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osu! Wiki | Game modifier — All osu!(lazer) Mods Explained Here

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Topic Starter
anaxii
SOURCE: https://osu.ppy.sh/wiki/en/Gameplay/Game_modifier



Game modifier

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ

Game modifiers (also known as "mods") are optional modifications to a beatmap's elements and settings that players can enable from the Mod Selection Screen. Mods can make beatmaps easier, harder, or just plain fun.

Players can access the Mod Selection Screen in the song selection screen by clicking the Mods button near the lower left corner of the screen or by pressing F1 on their keyboard. Once in the Mod Selection Screen, there are also keyboard shortcuts that can be used to select specific mods. These shortcuts may be changed in the settings.

On the selection screen, mods are separated into five categories: Difficulty Reduction, Difficulty Increase, Automation, Conversion and Fun. They can either reduce or increase the Score Multiplier. When two mods are being used simultaneously, the mods' respective multiplier will be multiplied together (e.g., 1.06x * 1.12x = 1.1872x).


List of mods

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ

Each of the mods below listed will have their compatible game modes' icon ( ) next to it.

A label will be added to all the mods that let you earn pp.


Difficulty Reduction

  1. Easy (EZ)‎ ‎ ‎ ‎‎‎ ‎‎‎ ‎‎‎ ‎‎


    About

    1. Abbreviation: EZ
    2. Type: Difficulty Reduction
    3. Score Multiplier: 0.50x
    4. Default shortcut key: Q
    5. Description:
      1. :‎ Larger circles, more forgiving HP drain, less accuracy required, and three lives!
      2. ‎‎: Beats move slower, and less accuracy required!
      3. : Larger fruits, more forgiving HP drain, less accuracy required, and three lives!
      4. ‎‎: More forgiving HP drain, less accuracy, and three lives!
    6. Compatible game modes:
    7. Incompatible mods: Accuracy Challenge (AC), Hard Rock (HR), Difficulty Adjust (DA)

    Wiki: wiki/en/Gameplay/Game_modifier/Easy


    Gameplay


    Comparison between a regular play (right) vs a play with the Easy mod enabled (left) in osu!

    Beatmapset: beatmapsets/2215155#osu/4696370
  2. No Fail (NF)‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎


    About

    1. Abbreviation: NF
    2. Type: Difficulty Reduction
    3. Score Multiplier: 0.50x
    4. Default shortcut key: W
    5. Description: You can't fail, no matter what.
    6. Compatible game modes:
    7. Incompatible mods: Accuracy Challenge (AC), Perfect (PF), Sudden Death (SD), Cinema (CN)

    Wiki: wiki/en/Gameplay/Game_modifier/No_Fail
  3. Half Time (HT) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎


    About

    1. Abbreviation: HT
    2. Type: Difficulty Reduction
    3. Score Multiplier: 0.30x
    4. Default shortcut key: E
    5. Description: Less zoom...
    6. Compatible game modes:
    7. Incompatible mods: Daycore (DC), Double Time (DT), Nightcore (NC), Adaptive Speed (AS), Wind Up (WU), Wind Down (WD)

    Wiki: wiki/en/Gameplay/Game_modifier/Half_Time
  4. Daycore (DC) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎
    About

    1. Abbreviation: DC
    2. Type: Difficulty Reduction
    3. Score Multiplier: 0.30x
    4. Default shortcut key: R
    5. Description: Whoaaaaa...
    6. Compatible game modes:
    7. Incompatible mods: Half Time (HT), Double Time (DT), Nightcore (NC), Adaptive Speed (AS), Wind Up (WU), Wind Down (WD)

    Additional Information

    The Daycore mod is exactly the same speed as Half Time, except that the audio has a lower pitch. Its opposite would be Nightcore with Double Time.
  5. No Release (NR) ‎
    About

    1. Abbreviation: NR
    2. Type: Difficulty Reduction
    3. Score Multiplier: 0.90x
    4. Default shortcut key: T
    5. Description: No more timing the end of hold notes.
    6. Compatible game modes:
    7. Incompatible mods: Hold Off (HO)

    Gameplay


    Comparison between a regular play (right) vs a play with the No Release mod enabled (left) in osu!mania

