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Draw the Emotional - Morning glow

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Topic Starter
UnitedWeSin
This beatmap was submitted using in-game submission on Thursday, October 09, 2014 at 3:43:17 AM

Artist: Draw the Emotional
Title: Morning glow
Source: Touhou
Tags: collapse of the sky yuyoyuppe ゆよゆっぺ kadochi カドチ c78 聖 白蓮 hijiri byakuren 法界の火 fires of hokkai 東方星蓮船 Undefined Fantastic Object. 締め切り前日のおまいら shimekiri zenjitsu no o maira uws
BPM: 182
Filesize: 5975kb
Play Time: 04:36
Difficulties Available:
  1. Easy (1.64 stars, 245 notes)
  2. Hard (3.52 stars, 612 notes)
  3. Lunatic (4.64 stars, 906 notes)
  4. Normal (2 stars, 358 notes)
Download: Draw the Emotional - Morning glow
Information: Scores/Beatmap Listing
---------------
Enjoy your slider breaks. :)
jonathanlfj
how come no one told me about this
captin1
that's why I did
Natsu
Oh you submit it <3
11t
gfhugaufguhfghg
Topic Starter
UnitedWeSin
asdfasdfasdfasdfasdf
Thanks so much! :)
Irie Miyuki
hi hi :3 as a big big yuyoyuppe fan

just some little things to fix before it moves to pending

unicode artist conflicts with easy and normal diff ( or it is just happens to my pc

and tags: draw the emotional collapse of the sky ゆよゆっぺ カドチ 聖 白蓮 hijiri byakuren 法界の火 fires of hokkai 東方星蓮船 ~ Undefined Fantastic Object. 締め切り前日のおまいら shimekiri zenjitsu no o maira c78 uws

you may copy the tags fully i've written above

btw, i'm not sure the artsit should be Draw the Emotional or keep it like this, because both of them should be ok but you can have a look at this click me!

and i think the only explaination of one term in the tags is 締め切り前日のおまいら which is the lyrics writer :3

i really love this song and the map itself seems very good >.< and fires of hokkai vocals are rare to find for me

edit: i think most of touhou songs have the lunatic diff name instead of insane /.\ anyway just a reminder
neurosis
agreeing with irie that the artist should be Draw the Emotional.

wonderful map, would you mind if i added it in this thread?
Topic Starter
UnitedWeSin
Thanks a lot for checking! I changed the artist and added the tags.
And sure I don't mind if you add it to that project. :)
captin1
since you removed yuyoyuppe from artist shouldn't it be in tags now?
Irie Miyuki

captin1 wrote:

since you removed yuyoyuppe from artist shouldn't it be in tags now?
add yuyoyuppe and kadochi instead of draw the emotional <3
Topic Starter
UnitedWeSin
Thanks \:D/
Fixed and moved to pending.
Fycho
Heya~!

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
how about rename Insane to Lunatic? It's touhou song.

