:02:761 (2) - 后面漏两个音? 这里就结束吧,后面就是下一段的了
01:15:334 (2,3) - 间距加大点? 嗯,这里间距搞一样实在是难读,所有tester这里都打的不太好,我果然还是改掉吧
01:27:501 (2,3) - 同上 ^
01:35:106 (2,3) - 同上^
01:59:846 (1,2,3) - 这三个滑条太SXBK了...完全打不动啊 在SV那么高的情况下做这样的折返人性何处QAQ 所以我才弄成这个造型啊,不然怎么放折返。。。OVQ
02:04:206 (2) - 同 01:02:761 (2) - ^
猎奇的背景+猎奇的图 ;) 不过做得很有趣 噗,感到有趣就好hh。话说这居然是random mod,真感动OVQ

ffstar0716 wrote:

[Extra Sco]
嗯,AR9真的很乱,这首其实可以AR10,但那些slider太快了 lol 我靠,已经有四个modder要我改ar10了,这是巧合???这我得问问bat啊OVQQQ
01:02:862 - 开25%听的话,可以听到这里其实有一个音,要不在这里加一个圈?或是把01:02:761 (2) - 换成1/3滑条? 啥??这里有音?orz,柑橘木有啊,为何我听不出来?难道就我不是空耳吗??OVQ 我这个保留一下OVQ
01:14:117 (1,1,1) - 同样排版有点闷,要不把01:14:421 (1) - ctrl+G 然后改成这样?会有好像"S"形的感觉 http://osu.ppy.sh/ss/1552042 这里是故意复制粘贴的,呼应一下
02:03:395 (3) - 不NC吗? 不nc
02:04:206 (2) - 跟01:02:862 - 一样 ^
slider的设计很好。这图的设计很特别,很喜欢00:26:462 (4,5,6) - 这种叠法(自己也想尝试,哈哈) 猎奇坑慎入hhh
不过那个sv到后面真的好快 lol 猎奇坑慎入again hhh

[Lunatic Sco]
AR9吧,因为你有很多anti-jump像00:15:410 (2,3) - ,ar8读不了(是因为要DT吗?哈哈哈) 其实这个diff的话感觉ar8和ar9都可以打,所以我先放个ar8好了感觉温和一点,ar9如前面某modder所说确实稍微有点快。不过我看最后问问bat比较靠谱,这个先这样好了
01:01:747 (3) - 这个slider好奇怪,因为有明显的音是在01:01:899 - (slider中间) rhythm 改成这样怎么样? http://puu.sh/8puIn.jpg 这里是单纯地跟鼓点罢了噗
01:23:344 (4) - flow 有点不对,滑条往上凸会比较好? http://osu.ppy.sh/ss/1552112
01:35:511 (4) - ^ (好吧,明显你是故意这样做的 ><) 你说对了
01:51:227 (4) - NC,有点乱 这个倒是感觉没太必要
01:52:849 (5) - 给你这个code,图: http://osu.ppy.sh/ss/1552134 不好。。。OVQ
265,167,112849,2,0,P|136:139|239:213,1,360,8|2,0:0|0:2,0:0:0:0:
01:59:845 (2) - 好邪恶 ;w; 再往内弯曲一点不行吗? >< 我很纯真的!再弯曲了就不好看了><

[Hard Sco]
lunatic 和 hard 难度相差太大了,建议多做一个 hard 然后把这个改成 normal 这hard不简单的吧?那么多变速,叫normal绝对不行
01:16:855 (2) - 这不好吧?虽然你是故意的,但我还是建议你多放几个note,像 http://puu.sh/8pvl8.jpg 不要OVQ
01:19:897 (2) - ^ (其实这些可以玩很多种pattern的,真的会更好)
01:22:939 (2) - ^
01:29:022 (2) - ^
01:32:064 (2) - ^
01:35:106 (2) - ^
01:43:267 - 加一个note,叠在01:42:507 (2) - 吧 不要OVQ
01:55:587 (3) - 移到这里01:55:435 - ?不要OVQ

[Normal Sco]
当我一开始看到三个连spinner,完全惊讶你会这样map,哈哈 会吗,感觉很普通啊orz
00:01:518 (1,1,1) - 不知道会不会太难,哈哈哈哈 这我还真不知道
00:43:191 - 这里加个note吧? 不要OVQ
00:55:359 - ^ ^
00:59:719 (1) - 应该00:59:922 - 这里开始比较好 这个可以有,改了
01:15:739 (2) - 其实我不明白为什么你要这样放,因为音乐的确没有那么长的音 ;w; 要我玩些tick hs梗吗?我考虑一下
02:01:164 (1) - 02:01:367 - 这里开始 改了

总结:你果然是鬼畜的麻婆wwwww 我只是猎奇罢了,鬼畜是附带的!我也是会做善良图的!!OVQ

ids wrote:

from m4m queue

[Hard Sco]
  1. 00:41:366 - 00:41:569 - 这里的鼓点建议填上 不想放
  2. 00:47:653 - 也是建议加note ^
  3. 00:53:534 - ^ ^
  4. 00:56:778 - ^ ^
  5. 00:57:995 - ^ ^
  6. 01:39:466 (4) - 配合鼓点换短折怎么样 ^
  7. 01:43:318 - ^ ^
  8. 01:47:070 (2,3) - 感觉不连打可惜了 ^
  9. 01:49:098 - ^ ^
  10. 01:53:661 - ^ ^
  11. 01:55:587 (3) - 3向前 这里打算跟鼓点
  12. 01:58:223 - ^ ^
[Lunatic Sco]
  1. 00:03:952 (3,4) - 00:06:994 (3,4) - 调整下,包好2结尾,ctrl+g 改了blanket方向没动
  2. 00:25:651 - 00:37:818 - 这里也有鼓点,建议分开 nope
  3. 00:38:629 - 后面这几个圆圈建议分开些,刚好包住泡泡 nope
  4. 00:39:845 - 加note? 这不有note么
  5. 01:23:648 (5,6) - 01:35:815 (5,6) - 分别ctrl+g nope,故意的
  6. 01:49:807 (5) - 建议分成两个小圈 nope
  7. 01:59:845 (2) - 向内稍微合一点,至少判定环要有点重叠。。。。有重叠啊

[Extra Sco]

