SOURCE: https://osu.ppy.sh/wiki/en/Gameplay/Game_modifier
Game modifier
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤGame modifiers (also known as "mods") are optional modifications to a beatmap's elements and settings that players can enable from the
Mod Selection Screen
. Mods can make beatmaps easier, harder, or just plain fun.Players can access the
Mod Selection Screen
in the song selection screen by clicking the Mods
button near the lower left corner of the screen or by pressing F1
on their keyboard. Once in the Mod Selection Screen
, there are also keyboard shortcuts that can be used to select specific mods. These shortcuts may be changed in the settings.On the selection screen, mods are separated into five categories:
Difficulty Reduction
, Difficulty Increase
, Automation
, Conversion
and Fun
. They can either reduce or increase the Score Multiplier. When two mods are being used simultaneously, the mods' respective multiplier will be multiplied together (e.g., 1.06x * 1.12x = 1.1872x).List of mods
ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤEach of the mods below listed will have their compatible game modes' icon ( ) next to it.
A label will be added to all the mods that let you earn pp.
Difficulty Reduction
- Easy (EZ)
About- Abbreviation: EZ
- Type: Difficulty Reduction
- Score Multiplier: 0.50x
- Default shortcut key:
Q
- Description:
- :
Larger circles, more forgiving HP drain, less accuracy required, and three lives!
- :
Beats move slower, and less accuracy required!
- :
Larger fruits, more forgiving HP drain, less accuracy required, and three lives!
- :
More forgiving HP drain, less accuracy, and three lives!
- :
- Compatible game modes:
- Incompatible mods: Accuracy Challenge (AC), Hard Rock (HR), Difficulty Adjust (DA)
Wiki: wiki/en/Gameplay/Game_modifier/Easy
Gameplay
Comparison between a regular play (right) vs a play with the Easy mod enabled (left) in osu!Beatmapset: beatmapsets/2215155#osu/4696370
ㅤ - No Fail (NF)
About- Abbreviation: NF
- Type: Difficulty Reduction
- Score Multiplier: 0.50x
- Default shortcut key:
W
- Description:
You can't fail, no matter what.
- Compatible game modes:
- Incompatible mods: Accuracy Challenge (AC), Perfect (PF), Sudden Death (SD), Cinema (CN)
Wiki: wiki/en/Gameplay/Game_modifier/No_Fail
ㅤ - Half Time (HT)
About- Abbreviation: HT
- Type: Difficulty Reduction
- Score Multiplier: 0.30x
- Default shortcut key:
E
- Description:
Less zoom...
- Compatible game modes:
- Incompatible mods: Daycore (DC), Double Time (DT), Nightcore (NC), Adaptive Speed (AS), Wind Up (WU), Wind Down (WD)
Wiki: wiki/en/Gameplay/Game_modifier/Half_Time
ㅤ - Daycore (DC) About
- Abbreviation: DC
- Type: Difficulty Reduction
- Score Multiplier: 0.30x
- Default shortcut key:
R
- Description:
Whoaaaaa...
- Compatible game modes:
- Incompatible mods: Half Time (HT), Double Time (DT), Nightcore (NC), Adaptive Speed (AS), Wind Up (WU), Wind Down (WD)
Additional Information
The Daycore mod is exactly the same speed as Half Time, except that the audio has a lower pitch. Its opposite would be Nightcore with Double Time.
ㅤ - No Release (NR) About
- Abbreviation: NR
- Type: Difficulty Reduction
- Score Multiplier: 0.90x
- Default shortcut key:
T
- Description:
No more timing the end of hold notes.
- Compatible game modes:
- Incompatible mods: Hold Off (HO)
Gameplay
Comparison between a regular play (right) vs a play with the No Release mod enabled (left) in osu!maniaBeatmap: beatmapsets/2091145#mania/4382944
Difficulty Increase
- Hard Rock (HR) (unranked in )
About- Abbreviation: HR
- Type: Difficulty Increase
- Score Multiplier:
- : 1.06x
- : 1.12x
- : 1.00x
- Default shortcut key:
A
- Description:
Everything just got a bit harder...
- Compatible game modes:
- Incompatible mods: Easy (EZ), Difficulty Adjust (DA), Mirror (MR)* (compatible in )
Wiki: wiki/en/Gameplay/Game_modifier/Hard_Rock
Gameplay
Comparison between a regular play (right) vs a play with the Hard Rock mod enabled (left) in osu!Beatmap: beatmapsets/2079919#osu/4355515
ㅤ - Sudden Death (SD)
About- Abbreviation: SD
- Type: Difficulty Increase
- Score Multiplier: 1.00x
- Default shortcut key:
S
- Description:
Miss and fail.
