Yales what are you even proposing? I've read through your posts and you think the system doesn't correctly evaluate the difficulty of scores/maps. Yeah, plenty of people think this, big deal. It's well known that the system isn't perfect.
Well, I'm fine with this answer. I said I had nothing to suggest honnestly, but then people started to deny what I was pointed out, so I was just trying to explain that it wasn't just a whim or something. That's how I perceive things that are not good in the system, to me. I wasnt expecting some" I agree with you" but neither "you're a jerk"Rewben2 wrote:
Yales what are you even proposing? I've read through your posts and you think the system doesn't correctly evaluate the difficulty of scores/maps. Yeah, plenty of people think this, big deal. It's well known that the system isn't perfect.
I got your point, I was just saying that maybe it would be nice to expend a little the circle of top performances (as v1 tended to do actually).Riince wrote:
the only thing that got my goose was the idea that ppv1 was somehow better
osu!tp only did that if you had an extremely small amount of top50 scores. ppv2 is actually taking more scores into account (more specifically, the weight decreases by a slower rate) than osu!tp was.Yales wrote:
The pro of osu!tp was that each of your top 50 scores were giving you at least a little something. Now even if you top50 on an insane map, you break your a** off for it. you might get nothing AT ALL. People can't even see it in your top perf, even if the map is known to be hard to everyone, except osu! So I just CAN'T agree with you when you say" If you want to know how good is someone check his top performances" There's no way half of my top "pp" are actually my real top perfomances. It might show some good (sometimes) scores, but definetly not my improvement. It's actually not what I'd like to show to show my skill.
Kyou-kun wrote:
aim/speed/accuracy points
http://ask.fm/Tom94/answer/122180242638Astar wrote:
Kyou-kun wrote:
aim/speed/accuracy points
Did you read my answer to your post on page 117 of this thread? Such a ladder would certainly be feasible, but whether this is something we want to add to the game would first have to be discussed - and then a lot of time would have to be allocated for that. I wouldn't count on something like that in the near future.xasuma wrote:
Tom, do you think a ladder system like the one I mentioned before would be feasible? Even if It doesn't replace the current system as I stated before, perhaps implemented as a new way to play multi player. And then you would just win for the glory.
I just find this would be really really fun.
If others improve more then you then your rank will go down. More people pass you than you pass others. It's working like intended.redhq wrote:
One thing that I've found frustrating recently and I don't know what a this is a symptom of but sometimes I'll play a map I haven't in a few months (that I actually got pp for then) and totally shatter my score both in terms of combo and accuracy and it will actually cause me to loose rank. It's super frustrating to show that you've demonstrably improved but you ranked down, can anyone explain this?
Gh0stWarrior wrote:
Did the last update change something about mouse movement reading ? I mean that when i move my mouse around it doesn't feel as smooth as it used to be and i've been struggling for like 15-20 mins changing my sensibility but it just still feels weird and inacurate.
Am i the only one (in that case it might just come from me but like i haven't played in 2-3 days it just can't be that xD
PP depends on your combo (FC or not) and your accShizuyi wrote:
In all honesty ive got the same Problem with my mouse.
That aside i've got a question about PP because im really confused. I had a Song on "A" with ~4kk Points and had 292PP. 2 Hours later i had that Song on "S" with ~5,5kk Points and 488PP. I had about 2% lower ACC, still. Is that the reason? But that can nbot be. I mean i have 1,5kk Points more... Im confused!
Someone can help me?
Gh0stWarrior wrote:
Did the last update change something about mouse movement reading ? I mean that when i move my mouse around it doesn't feel as smooth as it used to be and i've been struggling for like 15-20 mins changing my sensibility but it just still feels weird and inacurate and i can't do any hard maps anymore ^^'
Am i the only one (in that case it might just come from me but like i haven't played in 2-3 days it just can't be that xD)
Well Guys, i get that much but still then there 2 Questions:xYamiHikari wrote:
PP depends on your combo (FC or not) and your accShizuyi wrote:
In all honesty ive got the same Problem with my mouse.