    Beatmap: beatmapsets/2091145#mania/4382944

Difficulty Increase

  1. Hard Rock (HR) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ (unranked in ‎ )


    About

    1. Abbreviation: HR
    2. Type: Difficulty Increase
    3. Score Multiplier:
      1. : 1.06x
      2. : 1.12x
      3. : 1.00x
    4. Default shortcut key: A
    5. Description: Everything just got a bit harder...
    6. Compatible game modes:
    7. Incompatible mods: Easy (EZ), Difficulty Adjust (DA), Mirror (MR)* (compatible in )

    Wiki: wiki/en/Gameplay/Game_modifier/Hard_Rock


    Gameplay


    Comparison between a regular play (right) vs a play with the Hard Rock mod enabled (left) in osu!

    Beatmap: beatmapsets/2079919#osu/4355515
  2. Sudden Death (SD) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎


    About


    1. Abbreviation: SD
    2. Type: Difficulty Increase
    3. Score Multiplier: 1.00x
    4. Default shortcut key: S
    5. Description: Miss and fail.
    6. Compatible game modes:
    7. Incompatible mods: No Fail (NF), Perfect (PF), Cinema (CN), Target Practice (TP)

    Wiki: wiki/en/Gameplay/Game_modifier/Sudden_Death
  3. Perfect (PF) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎


    About

    1. Abbreviation: PF
    2. Type: Difficulty Increase
    3. Score Multiplier: 1.00x
    4. Default shortcut key: D
    5. Description: SS or quit.
    6. Compatible game modes:
    7. Incompatible mods: No Fail (NF), Sudden Death (SD), Accuracy Challenge (AC) Cinema (CN)

    Wiki: wiki/en/Gameplay/Game_modifier/Perfect
  4. Double Time (DT) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎


    About

    1. Abbreviation: DT
    2. Type: Difficulty Increase
    3. Score Multiplier:
      1. : 1.10x
      2. : 1.00x
    4. Default shortcut key: F
    5. Description: Zoooooooooom...
    6. Compatible game modes:
    7. Incompatible mods: Half Time (HT), Daycore (DC), Nightcore (NC), Adaptive Speed (AS), Wind Up (WU), Wind Down (WD)

    Wiki: wiki/en/Gameplay/Game_modifier/Double_Time
  5. Nightcore (NC) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎


    About

    1. Abbreviation: NC
    2. Type: Difficulty Increase
    3. Score Multiplier:
      1. : 1.10x
      2. : 1.00x
    4. Default shortcut key: G
    5. Description: Uguuuuuuuu...
    6. Compatible game modes:
    7. Incompatible mods: Half Time (HT), Daycore (DC), Double Time (DT), Adaptive Speed (AS), Wind Up (WU), Wind Down (WD)

    Wiki: wiki/en/Gameplay/Game_modifier/Nightcore
  6. Fade In (FI) ‎ ‎ ‎


    About

    1. Abbreviation: FI
    2. Type: Difficulty Increase
    3. Score Multiplier: 1.00x
    4. Default shortcut key: H
    5. Description: Keys appear out of nowhere!
    6. Compatible game modes:
    7. Incompatible mods: Hidden (HD), Cover (CO), Flashlight (FL)

    Wiki: wiki/en/Gameplay/Game_modifier/Fade_In

    Gameplay


    Comparison between a regular play (right) vs a play with the Fade In mod enabled (left) in osu!mania

    Beatmap: beatmapsets/2122261#mania/4459598
  7. Hidden (HD) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎


    About

    1. Abbreviation: HD
    2. Type: Difficulty Increase
    3. Score Multiplier:
      1. : 1.06x
      2. : 1.00x
    4. Default shortcut key: H (J in ‎)
    5. Description:
      1. : Play with no approach circles and fading circles/sliders.
      2. : Beats fade out before you hit them!
      3. : Play with fading fruits.
      4. : Keys fade out before you hit them!
    6. Compatible game modes:
    7. Incompatible mods: Fade In (FI), Cover (CO), Flashlight (FL), Spin In (SI), Traceable (TC), Approach Different (AD), Depth (DP)

    Wiki: wiki/en/Gameplay/Game_modifier/Hidden


    Gameplay


    Comparison between a regular play (right) vs a play with the Hidden mod enabled (left) in osu!

