Damn dude! I came back to check this thread because I was interested in the opinion of the people, extrapolating it from you, but you don't seem to understand anything I say! xDD! Internet conversations are not for me. I'm done.
This game is seriously not newbie friendly, since there isn't a correct difficulty scale (stars are broken) and the newbie doesn't know how to improve, so he try to play hard stuff after practicing around 5 days and then develop bad habits.Yes and in same time No - actual gaming community or other way, youth is not used to read usefull informations in forums. Sticky topics explain a lot of stuff and time spent to read it, think about it and understand pays off with way better progression curve. Star system is in above 90% cases good and properly set up way of progressing.
"Quest system" -> check o2jam, DJMax Trilogy, Beatmania IIDX, etc... Could provide a lot of fun and motivation to compete against yourself and not again others (aka pp)Osu doesn't need this, it's useless addon. I find fixing scores a good way of checking improvment in way where you challenge YOURSELF and YOUR skillset on harder map, gain score, go back and progress properly to later on play this map one more time and be proud of way better score and more fun from playing it.
Titles -> check Lunatic Rave 2 internet rankings, http://www.dream-pro.info/~lavalse/LR2I ... =gradelist ... Very fun too, somewhat hardcore, feel proud about something "tangible" which have value and very motivating.Ranking is not enough? You realy want some "titles"?
Once you are a bit more mature, I think we can continue this conversation, because I except you to not begin to defend something you like for the pure fact of defend it.By saing this you just proved that you are not mature.
but my critique is against the lack of resources to compete against yourselfI think we have here lack of imaginary. Example how i compete with myself (i will repeat it anyway):
And to add more salt to the problematic, and to understand what I meant with "The rank system is broken", you just need to put some very high rank players to play some old maps with low AR, or let some of them play slow BPM streams, or weird patterns, then ask yourself "what's hard?". Maybe you won't understand this right now.Old maps are great and honestly, if newbs could play them way more insteed of hearing "overall hate against old maps from bullshit community", acc problem would disappear, same as reading ceratin patterns, especialy stacked notes. Guess how Azer was training to improve his acc on HDHR: https://osu.ppy.sh/b/31819 +HDHR, repeat, repeat, don't give up. Just an example. I am sad that so many people actualy hate old maps becouse to be fair - more than half of haters are completly unable to play them due rising hype of high ar and sanic speed bpm, other half are mindless sheeps following them. There are exeptions who can actualy make some arguments and speak their minds with understanding problem of some old maps where great majority of this haters cannot even make single proper argument to justify this hate.
So if this game is focused on competing against others, how are the newbies going to actually be able to compete against others? How do you except a 2015 player, that will play non-stop till 2018 to beat an old player who has experience in many kind of aspects including low AR, weird or disliked patterns among the players, slow BPM streams , etc... if the progression in this game is viewed mainly from a PP perspective?How you see progression is your way of thinking. Game doesn't tell you that "progression" = more pp. 2 players with same amount of pp at moment of being able to properly play actualy challenging maps above 4* AR9 are diffrent. Here actualy start specializing into aim/speed (later on DT players), aim/acc (later on HR players) or mix of both (takes longer to asimilate nesesery amount of "skill"), at the end in top rank, you should be able to play everything. On your rank you should actualy know this.
2 questions:Yes, but it only boosts your theoretical streaming speed. You still have to acquire the technique itself which is a big challenge on its own. This still does not mean that you will be able to stream really fast but faster than someone who plays fullalternate and didn't do any further streamtraining.
Does constantly singletapping (and sometimes alternating) by gradually playing higher BPM maps make my hand stream faster within time?(I'm patient for that lol, not saying I want to deathstream with all 300s only after 1 day of training)
Anybody got some excercises to share about getting your hand muscles ready and strong to play in the most effective way? i've been struggling to keep my stamina lately and i don't want to put too much stress into my hand muscles as i already hurt them beforehttps://www.reddit.com/r/osugame/commen ... ga_thread/