  1. 00:05:067 (2,3,4) - 建议围好,顺带推荐形状 这里我是为了摆三角note和圆弧slider,所以不改了

    99,304,5067,1,4,0:0:0:0:
    85,379,5169,2,0,P|170:330|136:238,1,213.333333333333
    99,304,5473,2,0,P|64:212|150:166,1,213.333333333333,4|0,0:0|0:0,0:0:0:0:
    137,238,5777,2,0,B|189:246|217:215|246:177|224:138|204:106|186:76|186:76|289:142,1,320.000012207032,4|0,0:0|0:0,0:0:0:0:
  2. 00:59:616 (4,5,1) - 配合难度风格,这个地方建议改滑条 不改
  3. 01:15:739 - 到01:39:365 - 直线滑条比较单调,推荐形状 这个不好,直线好
    基本上是这种感觉
    160,184,75739,2,0,B|320:160|320:160|341:123|376:113|416:120|436:138|446:160|451:180|451:202,1,341.333333333333
    381,193,76044,2,0,B|338:266|338:266|254:221|183:253|163:283|163:283|167:324|129:348,1,341.333333333333
    90,290,76348,2,0,B|108:269|150:255|192:273|216:302|212:340|208:356|199:374|199:374|254:346|254:346|277:361|277:361|306:339|306:339|345:356|345:356,1,341.333333333333
    481,291,76652,5,6,0:0:0:0:
    408,291,76855,1,4,0:0:0:0:
    458,368,77159,1,4,0:0:0:0:
    168,296,77210,1,0,0:0:0:0:
    128,352,77260,2,0,B|160:375|196:371|231:359|250:317|246:286|236:266|223:248|195:230|195:230|211:214|211:214|195:191|195:191|214:178|214:178|202:145,1,341.333333333333
    168,296,77564,2,0,B|238:238|238:238|261:244|261:244|276:224|276:224|299:237|299:237|318:219|318:219|341:231|341:231|363:213|396:220|419:224|435:242|444:264|444:288,1,341.333333333333
    376,290,77869,2,0,B|305:331|305:331|236:278|236:278|220:237|190:221|158:222|132:230|110:246|104:273|101:293,1,341.333333333333
    49,270,78173,5,6,0:0:0:0:
    122,276,78376,1,4,0:0:0:0:
    13,171,78680,1,4,0:0:0:0:
    80,96,78781,2,0,B|108:118|122:161|118:188|112:206|99:228|81:250|81:250|242:186,1,341.333333333333
    176,80,79085,2,0,B|192:110|197:135|176:175|160:190|160:190|390:98,1,341.333333333333
    271,65,79390,2,0,B|256:112|259:146|273:184|310:211|346:216|368:219|388:215|388:215|508:162,1,341.333333333333
    495,171,79694,5,6,0:0:0:0:
    488,241,79897,1,4,0:0:0:0:
    450,120,80201,1,4,0:0:0:0:
    272,64,80302,2,0,B|354:144|354:144|303:137|303:137|321:158|321:158|292:157|292:157|307:171|307:171|287:176|287:176|261:189|245:213|238:235|250:255,1,341.333333333333
    320,240,80606,2,0,B|309:286|292:305|263:328|208:331|177:301|165:277|150:246|165:210|179:184|182:168|196:156|226:130|226:130,1,341.333333333333
    176,56,80911,2,0,B|271:64|271:64|303:128|305:166|273:215|221:226|176:201|157:180,1,341.333333333333
    88,150,81215,5,6,0:0:0:0:
    160,164,81417,1,4,0:0:0:0:
    39,345,81722,1,4,0:0:0:0:
    128,352,81823,2,0,B|178:288|178:288|214:331|259:348|301:353|346:348|385:333|417:297|431:275|442:251|447:235|452:207,1,426.666666666667
    382,135,82127,2,0,P|338:271|230:109,1,426.666666666667
    349,62,82431,2,0,B|296:121|296:121|261:155|250:172|251:195|252:206|264:226|292:238|314:231|326:219|340:205|343:188|336:171|331:155|308:122|308:122|257:51,1,426.666666666667
    474,259,82736,5,6,0:0:0:0:
    482,179,82938,1,4,0:0:0:0:
    498,247,83243,1,4,0:0:0:0:
    407,97,83344,2,0,B|351:73|301:109|284:140|276:177|305:226|326:243|342:242|359:228|385:246|419:264|419:264|351:111,1,426.666666666667
    384,88,83648,2,0,B|328:64|278:100|261:131|253:168|282:217|303:234|319:233|336:219|362:237|396:255|396:255|328:102,1,426.666666666667
    360,80,83952,2,0,B|304:56|254:92|237:123|229:160|258:209|279:226|295:225|312:211|338:229|372:247|372:247|304:94,1,426.666666666667
    19,166,84257,5,6,0:0:0:0:
    38,234,84459,1,4,0:0:0:0:
    135,191,84764,1,4,0:0:0:0:
    90,313,84865,2,0,B|114:256|114:256|159:300|159:300|201:289|201:289|217:335|256:412|377:347,1,341.333333333333
    297,278,85169,2,0,B|343:252|343:252|395:279|395:279|433:220|433:220|354:166|374:75,1,341.333333333333
    326,14,85473,2,0,B|275:82|312:186|312:186|254:220|254:220|162:203,1,341.333333333333
    459,382,85778,5,6,0:0:0:0:
    404,344,85980,1,4,0:0:0:0:
    469,241,86284,1,4,0:0:0:0:
    352,240,86386,2,0,P|240:336|108:228,1,341.333333333333
    172,234,86690,2,0,P|238:275|294:205,1,170.666666666667
    232,214,86893,1,0,0:0:0:0:
    232,214,86994,2,0,B|171:173|171:173|179:142|179:142|209:119|209:119|249:147|249:147|288:123|288:123|305:150|305:150|313:171|313:171|288:228,1,341.333333333333
    62,255,87298,5,4,0:1:0:0:
    61,179,87501,1,4,0:0:0:0:
    16,198,87805,1,4,0:0:0:0:
    96,88,87907,2,0,B|209:147|288:44|288:44|316:71|316:71|341:52|341:52|365:77|365:77|390:56,1,341.333333333333
    463,56,88211,2,0,B|459:139|380:149|380:149|359:168|352:179|350:200|354:220|364:235|379:243|386:256|399:280|399:280|362:276|356:313,1,341.333333333333
    286,350,88515,2,0,B|256:296|294:246|294:246|287:222|277:180|283:155|301:120|325:102|361:73|361:73|397:75,1,341.333333333333
    473,170,88819,5,6,0:0:0:0:
    433,231,89022,1,4,0:0:0:0:
    473,170,89326,1,4,0:0:0:0:
    440,280,89428,2,0,B|374:273|374:273|312:293|312:293|297:228|297:228|274:267|274:267|223:288|223:288|131:276,1,341.333333333333
    224,216,89732,2,0,B|180:208|180:208|134:235|134:235|81:224|81:224|54:180|54:180|1:215|1:215|54:309,1,341.333333333333
    121,306,90036,2,0,B|164:315|164:315|202:292|202:292|258:304|258:304|301:258|301:258|331:179|249:127,1,341.333333333333
    56,286,90340,5,6,0:0:0:0:
    129,275,90543,1,4,0:0:0:0:
    7,144,90847,1,4,0:0:0:0:
    104,48,90949,2,0,B|139:21|139:21|176:25|176:25|211:44|211:44|219:75|219:75|228:116|266:154|328:164|381:115,1,341.333333333333
    425,60,91253,2,0,B|459:93|467:147|449:182|406:216|353:209|353:209|399:262|399:262|344:295,1,341.333333333333
    280,224,91557,2,0,B|221:195|183:197|148:207|103:237|93:271|90:306|90:306|61:298|61:298|46:326|46:326|6:315,1,341.333333333333
    477,334,91861,5,6,0:0:0:0:
    509,270,92064,1,4,0:0:0:0:
    484,109,92368,1,4,0:0:0:0:
    400,136,92470,2,0,B|336:208|336:208|329:230|329:230|306:235|306:235|311:266|311:266|270:269|270:269|274:284|274:284|247:310|247:310|226:352|174:349,1,341.333333333333
    180,274,92774,2,0,B|244:202|244:202|251:180|251:180|274:175|274:175|269:144|269:144|310:141|310:141|306:126|306:126|333:100|333:100|354:58|406:61,1,341.333333333333
    400,136,93078,2,0,B|349:140|303:102|303:55|322:22|344:-1|344:-1|279:30|279:30|250:27|250:27|235:42|235:42|205:40,1,341.333333333333
    23,114,93382,5,6,0:0:0:0:
    129,108,93585,1,4,0:0:0:0:
    121,291,93889,1,4,0:0:0:0:
    24,270,93991,2,0,B|26:223|43:187|84:151|163:149|203:177|219:207|232:248|236:276|205:322|205:322|294:284,1,426.666666666667
    328,272,94295,2,0,B|464:216|464:216|389:180|389:180|441:145|441:145|400:93|400:93|441:24,1,426.666666666667
    341,72,94599,2,0,B|271:183|271:183|245:137|205:112|162:100|124:94|74:102|35:122|-3:156,1,426.666666666667
    17,298,94903,5,6,0:0:0:0:
    168,288,95106,1,4,0:0:0:0:
    259,317,95410,1,4,0:0:0:0:
    328,352,95511,2,0,B|311:251|311:251|242:265|242:265|232:225|232:225|183:226|183:226|185:192|160:151|114:134|80:147|80:147|51:178,1,426.666666666667
    100,227,95816,2,0,B|55:242|20:231|-5:212|-16:180|-19:149|-14:116|2:92|24:76|60:61|100:57|133:67|158:75|173:86|193:98|213:119|223:129|223:129,1,426.666666666667
    287,161,96120,2,0,B|280:154|289:164|309:185|329:197|345:208|369:216|402:226|442:222|478:206|500:190|517:167|522:134|519:102|508:71|482:51|447:40|403:56,1,426.666666666667
    17,146,96424,5,6,0:0:0:0:
    89,155,96627,1,4,0:0:0:0:
    23,30,96931,1,4,0:0:0:0:
    48,112,97032,2,0,B|106:114|138:155|141:195|146:239|122:275|122:275|112:234|149:200|180:185|206:181,1,341.333333333333
    193,97,97337,2,0,B|251:99|283:140|286:180|291:224|267:260|267:260|257:219|294:185|325:170|351:166,1,341.333333333333
    338,80,97641,2,0,B|396:82|428:123|431:163|436:207|412:243|412:243|402:202|439:168|470:153|496:149,1,341.333333333333
    468,164,97945,5,6,0:0:0:0:
    468,79,98148,1,4,0:0:0:0:
    477,250,98452,1,4,0:0:0:0:
    384,304,98553,2,0,B|288:250|288:250|339:214|339:214|348:166|332:127|312:106|269:92|230:101,1,341.333333333333
    256,184,98858,2,0,B|168:240|168:240|240:288,1,170.666666666667
    296,328,99060,1,0,0:0:0:0:
    215,360,99162,2,0,B|135:304|135:304|63:344|63:344|73:285|28:248|28:248|97:228,1,341.333333333333
  4. 00:56:271 (2) - 滑条尾到这里 嗯,这里改了节奏和排版
  5. 01:59:846 (1,2,3) - 有点看不清,建议减速或者挨近点 现在这样很合理
thx for modding!
mintong89
给丧心病狂个赞! 因为打不过的关系所以下面都是渣渣的建议 ;-;

[General]
把 Ningyou Saiban 加在tags吧. (原title的romaji)

[Extra Sco]
AR10? 感觉AR9太乱...