    Beatmap: beatmapsets/2128545#osu/4477205
  8. Cover (CO) ‎
    About

    1. Abbreviation: CO
    2. Type: Difficulty Increase
    3. Score Multiplier: 1.00x
    4. Default shortcut key: K
    5. Description: Decrease the playfield's viewing area.
    6. Compatible game modes:
    7. Incompatible mods: Fade In (FI), Hidden (HD), Flashlight (FL)

    Gameplay


    Comparison between a regular play (right) vs a play with the Cover mod enabled (left) in osu!mania

    Beatmap: beatmapsets/2055329#mania/4378410
  9. Flashlight (FL) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎


    About

    1. Abbreviation: FL
    2. Type: Difficulty Increase
    3. Score Multiplier:
      1. : 1.12x
      2. : 1.00x
    4. Default shortcut key: J (L in ‎)
    5. Description: Restricted view area.
    6. Compatible game modes:
    7. Incompatible mods: Fade In (FI), Hidden (HD)* (only in ), Cover (CO), Blinds (BL)

    Wiki: wiki/en/Gameplay/Game_modifier/Flashlight


    Gameplay


    Comparison between a regular play (right) vs a play with the Flashlight mod enabled (left) in osu!

    Beatmap: beatmapsets/2161550#osu/4559826
  10. Blinds (BL)‎ ‎ ‎ ‎‎‎
    About

    1. Abbreviation: BL
    2. Type: Difficulty Increase
    3. Score Multiplier: 1.12x
    4. Default shortcut key: K
    5. Description: Play with blinds on your screen.
    6. Compatible game modes:
    7. Incompatible mods: Flashlight (FL)

    Gameplay


    Comparison between a regular play (right) vs a play with the Blinds mod enabled (left) in osu!

    Beatmapset: beatmapsets/277481#osu/634019


    Additional Information

    The barriers from the Blinds mod will reveal a part of the map every time you miss an object. They will gradually close again as soon as you're holding a combo.
  11. Strict Tracking (ST)‎ ‎
    About

    1. Abbreviation: ST
    2. Type: Difficulty Increase
    3. Score Multiplier: 1.00x
    4. Default shortcut key: L
    5. Description: Once you start a slider, follow precisely or get a miss.
    6. Compatible game modes:
    7. Incompatible mods: Target Practice (TP), Classic (CL)

    Gameplay


    Comparison between a regular play (right) vs a play with the Strict Tracking mod enabled (left) in osu!

    Beatmapset: beatmapsets/151720#osu/407822
  12. Accuracy Challenge (AC)‎ ‎‎ ‎‎‎ ‎ ‎ ‎ ‎‎ ‎ ‎‎
    About

    1. Abbreviation: AC
    2. Type: Difficulty Increase
    3. Score Multiplier: 1.00x
    4. Description: Fail if your accuracy drops too low!
    5. Compatible game modes:
    6. Incompatible mods: Easy (EZ)* (compatible in ), No Fail (NF), Perfect (PF), Cinema (CN)

    Additional Information

    The Accuracy Challenge mod gives you the opportunity to set a minimum accuracy that must not be exceeded or you will fail. Values range from 60% to 99%, and there's an option that automatically restarts the map when you fail.

Automation

  1. Autoplay (AT) ‎ ‎ ‎ ‎ ‎ ‎ ‎
    About

    1. Abbreviation: AT
    2. Type: Automation
    3. Score Multiplier: 1.00x
    4. Default shortcut key: Z
    5. Description: Watch a perfect automated play through the song.
    6. Compatible game modes:
    7. Incompatible mods: Cinema (CN), Relax (RX), Autopilot (AP), Spun Out (SO), Alternate (AL), Single Tap (SG), Magnetised (MG), Repel (RP), Adaptive Speed (AS), Touch Device (TD)

    Wiki: wiki/en/Gameplay/Game_modifier/Auto


    Additional Information

    In osu! Lazer, the Autoplay mod allows you to watch a perfect score while being able to modify the playback speed, the visual settings (background, storyboard / video & skin) and the audio settings (hitsounds & audio offset).
  2. Cinema (CN) ‎ ‎ ‎ ‎ ‎ ‎ ‎
    About

