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fhana - Hajimari no Sayonara

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Total Posts
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Topic Starter
Unsfamiliar
This beatmap was submitted using in-game submission on Saturday, 5 July 2014 at 10:33:22 PM

Artist: fhana
Title: Hajimari no Sayonara
Tags: tiny lamp ぎんぎつね gingitsune トワナ towana goodbye beginnings laurier fycho
BPM: 90
Filesize: 11197kb
Play Time: 04:46
Difficulties Available:
  1. Fycho's Normal (1.58 stars, 279 notes)
  2. Insane (4.32 stars, 818 notes)
  3. Laurier's Hard (2.43 stars, 543 notes)
Download: fhana - Hajimari no Sayonara
Information: Scores/Beatmap Listing
---------------
Slowly but surely.
SB -

Fycho x Laurier

Alternative hitsounds provided by LKs
11t
this flow

( ;°Д°)
neurosis
03:52:028 (1) - i got chills
Laurier
http://puu.sh/8peQK.osu
sorry for delay ><
Topic Starter
Unsfamiliar
Thanks Laurier for the great diff :)
neurosis
laurier+unsfa so pro
11t
it's happening!
Fycho
Topic Starter
Unsfamiliar
Wow wow, thanks fycho! Excellent diff~
Sylith

11t wrote:

it's happening!
Laurier

Unsfamiliar wrote:

Fycho x Laurier
lol
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

Hello!
finally a good jp song

General
  1. SB -
  2. I don't think the grey combo colour actually fits anything. How about something like violet? http://puu.sh/90eqd.png
  3. Use AudioLeadIn 1500? Should be enough for startbreak.
  4. Some hitsounds are quite inaudible, probably because low volume setting on audio file (not in-game) Maybe manually check each hitsound file and amplify if volume too low?
Fycho
  1. 00:46:028 (1) - Curve maybe? You know, alternation in slider flow and design (-:
  2. 01:54:695 (3) - Clap instead of kick on sliderhead?
  3. 02:31:361 (3,4) - Blanket maybe?
  4. 02:39:695 (2) - I think sliderhead should use kick sound instead of clap.
  5. 03:26:028 (1) - Finish sound is kinda too loud, try using softwhistle instead?
  6. 04:08:028 (3) - Blanket maybe? :3
  7. 04:22:028 (1) - Also use kick sound in sliderhead?
  8. 04:21:695 (4,2) - Stack?
  9. 04:24:695 (1) - Add kicksound in sliderhead?
Nice.

Laurier
  1. 01:01:361 (5) - Clap?
  2. 01:12:028 (5) - Clap here too?
  3. 02:16:028 (6) - Clap instead of kick sound?
  4. 02:18:695 (6) - Missed a clap in sliderhead.
  5. 02:50:028 (4,5,6,7) - These are weird. Try http://puu.sh/90fck.jpg also notice that next slider had to be ctrl+g'd
  6. 03:52:028 (4) - Nope. Atleast use 1/1 slider instead (no repeats)
  7. 04:31:695 (5) - Missed a kick sound
Insane
  1. I don't think the name "Insane" actually fits with anything ._.
  2. 00:25:861 (5) - Kinda assymetryic, the right side seems placed a bit too bottom
  3. 00:46:028 (1) - What is this shape '__'
  4. 00:46:861 (4,5) - I think it would flow better if you Ctrl+G this, and of course before you readjust the next patterns
  5. 00:51:361 (1) - Ctrl+G? Try it.
  6. 00:53:861 (3) - This broke flow as it's kinda out of place. Try stacking it with 00:53:195 (7) - 's sliderhead. Remember that this might not work with next patterns so readjust them (-:
  7. 01:02:028 (1) - Bad. This method works better http://puu.sh/90gGd.jpg
  8. 01:09:028 (1) - Better flow could be achieved by Ctrl+G here. Thus you would have to do the same to next patterns, maybe.
  9. 01:14:195 (6,7) - Swap place?
  10. 01:17:361 (1,2,3,4,5,6,7,8) - Bad shape. To create good stream shape try the Convert slider to stream option in Compose menu.
  11. 01:37:028 (1,2,3) - Bad shape. Try the method I showed you earlier
  12. Seems like other sliderwaves are messed up as well. Fix them too then.
  13. 02:29:695 (3,1) - Try to blanket the sliderbody instead of the sliderhead, like http://puu.sh/90gTY.jpg
  14. 02:38:695 (5) - Wrongly placed, try http://puu.sh/90gXm.jpg
  15. 03:09:361 (6) - Clap?
  16. 04:01:361 (4,5) - Try http://puu.sh/90h2y.jpg
  17. 04:03:361 (1,2) - Blanket maybe?
  18. 04:04:528 (5) - Ctrl+G?
  19. 04:22:695 (3) - Ctrl+G would work perfect. Also try to blanket sliderbody
  20. 04:36:528 (4) - Nah, maybe what you mean is http://puu.sh/90haL.jpg
Some tip for Insane diff: Flow is already good and jumps are well made, but despite the song is way too calm and too slow some parts had a pretty wide gap of emptiness that can't be easily mapped, leading you to leave out some place empty (unmapped, as there are nothing much to map on it) Whenever you encounter this, it is best to stack patterns to indicate the empty gap (don't space them, as you used a lot of jumps and this might be confusing with the normal spaces) as stack also indicates that the flow is "paused" due to the empty part of the song. Maybe you would want to take this into consideration the next time you map.

