So, hey. What'd I miss? osu seems to have gone through some positive changes. How is everybody? What are the notable maps and storyboards of the past... couple years? D:
I've been so out of the loop, I'd like to get back to doing cool things with you all.
So, hey. What'd I miss? osu seems to have gone through some positive changes. How is everybody? What are the notable maps and storyboards of the past... couple years? D:
I've been so out of the loop, I'd like to get back to doing cool things with you all.
Sorry to disappoint you but might as well open with a stinger: nothing has topped Don't Stop Me Now in storyboards.
There is a storyboard showcase in the announcements if you wanna check that out
Nowadays in mapping, well there's this and that and this. But if you want to have a taste of what's mapping today without being completely disgusted at first sight I would recommend HelloSCV, Niva, or Holoaz
So, hey. What'd I miss? osu seems to have gone through some positive changes. How is everybody? What are the notable maps and storyboards of the past... couple years? D:
I've been so out of the loop, I'd like to get back to doing cool things with you all.
Sorry to disappoint you but might as well open with a stinger: nothing has topped Don't Stop Me Now in storyboards.
There is a storyboard showcase in the announcements if you wanna check that out
Nowadays in mapping, well there's this and that and this. But if you want to have a taste of what's mapping today without being completely disgusted at first sight I would recommend HelloSCV, Niva, or Holoaz
Thanks for the honest answers. I'll check some of those out.
My new goals:
- Update EBO skin to completion/HD/All Modes - Make a map of some kind - Update taiko skin, at least to standard/taiko completeness - Make some sort of storyboard - Make a new original skin - Start a small mapping project
Hopefully over the course of the first few steps I'll start to get to know people in the current community who can help with the later goals
Good to see a legend returning. It's a good time to return to osu!
Modding Status: Inactive Undoing changes after testplay. Please support. Want a mod? Please leave me a PM, and if you are capable of modding I would prefer to m4m with you. I'll look at maps in any state/length and maybe in return you could mod one of my maps, I would appreciate it! I know how to time, but I'm not an expert.
Hijacking thread to say hi too. LH and I were chatting on other social medias about coming back, and we're working on bringing the whole team back together
Oh god. Nice to see you here again when I happen to still be active, as I'm sure we could shoot the breeze over map-related things.
If you're gonna update the EBO skin, then I've been sitting on the suggestion: how feasible would it be to make the numbers as gigantic as they were in the original game? That would look fabulous and stunning.
Oh god. Nice to see you here again when I happen to still be active, as I'm sure we could shoot the breeze over map-related things.
If you're gonna update the EBO skin, then I've been sitting on the suggestion: how feasible would it be to make the numbers as gigantic as they were in the original game? That would look fabulous and stunning.
Honestly I made them about as big as possible without destroying support for 2-digit numbers which pop up in some maps. Much bigger and they'd overlap/fall off the edge of the circles, which screws up the illusion of the border. :[
Oh god. Nice to see you here again when I happen to still be active, as I'm sure we could shoot the breeze over map-related things.
If you're gonna update the EBO skin, then I've been sitting on the suggestion: how feasible would it be to make the numbers as gigantic as they were in the original game? That would look fabulous and stunning.
Honestly I made them about as big as possible without destroying support for 2-digit numbers which pop up in some maps. Much bigger and they'd overlap/fall off the edge of the circles, which screws up the illusion of the border. :[
Well, they extended beyond the edges in EBA and were made using an extremely wide font. It could be interesting to see them like that in osu, although I guess there's no real need beyond a horribly low-res DS display. Still, I can dreeeeeam.
Honestly I made them about as big as possible without destroying support for 2-digit numbers which pop up in some maps. Much bigger and they'd overlap/fall off the edge of the circles, which screws up the illusion of the border. :[
Well, they extended beyond the edges in EBA and were made using an extremely wide font. It could be interesting to see them like that in osu, although I guess there's no real need beyond a horribly low-res DS display. Still, I can dreeeeeam.
Nah, I hear you. To clarify my problem, the DS games use numbers with colored borders: Red hitcircles have numbers with dark red borders, etc. We only have one set of numbers, so my numbers have a clear dark gray border to create an illusion of having a border that matches the hitcircle, and if it went over the edge it would show the clear gray and that would just be the worst.