    1. Abbreviation: CN
    2. Type: Automation
    3. Score Multiplier: 1.00x
    4. Default shortcut key: X
    5. Description: Watch the video without visual distractions.
    6. Compatible game modes:
    7. Incompatible mods: No Fail (NF), Sudden Death (SD), Perfect (PF), Accuracy Challenge (AC), Autoplay (AT), Relax (RX), Autopilot (AP), Spun Out (SO), Alternate (AL), Single Tap (SG), Magnetised (MG), Repel (RP), Adaptive Speed (AS), Touch Device (TD)

    Wiki: wiki/en/Gameplay/Game_modifier/Cinema
  3. Relax (RX) ‎ ‎ ‎ ‎ ‎


    About

    1. Abbreviation: RX
    2. Type: Automation
    3. Score Multiplier: 0.10x
    4. Default shortcut key: C
    5. Description:
      1. : You don't need to click. Give your clicking/tapping fingers a break from the heat of things.
      2. : No need to remember which key is correct anymore!
      3. : Use the mouse to control the catcher.
    6. Compatible game modes:
    7. Incompatible mods: Autoplay (AT), Cinema (CN), Autopilot (AP), Alternate (AL), Single Tap (SG), Magnetised (MG)

    Wiki: wiki/en/Gameplay/Game_modifier/Relax
  4. Autopilot (AP)‎ ‎


    About

    1. Abbreviation: AP
    2. Type: Automation
    3. Score Multiplier: 0.10x
    4. Default shortcut key: V
    5. Description: Automatic cursor movement - just follow the rhythm.
    6. Compatible game modes:
    7. Incompatible mods: Autoplay (AT), Cinema (CN), Relax (RX), Spun Out (SO), Magnetised (MG), Repel (RP)

    Wiki: wiki/en/Gameplay/Game_modifier/Autopilot
  5. Spun Out (SO) ‎ ‎ ‎


    About

    1. Abbreviation: SO
    2. Type: Automation
    3. Score Multiplier: 0.90x
    4. Default shortcut key: B
    5. Description: Spinners will be automatically completed.
    6. Compatible game modes:
    7. Incompatible mods: Autoplay (AT), Cinema (CN), Autopilot (AP), Target Practice (TP)

    Wiki: wiki/en/Gameplay/Game_modifier/Spun_Out


    Gameplay


    Comparison between a regular play (right) vs a play with the Spun Out mod enabled (left) in osu!

    Beatmap: beatmapsets/93523#osu/252238
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
Topic Starter
anaxii
Conversion

  1. Target Practice (TP) ‎


    About

    1. Abbreviation: TP
    2. Type: Conversion
    3. Score Multiplier: 0.10x
    4. Description: Practice keeping up with the beat of the song.
    5. Compatible game modes:
    6. Incompatible mods: Sudden Death (SD), Strict Tracking (ST), Spun Out (SO), Random (RD), Traceable (TC), Approach Different (AD), Depth (DP)

    Wiki: wiki/en/Gameplay/Game_modifier/Target_Practice

    Additional Information

    1. Compared to stable, the accuracy in Target Practice mod is based on the UR bar.
    2. Targets from stable are now normal circles in osu! Lazer without approach circles.
    3. If you miss a circle, you will fail instantly.
  2. Difficulty Adjust (DA) ‎ ‎ ‎ ‎ ‎ ‎ ‎
    About

    1. Abbreviation: DA
    2. Type: Conversion
    3. Score Multiplier: 0.50x
    4. Description: Override a beatmap's difficulty settings.
    5. Compatible game modes:
    6. Incompatible mods: Easy (EZ), Hard Rock (HR)

    Additional Information

    The Difficulty Adjust mod gives you the opportunity to modify the Circle Size, HP Drain, Accuracy and Approach Rate at your will. The maximum values for all settings is 11,0 and 4,00 for the Scroll Speed in .
  3. Classic (CL) ‎ ‎ ‎


    About

    1. Abbreviation: CL
    2. Type: Conversion
    3. Score Multiplier: 0.96x
    4. Description: Feeling nostalgic?
    5. Compatible game modes:
    6. Incompatible mods: Strict Tracking (ST)

    Additional Information

    The Classic mod simply brings back the mechanics from stable in osu! Lazer. All scores set on stable will have the mod enable on them, which means that all stable scores have a score multiplier of 0.96x.
  4. Random (RD) ‎ ‎ ‎ ‎ ‎


