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Envy - Uprise [Taiko|Osu]

posted
Total Posts
186
Topic Starter
Aldwych
This beatmap was submitted using in-game submission on dimanche 29 novembre 2015 at 10:54:34

Artist: Envy
Title: Uprise
Tags: dance house electronic edm Gezo Totoro le Pacha Natsu Newgrounds
BPM: 130
Filesize: 3844kb
Play Time: 03:34
Difficulties Available:
  1. Gezo's Muzukashii (1,94 stars, 383 notes)
  2. Hard (3,34 stars, 549 notes)
  3. Insane (4,17 stars, 672 notes)
  4. Natsu's Easy (1,44 stars, 198 notes)
  5. Normal (2 stars, 275 notes)
  6. Oni (2,78 stars, 729 notes)
  7. Pacha's Inner Oni (3,37 stars, 1058 notes)
Download: Envy - Uprise
Information: Scores/Beatmap Listing
---------------
New enV map,
Gezo said : #Uprise2015
I said : #Uprise2016

Who will win this? Let's teh battle begin! \o/

Spécial Thanks :
- Gezo for his Muzukashii diff : https://osu.ppy.sh/u/_Gezo_
- Totoro le Pacha for his Inner Oni diff : https://osu.ppy.sh/u/Totoro%20le%20Pacha
- Natsu for his easy diff : https://osu.ppy.sh/u/1953876
Major changes, need to download again :
- 04 / 08 / 14 : Normal clap hitsound changed.
- 13 / 12 / 14 : Changed Author EnV as Envy.
- 19 / 12 / 14 : Deleted Envy as tag
- 28 / 11 / 15 : Added natsu's Easy & Move source to tags.
Yuzeyun
DEVINE CE QUE JE VAIS DEMANDER BITCH
Topic Starter
Aldwych
do it bitch. :>
Yuzeyun
SPOILER
osu file format v12

[General]
AudioFilename: EnV - Uprise.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7522,58526
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.4999999

[Metadata]
Title:Uprise
TitleUnicode:Uprise
Artist:EnV
ArtistUnicode:EnV
Creator:Aldwych
Version:FutsuuZoda
Source:Newgrounds
Tags:dance house electronic edm
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:3
ApproachRate:10
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"uprise.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
142,461.538461538462,4,1,0,100,1,0
22289,-100,4,1,0,100,0,1
22295,-100,4,1,0,100,0,0
51834,-100,4,1,0,100,0,1
81372,-100,4,1,0,100,0,0
125680,-100,4,1,0,100,0,1
153372,-100,4,1,0,100,0,0
155218,-100,4,1,0,100,0,1
184763,-100,4,1,0,100,0,0


[Colours]
Combo1 : 255,179,64
Combo2 : 229,229,229
Combo3 : 215,179,217
Combo4 : 150,152,150

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256,192,163526,1,0,0:0:0:0:
256,192,163757,1,0,0:0:0:0:
256,192,163988,1,8,0:0:0:0:
256,192,164449,1,0,0:0:0:0:
256,192,164911,1,8,0:0:0:0:
256,192,165142,1,0,0:0:0:0:
256,192,165603,1,0,0:0:0:0:
256,192,165834,1,8,0:0:0:0:
256,192,166295,1,0,0:0:0:0:
256,192,166757,1,8,0:0:0:0:
256,192,167218,1,0,0:0:0:0:
256,192,167449,1,0,0:0:0:0:
256,192,167680,1,8,0:0:0:0:
256,192,168142,1,0,0:0:0:0:
256,192,168603,1,8,0:0:0:0:
256,192,169065,1,0,0:0:0:0:
256,192,169526,1,8,0:0:0:0:
256,192,169988,1,4,0:0:0:0:
256,192,170449,1,8,0:0:0:0:
256,192,170680,1,0,0:0:0:0:
256,192,170911,1,0,0:0:0:0:
256,192,171142,1,0,0:0:0:0:
256,192,171372,1,8,0:0:0:0:
256,192,171834,1,0,0:0:0:0:
256,192,172295,1,8,0:0:0:0:
256,192,172526,1,8,0:0:0:0:
256,192,172757,1,8,0:0:0:0:
256,192,173218,1,8,0:0:0:0:
256,192,173680,1,0,0:0:0:0:
256,192,174142,1,8,0:0:0:0:
256,192,174603,1,0,0:0:0:0:
256,192,174834,1,0,0:0:0:0:
256,192,175065,1,8,0:0:0:0:
256,192,175526,1,0,0:0:0:0:
256,192,175988,1,8,0:0:0:0:
256,192,176218,1,8,0:0:0:0:
256,192,176449,1,8,0:0:0:0:
256,192,176911,1,8,0:0:0:0:
256,192,177142,1,8,0:0:0:0:
256,192,177372,1,0,0:0:0:0:
256,192,177834,1,8,0:0:0:0:
256,192,178295,1,0,0:0:0:0:
256,192,178526,1,0,0:0:0:0:
256,192,178757,1,8,0:0:0:0:
256,192,179218,1,0,0:0:0:0:
256,192,179680,1,8,0:0:0:0:
256,192,179911,1,0,0:0:0:0:
256,192,180372,1,0,0:0:0:0:
256,192,180603,1,8,0:0:0:0:
256,192,181065,1,0,0:0:0:0:
256,192,181526,1,8,0:0:0:0:
256,192,181988,1,0,0:0:0:0:
256,192,182218,1,0,0:0:0:0:
256,192,182449,1,8,0:0:0:0:
256,192,182911,1,0,0:0:0:0:
256,192,183372,1,8,0:0:0:0:
256,192,184295,1,8,0:0:0:0:
256,192,184757,1,4,0:0:0:0:
256,192,185680,1,0,0:0:0:0:
256,192,186142,1,8,0:0:0:0:
256,192,186603,1,0,0:0:0:0:
256,192,187065,1,8,0:0:0:0:
256,192,187526,1,0,0:0:0:0:
256,192,188449,1,0,0:0:0:0:
256,192,189372,1,8,0:0:0:0:
256,192,189834,1,8,0:0:0:0:
256,192,190295,1,0,0:0:0:0:
256,192,190757,1,8,0:0:0:0:
256,192,191218,1,0,0:0:0:0:
256,192,192142,1,0,0:0:0:0:
256,192,193065,1,0,0:0:0:0:
256,192,193526,1,8,0:0:0:0:
256,192,193988,1,0,0:0:0:0:
256,192,194218,1,0,0:0:0:0:
256,192,194449,1,8,0:0:0:0:
256,192,194911,1,0,0:0:0:0:
256,192,195834,1,0,0:0:0:0:
256,192,196757,1,0,0:0:0:0:
256,192,196988,1,0,0:0:0:0:
256,192,197218,1,8,0:0:0:0:
256,192,197680,1,0,0:0:0:0:
256,192,198142,1,8,0:0:0:0:
256,192,198603,1,0,0:0:0:0:
256,192,199526,1,4,0:0:0:0:
256,192,199988,1,8,0:0:0:0:
256,192,200449,1,0,0:0:0:0:
256,192,200911,1,8,0:0:0:0:
256,192,201142,1,8,0:0:0:0:
256,192,201372,1,0,0:0:0:0:
256,192,201834,1,8,0:0:0:0:
256,192,202295,1,0,0:0:0:0:
256,192,203218,1,0,0:0:0:0:
256,192,203680,1,8,0:0:0:0:
256,192,204142,1,0,0:0:0:0:
256,192,204603,1,8,0:0:0:0:
256,192,204834,1,8,0:0:0:0:
256,192,205065,1,0,0:0:0:0:
256,192,205526,1,8,0:0:0:0:
256,192,205988,1,0,0:0:0:0:
256,192,206911,1,0,0:0:0:0:
256,192,207372,1,8,0:0:0:0:
256,192,207834,1,0,0:0:0:0:
256,192,208295,1,8,0:0:0:0:
256,192,208526,1,8,0:0:0:0:
256,192,208757,1,0,0:0:0:0:
256,192,209218,1,8,0:0:0:0:
256,192,209680,1,0,0:0:0:0:
256,192,210603,1,0,0:0:0:0:
256,192,211065,1,8,0:0:0:0:
256,192,211526,1,0,0:0:0:0:
256,192,211988,1,8,0:0:0:0:
256,192,212218,1,8,0:0:0:0:
256,192,212449,1,0,0:0:0:0:
256,192,212911,1,8,0:0:0:0:
256,192,213372,1,0,0:0:0:0:
256,192,214295,1,0,0:0:0:0:

also Muzukashii pour le nom de ta diff.
Topic Starter
Aldwych
Thanks gezo, i'll change my diff's name later. I did some shiet about it my map.
SkinnyJommy
Hello, here's the mod from my queue!

[Insane]

00:08:911 (5,6,7,8,9,10,11) - I think these jumps are a bit to extreme, there's no change in the song that would allow for those kind of jumps
00:36:834 (1) - Remove NC
00:37:065 (1) - I think the SV change is a bit to fast, this will surely break people's combos if they've never played this before
02:20:218 (1) - Remove NC

Well that's it for my mod

really cool song, and map. Hopefully this helped you out a bit :D

GL
Topic Starter
Aldwych

skinnyjimmy wrote:

Hello, here's the mod from my queue!

[Insane]

00:08:911 (5,6,7,8,9,10,11) - I think these jumps are a bit to extreme, there's no change in the song that would allow for those kind of jumps I reduce the whole jump size.
00:36:834 (1) - Remove NC Ok
00:37:065 (1) - I think the SV change is a bit to fast, this will surely break people's combos if they've never played this before it's is not really so fast, and i consider this SV as a boost because there's a little kiai here. But if some people notce it too, i'll reduce it.
02:20:218 (1) - Remove NC Ok

Well that's it for my mod

really cool song, and map. Hopefully this helped you out a bit :D

GL
Thanks you, take your cookie! :D
Everything
Hello, thanks for commenting on my queue. As requested I will do a mod for "FuutsuZoda" taiko difficulty.

*First time modding taiko(modding the way from how I mod on standard osu maps)*
d = regular/small don
k = regular/small katsu
D = Big Don
K = Big Katsu

This is self explanatory. All of the things I pointed out are all dons. It should be fairly easy to find the combo numbers on taiko editor lol. I thought these had needed a big don.

00:25:993(21) change d to D
00:29:751(32) change d to D
00:33:393(41) change d to D
00:44:430(70) change d to D
00:48:171(80) change d to D
00:55:574(99) change d to D
00:59:295(111) change d to D
01:10:316(142) change d to D
01:14:054(153) change d to D
01:17:666(163) change d to D
01:54:600(205) change d to D
01:58:360(212) change d to D
02:09:393(234) change d to D
02:13:072(244) change d to D
02:27:840(287) change d to D
02:38:926(315) change d to D
02:46:298(337) change d to D
02:53:662(357) change d to D
02:57:379(368) change d to D
03:01:099(378) change d to D

Hope this helped, and wish you best of luck! (:
Yuzeyun
None of these make any sense... I mean it's okay to have big notes but I don't want a whole spam of them. All the current big notes have a link to the song, having any of these in make the whole chart weird to play.
Topic Starter
Aldwych
It seems that because nothing have been change i'm not really able to give a kudosu here unless it's for the effort. :<
Sorry. :x
Soldsaga KunG
Hi ~ M4M :D

d = don
D = Big Don
k = kat
K = Big Kat

FutsuuZoda
00:58:295 (108) - remove
01:12:834 (148) - k
02:10:526 (236) - k

Muzukashii
00:03:488 (12,15) - Ctrl + G
00:31:988 (40,41,42,43,44,45) - dk dk kk
01:21:488 - to 01:36:026 - Do not have a break Unrankable

Good Luck :) :)
Topic Starter
Aldwych

Soldsaga KunG wrote:

Hi ~ M4M :D

d = don
D = Big Don
k = kat
K = Big Kat

Muzukashii
00:03:488 (12,15) - Ctrl + G Ok
00:31:988 (40,41,42,43,44,45) - dk dk kk prefer dk dd kk
01:21:488 - to 01:36:026 - Do not have a break Unrankable Fixed

Good Luck :) :)
THank you! :D
SkyDevil
from my modding queue

Normal
00:02:449 (4) - cant really say that i like that many repeats but idk,,, dont really like it ;A;
00:26:911 (2,3,4) - lets align them nicely 00:55:526 (5) - 10 combo at normal,,, put nc here
01:10:065 (5) - >super nazi< move 1 grid down pls
01:38:911 - cant you create a soft-slidertick file and use it here ;_;? its annoying whenever it suddenly gets cut off,,, I dont have a file like that though, I tried to find one for my own map but I couldn't..
02:09:372 (5) - nc here as well, 10 combo

solid normal

Hard
00:05:680 (6,7,8) - kind of a flow killer to have a triple stack after a jump :|
00:25:526 (7) - im almost sure peppy banned these sliders (just make them slightly wiggle, peppy just didnt want to have unreadable sliders)
00:32:911 (5) - ^
00:36:603 (4,5,1) - might confuse players since it looks exactly like those triplets (dunno how to call them)
00:40:295 (4) - errr ill stop mentioning them
00:49:295 (5,6,7,8) - eh dont really like whenever people stack a circle after a stream, doesnt play very well imo
01:08:680 (2,3) - I dont see how people are supposed to be able to read this :I
01:37:065 - the same thing as in normal
02:11:449 (7,8,9) - doesnt fit that well tbh
02:14:449 (8) - nc pls
02:19:988 (10,11,1) - same as the other
02:49:526 (1) - the sv change is a bit too big imo, its unlike the wiggly sliders rankable but eh kind of a super flow killer

hard is.. too hard xD more like an easy insane, nicely mapped tho

Insane
ooh cs 5
00:11:218 (1,2,3,4) - im almost sure people will click (4) immediatly after (3)
00:14:911 (1 to 8) - no whistle sounds here somewhere?
00:18:603 (11) - nc? i just hate seeing long combos
00:40:757 (1,2,3,4) - same as with the other one i mentioned, its kinda confusing
00:49:295 (5,6,7,8) - same as with hard aa pls no stack
01:39:372 - same as other diffs
02:29:103 (6,7) - I let most of the spacing problems slide but this one should really be spaced out
02:44:911 (2,3,4,5,6,7,8) - yeah i doubt this will work
02:49:526 (1) - super flow killer *A*)/
03:04:295 (1) - ^ tho i guess youre kinda excused here since the sv after this turns back to normal, tho i want the kiai to end there not 03:04:757 -

sv is soooo mixed so idk what to say it looks kinda cool i guess

nice mapset on overall
-Sh1n1-
Hi~ from M4M (I mod you map yesterday u.u But my network is bad :c)

[About]

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[FutsuuZoda]

  1. 00:39:372 (56,57,58,59) - Try to make the same pattern like: 00:43:065 (66,67,68,69) -
  2. 00:50:449 (86) - change to d
  3. 01:19:988 (169) - ^
  4. 02:48:603 (343,344) - continue with your pattern, add d and make ddk
  5. 02:52:757 (355) - move to 02:52:988 -
  6. 02:54:834 (360) - move to 02:54:372 -
  7. 03:01:757 (380) - move to 03:01:295 -
  8. 03:03:603 - add d and add d here - 03:03:834 - too
  9. 03:14:218 (402) - delete
  10. 03:16:988 (407) - ^
[Muzukashii]

  1. 00:00:142 (1,2,3,4,5,6,7,8,9) - I was thinking in this pattern and why you don't try it? kkdkddkdkkd
  2. 00:26:911 (18,19,20) - change to d
  3. 00:28:526 (25) - move to 00:28:295 - and 00:28:757 (26) - move to 00:28:642 -
  4. 00:30:834 (35,36,37) - change to ddd, if you this <- 00:30:949 (36) - move to 00:31:295 -
  5. 00:34:180 (49) - kat? change to k please.
  6. 00:39:834 (73) - move to 00:39:718 - and change to d if you this <- delete 00:39:949 (74) -
  7. This triplet is not here 00:54:372 (12,13,14) -. So... 00:54:488 (13) - move to 00:54:257 -
  8. 01:03:488 - add k here
  9. 02:43:642 (37,38,39,40) - I don't like this part, Try with this pattern: delete 02:43:642 (37) - and delete 02:44:103 (40) -
    and 02:43:988 (39) - move to 02:44:218 - (This patern sounds better)
  10. 02:52:642 (77) - move to 02:52:526 - and 02:52:758 (78) - move to 02:52:988 -
  11. 03:19:757 (183) - k?
GL :)
Topic Starter
Aldwych
Hi SkyDevil! o/

SkyDevil wrote:

from my modding queue

Normal
00:02:449 (4) - cant really say that i like that many repeats but idk,,, dont really like it ;A; I know, me too but i really wanted to follow the music without mapping else than 1.0 tick spacing. T_T, I may change it if other people will notice it.
00:26:911 (2,3,4) - lets align them nicely Now the DS is the same, hope it's correctly align (yes an image is cool but if i don't have the exact position i can only do an approximation ;)00:55:526 (5) - 10 combo at normal,,, put nc here Awww my bad.
01:10:065 (5) - >super nazi< move 1 grid down pls Wow such nazi! Nvm i just go up the 6th and align it it's better.
01:38:911 - cant you create a soft-slidertick file and use it here ;_;? its annoying whenever it suddenly gets cut off,,, I dont have a file like that though, I tried to find one for my own map but I couldn't.. I know that feel bro, actually i do not have it, i'll try also.
02:09:372 (5) - nc here as well, 10 combo Mewwwwww.

solid normal

Hard
00:05:680 (6,7,8) - kind of a flow killer to have a triple stack after a jump :| It's because there's no really change on the sounds. :<
00:25:526 (7) - im almost sure peppy banned these sliders (just make them slightly wiggle, peppy just didnt want to have unreadable sliders) Oké oké
00:32:911 (5) - ^ Hue
00:36:603 (4,5,1) - might confuse players since it looks exactly like those triplets (dunno how to call them) Ye stream, i know it's a trap.
00:40:295 (4) - errr ill stop mentioning them fiejfeofizfegfgreta
00:49:295 (5,6,7,8) - eh dont really like whenever people stack a circle after a stream, doesnt play very well imo Meh you don't like trap skill. :'(
01:08:680 (2,3) - I dont see how people are supposed to be able to read this :I Me neither xD
01:37:065 - the same thing as in normal hue
02:11:449 (7,8,9) - doesnt fit that well tbh I would like to make something different and not make it boring, how does it not fit? Rythm? Pattern? dçzjfz?
02:14:449 (8) - nc pls On the 9th so
02:19:988 (10,11,1) - same as the other Same
02:49:526 (1) - the sv change is a bit too big imo, its unlike the wiggly sliders rankable but eh kind of a super flow killer Mew ok.

hard is.. too hard xD more like an easy insane, nicely mapped tho Ye, like my previous map hard map on Paladin, i would like to make it challengin' and prepare people to the insane.


Insane
ooh cs 5 Ye, i know that people will talk about, i keep notice on it and will adjust if necessary.
00:11:218 (1,2,3,4) - im almost sure people will click (4) immediatly after (3) Maybe, but i'll keep staying like that
00:14:911 (1 to 8) - no whistle sounds here somewhere? Added some.
00:18:603 (11) - nc? i just hate seeing long combos At 11thmy bad.
00:40:757 (1,2,3,4) - same as with the other one i mentioned, its kinda confusing Just reversed the 4th. But same as above
00:49:295 (5,6,7,8) - same as with hard aa pls no stack :>
01:39:372 - same as other diffs
02:29:103 (6,7) - I let most of the spacing problems slide but this one should really be spaced out I agree for this now.
02:44:911 (2,3,4,5,6,7,8) - yeah i doubt this will work CHanged.
02:49:526 (1) - super flow killer *A*)/ Co-co-combo breaker!
03:04:295 (1) - ^ tho i guess youre kinda excused here since the sv after this turns back to normal, tho i want the kiai to end there not 03:04:757 - I will notice it, because the finish after shows the end of the part. So i notice it.

sv is soooo mixed so idk what to say it looks kinda cool i guess I can accept that my insane is really strange. :D

nice mapset on overall
Thank you! :D

[Muzukashii]

00:00:142 (1,2,3,4,5,6,7,8,9) - I was thinking in this pattern and why you don't try it? kkd kdd kdk k d I follow it to 11 because you notice 11 notes.
00:26:911 (18,19,20) - change to d Right.
00:28:526 (25) - move to 00:28:295 - and 00:28:757 (26) - move to 00:28:642 - Ok and i add a "d" after to not confuse the player.
00:30:834 (35,36,37) - change to ddd, if you this <- 00:30:949 (36) - move to 00:31:295 - I won't, and i will for the second.
00:34:180 (49) - kat? change to k please. Ok
00:39:834 (73) - move to 00:39:718 - and change to d if you this <- delete 00:39:949 (74) - ok
This triplet is not here 00:54:372 (12,13,14) -. So... 00:54:488 (13) - move to 00:54:257 - Right
01:03:488 - add k here ok
02:43:642 (37,38,39,40) - I don't like this part, Try with this pattern: delete 02:43:642 (37) - and delete 02:44:103 (40) -
and 02:43:988 (39) - move to 02:44:218 - (This patern sounds better) Ok
02:52:642 (77) - move to 02:52:526 - and 02:52:758 (78) - move to 02:52:988 - Right
03:19:757 (183) - k? Noop
I also deleted 2 useless notes to respect the 777 combo.
THanks -Sh1n1 :D
Luvdic
Hello

[Timing]

I am getting an offset of 150, might just be me, it's been so long since I timed, but I do noticed that timing might be a bit wrong while modding, so at least get someone else to double check that.

[Insane]

00:45:611 (5,6) - Is not that clear that these two notes are separated by 1/2 imo.

00:52:880 - I would take out this beat away (as in delete the slider, and put a circle at 00:52:996 - or a slider starting at 00:52:765 - and ending at 00:52:996 - whatever is better for you)

Actually, on a related note, it sounds much sexier if you delete all the beats located in similar places, such as 00:54:726 - 01:02:111 - 01:03:957 - etc etc etc. I know that you already done it for some places, but imo it would be better if you do it on all of them. Or at least use them in parts, as in first kiai skip that beat, second kiai dont skip, do it wouldnt look so random

01:48:611 (8) - New combo maybe?
02:08:457 - Considering that you added a note at 02:06:611 (5) - maybe you should add one in here too, to keep consistency
02:23:111 - This spot needs a beat
02:41:226 (9,10,11,12,13) - Stream should be where the slider is... not the other way around

02:49:303 (12) - I would move it away from the slider (avoid touching) its less confusing this way imo
02:53:919 (4) - Same as above

03:00:611 (7) - Maybe take away the repeat, and then add notes at 03:00:957 - and 03:01:073 -

[Hard]

00:36:603 (4) - Maybe new combo here instead of the next slider
00:52:872 - Same comment as insane, as in, consider deleting all these beats
00:54:718 (3) - Im sorry, but this slider is simply not working as intended imo.
01:44:334 (4) - Its not that obvious that this note is in blue tick. I recommend remapping this whole part: 01:43:526 (1,2,3,4,5) - . Just to give an example: 01:40:065 (1,2,3,4,5,6) - this part is pretty clear that 01:40:642 (2) - is in a blue tick, so try something like that as well?
02:19:988 (10) - New combo here instead of next slider
02:53:795 (1) - Slider should start at 02:53:680 - Cant see any reason at all to start it here...
02:53:680 - Should not skip this note

[Normal]

The beginning part... is kinda hard to follow imo, specially for a normal, I would try to simplify things as much as I can. Not sure what to suggest... without having to completely destroy what you have done so far....

I guess Normal is good enough for me, if it werent for the beginning ;)
Topic Starter
Aldwych
Hi Xanandra!

Xanandra wrote:

Hello

[Timing]

I am getting an offset of 150, might just be me, it's been so long since I timed, but I do noticed that timing might be a bit wrong while modding, so at least get someone else to double check that. Ok i'll try to find someone for a timing check and we'll see if it's wrong or not.

[Insane]

00:45:611 (5,6) - Is not that clear that these two notes are separated by 1/2 imo. No it's 1/4 but i reverse the 5th.

00:52:880 - I would take out this beat away (as in delete the slider, and put a circle at 00:52:996 - or a slider starting at 00:52:765 - and ending at 00:52:996 - whatever is better for you) I just reverse the slider to make it more clean to read, but i won't delete the slider, there's no real reason.