00:05:473 (4) - 其实我觉得这个CTRL+G也挺好玩的
00:12:672 (1,1,1) - 在这些note的头加上whistle吧? 00:12:976 (1,1) - 这两个的尾部都是重音照成钢琴声比较小声可能对player有点不好.
00:18:452 (2) - I think this slider isn't beautiful, how about this: 00:35:892 (4,5) - 这两个(各自)CTRL+G吧? 反flow看起来挺好玩的.
00:38:021 (1) - 这么好的背景声用一个reverse slider会不会太浪费了点?
01:02:507 (1,2) - 这两个其实没对准音乐 (可用25%听)
01:39:466 (1) - 同上上
01:51:531 (3,4,5,6,7) - 柑橘头部都可以弄个花 ❀
02:01:975 (2) - 这个用慢slider然后接着 02:02:583 - 这些之后都用快Slider吧? 感觉就像: 01:59:237 - 一堆杂烂后突然出现了极慢的声线再来个速度惊人的收尾 (wtf am I 中二?)

[Lunatic Sco]

01:14:422 (4,5,6) - 我建议换成extra之类的东西, 我觉得那个cyambal声是不可忽略的...

[Hard Sco]

00:18:249 (4) - 估计是忘了NC?

基本都找不到了...对不起啦 >_<
加油神图!
Topic Starter
Hollow Wings

Mintong wrote:

给丧心病狂个赞! 因为打不过的关系所以下面都是渣渣的建议 ;-; 这图搞得我自己都觉得自己丧心病狂了orzzz

[General]
把 Ningyou Saiban 加在tags吧. (原title的romaji) 好的多谢提醒,我都给忘了

[Extra Sco]
AR10? 感觉AR9太乱... 第五个!!!第五个modder让我改ar10!!!卧槽wtfomg什么情况!!!但是前半部分ar10就感觉多余了啊!!!虽然后半部分确实ar10比较好。。。纳尼?!?!我去多方打听一下,如果呼声很高就改吧OVQQQ

00:05:473 (4) - 其实我觉得这个CTRL+G也挺好玩的 不过反向了就有太强烈的停顿感了,这里没有什么明显的重音,所以还是顺着flow来吧
00:12:672 (1,1,1) - 在这些note的头加上whistle吧? 00:12:976 (1,1) - 这两个的尾部都是重音照成钢琴声比较小声可能对player有点不好. 不会的,打ex的玩家一般节奏感都不错,否则也不用打这图了。这里由于之前钢琴铺垫了一段,节奏还是比较好判断的。而且我个人下音效是比较系统的,这里给我的感觉还是什么都不要有比较好
00:18:452 (2) - I think this slider isn't beautiful, how about this: 英文都出来了233,为何觉得不好看?我觉得还挺好看的啊OVQQQQQ00:35:892 (4,5) - 这两个(各自)CTRL+G吧? 反flow看起来挺好玩的. 这简直就是丧尽天良。。。呃,由于是小范围的快速移动,这里还是尽量照顾一下已经停滞的光标吧。而且我比较喜欢头抚尾杀,前面一半尽量靠谱点好了,不靠谱的放在后面orz (而且我这里四个打击点排了个弧形不知道谁能看出来233
00:38:021 (1) - 这么好的背景声用一个reverse slider会不会太浪费了点? 纳尼。。。还想用什么,stack的stream吗?不过这个音给我的感觉就是停顿的样子啊,折返感觉还行的啦orz
01:02:507 (1,2) - 这两个其实没对准音乐 (可用25%听) 是啊这里我问了拉克丝他还没空回我,我也不知道是timing的问题还是曲子本身的问题。。。嗯。。。姑且我先往前移动1/12好了,其他所有diff的这个物件都改了,估计也是因为曲子猎奇的缘故提前放了音233
01:39:466 (1) - 同上上 同上上
01:51:531 (3,4,5,6,7) - 柑橘头部都可以弄个花 ❀ 五边形吗?不过那样难度会变太大吧(原地stream然后突然飞出去orzzz先不改了噗
02:01:975 (2) - 这个用慢slider然后接着 02:02:583 - 这些之后都用快Slider吧? 感觉就像: 01:59:237 - 一堆杂烂后突然出现了极慢的声线再来个速度惊人的收尾 (wtf am I 中二?) 看完这条mod感觉是个好主意,改了后看了下,发现效果不是很好,,,就不改了orz

[Lunatic Sco]

01:14:422 (4,5,6) - 我建议换成extra之类的东西, 我觉得那个cyambal声是不可忽略的... 第三个人要我改这个。。。不过这里我很是想坚持只跟钢琴啊。。。或许排版加大ds更好些?个人觉得现在这样挺好的啊。。。如果还有人提到那我就改看看好了orzzz

[Hard Sco]

00:18:249 (4) - 估计是忘了NC? 嗯,fixed

基本都找不到了...对不起啦 >_< orzzz主要还是我比较固执
加油神图! 感觉半年内无望,魔导书已然坑了半年了,这比魔导书还坑,柑橘美酒OVQ
thx for modding!
_koinuri
Hi
CS5 quick sliders x_x. Can't beat it

[Normal]
00:41:670 - I know a lot of mods point at it and you said no, but I think these parts should be mapped. The melody is really loud and it feels weird ignoring it.
00:53:838 - ^

[Lunatic Sco]
Maybe CS-1 to lower the gap between Hard and Lunatic, I can DT fc Hard in one try but get a B on Lunatic and sometimes need more than one try to beat, feels a bit unbalanced.
00:03:952 (3) - move this back a bit to make a perfect circle around the slider follow circle? Like what you did at 00:06:994 (3,4)
01:17:260 (4,5,6) - make them have similar spacings between each other like 01:15:739 (4,5,6) -
01:26:690 (5) - The little overlay doesn't look that good here imo. maybe arrange 01:26:690 (5,6,7) so it'll look like 01:26:386 (4) is blanketing the notes, kind of like
01:38:858 (5) - ^

Nothing for Hard and Extra. Sorry, short mod :(. I tried but couldn't find much
MirinH

  • [Lunatic Sco]
    cs5。。
    ar8.。。
    [Extra Sco]
    果然够猎奇
    01:15:739 (4,5,6) - 直接吓尿,建议摆整齐点
    01:14:725 (1) - 速度略高
    01:13:205 (5,1,2,4,5,6,4,5,6) - 这个也是卧槽
    01:33:991 (4,5,6,4,5,6) - 同上
    01:58:832 (1,1,2,3) - 这速度还回折真的是。。
    00:04:560 (1) - 无折返,在 00:04:662 加入滑条, 00:04:814 结束
    00:07:602 (1) - 同上
    美丽
怒删osu系列
Topic Starter
Hollow Wings

Loli -[Koinuri] wrote:

Hi
CS5 quick sliders x_x. Can't beat it already change ex's cs to 4 thou

[Normal]
00:41:670 - I know a lot of mods point at it and you said no, but I think these parts should be mapped. The melody is really loud and it feels weird ignoring it. well, i still insist what i already done here
00:53:838 - ^

[Lunatic Sco]
Maybe CS-1 to lower the gap between Hard and Lunatic, I can DT fc Hard in one try but get a B on Lunatic and sometimes need more than one try to beat, feels a bit unbalanced. nope for uhmmm that lunatic is not that diffcult imo, most of pros can fc it easily as the testing result showed me
00:03:952 (3) - move this back a bit to make a perfect circle around the slider follow circle? Like what you did at 00:06:994 (3,4) well... it's just perfect to me now imo
01:17:260 (4,5,6) - make them have similar spacings between each other like 01:15:739 (4,5,6) - those ds differeces r not that bad for i prefer the composing right now
01:26:690 (5) - The little overlay doesn't look that good here imo. maybe arrange 01:26:690 (5,6,7) so it'll look like 01:26:386 (4) is blanketing the notes, kind of like ok, changed
01:38:858 (5) - ^ ^

Nothing for Hard and Extra. Sorry, short mod :(. I tried but couldn't find much at least u find something :3

- D a s z x - wrote:


  • [Lunatic Sco]
    cs5。。
    ar8.。。0.0
    [Extra Sco]
    果然够猎奇 thx
    01:15:739 (4,5,6) - 直接吓尿,建议摆整齐点 我觉得还满整齐的
    01:14:725 (1) - 速度略高 没事的
    01:13:205 (5,1,2,4,5,6,4,5,6) - 这个也是卧槽 你想说什么orz
    01:33:991 (4,5,6,4,5,6) - 同上 同上
    01:58:832 (1,1,2,3) - 这速度还回折真的是。。 可以打的
    00:04:560 (1) - 无折返,在 00:04:662 加入滑条, 00:04:814 结束 不好
    00:07:602 (1) - 同上 同上
    美丽
怒删osu系列 祝现充
thx for modding!
Jemmmmy
啊啊啊啊啊啊啊offset奇怪啊,搞不懂啊, 放完1/1敲了几遍也没搞懂 算惹
EX
00:05:067 (2) - 包一包
00:49:427 (3,4) - 增加距离
01:15:739 (4,5,6) - 不放规则点?
01:40:074 - 01:41:493 (1) - 滑条尾重音。。
01:48:794 (1,2) - ^
01:50:923 (3) - 滑条应该01:50:872 - 开始
01:59:846 (1,2,3) - 这摆法太难接上了这种口对着口的相对会容易多

luna
00:10:340 (4) - 滑条换成note
01:11:786 (2) - ^
00:43:800 (1) -
00:58:401 (1,2,3) - 等距
01:17:565 (5) - 摆上点
01:22:431 (6) - 难读
01:27:298 (1,2) - 距离。。
01:59:846 (2) - 这
02:01:367 (1,1) - 短滑条不是很适合
orz 跪跪跪
Nobel-chan
……地の色は黄色还能接近fc
这个嘛…………根本pass不能啊喂

anyways good luck with this
ritsu-tanaika
m4m

NORMAL

00:19:465 (2) - some overlap with previous slider, try stacking on top of 00:19:770 (1) -

01:23:040 (3) - easier to see for players if you put this on (472,104)

01:24:257 (1) - try (472,216)

01:57:412 (2) - suggest NC this to make it a different color, easier to see the pattern and not get confused

HARD

00:19:466 (4) - distance spacing problem. better to move to (344,336)

00:25:549 (5,1,2) - consider fixing pattern here because the overlap makes it hard to see. suggestion is to stack 00:25:853 (1) - on top of 00:26:056 (2) -

01:30:340 (1) - whistle intentional?

sorry but Im not good enough to mod the other diffs, Im not good enough. hope I helped though
Topic Starter
Hollow Wings

Jemmmmy wrote:

啊啊啊啊啊啊啊offset奇怪啊,搞不懂啊, 放完1/1敲了几遍也没搞懂 算惹
EX
00:05:067 (2) - 包一包 这里想做打击点的正三角所以就不包了
00:49:427 (3,4) - 增加距离 改了
01:15:739 (4,5,6) - 不放规则点? 调整了一下,不过依旧不是很规则,我讨厌很规则
01:40:074 - 01:41:493 (1) - 滑条尾重音。。 嗯?
01:48:794 (1,2) - ^
01:50:923 (3) - 滑条应该01:50:872 - 开始 哎哟,这个真没注意,改了。由于ts实在太小,反向了一下
01:59:846 (1,2,3) - 这摆法太难接上了这种口对着口的相对会容易多 这里不想改呢。。。虽然我知道很难但其实跟全图难度一比其实也差不多。。。

luna
00:10:340 (4) - 滑条换成note 不要OVQ
01:11:786 (2) - ^ ^
00:43:800 (1) - 不好。。。
00:58:401 (1,2,3) - 等距
01:17:565 (5) - 摆上点 这个倒是没差,不想动organization。。。
01:22:431 (6) - 难读 改了
01:27:298 (1,2) - 距离。。 这还真没多少人读错,因为之前rhythm已经习惯了的缘故
01:59:846 (2) - 这
02:01:367 (1,1) - 短滑条不是很适合 我觉得还好。。。
orz 跪跪跪 orzzzzzz 你是好人OVQ

Nobel-chan wrote:

……地の色は黄色还能接近fc
这个嘛…………根本pass不能啊喂 随便脑洞了一把,然后就是这样了orz

anyways good luck with this

ritsu-tanaika wrote:

m4m

NORMAL

00:19:465 (2) - some overlap with previous slider, try stacking on top of 00:19:770 (1) - well what? no overlap here imo 0.0

01:23:040 (3) - easier to see for players if you put this on (472,104) but it'll ruin the ds... maybe setting now is good enough

01:24:257 (1) - try (472,216) nope for ruin ds and blanket composing

01:57:412 (2) - suggest NC this to make it a different color, easier to see the pattern and not get confused ok, changed

HARD

00:19:466 (4) - distance spacing problem. better to move to (344,336) nope for i follow ds with melody

00:25:549 (5,1,2) - consider fixing pattern here because the overlap makes it hard to see. suggestion is to stack 00:25:853 (1) - on top of 00:26:056 (2) - well... i think that's not that hard in a hard diff

01:30:340 (1) - whistle intentional? yes, good. fixed

sorry but Im not good enough to mod the other diffs, Im not good enough. hope I helped though some did help :3
thx for modding!
No_Gu
M4M from my queue

[Normal]
00:18:249 (1,2) - overlap啦
00:30:416 (1,2) - ^
00:36:499 (1) - 稍微有点出去了 换个方向吧
整体还是挺不错的 有几点在意的地方 我觉得下次可以稍微加大一丢丢spacing。毕竟slider速度不是特别慢。然后中间部分的01:27:906 (2,2) - 这些长slider感觉没跟住什么。。有点偷懒嫌疑。再就是overlap挺多的。。简单难度最好别这样

[Hard]
00:10:036 (4,1,2) - 感觉不是特别好。。
。。不得不说你做图挺新颖的。但是看完的感觉就是这能过吗?..hard这么频繁变速而且后面还有速度挺高的。。而且kiai里面跟慢的那个乐器也挺与众不同的。。

[Extra]
fanrenlei a

[Lunatic]
00:21:797 (3,4,5,6) - 这边为啥突然改套路了
01:15:739 - /.\突然就快啊
01:23:648 (5) - ctrl+g是不是flow好点啊不过后面又要调
01:59:846 (2) - 有点屌

感觉应该加点默认的那个whistle啊。。
前几次看你图也都这种说不出的感觉。。虽然我这边把持不太住不过这样风格还是挺好的 没写多些就射颗星好了
ZZHBOY
五拍感觉好诡异啊
[Normal]
00:47:754 (1) - 建议取消折返跟上00:49:275 这里的音 漏了感觉有点违和毕竟还挺重的一个音
00:52:317 (2) - ^
01:15:739 - 这里放个圈下一个白线再起长滑条感觉合曲些啊...六拍的滑条多zz.-.
01:18:781 (2) - ^
01:22:127 - 像这里音明显漏了啊炒鸡违和的
01:28:211 - ^
01:31:253 - ^
01:45:853 (4,1) - 虽然不知道行不行但感觉加一点ds放圆心感觉美观的多
[Hard]
00:41:670 (1) - 纵坐标43才有blanket完美wa
01:02:533 (1,1) - 到了hard难度这里个滑条感觉就可以加点红描点之类的啊(不
[Lunatic]
建议cs4od6 感觉这样和ex难度衔接好一些
开头音效音量感觉小了 像打空气
01:35:410 (3,4,5,6,1,2,3,4,5,6) - 复制粘贴大法?so lazy.-.
01:52:444 (3,5) - 明显没包好
01:59:846 (2) - 高速折返滑条感觉很zz 而且不来回移动的话还会miss 美丽 建议适当减小这里的sv
[Extra sco]
有点几把 随便扯两句吧
首先如果你真想rank这个 先hp-1 不然hr的话到了第二个kiai美丽
另外我设成cs3试了试 明显00:13:889 (3,2,2,2) - 这类滑条视觉上更震撼了 一定程度上减小了高速滑条的难度
然后我开ht打了下
00:09:123 (1) - 感觉这里ctrl+g会flow好些 因为滑条本身sv就那么高趋向于靠近上一个弧度滑条切线方向的话衔接会比较顺(?
00:10:238 (4) - nc?
00:26:056 (3,4,5,6,1) - 建议不要stack真看不清
00:54:952 (1,2,1,2,1,2) - 要是渐变ds就爽啊!!111zzzz
01:42:507 (1,1) - 这样极速的滑条能把界面排列的比较连续但是毕竟sv这么高滑条只有1/3的话剩下的停顿非常违和的感觉
02:01:975 - 感觉从这里开始减速比较好 美丽
ex第二段kiai开了ht也打不了啊我还是so weak sad 先射一星
Topic Starter
Hollow Wings