    About

    1. Abbreviation: RD
    2. Type: Conversion
    3. Score Multiplier: 1.00x
    4. Description:
      1. : It never gets boring!
      2. : Shuffle around the colours!
      3. : Shuffle around the keys!
    5. Compatible game modes:
    6. Incompatible mods: Target Practice (TP), Swap (SW)

    Additional Information

    1. In osu!, the Random mod will always respect the same object distances.
    2. You can also change the angle sharpness in osu! with numbers ranging from 1,0 to 10,0.
    3. For all 3 mods, it is possible to set a custom seed instead of a random one.
  5. Mirror (MR) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ (unranked in ‎ ‎ ‎ )
    About

    1. Abbreviation: MR
    2. Type: Conversion
    3. Score Multiplier: 1.00x
    4. Description:
      1. : Flip objects on the chosen axes.
      2. : Fruits are flipped horizontally.
      3. : Notes are flipped horizontally.
    5. Compatible game modes:
    6. Incompatible mods: Hard Rock (HR)* (only in )

    Additional Information

    In osu!, you can mirror the map horizontally, vertically or both.
  6. Alternate (AL) ‎
    About

    1. Abbreviation: AL
    2. Type: Conversion
    3. Score Multiplier: 1.00x
    4. Description: Don't use the same key twice in a row!
    5. Compatible game modes:
    6. Incompatible mods: Autoplay (AT), Cinema (CN), Rela (RX), Single Tap (SG)
  7. Swap (SW) ‎
    About

    1. Abbreviation: SW
    2. Type: Conversion
    3. Score Multiplier: 1.00x
    4. Description: Dons become kats, kats become dons!
    5. Compatible game modes:
    6. Incompatible mods: Random (RD)
  8. Single Tap (SG) ‎ ‎ ‎
    About

    1. Abbreviation: SG
    2. Type: Conversion
    3. Score Multiplier: 1.00x
    4. Description:
      1. : You must only use one key!
      2. : One key for dons, one key for kats.
    5. Compatible game modes:
    6. Incompatible mods: Autoplay (AT), Cinema (CN), Rela (RX), Alternate (AL)
  9. Invert (IN) ‎
    About

    1. Abbreviation: IN
    2. Type: Conversion
    3. Score Multiplier: 1.00x
    4. Description: Hold the keys. To the beat.
    5. Compatible game modes:
    6. Incompatible mods: Hold Off (HO)

    Gameplay


    Comparison between a regular play (right) vs a play with the Invert mod enabled (left) in osu!

    Beatmapset: beatmapsets/2149840#mania/4529127
  10. Constant Speed (CS) ‎ ‎ ‎
    About

    1. Abbreviation: CS
    2. Type: Conversion
    3. Score Multiplier: 0.90x
    4. Description: No more tricky speed changes!
    5. Compatible game modes:
    6. Incompatible mods: None
  11. Hold Off (HO) ‎
    About

    1. Abbreviation: HO
    2. Type: Conversion
    3. Score Multiplier: 0.90x
    4. Description: Replaces all hold notes with normal notes.
    5. Compatible game modes:
    6. Incompatible mods: No Release (NR), Invert (IN)

    Gameplay


    Comparison between a regular play (right) vs a play with the Hold Off mod enabled (left) in osu!

    Beatmap: beatmapsets/2045102#mania/4354512
  12. 1K, 2K, 3K, 4K, 5K, 6K, 7K, 8K, 9K, 10K ‎‎‎‎ ‎‎‎ ‎(unranked with 1K, 2K, 3K, 10K)
    About

    1. Abbreviation: xK
    2. Type: Conversion
    3. Score Multiplier: 1.00x
    4. Description: Play with x keys.
    5. Compatible game modes:
    6. Incompatible mods: None

    Wiki: wiki/en/Gameplay/Game_modifier/xK

Fun

  1. Transform (TR)‎ ‎
    About

    1. Abbreviation: TR
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: Everything rotates. EVERYTHING.
    5. Compatible game modes:
    6. Incompatible mods: Depth (DP), Freeze Frame (FR), Magnetised (MG), Repel (RP), Wiggle (WG)

    Gameplay


    Comparison between a regular play (right) vs a play with the Transform mod enabled (left) in osu!

