Hello!
General- probably, change to Hajimari no Sayounara in romanised title. サヨウナラ is able to read "Sayounara", if there was written サヨナラ, you could write it as "sayonara" then. I dunno, ask some japanese bat to correct this.
- move ぎんぎつね or gingitsune to source from tags? I'm not sure, just make sure that you were forgot or not.
- also remove widescreen support for all diffs, because this map didn't use any SB~
InsaneOD+1 or 2, honestly OD6 is boring for me to play, and too easy for this diff. actually both I and Rei24 could get SS in first play lol, I would recommend OD8 for this diff, then it will really fun to play~
I changed OD8 and tried it is hard or not, ah it was still very easy to ss for me, anyway it's really more enjoyable than OD6, try it out!
also, I'm trying suggestion the new thing, AR-0.5? just this map was DTable map, if you change AR to readable on DT, it would more better, and AR8.5 on none also fits this song and map well (about AR8.5 on none is just my opinion lol)
- 00:35:195 (7) - missing whistle here?
- 00:48:695 (1) - maybe add finish with S:C4 on the head
- 00:56:028 (3) - add a whistle on the head=
- 00:58:028 (5) - ^
- 01:27:361 (1) - remove a whistle on the head, there's nothing any strong beat to emphasize with whistle.
- 01:36:695 (1) - what is this single New combo, remove this or 01:37:028 (2) - , just this new combo is really unnecessay.
- 01:38:028 - make a triplet to follow the drum? sound on the song. maybe it will more fun pattern to play.
- 01:40:028 - insert a break time here? just suggestion it feels better and quite match with the song.
- 02:08:695 (1) - I guess you could add a finish here, and it will keep consistency with 01:58:028 (1) - here. maybe use S:C4 for adding a finish.
- 02:19:028 (5,6) - I recommend you to make a symmetry them, current pattern is kinda look randomly, if change them to symmetry, it would be smoothly flow and more cool to look.
- 02:35:361 (4) - maybe remove a whistle on reverse point, I tried to hear some strong beat to emphasize here, but I could not hear anything beat for adding a whistle.
- 02:44:695 (6) - ^ on tail too
- 02:54:028 (1) - perhaps remove a whistle on the tail, there is something small sound but it couldn't follow with a whistle imo.
- 03:04:695 (1) - add a whistle on the head, sound much better with whistles on before part.
- 03:11:028 (4) - remove a drum whistle on the tail? if it's intentional, 03:05:695 (4) - you could add head and reverse, and more..
- 03:22:695 (7) - actually a whistle on the tail is unnecessary stuff I guess. remove it
- 04:31:361 (3) - same as 01:38:028 , actually I don't like using triplet from white tick, but there's something enough sound to make triplet. try it out~
I pointed out almost hitsound stuffs, because nothing issues for placement~
Laurier's HardAR-1 BPM早いのはわかるんですが、曲もゆったりしてて譜面自体の難易度的にももうちょっと低いほうが合うと思います。AR7.5でもアリかも
それとkiai timeでS:C2 を使ってるせいでhitnormalの音がまったくと言っていい程聞こえないのでS:C1を使いませんか?結構プレイしにくいです。
- 02:15:695 (5,6,7) - 無理やり4角形っぽい配置にしないで3角形を作ったほうが大分良い流れになると思います。x296 y180 くらいに~
- 02:24:195 (5) - clapじゃなくてwhistleかと、clapそのままでもアリかと思いますが
- 02:47:361 (3) - 終点にdrum whistleとreverse pointにclap入れれば裏の音をしっかり取れるので試してみてください。
- 02:50:028 (4) - このdrum whistleって必要ですか?特にその音を付けるための音は存在してませんし、正直違和感あります。ただ、ヒットサウンドが聞こえないのでvolume 30/100 くらいで聞いたときの感想です。
- 03:13:028 (2) - whistle外れてます。
- 03:49:361 (1,2,3) - かなり叩きづらいです、editでしたら何の音を取ってるのかわかりますが、プレイしてみたらまずわかりません、しかも一応はHard diffですし。どうしてもここの音が取りたいんでしたらreversed sliderかその辺に変えてみては?それでも十分違和感はありますが。
- 04:24:695 (1) - 頭にwhistleです
- 04:31:695 (5) - ここもwhistle忘れてます多分
Fycho's Normalo ふぃちょ
- 00:10:028 (2) - nazi, avoid the overlapping with 00:08:695 (1) - O.O
- 00:19:361 (1) - add finish (maybe S:C4 )instead of whistle, emphasize the huge sound. omg wait S:C4 finish doesn't work in this diff atm... i dunno anyways finish on the head
- 01:04:695 (1) - you can make more pretty curved slider, it would more better smoothly flow, especially for 01:06:361 (2,3) -
- 01:52:028 (4) - the slider end should be at 01:52:361-, actually it will best way to follow the vocals exactly.
- 02:50:028 (2) - it will be great flow if you make a curve slider here!
- 03:03:028 (2) - I guess remove whistle on the tail and add a clap instead. 03:03:361 (3) - you only added claps from here and I think it is more fitting on this part.
- 03:03:028 (2) - this too^
- 03:35:361 (2) - this looks not that good for my eyes, move the end point below to make a soft slider, or remove the 2nd red point.
- 03:46:028 (2) - add a whistle on the tail to follow some piano sound here?
- 04:13:028 (2) - you could make a curve slider like a previous slider 04:11:361 (1) , ah actually the slider is also almost straight, make more curve if you changed 04:13:028 (2) - as curved slider.
- 04:21:695 (4) - maybe drum whistle would more better fit here
- 04:24:028 (3) - make a curve towards 04:24:695 (1) - head, avoiding the overlapping is better way though.
- 04:24:695 (1) - add a whistle on the head, actually there is a strong beat for whistle. maybe you forgot to add it
- 04:32:028 (3) - move above on 04:31:028 (2) - head, it would be much fitting to flow with the song, try it:
nice ふぃこしゃん
good luck! and it was so good song!