No_Gu wrote:

M4M from my queue

[Normal]
00:18:249 (1,2) - overlap啦 改了
00:30:416 (1,2) - ^ ^
00:36:499 (1) - 稍微有点出去了 换个方向吧 ^
整体还是挺不错的 有几点在意的地方 我觉得下次可以稍微加大一丢丢spacing。毕竟slider速度不是特别慢。然后中间部分的01:27:906 (2,2) - 这些长slider感觉没跟住什么。。有点偷懒嫌疑。没偷懒,只是想这么摆罢了,不过还是改掉了
再就是overlap挺多的。。简单难度最好别这样 这样啊。。虽然我觉得这些overlap没什么的说orz

[Hard]
00:10:036 (4,1,2) - 感觉不是特别好。。奇怪啊。。。
。。不得不说你做图挺新颖的。但是看完的感觉就是这能过吗?..hard这么频繁变速而且后面还有速度挺高的。。而且kiai里面跟慢的那个乐器也挺与众不同的。。这样啊orz不过我觉得你做的hard比我做的难多了OVQQQ

[Extra]
fanrenlei a aaaaaaaaaaa

[Lunatic]
00:21:797 (3,4,5,6) - 这边为啥突然改套路了 因为想做个跳,跟钢琴
01:15:739 - /.\突然就快啊 是啊。。。
01:23:648 (5) - ctrl+g是不是flow好点啊不过后面又要调 这是故意这么摆的
01:59:846 (2) - 有点屌 233

感觉应该加点默认的那个whistle啊。。 不想加啊OVQ
前几次看你图也都这种说不出的感觉。。虽然我这边把持不太住不过这样风格还是挺好的 为何你们都说我有风格,明明都在换着完全不同的风格在作图的说OVQ
没写多些就射颗星好了 口胡,根本没射!OVQ

ZZHBOY wrote:

五拍感觉好诡异啊 所以就把各种诡异一起在这图诡异了
[Normal]
00:47:754 (1) - 建议取消折返跟上00:49:275 这里的音 漏了感觉有点违和毕竟还挺重的一个音 节奏不想动呢。。。
00:52:317 (2) - ^
01:15:739 - 这里放个圈下一个白线再起长滑条感觉合曲些啊...六拍的滑条多zz.-. 改了不过不是这么改
01:18:781 (2) - ^
01:22:127 - 像这里音明显漏了啊炒鸡违和的 只跟了那个奇怪的乐器的音轨。。。
01:28:211 - ^
01:31:253 - ^
01:45:853 (4,1) - 虽然不知道行不行但感觉加一点ds放圆心感觉美观的多 不行。。。sv被锁死了,除非改sv,节奏也不想动呢。。。
[Hard]
00:41:670 (1) - 纵坐标43才有blanket完美wa 完美blanket的位置是137,42,fixed
01:02:533 (1,1) - 到了hard难度这里个滑条感觉就可以加点红描点之类的啊(不 orz算了吧噗
[Lunatic]
建议cs4od6 感觉这样和ex难度衔接好一些 没那么难吧。。。orzzz
开头音效音量感觉小了 像打空气 不小了
01:35:410 (3,4,5,6,1,2,3,4,5,6) - 复制粘贴大法?so lazy.-. 跟反震学坏了hhh现在想想觉得这也不失为一种mapping手段,如果觉得合适我就用了
01:52:444 (3,5) - 明显没包好 fixed
01:59:846 (2) - 高速折返滑条感觉很zz 而且不来回移动的话还会miss 美丽 建议适当减小这里的sv 你没打过红狐狸吗?
[Extra sco]
有点几把 随便扯两句吧 扯了那么多噗
首先如果你真想rank这个 先hp-1 不然hr的话到了第二个kiai美丽 有人能开hr?思考。。。关于hp和od我和kodora讨论了很久,认为od7hp6是最佳选择,感觉蛮合理的所以就不改了
另外我设成cs3试了试 明显00:13:889 (3,2,2,2) - 这类滑条视觉上更震撼了 一定程度上减小了高速滑条的难度 你对cs3的执念有多深orz,我这图一开始可是cs5呢噗
然后我开ht打了下
00:09:123 (1) - 感觉这里ctrl+g会flow好些 因为滑条本身sv就那么高趋向于靠近上一个弧度滑条切线方向的话衔接会比较顺(? 不是,现在这样比较顺
00:10:238 (4) - nc?
00:26:056 (3,4,5,6,1) - 建议不要stack真看不清 tester们基本上都看得清哎。。。这是打图技术的漏洞?关于这个我一定要抽个空写篇帖子
00:54:952 (1,2,1,2,1,2) - 要是渐变ds就爽啊!!111zzzz 前面也有人叫我改,思考了一下,决定改吧
01:42:507 (1,1) - 这样极速的滑条能把界面排列的比较连续但是毕竟sv这么高滑条只有1/3的话剩下的停顿非常违和的感觉 这就是我这图的主题啊。。。0.0
02:01:975 - 感觉从这里开始减速比较好 美丽 这个思索良久不打算改
ex第二段kiai开了ht也打不了啊我还是so weak sad 先射一星 这图还是cs5的时候虐爆了几乎所有天朝触手,不用在意
thx for modding!
sjoy
首先我来说来个静音SLIDER阿 呜呜呜的好难受
为何EX滑条会如此丧心病狂那么快从哪感受出来的
No_Gu
我记得我射了啊。。补一发
Autumn
LSS的吐槽
我感觉滑条不静音有种压迫感效果不错

[Extra]
如果说00:08:211 (3,4,1,1,2,3) - 是挥舞手中的长柄,那00:10:644 (1,2,3,4,5) - 就是试探性的刺击
00:26:056 (3,4,5,6) - 是旋转武器的障眼法
00:32:546 (3,4,5) - BG里妹子的眼珠也应该是这样旋转的
00:54:952 (1,2,1,2,1,2) - 和踢踏舞的脚步如出一辙(不是GANGNAM STYLE那种)
01:15:739 (4,5,6) - 想到了小德的横扫,每次A小怪都骗一大波DPS
01:29:732 (5) - 01:31:253 (5) - 狞笑!

[Lunatic]
古有傻X曰:何不食肉糜?
今有蠢modder曰:何不AR9?
感觉能用ar8打这图的,ar5679照样能打。用ar9能打这图的,ar8不一定能打

[Hard]
00:10:340 (1,2) - 这个间距还是叠起来好。叠多少倒无所谓。毕竟是Hard,这里滑条也不快
01:12:089 (2) - ^
01:19:897 (2) - ^

其实没什么严肃的槽点
你放的高速直滑条都是横着的,竖着的很少啊
我要是把分辨率调成100*1000,会不会降低难度
Topic Starter
Hollow Wings

sjoy wrote:

首先我来说来个静音SLIDER阿 呜呜呜的好难受 故意的啦
为何EX滑条会如此丧心病狂那么快从哪感受出来的 那个音你没听到吗?感受的话是这曲子循环了一百多遍感受出来的

No_Gu wrote:

我记得我射了啊。。补一发 记得射了再补一发,身体素质果然过硬

Autumn wrote:

LSS的吐槽
我感觉滑条不静音有种压迫感效果不错 好好好hhh

[Extra]
如果说00:08:211 (3,4,1,1,2,3) - 是挥舞手中的长柄,那00:10:644 (1,2,3,4,5) - 就是试探性的刺击
00:26:056 (3,4,5,6) - 是旋转武器的障眼法
00:32:546 (3,4,5) - BG里妹子的眼珠也应该是这样旋转的
00:54:952 (1,2,1,2,1,2) - 和踢踏舞的脚步如出一辙(不是GANGNAM STYLE那种)
01:15:739 (4,5,6) - 想到了小德的横扫,每次A小怪都骗一大波DPS
01:29:732 (5) - 01:31:253 (5) - 狞笑! 这么带感的mod还是第一次见到,什么你这是要暗示我画本子吗噗

[Lunatic]
古有傻X曰:何不食肉糜?
今有蠢modder曰:何不AR9?
感觉能用ar8打这图的,ar5679照样能打。用ar9能打这图的,ar8不一定能打 233,其实主要还是想照顾下mapset不过其实确实我觉得ar8更合适点

[Hard]
00:10:340 (1,2) - 这个间距还是叠起来好。叠多少倒无所谓。毕竟是Hard,这里滑条也不快
01:12:089 (2) - ^ ^
01:19:897 (2) - ^ 这里不叠了么0.0