    Beatmap: beatmapsets/613961#osu/1295250
  2. Wiggle (WG)‎ ‎
    About

    1. Abbreviation: WG
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: They just won't stay still...
    5. Compatible game modes:
    6. Incompatible mods: Depth (DP), Magnetised (MG), Repel (RP), Transform (TR)

    Gameplay


    Comparison between a regular play (right) vs a play with the Wiggle mod enabled (left) in osu!

    Beatmap: beatmapsets/1275747#osu/2651414
  3. Spin In (SI) ‎
    About

    1. Abbreviation: SI
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: Circles spin in. No approach circles.
    5. Compatible game modes:
    6. Incompatible mods: Hidden (HD), Grow (GR), Deflate (DF), Traceable (TC), Approach Different (AD), Depth (DP)

    Gameplay


    Comparison between a regular play (right) vs a play with the Spin In mod enabled (left) in osu!

    Beatmap: beatmapsets/596704#osu/1264070
  4. Grow (GR)‎ ‎
    About

    1. Abbreviation: GR
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: Hit them at the right size!
    5. Compatible game modes:
    6. Incompatible mods: Spin In (SI), Deflate (DF), Traceable (TC), Approach Different (AD), Depth (DP)

    Gameplay


    Comparison between a regular play (right) vs a play with the Grow mod enabled (left) in osu!

    Beatmapset: beatmapsets/1841885#osu/3783211
  5. Deflate (DF)‎ ‎
    About

    1. Abbreviation: DF
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: Hit them at the right size!
    5. Compatible game modes:
    6. Incompatible mods: Spin In (SPI), Grow (GR), Traceable (TC), Approach Different (AD), Depth (DP)

    Gameplay


    Comparison between a regular play (right) vs a play with the Deflate mod enabled (left) in osu!

    Beatmapset: beatmapsets/323751#osu/914237
  6. Wind Up (WU)‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎
    About

    1. Abbreviation: WU
    2. Type: Fun
    3. Score Multiplier: 0.50x
    4. Description: Can you keep up?
    5. Compatible game modes:
    6. Incompatible mods: Half Time (HT), Daycore (DC), Double Time (DT), Nightcore (NC), Wind Down (WD), Adaptive Speed (AS)

    Additional Information

    The Wind Up mod progressively increases the map speed starting with the default one (1.00x) and ending with the Double Time speed (1.50x).
  7. Wind Down (WD) ‎ ‎ ‎ ‎ ‎ ‎ ‎
    About

    1. Abbreviation: WD
    2. Type: Fun
    3. Score Multiplier: 0.50x
    4. Description: Sloooow doooown...
    5. Compatible game modes:
    6. Incompatible mods: Half Time (HT), Daycore (DC), Double Time (DT), Nightcore (NC), Wind Up (WU), Adaptive Speed (AS)

    Additional Information

    The Wind Down mod progressively decreases the map speed starting with the default one (1.00x) and ending with the Half Time speed (0.75x).
  8. Traceable (TC)‎ ‎ ‎ ‎
    About

    1. Abbreviation: TC
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: Put your faith in the approach circles...
    5. Compatible game modes:
    6. Incompatible mods: Hidden (HD), Target Practice (TP), Spin In (SI), Grow (GR), Deflate (DF)

    Gameplay


    Comparison between a regular play (right) vs a play with the Traceable mod enabled (left) in osu!

    Beatmapset: beatmapsets/965125#osu/2144183
  9. Barrel Roll (BR) ‎
    About

    1. Abbreviation: BR
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: The whole playfield is on a wheel!
    5. Compatible game modes:
    6. Incompatible mods: Bubbles (BU)

    Gameplay


    Comparison between a regular play (right) vs a play with the Barrel Roll mod enabled (left) in osu!

    Beatmapset: beatmapsets/947022#osu/1977955
  10. Approach Different (AD) ‎
    About

    1. Abbreviation: AD
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: Never trust the approach circles...
    5. Compatible game modes:
    6. Incompatible mods: Hidden (HD), Target Practice (TP), Spin In (SI), Grow (GR), Deflate (DF), Freeze Frame (FR)

    Gameplay


    Comparison between a regular play (right) vs a play with the Approach Different mod enabled (left) in osu!