Good luck, I like the song and the map!

Starred. Good luck.
Topic Starter
Unsfamiliar
Inverness:
SPOILER

inverness wrote:

Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

Hello! Hi o/
finally a good jp song Yeah fhana!

General
  1. SB -
  2. I don't think the grey combo colour actually fits anything. How about something like violet? http://puu.sh/90eqd.png The grey suits the sombre mood and the navy blue! I'll probably end up changing the bg anyway, so the colours are subject to change also
  3. Use AudioLeadIn 1500? Should be enough for startbreak. Ok~
  4. Some hitsounds are quite inaudible, probably because low volume setting on audio file (not in-game) Maybe manually check each hitsound file and amplify if volume too low? They're audible for me :o Some of them are intentionally subtle
Insane
  1. I don't think the name "Insane" actually fits with anything ._. It's just a name after all...
  2. 00:25:861 (5) - Kinda assymetryic, the right side seems placed a bit too bottom If I said this was intentional would you believe me? haha
  3. 00:46:028 (1) - What is this shape '__' It looks good if you don't hover over it! >~<
  4. 00:46:861 (4,5) - I think it would flow better if you Ctrl+G this, and of course before you readjust the next patterns I will consider this, but I intended to break out of circular flow here.
  5. 00:51:361 (1) - Ctrl+G? Try it. Both work pretty well, but I prefer mine atm.
  6. 00:53:861 (3) - This broke flow as it's kinda out of place. Try stacking it with 00:53:195 (7) - 's sliderhead. Remember that this might not work with next patterns so readjust them (-: Ah, I see what you're saying but where I have it currently works better for me. The reason is because of the drop down into the next slider with larger spacing. Stacking it on 00:53:195 (7) won't have the same effect in my opinion.
  7. 01:02:028 (1) - Bad. This method works better http://puu.sh/90gGd.jpg
  8. 01:09:028 (1) - Better flow could be achieved by Ctrl+G here. Thus you would have to do the same to next patterns, maybe. Breaking out of circular flow here seems more appropriate; as to isolate the next sequence of sliders :>
  9. 01:14:195 (6,7) - Swap place? It feels more comfortable for me to play in this order. Trust me, I have tried a lot of alternatives! :D
  10. 01:17:361 (1,2,3,4,5,6,7,8) - Bad shape. To create good stream shape try the Convert slider to stream option in Compose menu. What's wrong with doing it manually? lol. I utilised a sort of circular flow here coming off from 01:17:028 (3) , and how it bends in the second half of the stream flows really nicely into the following section. There is a method to my madness!
  11. 01:37:028 (1,2,3) - Bad shape. Try the method I showed you earlier haha maybe, but it does its job!
  12. Seems like other sliderwaves are messed up as well. Fix them too then. I will try to work harder on this, especially if other people point them out, but these are just aesthetic aspects and can be fixed fairly easily. Thanks for pointing them out :)
  13. 02:29:695 (3,1) - Try to blanket the sliderbody instead of the sliderhead, like http://puu.sh/90gTY.jpg Looks a bit strange :o
  14. 02:38:695 (5) - Wrongly placed, try http://puu.sh/90gXm.jpg err have you played it? It plays fine for me and where you suggested I place it doesn't flow into the next sequence xD Well, for me anyway
  15. 03:09:361 (6) - Clap? Ahh yes, missed this one. Fixed
  16. 04:01:361 (4,5) - Try http://puu.sh/90h2y.jpg Sure
  17. 04:03:361 (1,2) - Blanket maybe? Strangely, where I have it now works better than if I blanket it :/ I can fix this easily later though if I need to
  18. 04:04:528 (5) - Ctrl+G? ehh? Flow would be strange if I ctrl+g this. I think it works fine here and really accentuates the 1/1 gap
  19. 04:22:695 (3) - Ctrl+G would work perfect. Also try to blanket sliderbody Prefer how it flows currently
  20. 04:36:528 (4) - Nah, maybe what you mean is http://puu.sh/90haL.jpg Actually, I think the wiggle should be near the slider start to convey the guitar bend I'm trying to follow