其实没什么严肃的槽点 噗,主要是太脱线了,其实已经有人fc了ex了
你放的高速直滑条都是横着的,竖着的很少啊 我的感觉告诉我放横的。。。
我要是把分辨率调成100*1000,会不会降低难度 不知道哎。。。
thx for modding!
boseslm
Hard
00:53:838 (1) - delete whistle
01:57:007 (1) - ^
Topic Starter
Hollow Wings

boseslm wrote:

Hard
00:53:838 (1) - delete whistle there's no whistle here thou...
01:57:007 (1) - ^ nope
0.0... still thx for modding~
[Twinkle]
太好玩了啊这图
Kencho
[Normal]
  1. 00:19:770 (1,2) - 我覺得互換更有節奏感和打擊感,先滑條再圓圈,因為00:19:770 - 這個位置的音並沒有00:20:378 - 來的重,放圓圈在前者沒後者那麼適合

    00:22:812 (1,2) - 和上面同理

    00:31:937 (1,2) - 00:34:979 (1,2) - ^

    01:55:283 (1,2) - 這個遮擋不知道有沒有事

[Hard]
  1. L難度加了OD的話我建議這個改OD6

  2. 00:57:792 (1,2) - 01:59:237 (1) - 弄個1/3折返填補中間漏掉的音,這樣可玩性也多點
[Lunatic]
  1. SampleSet改成Soft

  2. 現今OD7哪有pp,趕快上OD8-9

  3. 00:36:703 (2) - 按照你前面的排版,這個2不應該疊在後面的二連上面,應該放上一點做個blanket

    00:43:191 (6) - NC?00:44:002 (1) - 這個反而不該NC,然後00:44:712 (4) - NC

    00:52:216 (1,2) - 00:53:736 (1,2) - 交換NC

    01:21:417 (2) - 01:22:938 (2) - 向上面說的,按照前面的排列我覺得不該疊在後面二連上面

    01:30:542 (2) - ^
美麗
moonlightleaf

[CSGA]Ar3sgice wrote:

后面的滑条好可怕233 +1
[Normal]

摸不出啥,挑刺好了

01:25:778 (3,1) - overlap

[Hard]

00:38:173 感觉加个圈 好

00:47:602 ^

01:39:617 ^

01:55:587 (3,4,5,6,7) - 我不喜欢这种打太鼓式的叠(3个以上非连打

后段加速 好不习惯 有点那啥不怎么适应滑条速度和DS的比例

[Lunatic]

4星+的话,可能hard要难一点

00:09:630 (1) - 我建议放上方

00:15:410 (2) - 有点远啊

00:16:931 (2) - ^

00:24:535 (2) - ^ 这种好多 不说了(嘛,是我打图差,这些接不到

00:38:629 (1,2,3) - 这种很难看

01:15:739 (4) - 这里开始同hard

01:40:580 (4) - 这种图案不喜欢(主要原因太快

01:59:846 (2) - .......

嘛,加速段看不懂
Luel Roseline
Horrorble Alice's dolls
(Doom...)
Topic Starter
Hollow Wings

Kencho wrote:

[Normal]
  1. 00:19:770 (1,2) - 我覺得互換更有節奏感和打擊感,先滑條再圓圈,因為00:19:770 - 這個位置的音並沒有00:20:378 - 來的重,放圓圈在前者沒後者那麼適合 没所谓吧。。。

    00:22:812 (1,2) - 和上面同理 ^

    00:31:937 (1,2) - 00:34:979 (1,2) - ^ ^

    01:55:283 (1,2) - 這個遮擋不知道有沒有事 改了。

[Hard]
  1. L難度加了OD的話我建議這個改OD6 改了。

  2. 00:57:792 (1,2) - 01:59:237 (1) - 弄個1/3折返填補中間漏掉的音,這樣可玩性也多點 不好。
[Lunatic]
  1. SampleSet改成Soft 不。

  2. 現今OD7哪有pp,趕快上OD8-9 我不在乎pp啊你懂的。

  3. 00:36:703 (2) - 按照你前面的排版,這個2不應該疊在後面的二連上面,應該放上一點做個blanket 给点变化来提示下个section嘛。

    00:43:191 (6) - NC?00:44:002 (1) - 這個反而不該NC,然後00:44:712 (4) - NC 嗯,都对的,所有kiai的nc全都调了下。

    00:52:216 (1,2) - 00:53:736 (1,2) - 交換NC

    01:21:417 (2) - 01:22:938 (2) - 向上面說的,按照前面的排列我覺得不該疊在後面二連上面 这个无碍。

    01:30:542 (2) - ^ ^
美麗

moonlightleaf wrote:

[CSGA]Ar3sgice wrote:

后面的滑条好可怕233 +1
[Normal]

摸不出啥,挑刺好了

01:25:778 (3,1) - overlap 无视。

[Hard]

00:38:173 感觉加个圈 好 不好。

00:47:602 ^ ^

01:39:617 ^ ^

01:55:587 (3,4,5,6,7) - 我不喜欢这种打太鼓式的叠(3个以上非连打 哦。

后段加速 好不习惯 有点那啥不怎么适应滑条速度和DS的比例 嗯,应该没事,节奏不能再简单了。

[Lunatic]

4星+的话,可能hard要难一点 其实ex也是四星。

00:09:630 (1) - 我建议放上方 不。

00:15:410 (2) - 有点远啊 不远。

00:16:931 (2) - ^ ^

00:24:535 (2) - ^ 这种好多 不说了(嘛,是我打图差,这些接不到 其实一样。

00:38:629 (1,2,3) - 这种很难看 真好看的说。

01:15:739 (4) - 这里开始同hard so?

01:40:580 (4) - 这种图案不喜欢(主要原因太快 哦。

01:59:846 (2) - .......

嘛,加速段看不懂
thanks for modding!
Chaoslitz
HW啊我明天看,整天在趕功課;w;
(不要打我
M4M

[General]
  1. 怎麼countdown,widescreen,letterbox還在
  2. 一堆unsnap, AIMod是檢查不到,要用AutoMod:
    Normal: 
    01:17:565 {77565} Slider edge
    01:20:607 {80607} Slider edge
    01:25:170 {85170} Slider edge
    01:26:691 {86691} Slider edge
    01:34:904 {94904} Slider edge

    Hard:
    01:11:887 {71887} Slider edge
    01:24:460 {84460} Slider edge

    Lunatic:
    01:16:247 {76247} Slider edge
    01:18:072 {78072} Slider edge
    01:19:593 {79593} Slider edge
    01:21:114 {81114} Slider edge
  3. Normal沒用的綠線:
    00:38:629
    01:40:074
  4. 感覺Combo 1的顏色不太合適,試試弄紫色點
[Normal]
  1. 00:01:518 (1,1,1) - 我印象現在Easy/Normal不能有連續的轉盤,有dq的例子
  2. 00:25:245 (2,3) - Normal最好不要疊上啊
  3. 01:43:115 (3) - 像這種做法比起第一個kiai更好啊,建議把兩個統一
  4. 00:47:754 (1) - 00:52:317 (2) - ^
  5. 01:23:343 - 01:35:511 - 這兒突然空了節奏不連貫很奇怪...把01:23:648 (4) - 變成折返
  6. 01:45:853 (4,1) - 也是不要疊上,可以把01:46:157 (1) 放回01:43:115 (3) - 的尾
  7. 01:48:895 (4,1) - ^
  8. 01:57:412 (1,2) - 也是不要疊上啦,還有兩個滑條尾重疊了不好看
[Hard]
  1. 00:31:024 (3,4) - 不疊上比較好
  2. 嗯看過Hard的kiai我更加覺得Normal要統一kiai了,要不Normal第一個kiai比這還密啊
  3. 00:44:408 (1,2,1) - 頭尾都疊上不太好看
  4. 01:50:720 (1) - 在Hard來說如果要這麼高sv的時候不要拆返好了,怕反應不到
[Lunatic]
  1. 以下是testplay
  2. 00:32:444 (3,4,5,6,1) - 這樣放很神啊qwq
  3. 00:55:562 (1,2) - 這樣我覺得flow更好
  4. 01:01:341 (1,2,3,4) - 01:02:542 (1,2) - 這兩個距離不應該一樣吧?
  5. 01:22:127 (5) - 01:34:295 (5) - ctrl+g?
  6. 01:27:298 (1,2) - 把2放遠點,testplay時也按錯了很多次-.-
Topic Starter
Hollow Wings

Chaoslitz wrote:

HW啊我明天看,整天在趕功課;w;
(不要打我 你还好,还能来,之前一堆放我鸽子的,柑橘已经不能再爱。
M4M

[General]
  1. 怎麼countdown,widescreen,letterbox還在 噗。。。fixed。
  2. 一堆unsnap, AIMod是檢查不到,要用AutoMod: 其实我只是懒233.。。好吧以后这种东西我还是尽量自己查。。。把这个automod的玩意发个地址给我呗(
    Normal: 
    01:17:565 {77565} Slider edge
    01:20:607 {80607} Slider edge
    01:25:170 {85170} Slider edge
    01:26:691 {86691} Slider edge
    01:34:904 {94904} Slider edge

    Hard:
    01:11:887 {71887} Slider edge
    01:24:460 {84460} Slider edge

    Lunatic:
    01:16:247 {76247} Slider edge
    01:18:072 {78072} Slider edge
    01:19:593 {79593} Slider edge
    01:21:114 {81114} Slider edge
  3. Normal沒用的綠線:
    00:38:629
    01:40:074
  4. 感覺Combo 1的顏色不太合適,試試弄紫色點 不好。
[Normal]
  1. 00:01:518 (1,1,1) - 我印象現在Easy/Normal不能有連續的轉盤,有dq的例子 姆。。。好吧。。。先改成了转盘接breaktime接转盘这样。
  2. 00:25:245 (2,3) - Normal最好不要疊上啊 那就叠滑条上面嗯。。。
  3. 01:43:115 (3) - 像這種做法比起第一個kiai更好啊,建議把兩個統一 不想统一。。。本来就是切成两部分的,这个是故意为之
  4. 00:47:754 (1) - 00:52:317 (2) - ^ ^
  5. 01:23:343 - 01:35:511 - 這兒突然空了節奏不連貫很奇怪...把01:23:648 (4) - 變成折返
  6. 01:45:853 (4,1) - 也是不要疊上,可以把01:46:157 (1) 放回01:43:115 (3) - 的尾 等下。。。那样叠的更难吧?!?!?!??!?!
  7. 01:48:895 (4,1) - ^ ^
  8. 01:57:412 (1,2) - 也是不要疊上啦,還有兩個滑條尾重疊了不好看 和上面一样。。。我觉得note叠滑条头比滑条尾叠note要简单N倍。。。当然,note的stack确实要难一点。
[Hard]
  1. 00:31:024 (3,4) - 不疊上比較好 这。。。还是不改了,不如说其实无所谓吧233.。。
  2. 嗯看過Hard的kiai我更加覺得Normal要統一kiai了,要不Normal第一個kiai比這還密啊 难道kiai不一样??
  3. 00:44:408 (1,2,1) - 頭尾都疊上不太好看 爷爷。。。
  4. 01:50:720 (1) - 在Hard來說如果要這麼高sv的時候不要拆返好了,怕反應不到 这就是梗啊!!!
[Lunatic]
  1. 以下是testplay
  2. 00:32:444 (3,4,5,6,1) - 這樣放很神啊qwq 爷爷。。。就随便那么一摆。。。233
  3. 00:55:562 (1,2) - 這樣我覺得flow更好 flow好其实并不好,这里还是用逆flow来强调一下位置,实际上现在这么摆更好打。
  4. 01:01:341 (1,2,3,4) - 01:02:542 (1,2) - 這兩個距離不應該一樣吧? 你说的对,可是我总觉得现在这么摆并没有什么问题。。。以及为何要跟ds噗。。。这种ds梗并不是没来由以及距离很小所以就这样吧hhh
  5. 01:22:127 (5) - 01:34:295 (5) - ctrl+g? 事实证明现在这样更好,顺flow只会更难打。
  6. 01:27:298 (1,2) - 把2放遠點,testplay時也按錯了很多次-.- 不改因为你看01:15:131 (1,2,3,4) - 这里你怎么按对了噗,其实这些都是为了那个2/3的跳渐大作准备的啦。。。
thanks for modding!
Tarrasky
no kds
Insane -
01:13:609 (1,2,3,4,5,6) - there's a pretty intense song here and the spacing is so meh
I think this not is good since the sliderspeed is extremily high 01:59:846 (2) -, you are trying to do something like strangeprogram TAG? this clearly will be sliderbreak, especially if it is with HR
01:22:127 (5) - 01:34:295 (5) - Ctrl + G? will improve the flow by 100%
looks like made by a beginner mapper, with random spacing and forced overlaps
Topic Starter
Hollow Wings

Tarrasky wrote:

no kds
Insane - there's no diff called Insane.
01:13:609 (1,2,3,4,5,6) - there's a pretty intense song here and the spacing is so meh the pattern fit the song well.
I think this not is good since the sliderspeed is extremily high 01:59:846 (2) -, you are trying to do something like strangeprogram TAG? this clearly will be sliderbreak, especially if it is with HR this is clearly a easy pattern to play.
01:22:127 (5) - 01:34:295 (5) - Ctrl + G? will improve the flow by 100% flow went into fluent ones and ruin the aiming 100%.
looks like made by a beginner mapper, with random spacing and forced overlaps thank you.
thanks for modding!
Chaoslitz
Bubbled

To next BN: Please check the SVs in Hard and Lunatic diff before push this forward, I haved checked and tested and it is fine for me, testplay result is in my mod post above. We can discuss if you have any problems
ZZHBOY
lets see if this can be moved on.

[Lunatic]
  1. timing is tricky, thou it's checked by several people and seems like good to me as well.
  2. generally this map is divided into two parts and... well idk if it really need to be done a map like that, but at arrange the ds patterns into a clear version, like 00:19:770 (1,2) - and 00:22:811 (1,2) - are following piano tracks if i'm not missed, is there any possibility that the ds is really following those beats' pitches? the similar problem appear in other parts of the diff, maybe arrange them into some general style people can accept easily.
well, same things wanna mention here in hard and normal diffs.

others are fine to me. reply to this post, let me know what you are thinking.

call me back then
Topic Starter
Hollow Wings

ZZHBOY wrote:

lets see if this can be moved on.

[Lunatic]
  1. timing is tricky, thou it's checked by several people and seems like good to me as well. asked some staffs and the recent setting is the final result.
  2. generally this map is divided into two parts and... well idk if it really need to be done a map like that, but at arrange the ds patterns into a clear version, like 00:19:770 (1,2) - and 00:22:811 (1,2) - are following piano tracks if i'm not missed, is there any possibility that the ds is really following those beats' pitches? the similar problem appear in other parts of the diff, maybe arrange them into some general style people can accept easily.ofc you are right, some of those ds settings are wrong and fixed those ones. but also, some of those are just made on purpose, for the maps' very 1st spirit is more like just doing ds patterns. as for those two different parts, i think it can be explained by words i've mentioned before.
well, same things wanna mention here in hard and normal diffs.

others are fine to me. reply to this post, let me know what you are thinking.

call me back then
thanks for modding!
ZZHBOY
rip Extra Sco
Haskorion
Wouldn't the proper romanization be "Doll Judgement"?
Topic Starter
Hollow Wings

Haskorion wrote:

Wouldn't the proper romanization be "Doll Judgement"? Seems like an "E" is missing.
if you check the original game or the music album you will find that the original title of the song do is "Doll Judgment" without that "e", thou i think that may not change things to the word itself...
Kalibe
Grats HW !
Haskorion

Hollow Wings wrote:

Haskorion wrote:

Wouldn't the proper romanization be "Doll Judgement"? Seems like an "E" is missing.
if you check the original game or the music album you will find that the original title of the song do is "Doll Judgment" without that "e", thou i think that may not change things to the word itself...
I'm sorry, but I never knew that both words, "jugdment" and "judgement", existed meaning the same. As a non native english speaker I'm not really conscious about accepted variatons of terms.
Topic Starter
Hollow Wings

Kalibe wrote:

Grats HW !
thank you w

Hollow Wings wrote:

Haskorion wrote:

Wouldn't the proper romanization be "Doll Judgement"? Seems like an "E" is missing.
if you check the original game or the music album you will find that the original title of the song do is "Doll Judgment" without that "e", thou i think that may not change things to the word itself...
I'm sorry, but I never knew that both words, "jugdment" and "judgement", existed meaning the same. As a non native english speaker I'm not really conscious about accepted variatons of terms.

my apology here as well, i'm not a native english speaker as well. and after some studying i found that there're some differences between these two words: "judgment" without "e" is some word meaning some decisions made by court or overall powers, like giving a verdict. and "judgement" with "e" is more like a word meaning personal decisions or determination after collecting information...

so for this song itself, it's more like a song surrounding some word like "conviction" and the "judgment" without that "e" can be more fit which just like the original title did.

anyway i think i've learnt something by your mentioned words, thanks for that :3
Bara-
Gratz HW! Good job with this map, though I really miss Scorp's diff. It was so fun to play ^_^
Okoayu
if i was a player trying to go through your spread and would be able to do hard fairly decently at like 98% or something
and then started playing Lunatic it would wreck me so hard

i think especially in 01:15:130 - onwards spread between hard and insane is considerably broken
what do you think?
Koiyuki
source: Touhou

RIP.
meii18
The source must be 東方Project since it is used nowadays for touhou songs.Touhou would be moved to tags as the romanisation of 東方
riffy
Please fix the source as it's been already suggested by ByBy13.
Topic Starter
Hollow Wings

ByBy13 wrote:

The source must be 東方Project since it is used nowadays for touhou songs.Touhou would be moved to tags as the romanisation of 東方
i really don't know that "The source must be 東方Project" is really a must do... 0.0

fixed thou.
Chaoslitz
:/ Sorry for not checking metadata properly

Bubbled
riffy
It is a must, indeed. Unless you want a map with an incorrect source to be ranked.