[Insane]
  1. 00:01:196 (4) –why not add whistle at sliderhead to follow the musice?It sounds better imo.It seems you added at 00:03:833 (4) –
  2. 00:06:471 (4) -00:09:108 (4) -00:11:745 (4) –etc.these the same as above
  3. 00:04:493 (2) –should add clap at sliderhead not whistle imo, since the beat in musice is the same as 00:03:998 and00:04:987 –
  4. 00:25:097 (1) –same^
  5. 00:25:592 (2) –adding a clap will be better to fit drums in music
  6. 00:26:086 (4) –sliderhead ^
  7. 01:00:372 (4) –It’s good to avoid the overlap by00:59:713 (2) –
  8. 00:58:724 (5) –how about using this rhythm? , since there is no beat at00:58:888 – so it’s nice to make a jump with a blank. And also there is a triplet at 00:58:640 –
  9. 01:36:717 –adding a circle is also good, stream starting at 01:36:635 – to follow drums.
  10. 01:37:294 (4) -–how about changing to two 1/4 sliders? Plays more smooth than 1/4 reverses
  11. 01:39:932 (8) –miss a whistle at sliderhead?
  12. 01:41:415 (5) -^
  13. 01:46:195 –there is a clear drums, so it’s better to cut this to 1/2 rhythm. Also add a clap then.
  14. 01:47:184 (2) – how about adding a clap? sound better for me
  15. 01:53:119 (4) – move to (452,280) to avoid the weird overlapping
  16. 02:13:064 (7) – a suggestion, how about this? . It plays more natural imo.
  17. 02:35:152 (3,4) –hard to hit, how about removing 02:35:317 (4) – and change 02:35:152 (3) – to reverse?
  18. 02:53:943 (4) – miss a finish imo
  19. 03:19:493 (3) – why not add a whistle at sliderhead?
  20. 03:24:767 (3) –^
  21. 03:23:778 – hitsound volume is too low, can’t hear it when I play. I recommend you use 50%
  22. 03:27:075 (1) – drum clap and 03:27:570 (2,3) –drum finish will be better
  23. 03:34:822 (2,3) –avoid overlapping since03:34:328 (1,2) –this distance is large
  24. 03:51:471 (3) –miss a clap imo
  25. 03:54:107 (2) –adding a clap will be better

[Hard]
  1. 00:38:943 (6) –I suggest you use this, , Silderend at vocal and spinner start at blue tick.
  2. 02:37:129 (2) –whistle at sliderhead and clap at sliderend is better.
  3. 02:37:129 (2,3) –ctrl+g them? Rhythm good imo
  4. 03:51:470 (5) –clap at sliderhead since this is a “snare drum” in music
Some hitsounds suggestion in Insane diff are the same as hard/normal/easy.

[Normal]
  1. 01:03:338 (1) –miss a clap at sliderend
  2. 01:19:162 (1) –shoud add finish not whistle at sliderhead since there is a crash in music
  3. 01:45:536 (1) –miss a clap at sliderend
  4. 02:27:734 (1) –add finish at sliderhead, this 02:33:009 (1) –is the same, due to the crash
  5. 03:51:140 (4) –add clap at slideend since you missed it
Some important clap should added at the 3rd kiai though you follow vocals at some 03:47:349 –and some other area. Other diffs ard the same.

[Easy]
  1. 01:15:866 (3) –this looks a little weird for me.How about trying this?

Good luck.
scanter
go go <3 ╭( ・ㅂ・)و
Topic Starter
UnitedWeSin
Fycho

Fycho wrote:

Heya~!

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
how about rename Insane to Lunatic? It's touhou song.
kkk, forgot xD

[Insane]
  1. 00:01:196 (4) –why not add whistle at sliderhead to follow the musice?It sounds better imo.It seems you added at 00:03:833 (4) –
  2. 00:06:471 (4) -00:09:108 (4) -00:11:745 (4) –etc.these the same as above
    The sounds get too monotonous for me when there is a whistle on each hit. I prefer the sounds when we skip over these whistles.
  3. 00:04:493 (2) –should add clap at sliderhead not whistle imo, since the beat in musice is the same as 00:03:998 and00:04:987 –
  4. 00:25:097 (1) –same^
    I feel the whistle is more fitting since the clap at that hit is more low in pitch than the other two.
  5. 00:25:592 (2) –adding a clap will be better to fit drums in music
    added a whistle
  6. 00:26:086 (4) –sliderhead ^
    did a whistle
  7. 01:00:372 (4) –It’s good to avoid the overlap by00:59:713 (2) –
    kkk

