The problem here was in the misinterpreted difficulty naming rule where a certain type of naming is allowed, but wasn't clarified.
As it is, the current difficulty name "Nekawaxtra" is unrankable, since it is relating to the username of the mapper and does not relate the difficulty correctly. However, the difficulty name "AwakExtrA" would be acceptable, as NameDifficulty or DifficultyName is allowed, with the correct capitalization to emphasize both the mapper's name and the difficulty.
The other significant point to be mentioned is the ending of the same map, 03:08:599 - , where the 1/6 slider jumps are confusing and play very rough, and the high spacing is extremely hard to hit. It's simply unfair to players to put a pattern like this at the very end of a difficult map. I would ask that you please make this more playable; the high spacing is warranted and makes sense, but the patterns are just executed poorly.
This map will be handled by the BAT from here on, however if you have any questions feel free to ask me. Good luck