Actually, on a related note, it sounds much sexier if you delete all the beats located in similar places, such as 00:54:726 - 01:02:111 - 01:03:957 - etc etc etc. I know that you already done it for some places, but imo it would be better if you do it on all of them. Or at least use them in parts, as in first kiai skip that beat, second kiai dont skip, do it wouldnt look so random. That sound interesting but i don't really know what you wanted to, if you mean bu put soft sound during 1/4 on these part ok, but i hear nothing different.

01:48:611 (8) - New combo maybe? Right
02:08:457 - Considering that you added a note at 02:06:611 (5) - maybe you should add one in here too, to keep consistency No, it breaks the whole pattern, and the previous one is to help the player with a spacing of 0.5tick before a stream.
02:23:111 - This spot needs a beat Let's try it.
02:41:226 (9,10,11,12,13) - Stream should be where the slider is... not the other way around It also works, and it will break the pattern.

02:49:303 (12) - I would move it away from the slider (avoid touching) its less confusing this way imo Ok
02:53:919 (4) - Same as above Ok

03:00:611 (7) - Maybe take away the repeat, and then add notes at 03:00:957 - and 03:01:073 - Why not.

[Hard]

00:36:603 (4) - Maybe new combo here instead of the next slider No.
00:52:872 - Same comment as insane, as in, consider deleting all these beats Same as insane.
00:54:718 (3) - Im sorry, but this slider is simply not working as intended imo. Why? We don't here the beats between us and the spacing is 0.5 tick so there's no confusion
01:44:334 (4) - Its not that obvious that this note is in blue tick. I recommend remapping this whole part: 01:43:526 (1,2,3,4,5) - . Just to give an example: 01:40:065 (1,2,3,4,5,6) - this part is pretty clear that 01:40:642 (2) - is in a blue tick, so try something like that as well? I Prefer changing the 2 circles by a slider, because it sound different on your example so we cannot follow this aswell.
02:19:988 (10) - New combo here instead of next slider Same
02:53:795 (1) - Slider should start at 02:53:680 - Cant see any reason at all to start it here... Ups, you're right but i prefer starting at 02:53:911, sounds better
02:53:680 - Should not skip this note It's not skiped, just an end of slider

[Normal]

The beginning part... is kinda hard to follow imo, specially for a normal, I would try to simplify things as much as I can. Not sure what to suggest... without having to completely destroy what you have done so far.... Hmmm, i know it will cause some problems (for me too imo), i replace all the big reverse sliders by big one and single reverse, by this way the player cannot be really confused and it follows the rythm

I guess Normal is good enough for me, if it werent for the beginning ;)
Thanks you very much take your cookie! :D
ts8zs
Hey。
offset 155
[Insane]
00:05:680 (7) - Ctrl+G,better flow
00:07:526 (1) - 100,156,blanket
00:25:526 (7) - https://osu.ppy.sh/ss/1927771 show music's shake
00:32:911 (6) - ^other same
00:30:488 - missed a sound?
00:41:449 (4) - Ctrl+G better flow
00:46:065 (7) - 416,144 better flow?
00:46:065 (7) - Ctrl+G better flow
00:49:757 (8) - 152,356 to show downbeat
01:00:603 (9) - Ctrl+G better flow
01:41:449 (1) - Ctrl+G better flow
01:42:372 (3,5) - swap,better flow
[Pacha's Taiko Oni]
00:18:142 (77,78,79) - dkk fits more
00:21:372 - volume too low here XD
01:57:142 (597,598,599,600) - dk dk fits more?
03:10:295 (1010) - d fits more
a good map
[Hard]
Nothing found:D
03:04:065 (3) - this needs more point
[Muzu]
a little difficult as muzu XD
[FutsuuZoda]
Oh,this is muzu XD
[Normal]
Did a quick check,nothing found:D

Make insane better then try to find a BAT:D
Topic Starter
Aldwych

ts8zs wrote:

Hey。
offset 155 Ok, it fits well
[Insane]
00:05:680 (7) - Ctrl+G,better flow Yep
00:07:526 (1) - 100,156,blanket That was a mistake its position, so i changed.
00:25:526 (7) - https://osu.ppy.sh/ss/1927771 show music's shake I would agree with you, but by the previous mod, these kind of sliders may be too much messy.
00:32:911 (6) - ^other same ^
00:30:488 - missed a sound? Yes but for the pattern, no.
00:41:449 (4) - Ctrl+G better flow Ok
00:46:065 (7) - 416,144 better flow? I see what you did there so i tried.
00:46:065 (7) - Ctrl+G better flow ^
00:49:757 (8) - 152,356 to show downbeat uH?
01:00:603 (9) - Ctrl+G better flow Ok
01:41:449 (1) - Ctrl+G better flow I will try not for pattern.
01:42:372 (3,5) - swap,better flow For symettry, no.
[Pacha's Taiko Oni]
00:18:142 (77,78,79) - dkk fits more
00:21:372 - volume too low here XD
01:57:142 (597,598,599,600) - dk dk fits more?
03:10:295 (1010) - d fits more
a good map
[Hard]
Nothing found:D
03:04:065 (3) - this needs more point For what? Slidertoo strage?
[Muzu]
a little difficult as muzu XD
[FutsuuZoda]
Oh,this is muzu XD
[Normal]
Did a quick check,nothing found:D

Make insane better then try to find a BAT:D
Thank you! :D
Everything

_Gezo_ wrote:

None of these make any sense... I mean it's okay to have big notes but I don't want a whole spam of them. All the current big notes have a link to the song, having any of these in make the whole chart weird to play.

Ah sorry, I've never really done taiko modding but still, best of luck on this map
Everything

Aldwych wrote:

It seems that because nothing have been change i'm not really able to give a kudosu here unless it's for the effort. :<
Sorry. :x
as I said above, sorry about that ^^; I'm a bit rusty with this and that's okay for kudosu. I did mention that if you did not find it useful on my mod then you don't have to give. But best of luck with your bestmap!
rezoons
(https://osu.ppy.sh/wiki/Ranking_Criteria)

--------------------------------------------


wooops. Tu devrais faire une easy ou simplifier ta diff sinon les Bats risquent de t’embêter avec ça :p
Topic Starter
Aldwych
zdsfghjfpzelfp^kfepfkdpkopkgfoekpkerrgrpokeperkkergker de 0.01
ok...

Je vais réduire un peu la difficulté pour qu'elle passe à 2.00 ou en-dessous lel.
Gaia
from my queue

[General]
You need a diff below 2.0 stars for this mapset to be rankable. your normal diff is currently at 2.01 stars

[Normal]
alright, well I've never seen a CS4 normal before. Not to mention it's also the easiest diff in your mapset and it also shares the same cs as hard. CS3 please.

00:07:539 (1) - curving this would flow better imo
00:09:847 (4) - flow. move to (332, 156) and fix the shape
00:14:924 (1,2,3) - since this is the easiest diff it's best to refrain from stacking
00:16:308 (4,5) - minor overlap doesnt look good
00:19:078 (7) - you had nc every other measure before, so to be consistent nc this
00:24:616 (4) - you wanna line up with (2) so move to somewhere like (420, 144)
00:33:385 (1) - i would bend the other way since the flow doesnt feel right the way it is right now
00:40:770 (1) - better flow http://puu.sh/aWSPq/36205dbe67.jpg
00:44:001 (6,1) - ^ http://puu.sh/aWSWF/39921bc6d4.jpg and also fix blanket on (2) if u followed
00:46:308 (3,4) - again stacking for easiest diff
00:50:001 (1) - i think there isnt enough reaction room between the end of spinner and the slider, but u have to check with someone else about that
01:06:616 (1) - bend other way for better flow
01:10:308 (6) - 01:12:155 (3) - why not stack?
01:14:924 (3) - flow here is meh so i'd curve the other way
01:45:155 (4,5) - flow breaks shouldn't exist in normal, especially since it's the easiest diff
01:46:770 (6) - 01:47:693 (2) - line them up to look neater
02:11:231 (5) - make parallel with 02:09:847 (3) - (rotate~-20%?) it also flows better into the next few notes
02:13:078 (1) - flow break again, point down instead of up
02:14:001 (2) - copy 02:14:924 (4) - looks neater http://puu.sh/aWTJM/1cf492a3fc.jpg
02:15:847 (6) - down instead

your flow breaks i strongly suggest u rework them

[Hard]
00:11:693 (2) - missing whistle?
00:37:078 (1) - SV change way too sudden.. people will slider break, (I will for sure) besides it's not very noticeable since this place is basically the same as 00:22:308 (1) -
00:51:847 (1) - 00:54:155 (1) - these 2 combos. the music basically repeats itself yet your rhythm is different. quite confusing (but then again u have the different stuff later too)
01:36:616 (3) - i would curve a lil more to make slider end form a triangle shape with (1,2) and also blanket (2) a bit http://puu.sh/aWUBg/b990f316c7.jpg
01:40:078 (1) - 01:41:924 (6,7) - how they dont stack bothers me lol
02:03:616 (4) - (188,319) to perfectly stack with 02:01:308 (8) - (that 1 pixel move wow)
02:05:693 (1) - ugh too fast
02:20:001 (10,11) - put these closer to 02:20:462 (1) - (or just stack them) since they're 1/2 apart but they look the same as 02:21:155 (2,3,4) - which are 1/4 apart
02:30:385 (4) - 02:29:924 (2,3) - they're all 1/2 apart but have different spacing. confusing
03:04:078 (3) - shape isn't very pretty.. (taken from something i modded recently ->) http://puu.sh/aWVje/7f6db4d41e.jpg
03:19:539 (1,2,3,4) - different spacing? plus this doesnt look very clean either. copy one and ctrl+>

[Insane]
I can't say im a fan of CS5 but i'll try my best
00:11:231 (1) - remove whistle sound
00:27:847 (1) - ctrl+G better flow . Don't change 00:29:001 (5) - tho.
00:30:385 (3) - listening to the music i think this should be 1/4 long
00:37:078 (1) - same as hard but since its insane its more lenient towards this stuff. but still highly recommended to change!!
00:47:001 (3) - should be 1/4 imo
00:52:308 (3,4,5,6,7,8) - this stream is impossible with cs5 and that spacing. closer please...
00:56:001 (2,3,4,5,6) - omg.
00:57:616 (2,3,4,5,6) - ermahgerd. this one actually isn't as bad but still super hard
00:59:693 (3) - this is just ridiculous.. if you can play this then you must be rrtyui
01:44:693 (3,4,5) - it looks bad cuz its unbalanced.
01:49:539 (3,4,5) - tricky cuz lack of spacing
01:54:847 (2) - wrong hitsound

omg i cant do this anymore. you seriously need to fix those streams of yours. not even skystar space streams the way you're doing right now. yeah, the diff is only 4.5 stars but you shouldn't add impossible streams to raise the difficulty.

anyways good luck and have fun
Topic Starter
Aldwych
Hi Gaia!

Gaia wrote:

from my queue

[General]
You need a diff below 2.0 stars for this mapset to be rankable. your normal diff is currently at 2.01 stars As I said above i'll do it.

[Normal]
alright, well I've never seen a CS4 normal before. Not to mention it's also the easiest diff in your mapset and it also shares the same cs as hard. CS3 please. I changed.

00:07:539 (1) - curving this would flow better imo I didn't find out why, but i changed the whole part here to make it more intuitive and easier to folow
00:09:847 (4) - flow. move to (332, 156) and fix the shape ^
00:14:924 (1,2,3) - since this is the easiest diff it's best to refrain from stacking Ok i moved the circles
00:16:308 (4,5) - minor overlap doesnt look good And what can i do? I decrease the CS value and i've more Overlapping, i won't increase the DS randomly. But i fixed a little.
00:19:078 (7) - you had nc every other measure before, so to be consistent nc this Yep you right.
00:24:616 (4) - you wanna line up with (2) so move to somewhere like (420, 144) Ok, i also change the position a little bit after to make it more fluent.
00:33:385 (1) - i would bend the other way since the flow doesnt feel right the way it is right now Me not, the sound is changing during the slider, it sounds interesting. And curving all sliders make it boring
00:40:770 (1) - better flow http://puu.sh/aWSPq/36205dbe67.jpg Right
00:44:001 (6,1) - ^ http://puu.sh/aWSWF/39921bc6d4.jpg and also fix blanket on (2) if u followed How many? I put 5 degrees, and of course yes.
00:46:308 (3,4) - again stacking for easiest diff Ok ok
00:50:001 (1) - i think there isnt enough reaction room between the end of spinner and the slider, but u have to check with someone else about that I deleted the last circle, it makes 1 white tick to react.
01:06:616 (1) - bend other way for better flow I took the same slider used previously
01:10:308 (6) - 01:12:155 (3) - why not stack? Because dozajkdzajdizaojajfpzjzeiçuejfzioa
01:14:924 (3) - flow here is meh so i'd curve the other way Meh 180° >w<
01:45:155 (4,5) - flow breaks shouldn't exist in normal, especially since it's the easiest diff I know, but here i've no issue, plus these sliders are close so it's not a bad break.
01:46:770 (6) - 01:47:693 (2) - line them up to look neater Ok... (i guess)
02:11:231 (5) - make parallel with 02:09:847 (3) - (rotate~-20%?) it also flows better into the next few notes
02:13:078 (1) - flow break again, point down instead of up Ok by stacking on the previous slider.
02:14:001 (2) - copy 02:14:924 (4) - looks neater http://puu.sh/aWTJM/1cf492a3fc.jpg Yep, i did the same before reading.
02:15:847 (6) - down instead Ok

your flow breaks i strongly suggest u rework them

[Hard]
00:11:693 (2) - missing whistle? No
00:37:078 (1) - SV change way too sudden.. people will slider break, (I will for sure) besides it's not very noticeable since this place is basically the same as 00:22:308 (1) - I will keep like this, between this one and the previous one, the sound is low so its kinda boost.
00:51:847 (1) - 00:54:155 (1) - these 2 combos. the music basically repeats itself yet your rhythm is different. quite confusing (but then again u have the different stuff later too) I changed because you agree by the fact is it's so different and confuse from others so there's to reason to keep it.
01:36:616 (3) - i would curve a lil more to make slider end form a triangle shape with (1,2) and also blanket (2) a bit http://puu.sh/aWUBg/b990f316c7.jpg Nice idea
01:40:078 (1) - 01:41:924 (6,7) - how they dont stack bothers me lol I don't care, it's no the same pattern. :>
02:03:616 (4) - (188,319) to perfectly stack with 02:01:308 (8) - (that 1 pixel move wow) Wow! Such changes!
02:05:693 (1) - ugh too fast You felt prepared! :>
02:20:001 (10,11) - put these closer to 02:20:462 (1) - (or just stack them) since they're 1/2 apart but they look the same as 02:21:155 (2,3,4) - which are 1/4 apart Hmmm... yes but no... i were are in the second part of the music, it means that the player should know the rythm and the 1/2 is just a slow, after we go normal again, so i consider that the player should be aware and is able to differ this 1/2 and these next 1/4.
02:30:385 (4) - 02:29:924 (2,3) - they're all 1/2 apart but have different spacing. confusing There was just a pattern before I changed a bit, it fllows the rythm and does not confuse.
03:04:078 (3) - shape isn't very pretty.. (taken from something i modded recently ->) http://puu.sh/aWVje/7f6db4d41e.jpg Not bad. :<
03:19:539 (1,2,3,4) - different spacing? plus this doesnt look very clean either. copy one and ctrl+> This doesnt work, so i don't know what you really want, plus it's not so awfull.

[Insane]
I can't say im a fan of CS5 but i'll try my best Hmm... because many people tell it, i'll change to CS4, it will make the insane easier.
00:11:231 (1) - remove whistle sound Why? THe sound is the same as after and it fits well.
00:27:847 (1) - ctrl+G better flow . Don't change 00:29:001 (5) - tho. Ok
00:30:385 (3) - listening to the music i think this should be 1/4 long Same as the previous mod, i'm using pattern.
00:37:078 (1) - same as hard but since its insane its more lenient towards this stuff. but still highly recommended to change!! Boost! :>
00:47:001 (3) - should be 1/4 imo Pattern.
00:52:308 (3,4,5,6,7,8) - this stream is impossible with cs5 and that spacing. closer please... For all theses steams, maybe with CS4 will be better.
00:56:001 (2,3,4,5,6) - omg.
00:57:616 (2,3,4,5,6) - ermahgerd. this one actually isn't as bad but still super hard
00:59:693 (3) - this is just ridiculous.. if you can play this then you must be rrtyui cookiezi plz!
01:44:693 (3,4,5) - it looks bad cuz its unbalanced. I used some of theses pattern, on my previous map and it seems to worked so...
01:49:539 (3,4,5) - tricky cuz lack of spacing I found this part kind of void so the spacing are. :x I keep notice it and well see if i change.
01:54:847 (2) - wrong hitsound For the whiste yes.

omg i cant do this anymore. you seriously need to fix those streams of yours. not even skystar space streams the way you're doing right now. yeah, the diff is only 4.5 stars but you shouldn't add impossible streams to raise the difficulty. We'll see with the CS4

anyways good luck and have fun
Thank you very much! Your mod helps me alot for the normal mod i made many mistakes and you correct it many as well!

Take you cookie (cookie is life)! :D
Cherry Blossom
From my queue, no kd please.

J'ai testé la Insane en cs4 et cs5 comme tu me l'as demandé. First try.



  • La insane a quelques petits problème de rythme et de flow, et quelques cantijumps douteux, difficile à voir avec l'ar9 qui donne une illusion de map rapide alors qu'elle ne l'est pas du tout. Elle reste assez facile en DT.
  1. 00:08:001 (2,3,4) - Entre ces notes, il devrait y avoir un plus grand spacing, pas un plus petit, car c'est une polarity issue, et pour mieux lire il faut qu'il y ait un plus grand spacing.
  2. 00:09:847 (9) - ici tu devrais éviter les 3/4 surtout quand tu entends quelque chose sur ce tick 00:10:078, donc ton slider devrait finir ici 00:10:078 puis tu mets un doublet après.
  3. 00:12:039 (4,5) - ici ces objets ne sont pas trop appropriés à cause des slider jump avant, le pattern le + approprié ici est


    Puis concernant le flow, j'ai vu qu'a travers la map tu utilises beaucoup les blankets, mais pour certains, ils n'ont pas "leur place", je veux dire, je pense que tu te force trop à en utiliser pour le visuel.
  4. On peut prendre cet exemple là 02:25:770 (7,8) - où je pense que le blanket est "forcé", entre ces 2 notes j'aurais plutôt mis un jump pour mettre en valeur la note puissante au début du slider 02:26:001 (8) - pour un meilleur feeling.
    Mais ça va, il y en a juste quelques un qui paraissent plus ou moins "forcé", le reste est disons, utilisé en accord avec ton style.

    Les hitsounds sont manquants, et sont vraiment indispensable pour savoir quel rythme tu suis, car tu suis en même temps les beats et les 1/4. et les hitsounds permettent de s'orienter.
  5. 02:54:155 (5,6,7,8,9) - par exemple ici, le joueur ne s'attends pas à follow les 1/4 car tu skip cette note 02:54:270, et sans hitsounds, quand tu joues, tu ne te fie qu'a ta lecture de map.

Bref, c'est tout ce que j'ai à dire.
Good Luck
Topic Starter
Aldwych
Hi Cherry!

Cherry Blossom wrote:

From my queue, no kd please.

J'ai testé la Insane en cs4 et cs5 comme tu me l'as demandé. First try.


Ok this confirm that my diff has to be in CS4.


  • La insane a quelques petits problème de rythme et de flow, et quelques cantijumps douteux, difficile à voir avec l'ar9 qui donne une illusion de map rapide alors qu'elle ne l'est pas du tout. Elle reste assez facile en DT. Sur l'AR, a la base elle était en 8.0, mais je la trouvait trop lente à voir, j'ai donc préféré la passer en 9
  1. 00:08:001 (2,3,4) - Entre ces notes, il devrait y avoir un plus grand spacing, pas un plus petit, car c'est une polarity issue, et pour mieux lire il faut qu'il y ait un plus grand spacing. La j'hésite un peu, en soit c'est le même son et je veux préparer le joueur au prochain jump. je garde ça en tête mais pour le moment je garde tel quel.
  2. 00:09:847 (9) - ici tu devrais éviter les 3/4 surtout quand tu entends quelque chose sur ce tick 00:10:078, donc ton slider devrait finir ici 00:10:078 puis tu mets un doublet après. Ouep, c'est pas mal ca.
  3. 00:12:039 (4,5) - ici ces objets ne sont pas trop appropriés à cause des slider jump avant, le pattern le + approprié ici est Je vais essayer comme ça mais au niveau du doigté je trouve pas ca plus sex'.


    Puis concernant le flow, j'ai vu qu'a travers la map tu utilises beaucoup les blankets, mais pour certains, ils n'ont pas "leur place", je veux dire, je pense que tu te force trop à en utiliser pour le visuel.
  4. On peut prendre cet exemple là 02:25:770 (7,8) - où je pense que le blanket est "forcé", entre ces 2 notes j'aurais plutôt mis un jump pour mettre en valeur la note puissante au début du slider 02:26:001 (8) - pour un meilleur feeling. Ok le jump est a 2.00 pour garder un jump constant.
    Mais ça va, il y en a juste quelques un qui paraissent plus ou moins "forcé", le reste est disons, utilisé en accord avec ton style.

    Les hitsounds sont manquants, et sont vraiment indispensable pour savoir quel rythme tu suis, car tu suis en même temps les beats et les 1/4. et les hitsounds permettent de s'orienter. Pour les parties principales, j'ai juste utilisé le clap la ou il fallait, j'ai du mal a trouver l'intérêt du whilstle en soft si c'est la ou tu voulait en venir.
  5. 02:54:155 (5,6,7,8,9) - par exemple ici, le joueur ne s'attends pas à follow les 1/4 car tu skip cette note 02:54:270, et sans hitsounds, quand tu joues, tu ne te fie qu'a ta lecture de map. J'ai remplacé ici par des circles

Bref, c'est tout ce que j'ai à dire.
Good Luck
Totoro le Pacha

ts8zs wrote:

Hey。
offset 155 RAH NOOOOOOO, PLEASE NO, ALL MY TIMING I HAVE TO RESNA - Oh, Aldwych did it, thanks o/

[Pacha's Taiko Oni]
00:18:142 (77,78,79) - dkk fits more Lel, I read ddk, and it didn't fitted well. But dkk yes ! Done
00:21:372 - volume too low here XD It's wanted ~ But if other people complains too, I'm gonna up it a little.
01:57:142 (597,598,599,600) - dk dk fits more? We're in a monotonous pitch here. dd fits good. But I'l keep it in mind.
03:10:295 (1010) - d fits more
From here 03:04:770 - it's a d k d k pattern.
03:06:847 - A kkd pattern
03:08:462 - Here, a ddk
03:10:308 - And here a kdk
It's for not being monotonous y'know

a good map Thanks, you rock o/
Here's your .osu file sir :
SPOILER
osu file format v13

[General]
AudioFilename: EnV - Uprise.mp3
AudioLeadIn: 0
PreviewTime: 21847
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10523,132397
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Uprise
TitleUnicode:Uprise
Artist:EnV
ArtistUnicode:EnV
Creator:Aldwych
Version:Pacha's Taiko Oni
Source:Newgrounds
Tags:dance house electronic edm Gezo Totoro le Pacha Envy
BeatmapID:475469
BeatmapSetID:165414

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:6
ApproachRate:10
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"uprise.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
155,461.538461538462,4,1,0,50,1,0
155,-125,4,1,0,50,0,0
20462,-117.647058823529,4,1,0,45,0,0
20578,-113.636363636364,4,1,0,35,0,0
20693,-109.89010989011,4,1,0,29,0,0
20808,-106.382978723404,4,1,0,23,0,0
20924,-103.092783505155,4,1,0,18,0,0
21039,-100,4,1,0,15,0,0
21155,-97.0873786407767,4,1,0,12,0,0
21270,-94.3396226415094,4,1,0,8,0,0
21385,-91.743119266055,4,1,0,5,0,0
21501,-89.2857142857143,4,1,0,5,0,0
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Topic Starter
Aldwych
Updated.
Gaia

Aldwych wrote:

I also invite you (Gaia) to retry my insane diff with CS4 if you wanna. :D
sure, cuz why not c:

yeah it's my first game today but even tho for a 4 star map (lol dropped from 4.5 to 4) it's relatively challlenging.
I'll continue to support that I think you should make ur streams all somewhat similar to 02:41:231 (10,11,12,13,14) - or 02:54:155 (5,6,7,8,9,10,11) -
it's important to keep your difficulty consistent!

