I think being able to get 1x100 or 2x100 on a hard map (Not those easies normals and hards like you play, Baru), is skill, but being able to go the entire map without a single 100 is luck.
Those aren't the only maps I go for/get SS on.Kheldragar wrote:
(Not those easies normals and hards like you play, Baru)
Yes.Kheldragar wrote:
I think being able to get 1x100 or 2x100 on a hard map is skill
It's still skill, but you happened to have a play where you maintained maximum focus the entire map. True luck would be something chance-based (such as your accuracy on a note being determined by RNG every time you hit one).Kheldragar wrote:
being able to go the entire map without a single 100 is luck.
thelewa wrote:
I just read all of this and surprisingly everything is true
Only if you think it's important. Do whatever you want.MISTER-G wrote:
This may sound stupid, but is it really that important to snap?
This is completely normal.icewolf159 wrote:
I'm already playing at the same level as I did with a mouse
Connecting to Bancho=instant skilldrop? xDF1r3tar wrote:
I took a break from osu! for a few months. I decide to come back, and surprisingly, I notice an improvement in my aim and stamina when I play offline.
No, I just get nervous when I play online.Endaris wrote:
Connecting to Bancho=instant skilldrop? xD
Nah, I got an S on a map I wasn't able to before. I got some damn nice combos on maps that were too hard beforehand.Khelly wrote:
It's actually in his head.
I personally find PP as a perfectly acceptable way to provide fun and motivation, though, and don't quite see what's wrong with that.Fabi- wrote:
"Quest system" -> check o2jam, DJMax Trilogy, Beatmania IIDX, etc... Could provide a lot of fun and motivation to compete against yourself and not again others (aka pp)
I'm defending it because I disagree with what you say completely. I do feel this game rewards competing against yourself with the PP system. I feel that the game is far more newbie friendly than any other rhythm game I've ever played, and I do feel it's perfectly possible to enjoy the game without caring for ranks, and I do not feel the concept behind osu is totally messed up, because I don't even know what you're calling messed up.Fabi- wrote:
Once you are a bit more mature, I think we can continue this conversation, because I except you to not begin to defend something you like for the pure fact of defend it.
Oh, well in that case I'll have to agree to disagree. Chasing FCs and PP is plenty rewarding for me. I agree there could be more but I don't personally see a need for anything else, as I personally feel PP and the feeling of my own progression is satisfying enough by itself.Fabi- wrote:
lack of resources to compete against yourself.
Well that depends on whether the high rank players bother to know low AR/BPM or weird patterns. It's not practical knowledge for ranking, so a good few won't, because the community at large doesn't seem to like those values.Fabi- wrote:
"The rank system is broken", you just need to put some very high rank players to play some old maps with low AR, or let some of them play slow BPM streams, or weird patterns, then ask yourself "what's hard?". Maybe you won't understand this right now.
The same way everyone else competes? By playing the game of course, and improving yourself. I've gotten to 5k in a year, so it's definitely not difficult to compete as a new player.Fabi- wrote:
So if this game is focused on competing against others, how are the newbies going to actually be able to compete against others?
Rafis signed up only 2 years ago and is currently rank 2 globally. It's very much possible.Fabi- wrote:
How do you except a 2015 player, that will play non-stop till 2018 to beat an old player
Those values aren't favored among the community and you're unlikely to find any of those values in a newer ranked map, so they're not relevant to PP, honestly. A majority seem to dislike them, or at least not enjoy them, so they don't get made.Fabi- wrote:
low AR, weird or disliked patterns among the players, slow BPM streams , etc... if the progression in this game is viewed mainly from a PP perspective?
This game is seriously not newbie friendly, since there isn't a correct difficulty scale (stars are broken) and the newbie doesn't know how to improve, so he try to play hard stuff after practicing around 5 days and then develop bad habits.Yes and in same time No - actual gaming community or other way, youth is not used to read usefull informations in forums. Sticky topics explain a lot of stuff and time spent to read it, think about it and understand pays off with way better progression curve. Star system is in above 90% cases good and properly set up way of progressing.
"Quest system" -> check o2jam, DJMax Trilogy, Beatmania IIDX, etc... Could provide a lot of fun and motivation to compete against yourself and not again others (aka pp)Osu doesn't need this, it's useless addon. I find fixing scores a good way of checking improvment in way where you challenge YOURSELF and YOUR skillset on harder map, gain score, go back and progress properly to later on play this map one more time and be proud of way better score and more fun from playing it.
Titles -> check Lunatic Rave 2 internet rankings, http://www.dream-pro.info/~lavalse/LR2I ... =gradelist ... Very fun too, somewhat hardcore, feel proud about something "tangible" which have value and very motivating.Ranking is not enough? You realy want some "titles"?
Once you are a bit more mature, I think we can continue this conversation, because I except you to not begin to defend something you like for the pure fact of defend it.By saing this you just proved that you are not mature.
but my critique is against the lack of resources to compete against yourselfI think we have here lack of imaginary. Example how i compete with myself (i will repeat it anyway):
And to add more salt to the problematic, and to understand what I meant with "The rank system is broken", you just need to put some very high rank players to play some old maps with low AR, or let some of them play slow BPM streams, or weird patterns, then ask yourself "what's hard?". Maybe you won't understand this right now.Old maps are great and honestly, if newbs could play them way more insteed of hearing "overall hate against old maps from bullshit community", acc problem would disappear, same as reading ceratin patterns, especialy stacked notes. Guess how Azer was training to improve his acc on HDHR: https://osu.ppy.sh/b/31819 +HDHR, repeat, repeat, don't give up. Just an example. I am sad that so many people actualy hate old maps becouse to be fair - more than half of haters are completly unable to play them due rising hype of high ar and sanic speed bpm, other half are mindless sheeps following them. There are exeptions who can actualy make some arguments and speak their minds with understanding problem of some old maps where great majority of this haters cannot even make single proper argument to justify this hate.
So if this game is focused on competing against others, how are the newbies going to actually be able to compete against others? How do you except a 2015 player, that will play non-stop till 2018 to beat an old player who has experience in many kind of aspects including low AR, weird or disliked patterns among the players, slow BPM streams , etc... if the progression in this game is viewed mainly from a PP perspective?How you see progression is your way of thinking. Game doesn't tell you that "progression" = more pp. 2 players with same amount of pp at moment of being able to properly play actualy challenging maps above 4* AR9 are diffrent. Here actualy start specializing into aim/speed (later on DT players), aim/acc (later on HR players) or mix of both (takes longer to asimilate nesesery amount of "skill"), at the end in top rank, you should be able to play everything. On your rank you should actualy know this.
I just like to enjoy the music :3 ~~~~~~~lmao x3 - Cool