While we are at it, can we talk about high velocity multipliers? Is there really a need to go as fast as 3,6 Slider Velocity (Current SV of1.8 multiplied by x2)? I do not get the logic behind that, provided that the first kiai section used much slower velocity multipliers. This isn't going anywhere untill we get a good response.

Moreover, Oko's post wasn't replied yet. p/4858506
Topic Starter
Hollow Wings

Bakari wrote:

It is a must, indeed. Unless you want a map with an incorrect source to be ranked. ok i see, if that's the rule.

While we are at it, can we talk about high velocity multipliers? Is there really a need to go as fast as 3,6 Slider Velocity (Current SV of1.8 multiplied by x2)? I do not get the logic behind that, provided that the first kiai section used much slower velocity multipliers.

what i wanna show is that the song can be mapped in 2 different style but showing same emotion to the song.

at slower part as previous ones, lower sv sliders following the brass track, i think you can get that.
at faster part as later ones, higher sv sliders almost following the brass track as well, sometimes supporting bass and piano track.
as a 5-beat-rhythm song it's just combined by 4/4 and 3/4 in a really special composing way, for the song's rhythm style is more like a swaying waltz, larger sv can be fit that as other waltz maps did as well. from the deep basic way for explaining in mapping field, the song is some kind of jazz style with old fashion, which contain more random and free spirit in it. also from a playing view, sv3.6 seems terrifying, but totally fine for playing and i'm sure lots of players can fc it. the map has broken no rc except that source issue thou, i'm sorry for that.
hope the map can be better after these, ofc. thanks for checking.
IamKwaN
Also, would you mind providing an official reference for the romanisation of the title?

EDIT: I cannot find any official translated title for the song, so please stick with the normal romanisation, "Ningyou Saiban".

Also, for the artist, is it ZUN instead? if you have the screenshot of the eighth song from the game, please post it here!
riffy
So, you are ignoring music and creating an inconsistency in the map structure with no actual reason within the song itself? Why didn't you just create two independent difficulties as this would provide a good example of various mapping possibilities and let players play whatever way they prefer instead of forcing them to play both dtyles in one diff?

The thing is that even though this is playable, it is not suppoted by the song, I believe. There is absolutely nothing in the song that would suggest a radical change of the mapping style, making this map ignore the nature of the track.
Yuii-
Remove "Scorpiour" from tags I guess.
Natsu
spread between Hard and Lunatic is really huge tbh, I'd suggest adding another diff between them, or nerfing your actual lunatic diff.
Okoayu
ehh this suddenly blows up but LKs is tagged cuz he timed the map?

idk i don't think that checks out to be honest
riffy

Natsu wrote:

spread between Hard and Lunatic is really huge tbh, I'd suggest adding another diff between them, or nerfing your actual lunatic diff.
Looks like we have a good chance to split two different ways of mapping the Lunatic difficulty and get two independent diff, providing better variety of styles and fixing the spread!
Chaoslitz
So something would be perfect like a normal Hard diff -> a new Insane -> and Lunatic with high sv I guess?
Yuii-

Chaoslitz wrote:

So something would be perfect like a normal Hard diff -> a new Insane -> and Lunatic with high sv I guess?
Exactly. For some reason Hard's SR is high for no reason because note density-wise is really low, compared to Lunatic. Something like another Insane mapped with some SV changes as well as adding a considerable amount of objects in order to balance the gap between Hard-Lunatic would be fine.
plsleaf
It's not inconsistent if it's consistently "inconsistent".
Endaris
After reading the drama about the 2nd Kiai a bit...

Lunatic:

First of all I genuinely disagree with Bakari that you can't vary your style within one difficulty especially if the song itself is looped in some way.
The relatively high SV in the second part of the song looks good at some spots and not so good at others.
A main problem with the high SV in contrast to the first part is that the circle size is relatively small with CS5. High SV is mostly used to transmit a feeling via the swift cursormovement. Small sliderpaths have a very low tolerance and therefore the player cannot focus on going along with the song, instead he has to care about following the sliderpath accurately which is not cool. That's the biggest conflict between the two parts from my point of view.
Anyway, let's get to actual modding.

Personally I dislike this flowpattern as it favors looks over playability: 01:21:823 (4,5,6) - 01:33:990 (4,5,6) -
In comparison 01:20:302 (4,5,6) - plays a lot more smooth. If you want to stick to a circular shaped slider you could consider a flow like this: https://osu.ppy.sh/ss/4443608

You're also inconsistent with your patterning regarding the spacing for the first three notes here: 01:15:131 (1,2,3) -
In this case they're very close together even though the sound on the second circle would suggest a bigger spacing in my mind like done here: 01:36:424 (1,2,3) -
But you also got spots where the spacing is low first and then very big to the 3 as here: 01:31:861 (1,2,3) -
I think you have to be more sharp and consistent about how these 3 circles should relate to each other as they represent the same characteristic pattern performed by piano+bass every single time.
For comparison:
When this part appears for the first time ( 00:13:686 - till 00:38:021 - ) you're clearly paying a lot of attention to always have 1 -> 2 a big spacing and 2 -> 3 a lower one with the only slight exceptions being 00:25:853 (1,2,3) - and 00:28:895 (1,2,3) - that feel a bit odd due to how you have to turn directions but you're still clearly applying the concept. Consider changing these two a bit while you're at it.

01:26:690 (5,6,7) - 01:38:858 (5,6,7) - This type of pattern feels pretty uncomfortable to play too. I think it would play a lot more comfortably if the edges of the hitcircles would touch each other, right now this is something like a difficulty spike. There's also a good reason to reduce the spacing here imo:
Wood and piano are playing on 01:38:552 - 01:38:857 - 01:39:161 - so it would be natural to keep the emphasis on them as you're following them closely throughout this section. The drumpattern is more of an extra and it would be cool if 01:39:161 - got an extra boost of emphasis by another acceleration after slowing down before.

Aside from these things the part from break till Kiai is pretty cool.

What really bugs me in the Kiai are some of these sliders:
01:40:580 (4) -
They contribute about nothing. Efficiently played they are kicksliders that don't lead anywhere. On a map with a conception that is entirely based on forcing a certain motion onto the player this is pretty bad. Again, the concept you use is stop-and-go, hence all the spaced stacks you use in other places to make the player stop. I would very much prefer to see most of these mapped as doubles as the fast SV gives them more attention than deserved in most places(or rather shifts the attention extremely towards the sliderstart over the sliderend for no particular reason).

As far as I can see you also use a long and rather straight slider for the strong/long sound done by the wind instruments that play on every downbeat. Reference: 01:41:594 (2) - 01:46:157 (2) - 01:47:678 (2) - 01:50:720 (2) - 01:52:241 (2) - etc.
In this context 01:43:115 (2,3) - doesn't play well. Why? The curved slider at first doesn't even require the player to move the cursor at all, making this slider very weak compared to the others and on top of it he is even actively discouraged to follow the slider by the following circles as he has to move into a different direction to go for it. It pretty much breaks your concept of sliderusage.
01:49:199 (2,3) - this is similar but still a lot less bad as the next circle suggests following the slider at least a bit.

01:59:846 (2) - This is lame considering the SV. The sweetspot to just hold that slider down is extremely narrow and it is unreasonable to think that a player could properly follow through considering the direction turns. It's just extremely uncomfortable to play and doesn't do anything to make the song experienceable. The first thing that comes to my mind is replacing this entire section with a spinner:
01:59:846 (2,1,2,3,4,5,6,1) -
A spinner is not really less interesting than a repeatslider and it's a lead-up to the slowdown so it fits nicely.

That's it from my side.
Good luck with your map and thanks for mapping this really cool music :)
Karen
Please don't judge map's difficulty from SV or SR, get your tablet or mouse, play it.
Although the spread is a bit questionable exactly lol
ac8129464363
shame about extra sco, that was a cool map lol
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