I'll go play more and edit this post once i've warmed up
Yuzeyun

Soldsaga KunG wrote:

FutsuuZoda
00:58:295 (108) - remove what? This makes no sense at all.
01:12:834 (148) - k The pitch goes immediately down after the previous note, noted by a d there. Then, it goes back up for a whole beat which is why there's a kk.
02:10:526 (236) - k Nope, keeping the same "note pitch to taiko note color" relation structure which works well here.

ts8zs wrote:

[FutsuuZoda]
Oh,this is muzu XD If you call that a muzu I don't know what's an easy kantan to you LOL

trammiexo wrote:

_Gezo_ wrote:

None of these make any sense... I mean it's okay to have big notes but I don't want a whole spam of them. All the current big notes have a link to the song, having any of these in make the whole chart weird to play.

Ah sorry, I've never really done taiko modding but still, best of luck on this map
You know, hitsounding in Taiko and standard can be similar at times, but the two modes are real different from one another. I see where you're going with all these big dons, but I don't like the idea of putting this many because it would be diluted into the song more (hitsounds in standard are complementary to gameplay, in taiko it's essential).

[FutsuuZoda]

00:39:372 (56,57,58,59) - Try to make the same pattern like: 00:43:065 (66,67,68,69) - I like that!
00:50:449 (86) - change to d Here, despite you being right to the actual song, I wanted to make it complementary to the song, that is as if the snare was still here. (Explains also 87)
01:19:988 (169) - ^ There's a snare in the song at that point, so k is totally appropriate
02:48:603 (343,344) - continue with your pattern, add d and make ddk I didn't really like the idea, but instead that made me want to move that note backwards (the song calms down, that becomes a good opportunity to create a break)
02:52:757 (355) - move to 02:52:988 -
02:54:834 (360) - move to 02:54:372 - Done ^ and <
03:01:757 (380) - move to 03:01:295 - I'm a bit reticent but sure why not, if that's one more pause.
03:03:603 - add d and add d here - 03:03:834 - too Here I'd rather have something consistent, and have an additional pause. :D
03:14:218 (402) - delete
03:16:988 (407) - ^ These two are to make sure the end isn't too boring. It also gradually increases the note density for the outro, hue.
diff sur dropbox, je relinkerai ce post pour les fixes prochains : https://www.dropbox.com/s/lukljrmwixmeb ... oda%5D.osu
Topic Starter
Aldwych

Gaia wrote:

Aldwych wrote:

I also invite you (Gaia) to retry my insane diff with CS4 if you wanna. :D
sure, cuz why not c:

yeah it's my first game today but even tho for a 4 star map (lol dropped from 4.5 to 4) it's relatively challlenging.
I'll continue to support that I think you should make ur streams all somewhat similar to 02:41:231 (10,11,12,13,14) - or 02:54:155 (5,6,7,8,9,10,11) -
it's important to keep your difficulty consistent!

I'll go play more and edit this post once i've warmed up
AS you want you're not forced to keep an eye on my map but i'm glad! :D
Also i'm really hesitant on changing the streams, because i found my previous insane a bit easy for an insane, so i'm trying on making it more challenging (but i can't really evaluate the good insane lal)

Btw update the futsuu.
Gaia
sorry i promised i'd post my after warm up ss but internet had issues
for some reason i did ur streams better without warmup?? lol

but on another note, my misses were all from the streams, everything else I fc'd with no problem
it's okay for ur map to be 'easy', lol, it'll probably still be 4 stars if u move things closer, but again that's up to you

good luck!
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

FutsuuZoda

00:58:308 (108) - move to 00:58:534 -

Muzukashii

01:13:308 (98) - change d

01:37:770 (7) - change k

01:45:847 (37,38,39,40,41,42,43,44,45,46,47) - This pattern is difficult..think again.

03:15:385 (159) - change k

Pacha's Taiko Oni

00:59:462 (306) - change k

01:17:347 (414) - chnage k

02:37:308 (816) - change k

Nice map :) Good luck
Effy
cc Aldwych
sinon cette map <3
Topic Starter
Aldwych

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Muzukashii

01:13:308 (98) - change d Fits well.

01:37:770 (7) - change k Let's try it.

01:45:847 (37,38,39,40,41,42,43,44,45,46,47) - This pattern is difficult..think again. [color=#008000 Ok i deleted the dons on doublets, instaed i added some consistant notes on the whole map (to get the 777 combo lal)[/color]

03:15:385 (159) - change k Okay.

Nice map :) Good luck
Thank you! See 'ya on taiko ranking! :D
Meh shina! :>
Totoro le Pacha

Charlotte wrote:

Pacha's Taiko Oni

00:59:462 (306) - change k Done

01:17:347 (414) - chnage k Done

02:37:308 (816) - change k Nope, pitch is lower here

Nice map :) Good luck
Thanks for mod ~
V'la le .osu
SPOILER
osu file format v13

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Tags:dance house electronic edm Gezo Totoro le Pacha Envy
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256,192,213847,1,8,0:0:0:0:
256,192,214308,1,4,0:0:0:0:
Zeridios
Just a long conversation in-game about the map; Insane diff

Conversation
00:48 ShumySF: hi, are u there?
00:48 Aldwych: Hi! Yep i'm here
00:49 ShumySF: i gave a look to your map and i have to say nice work
00:50 ShumySF: anyway i spent some time to mod it and almost reworked everything, i'll made a post on this beatmap thread but to make u comprend better what kind of changes i mean i want to make u download the difficult i modded
00:51 ShumySF: if it is ok for u
00:52 ShumySF: if it is ok for u
00:52 ShumySF: sorry i think i crashed
00:52 Aldwych: Maybe
00:52 ShumySF: https://www.dropbox.com/s/************* ... **********
00:52 ShumySF: is ever your insane difficult and all the changes i did are suggestions
00:54 ShumySF: where the song start to increase intesity i enlarged jumps, increased speed in some parts i thought was need, added some hitcircles, and modified some sliders
00:54 Aldwych: i I understand the factthat you gave me a .osu file, but how will i fould your suggestions?
00:54 ShumySF: download, put in your "uprise" song folder
00:54 ShumySF: and open osu
00:55 ShumySF: u should find my difficult between yours
00:55 ShumySF: is called insane v2.0
00:55 Aldwych: ok i'll try to find the differences
00:55 Aldwych: yep i saw
00:55 ShumySF: all the bookmarks are the differences
00:55 ShumySF: cause moved changed or anyway modified in some way something
00:55 Aldwych: ah ok
00:56 ShumySF: it took me something like 4 hours to complete the work and i would like to see what u think about it
00:59 Aldwych: 00:02:808+ : I agree, because i do the same after
00:59 ShumySF: wait i have to open it
01:00 Aldwych: 00:04:655 : I'm ok with that it fits and sounds well
01:00 ShumySF: already tried it?
01:01 Aldwych: I'm not really op on o!std i can but i won't be sure to clear it
01:01 ShumySF: anyway another change with your map is here 00:13:078
01:02 ShumySF: anyway now jumps are harder but not too though
01:03 Aldwych: All these NC are for what?
01:03 ShumySF: nc?
01:03 Aldwych: New combos
01:04 ShumySF: i think it happened cause to ctrl+c
01:04 ShumySF: when i moved sliders or hit circles simmetric to others
01:04 ShumySF: i used copy paste to keep them symmetric
01:04 Aldwych: ok
01:04 ShumySF: when i did it started a new coumbo
01:05 ShumySF: the only 1 right NC is here 00:13:078
01:05 Aldwych: 00:14:693 : nope, you breal the pattern, and i consider this jump too high
01:06 ShumySF: u think this is too high the jump?
01:07 Aldwych: Yep and i don't like the patern
01:07 Aldwych: i prefer mine
01:07 Aldwych: also 00:20:001 these julmps are tooooo high
01:07 Aldwych: 5+
01:07 ShumySF: i think is kinda easy, later i did harder ones but map is your and u decide;
01:07 Aldwych: and they're not the same sliders
01:08 ShumySF: yea i changed them
01:08 ShumySF: to increase the slider speed
01:09 ShumySF: i did it for a reason
01:09 ShumySF: here 00:22:308 u reach a climax in the song,
01:09 Aldwych: 00:22:308 : ok for the speed, buti think i'll change the slider
01:10 ShumySF: but u start to feeling the song changing and increasing intensity from here 00:08:001 a first step
01:10 ShumySF: 00:14:924 here a second one
01:11 ShumySF: those increased jump distance is to keep the map following these increases
01:11 Aldwych: 00:23:462 : I don't really like the 1.5 jump, plus the one after these streams too, also, the second circle of the triangular pattern overlaps the stream too.
01:13 Aldwych: Also the 1.50SV is reserved for the kiai time
01:13 Aldwych: else it's non sense
01:13 Aldwych: I found the sliders too fast and i saw why
01:14 ShumySF: 1.50 extra are because the section i added it are at the same phatos and intesity of the section where u put it
01:14 Aldwych: 00:25:308 your breaks the flow, it's ugly! T_T
01:14 ShumySF: yea totally right there
01:14 Aldwych: Maybe, but imo, kiai is kind of boost time so it's different for normal time
01:15 ShumySF: nha is only scenic kiai
01:15 Aldwych: 00:27:616 Same about the pattern, plus you change from 0.75DS to 2.30
01:15 Aldwych: it's pretty high
01:15 ShumySF: but that scenic part is best when used in boosted parts
01:16 Aldwych: 00:30:847 failed you forgot this one x)
01:16 Aldwych: And of course, because of the SV at 00:29:924, you broke the blanket
01:17 ShumySF: these DS changes are called jumps xD
01:17 Aldwych: :<
01:18 Aldwych: 00:31:770, yea maybe i'll keep this kind of jumps i don't really know. i'll take a look further
01:18 ShumySF: u are a mouse user right?
01:19 Aldwych: Yep
01:19 Aldwych: but i'm not really playing o! this time
01:19 Aldwych: i'm focusing on taiko
01:19 ShumySF: oh got it
01:20 ShumySF: not anymore used to go with mouse, and anyway with a mouse jumps are ever harder vsva tablet
01:20 ShumySF: vs*
01:20 ShumySF: vs a*
01:20 ShumySF: u think is possible to spectate a custom map?
01:21 Aldwych: Dunno. :<
01:21 ShumySF: try to spectate me
01:21 ShumySF: want to show u it
01:22 ShumySF: missing beatmap
01:22 ShumySF: maybe is because i changed a little for mistake
01:22 ShumySF: wait a sec
01:24 ShumySF: https://www.dropbox.com/s/************* ... **********
01:24 ShumySF: try again with this file
01:25 Aldwych: Nope
01:25 Aldwych: i uploaded the map
01:25 ShumySF: lol ok
01:25 Aldwych: by this way you can re-dl and play it
01:25 Aldwych: i will be able to spec
01:25 ShumySF: ok wait
01:26 ShumySF: ok done
01:27 ShumySF: your part ever give me problems
01:27 ShumySF: xD just hate this kind of pattern
01:33 ShumySF: i'm not a great player but for a tablet user this kind of jumps are really funny
01:36 Aldwych: The only part i can do is the end because it's not to fast T_T
01:36 ShumySF: nha
01:36 ShumySF: u went well in other parts too
01:36 Aldwych: Meh too fast. :<
01:36 ShumySF: xD
01:37 ShumySF: i think is too slow your version xD
01:38 ShumySF: anyway as i said these are only suggestions, i increased the difficult of the map and if u want to keep it lower no problem
01:39 Aldwych: yep, but the interesting thing is you keep the kiai part
01:39 Aldwych: well the most part
01:39 ShumySF: but if u want to keep the map following the song put jumps where i did (maybe easyer)
01:39 Aldwych: i think you wanted to increase the other part to make it similar of the kiai times
01:39 ShumySF: i kept all the kiai parts
01:39 Aldwych: i saw it
01:40 ShumySF: is just the song to be similar to kiai part
01:40 ShumySF: from when u are talking about?
01:40 ShumySF: so i can see it
01:40 Aldwych: yep but imo, i wanted to make the kiai harder than the rest
01:41 Aldwych: i'm just saying that because o the jumps you tried to make it, the non-kiai time parts are kind similar (in term of difficulty) of the kiai times part
01:41 ShumySF: the idea is to increase gradually difficult of jumps as much u get closer to kiai and there go really fast
01:41 Aldwych: (the real difference is on the streams because there's more streams on kiai times)
01:42 ShumySF: maybe i esagerated a little the difficult of jumps
01:42 Aldwych: Maybe but what you're sayin is interesting (to increase the jumps when we approch the kiai times)
01:42 Aldwych: but imo, the music is kind of constant
01:43 ShumySF: if u only ear the song u feel the increasing
01:43 ShumySF: wait
01:43 Aldwych: well the same part is repeated during non kiai time and kiai times
01:43 Aldwych: oh
01:43 ShumySF: 00:07:539
01:43 ShumySF: 00:09:385
01:44 ShumySF: 00:11:231
01:44 ShumySF: these are little changes
01:44 Aldwych: On this way yes
01:44 ShumySF: here a big one 00:14:924
01:44 ShumySF: a little after other little changes
01:45 Aldwych: Only onthe first part so
01:45 ShumySF: here another big one 00:22:308
01:45 ShumySF: no
01:45 ShumySF: after your break time it start over from slow
01:45 ShumySF: and start increasing gradually just like first part
01:46 ShumySF: hear it 1 time just enjoing the song don't caring about circles or timing
01:46 ShumySF: and try to catch those signals that say "something is gonna happen"
01:47 ShumySF: (1 single post on your thread wouldn't be enough to say all these things xD)
01:48 Aldwych: I agree that the sond is higer on parts
01:50 ShumySF: yea and those higer parts are after a gradual (more or less) sound increasing
01:54 Aldwych: Brb on another computer
01:54 ShumySF: ok
02:19 Aldwych: I'm back o/
02:21 ShumySF: :)
02:28 ShumySF: anyway u are not forced to modify my difficult, u can use it only as reference to modify what u like on your difficult
02:32 Aldwych: Yep, there's some stuff i keep on, because you're right, but i have to do some choice, beacause i don't really want to raise the diff, i did an Insane on Paladin, and people seems to like it, but they also said it was an easy insane, so i'm trying to make an insane more challenging, but all these jumps even if it make really insane, it also breaks the pattern and a force me to make a rework of it imo because we don't have the same vision of this ... (message truncated)
02:33 Aldwych: But because you said it, it would be insteresting just to raise the SV by 0.1 on each part
02:33 Aldwych: start to 0.8 ~ 1.0
02:33 Aldwych: then 1.3
02:33 Aldwych: and 1.5 on kiai
02:33 Aldwych: or kind of
02:34 Aldwych: Btw, i want to give you kudosu for your work and great effort on my insane
Topic Starter
Aldwych
Changes will be tomorow (that's why the V2.0 insane).
Thank you very much for the job you took about my insane! :D
Kuron-kun
Hey hey, from my queue.

General


You may increase the volume on kiai a bit, the hitsounds are too low and imo they should be a bit louder :D Something like 80% is good!

Consider adding 2000 to AudioLeadIn since the song is starting too early. Open .osu and try to find "AudioLeadIn: 0" then put 2000 instead of 0.

Normal


00:11:693 (1) - You can curve this slider a bit more to improve the flow. Click it, press Ctrl + Shift + R, check "Selection Centre" and rotate it 20º. Believe me, the flow will improve :D

00:14:924 - You should increase the volume here, since the song is stronger and the hitsounds are a bit low. A volume between 50~60 should work well.(Same for all diffs if you agree with me.)

00:15:385 (3) - Same here. Screenshot: https://osu.ppy.sh/ss/1984017. See if you like!

00:16:308 (4,5) - Here you can curve these sliders a bit for more variation. I don't know if you will like but here is an Example: https://osu.ppy.sh/ss/1984039. Don't need to change this, it's just for variation.

01:06:616 (6) - What do you think about a Finish here? There is a new section of kiai starting and it fits pretty well.

01:06:616 (6) - Also here, you are missing a NC.

01:10:308 (11,1) - Should you switch NCs? You were starting NCs on a big white tick, but you skipped this one.

01:14:001 (6,1) - Same here.

02:42:616 (1,2) - Flows a bit weird on this position, you should follow the position where 02:41:231 (5) - is sending you. Try this position: https://osu.ppy.sh/ss/1984165. (1) is x204 y240 and (2) x152 y196.

Hard


00:00:616 (3) - As I said on Normal about rotating sliders with Selection Centre checked, you can do here as well. Try to do it rotating -10º or -15º to improve the flow.

I feel that on this part of the song you were missing some whistles, I'll list below some places you can add one.

surprise
00:11:231 -

00:11:462 (1) -

00:11:693 (2) -

00:13:539 (7) -

00:15:731 (3,4,5,6) -

00:23:578 (6) - I'm not sure about this note, it's completely hidden and players can miss on this part. I'd recommend change it. You can stack with 00:23:693 (7) - or put on x110 y302.

00:42:616 (5,6) - You did a big jump then you did an anti-jump, it's bad for the flow, you should keep the jump DS moving to x116 y208 or somewhere near it.

02:22:539 (8,9) - Ctrl + G will really improve the flow here since you're following where the slider is sending you.

02:40:539 (5) - This jump really doesn't fits here. It's too big and the song is still the same on this part. You may lower the DS a bit or you can put this note on x368 y200.

Insane


AR 8 is better imo, if you don't like try to put 8.5. AR9 is too high D:

00:11:231 (1,2,3) - There is no sound on these blue ticks as far I can hear. It's a bit overmapped here sooo I'd recommend notes here instead of sliders.

00:20:001 (4,5,6) - Same here.

01:37:770 (6) - Ctrl + G here will improve the flow a bit.

Good luck!
Krfawy
Hello! Mod request from my 'Bleeding Queue'! :3

First of all I want to say your mapset is quite hard... I don't really think the Normal difficulty is easy enough to be the easiest difficulty. I don't think it's a good choice to reduce notes and settings, I advice to make an Easy difficulty to make your spread more balanced. Now newer and less experienced players won't be able to enjoy this mapset too when it should be enjoyable by them when it's NHI spread.

Normal
  1. 00:04:078 (1,2) - I know it matches music and follows it very well but consider deleting (1) and making NC at (2). Now it's reaaally hard to follow an accurate combination for players even if it's only Normal difficulty.
  2. 00:14:924 (1,2) - And please, consider making one short slider instead of two circles. BPM and SV are quite high so an accurate spacing is not the best thing for using so many circles at the moment because it makes your map Hard instead of Normal.
  3. 00:26:924 (2,3,4) - I have a personal suggestion here since I don't like it as it is now. Consider moving the middle point of the (2) slider to X=376 Y=92 and the very last point of the slider to X=308 Y=64. Then move (3) to X=244 Y=40 and move (4) to X=176 Y=24. I think it would make a bit better look and flow. : P
  4. 00:28:308 (5,6,7) - That moment needs a bit polishing since the flow is not working as correctly as it could. My personal advice is to move two last points in the slider: 2nd to X=44 Y=176 and the 3rd to X=104 Y=240. Next step is to move (6) and (7) a little bit). If you use my advices, just move (6) to X=140 Y=264 and (7) the slider to X=208 Y=268. Now the flow should work better and spacing should be consistent.
  5. 00:40:078 (5,6) - I think it'd be a good idea to reduce this amount of circles because there's a huge load of them and sliders. I advice to make a slider instead of (5) and (6) so it would make it a bit more playable for those newer players.
  6. 00:41:924 (2) - I feel very uncomfortable when playing with that circle. Please, consider removing this note because it's a bit hard right now.
  7. 00:53:924 (3) - Move this to X=188 Y=304. Believe me, but an accurate flow is not the best thing for newbies and I am pretty sure they will miss here many times.
  8. 00:56:001 (2,3,4,5) - That moment is something different than the previous beats used in this map. If I well remember map should use some kind of consistency especially in easier diffs, ofc expect special moments in the song. But now there's nothing really special so that'd be a really reasonable thing to use structures like before, for example: 00:38:462 (2,3,4,5,6) - this one (with changed (5,6) ofc) or 00:26:924 (2,3,4,5,6,7) .
  9. 01:06:616 (6) - The rhythm changes a bit so why not to use new combo here? Especially now it seems to be a bit too long.
  10. 01:41:231 (3,4,5) - If an accuarte combo used simpler composition, I'd say it's totally OK right now. But in my opinion there's so many notes at the moment, so consider making a slider instead of (3,4), or even (3,4,5). But I think it will be okay if you make slider instead of (3,4) only. It'd would be really reasonable because as I said there's sooo many notes and newer players can be hardly confused while playing it.
  11. 02:00:155 (4) - Now there's so many objects at the moment and I don't think it's the best idea to put a reversing slider at the very moment. I highly recommend to shorten this slider for one 1/2 and to use CTRL + G, then move the thing to 02:00:155 . Now the spacing will be consistent and this moment won't make people wonder how they have to click since it's going to get more readable.
  12. 02:29:231 (2,3) - To be honest that flow scares me as it is... I really advice to change it as soon as possible. For example you might make a middle point in (2) the slider at X=442 Y=88 and you'd move (3) the circle to X=360 Y=140 then. That would improve the flow a lot.
  13. 03:01:078 (7) - Consider to create a new combo here because now it gets pretty big amount of notes in that one, and maybe even too big. Also I think it'd be used here to keep your NCing consistent.
  14. 03:26:924 (1,2) - and 03:29:693 (6,7,8) - there's so many notes at the moment... Please consider making a slider instead of (1,2) to make it simpler to click since it's a Normal diff. And it'd be simpler too if you made a slider instead of (6) and (7) circles. Now it really feels uncomfortable to play this moment when there's so many notes.
Hard
  1. 00:23:577 (6) - That circle is soooooooo hard to notice. It's really hard to notice it at first play. I had to play it something like 10 times to find how to play this circle because it's invisible under the previous slider. I know it can be your style, I understand it's something funny and that trick is even nice, but... Maybe for Insanes, please? It's Hard. I know Hard is supposed to be harder, but not that much, really. Personally I find it better if you put this circle just at the very end of the 00:23:231 (5) - slider or if you move it for example to X=111 Y=302. But please, don't harden this hard as right now. For me it would be more acceptable if AR was higher but now it's too slow to make people miss just because of that one circle which is not readable at all.
  2. 00:30:385 (3,4,6,7) - I can't find this flow nicely as well. I really would appreciate if you move a bit thaem to improve it. For example (3) would be placed at X=208 Y=168 and (4) would be placed at X=172 Y=200. (6) would be placed at X=56 Y=120 and (7) at X=80 Y=80.
  3. 00:36:847 (5) - It doesn't really look nice now... I know this anti-jump doesn't really need any flow (I am not sure if anti-jumps even have any flow) because it goes so slowly, but I don't think it really looks OK. Can you put it at X=72 Y=40, please? Just to make people think it's a tricky sausage with a nice flow.
  4. 00:49:770 (8) - And maybe it's a stupid suggestion, but I find this note better when it's placed at X=76 Y=376.
  5. 02:20:231 (11) - This time it would work better if you move it to X=84 Y=160 I believe. I think it makes a nice shape and not boring because I don't think this moment needs the previous kind of shape. Just something different than before.
  6. 03:12:155 (8,1) - I don't really get this place of new combo. Don't you think it follows music that would be better to create NC at (8) so you can delete it at (1)? In my opinion it matches better.
Insane
  1. 00:20:462 (6) - To be honest... In my opinion it would be OK if this slider was longer for a reversing 1/4 or if there was a circle instead of that slider, so spinner would start sooner. Just my opinion on that kind of hitsounding.
  2. 01:39:155 (5) - I am not sure or if you did it on a purpose, but there's no clap at the very end of the slider. I know there's that synthesiser sound which is a bit louder at the very moment, but it doesn't mean that you should or can avoid a clap here since it breaks hitsound consistency.
  3. 01:39:847 (8) - To be honest that would be a good place for NC to keep consistency.
  4. 01:49:885 (4) - Just a suggestion, but maybe add a clap here? I know it's not the best moment for it but I guess it doesn't really sound bad and is even cool.
  5. 01:57:962 (6,7) - I know there's not too much space but try to make it look a bit better becaue now those two circles look random and they break the flow. Maybe stack them at (6) or at the very end of the (5) slider?
  6. 00:42:040 (6) - Maybe move this circle to X=344 Y=276 because now it doesn't look as nice as it could IMO. Also it doesn't really plays so well >.<
  7. 02:03:847 (3) - I don't really think it's a correct use of a slider here. Personally I find it better with one circle instead of that 1/4 slider because now it doesn't even sound OK in my opinion.
  8. 02:31:078 (1,2) - To be honest I have a feeling that (1) the slider is not a good place for NC and I find it better for (2) because of how it sounds. I just think it follows the music better.
  9. 03:31:770 (1) - I can't notice anything special in this moment. Does it really need NC here? If not, then I advice just to delete NC here.
Good luck! Please, reply on my mod what you didn't use.
Topic Starter
Aldwych
Time to correct!: >

Hi Kuron-Kun

Kuron-Kun wrote:

Hey hey, from my queue.