That aside i've got a question about PP because im really confused. I had a Song on "A" with ~4kk Points and had 292PP. 2 Hours later i had that Song on "S" with ~5,5kk Points and 488PP. I had about 2% lower ACC, still. Is that the reason? But that can nbot be. I mean i have 1,5kk Points more... Im confused!
Someone can help me?
1. Not exactly. Accuracy is only important if you get a Full Combo, or at least close to a full combo. If you have 99% accuracy but you missed in the middle of the song, you will probably get no pp out of the song.Shizuyi wrote:
Well Guys, i get that much but still then there 2 Questions:
1. So Acc is WAY! more important than my Combo?
2. Why for my PP doenst Count the Score which gives me the most?
mcdoomfrag wrote:
1. Not exactly. Accuracy is only important if you get a Full Combo, or at least close to a full combo. If you have 99% accuracy but you missed in the middle of the song, you will probably get no pp out of the song.Shizuyi wrote:
Well Guys, i get that much but still then there 2 Questions:
1. So Acc is WAY! more important than my Combo?
2. Why for my PP doenst Count the Score which gives me the most?
2. Because ppv2 was introduced recently and was not always an integral part of the game. The game is designed to save only your records which have the highest "in-game" score, which is 99% reliant on combo, and ppv2 is calculated off of this score.
your accuracy was 4x worse, a few mods isnt going to make up for that.Plab719 wrote:
I find it very strange that I can pass a song and FC it with one 100 granting 21pp, and when I add an extra mod and beat the score but with 3 more 100s (a little over a percent in the example I'm using), I get 14pp. Not complaining as accuracy should count more but it feels weird that you can show improvement and lose rank for it.
For the love of godTess wrote:
For the love of god
Can people start reading the thread before asking questions that are just downright stupid
I mean if you LOOK AT YOUR PROFILE you can see the fucking weightings on every score, it's not rocket science
Sheesh
You are now allowed to feel dumbTess wrote:
For the love of god
Can people start reading the thread before asking questions that are just downright stupid
I mean if you LOOK AT YOUR PROFILE you can see the fucking weightings on every score, it's not rocket science
Sheesh
However, what if this system was implemented not separately, but hand-in-hand with the current one?Tom94 wrote:
Regarding the elo based multiplayer system you are suggesting: There are quite some ways to exploit this such as practicing the maps you are going to pick beforehand and almost certainly winning all the maps you pick while losing all the maps your enemy picks. On top of that such a system would favor an entirely different skillset namely performing under pressure and on very specific plays rather than being able to retry a lot. I'm not saying this is necessarily bad, but it would mean an huge uproar in the ranking. Although I guess I'd profit quite a lot from such a system.
Drezi wrote:
I queue to play DT maps between 4,8 and 5,3 stars,
i was wondering about that recently aswell. if someone can make a script to do it, im sure it wouldnt take a lot of time to integrate it into the website itself.Tess wrote:
So when is this gonna be a thing?
Yes, but while PP you earn is permanent, ELO is dynamic and it'd decrease if you can't perform as well as players at that higher rank on average, it increases only when you're doing better than your current rank. It always keeps changing to rank you where you win 50% of your games on average (in an 1v1 scenario).Tess wrote:
I mean the answer is probably yes but that might be a little too steep a rank gain
That's pretty much what I was thinking. I'd also hope to see some form of pp-per-play thing in the game itself, and maybe adding a pp ranking besides the other rankings. I don't think the pp ranking should be supporter only, though, considering that it'd be an alternate version of the Global Rankings. Maybe in the dropdown it could be called "Global Ranking (performance)" like the (selected mods) option.silmarilen wrote:
i was wondering about that recently aswell. if someone can make a script to do it, im sure it wouldnt take a lot of time to integrate it into the website itself.Tess wrote:
So when is this gonna be a thing?
Drezi wrote:
Yes, but while PP you earn is permanent, ELO is dynamic and it'd decrease if you can't perform as well as players at that higher rank on average, it increases only when you're doing better than your current rank. It always keeps changing to rank you where you win 50% of your games on average (in an 1v1 scenario).Tess wrote:
I mean the answer is probably yes but that might be a little too steep a rank gain