  8. 00:58:724 (5) –how about using this rhythm? , since there is no beat at00:58:888 – so it’s nice to make a jump with a blank. And also there is a triplet at 00:58:640 –
    I don't think the gap fits personally. I'd consider using a triplet instead on top of the 5, but I won't change it now.
  9. 01:36:717 –adding a circle is also good, stream starting at 01:36:635 – to follow drums.
    I can't agree, I don't hear the stream starting until 01:36:800.
  10. 01:37:294 (4) -–how about changing to two 1/4 sliders? Plays more smooth than 1/4 reverses
    It's a good thought but I'd like to keep the reverses for now since I feel they fit the music better and add contrast with 03:59:713 (1,2).
  11. 01:39:932 (8) –miss a whistle at sliderhead?
  12. 01:41:415 (5) -^
    fixed \o/
  13. 01:46:195 –there is a clear drums, so it’s better to cut this to 1/2 rhythm. Also add a clap then.
    I think I'd like to leave the two sliders for now since I use this rhythm at all similar places throughout the kiais. I seems to fit with vocals alright.
  14. 01:47:184 (2) – how about adding a clap? sound better for me
    I feel it stands out too much from the music.
  15. 01:53:119 (4) – move to (452,280) to avoid the weird overlapping
    should be better now
  16. 02:13:064 (7) – a suggestion, how about this? . It plays more natural imo.
    alright I'll try it
  17. 02:35:152 (3,4) –hard to hit, how about removing 02:35:317 (4) – and change 02:35:152 (3) – to reverse?
    I like the current pattern but maybe it is kind of troll. Let me try to play with it.
  18. 02:53:943 (4) – miss a finish imo
    fixed
  19. 03:19:493 (3) – why not add a whistle at sliderhead?
  20. 03:24:767 (3) –^
    Same as beginning, I feel it blends better with the music this way.
  21. 03:23:778 – hitsound volume is too low, can’t hear it when I play. I recommend you use 50%
    I wanted to drop the volume here to try and bring out the music more. I think it's audible, I'd like to leave it for now.
  22. 03:27:075 (1) – drum clap and 03:27:570 (2,3) –drum finish will be better
    k
  23. 03:34:822 (2,3) –avoid overlapping since03:34:328 (1,2) –this distance is large
    Was just how I envisioned the music here. It plays fine imo but I'll change if need be.
  24. 03:51:471 (3) –miss a clap imo
    fixed ww
  25. 03:54:107 (2) –adding a clap will be better
    fix!

[Hard]
  1. 00:38:943 (6) –I suggest you use this, , Silderend at vocal and spinner start at blue tick.
    alright
  2. 02:37:129 (2) –whistle at sliderhead and clap at sliderend is better.
    fixed
  3. 02:37:129 (2,3) –ctrl+g them? Rhythm good imo
    Imo the current rhythm follows the music best.
  4. 03:51:470 (5) –clap at sliderhead since this is a “snare drum” in m
    fixed
    usic
Some hitsounds suggestion in Insane diff are the same as hard/normal/easy.

[Normal]
  1. 01:03:338 (1) –miss a clap at sliderend
    ww
  2. 01:19:162 (1) –shoud add finish not whistle at sliderhead since there is a crash in music
    done
  3. 01:45:536 (1) –miss a clap at sliderend
    kkk
  4. 02:27:734 (1) –add finish at sliderhead, this 02:33:009 (1) –is the same, due to the crash
    Imo the finish is too soft in the music.
  5. 03:51:140 (4) –add clap at slideend since you missed it
    yesss
Some important clap should added at the 3rd kiai though you follow vocals at some 03:47:349 –and some other area. Other diffs ard the same.

[Easy]
  1. 01:15:866 (3) –this looks a little weird for me.How about trying this? I think I prefer the current placement since it's pretty unique and fits imo. ;_;

Good luck.

Thank you so much for modding Fycho! :)

And thank you guys for the stars!
Raiku
Raiku mod!

[Easy]

02:36:635 (2) - How do you feel about this as a flow alternative from the straight slider into the right-hand curve? (http://puu.sh/7bbnr.jpg). This way you are helping build up the flow for the change in direction of slider 1 of the next combo.

03:27:074 (1) - I felt you should try to reveal the tail of this slider a little more to prevent throwing beginners off. As you can see the tail of this slider is slightly overlapping the body to the point where the slider tick is being hidden slightly. Here's my alternative (http://puu.sh/7bbuN.jpg).