General


You may increase the volume on kiai a bit, the hitsounds are too low and imo they should be a bit louder :D Something like 80% is good! Yep, it's not bad.

Consider adding 2000 to AudioLeadIn since the song is starting too early. Open .osu and try to find "AudioLeadIn: 0" then put 2000 instead of 0. Done

Normal


00:11:693 (1) - You can curve this slider a bit more to improve the flow. Click it, press Ctrl + Shift + R, check "Selection Centre" and rotate it 20º. Believe me, the flow will improve :D Why not.

00:14:924 - You should increase the volume here, since the song is stronger and the hitsounds are a bit low. A volume between 50~60 should work well.(Same for all diffs if you agree with me.) 70% then 90% a little bit before the spinner.

00:15:385 (3) - Same here. Screenshot: https://osu.ppy.sh/ss/1984017. See if you like! For the pre flow, yes, for the post-flow its not so good imo. But i keep notice it.

00:16:308 (4,5) - Here you can curve these sliders a bit for more variation. I don't know if you will like but here is an Example: https://osu.ppy.sh/ss/1984039. Don't need to change this, it's just for variation. Why not, it's not so bad, but i've to curve the previous slider, which follow the flow you wanted so

01:06:616 (6) - What do you think about a Finish here? There is a new section of kiai starting and it fits pretty well. Ups mistake

01:06:616 (6) - Also here, you are missing a NC. Ups²

01:10:308 (11,1) - Should you switch NCs? You were starting NCs on a big white tick, but you skipped this one. I can, but soundly, and visually, i find it sad. :x

01:14:001 (6,1) - Same here. ^

02:42:616 (1,2) - Flows a bit weird on this position, you should follow the position where 02:41:231 (5) - is sending you. Try this position: https://osu.ppy.sh/ss/1984165. (1) is x204 y240 and (2) x152 y196. I agree with your comment, but i placed the circle, on the same position as 4 and 5 of the combo which is similary. The flow is good now.

Hard


00:00:616 (3) - As I said on Normal about rotating sliders with Selection Centre checked, you can do here as well. Try to do it rotating -10º or -15º to improve the flow. 15

I feel that on this part of the song you were missing some whistles, I'll list below some places you can add one.

surprise
00:11:231 -

00:11:462 (1) - Nope to low for whistle imo.

00:11:693 (2) - ^

00:13:539 (7) - ^

00:15:731 (3,4,5,6) - Yes x3 and no, too low.

00:23:578 (6) - I'm not sure about this note, it's completely hidden and players can miss on this part. I'd recommend change it. You can stack with Ugu wtf i did. I also reduced the jump on next circle for having 1.5 DS
00:23:693 (7) - or put on x110 y302. I fixed the thing above, so i doesn't count.

00:42:616 (5,6) - You did a big jump then you did an anti-jump, it's bad for the flow, you should keep the jump DS moving to x116 y208 or somewhere near it. I don't like the position you mention, i prefer change the order of the pattern, it gives a good flow, the jump of the pattern and after is 1.5 DS, so worth it.

02:22:539 (8,9) - Ctrl + G will really improve the flow here since you're following where the slider is sending you. Yep

02:40:539 (5) - This jump really doesn't fits here. It's too big and the song is still the same on this part. You may lower the DS a bit or you can put this note on x368 y200. It's not lower the DS, it's supress it x), i descrease to 1.7 for not overlapping the slider.

Insane


AR 8 is better imo, if you don't like try to put 8.5. AR9 is too high D: 8.5, i found AR 8 lazy. :<

00:11:231 (1,2,3) - There is no sound on these blue ticks as far I can hear. It's a bit overmapped here sooo I'd recommend notes here instead of sliders. No i really want to have these kind of sliders, at least i can decrease the volume, i'm gonna try it.

00:20:001 (4,5,6) - Same here. ^

01:37:770 (6) - Ctrl + G here will improve the flow a bit. Yes a bit, but i prefer see this pattern like that, i notice it if it takes problem with some people.

Good luck!
I willedit this post make updates tomorow, it's really late to continue now. Sorry. :<
Edit : Done Thank you! :D
Aurele
bon bah, je vais attendre, hen c:
PatZar
i don't like the song ><
Requested from moehue
by owner

[Oni]
00:11:347 (44) - delete
00:57:616 (294) - kat?
01:42:962 - don
01:43:193 and 01:43:308 don
01:55:078 (589,590,591) - k dk
02:41:808 (845,846) - ctrl + g | you must consistent by this

[Muzukashii]
01:36:385 (2) - delete | give sound for big Don
02:30:847 (107,108) - ctrl + g | 02:31:078 - kat | kd kd dkk
02:49:308 (60) - move to 02:49:539 (60) -

[GezoFutsuu]
LOL AR10 :'v

nice hard futsuu owob

That's all
good luck
Akiyama Mizuki
Hi, from my modding queue.

FutsuuZoda
SPOILER
00:52:539 (90) - k
01:21:385 (171) - D
03:34:308 (444) - ^
Awesome

Muzukashii
SPOILER
OD -1
00:26:462 (17) - k
00:38:693 (67) - ^
00:55:308 (17,18,19) - kkd
01:45:155 (34) - k
02:15:385 (44) - ^
03:25:539 (195,196) - ^
Too high SV, imo. Unless you change it, at least, plz no speed change.

Tonari no Totoro's Oni
SPOILER
OD -1
00:59:231 (305) - d, There's even no beat drop
01:31:308 (478) - k
02:32:001 (786) - ^
Topic Starter
Aldwych
Same as above, i'm a bit busy, so updates will come later.
bon bah, je vais attendre, hen c:
Y are U waiting for?
fzemotjezmjozgjtrpgropgjr
Aurele
cc toé.

Normal
  1. 00:05:231 (3) - Je ne te suggère pas de faire ceci, tu peux pas faire un blanket avec un spacing aussi petit, quoi. Donc bon, la seule chose qui pourrait être sympa ici, serait de le déplacer entre le (1,2) pour faire une petite forme triangulaire. Du coup, je te suggère de faire la même chose pour 00:08:924 (3) - .
  2. 00:27:616 (3,4) - Ça te tentes pas de mettre ces deux cercles un peu plus droit avec la fin du slider précédent?
  3. 00:43:078 (5) - Comme dit au premier point, ça ne fait pas très beau puisqu'on ne voit pas la ligne qui délimite le slider, donc un blanket n'est pas la bonne solution! 00:45:616 (2) - Pareil pour ici
  4. 01:06:616 (6) - Mais il est où le nouveau combo? Ajoutes-en un!
  5. 01:40:308 (2) - coucou. 01:52:308 (3) - coucou encore.
  6. 01:54:847 (1) - Tu vois? Ceci est la parfaite exemple dont je te suggère fortement d'utiliser une autre technique, on ne voit absolument pas les lignes du cercle. Oui, on sait qu'il y a un cercle, mais on voit pas sa limite..
  7. 02:09:385 (1) - Avec ce cercle, je te suggère fortement de le déplacer un peu plus vers le bas-gauche, car il "overlap" le slider précédent. Donnes-lui plus de place ;w;
  8. 02:27:155 (6) - cc toi.
La seule chose que je vois le plus, c'est bien ces "blankets", je ne te les suggères pas avec un spacing petit..

Hard
  1. 00:07:539 (1) - Je comprend que t'as fait un blanket avec le cercle précédent, mais as-tu pensé à la "ligne" que t'as fait avec (6,7,8,9,10)? Tu devrais peut-être suivre la consistence et déplacer le slider pour poursuivre la ligne. Par la suite, puisque la forme du slider ne ferait plus un blanket avec le cercle, tu pourras l'arranger. (Hope you understand my point..)
  2. 00:14:462 (8) - Je ne suis pas sûr si le jump est approprié pour cette séquence. Je te suggère de le déplacer à environ x:352 y:368 . Ça va pouvoir faire une ligne avec les deux objets suivant.
  3. 00:16:308 (5,6,7) - J'adore! :3
  4. 00:25:539 (7) - Le blanket peut être mieu fait, seriously D:
  5. 00:42:616 (5) - Tu devrais pas stack c'te cercle là avec le début de 00:41:462 (2) - à la place? Seems like it would be better. Par la suite, fait sûr de t'occuper de la consistence du spacing suivant.
  6. 00:51:847 - Je sais pas comment je dois expliquer ça, mais je trouve qu'il n'y a pas de logique avec le rythme à partir de ce Kiai jusqu'à 01:02:924 - . Il n'y a absolument aucune consistence..
  7. 01:19:539 (7) - On peut voir que ce slider pourrait être déplacé pour faire une meilleure forme avec les trois objets précédents.
  8. 01:44:693 (4,5,6) - Je ne comprend pas ce pattern, ça ne joue pas très bien.. Ça te dirais de faire autre chose afin d'avoir un meilleur flow?
  9. 01:47:462 (1) - Le spacing n'est pas consistent..
  10. 01:54:616 (1) - Pareil comme le point précédent.
  11. 03:06:616 (1,2,3,4,5) - Je suis triste de voir une forme d'étoile.. raté. ;w; Les (3,4,5) ne sont pas bien placés pour faire une forme ainsi, tu devrais t'occuper de ça.
Spacing, flow, fait attention.

Insane
J'ai peur..
  1. 00:16:539 (1,2) - Pourquoi un combo avec deux cercles..?
  2. 00:38:924 (1) - Le speed est très soudain, si on regarde le spacing des deux derniers objets. Ceci était juste une remarque.
  3. 01:19:078 (1,2) - Tsé quand trop c'est trop? Je te suggère très fortement de rapprocher ces cercles un petit peu, mais de garder l'idée de faire un jump, mais pas un géant jump comme celle-là..
  4. 01:41:001 (12,1,2) - J'aime vraiment pas le flow ici, si il y en as un. Tu veux pas faire autre chose ici?
  5. 02:09:847 (2,3) - Euh.. non. Ne fais pas ça D:. Premièrement, les objets sont consistent sur la timeline et deuxièmement, ils s'overlapent, ce qui ne fait pas très chic. Je te suggère de les déplacer à un autre endroit.
  6. 02:23:693 - Il manque pas un objet ici? Je te suggère quelque chose comme ceci: http://puu.sh/bfvDG/df806c346d.jpg , et pour le slider (16), met s'y un slowdown, ça va fonctionner avec la musique c:
  7. 02:43:078 (3,4,5) - Pour être honnête, ça peut être mieu..
bonne chance, gros caca

edit: mon notepad a merdé
Totoro le Pacha

bbj0920 wrote:

Hi, from my modding queue.

Tonari no Totoro's Oni
SPOILER
OD -1
00:59:231 (305) - d, There's even no beat drop I'll keep it, because it strengthens the rhythm, and I already put finishes all over the map when rhythm is like this. So why just here ?
01:31:308 (478) - k Yeah, why not
02:32:001 (786) - ^ Same, why not.


Thanks for mod! :D

mon .osu bitche
osu file format v13

[General]
AudioFilename: EnV - Uprise.mp3
AudioLeadIn: 2000
PreviewTime: 21847
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10523,132397
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 2.2

[Metadata]
Title:Uprise
TitleUnicode:Uprise
Artist:EnV
ArtistUnicode:EnV
Creator:Aldwych
Version:Pacha's Taiko Oni
Source:Newgrounds
Tags:dance house electronic edm Gezo Totoro le Pacha Envy
BeatmapID:475469
BeatmapSetID:165414

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:6
ApproachRate:10
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"uprise.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
155,461.538461538462,4,1,0,50,1,0
155,-125,4,1,0,50,0,0
20462,-117.647058823529,4,1,0,45,0,0
20578,-113.636363636364,4,1,0,35,0,0
20693,-109.89010989011,4,1,0,29,0,0
20808,-106.382978723404,4,1,0,23,0,0
20924,-103.092783505155,4,1,0,18,0,0
21039,-100,4,1,0,15,0,0
21155,-97.0873786407767,4,1,0,12,0,0
21270,-94.3396226415094,4,1,0,8,0,0
21385,-91.743119266055,4,1,0,5,0,0
21501,-89.2857142857143,4,1,0,5,0,0
21616,-86.9565217391304,4,1,0,8,0,0
21731,-84.7457627118644,4,1,0,15,0,0
21847,-82.6446280991736,4,1,0,23,0,0
21962,-80.6451612903226,4,1,0,40,0,0
22078,-78.7401574803149,4,1,0,65,0,0
22193,-66.6666666666667,4,1,0,75,0,0
22424,-100,4,1,0,80,0,0
36616,-95.2380952380952,4,1,0,80,0,0
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Topic Starter
Aldwych
Meehhh i've also the LCS to watch
fprzejgtoirgjiorehpjdf

Well hi Krfawy!

Krfawy wrote:

Hello! Mod request from my 'Bleeding Queue'! :3

First of all I want to say your mapset is quite hard... I don't really think the Normal difficulty is easy enough to be the easiest difficulty. I don't think it's a good choice to reduce notes and settings, I advice to make an Easy difficulty to make your spread more balanced. Now newer and less experienced players won't be able to enjoy this mapset too when it should be enjoyable by them when it's NHI spread.

Well, i can accept the fact that normal diff is a bit hard for the easiest diff. But it took me long time to get all these diff, so i don't really want to make an easy one. Plus my previous map worth without easy diff so...


Normal
  1. 00:04:078 (1,2) - I know it matches music and follows it very well but consider deleting (1) and making NC at (2). Now it's reaaally hard to follow an accurate combination for players even if it's only Normal difficulty. Ok ok, i also updated this slider for the blaket sake.
  2. 00:14:924 (1,2) - And please, consider making one short slider instead of two circles. BPM and SV are quite high so an accurate spacing is not the best thing for using so many circles at the moment because it makes your map Hard instead of Normal. Ok ok let's try it.
  3. 00:26:924 (2,3,4) - I have a personal sugg estion here since I don't like it as it is n ow. Consider moving the middle point of the (2) slider to X=376 Y=92 and the very last point of the slider to X=308 Y=64. Then move (3) to X=244 Y=40 and move (4) to X=176 Y=24. I think it would make a bit better look and flow. : P Why not, but i don't found what does it really changes.
  4. 00:28:308 (5,6,7) - That moment needs a bit polishing since the flow is not working as correctly as it could. My personal advice is to move two last points in the slider: 2nd to X=44 Y=176 and the 3rd to X=104 Y=240. Next step is to move (6) and (7) a little bit). If you use my advices, just move (6) to X=140 Y=264 and (7) the slider to X=208 Y=268. Now the flow should work better and spacing should be consistent. Ok done, i only move a bit down the last slider, it looks a bit high.
  5. 00:40:078 (5,6) - I think it'd be a good idea to reduce this amount of circles because there's a huge load of them and sliders. I advice to make a slider instead of (5) and (6) so it would make it a bit more playable for those newer players. Ok, because the first sound is not so high, it works well.
  6. 00:41:924 (2) - I feel very uncomfortable when playing with that circle. Please, consider removing this note because it's a bit hard right now. Ok
  7. 00:53:924 (3) - Move this to X=188 Y=304. Believe me, but an accurate flow is not the best thing for newbies and I am pretty sure they will miss here many times. Right, i also downed the slider for having the same DS.
  8. 00:56:001 (2,3,4,5) - That moment is something different than the previous beats used in this map. If I well remember map should use some kind of consistency especially in easier diffs, ofc expect special moments in the song. But now there's nothing really special so that'd be a really reasonable thing to use structures like before, for example: 00:38:462 (2,3,4,5,6) - this one (with changed (5,6) ofc) or 00:26:924 (2,3,4,5,6,7) . I'm agree with you, but with the placement of the next make it hard to make different placement, i keep notice it.
  9. 01:06:616 (6) - The rhythm changes a bit so why not to use new combo here? Especially now it seems to be a bit too long. Ups
  10. 01:41:231 (3,4,5) - If an accuarte combo used simpler composition, I'd say it's totally OK right now. But in my opinion there's so many notes at the moment, so consider making a slider instead of (3,4), or even (3,4,5). But I think it will be okay if you make slider instead of (3,4) only. It'd would be really reasonable because as I said there's sooo many notes and newer players can be hardly confused while playing it. I just deleted (4).
  11. 02:00:155 (4) - Now there's so many objects at the moment and I don't think it's the best idea to put a reversing slider at the very moment. I highly recommend to shorten this slider for one 1/2 and to use CTRL + G, then move the thing to 02:00:155 . Now the spacing will be consistent and this moment won't make people wonder how they have to click since it's going to get more readable. I understand what you meaned, i just didn't Ctrl - G but space it to make it more readable, plus the two next sliders are joined in one big to make it easier to play.
  12. 02:29:231 (2,3) - To be honest that flow scares me as it is... I really advice to change it as soon as possible. For example you might make a middle point in (2) the slider at X=442 Y=88 and you'd move (3) the circle to X=360 Y=140 then. That would improve the flow a lot. I just made a line, it will be easier now. I also update after for the same reason.
  13. 03:01:078 (7) - Consider to create a new combo here because now it gets pretty big amount of notes in that one, and maybe even too big. Also I think it'd be used here to keep your NCing consistent. Yes but no, it will break the NC logic i put here.
  14. 03:26:924 (1,2) - and 03:29:693 (6,7,8) - there's so many notes at the moment... Please consider making a slider instead of (1,2) to make it simpler to click since it's a Normal diff. And it'd be simpler too if you made a slider instead of (6) and (7) circles. Now it really feels uncomfortable to play this moment when there's so many notes. Yes for the first one, no for the second one, because there's a 1 white tick break, and a big slider reversed, the player is prepared for. There's no so much notes here.
Hard
  1. 00:23:577 (6) - That circle is soooooooo hard to notice. It's really hard to notice it at first play. I had to play it something like 10 times to find how to play this circle because it's invisible under the previous slider. I know it can be your style, I understand it's something funny and that trick is even nice, but... Maybe for Insanes, please? It's Hard. I know Hard is supposed to be harder, but not that much, really. Personally I find it better if you put this circle just at the very end of the 00:23:231 (5) - slider or if you move it for example to X=111 Y=302. But please, don't harden this hard as right now. For me it would be more acceptable if AR was higher but now it's too slow to make people miss just because of that one circle which is not readable at all. Mistake by me, calm down, it was updated by the prevous mod. ^^
  2. 00:30:385 (3,4,6,7) - I can't find this flow nicely as well. I really would appreciate if you move a bit thaem to improve it. For example (3) would be placed at X=208 Y=168 and (4) would be placed at X=172 Y=200. (6) would be placed at X=56 Y=120 and (7) at X=80 Y=80. Why not. :>
  3. 00:36:847 (5) - It doesn't really look nice now... I know this anti-jump doesn't really need any flow (I am not sure if anti-jumps even have any flow) because it goes so slowly, but I don't think it really looks OK. Can you put it at X=72 Y=40, please? Just to make people think it's a tricky sausage with a nice flow. For the flow ok! xD
  4. 00:49:770 (8) - And maybe it's a stupid suggestion, but I find this note better when it's placed at X=76 Y=376. It's not so stuppid, but it's very low, so i cannot place here, i will change the previous stream to make the flow better.
  5. 02:20:231 (11) - This time it would work better if you move it to X=84 Y=160 I believe. I think it makes a nice shape and not boring because I don't think this moment needs the previous kind of shape. Just something different than before. I found it ugly to see. :<
  6. 03:12:155 (8,1) - I don't really get this place of new combo. Don't you think it follows music that would be better to create NC at (8) so you can delete it at (1)? In my opinion it matches better. Yep and the pattern is easier to detect.
Insane
  1. 00:20:462 (6) - To be honest... In my opinion it would be OK if this slider was longer for a reversing 1/4 or if there was a circle instead of that slider, so spinner would start sooner. Just my opinion on that kind of hitsounding. If i change it, it wil break the pattern. So no.
  2. 01:39:155 (5) - I am not sure or if you did it on a purpose, but there's no clap at the very end of the slider. I know there's that synthesiser sound which is a bit louder at the very moment, but it doesn't mean that you should or can avoid a clap here since it breaks hitsound consistency. Sorry mistake T_T
  3. 01:39:847 (8) - To be honest that would be a good place for NC to keep consistency. I agree too.
  4. 01:49:885 (4) - Just a suggestion, but maybe add a clap here? I know it's not the best moment for it but I guess it doesn't really sound bad and is even cool. Why not, but i add clap for the next one to not make it confuse so.
  5. 01:57:962 (6,7) - I know there's not too much space but try to make it look a bit better becaue now those two circles look random and they break the flow. Maybe stack them at (6) or at the very end of the (5) slider? Stack on the slider so.
  6. 00:42:040 (6) - Maybe move this circle to X=344 Y=276 because now it doesn't look as nice as it could IMO. Also it doesn't really plays so well >.< 352 280, it's better imo.
  7. 02:03:847 (3) - I don't really think it's a correct use of a slider here. Personally I find it better with one circle instead of that 1/4 slider because now it doesn't even sound OK in my opinion. Better having a pattern. :<
  8. 02:31:078 (1,2) - To be honest I have a feeling that (1) the slider is not a good place for NC and I find it better for (2) because of how it sounds. I just think it follows the music better. Yep!
  9. 03:31:770 (1) - I can't notice anything special in this moment. Does it really need NC here? If not, then I advice just to delete NC here. Yep, because it follows the NC logic imo
Good luck! Please, reply on my mod what you didn't use.
Wouw, and i've to do all the muzukashii mods and Gabe's one, it takes me lot of time! :D
Thanks you!

Hi Genocide, sorry for not liking the song! :'(

Muzukashii
01:36:385 (2) - delete | give sound for big Don Don.
02:30:847 (107,108) - ctrl + g | 02:31:078 - kat | kd kd dkk It fits well, but it break all the same pattern, plus it's a muzukashii, so i found it hard to make this whole pattern. I keep notice it
02:49:308 (60) - move to 02:49:539 (60) - Why not
Updated.

Hi bbj0920
Muzukashii

OD -1 Nope, OD 5 is good for taiko imo, without good arguments, i won't change it.
00:26:462 (17) - k ok
00:38:693 (67) - ^ ok
00:55:308 (17,18,19) - kkd Nope, because how it sounded.
01:45:155 (34) - k yep
02:15:385 (44) - ^ yep
03:25:539 (195,196) - ^ yep
Too high SV, imo. Unless you change it, at least, plz no speed change. I will make test to find the best SV.
Thank you!
Still gabe's mod, i'm a bit busy to do all in one).
Aurele
Au pire, fait juste dire ceux que t'as pas.pris, ça fait l'affaire xD
Yuzeyun

bbj0920 wrote:

Hi, from my modding queue.

00:52:539 (90) - k k
01:21:385 (171) - D
03:34:308 (444) - ^ both these are soft so better leave as small
Awesome
je pense que tu peux changer 00:52:539 (90) - en k toi même si ça te gêne pas o/
Totoro le Pacha

Genocide wrote:

i don't like the song >< It's not a song, it's a music, there's no lyrics you know, lel
Requested from moehue
by owner

[Oni]
00:11:347 (44) - delete Done
00:57:616 (294) - kat? Nope, pitch is lower here
01:42:962 - don Duh, no ! There's nothing here
01:43:193 and 01:43:308 don Same, why would I do this
01:55:078 (589,590,591) - k dk Mmmmh... I like my kd kd combo, but I'll keep this in mind.
02:41:808 (845,846) - ctrl + g | you must consistent by this Mh. The dk follows the pitch.

