let peppy do whatever he thinks is right, after all he can't make all this kids happy.
Indeed. I'm fine with this new system.-Ryuujii- wrote:
let peppy do whatever he thinks is right, after all he can't make all this kids happy.
This.DeathXHunter wrote:
I think SS shouldn't be that much considered as it is in standard,or like it was in CtB,that's all what bothered me.
and this^DeathXHunter wrote:
I think SS shouldn't be that much considered as it is in standard,or like it was in CtB,that's all what bothered me.
+1 to thislineqtxz wrote:
approved > insane > hardand this^DeathXHunter wrote:
I think SS shouldn't be that much considered as it is in standard,or like it was in CtB,that's all what bothered me.
Good guy 119410501.119410501 wrote:
I logged in yesterday and loved how the boxes without rank look, everybody is the same and plays just for fun. I really liked that.
Of course PP rank is totally better than the ranked score rank, but no rank is the best one.
Mostly this ^Kingkevin30 wrote:
i don't really know much about the "skill weight" in CTB... but because CTB uses just 2 axes the most "difficulty" increasing factors for me are the AR, the Distance between Notes and the CS.
Having no rank, means no motivation or drive to pass others, if you want to play casualy then go offline, in black ops there is casual gamers and serious gamers, in ppv1 it was perfect for bothSousaki wrote:
119410501 wrote:
no rank is the best one.
Passing others shouldn't be based on a number.Sabi wrote:
Having no rank, means no motivation or drive to pass others, if you want to play casualy then go offline, in black ops there is casual gamers and serious gamers, in ppv1 it was perfect for both
agree.No rank.No motivation.ppv1 please //runsSabi wrote:
Having no rank, means no motivation or drive to pass others, if you want to play casualy then go offline, in black ops there is casual gamers and serious gamers, in ppv1 it was perfect for both
Sure you are ! xDYERTI wrote:
im okay with this rank
YERTI wrote:
im okay with this rank
What are you talking about ?DeathXHunter wrote:
I think SS shouldn't be that much considered as it is in standard,or like it was in CtB,that's all what bothered me.
It took me some time.DeathXHunter wrote:
Anyways Drafura,I'm lucky you mastered the alphabet!
A droplet shouldn't be a big difference, the accuracy on ctb is a lot different from any other game mode.DeathXHunter wrote:
Talking about that if u get SS you would've get a shitton of PP,1 droplet miss or more and you didnt even get close to the amount of PP.
Anyways Drafura,I'm lucky you mastered the alphabet!
Seph wrote:
"omg lets rank verdi maps!"- Rii - wrote:
where you collect the hardest to fc maps in ctb, rank them and made points based on that
no.
DT is harder on AR9+ and high bpm jumpy maps.- Rii - wrote:
1. SS shouldn't be weighted much
2. spinners shouldn't be weighted much (may still give a little bonus though)
3. HD on high AR shouldn't be weighted much.. sometimes it's even much easier to play high ARs with HD
4. DT should be equal or at least a bit less to HR, especially on AR9 or some maps with insane jumps. sometimes DT is even much harder than HR
5. a tp system for ctb would be good (where you collect the hardest to fc maps in ctb, rank them and made points based on that)
edit: ok i have no opinions for FL
now that's something nice to see from you!119410501 wrote:
Remove PP rankings.
that is possible, its just that ctbtp would require manual inputs of maps, and difficulty of a map in ctb is quite arguable since player 1 can have troubles with a certain map while player 2 cant, and it goes vice versa- Rii - wrote:
and i don't mean to get those sh*tmaps to be "ranked", just something like this for ctb