[Normal]

02:14:547 (1) - I feel you could aid flow a little more to start this section off by angling the slider a little more into the following slider by moving the head point to the right a little like so (http://puu.sh/7bczp.jpg).

02:19:162 (5) - Similarly here, how do you feel about angling the slider so it is at a perfect right angle with the blanket of the slider before it? I feel it looks prettier and flows nicely too (http://puu.sh/7bcEl.jpg).

02:21:800 (5) - I also felt that this slider could be moved down a touch so that its tail blankets slider 1 and also snugly blankets slider 2 a little more as well. I also felt that with my alternative, you should make it so slider 2 heads straight up in a perfect line like so (http://puu.sh/7bcJO.jpg).

03:19:822 (3) - How do you feel about angling this slider down a little for some good flow? (http://puu.sh/7bdeF.jpg).

04:34:987 (2) - Similar angle change so you aren't compacting and stifling these end sliders so they have a little more impact by themselves freestanding a little more (http://puu.sh/7bddo.jpg).

[Hard]

00:03:833 (4,1) - First of all id like to point out that this is AMAZING and INVENTIVE spacing that goes perfectly with the deep drums in the background so any modder reading this post keep that in mind, listen out for the sounds of music.

00:43:888 (5) - I felt that if you implemented an outward curving slider at the bottom, you should really have an outward curving slider before it to compliment its movement so it doesn't feel out of place. Here's what I went with (http://puu.sh/7bdDc.jpg).

00:55:426 (1,2) - I really feel that this section flows out of the anti jump a little better if the two sliders were angled to the right a little more than they were before like this (http://puu.sh/7bdFZ.jpg).

01:26:580 (4) - I think I managed to get this repeat slider even more in line that it was previously (http://puu.sh/7bdLm.jpg).

01:42:074 (1,2,3) - I feel you should stick to linear here, in my opinion moving the first note down a touch improves the whole triple to slider and helps with the continuity of the song (http://puu.sh/7bdPq.jpg). Plus there isn't any particular vocals here that warrant a unique part of the song in my opinion.

03:21:470 (3) - I felt this slider could even go nearly flat as part of the trio (http://puu.sh/7be8s.jpg).

[Lunatic]

I felt that OD8 would bring more diversity to the leaderboards and prompt hd hr players to improve their accuracy even further.

01:08:448 (5) - Perhaps stack this note on preceding slider 4's head for neatness. On the plus side, thehe spacing seems more even if you include my alternative also (http://puu.sh/7beAg.jpg).

I WILL RECHECK THIS. Great mapset, loved each diff and good luck ranking!
Topic Starter
UnitedWeSin
Raiku

Raiku wrote:

Raiku mod!

[Easy]

02:36:635 (2) - How do you feel about this as a flow alternative from the straight slider into the right-hand curve? (http://puu.sh/7bbnr.jpg). This way you are helping build up the flow for the change in direction of slider 1 of the next combo.
done

03:27:074 (1) - I felt you should try to reveal the tail of this slider a little more to prevent throwing beginners off. As you can see the tail of this slider is slightly overlapping the body to the point where the slider tick is being hidden slightly. Here's my alternative (http://puu.sh/7bbuN.jpg).
Here I prefer the shape of the slider now and how it fits in the pattern, and I think the player will know what to expect after 03:21:800 (1).

[Normal]

02:14:547 (1) - I feel you could aid flow a little more to start this section off by angling the slider a little more into the following slider by moving the head point to the right a little like so (http://puu.sh/7bczp.jpg).
I'm a bit on the fence for this one since I like the current angle because downward motion feels more natural for me and it fits better with the 3. Since it's a hold slider, I think flow isn't so much effected.

02:19:162 (5) - Similarly here, how do you feel about angling the slider so it is at a perfect right angle with the blanket of the slider before it? I feel it looks prettier and flows nicely too (http://puu.sh/7bcEl.jpg).
fixed!

