Plab719 wrote:
I find it very strange that I can pass a song and FC it with one 100 granting 21pp, and when I add an extra mod and beat the score but with 3 more 100s (a little over a percent in the example I'm using), I get 14pp. Not complaining as accuracy should count more but it feels weird that you can show improvement and lose rank for it.
your accuracy was 4x worse, a few mods isnt going to make up for that.
the aim/speed value of the map probably barely changed since it was an easy/normal by the sound of it and those values are already almost nonexistent, but accuracy is a more quantifiable value regardless of aim/speed because its dictated by OD unlike the former, so accuracy gets weighted especially more the easier the map is. a 2 star od10 map would pretty much only be accuracy PP.
This was mostly educated guesses and speculation, but the first line remains true regardless.
at the end of the day, im glad accuracy is so highly weighted, since its quite a hard skill to develop and has the lowest 'visible impact' aside from less 100's, it makes it a desirable skill to have. I'd never even consider trying to become more accurate and just keep trying to go faster and faster and nothing else but with how heavily weighted it is, I'm definitely putting some time into that as well. It's a rhythm game. Even though Accuracy is my second worst trait aside from Aim..