That's all
good luck
Thanks for modding, I'll be modding your map next. Not today I'm sorry, because of family problems.

Vla le .osu
osu file format v13

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AudioLeadIn: 2000
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Countdown: 0
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TitleUnicode:Uprise
Artist:EnV
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Creator:Aldwych
Version:Pacha's Taiko Oni
Source:Newgrounds
Tags:dance house electronic edm Gezo Totoro le Pacha Envy
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256,192,214308,1,4,0:0:0:0:
Topic Starter
Aldwych
cessez toè

Gabe wrote:

cc toé.

Normal
  1. 00:05:231 (3) - Je ne te suggère pas de faire ceci, tu peux pas faire un blanket avec un spacing aussi petit, quoi. Donc bon, la seule chose qui pourrait être sympa ici, serait de le déplacer entre le (1,2) pour faire une petite forme triangulaire. Du coup, je te suggère de faire la même chose pour 00:08:924 (3) - . Vu qu'il y a eu un update ca a du etre fixé, et au pire il y a un Ds de 1.10 pour éviter l'overlapping.
  2. 00:27:616 (3,4) - Ça te tentes pas de mettre ces deux cercles un peu plus droit avec la fin du slider précédent? Updated avec le précédent mod (pour les suivantes je dirais -> ULM).
  3. 00:43:078 (5) - Comme dit au prem ier point, ça ne fait pas très beau puisqu'on ne voit pas la ligne qui délimite le slider, donc un blanket n'est pas la bonne solution! 00:45:616 (2) - Pareil pour ici Pour les blankets, je metterais un DS de 1.1, le l'impact en terme de difficulté ne sera pas visible.
  4. 01:06:616 (6) - Mais il est où le nouveau combo? Ajoutes-en un! ULM
  5. 01:40:308 (2) - coucou. 01:52:308 (3) - coucou encore. ULM²
  6. 01:54:847 (1) - Tu vois? Ceci est la parfaite exemple dont je te suggère fortement d'utiliser une autre technique, on ne voit absolument pas les lignes du cercle. Oui, on sait qu'il y a un cercle, mais on voit pas sa limite.. 1.10
  7. 02:09:385 (1) - Avec ce cercle, je te suggère fortement de le déplacer un peu plus vers le bas-gauche, car il "overlap" le slider précédent. Donnes-lui plus de place ;w; Waiw
  8. 02:27:155 (6) - cc toi. cc ULM
La seule chose que je vois le plus, c'est bien ces "blankets", je ne te les suggères pas avec un spacing petit. Je pense qu'avec ce DS ca sera mieux.

Hard
  1. 00:07:539 (1) - Je comprend que t'as fait un blanket avec le cercle précédent, mais as-tu pensé à la "ligne" que t'as fait avec (6,7,8,9,10)? Tu devrais peut-être suivre la consistence et déplacer le slider pour poursuivre la ligne. Par la suite, puisque la forme du slider ne ferait plus un blanket avec le cercle, tu pourras l'arranger. (Hope you understand my point..) Yep
  2. 00:14:462 (8) - Je ne suis pas sûr si le jump est approprié pour cette séquence. Je te suggère de le déplacer à environ x:352 y:368 . Ça va pouvoir faire une ligne avec les deux objets suivant. Disons que c'est deux notes qui se distinguent de la musique, j'ai voulu les mettre en avant, de plus ton positionnement fait que le DS est différent, ce qui casse un peu le tout. :<
  3. 00:16:308 (5,6,7) - J'adore! :3 :>
  4. 00:25:539 (7) - Le blanket peut être mieu fait, seriously D: :< Titch me how 2 blanket plz.
  5. 00:42:616 (5) - Tu devrais pas stack c'te cercle là avec le début de 00:41:462 (2) - à la place? Seems like it would be better. Par la suite, fait sûr de t'occuper de la consistence du spacing suivant. Non car ça casse la ligne que tu as souligné au début de la hard
  6. 00:51:847 - Je sais pas comment je dois expliquer ça, mais je trouve qu'il n'y a pas de logique avec le rythme à partir de ce Kiai jusqu'à 01:02:924 - . Il n'y a absolument aucune consistence.. Pour les sliders streams, je compte les garder ainsi, j'aime bien donner ce type de difficulté plutot que des streams circles par contre à 56:116, oui c'est du grand n'importe quoi x_x
  7. 01:19:539 (7) - On peut voir que ce slider pourrait être déplacé pour faire une meilleure forme avec les trois objets précédents. Je vois pas ou tu veux en venir. :<
  8. 01:44:693 (4,5,6) - Je ne comprend pas ce pattern, ça ne joue pas très bien.. Ça te dirais de faire autre chose afin d'avoir un meilleur flow? Oui c'est vrai updated.
  9. 01:47:462 (1) - Le spacing n'est pas consistent.. Oups
  10. 01:54:616 (1) - Pareil comme le point précédent. Oui mais ici je compte garder pour le pattern, let's see it.
  11. 03:06:616 (1,2,3,4,5) - Je suis triste de voir une forme d'étoile.. raté. ;w; Les (3,4,5) ne sont pas bien placés pour faire une forme ainsi, tu devrais t'occuper de ça. Updated
Spacing, flow, fait attention. :<

Insane
J'ai peur..
  1. 00:16:539 (1,2) - Pourquoi un combo avec deux cercles..? Parce que foezoziofzefoize
  2. 00:38:924 (1) - Le speed est très soudain, si on regarde le spacing des deux derniers objets. Ceci était juste une remarque. Le speed est pour le boost et le spacing est le même, en terme de chiffre oui on voit que c'est différent, mais vu que le SV de 1.5x modifier le Spacing mathématiquement, visuellement c'est le meme.
  3. 01:19:078 (1,2) - Tsé quand trop c'est trop? Je te suggère très fortement de rapprocher ces cercles un petit peu, mais de garder l'idée de faire un jump, mais pas un géant jump comme celle-là.. MAIS CA FAISAIT 4.20... 42 KWA FOEJGJRGJREGERPGOJRO... Fixed
  4. 01:41:001 (12,1,2) - J'aime vraiment pas le flow ici, si il y en as un. Tu veux pas faire autre chose ici? Oui sauf que après ca casse le pattern suivant en terme de spacing.
  5. 02:09:847 (2,3) - Euh.. non. Ne fais pas ça D:. Premièrement, les objets sont consistent sur la timeline et deuxièmement, ils s'overlapent, ce qui ne fait pas très chic. Je te suggère de les déplacer à un autre endroit. Ca devrait etre mieux now.
  6. 02:23:693 - Il manque pas un objet ici? Je te suggère quelque chose comme ceci: http://puu.sh/bfvDG/df806c346d.jpg , et pour le slider (16), met s'y un slowdown, ça va fonctionner avec la musique c: Oui on pourrait y mettre un objet mais ta solution ne résoud en rien le problème évoqué, de plus pourquoi faire un slowdown? Les autre pattern n'en n'ont pas, je vois pas pourquoi je ferais une exception pour celui-ci, en revanche je vais appliquer ton mod pour ta proposition afin de garder une constance.
  7. 02:43:078 (3,4,5) - Pour être honnête, ça peut être mieu.. Oui mais je compte garder cette fleche. :<
bonne chance, gros caca

edit: mon notepad a merdé
Merqui gabe! :D
Skyhmer
Sorry for very long delay, school started 2 days ago and I got really demotivated.

Normal
------------------------------------

00:42:155 (2,3) - Move apart, Spacing is not equal to 00:42:847 (3,4) -


01:40:078 (1,2) - Move 2 away, keep it blanketed

03:29:693 (5,6,7) - 5 is just slightly to far from 6


Hard
------------------------------------

00:09:847 (7,8) - 8 to close to 7, does not look pretty.

02:40:078 (3,4,5) - 5 would feel alot better if you used the same spacing as 3 to 4


Insane
------------------------------------

00:52:308 (3) - move 1 grid to right and 1 grid down to be the same as rest of combo

01:01:539 (3,4,5) - Equal spacing between these 3 would look very nice at this spot

02:03:847 (3) - Replace this with a single, farther note, ending on a blue tick into a spinner does not usually sound right

02:15:731 (3,4,5) - Looking at the rest of the map, i feel it would be more fun if 5 was a bit farther away.
Topic Starter
Aldwych
Hi! Gonna correct it in few hours sorry for delay tho'.

Edit : Gleipnirx11

Hi
Sorry for very long delay, school started 2 days ago and I got really demotivated.

Normal
------------------------------------

00:42:155 (2,3) - Move apart, Spacing is not equal to 00:42:847 (3,4) - The 1.1 DS is normal because of blanket, i want to make it readeble.


01:40:078 (1,2) - Move 2 away, keep it blanketed Yep

03:29:693 (5,6,7) - 5 is just slightly to far from 6 Fixed.


Hard
------------------------------------

00:09:847 (7,8) - 8 to close to 7, does not look pretty. Wtf i did here? Oo

02:40:078 (3,4,5) - 5 would feel alot better if you used the same spacing as 3 to 4 Yep but if i do that, the 5th will overlapp the slider before


Insane
------------------------------------

00:52:308 (3) - move 1 grid to right and 1 grid down to be the same as rest of combo I updated the all pattern to get a the "same" DS on the whole stream.

01:01:539 (3,4,5) - Equal spacing between these 3 would look very nice at this spot for the difference of 0.03..., wow such nazi

02:03:847 (3) - Replace this with a single, farther note, ending on a blue tick into a spinner does not usually sound right NO NO NO NO AND NO, i won't change these kind of stream, it's really confusing to play it on the key board.

02:15:731 (3,4,5) - Looking at the rest of the map, i feel it would be more fun if 5 was a bit farther away. Ok but the spacing will be i little bit high, so let's try it.
Thank you for the mod! Take your cookie! :D
Nwolf
woof from queue :3

oh wow the other taiko mods are kinda short. BEWARE THEN

[FutsuuZoda]

OD --> 4 because aaaaaah 3 is too lenient imo
Also suggesting more flexible volumes to emphasis calm/loud parts better (kinda like Pacha's Oni)

00:18:616 (8) - Even though it is not as strong as 00:14:924 (5) - maybe make it a big note too? Would be a bigger difference to the other dons then
00:22:308 - Wow kiai flash pls
00:28:308 (27,28,29,30,31) - 5-plet rude, get rid of a note
00:36:616 (48) - Delete so there's a larger break, it's kinda non-stop 1/1
02:04:308 (220,221) - Kats so the drum base on the previous dons is kinda more emphasised
02:38:462 (311) - Strangely this is the only 2nd/4th beat that is not mapped as kat this kiai. Yes, you might have follow the sound going up on the current kat but 02:45:847 (334) - here it repeats and is mapped with the snare kat as usual

Overall I'm not really a fan of neither the 5-plets nor the density in this diff (mainly the kiais), it doesn't feel right for a Futsuu even though the BPM is low.

[Muzukashii]

You will not keep the 777 notes even though that sounds kinda cool

Let's do some quick comparison first

From 00:00:155 - to 00:07:539 -

Futsuu didn't even map it (which is okay)
Muzukashii is basically non-stop 1/2, 3/4 notes do not give the player enough time to rest with a total of 26 notes
Oni has more breaks for the player to rest, ending in a total of 28 notes

What I want to say is, keep the amount of notes low here. It's a calm part, map it accordingly. The density you have here is even higher than that of an average Muzukashii, with moderate BPM. The kiai seems to be mapped less dense than this even though it has 1/4 - it has more 1/1 breaks

And because I'm such a baka, the mentioned part obv goes until 00:20:462 - and the amount of notes should reduce a good amount

00:32:001 (40,41,42,43,44,45) - A pattern like this is generally not recommended for Muzukashii. Also doesn't really fit the song or the way you mapped
00:44:231 (87) - Delete to have a break here
00:44:462 (87,88,89) - Reconsider if you want this triplet
00:55:308 (17,18,19) - A triplet like this (xxo/xoo) shouldn't be used in a long 1/2 pattern like this. I would even suggest to delete the first two notes of this triplet, again for break.
01:11:001 (87,88,89,90) - Why did you suddenly use doublets here? I mean okay, 2nd kiai half, you planned on changing rhythm a bit but you would have to start right at the start of the 2nd kiai half 01:06:616 - here, like 01:07:078 (70,71,72,73) - making this doublets
01:12:616 (94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109) - Again, add a break and change the doublets if you changed ^
01:18:385 (122,123,124,125) - Doublets again if you changed ^

01:36:155 - to 02:03:847 - Same as intro

hm I guess I don't have to point out similar issues in the rest of the map. Try to make the non-kiai parts less dense than the kiai parts, mainly to emphasise that the song actually is stronger in the kiai, not outside of it.

And last but not least, fix the SV. 1.6 base SV with 1.2 multiplier is way too fast, for the song and a Muzukashii. Keep 1.0x across the song or change SV to 1.4. Would prefer first suggestion.

[Pasha's Taiko Oni]

Rename to Pasha's Oni for diff name consistency

00:20:462 - 00:22:193 - I dislike this SV effect a lot, it doesn't read well and doesn't feel necessary at all.
00:49:770 - 00:51:847 - again, the weird slow down and then sv increase doesn't go well neither
01:21:385 - 01:23:924 - SV problem again, but this one is even more important because on sightread players might 01:23:924 (445,446) - read this as 1/2 even though it's a 1/4 doublet and THAT shouldn't happen
01:21:385 - to 02:05:693 - This is a calm part, map as such. There's quite a lot of overmap especially at the beginning which shouldn't be there at all, e.g. 01:25:770 (452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468) - (mostly the 1/4 here)
02:03:847 - Same SV as ~20 seconds
03:31:770 (1104,1105,1107,1106,1108,1109,1111,1110,1112,1113,1115,1114,1117,1116,1118,1119) - Somehow all notes are there twice, fix that


Good luck!
Totoro le Pacha

Nwolf wrote:

woof from queue :3

oh wow the other taiko mods are kinda short. BEWARE THEN

[Pasha's Taiko Oni]

Rename to Pasha's Oni for diff name consistency ok, modified

Ah, and you know, it's Gezo did the SV changes. We did it too on Paladin, from the same artist. I'm gonna see with him if we do some changes or not. ~

00:20:462 - 00:22:193 - I dislike this SV effect a lot, it doesn't read well and doesn't feel necessary at all.
00:49:770 - 00:51:847 - again, the weird slow down and then sv increase doesn't go well neither
01:21:385 - 01:23:924 - SV problem again, but this one is even more important because on sightread players might 01:23:924 (445,446) - read this as 1/2 even though it's a 1/4 doublet and THAT shouldn't happen
01:21:385 - to 02:05:693 - This is a calm part, map as such. There's quite a lot of overmap especially at the beginning which shouldn't be there at all, e.g. 01:25:770 (452,453,454,455,456,457,458,459,460,461,462,463,464,465,466,467,468) - (mostly the 1/4 here) Done ~
02:03:847 - Same SV as ~20 seconds
03:31:770 (1104,1105,1107,1106,1108,1109,1111,1110,1112,1113,1115,1114,1117,1116,1118,1119) - Somehow all notes are there twice, fix that Wtf, Aldwych, what have you done ? o.o


Good luck!
Thanks and love from Pasha
Topic Starter
Aldwych

Nwolf wrote:

woof from queue :3

oh wow the other taiko mods are kinda short. BEWARE THEN

[Muzukashii]

You will not keep the 777 notes even though that sounds kinda cool No i will! :D

Let's do some quick comparison first

From 00:00:155 - to 00:07:539 -

Futsuu didn't even map it (which is okay)
Muzukashii is basically non-stop 1/2, 3/4 notes do not give the player enough time to rest with a total of 26 notes
Oni has more breaks for the player to rest, ending in a total of 28 notes Ok i've put some breaks on the calm parts.

What I want to say is, keep the amount of notes low here. It's a calm part, map it accordingly. The density you have here is even higher than that of an average Muzukashii, with moderate BPM. The kiai seems to be mapped less dense than this even though it has 1/4 - it has more 1/1 breaks

And because I'm such a baka, the mentioned part obv goes until 00:20:462 - and the amount of notes should reduce a good amount

00:32:001 (40,41,42,43,44,45) - A pattern like this is generally not recommended for Muzukashii. Also doesn't really fit the song or the way you mapped Fixed
00:44:231 (87) - Delete to have a break here Done
00:44:462 (87,88,89) - Reconsider if you want this triplet Moved the triplet
00:55:308 (17,18,19) - A triplet like this (xxo/xoo) shouldn't be used in a long 1/2 pattern like this. I would even suggest to delete the first two notes of this triplet, again for break. Done
01:11:001 (87,88,89,90) - Why did you suddenly use doublets here? I mean okay, 2nd kiai half, you planned on changing rhythm a bit but you would have to start right at the start of the 2nd kiai half 01:06:616 - here, like 01:07:078 (70,71,72,73) - making this doublets Used the doublets on all kiai and for the second one.
01:12:616 (94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109) - Again, add a break and change the doublets if you changed ^
01:18:385 (122,123,124,125) - Doublets again if you changed ^

01:36:155 - to 02:03:847 - Same as intro Same

hm I guess I don't have to point out similar issues in the rest of the map. Try to make the non-kiai parts less dense than the kiai parts, mainly to emphasise that the song actually is stronger in the kiai, not outside of it.

And last but not least, fix the SV. 1.6 base SV with 1.2 multiplier is way too fast, for the song and a Muzukashii. Keep 1.0x across the song or change SV to 1.4. Would prefer first suggestion. 1.4

Good luck!
Thank you! :D
Moo-Chan
From my modding queue~

[Insane]
  1. 00:03:155 (11,12) - This breaks the flow of the map when the music doesn't warrant it, I'd make the 12 follow the curve of the slider
  2. 00:08:347 (3,4) - Making this an anti-jump makes it play kinda weird, I wouldn't do it
  3. 00:11:693 (3,4) - You skipped a beat between these right here 00:11:924 -
  4. 00:13:885 (9,10) - Blanket these
  5. 00:25:539 (7) - You could make this slider a little more funky looking cause of the way the song sounds if you wanted
  6. 00:32:347 (4,6) - This overlap is a little meh
  7. 00:40:308 (6) - Could make a funky shape like I said before
  8. 00:46:308 (1,2) - Blanket better
  9. 00:47:001 (3,4) - ^
  10. 01:18:155 (3) - I'd ctrl+G this cause it just feels better imo
  11. 01:41:462 (1) - Move this to x:193 y:249 to make the slider end be perfectly under the slider start of 3
  12. 01:55:078 (3,5) - This slight overlap is ugly
  13. 01:58:770 (3,4,5) - This just looks...ew
  14. 02:08:462 - missed a beat here
  15. 02:22:308 (10) - NC
  16. 02:26:924 (10,11) - Could blanket better
  17. 02:32:462 (4,5) - Could blanket these
  18. 02:42:155 (15,1) - Blanket better
  19. 02:50:924 (5,6) - ^
  20. 02:52:655 - Missing a beat here
  21. 03:05:231 (2,3) - Blanket better
  22. 03:06:847 (5,6) - Blanket
  23. 03:13:539 (4,5) - Blanket

Good luck with your map~
Topic Starter
Aldwych

Moo-Chan wrote:

From my modding queue~

[Insane]
  1. 00:03:155 (11,12) - This breaks the flow of the map when the music doesn't warrant it, I'd make the 12 follow the curve of the slider Yep fixed, my bad.
  2. 00:08:347 (3,4) - Making this an anti-jump makes it play kinda weird, I wouldn't do it Why all people don't like anti-jump? If i fix that, i've to change all of my pattern.
  3. 00:11:693 (3,4) - You skipped a beat between these right here 00:11:924 - And? It's not a beat and if i add an object here, i've to update all my pattern. Too much work for nothing
  4. 00:13:885 (9,10) - Blanket these Yep, i've also updated after.
  5. 00:25:539 (7) - You could make this slider a little more funky looking cause of the way the song sounds if you wanted Yea? And people after will say, delete this one it's so unreadable blablabla ppy said it's ugly blablabla, so no.
  6. 00:32:347 (4,6) - This overlap is a little meh Meh! I keep notice on this one, because it doesn't impact the readeability (i don't know if it's correct) of the slider.
  7. 00:40:308 (6) - Could make a funky shape like I said before ^
  8. 00:46:308 (1,2) - Blanket better Tried.
  9. 00:47:001 (3,4) - ^
  10. 01:18:155 (3) - I'd ctrl+G this cause it just feels better imo Not on the flow imo.
  11. 01:41:462 (1) - Move this to x:193 y:249 to make the slider end be perfectly under the slider start of 3 Ok
  12. 01:55:078 (3,5) - This slight overlap is ugly Yep fixed.
  13. 01:58:770 (3,4,5) - This just looks...ew Srsly, wtf i did here ><
  14. 02:08:462 - missed a beat here Here i'm no following the beats, plus it braks the pattern, plus it will be confusing to play on the keyboard and how to read it.
  15. 02:22:308 (10) - NC I accept, to make the pattern more readable
  16. 02:26:924 (10,11) - Could blanket better Why do you find it bad? :<
  17. 02:32:462 (4,5) - Could blanket these Tried to
  18. 02:42:155 (15,1) - Blanket better Tried.
  19. 02:50:924 (5,6) - ^ Tried
  20. 02:52:655 - Missing a beat here Added.
  21. 03:05:231 (2,3) - Blanket better Tried, but this one is a blaket nazi (ye gramar nazi U no?). :x
  22. 03:06:847 (5,6) - Blanket Fixed.
  23. 03:13:539 (4,5) - Blanket Fixed

Good luck with your map~
Thanks you
Take your cookie! :D
WingSilent

General

R.A.S

Normal

00:08:001 (2,3) - Overlap sur la reverse arrow de 2 qui est pas très beau.
00:15:385 (2,3) - Cet overlap pourrait etre évité en inclinant le slider dans l'autre sens et / ou en le courbant.
00:29:231 (7) - Pas mieux comme ça pour le flow ? : http://puu.sh/btYJO/9a209f0b32.jpg
00:42:847 (3,4) - Corrige un peu ton blanket
00:40:770 (1) - Décale le 3éme tick de ce slider a 340|304 il sera plus beau
01:37:308 (3,5) - Overlap ???
01:41:693 (4,5) - Dommage pour ce blanket :(
01:46:770 (6,2) - En revanche la ce serait possible...
01:54:155 (6,1,2) - Un peu nazi mais ces blankets sont bof..
02:26:001 (5,6) - ^
03:25:078 (4,5) - Il s'est passé quoi là ? C'est unrankable.

Hard

00:08:001 (2,3) - Pas parfaitement parfait ce blanket, si tu regardes bien le bord du slider tu verra..
00:15:385 (2,3,4) - Assez dur de percevoir le rythme là, essaie de faire un slider plutôt..?
00:36:616 (4,5,1) - Là ça peut porter a confusion vu que tes triplets ont le même spacing
00:53:001 (5,6,8,1) - C'est volontaire ces overlaps..?
01:13:308 (5) - Flow meilleur dans l'autre sens CTRL + J et replace le
01:42:847 (8,1) - Blanket de boeuf
02:20:001 (10,11,1) - Confusion comme 00:36:616 (4,5,1) fix it ?
02:35:693 (2,3,4,5) - Dur pour une hard.. pareil pour les suivantes.

Insane

00:32:001 (3,4) - Là c'est pas le rhythme du tout.
01:02:924 (1) - Bof la forme
01:05:462 (3) - Ctrl + G pour réparer le flow
01:07:539 (6,7) - Blanket Possible
02:53:462 (2) - Ctrl + G
03:10:078 - Circle ?
03:12:385 - ^

Voilà, belle map et bonne chance pour la suite. :)
Topic Starter
Aldwych
cc lumi.
Re : wow j'ai la flemme lel.