- Compatible game modes:
- Incompatible mods: No Fail (NF), Perfect (PF), Cinema (CN), Target Practice (TP)
Wiki: wiki/en/Gameplay/Game_modifier/Sudden_Death
ㅤ - Perfect (PF)
About- Abbreviation: PF
- Type: Difficulty Increase
- Score Multiplier: 1.00x
- Default shortcut key:
D
- Description:
SS or quit.
- Compatible game modes:
- Incompatible mods: No Fail (NF), Sudden Death (SD), Accuracy Challenge (AC) Cinema (CN)
Wiki: wiki/en/Gameplay/Game_modifier/Perfect
ㅤ - Double Time (DT)
About- Abbreviation: DT
- Type: Difficulty Increase
- Score Multiplier:
- : 1.10x
- : 1.00x
- Default shortcut key:
F
- Description:
Zoooooooooom...
- Compatible game modes:
- Incompatible mods: Half Time (HT), Daycore (DC), Nightcore (NC), Adaptive Speed (AS), Wind Up (WU), Wind Down (WD)
Wiki: wiki/en/Gameplay/Game_modifier/Double_Time
ㅤ - Nightcore (NC)
About- Abbreviation: NC
- Type: Difficulty Increase
- Score Multiplier:
- : 1.10x
- : 1.00x
- Default shortcut key:
G
- Description:
Uguuuuuuuu...
- Compatible game modes:
- Incompatible mods: Half Time (HT), Daycore (DC), Double Time (DT), Adaptive Speed (AS), Wind Up (WU), Wind Down (WD)
Wiki: wiki/en/Gameplay/Game_modifier/Nightcore
ㅤ - Fade In (FI)
About- Abbreviation: FI
- Type: Difficulty Increase
- Score Multiplier: 1.00x
- Default shortcut key:
H
- Description:
Keys appear out of nowhere!
- Compatible game modes:
- Incompatible mods: Hidden (HD), Cover (CO), Flashlight (FL)
Wiki: wiki/en/Gameplay/Game_modifier/Fade_In
Gameplay
Comparison between a regular play (right) vs a play with the Fade In mod enabled (left) in osu!maniaBeatmap: beatmapsets/2122261#mania/4459598
ㅤ - Hidden (HD)
About- Abbreviation: HD
- Type: Difficulty Increase
- Score Multiplier:
- : 1.06x
- : 1.00x
- Default shortcut key:
H
(J
in ) - Description:
- :
Play with no approach circles and fading circles/sliders.
- :
Beats fade out before you hit them!
- :
Play with fading fruits.
- :
Keys fade out before you hit them!
- :
- Compatible game modes:
- Incompatible mods: Fade In (FI), Cover (CO), Flashlight (FL), Spin In (SI), Traceable (TC), Approach Different (AD), Depth (DP)
Wiki: wiki/en/Gameplay/Game_modifier/Hidden
Gameplay
Comparison between a regular play (right) vs a play with the Hidden mod enabled (left) in osu!Beatmap: beatmapsets/2128545#osu/4477205
ㅤ - Cover (CO) About
- Abbreviation: CO
- Type: Difficulty Increase
- Score Multiplier: 1.00x
- Default shortcut key:
K
- Description:
Decrease the playfield's viewing area.
- Compatible game modes:
- Incompatible mods: Fade In (FI), Hidden (HD), Flashlight (FL)
Gameplay
Comparison between a regular play (right) vs a play with the Cover mod enabled (left) in osu!maniaBeatmap: beatmapsets/2055329#mania/4378410
ㅤ - Flashlight (FL)
About- Abbreviation: FL
- Type: Difficulty Increase
- Score Multiplier:
- : 1.12x
- : 1.00x
- Default shortcut key:
J
(L
in ) - Description:
Restricted view area.
- Compatible game modes:
- Incompatible mods: Fade In (FI), Hidden (HD)* (only in ), Cover (CO), Blinds (BL)
Wiki: wiki/en/Gameplay/Game_modifier/Flashlight
Gameplay
Comparison between a regular play (right) vs a play with the Flashlight mod enabled (left) in osu!Beatmap: beatmapsets/2161550#osu/4559826
ㅤ - Blinds (BL) About
- Abbreviation: BL
- Type: Difficulty Increase
- Score Multiplier: 1.12x
- Default shortcut key:
K
- Description:
Play with blinds on your screen.
