You've missed the essence of the rule, how are people supposed to tell it's "Awaken's Extra" just by looking at "Nekawaxtra"?
um understanding is okayMelophobia wrote:
You've missed the essence of the rule, how are people supposed to tell it's "Awaken's Extra" just by looking at "Nekawaxtra"?
yeah but I still remember the case with ¨Lauriextra¨and ¨extrazer¨ (Dunno if I typed them well) , but as you should know they was not allowed and this one is pretty similar.Awaken wrote:
um understanding is okayMelophobia wrote:
You've missed the essence of the rule, how are people supposed to tell it's "Awaken's Extra" just by looking at "Nekawaxtra"?
also, don't forget there is Creator's Word it can help a lot :d
改屁 你又不是最高难度爱Mei wrote:
早知道我也改个炫酷的
Which you dignified with a:TicClick wrote:
Ranking Criteria wrote:
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username.- Finally, huge jumps spam: 03:08:599 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -
Awaken wrote:
lol
When this is unqualified for the diff name, perhaps also consider making the last 5 seconds less of a clusterfuck of tomstars masturbation.I'VE FIXED. THE VERSION IS AFTER FIXING
An experienced BAT pointed out both these issues to you:
mintong89 wrote:
wtf do you all read my post at previous page? :<
Stop this topic please, everything is explained.
peppy wrote:
It can't be a username, or anything related to a username.
The other difficulties should make sense in an increasing scale way, as previously discussed.
LOLAwaken wrote:
shit
I'm ready that each map will be unrankedMelophobia wrote:
LOLAwaken wrote:
shit
Really sorry But I really like od8 more, maybe it's just my personal reason but I really think many people even high rank players will be annoyed for od9 ;~;Silynn wrote:
rly, i'm going to suggest again and urge greatly that you change to at least OD8.5 or higher (like 9) on Awaken's Challenge for a few reasons
1. players experienced enough with the game to play a map at 6 stars (or higher) should also have enough skill to play the map with good timing, imo
2. the map is very hard, but without a high OD, it will compensate players very little in terms of pp. this is a huge problem with most of the hard no mod maps in the game currently, they get very high star ratings but give very little pp compared to mod scores not because mods are overrated, but because the OD is too low
for example, the reason DT often gives high pp is because OD7 on DT is the equivalent of OD9 and OD8 is ~9.6. most 6+ star maps people play are with DT, so they end up giving a lot of pp for the star rating and for the high OD. but 6+ star no mod maps give nothing because mappers are still stuck with this idea that high OD is too hard to play, or something... honestly it's disgusting ^^;; should just pick an OD that correlates to the difficulty of the map properly.
^ this[-Cloud-] wrote:
Worst rule ever.
if you have test, you will know how playable it isTicClick wrote:
I like how everyone ignored 02:23:764 (1,2,3,4,1,2,3,1) -
Its playable? xDTicClick wrote:
I like how everyone ignored 02:23:764 (1,2,3,4,1,2,3,1) -
233Zare wrote:
WHY DOES NO ONE LISTEN TO SILYNN Q_____________Q
8,5 or 9 would've been so much better like Silynn said, oh well, it's a fun map nonethelessZare wrote:
WHY DOES NO ONE LISTEN TO SILYNN Q_____________Q
事实证明只要ICON连续就不会 bybfZero__wind wrote:
这图怎么还没美丽
等等 原来已经被un过一次了
这spread居然不会死?我非常地惊讶