- Lumi - wrote:

General

R.A.S

Normal

00:08:001 (2,3) - Overlap sur la reverse arrow de 2 qui est pas très beau.
00:15:385 (2,3) - Cet overlap pourrait etre évité en inclinant le slider dans l'autre sens et / ou en le courbant. Je l'ai courbé un peu.
00:29:231 (7) - Pas mieux comme ça pour le flow ? : http://puu.sh/btYJO/9a209f0b32.jpg Fixed
00:42:847 (3,4) - Corrige un peu ton blanket Fixed
00:40:770 (1) - Décale le 3éme tick de ce slider a 340|304 il sera plus beau ok
01:37:308 (3,5) - Overlap ??? Fixed
01:41:693 (4,5) - Dommage pour ce blanket :( Un peu fixé
01:46:770 (6,2) - En revanche la ce serait possible... Je veux des exemples concrets. Ici y'a un pattern, alors osef du blanket.
01:54:155 (6,1,2) - Un peu nazi mais ces blankets sont bof.. Je ne me souviens pas avoir été aussi nazi avec toi oO
02:26:001 (5,6) - ^ ^
03:25:078 (4,5) - Il s'est passé quoi là ? C'est unrankable. Dunno

Hard

00:08:001 (2,3) - Pas parfaitement parfait ce blanket, si tu regardes bien le bord du slider tu verra.. Ca devrait être mieux
00:15:385 (2,3,4) - Assez dur de percevoir le rythme là, essaie de faire un slider plutôt..? Non. C'est pas une normale
00:36:616 (4,5,1) - Là ça peut porter a confusion vu que tes triplets ont le même spacing MAIS ARRETEZ AVEC CETTE ZONE LA, C'EST FAIT EXPRES FFS!
00:53:001 (5,6,8,1) - C'est volontaire ces overlaps..? Oui..
01:13:308 (5) - Flow meilleur dans l'autre sens CTRL + J et replace le C'est fou a quel point je trouve cette suggestion moche. C'est moche comme flow et visuellement aussi.
01:42:847 (8,1) - Blanket de boeuf Non pattern de cheval.
02:20:001 (10,11,1) - Confusion comme 00:36:616 (4,5,1) fix it ? *Ne pas s'énerver*
02:35:693 (2,3,4,5) - Dur pour une hard.. pareil pour les suivantes. Tu n'a mentionné aucun des pattern similaire du prédécent kiaï, je considère que c'est pas si difficile que ca, en plus le flow est parfait, je l'offre sur un plateau doré celle-là

Insane

00:32:001 (3,4) - Là c'est pas le rhythme du tout. J'ai baissé, le hitsound sur les fin de sliders, en revanche le pattern je le changerai pas.
01:02:924 (1) - Bof la forme Donne moi des exemples et/ou explications, sa ça je ne changerai pas.
01:05:462 (3) - Ctrl + G pour réparer le flow Ouais je le concède.
01:07:539 (6,7) - Blanket Possible Ok
02:53:462 (2) - Ctrl + G Raison? Moi j'en voit pas si c'est que ca casse encore + le flow.
03:10:078 - Circle ? Non, aucun flow possible.
03:12:385 - ^ Raison?

Voilà, belle map et bonne chance pour la suite. :)[/color]

La suite plus tard, en attandant, take your cookie. :D
Re thanks
WingSilent
Thanks. :)

Oublie pas que c'est essentiellement des suggestions.
Yuzeyun

Nwolf wrote:

woof from queue :3

oh wow the other taiko mods are kinda short. BEWARE THEN

[FutsuuZoda]

OD --> 4 because aaaaaah 3 is too lenient imo k
Also suggesting more flexible volumes to emphasis calm/loud parts better (kinda like Pacha's Oni) lazy, and that seems k for the few notes it has

00:18:616 (8) - Even though it is not as strong as 00:14:924 (5) - maybe make it a big note too? Would be a bigger difference to the other dons then despite having a stronger don I'd rather keep it as a simple don (don't want too many big notes)
00:22:308 - Wow kiai flash pls done for the same reason as paladin, i don't want too much kiai.
00:28:308 (27,28,29,30,31) - 5-plet rude, get rid of a note k
00:36:616 (48) - Delete so there's a larger break, it's kinda non-stop 1/1 k
02:04:308 (220,221) - Kats so the drum base on the previous dons is kinda more emphasised done (also it's emphasized lel)
02:38:462 (311) - Strangely this is the only 2nd/4th beat that is not mapped as kat this kiai. Yes, you might have follow the sound going up on the current kat but 02:45:847 (334) - here it repeats and is mapped with the snare kat as usual lolfailed

Overall I'm not really a fan of neither the 5-plets nor the density in this diff (mainly the kiais), it doesn't feel right for a Futsuu even though the BPM is low.

[Pacha taco sv]
00:20:462 - 00:22:193 - I dislike this SV effect a lot, it doesn't read well and doesn't feel necessary at all. yu no paladin :w: (that one will need rework i admit - i'll try to find something good in the following days.)
00:49:770 - 00:51:847 - again, the weird slow down and then sv increase doesn't go well neither maybe get rid of the whole slowdown and keep the speedup only is a good solution
01:21:385 - 01:23:924 - SV problem again, but this one is even more important because on sightread players might 01:23:924 (445,446) - read this as 1/2 even though it's a 1/4 doublet and THAT shouldn't happen this is more of a map-wise problem; let's ask some players of every level if they misread or not.


Good luck!
https://www.dropbox.com/s/lukljrmwixmeb ... D.osu?dl=0 futsuuzoda diff
pacha's sv taco diff will be updated once i get to set up the whole thing (hopefully tomorrow)
mintong89
Hi, M4M.

[General]
Futsuu's kiai time isn't same with other diff. Try to constant it?

[Pacha's Taiko Oni]
Uncheck "Widescreen Support". This unused at Taiko.

00:14:578 (59) - Any reason to put to blue line? It seem didn't fit any sound of the song and it quite awkward at gameplay. Move to 00:14:462 - here?
00:27:847 - => 00:29:462 - The pattern rhythm at here seem didn't fit with song and it quite different to other pattern you made before. Try k d k dk dk d k?
00:35:231 - => 00:36:155 - The flow of gameplay at here quite weird, how about kdk d d k or change to other else?
00:48:616 (241) - k here to follow clap/snare ?
02:03:616 (628) - k, the sound at here at least isn't lower than 02:03:847 (629) - this.
02:11:693 (675) - k here to continue the d k d k pattern rhythm.
02:26:462 - => 02:27:616 - These sound weird too, I'd prefer you to make these to k dk dkdk k.
02:34:539 (800) - The SV at here is weird and unnecessary, player might be confuse because of misread kd to k d. You can delete the green line or delete the k the previous note.
02:37:078 (814) - k, the sound pitch of the song is higher than 02:37:308 (815) - this place.
02:44:462 (859) - ^
02:51:847 (902) - ^
03:31:770 - => 03:34:308 - wtf is these...

[Muzukashii]

00:56:001 (205,206,207,208,209,210) - These sound too hard for Muzukashii player imo, the player might be not able to click kd to kd fastly and will miss. So try k dd dd k?
01:03:385 - ^ same and apply to same pattern at after this.
01:54:616 (400,401,402) - Kkk is unrankable. Check this for more information.
01:59:924 (422,423,424) - Same ^

Futsuu is fine.
Good Luck!
Topic Starter
Aldwych
Very late! :<

mintong89 wrote:

Hi, M4M.

[Muzukashii]

00:56:001 (205,206,207,208,209,210) - These sound too hard for Muzukashii player imo, the player might be not able to click kd to kd fastly and will miss. So try k dd dd k? Ok i did the same for all patterns, it fits good.
01:03:385 - ^ same and apply to same pattern at after this.
01:54:616 (400,401,402) - Kkk is unrankable. Check this for more information. Yep sorry! :<
01:59:924 (422,423,424) - Same ^

Good Luck!
Thank you mint! :D
Topic Starter
Aldwych
Double post coz since i don't have news from totoro, i'll making the change (and for up tho)

mintong89 wrote:

Hi, M4M.

[Pacha's Taiko Oni]
Uncheck "Widescreen Support". This unused at Taiko.Fixed

00:14:578 (59) - Any reason to put to blue line? It seem didn't fit any sound of the song and it quite awkward at gameplay. Move to 00:14:462 - here? The previous patterns shows 3/4 distance, so 'ill keep it on this one.
00:27:847 - => 00:29:462 - The pattern rhythm at here seem didn't fit with song and it quite different to other pattern you made before. Try k d k dk dk d k? Imo, a visual example would be better cause i've to change all the part and i don't know where these notes goes, and i found my self good.
00:35:231 - => 00:36:155 - The flow of gameplay at here quite weird, how about kdk d d k or change to other else? I found it weird too but i prefer kdk dd dk, i think it's better.
00:48:616 (241) - k here to follow clap/snare ? I changed the part to kddk dddk. Better to hear.
02:03:616 (628) - k, the sound at here at least isn't lower than 02:03:847 (629) - this. Done
02:11:693 (675) - k here to continue the d k d k pattern rhythm. Yea but no, follow the d k d pattern isn't necessary here, plus, the sound doesn't diserve a k.
02:26:462 - => 02:27:616 - These sound weird too, I'd prefer you to make these to k dk dkdk k. Yea, it fits well.
02:34:539 (800) - The SV at here is weird and unnecessary, player might be confuse because of misread kd to k d. You can delete the green line or delete the k the previous note. Gezo said #Paladin, so i'm gonna respect it.
02:37:078 (814) - k, the sound pitch of the song is higher than 02:37:308 (815) - this place.
02:44:462 (859) - ^
02:51:847 (902) - ^ Done ^3
03:31:770 - => 03:34:308 - wtf is these... New feature.

Good Luck!
Updated!
Tician
So many mods already, hope I can find anything wrong x.x

General
Timing Check - OK
Settings - a dark-purple Combocolour would be nice too^^
AIMod - OK

Insane
Testplay: Feels like too much Lifedrain. I completely disagree with 130 BPM stream-jumps, streamjumps is something for extra diffs, never saw it in insane. There are some strange spaces you used not fitting to the song

00:08:001 (2,3,4) - fix the spacing here pls, it feels terrible to play
00:36:385 (4,5,1) - same here it's not fitting
00:52:308 (3,4,5,6,7) - looks nice but like I said i disagree wth those spaced streams, that's something for Extra not for insane
00:52:885 (8) - hearing the sound it would fit better of you start the slider 1/4 earlier and delete the circle instead
01:00:270 (8) - ^
01:16:885 (13) - delete, fitting more to the sound
01:41:001 (5,1,2) - even if it's blanket this is looking bad, use a triangle for the 3 points in the middle, blank a bit and it will be better =)
01:41:462 (1) - I can imagine you don't want to ctrl+g this? If not how about using the bow of 01:41:001 (5) - to the other direction for a better flow
02:08:347 (2) - even if there is a sound this ruins the rhythm, try to use circles 02:08:231 and/or 02:08:462
02:19:770 (11,12,1) - space
02:21:155 (2,3,4,5,6,7,8,9,10,1,2,3) - This needs a bit more symmetry
02:43:770 (5) - move it to 02:43:885 sounds much better

Hard
Testplay: Same spacing-issues as insane. I miss a spread, this feels same like insane, just a little less objects
I would recommend using 3.5 CS

00:36:616 (4,5,1) - spacing
00:38:924 (1,2,3) - would be better of you rotate it so 00:38:462 (7,2) - will overlap
00:43:424 I am missing a object here for the sound
00:52:770 (4) - use only a circle here instead to fit the music
01:00:039 (3,4) - ^
01:13:193 (4) - you don't need it here, delete
02:20:001 (10,11,1) - spacing
02:40:539 (5) - move it closer to the head of 02:39:385 (2) - so the distance of 02:39:155 (1,2,3,4,5) - them all looks nice (even if they were switched)

normal
Testplay: What have you done with the DS? This diff needs a completely rework with a DS of 1.1 or 1.2 to avoid this overlaps and ugly blankets

00:42:847 (3,4) - this blanket is terrible, just as an example I saw you sometime higher the DS, use only 1 DS and keep that the whole easy diff. I will not metnion any other bad blankets caused by the DS
01:37:078 (2,3,4) - https://osu.ppy.sh/ss/2207170 try this for a better active/passive playing
01:44:462 (2,3,4) - ^
Btw normaly claps land on the upbeats (2nd and 4th white tick) I think that woul fit better
02:24:155 (1,2) - 02:24:962 there is a sound here, I would prefer if you try this it fits perfectly https://osu.ppy.sh/ss/2207192

I think some of the spinner got too less time after them for newbies to recoordinate themselves

All in all a good song, nice maps, take a star for it =)
Topic Starter
Aldwych
Hi Tician!
Thanks for the star, actually i'm a bit busy with work, but i think that some points wil need rework and you're right. I'm gonna correct next week or earlier, but take your cookie! :D

Edit : I've some time so...

Tician wrote:

So many mods already, hope I can find anything wrong x.x You did don't worry :D

General
Timing Check - OK
Settings - a dark-purple Combocolour would be nice too^^ Added + changing a bit the current violet one.
AIMod - OK

Insane
Testplay: Feels like too much Lifedrain. I completely disagree with 130 BPM stream-jumps, streamjumps is something for extra diffs, never saw it in insane. There are some strange spaces you used not fitting to the song

00:08:001 (2,3,4) - fix the spacing here pls, it feels terrible to play Ok (cause you're not the only one you notice it) but i keep the stack on 4,5 to prepare for the jump coz of the unflow
00:36:385 (4,5,1) - same here it's not fitting Well ok... i will change it by stacking the 5th on 1st, let's try this
00:52:308 (3,4,5,6,7) - looks nice but like I said i disagree wth those spaced streams, that's something for Extra not for insane Ok so i didn't change the main pattern but i've reduced the DS between all circles and the 2 littles sliders + updated the flow on theses one, we've not a better approch for the next stream.
00:52:885 (8) - hearing the sound it would fit better of you start the slider 1/4 earlier and delete the circle instead Why not.It's not so bad, but i won't make a curve slider to keep the same pattern as before
01:00:270 (8) - ^ Same but curving this time, and i've updated the DS, changed to 1.0 on stream
01:16:885 (13) - delete, fitting more to the sound I disagree, if you said the 12th, yea, but here no. :<
01:41:001 (5,1,2) - even if it's blanket this is looking bad, use a triangle for the 3 points in the middle, blank a bit and it will be better =) I don't really understand what you really wanted to, but i found a problem i fixed it (maybe i'm doing what you want to).
01:41:462 (1) - I can imagine you don't want to ctrl+g this? If not how about using the bow of 01:41:001 (5) - to the other direction for a better flow Fixed + changing the direction of 4th for the flow
02:08:347 (2) - even if there is a sound this ruins the rhythm, try to use circles 02:08:231 and/or 02:08:462 and
02:19:770 (11,12,1) - space stacked
02:21:155 (2,3,4,5,6,7,8,9,10,1,2,3) - This needs a bit more symmetry it has (coz i used the rotate tool), or make a solution.
02:43:770 (5) - move it to 02:43:885 sounds much better I don't found why, plus it'll be hard to make a good slider by the previous slider pattern

Hard
Testplay: Same spacing-issues as insane. I miss a spread, this feels same like insane, just a little less objects
I would recommend using 3.5 CS Accepted

00:36:616 (4,5,1) - spacing same as insane
00:38:924 (1,2,3) - would be better of you rotate it so 00:38:462 (7,2) - will overlap Tried
00:43:424 I am missing a object here for the sound Waat?
00:52:770 (4) - use only a circle here instead to fit the music Imo it's not really fit well. And it's weird to play it on the keyboard.
01:00:039 (3,4) - ^ same
01:13:193 (4) - you don't need it here, delete Right
02:20:001 (10,11,1) - spacing Same as others
02:40:539 (5) - move it closer to the head of 02:39:385 (2) - so the distance of 02:39:155 (1,2,3,4,5) - them all looks nice (even if they were switched) I don't really understand what you really want, plus here the DS between the 4th and 6th is the same

normal
Testplay: What have you done with the DS? This diff needs a completely rework with a DS of 1.1 or 1.2 to avoid this overlaps and ugly blankets Maybe, but right now, i don't really have time for a complete rework.

00:42:847 (3,4) - this blanket is terrible, just as an example I saw you sometime higher the DS, use only 1 DS and keep that the whole easy diff. I will not metnion any other bad blankets caused by the DS I'd corrected the nearest one
01:37:078 (2,3,4) - https://osu.ppy.sh/ss/2207170 try this for a better active/passive playing Ok
01:44:462 (2,3,4) - ^ ^
Btw normaly claps land on the upbeats (2nd and 4th white tick) I think that woul fit better Keep noticing it
02:24:155 (1,2) - 02:24:962 there is a sound here, I would prefer if you try this it fits perfectly https://osu.ppy.sh/ss/2207192
Updated
I think some of the spinner got too less time after them for newbies to recoordinate themselves I find them good enough imo.

All in all a good song, nice maps, take a star for it =)
Finish! Thank you very much, it was a good mod.
Ultima Fox
Hi!!, From your modding queue :)

[Normal]

00:02:462 (4) - Make this slider go with the beat of the song
00:23:693 (2,3,4) - Maybe try to blanket these
00:27:847 (4) - Curve this little stream towards the next note
00:56:001 (2,3) - Blanket
02:00:616 (5) - This slider doesn't go with the beat

[Hard]

00:37:078 (1) - This slider vel. is really fast and really sudden, i think you should either remove it or lower it
02:53:347 (6,7) - Possibly change these two to a circle and a repeating slider
03:00:155 (5,6) - Why not blanket these

[Insane]

00:37:078 (1) - Same as the hard, this is really sudden and really fast
01:14:001 (7) - NC
01:14:462 (1) - Remove NC
02:03:385 (1,2,3) - Why did you decrease the slider vel. here?
02:26:001 (8) - NC
02:18:616 (7) - ^
02:40:770 (8) - ^
02:37:078 (6) - Start combo here instead of here: 02:37:539 (1)
02:48:385 (8) - NC
02:51:847 (7) - ^
03:03:155 (7) - ^

Hope this map gets ranked!
Topic Starter
Aldwych
Hi GyroX20!

GyroX20 wrote:

Hi!!, From your modding queue :)

[Normal]

00:02:462 (4) - Make this slider go with the beat of the song Ugly to hear, and this slider is the easiest way to fit the music.
00:23:693 (2,3,4) - Maybe try to blanket these This will be so messy.
00:27:847 (4) - Curve this little stream towards the next note In preparation for the next slider, ok.
00:56:001 (2,3) - Blanket Cannot without a huge spacing.
02:00:616 (5) - This slider doesn't go with the beat Why? have you got another solution? Before this large one, it was a 3/4 x 5 slider-reversed. So i have to simplify this part for a normal diff one.

[Hard]

00:37:078 (1) - This slider vel. is really fast and really sudden, i think you should either remove it or lower it To 1.20 last modification about this part.
02:53:347 (6,7) - Possibly change these two to a circle and a repeating slider Accorded
03:00:155 (5,6) - Why not blanket these Coz of pattern, i don't want a 100% blanket mapset.

[Insane]

00:37:078 (1) - Same as the hard, this is really sudden and really fast Coz it's insane, so i'm gonna keep it, and will change if a bat will say it
01:14:001 (7) - NC Accorded
01:14:462 (1) - Remove NC
02:03:385 (1,2,3) - Why did you decrease the slider vel. here? Featured, moved to the origin
02:26:001 (8) - NC Yep
02:18:616 (7) - ^ ^
02:40:770 (8) - ^ ^
02:37:078 (6) - Start combo here instead of here: 02:37:539 (1) Okay
02:48:385 (8) - NC
02:51:847 (7) - ^
03:03:155 (7) - ^ Ok x3

Hope this map gets ranked!
Thank you very much, take your cookie! :D
Also fixed combo colours (only applied on Insane)
just click
Hi! M4M from your queue! Don't forget to mod my map! https://osu.ppy.sh/s/208506

I won't be able to mod Taiko at all, just standard!

Normal

SPOILER
00:02:462 (4) - Why not just turn this slider into something like 00:00:155 (1,2) It would have better flow in my opinion.

00:20:462 - You should add a circle here instead, and move the spinner to 00:20:693 Not sure though since spinners with a short time might be difficulty for some players.

00:46:078 - Adding a circle here would sound better.

01:15:847 (5) - If you want, you could make this slider go vertically down towards the reverse slider, instead of it going diagonally up.

01:38:001 (4) - Maybe turn this into a slider? If you do, end it at 01:38:231

02:00:616 (6) - Something about this slider doesn't fit in that well to me. I suggest maybe just removing it and keep with the current flow of the beat.

02:13:078 (1) - Try to make this reverse slider end towards the next note instead of away from it.

02:17:924 - Adding a circle here would give better flow.

03:21:847 (4) - Instead of this slider, I think it would look nice and play better if you make the head and tail of this as 2 seperate notes.

Hard

SPOILER
00:07:078 (9) - You could probably find a better placement for this note. It kind of throws you off of where the next circle will appear.

00:26:693 (2) - I think a triplet here would be better in my opinion.

00:32:924 (5) - Why not just end this slider at 00:33:385 instead of adding a note there?

00:37:770 (2,3,4,5,6,7) - You should do this same pattern somewhere around 00:39:385

00:41:462 (2) - Triplet here fits in better.

00:52:308 (2,3,4) - Pretty cool pattern! Fits in well!

00:55:539 (1) - Why start a NC here? I think you just start a NC at 00:55:770 (2)

01:57:847 (8,9) - At around here, you could create a doublet (however you want to call it :P ) I listened to the song closely and you could make one around there.

02:10:078 (3) - Triplet here would play better.

02:11:462 (7) - This is the only slider in this whole map that I saw that is it out of place and doesn't fit in, I suggest adding regular notes somewhere in place of the slider.

02:12:385 (9) - Same thing with this slider, it just doesn't play well.

02:26:001 (5,6,7) - A triangle pattern would look cooler.

02:40:539 (5) - The spacing on this note compared to 02:40:078 (3,4) looks a bit awkward. I think you might have done this so that it doesn't interfere with the slider at 02:39:385 (2) How about you stack 5 on the head of 2?

02:49:078 (12) - Looks a bit uneven with 02:48:616 (10,11)

02:56:347 - Add a circle here? Would play better with a bigger stream considering that it's almost the end of the Kiai.

03:26:462 (5) - I think you had a similar pattern like this in the beginning of the map, it's better to place it somewhere so that it doesn't throw off the player. Even a player on Hard might have trouble with this.

Insane

SPOILER
00:00:155 (1,2,3) - Kind of an awkward placement of notes right at the beginning of the song, don't you think?

00:11:001 (14) - These combos reach quite a high number, maybe start some new combos earlier where you think it would be appropriate? I didn't see any other part of the map with a combo going this high.

00:11:231 (1,2,3) - Would look cool if you made some kind of triangular pattern with these.

00:26:231 (2) - I think you placed this a little too far, but that's up to you. (Edit: I see that these are common patterns within the map. I think you should only use these on the most intense parts though.)

00:41:001 (2) - Same thing with this one, it's quite a jump, especially with how fast you have to do it.

00:51:847 (1) - Having something like this right after a spinner could easily throw off a player, I would place this a bit closer, maybe towards the middle.

00:56:001 (2,3,4,5,6) - This shape is awkward, especially for a stream. I know you could probably make this look better.

01:08:924 (1,2,3,4,5) - Maybe curve this stream?

01:16:308 (9,10,11,12,13,14) - I'm not sure if you intended this, but some of the circles look a bit uneven.

01:36:616 - Cool use of hitsounds! :)

01:46:770 (5,6,7) - I feel that you could find a better placement for these. Maybe at 296/296?

02:04:078 - This is a suggestion, but I think you could add a large stream here.

02:16:770 (1) - The placement of this should be closer to the end of the tail of the preceding slider. It plays awkwardly if too far.

02:38:708 (8) - This part might be a little too hard to hit, especially on how fast you need to move the cursor.

03:08:462 (1) - A triplet here sounds good.

03:10:078 - Adding a circle here would give a better flow in my opinion.

03:25:078 (6,7,8,9) - Instead of this current pattern, maybe space them farther apart from each other in a diagonal like way?



Overall, pretty cool map! Reminds me of the older maps.
Topic Starter
Aldwych

Breezy wrote:

Hi! M4M from your queue! Don't forget to mod my map! https://osu.ppy.sh/s/208506

I won't be able to mod Taiko at all, just standard!