02:21:800 (5) - I also felt that this slider could be moved down a touch so that its tail blankets slider 1 and also snugly blankets slider 2 a little more as well. I also felt that with my alternative, you should make it so slider 2 heads straight up in a perfect line like so (http://puu.sh/7bcJO.jpg).
I adjusted the blanket but I'd like to leave the angle on the 2 and I like the reach to the right on the 3 since it makes it more interesting imo.

03:19:822 (3) - How do you feel about angling this slider down a little for some good flow? (http://puu.sh/7bdeF.jpg).
kkk

04:34:987 (2) - Similar angle change so you aren't compacting and stifling these end sliders so they have a little more impact by themselves freestanding a little more (http://puu.sh/7bddo.jpg).
should be good now

[Hard]

00:03:833 (4,1) - First of all id like to point out that this is AMAZING and INVENTIVE spacing that goes perfectly with the deep drums in the background so any modder reading this post keep that in mind, listen out for the sounds of music.
thanks <3

00:43:888 (5) - I felt that if you implemented an outward curving slider at the bottom, you should really have an outward curving slider before it to compliment its movement so it doesn't feel out of place. Here's what I went with (http://puu.sh/7bdDc.jpg).
ok lets try

00:55:426 (1,2) - I really feel that this section flows out of the anti jump a little better if the two sliders were angled to the right a little more than they were before like this (http://puu.sh/7bdFZ.jpg).
I see the concern there but I think I'd like to leave it for now. To me the current placement encourages more circle flow from the 8-9.

01:26:580 (4) - I think I managed to get this repeat slider even more in line that it was previously (http://puu.sh/7bdLm.jpg).
fixed!

01:42:074 (1,2,3) - I feel you should stick to linear here, in my opinion moving the first note down a touch improves the whole triple to slider and helps with the continuity of the song (http://puu.sh/7bdPq.jpg). Plus there isn't any particular vocals here that warrant a unique part of the song in my opinion.
ok I made it linear

03:21:470 (3) - I felt this slider could even go nearly flat as part of the trio (http://puu.sh/7be8s.jpg).
unsure here, I think I prefer a bit of downward motion after the 3 onto the 1

[Lunatic]

I felt that OD8 would bring more diversity to the leaderboards and prompt hd hr players to improve their accuracy even further.
I just feel that 7 appeals to more players of all play levels. But idk.

01:08:448 (5) - Perhaps stack this note on preceding slider 4's head for neatness. On the plus side, thehe spacing seems more even if you include my alternative also (http://puu.sh/7beAg.jpg).
I prefer there not to be a jump between 4 and 5 here, so I'd like to leave it like this for now.

I WILL RECHECK THIS. Great mapset, loved each diff and good luck ranking!

Thanks so much!! :)
I like your suggestions. :>
koreapenguin
K.Penguin's Mod <3 (my mod is all suggestion)

  • General
  1. Disable widescreen support. It's for widescreen SB only. proof~
Easy
  1. seem good =w=b
Normal
  1. 00:25:096 (2,3) - check distance xD
  2. 03:17:184 (1) - just suggestion this Drum sampleset whistle how about? or soft whistle xD
  3. 03:34:987 - how about this rhythm? http://osu.ppy.sh/ss/1371567
Hard
  1. 02:50:811 (3) - add clap slider head ?
  2. 03:17:184 (1) - same reason normal
  3. 04:32:348 (5) - unsnap is here! check ai mod xD
Insane
  1. aw.... nothing >w<
this already ranked xD

GL >w< and star ~★
Topic Starter
UnitedWeSin
penguin-san

koreapenguin wrote:

K.Penguin's Mod <3 (my mod is all suggestion)

  • General
  1. Disable widescreen support. It's for widescreen SB only. proof~
    fixed
Easy
  1. seem good =w=b
Normal
  1. 00:25:096 (2,3) - check distance xD
    fixed
  2. 03:17:184 (1) - just suggestion this Drum sampleset whistle how about? or soft whistle xD
    I did soft finish
  3. 03:34:987 - how about this rhythm? http://osu.ppy.sh/ss/1371567
    I want the rhythm to be the same as the ones before it ^^
Hard
  1. 02:50:811 (3) - add clap slider head ?
    ok
  2. 03:17:184 (1) - same reason normal
    yep
  3. 04:32:348 (5) - unsnap is here! check ai mod xD
    fixed D:
Insane
  1. aw.... nothing >w<
this already ranked xD

GL >w< and star ~★
Thanks for your mod! :)
Flask
Hi UWS!