- Compatible game modes:
- Incompatible mods: Flashlight (FL)
Gameplay
Comparison between a regular play (right) vs a play with the Blinds mod enabled (left) in osu!Beatmapset: beatmapsets/277481#osu/634019
Additional Information
The barriers from the Blinds mod will reveal a part of the map every time you miss an object. They will gradually close again as soon as you're holding a combo.
ㅤ - Strict Tracking (ST) About
- Abbreviation: ST
- Type: Difficulty Increase
- Score Multiplier: 1.00x
- Default shortcut key:
L
- Description:
Once you start a slider, follow precisely or get a miss.
- Compatible game modes:
- Incompatible mods: Target Practice (TP), Classic (CL)
Gameplay
Comparison between a regular play (right) vs a play with the Strict Tracking mod enabled (left) in osu!Beatmapset: beatmapsets/151720#osu/407822
ㅤ - Accuracy Challenge (AC) About
- Abbreviation: AC
- Type: Difficulty Increase
- Score Multiplier: 1.00x
- Description:
Fail if your accuracy drops too low!
- Compatible game modes:
- Incompatible mods: Easy (EZ)* (compatible in ), No Fail (NF), Perfect (PF), Cinema (CN)
Additional Information
The Accuracy Challenge mod gives you the opportunity to set a minimum accuracy that must not be exceeded or you will fail. Values range from 60% to 99%, and there's an option that automatically restarts the map when you fail.
Automation
- Autoplay (AT) About
- Abbreviation: AT
- Type: Automation
- Score Multiplier: 1.00x
- Default shortcut key:
Z
- Description:
Watch a perfect automated play through the song.
- Compatible game modes:
- Incompatible mods: Cinema (CN), Relax (RX), Autopilot (AP), Spun Out (SO), Alternate (AL), Single Tap (SG), Magnetised (MG), Repel (RP), Adaptive Speed (AS), Touch Device (TD)
Wiki: wiki/en/Gameplay/Game_modifier/Auto
Additional Information
In osu! Lazer, the Autoplay mod allows you to watch a perfect score while being able to modify the playback speed, the visual settings (background, storyboard / video & skin) and the audio settings (hitsounds & audio offset).
ㅤ - Cinema (CN) About
- Abbreviation: CN
- Type: Automation
- Score Multiplier: 1.00x
- Default shortcut key:
X
- Description:
Watch the video without visual distractions.
- Compatible game modes:
- Incompatible mods: No Fail (NF), Sudden Death (SD), Perfect (PF), Accuracy Challenge (AC), Autoplay (AT), Relax (RX), Autopilot (AP), Spun Out (SO), Alternate (AL), Single Tap (SG), Magnetised (MG), Repel (RP), Adaptive Speed (AS), Touch Device (TD)
Wiki: wiki/en/Gameplay/Game_modifier/Cinema
ㅤ - Relax (RX)
About- Abbreviation: RX
- Type: Automation
- Score Multiplier: 0.10x
- Default shortcut key:
C
- Description:
- :
You don't need to click. Give your clicking/tapping fingers a break from the heat of things.
- :
No need to remember which key is correct anymore!
- :
Use the mouse to control the catcher.
- :
- Compatible game modes:
- Incompatible mods: Autoplay (AT), Cinema (CN), Autopilot (AP), Alternate (AL), Single Tap (SG), Magnetised (MG)
Wiki: wiki/en/Gameplay/Game_modifier/Relax
ㅤ - Autopilot (AP)
About- Abbreviation: AP
- Type: Automation
- Score Multiplier: 0.10x
- Default shortcut key:
V
- Description:
Automatic cursor movement - just follow the rhythm.
- Compatible game modes:
- Incompatible mods: Autoplay (AT), Cinema (CN), Relax (RX), Spun Out (SO), Magnetised (MG), Repel (RP)
Wiki: wiki/en/Gameplay/Game_modifier/Autopilot
ㅤ - Spun Out (SO)
About- Abbreviation: SO
- Type: Automation
- Score Multiplier: 0.90x
- Default shortcut key:
B
- Description:
Spinners will be automatically completed.
- Compatible game modes:
- Incompatible mods: Autoplay (AT), Cinema (CN), Autopilot (AP), Target Practice (TP)
Wiki: wiki/en/Gameplay/Game_modifier/Spun_Out
Gameplay
Comparison between a regular play (right) vs a play with the Spun Out mod enabled (left) in osu!Beatmap: beatmapsets/93523#osu/252238