Normal

SPOILER
00:02:462 (4) - Why not just turn this slider into something like 00:00:155 (1,2) It would have better flow in my opinion. Coz the second part is different from the begining so i cannot make the same stuff.

00:20:462 - You should add a circle here instead, and move the spinner to 00:20:693 Not sure though since spinners with a short time might be difficulty for some players. Yep why not, the spinner is enough large.

00:46:078 - Adding a circle here would sound better. Yep, but no, since it's the easiest diff of the map, i have to put some "breaks" to relax the beginners.

01:15:847 (5) - If you want, you could make this slider go vertically down towards the reverse slider, instead of it going diagonally up. Hmmm no, pefering follow the flow done before and try not to overlapping the next slider.

01:38:001 (4) - Maybe turn this into a slider? If you do, end it at 01:38:231 "Breaks"

02:00:616 (6) - Something about this slider doesn't fit in that well to me. I suggest maybe just removing it and keep with the current flow of the beat. Actually, the main beat is 3/4, so make something different than this big slider without a blank is not really possible and easy to play for beginners.

02:13:078 (1) - Try to make this reverse slider end towards the next note instead of away from it. Updated, it's more readable.

02:17:924 - Adding a circle here would give better flow. Let's try it.

03:21:847 (4) - Instead of this slider, I think it would look nice and play better if you make the head and tail of this as 2 seperate notes. Yep, nice choice.

Hard

SPOILER
00:07:078 (9) - You could probably find a better placement for this note. It kind of throws you off of where the next circle will appear. Maybe but this circle is not the problem and moving it won't make it easier to play, and a really want a jump here. :<

00:26:693 (2) - I think a triplet here would be better in my opinion. Yep, the slider sound is ugly here, fixed.

00:32:924 (5) - Why not just end this slider at 00:33:385 instead of adding a note there? It sounds interesting, and i wanted to keep what i did on the whole hard and insane as finishing this kind of slider at 3/4.

00:37:770 (2,3,4,5,6,7) - You should do this same pattern somewhere around 00:39:385 But it brokes my pattern. :'<

00:41:462 (2) - Triplet here fits in better. Yep, totally

00:52:308 (2,3,4) - Pretty cool pattern! Fits in well! Thank you! <3 #Paladin² cc Gezo

00:55:539 (1) - Why start a NC here? I think you just start a NC at 00:55:770 (2) Makes more sense

01:57:847 (8,9) - At around here, you could create a doublet (however you want to call it :P ) I listened to the song closely and you could make one around there. Yep you right, i can make a circle between these 2 one, but currently the pattern i use to make a jump, so i cannot add something around here without chaging a lot just for a doublet, but i you think i'm wrong or that's not what you meaned, i encourage you to explain me. :>

02:10:078 (3) - Triplet here would play better. Sure m9

02:11:462 (7) - This is the only slider in this whole map that I saw that is it out of place and doesn't fit in, I suggest adding regular notes somewhere in place of the slider. Well also the next one, i've updated this part, which fits better now. I also added NC better for better reading comprehension.

02:12:385 (9) - Same thing with this slider, it just doesn't play well. ^

02:26:001 (5,6,7) - A triangle pattern would look cooler. ILLUMINATI COMFIRMED!! WOW WOW WOW! More seriously, why not, but the next pattern will make it hard to join with a triangle, moreover when i need flow.

02:40:539 (5) - The spacing on this note compared to 02:40:078 (3,4) looks a bit awkward. I think you might have done this so that it doesn't interfere with the slider at 02:39:385 (2) How about you stack 5 on the head of 2? In this situation i've to change the whole next pattern, so 'im trying with deleting the circle (3) and finish the slider (2) at it's position.

02:49:078 (12) - Looks a bit uneven with 02:48:616 (10,11) About what?

02:56:347 - Add a circle here? Would play better with a bigger stream considering that it's almost the end of the Kiai. Kay'

03:26:462 (5) - I think you had a similar pattern like this in the beginning of the map, it's better to place it somewhere so that it doesn't throw off the player. Even a player on Hard might have trouble with this. I don't really understand the problem. If it's stacking then i rotate the slider (3) to make it appear clearly, else i need more explain.

Insane

SPOILER
00:00:155 (1,2,3) - Kind of an awkward placement of notes right at the beginning of the song, don't you think?

00:11:001 (14) - These combos reach quite a high number, maybe start some new combos earlier where you think it would be appropriate? I didn't see any other part of the map with a combo going this high.

00:11:231 (1,2,3) - Would look cool if you made some kind of triangular pattern with these.

00:26:231 (2) - I think you placed this a little too far, but that's up to you. (Edit: I see that these are common patterns within the map. I think you should only use these on the most intense parts though.)

00:41:001 (2) - Same thing with this one, it's quite a jump, especially with how fast you have to do it.

00:51:847 (1) - Having something like this right after a spinner could easily throw off a player, I would place this a bit closer, maybe towards the middle.

00:56:001 (2,3,4,5,6) - This shape is awkward, especially for a stream. I know you could probably make this look better.

01:08:924 (1,2,3,4,5) - Maybe curve this stream?

01:16:308 (9,10,11,12,13,14) - I'm not sure if you intended this, but some of the circles look a bit uneven.

01:36:616 - Cool use of hitsounds! :)

01:46:770 (5,6,7) - I feel that you could find a better placement for these. Maybe at 296/296?

02:04:078 - This is a suggestion, but I think you could add a large stream here.

02:16:770 (1) - The placement of this should be closer to the end of the tail of the preceding slider. It plays awkwardly if too far.

02:38:708 (8) - This part might be a little too hard to hit, especially on how fast you need to move the cursor.

03:08:462 (1) - A triplet here sounds good.

03:10:078 - Adding a circle here would give a better flow in my opinion.

03:25:078 (6,7,8,9) - Instead of this current pattern, maybe space them farther apart from each other in a diagonal like way?



Overall, pretty cool map! Reminds me of the older maps.
Ok so, i've not finished yet (well just the normal one), i'm gonna finish it later, but first, take your cookie! :D
Edit : lel continue.
Edit²: lel
Edit^3 : Fuck for the insane i deleted all my answer sorry! :(

Thank you for the mod. It was pretty good. :D
Yuzeyun

Aldwych wrote:

GyroX20 wrote:

00:37:078 (1) - Same as the hard, this is really sudden and really fast Coz it's insane, so i'm gonna keep it, and will change if a bat will say it
écoute ce qu'il dit abriti il a raison xdjk


--

to answer with as much late as possible to mint's kiai
i use the same kiai thingies as in paladin. i'd rather avoid having too much kiai. and this is also my view on the map
Topic Starter
Aldwych

_Gezo_ wrote:

écoute ce qu'il dit abriti il a raison xdjk
{TGezo)! :<

Kay' gonna fix it too. :<

--

to answer with as much late as possible to mint's kiai
i use the same kiai thingies as in paladin. i'd rather avoid having too much kiai. and this is also my view on the map[/quote]
Ameth Rianno
Mod request from the "just a Little Mod Queue."

- : a mod
+ : an oppinion


[General]
- Delete osb since there's no storyboard. lel

[Normal]
+ The diff is good mapping.

- 00:02:001 (3,4) - I think this pattern and the music is not fit, it feels like akward sound. http://puu.sh/d0S8O/52792453c1.jpg it may be perfect to the + music.
- 00:09:847 (4) - ^, this thing too is akward. the pattern is up to you, at least it fits the music.
- 00:17:231 (5) - ^

+ Maybe you can be ignore them, because it's yourselves.

- 00:28:308 (5,6,7) - Make it more perfect.
Fixes: the (6) distance snap, and the (7) will be the more same with the (5)
code
60,104,28308,2,0,P|44:176|104:240,1,140,8|0,0:0|0:0,0:0:0:0:
140,264,29001,1,0,0:0:0:0:
200,300,29231,2,0,P|268:304|318:258,1,140,8|0,0:0|0:0,0:0:0:0:

+ 02:35:693 (1,2,3,4,5) - This objects looks like a stream for newbs.

[Hard]
+I really enjoyed this diff. Good joob bro.

- 00:01:539 (4,5) - Why not made it like this? http://puu.sh/d0ST9/e29c10bb18.jpg make it like "( (" isn't good, but proper if the (5) is CTRL+G-ed.
- 00:22:308 to 00:51:847 - just the streams.
- 00:32:924 (5) - Make it like a zig zag slider, it will fit the music, i believe.
- 00:42:616 (9) - New Combo.
+ 00:56:231 (2) - This slider is so ugly for me.
- 01:36:155 (1,2,3) - That distance snap is not good. Fix it. I prefer the (1) is moved.
- 01:54:847 (2) - This overlap doesn't give me some taste for the gameplay.
- 01:56:462 (6) - I'd better to make it straight slider. Not a good taste flow.
- 02:11:231 (10) - New Combo?
- 02:19:078 (8) - New Cembe?
- 02:22:770 (9) - Na Kamba?
- 03:17:693 (5) - No Na Kombeh?
- 03:17:693 (5) - I would have this reversed pattern. http://puu.sh/d0TQf/7b8a18af18.jpg

git guder

[Insane]
+I am enjoyed this to. damnit you make gud meps

- 00:02:001 (6) - Whistle + New Combo?
- 00:06:155 (9) - ^
- 00:09:385 (7) - New combo?
- 00:29:001 (5) - You have to reserve this. (CTRL+G)
- 00:53:693 (2) - ^
- 01:02:924 (1) - Move the 2nd white thick to this position: x228 y348. it makes the curve more like curve. loyo
- 02:43:078 (3,4,5) - um Look at the hit circle. It doesn't make an illuminati, i mean triangle. move the (5) to this position: x136 y224. Now it's an illuminati!

I think im gonna end it here.

Good luck on your map. i hope it's ranked.
Topic Starter
Aldwych
Hi Amethyianous!
Coz i'm currently working, i cannot correct right now.

But just coz of :
Now it's an illuminati!
I have to give you cookie! :D
Don't worry i'm gonna correct it later. But i'm pretty sure i've to modify some things from you mod.

Edit : Correcting

Amethyianous wrote:

Mod request from the "just a Little Mod Queue."

- : a mod
+ : an oppinion


[General]
- Delete osb since there's no storyboard. lel lel, i've osb file? wot?

[Normal]
+ The diff is good mapping.

- 00:02:001 (3,4) - I think this pattern and the music is not fit, it feels like akward sound. http://puu.sh/d0S8O/52792453c1.jpg it may be perfect to the + music.
- 00:09:847 (4) - ^, this thing too is akward. the pattern is up to you, at least it fits the music.
- 00:17:231 (5) - ^

For these 3, i have to reject to proposition, coz it's the easiest diff, and making circles with 3/4 distance is confusing for new players, for confirmed no ofc.


+ Maybe you can be ignore them, because it's yourselves.

- 00:28:308 (5,6,7) - Make it more perfect. sure m8
Fixes: the (6) distance snap, and the (7) will be the more same with the (5)
code
60,104,28308,2,0,P|44:176|104:240,1,140,8|0,0:0|0:0,0:0:0:0:
140,264,29001,1,0,0:0:0:0:
200,300,29231,2,0,P|268:304|318:258,1,140,8|0,0:0|0:0,0:0:0:0:

+ 02:35:693 (1,2,3,4,5) - This objects looks like a stream for newbs. Deleting the (2)

[Hard]
+I really enjoyed this diff. Good joob bro.

- 00:01:539 (4,5) - Why not made it like this? http://puu.sh/d0ST9/e29c10bb18.jpg make it like "( (" isn't good, but proper if the (5) is CTRL+G-ed. Ye why not.
- 00:22:308 to 00:51:847 - just the streams. ?
- 00:32:924 (5) - Make it like a zig zag slider, it will fit the music, i believe. Ye you right, but i did a kind of "zig zag" at the begining, and modders said it's unnapropriate coz players have to see clearly the slider.
- 00:42:616 (9) - New Combo. Yep
+ 00:56:231 (2) - This slider is so ugly for me. Curved it less.
- 01:36:155 (1,2,3) - That distance snap is not good. Fix it. I prefer the (1) is moved. Upsss, also fixed the blanket.
- 01:54:847 (2) - This overlap doesn't give me some taste for the gameplay. Move the yellow slider.
- 01:56:462 (6) - I'd better to make it straight slider. Not a good taste flow. Accorded.
- 02:11:231 (10) - New Combo? Already did on the previous mod, but earlier to make it easy to read the whole pattern.
- 02:19:078 (8) - New Cembe? Ye
- 02:22:770 (9) - Na Kamba? Earlia.
- 03:17:693 (5) - No Na Kombeh? In orda to follow the previous Kombeh, i will still keep this Kamba.
- 03:17:693 (5) - I would have this reversed pattern. http://puu.sh/d0TQf/7b8a18af18.jpg For the pattern, no. :<

git guder

[Insane]
+I am enjoyed this to. damnit you make gud meps

- 00:02:001 (6) - Whistle + New Combo?
- 00:06:155 (9) - ^ ye x2
- 00:09:385 (7) - New combo? Nope, keeping the previous combo set. :>
- 00:29:001 (5) - You have to reserve this. (CTRL+G) wat is reserve? lel. Why? Coz my current pattern, makes the flow better.
- 00:53:693 (2) - ^ ^
- 01:02:924 (1) - Move the 2nd white thick to this position: x228 y348. it makes the curve more like curve. loyo wtf how looks like the slider now! xDD Nvm you're talking about the 3rd (starting on the begining not left to right.
- 02:43:078 (3,4,5) - um Look at the hit circle. It doesn't make an illuminati, i mean triangle. move the (5) to this position: x136 y224. Now it's an illuminati!
HAHAHAHHA, so i move a little bit the 4th to not make it inequals in terms of DS, ok now just https://www.youtube.com/watch?v=kGJR4ju6DVY
I think im gonna end it here.

Good luck on your map. i hope it's ranked.
Thank you, you made me laugth! :D
AruOtta
Here comes my mod :3


Normal

00:01:078 (2,4) - Essaye de faire en sorte que la deuxième partie de ces sliders (après le red anchor) soient parallèle, ça peut être intéressent comme pattern.
00:08:001 (2,3) - Aaaarf y'a un léger overlap ici, je te conseille de bouger un peu (2) pour éviter ce problème (j'ai aussi un peu changé (1) dans mon screen pour éviter l'overlap avec (3) quand il est tout droit, et au passage j'ai fait un blanket) :
00:08:924 (3,4) - Tu peux aussi faire le même genre de pattern avec le bkanket que tu a fait juste avant (pour (2,3)), je pense que ça rendra mieux que actuellement.
00:13:539 (4) - Tu pourrais presque lui ajouter un reverse, et puis y'aura une justification au placement de 00:14:924 (1) qui parait un peu bizarre (le mouvement que ça créé est pas top)
00:16:308 (3,4) - Ce pattern rend assez moche... Je te conseille soit de faire un beau blanket en ignorant la distance snap, ou alors de bouger (4) d'un carreau vers la gauche, ça rend assez bien aussi.
00:17:231 (5) - C'est dommage que le finish soit à la fin d'un slider, c'est un emphasized beat donc ça serait mieux qu'il soit cliqué pour moi.
00:25:539 - C'est juste un avis personnel, mais je pense que ça aurait bien rendu avec la musique s'il y avait un slider ici.
00:57:155 (4,5) - Tu devrais bouger un peu ces deux cercles pour qu'ils soient bien alignés avec la forme de (2) (représenté par un slider violet dans le screen ci-dessous) :
01:54:155 (6,1,2) - Les distance snap entre (6,1) et (1,2) ne sont pas les mêmes, et ça se voit quand on regarde comment est construit le blanket. Tu devrais corriger ça je pense, en bougeant 01:54:847 (1,2) d'un carreau vers le haut
02:24:616 (2,3,4,5) - Ce pattern est bizarre, on dirait un mélange entre "ces 4 objects sont alignés" et "c'est 4 objects forment un arc de cercle". Le mélange entre les deux rends le tout assez particulier, je te conseille de choisir entre l'un des deux.
02:29:231 (2,3,4) - Ici, la distance snap entre (2,3) et (3,4) est pas la même, et ça se voit, donc je te conseille de le changer.
(02:40:539 (4) - Ce slider est tellement bien placé <3)
03:01:078 (7) - Je te conseille d'ajouter un NC ici, car cette partie en manque clairement d'un.

Hard

00:08:001 (2,3,5) - La distance entre (3) et la queue de (2) et entre (5) et la queue de (2) est pas la même, ça pourrais être intéressent de faire en sort qu'elle soit égale (c'est juste une suggestion)
00:12:616 (3,4,5) - Pourquoi ce jump ? (je dis juste ça parce que ça parait un peu random)
00:18:270 (9) - Tu pourrais essayer de l'écarter un peu de (8) car on pourrais facilement penser que y'a 1/2 beat d'écart alors que non. Essaye peut être de le placer à x36|y200 par exemple ?
00:31:770 (1,2,3) - Je pense que avoir la même distance entre (1,2) et (2,3) pourrais se révéler intéressent comme pattern.
00:40:308 (4,6) - Pourquoi ne pas avoir un sliderslide avec un whistle comme pour 00:25:539 (7,5) ?
00:56:231 (2,3) - Tu pourrais peut être avoir la même distance ici qu'entre 00:56:924 (3,4,5,6,7) pour continuer le pattern ?
01:42:847 (8,1) - La distance snap est trop faible, on dirait pas que c'est du 3/4 de différence mais plutot du 1/2 de différence =/
02:05:693 (1) - Pourquoi cette accélération si soudaine ? (c'est pas vraiment gênant lors du play mais c'est la seule fois ou tu le fais)
02:20:462 (1) - ^
02:56:001 (2,3,4,5,6,7,8) - Le rond est assez mal fait, je te conseille de faire un slider rond, de le sélectionner, d'aller dans l'onglet "Compose", de sélectionner "Convert Slider to Stream", de choisir le nombre de circle et d'admirer le résultat (cette dernière étape est facultative)
03:11:116 (4) - Ce circle ne correspond pas à un beat dans la musique, il est donc overmappé et DOIT être détruit =/

Insane

AiMod il te dit que t'as pas snappé tes kiai à 00:22:307 et 00:22:423.

00:11:231 (1,2,3) - C'est juste une suggestion, mais je te conseille de les rapprocher, ça fait un peu êtrange actuellement, et c'est difficile de savoir quand faut appuyer =/
00:13:770 (8) - Tu pourrais ajouter un whistle comme tu as fait pour 00:12:039 (4) ?
00:26:001 (1,2) - Wow.. Le jump est vraiment large, c'est assez chaud à jouer comparé aux patterns précedents
00:40:770 (1,2) - ^
01:09:616 (6,7,8,9,10) - La distance snap parait vraiment élevée ici... Plusieurs players pourrait faire des miss ici et ça serai dommage =/
01:14:924 (6,7) - Comparé aux distance snap lors du stream, celui là est vraiment faible, on dirait du 1/4 d'écart. Je te conseille te le bouger par exemple autour de x288|y176
01:37:770 (6,2) - Un peu embêtant l'overlap.. Tu pourrais stacker leurs queue peut être ? (cette phrase est vraiment bizarre xD)
01:47:231 (1,2) - Jump encore assez difficile pour une partie de la musique assez lente. Tu peux essayer de bouger (2) à x160|y192 ?
01:51:501 (3) - Cette note est overmappé car il n'y a pas de beat qui lui corresponde dans la musique, ils faut donc l'enlever.
01:52:770 (7) - Tu pourrais rajouter un NC ici, ça suivrai ta logique de placement de new combo.
02:49:308 (5,1) - La distance snap laisse clairement penser que y'a 1/4 d'écart là, essaye de doubler la distance snap je pense.
02:52:308 (2,3,4) - Pourquoi ne pas essayer de faire blanket ces sliders avec (3) ?

Très bonne map, elle est fun à jouer en plus :3

Bonne chance pour le rank :3
Topic Starter
Aldwych
OwO

Kenterz wrote:

Here comes my mod :3

LE BAGUETTE POUR LE DESSERT!!

Normal

00:01:078 (2,4) - Essaye de faire en sorte que la deuxième partie de ces sliders (après le red anchor) soient parallèle, ça peut être intéressent comme pattern. A la base c'était un slider similaire au 1er, mais vu que personne remarquera la différence, j'ai appliqué ton mod.
00:08:001 (2,3) - Aaaarf y'a un léger overlap ici, je te conseille de bouger un peu (2) pour éviter ce problème (j'ai aussi un peu changé (1) dans mon screen pour éviter l'overlap avec (3) quand il est tout droit, et au passage j'ai fait un blanket) :
C'est dans ce genre de situations que j'aime avoir le code. :> Mais j'ai pu faire qqch de similaire.
00:08:924 (3,4) - Tu peux aussi faire le même genre de pattern avec le bkanket que tu a fait juste avant (pour (2,3)), je pense que ça rendra mieux que actuellement. La seule chose que je peux faire actuellement, c'est agrandir le DS, je peux pas faire un blanket propre et garder un flow avec le combo suivant. :/
00:13:539 (4) - Tu pourrais presque lui ajouter un reverse, et puis y'aura une justification au placement de 00:14:924 (1) qui parait un peu bizarre (le mouvement que ça créé est pas top) On va tenter le reverse bien que je suis pas méga fan du 3/4 spacing, on va dire que le flow l'emporte ici.
00:16:308 (3,4) - Ce pattern rend assez moche... Je te conseille soit de faire un beau blanket en ignorant la distance snap, ou alors de bouger (4) d'un carreau vers la gauche, ça rend assez bien aussi. J'opte pour la solution la plus feignasse (a savoir le move).
00:17:231 (5) - C'est dommage que le finish soit à la fin d'un slider, c'est un emphasized beat donc ça serait mieux qu'il soit cliqué pour moi. Kwa? Je l'ai supprimé mais j'ai pas compris le "cliqué".
00:25:539 - C'est juste un avis personnel, mais je pense que ça aurait bien rendu avec la musique s'il y avait un slider ici. Oui mais d'un coté ca simplifie la tache au niveau des NC (oui excuse de merde en passant). Et vu que si je le fais pour celui-ci, bah ca sera pareil pour les autres donc work++
00:57:155 (4,5) - Tu devrais bouger un peu ces deux cercles pour qu'ils soient bien alignés avec la forme de (2) (représenté par un slider violet dans le screen ci-dessous) : Fixed avec ta technique
01:54:155 (6,1,2) - Les distance snap entre (6,1) et (1,2) ne sont pas les mêmes, et ça se voit quand on regarde comment est construit le blanket. Tu devrais corriger ça je pense, en bougeant 01:54:847 (1,2) d'un carreau vers le haut Parfait
02:24:616 (2,3,4,5) - Ce pattern est bizarre, on dirait un mélange entre "ces 4 objects sont alignés" et "c'est 4 objects forment un arc de cercle". Le mélange entre les deux rends le tout assez particulier, je te conseille de choisir entre l'un des deux. Ligne, plus simple a créer.
02:29:231 (2,3,4) - Ici, la distance snap entre (2,3) et (3,4) est pas la même, et ça se voit, donc je te conseille de le changer. J'ai changé le 2 en un slider de 1, par contre le pattern entier a été bougé pour que le flow reste correct.
(02:40:539 (4) - Ce slider est tellement bien placé <3 OwO)
03:01:078 (7) - Je te conseille d'ajouter un NC ici, car cette partie en manque clairement d'un. Oups, my bad

Hard

00:08:001 (2,3,5) - La distance entre (3) et la queue de (2) et entre (5) et la queue de (2) est pas la même, ça pourrais être intéressent de faire en sort qu'elle soit égale (c'est juste une suggestion) Exact, mais je ne peux pas faire un truc parfait, j'ai préféré faire une distance presque similaire et faire en sorte que le slider 7 se stack sur le 2
00:12:616 (3,4,5) - Pourquoi ce jump ? (je dis juste ça parce que ça parait un peu random) Auditivement ca parait correct. Je garde cette remarque au cas ou j'ai une autre remarque. :>
00:18:270 (9) - Tu pourrais essayer de l'écarter un peu de (8) car on pourrais facilement penser que y'a 1/2 beat d'écart alors que non. Essaye peut être de le placer à x36|y200 par exemple ? Seems legit, en + tu me permet de ne pas modifier le reste. :>
00:31:770 (1,2,3) - Je pense que avoir la même distance entre (1,2) et (2,3) pourrais se révéler intéressent comme pattern. C'est vrai que c'était pas consistent en terme de DS donc done. >
00:40:308 (4,6) - Pourquoi ne pas avoir un sliderslide avec un whistle comme pour 00:25:539 (7,5) ? My bad
00:56:231 (2,3) - Tu pourrais peut être avoir la même distance ici qu'entre 00:56:924 (3,4,5,6,7) pour continuer le pattern ? Yeye, mais je suis pas fan du résultat. :x
01:42:847 (8,1) - La distance snap est trop faible, on dirait pas que c'est du 3/4 de différence mais plutot du 1/2 de différence =/ J'ai reverse le 1 et 2 ca devrait aller mieux now, pas niveau flow par contre. :<
02:05:693 (1) - Pourquoi cette accélération si soudaine ? (c'est pas vraiment gênant lors du play mais c'est la seule fois ou tu le fais) La double notif non :> Plus serieusement ces accélérateurs sont plus considérés comme des boost par rapport à la précédente séquence musicale (c'est pas faux²)
02:20:462 (1) - ^
02:56:001 (2,3,4,5,6,7,8) - Le rond est assez mal fait, je te conseille de faire un slider rond, de le sélectionner, d'aller dans l'onglet "Compose", de sélectionner "Convert Slider to Stream", de choisir le nombre de circle et d'admirer le résultat (cette dernière étape est facultative) OMFG 3illuminati5me!
03:11:116 (4) - Ce circle ne correspond pas à un beat dans la musique, il est donc overmappé et DOIT être détruit =/ Y U not NO taiko? :q

Insane

AiMod il te dit que t'as pas snappé tes kiai à 00:22:307 et 00:22:423. Ah? Perso il me le dit pas mais okay.