[General]

  • The resolution of bg is 1336x768. Why don't you make it just 1366x768 ;__; 1336 seems weird, even it's still rankable I guess
    Others are clean o/
[Insane]
  1. 00:05:646 (2,3) - To compare with other patterns which goes with same music as here, the distance between (2) and (3)'s sliderhead might be a bit smaller (e.g.: 00:08:283 (2,3) - The music here is same as 00:05:646 (2,3) -, but the spacing between them is much bigger than 00:05:646 (2,3) -.) Perhaps make them larger in a flow way to make all the pattern like that consistent?
  2. 00:06:470 (4,5,6) - Really nazi mod. The distances between these three slider's slidertails should be same cuz that might be looked more comfortable and clean imo. Perhaps my explanation isn't that clear, so I'd just take a screenshot of that. Current pattern shows like this:
    Yeah, just move (5) up like 1 or 2 girds (lv4) and this issue will be solved.
  3. 00:29:547 (2,3) - The cursor might be too crowded when the players are playing this part. Probably you have to increase the spacing between these two objects to solve this problem, even it's not really a big issue. lol
  4. 00:58:723 (6,7,1) - (6,7) goes for anti-jump, and then suddenly (7,1) goes for a huge jump. That would be played really bad cuz the players couldn't follow the rhythm you know, even the music fits like that. Perhaps you'll need to increase the spacing between (6,7) and it won't be that like an anti-jump.
  5. 00:58:723 (6) - Oh, and you forget this clap.
  6. 01:52:789 (3,4) - I don't really like this anti-jump, perhaps avoid that overlap and move (4) to somewhere?
  7. 02:45:701 (4) - You should just ctrl+g and opposite the head and the end of this slider, and then the flow between (3) and (4) will be like the flow between 02:44:877 (1,2) -. That would be more comfortable and flow while gameplaying.
  8. 02:55:756 (3,4) - Perhaps move (4) down a bit and then make a W-like flow among (1,2,3,4,5)? See the following picture and you'll know it o3o
  9. 03:45:371 (1) - To make a better flow between this slider and 03:45:866 (2) -, I'd prefer to change this slider's shape to something with more curve. Actually, after that changing, the distance among (3)'s slider tail, (1)'s slider tail and (4) will be the same, which is much nicer than current inconsistent distance. Like this! k I'm too nazi
  10. 04:26:085 (4) - How about changing the flow to a straight way?
    Jumpy maps <3
[Hard]
  1. 00:47:514 (1) - naziiiiiiiii, but that curve can be nicer
  2. 00:57:734 - I can hear a clap sound in the music, just like the sound at 00:57:404 -. Perhaps add a clap here?
  3. 01:33:338 (3,4) - This little jump makes me feel nonsense, and the placement looks not that clean. Perhaps use the same spacing to replace them? Actually I don't see any reason for jumping lol
  4. 01:53:531 (1) - End this spinner at 01:56:085 -, or at least let the break start at here? 01:56:085 - sounds more like a place where the spinner should be ended than current 01:55:426 - imo
  5. 02:43:228 (2,3,4,5,6) - This pattern would be a bit too hard for a [hard] diff, but it flows really well and fits with the song nicely. To solve this problem, perhaps you'll need to reduce the spacing between them, especially (4,5,6) I think.
[Normal]
  1. 02:14:217 - Add a note here to follow that vocal? After the breaks, beginners will be confused if the first object appears after the vocal appears imo, so you should add a note there as a beginning.
  2. 02:52:789 - I can't hear any sound in the music here, perhaps remove the object here to leave a blank there? You can do something like:
[Easy]
  1. Nice!
Jumpy uws maps are so cool \:D/ Good luck ~
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