    Beatmapset: beatmapsets/1915723#osu/4226373
  11. Floating Fruits (FF)‎ ‎
    About

    1. Abbreviation: FF
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: The fruits are... floating?
    5. Compatible game modes:
    6. Incompatible mods: None

    Gameplay


    Comparison between a regular play (right) vs a play with the Floating Fruits mod enabled (left) in osu!catch

    Beatmapset: beatmapsets/1772651#fruits/3629282
  12. Muted (MU) ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎
    About

    1. Abbreviation: MU
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: Can you still feel the rhythm without music?
    5. Compatible game modes:
    6. Incompatible mods: None

    Additional Information

    The Muted mod progressively removes the audio between the first and hundredth combo. Beyond that number, only the metronome can be heard. If you miss an object, everything will be back to normal.
  13. No Scope (NS) ‎ ‎ ‎ ‎ ‎
    About

    1. Abbreviation: NS
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description:
      1. : Where's the cursor?
      2. : Where's the catcher?
    5. Compatible game modes:
    6. Incompatible mods: None

    Gameplay


    Comparison between a regular play (right) vs a play with the No Scope mod enabled (left) in osu!

    Beatmap: beatmapsets/2160279#osu/4582639

    Additional Information

    The No Scope mod progressively hides the cursor between the first and tenth combo. Beyond that number, the cursor will remain invisible. If you miss an object, everything will be back to normal.
  14. Magnetised (MG)‎ ‎
    About

    1. Abbreviation: MG
    2. Type: Fun
    3. Score Multiplier: 0.50x
    4. Description: No need to chase the circles — your cursor is a magnet!
    5. Compatible game modes:
    6. Incompatible mods: Autoplay (AT), Cinema (CN), Relax (RX), Autopilot (AP), Transform (TR), Wiggle (WG), Repel (RP), Bubbles (BU), Depth (DP)

    Gameplay


    Comparison between a regular play (right) vs a play with the Magnetised mod enabled (left) in osu!

    Beatmapset: beatmapsets/1108263#osu/2316176
  15. Repel (RP)‎ ‎
    About

    1. Abbreviation: RP
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: Hit objects run away!
    5. Compatible game modes:
    6. Incompatible mods: Autoplay (AT), Cinema (CN), Autopilot (AP), Transform (TR), Wiggle (WG), Magnetised (MG), Bubbles (BU), Depth (DP)

    Gameplay


    Comparison between a regular play (right) vs a play with the Repel mod enabled (left) in osu!

    Beatmapset: beatmapsets/620910#osu/1309290
  16. Adaptive Speed (AS) ‎ ‎ ‎ ‎ ‎
    About

    1. Abbreviation: AS
    2. Type: Fun
    3. Score Multiplier: 0.50x
    4. Description: Let track speed adapt to you.
    5. Compatible game modes:
    6. Incompatible mods: Half Time (HT), Daycore (DC), Double Time (DT), Nightcore (NC), Autoplay (AT), Cinema (CN), Wind Up (WU), Wind Down (WD)

    Additional Information

    The Adaptive Speed mod allows you to change the tempo of the map you're playing depending on how fast you click on the objects. It can vary between 0.50x and 2.00x.
  17. Freeze Frame (FR) ‎
    About

    1. Abbreviation: FR
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: Burn the notes into your memory.
    5. Compatible game modes:
    6. Incompatible mods: Transform (TR), Approach Different (AD), Depth (DP)

    Gameplay


    Comparison between a regular play (right) vs a play with the Freeze Frame mod enabled (left) in osu!

    Beatmap: beatmapsets/2179669#osu/4606983
  18. Bubbles (BU) ‎
    About

    1. Abbreviation: BU
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: Don't let their popping distract you!
    5. Compatible game modes:
    6. Incompatible mods: Barrel Roll (BR), Magnetised (MG), Repel (RP)

    Gameplay


    Comparison between a regular play (right) vs a play with the Bubbles mod enabled (left) in osu!

    Beatmap: beatmapsets/1151004#osu/4290249
  19. Synesthesia (SY) ‎
    About

    1. Abbreviation: SY
    2. Type: Fun
    3. Score Multiplier: 0.80x
    4. Description: Colours hit objects based on the rhythm.
    5. Compatible game modes:
    6. Incompatible mods: None

    Gameplay


    Comparison between a regular play (right) vs a play with the Synesthesia mod enabled (left) in osu!