00:11:231 (1,2,3) - C'est juste une suggestion, mais je te conseille de les rapprocher, ça fait un peu êtrange actuellement, et c'est difficile de savoir quand faut appuyer =/ Done
00:13:770 (8) - Tu pourrais ajouter un whistle comme tu as fait pour 00:12:039 (4) ? Effectivement c'est plus cohérent comme ça.
00:26:001 (1,2) - Wow.. Le jump est vraiment large, c'est assez chaud à jouer comparé aux patterns précedents En fait je me retouve bloqué sur cette situation car je fais un overlap avec le slider 5, du coup j'ai complêtement déplacé le 2, on a un flow correct et un jump de 2, ce qui est un peux mieux. Also le banket du 5 a été amélioré.
00:40:770 (1,2) - ^ Pareil qu'au dessus, c'est passé a 1.5.
01:09:616 (6,7,8,9,10) - La distance snap parait vraiment élevée ici... Plusieurs players pourrait faire des miss ici et ça serai dommage =/ Exact, il est repassé a 1.
01:14:924 (6,7) - Comparé aux distance snap lors du stream, celui là est vraiment faible, on dirait du 1/4 d'écart. Je te conseille te le bouger par exemple autour de x288|y176 Pas mal du tout ca!
01:37:770 (6,2) - Un peu embêtant l'overlap.. Tu pourrais stacker leurs queue peut être ? (cette phrase est vraiment bizarre xD) HUEHUEHUAHUE
01:47:231 (1,2) - Jump encore assez difficile pour une partie de la musique assez lente. Tu peux essayer de bouger (2) à x160|y192 ? Kay'
01:51:501 (3) - Cette note est overmappé car il n'y a pas de beat qui lui corresponde dans la musique, ils faut donc l'enlever. Oui mais par contre je dois bouger le 2 afin d'avoir une consistance dans les DS.
01:52:770 (7) - Tu pourrais rajouter un NC ici, ça suivrai ta logique de placement de new combo. Yep
02:49:308 (5,1) - La distance snap laisse clairement penser que y'a 1/4 d'écart là, essaye de doubler la distance snap je pense. Peux pas. :> Autant essayer un stack, ca se vera visuellement que c'est un 1/2 :>
02:52:308 (2,3,4) - Pourquoi ne pas essayer de faire blanket ces sliders avec (3) ? Déja un blanket avec le 1 et essayer des pattern différent.

Très bonne map, elle est fun à jouer en plus :3

Bonne chance pour le rank :3
Merci pour le mod, il est au top! Ton up de bat est clairement mérité, prends ton cookie! :D
Ps : Comme tu peux le voir, je n'ai pas fini la correction, j'ai plus de batterie. :'( , je continuerai donc plus tard. :D
Hard donc updated
Edit^3 Youhou fini :D Insane updated!
Fushimi Rio
From queue, sorry for delay

[Normal]

00:07:539 (1,2) - use 1.2x ds since you used 1.2x between 2,3 to keep consistent
01:40:078 (1,2) - ^

This diff isn't very good-looking imo. but I got no idea to help, sorry.

[Hard]

00:00:155 (1) - x48 y128
00:05:231 (4,5) - jump is a bit too big imo. you don't need to stack the circles. try this?
00:17:578 (8,9) - too close
01:58:770 (2,3,4,5,6,7) - nice idea
02:01:308 (8,2) - don't stack notes on reverse arrows

Same to normal. It may be hard to improve its looking just by some mods. Look through some others‘ maps to get some ideas?

[Insane]

00:07:308 (5) - x220 y336

Not much to say. Some big jumps such as 00:26:001 (1,2) - are not reasonable imo.
Map still need some work. Maybe you need more experience in stantard mapping. Sorry I can't help much.
Eni
Rank soon!
Topic Starter
Aldwych

Project Railgun wrote:

Rank soon!
Hope so. :>

Edit:

Hi imoutosan

imoutosan wrote:

From queue, sorry for delay (also sorry for delay. :>)

[Normal]

00:07:539 (1,2) - use 1.2x ds since you used 1.2x between 2,3 to keep consistent okay
01:40:078 (1,2) - ^ 1.1 so, it's better.

This diff isn't very good-looking imo. but I got no idea to help, sorry.

[Hard]

00:00:155 (1) - x48 y128 Why not, the flow isn't that bad.
00:05:231 (4,5) - jump is a bit too big imo. you don't need to stack the circles. try this? Nope coz you create inconsistent DS between your circles.
00:17:578 (8,9) - too close Since the previus mod it's not. :>
01:58:770 (2,3,4,5,6,7) - nice idea Thanks. :>
02:01:308 (8,2) - don't stack notes on reverse arrows Well coz it's 2 sliders, i don't think it's a problem, keep noticing this.

Same to normal. It may be hard to improve its looking just by some mods. Look through some others‘ maps to get some ideas?

[Insane]

00:07:308 (5) - x220 y336 Why not.

Not much to say. Some big jumps such as 00:26:001 (1,2) - are not reasonable imo.
Map still need some work. Maybe you need more experience in stantard mapping. Sorry I can't help much.
- Love1yV1ruS -
Ummm... From my modding queue ;)

Guest Oni
00:10:885 (42) - this note, and also 00:14:578 (59) - very strange note for me(as a player). I checked the song and cannot understand why put a single k here after 'dk dk'. May change this single k to 'dk'?(just like former two dk) or make it to be 'dkd'?
00:28:308 (136,137,138,139) - rhythm here is completely different from former ones, there for no need to force it to be 'kd dk'. I think you want to make more variaty for this map, but this is not a good attemption.
00:30:731 (151,152,153,154) - some mapper told me never use 'ddkk' or 'kkdd' in your map, its not good for player. so i recommand you change it to 'dddk'?
00:37:539 (185,186,187,188,189,190,191) - not a good choice. THE MAIN RHYTHM IS 'x x x xx xx x x x x x xx xx x' in you map, so i think all change should be based on this main rhythm.
00:41:231 (203,204,205,206,207) - 'kd dk d' to 'k kd dk' (reason is the same as above)
00:43:078 (214,215,216,217,218) - 'kd dd d' to 'k dd dd' (^)
About the main rhythm, you can have a look on you map: all part of rhythm must has note at the postion given above(blue one)
And remaining part is awesome.

Muzukashii
00:30:616 (105) - 1/4 forward (the melody of song is sooooooo strong!)
00:38:001 (133) - 1/4 forward
00:45:385 (163) - 1/4 forward
01:41:231 (354) - d to k?
01:55:539 (404) - 1/4 forward
01:57:385 (413) - 1/4 forward
02:02:924 (436) - 1/4 forward
02:28:770 (533) - 1/4 forward

Good futsuu. No need to change anything

Question after modding:
See balabalaZoda again. Who is the mapper? Ok its Gezo. I found it at the first page..

Enjoy ;)
Topic Starter
Aldwych
Hi love, currently i'm a bit busy and i cannot correct your mod, but take your cookie. :D

Good futsuu. No need to change anything
FUUUUU GEZO TITCH ME HOW2MAPTAIKO PLZ! :'(

Edit:

- Love1yV1ruS - wrote:

Ummm... From my modding queue ;)

Muzukashii
00:30:616 (105) - 1/4 forward (the melody of song is sooooooo strong!)
00:38:001 (133) - 1/4 forward
00:45:385 (163) - 1/4 forward
01:41:231 (354) - d to k? it's a muzukashi, so i won't do ddk pattern coz players have to learn simple triplet pattern.
01:55:539 (404) - 1/4 forward
01:57:385 (413) - 1/4 forward
02:02:924 (436) - 1/4 forward Noop, here a i prefer follow the finish hitsound.
02:28:770 (533) - 1/4 forward

For the others 1/4, these were applied coz you riht, it fits much better.
Thank you for the mod :D
~Updated
SkyDevil
Soo recently they added a custom song mode on Geometry Dash and someone made a level of this song too which reminded me of this map

thus I checked this map and noticed you didn't add a soft-slidertick yet for normal .w. so uh have a link http://puu.sh/daaQP/c2b8aa254a.wav
Totoro le Pacha
Thanks, I remapped the beginning, I took your opinions in considerations and remapped the first 50 seconds

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256,192,183731,1,0,0:0:0:0:
256,192,183962,1,0,0:0:0:0:
256,192,184078,1,8,0:0:0:0:
256,192,184308,1,0,0:0:0:0:
256,192,184770,1,4,0:0:0:0:
256,192,185001,1,8,0:0:0:0:
256,192,185231,1,0,0:0:0:0:
256,192,185462,1,8,0:0:0:0:
256,192,185693,1,0,0:0:0:0:
256,192,185924,1,8,0:0:0:0:
256,192,186039,1,8,0:0:0:0:
256,192,186155,1,0,0:0:0:0:
256,192,186270,1,0,0:0:0:0:
256,192,186385,1,8,0:0:0:0:
256,192,186616,1,0,0:0:0:0:
256,192,186847,1,8,0:0:0:0:
256,192,186962,1,8,0:0:0:0:
256,192,187078,1,0,0:0:0:0:
256,192,187308,1,8,0:0:0:0:
256,192,187539,1,0,0:0:0:0:
256,192,187770,1,8,0:0:0:0:
256,192,187885,1,8,0:0:0:0:
256,192,188001,1,0,0:0:0:0:
256,192,188116,1,0,0:0:0:0:
256,192,188231,1,8,0:0:0:0:
256,192,188462,1,0,0:0:0:0:
256,192,188578,1,0,0:0:0:0:
256,192,188693,1,8,0:0:0:0:
256,192,188924,1,0,0:0:0:0:
256,192,189155,1,8,0:0:0:0:
256,192,189385,1,0,0:0:0:0:
256,192,189501,1,0,0:0:0:0:
256,192,189616,1,8,0:0:0:0:
256,192,189847,1,0,0:0:0:0:
256,192,190078,1,8,0:0:0:0:
256,192,190308,1,8,0:0:0:0:
256,192,190424,1,0,0:0:0:0:
256,192,190539,1,8,0:0:0:0:
256,192,190770,1,0,0:0:0:0:
256,192,191001,1,8,0:0:0:0:
256,192,191231,1,0,0:0:0:0:
256,192,191462,1,8,0:0:0:0:
256,192,191578,1,0,0:0:0:0:
256,192,191693,1,0,0:0:0:0:
256,192,191808,1,0,0:0:0:0:
256,192,191924,1,8,0:0:0:0:
256,192,192155,1,0,0:0:0:0:
256,192,192385,1,8,0:0:0:0:
256,192,192501,1,8,0:0:0:0:
256,192,192731,1,8,0:0:0:0:
256,192,192847,1,8,0:0:0:0:
256,192,193078,1,0,0:0:0:0:
256,192,193308,1,0,0:0:0:0:
256,192,193539,1,8,0:0:0:0:
256,192,193655,1,8,0:0:0:0:
256,192,193770,1,0,0:0:0:0:
256,192,194001,1,8,0:0:0:0:
256,192,194231,1,0,0:0:0:0:
256,192,194347,1,8,0:0:0:0:
256,192,194578,1,0,0:0:0:0:
256,192,194693,1,8,0:0:0:0:
256,192,194924,1,0,0:0:0:0:
256,192,195155,1,0,0:0:0:0:
256,192,195385,1,8,0:0:0:0:
256,192,195501,1,0,0:0:0:0:
256,192,195616,1,8,0:0:0:0:
256,192,195847,1,0,0:0:0:0:
256,192,196308,1,8,0:0:0:0:
256,192,196770,1,0,0:0:0:0:
256,192,197001,1,0,0:0:0:0:
256,192,197231,1,8,0:0:0:0:
256,192,197693,1,0,0:0:0:0:
256,192,197924,1,8,0:0:0:0:
256,192,198039,1,8,0:0:0:0:
256,192,198155,1,8,0:0:0:0:
256,192,198385,1,0,0:0:0:0:
256,192,198616,1,8,0:0:0:0:
256,192,198731,1,0,0:0:0:0:
256,192,198847,1,8,0:0:0:0:
256,192,199078,1,0,0:0:0:0:
256,192,199308,1,8,0:0:0:0:
256,192,199539,1,4,0:0:0:0:
256,192,199770,1,8,0:0:0:0:
256,192,199885,1,0,0:0:0:0:
256,192,200001,1,8,0:0:0:0:
256,192,200231,1,8,0:0:0:0:
256,192,200462,1,0,0:0:0:0:
256,192,200693,1,0,0:0:0:0:
256,192,200924,1,8,0:0:0:0:
256,192,201385,1,0,0:0:0:0:
256,192,201847,1,8,0:0:0:0:
256,192,202078,1,0,0:0:0:0:
256,192,202539,1,0,0:0:0:0:
256,192,202770,1,8,0:0:0:0:
256,192,203231,1,0,0:0:0:0:
256,192,203462,1,0,0:0:0:0:
256,192,203693,1,8,0:0:0:0:
256,192,203808,1,8,0:0:0:0:
256,192,203924,1,8,0:0:0:0:
256,192,204155,1,0,0:0:0:0:
256,192,204385,1,0,0:0:0:0:
256,192,204616,1,8,0:0:0:0:
256,192,205078,1,8,0:0:0:0:
256,192,205308,1,0,0:0:0:0:
256,192,205539,1,8,0:0:0:0:
256,192,205655,1,0,0:0:0:0:
256,192,205770,1,8,0:0:0:0:
256,192,206001,1,0,0:0:0:0:
256,192,206231,1,0,0:0:0:0:
256,192,206462,1,8,0:0:0:0:
256,192,206693,1,8,0:0:0:0:
256,192,206924,1,0,0:0:0:0:
256,192,207385,1,8,0:0:0:0:
256,192,207616,1,0,0:0:0:0:
256,192,207847,1,0,0:0:0:0:
256,192,208078,1,0,0:0:0:0:
256,192,208308,1,8,0:0:0:0:
256,192,208539,1,0,0:0:0:0:
256,192,208770,1,8,0:0:0:0:
256,192,209231,1,8,0:0:0:0:
256,192,209462,1,0,0:0:0:0:
256,192,209693,1,0,0:0:0:0:
256,192,209924,1,0,0:0:0:0:
256,192,210155,1,8,0:0:0:0:
256,192,210385,1,0,0:0:0:0:
256,192,210616,1,0,0:0:0:0:
256,192,211078,1,8,0:0:0:0:
256,192,211539,1,0,0:0:0:0:
256,192,211770,1,0,0:0:0:0:
256,192,212001,1,8,0:0:0:0:
256,192,212462,1,0,0:0:0:0:
256,192,212924,1,8,0:0:0:0:
256,192,213385,1,0,0:0:0:0:
256,192,213616,1,8,0:0:0:0:
256,192,213847,1,8,0:0:0:0:
256,192,214308,1,4,0:0:0:0:
Topic Starter
Aldwych

SkyDevil wrote:

Soo recently they added a custom song mode on Geometry Dash and someone made a level of this song too which reminded me of this map

thus I checked this map and noticed you didn't add a soft-slidertick yet for normal .w. so uh have a link http://puu.sh/daaQP/c2b8aa254a.wav
Huh i forgot thanks, only added on normal diff, the others makes it ugly.
Also updated cafer taiko oni.
Birdy
[Normal]
1.90 stars, which is kind of brutal for the easiest diff of the mapset (it's almost marked as Hard).
00:08:924 (3,4) - Personally I don't like the design here, as the blanket doesn't work. Perhaps (4) should be aimed more leftwards? (4) could also have a sharp turn at the blue tick to match the synth.
01:48:616 (3,4) - Combine to one slider.
01:55:078 (2) - Shorten by 1/4 to match the synth like previously in the section.
02:16:770 (1,2) - They're touching. Lewd. Please adjust this part just a little bit to avoid unnecessary overlaps.
02:57:847 (1) - Why is the NC on this instead of 02:57:385 (6) ?
03:06:616 (3,4) - Though the design is fine, these could be combined to a slider. If you fix enough of the following difficulty reducing suggestions, this should be fine like it is currently, and no edit is required.

So, yeah. Remove these to reduce the difficulty. Like I said, 1.90 stars is pretty harsh for the easiest diff. These are mainly in sections with 1/2 circles in a row. I've pointed out quite many, so there's no need to remove every single one mentioned below.
SPOILER
-
00:46:539 (4)
00:53:924 (3)
00:57:155 (4)
01:00:385 (2)
01:04:539 (2)
01:06:385 (5)
01:10:078 (5)
01:11:924 (2)
01:13:770 (5)
01:14:693 (2)
01:15:616 (4)
02:11:001 (4)
02:14:693 (3)
02:22:078 (4)
02:25:770 (4)
02:37:308 (3)
02:44:231 (4)
02:48:847 (6)
02:52:539 (5)
03:09:155 (2)
-

[Hard]
00:01:539 (4,5) - The design could have a bit more thought in it. There's nothing wrong, really, but it could look interesting.
01:18:731 (3,4,5,6,7) - Could be in a perfect square.
02:28:539 (3,4,5,6,7,8) - Sure, I know, symmetry. But it doesn't play well.
02:39:385 (2) - Long, basic curved slider in a section like this? Doesn't fit the music, really. Either use a patterned slider, or just more circles/sliders to compliment the rhythm.
03:21:847 (3,4) - The slider should start at (3)'s current position and the circle should be at (4)'s end to match the music better.

[Insane]
00:54:155 (1,2,3,4,5) - BROOTAL JUMPS. Reduce pls.
Aside from slight overmapping, no big flaws. The intro could be less overmapped; that's the last place where you'd want to put circles in places with no noticeable beats.
Topic Starter
Aldwych
Hi SNB!

Static Noise Bird wrote:

[Normal]
1.90 stars, which is kind of brutal for the easiest diff of the mapset (it's almost marked as Hard).
00:08:924 (3,4) - Personally I don't like the design here, as the blanket doesn't work. Perhaps (4) should be aimed more leftwards? (4) could also have a sharp turn at the blue tick to match the synth. I understand the point, but like i said on kenterz, i can't find a solution here, coz i cannot move more on the left (altready 1.20 DS), and i also cannot make a proper blanket, also make a shake, won't make the desing more beatifull. :'<
01:48:616 (3,4) - Combine to one slider. Seems legit.
01:55:078 (2) - Shorten by 1/4 to match the synth like previously in the section. I didn't find a good reason why, first the pattern already given now will be disturbed, plus i will be forced to put a new object, which means by increase the diff (not highly but yeah this will be in contradiction of what you want me to do right.
02:16:770 (1,2) - They're touching. Lewd. Please adjust this part just a little bit to avoid unnecessary overlaps. huehue lewd yourself ¦>
02:57:847 (1) - Why is the NC on this instead of 02:57:385 (6) ? Coz i found the nc ugly to see where you're mentionning.
03:06:616 (3,4) - Though the design is fine, these could be combined to a slider. If you fix enough of the following difficulty reducing suggestions, this should be fine like it is currently, and no edit is required. Ok so i'm gonna see the following one, coz i find itself good.

So, yeah. Remove these to reduce the difficulty. Like I said, 1.90 stars is pretty harsh for the easiest diff. These are mainly in sections with 1/2 circles in a row. I've pointed out quite many, so there's no need to remove every single one mentioned below. So let's try a 50 - 75% ratio?
SPOILER
-
00:46:539 (4) Accorded, i also updated the next blanket.
00:53:924 (3) No need, sounds good.
00:57:155 (4) Accorded, this really simplify the current process.
01:00:385 (2) Noop
01:04:539 (2) I could say yes, but the next slider says me no.
01:06:385 (5) Noop
01:10:078 (5) Why not.
01:11:924 (2) Noop
01:13:770 (5) Noop
01:14:693 (2) Yep
01:15:616 (4) Definitively agree
02:11:001 (4) This part needed some clean so yea.
02:14:693 (3) ^
02:22:078 (4) Sure
02:25:770 (4) Gonna keep this pattern.
02:37:308 (3) ^
02:44:231 (4) Agree
02:48:847 (6) Noop.
02:52:539 (5) Defnitivly.
03:09:155 (2) And... noop :D
-

Ok so 1.85 stars, a little less, maybe not enough, but it's still good to take.

[Hard]
00:01:539 (4,5) - The design could have a bit more thought in it. There's nothing wrong, really, but it could look interesting.Making curves, the flow will be easier to follow.
01:18:731 (3,4,5,6,7) - Could be in a perfect square. Fixed.
02:28:539 (3,4,5,6,7,8) - Sure, I know, symmetry. But it doesn't play well. Didn't find another solution without breaking the next pattern. :<
02:39:385 (2) - Long, basic curved slider in a section like this? Doesn't fit the music, really. Either use a patterned slider, or just more circles/sliders to compliment the rhythm. Well i guess you didn't see the previous mod (and i can understand lol, but there was a long discussion about this part, i invite you to read the previous posts, coz i didn't find a solution and i'm open to new ones instrad of only put little streams of objects. xD
03:21:847 (3,4) - The slider should start at (3)'s current position and the circle should be at (4)'s end to match the music better. Fixed but you missed some parts xD

[Insane]
00:54:155 (1,2,3,4,5) - BROOTAL JUMPS. Reduce pls. Surprise (but seks...)
Aside from slight overmapping, no big flaws. The intro could be less overmapped; that's the last place where you'd want to put circles in places with no noticeable beats.
Thanks for the mod, take you cookie! :D
kouzuki_karen
FutsuuZoda

00:21:847 (11) - add d or large D
00:24:616 (17,18) - kk
00:52:539 (87) - d
01:13:539 (148) - d
01:23:231 (169) - k
01:37:078 (177,178,179) - kdk (i think it fits instruments)
01:40:770 (182,183,184) - ^
01:52:770 (199,200,201) - ddk or kdk would fit the melody better.
02:16:308 (253) - k
02:38:693 (314) - d
02:50:693 (348) - remove
03:05:693 (387,388,389,390,391) - kdkdk
03:19:539 (412,413,414) - kdk
03:23:231 (420,421,422) - ^
03:26:924 (428,429,430) - ^
03:30:616 (436,437,438) - ^

Muzukashi

set SV to 1.6

00:26:001 (87,88,89) - ddk
00:40:770 (143,144,145) - ^
00:45:616 (164,165,166) - ^
00:50:231 (182) - d
00:51:155 (185,186) - dd
00:52:424 (190) - d
01:23:231 (314) - d
01:24:155 (315,316) - remove
01:38:924 (345) - add d
01:51:847 (393) - add k
02:33:385 (553) - too close to 02:33:501 (1) -
02:42:154 (31) - d
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