Worst rule ever.
LOLAwaken wrote:
shit
I'm ready that each map will be unrankedMelophobia wrote:
LOLAwaken wrote:
shit
Really sorry But I really like od8 more, maybe it's just my personal reason but I really think many people even high rank players will be annoyed for od9 ;~;Silynn wrote:
rly, i'm going to suggest again and urge greatly that you change to at least OD8.5 or higher (like 9) on Awaken's Challenge for a few reasons
1. players experienced enough with the game to play a map at 6 stars (or higher) should also have enough skill to play the map with good timing, imo
2. the map is very hard, but without a high OD, it will compensate players very little in terms of pp. this is a huge problem with most of the hard no mod maps in the game currently, they get very high star ratings but give very little pp compared to mod scores not because mods are overrated, but because the OD is too low
for example, the reason DT often gives high pp is because OD7 on DT is the equivalent of OD9 and OD8 is ~9.6. most 6+ star maps people play are with DT, so they end up giving a lot of pp for the star rating and for the high OD. but 6+ star no mod maps give nothing because mappers are still stuck with this idea that high OD is too hard to play, or something... honestly it's disgusting ^^;; should just pick an OD that correlates to the difficulty of the map properly.
^ this[-Cloud-] wrote:
Worst rule ever.
if you have test, you will know how playable it isTicClick wrote:
I like how everyone ignored 02:23:764 (1,2,3,4,1,2,3,1) -
Its playable? xDTicClick wrote:
I like how everyone ignored 02:23:764 (1,2,3,4,1,2,3,1) -
233Zare wrote:
WHY DOES NO ONE LISTEN TO SILYNN Q_____________Q
8,5 or 9 would've been so much better like Silynn said, oh well, it's a fun map nonethelessZare wrote:
WHY DOES NO ONE LISTEN TO SILYNN Q_____________Q
事实证明只要ICON连续就不会 bybfZero__wind wrote:
这图怎么还没美丽
等等 原来已经被un过一次了
这spread居然不会死?我非常地惊讶
rip 狮鹫Awaken wrote:
事实证明只要ICON连续就不会 bybfZero__wind wrote:
这图怎么还没美丽
等等 原来已经被un过一次了
这spread居然不会死?我非常地惊讶
My bad for not clearing this fully. I also think adding maybe few triplets in Hard could work fairly well to match the streams in Insane.Garven wrote:
Just some quick clarifications before I run to work:
Diff spread: Try to introduce a few more jumps in the Hard and/or reduce jump spacing in the Insane. The technique use is just very drastic going from difficulty to difficulty.
什么 看不起我 我插一朵更大的嫩菊给你看111Minakami Yuki wrote:
阿瓦肯的插嫩菊又被un了?
看来阿瓦肯还是插不了嫩菊,hhh
then would be the gap from normal to hard to bigAsphyxia wrote:
My bad for not clearing this fully. I also think adding maybe few triplets in Hard could work fairly well to match the streams in Insane.Garven wrote:
Just some quick clarifications before I run to work:
Diff spread: Try to introduce a few more jumps in the Hard and/or reduce jump spacing in the Insane. The technique use is just very drastic going from difficulty to difficulty.