    Beatmap: beatmapsets/1312076#osu/2991175

    Additional Information

    The colours from the Synesthesia mod are based on the beat snap from the editor. If an object starts on a specific line, it will have its colour.


    1/12 triplets beat map from the beatmap SPUTNIK-3.

  20. Depth (DP)‎ ‎
    About

    1. Abbreviation: DP
    2. Type: Fun
    3. Score Multiplier: 1.00x
    4. Description: 3D. Almost.
    5. Compatible game modes:
    6. Incompatible mods: Hidden (HD), Target Practice (TP), Transform (TR), Wiggle (WG), Spin In (SI), Grow (GR), Deflate (DP), Traceable (TC), Magnetised (MG), Repel (RP), Freeze Frame (FR)

    Gameplay


    Comparison between a regular play (right) vs a play with the Depth mod enabled (left) in osu!

    Beatmap: beatmapsets/1124391#osu/2349467

Other

Personal Presets
The Personal Presets are located in a category of its own, allowing you to save any combination of mods directly into it. You can name them anything you like or add an extra description with it. Each Personal Presets are unique its game mode.

Customise
Similar to the Difficulty Adjust (DA) mod, the pre-configured settings Customise guarantees a customizable gaming experience based on the mods you've chosen. Any change in these settings will result in your score being unranked.

Related Terms

No Mod
In tournament matches, No Mod (NM) refers to not using any mods. Many tournaments require some mods to be used by default as part of their rules or format, such as No Fail or ScoreV2 (stable), which become exceptions to this notion.

Free Mod
In tournament matches, Free Mod (FM) refers to being free to choose any mod or mod combination. Some tournaments also provide rules that specify additional criteria such as what mods are allowed and in what combinations, or whether having no mods is allowed when Free Mod is specified.

ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
Eyeonized
Fantastic work :)

was going to link it to a help thread asking for this exact thing until i realised that you were the one that made that thread in the first place lol
Blushing
are you wanting this to eventually be in the official wiki?
Topic Starter
anaxii

Blushing wrote:

are you wanting this to eventually be in the official wiki?
I hope so; I'll have to import it on github for this to happen
- Marco -
Well done 👍
SupDos
This would be very cool to have on the wiki at some point

small suggestion: maybe include each mod's icon (or abbreviation icon) as well?
Topic Starter
anaxii

SupDos wrote:

small suggestion: maybe include each mod's icon (or abbreviation icon) as well?
Working on it!
Sayaka
I AM VERY SMART you are an absolute legend.
Well done!
Topic Starter
anaxii
Now it's time to make it happen!

Farfocele
Becoming a wiki editor i see, very cool!
McEndu
I think the preview for NR should have the key counter visible?
Topic Starter
anaxii

McEndu wrote:

I think the preview for NR should have the key counter visible?
I will redo all the gameplays due to the compression that makes gifs laggier than they should be
clayton
whenever you're able, I think it'd be best to open a PR containing just a few mod pages you have completed at first, and there we can work out how to best format these pages and such going forward. it's probably not worth trying to plan all of them in advance because every one may end up requiring a lot of changes that way
Topic Starter
anaxii

clayton wrote:

whenever you're able, I think it'd be best to open a PR containing just a few mod pages you have completed at first, and there we can work out how to best format these pages and such going forward. it's probably not worth trying to plan all of them in advance because every one may end up requiring a lot of changes that way
I already started to do all the mod pages (I'm like 60% done) so can I just open a PR right now and see what will happen, or do I need to delete some?
clayton
if you could make a new branch with just a few of them that you think are good examples that would be more helpful for what I'm suggesting. I just want to play around with the format and set a good standard for these articles going forward, since they are all going to be very similar in style
Topic Starter
anaxii

clayton wrote:

if you could make a new branch with just a few of them that you think are good examples that would be more helpful for what I'm suggesting. I just want to play around with the format and set a good standard for these articles going forward, since they are all going to be very similar in style
Done: https://github.com/ppy/osu-wiki/pull/12105

(Posted Easy, Classic, Floating Fruits and No Scope)
Strahlemann
Thanks
Imokora
thx man, this is really helpful!
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