After reading the drama about the 2nd Kiai a bit...
Lunatic:
First of all I genuinely disagree with Bakari that you can't vary your style within one difficulty especially if the song itself is looped in some way.
The relatively high SV in the second part of the song looks good at some spots and not so good at others.
A main problem with the high SV in contrast to the first part is that the circle size is relatively small with CS5. High SV is mostly used to transmit a feeling via the swift cursormovement. Small sliderpaths have a very low tolerance and therefore the player cannot focus on going along with the song, instead he has to care about following the sliderpath accurately which is not cool. That's the biggest conflict between the two parts from my point of view.
Anyway, let's get to actual modding.
Personally I dislike this flowpattern as it favors looks over playability: 01:21:823 (4,5,6) - 01:33:990 (4,5,6) -
In comparison 01:20:302 (4,5,6) - plays a lot more smooth. If you want to stick to a circular shaped slider you could consider a flow like this:
https://osu.ppy.sh/ss/4443608You're also inconsistent with your patterning regarding the spacing for the first three notes here: 01:15:131 (1,2,3) -
In this case they're very close together even though the sound on the second circle would suggest a bigger spacing in my mind like done here: 01:36:424 (1,2,3) -
But you also got spots where the spacing is low first and then very big to the 3 as here: 01:31:861 (1,2,3) -
I think you have to be more sharp and consistent about how these 3 circles should relate to each other as they represent the same characteristic pattern performed by piano+bass every single time.
For comparison:
When this part appears for the first time ( 00:13:686 - till 00:38:021 - ) you're clearly paying a lot of attention to always have 1 -> 2 a big spacing and 2 -> 3 a lower one with the only slight exceptions being 00:25:853 (1,2,3) - and 00:28:895 (1,2,3) - that feel a bit odd due to how you have to turn directions but you're still clearly applying the concept. Consider changing these two a bit while you're at it.
01:26:690 (5,6,7) - 01:38:858 (5,6,7) - This type of pattern feels pretty uncomfortable to play too. I think it would play a lot more comfortably if the edges of the hitcircles would touch each other, right now this is something like a difficulty spike. There's also a good reason to reduce the spacing here imo:
Wood and piano are playing on 01:38:552 - 01:38:857 - 01:39:161 - so it would be natural to keep the emphasis on them as you're following them closely throughout this section. The drumpattern is more of an extra and it would be cool if 01:39:161 - got an extra boost of emphasis by another acceleration after slowing down before.
Aside from these things the part from break till Kiai is pretty cool.
What really bugs me in the Kiai are some of these sliders:
01:40:580 (4) -
They contribute about nothing. Efficiently played they are kicksliders that don't lead anywhere. On a map with a conception that is entirely based on forcing a certain motion onto the player this is pretty bad. Again, the concept you use is stop-and-go, hence all the spaced stacks you use in other places to make the player stop. I would very much prefer to see most of these mapped as doubles as the fast SV gives them more attention than deserved in most places(or rather shifts the attention extremely towards the sliderstart over the sliderend for no particular reason).
As far as I can see you also use a long and rather straight slider for the strong/long sound done by the wind instruments that play on every downbeat. Reference: 01:41:594 (2) - 01:46:157 (2) - 01:47:678 (2) - 01:50:720 (2) - 01:52:241 (2) - etc.
In this context 01:43:115 (2,3) - doesn't play well. Why? The curved slider at first doesn't even require the player to move the cursor at all, making this slider very weak compared to the others and on top of it he is even actively discouraged to follow the slider by the following circles as he has to move into a different direction to go for it. It pretty much breaks your concept of sliderusage.
01:49:199 (2,3) - this is similar but still a lot less bad as the next circle suggests following the slider at least a bit.
01:59:846 (2) - This is lame considering the SV. The sweetspot to just hold that slider down is extremely narrow and it is unreasonable to think that a player could properly follow through considering the direction turns. It's just extremely uncomfortable to play and doesn't do anything to make the song experienceable. The first thing that comes to my mind is replacing this entire section with a spinner:
01:59:846 (2,1,2,3,4,5,6,1) -
A spinner is not really less interesting than a repeatslider and it's a lead-up to the slowdown so it fits nicely.
That's it from my side.
Good luck with your map and thanks for mapping this really cool music