Some tip for Insane diff: Flow is already good and jumps are well made, but despite the song is way too calm and too slow some parts had a pretty wide gap of emptiness that can't be easily mapped, leading you to leave out some place empty (unmapped, as there are nothing much to map on it) Whenever you encounter this, it is best to stack patterns to indicate the empty gap (don't space them, as you used a lot of jumps and this might be confusing with the normal spaces) as stack also indicates that the flow is "paused" due to the empty part of the song. Maybe you would want to take this into consideration the next time you map. I tried to have a variety of patterns etc while preserving the rhythm, so I tried not to have all 1/1 stacks to represent emptiness. Most of the 1/1 gaps in the timeline are readable and don't interfere with the flow (imo); as I don't map for difficulty, this should be the case :3

Good luck, I like the song and the map! Thanks very much for taking a look inverness! Greatly appreciate it :D

Starred. Good luck.
RandF
From my queue~

[General]
  1. total file size is over 10MB!
[Insane]
  1. 00:01:861 (4) - I prefer 1/4 slider
  2. 00:23:028 (4) - normal curved slider is better
  3. 00:28:861 (2,5) - avoiding stack is on purpose?
  4. 00:42:361 (6,1) - a little difficult to find circle. how about avoiding stack correctly
  5. 02:27:695 (2) - x:310 y:149 (blanket correctly)
  6. 02:31:695 (1,2) - I prefer symmetric curved sliders
  7. 02:33:695 (4) - curved slider si better, imo
  8. 02:38:195 (2,4) - hard to find 4. I suggest not to stack
  9. 02:52:361 (3,4,5) - conform DS
  10. 02:56:195 (7) - delete?
  11. 03:52:028 (1) - <3
[Fycho's Normal]
  1. 01:00:695 (3) - leftward slider is better
  2. 01:49:361 (3) - end at 01:49:695 and add drum-finish
  3. 01:52:028 (4) - end at 01:52:361
  4. 02:12:695 (3) - how about downward curved slider?
  5. 03:28:695~03:49:528- it is better to conform DS to 1.2x
  6. 04:21:695 (4,2) - stack correctly
[Laurier's Hard]
  1. 00:47:361 (3,4,5) - もう少しspacingを広めにした方が良いと思います
  2. 01:17:361 (5,6) - こっちの方が好みです
  3. 01:23:861 (2,3) - 完全にstackしても問題ないような気がします。
  4. 02:11:195- add a note?
I've listened to this song for the first time ( I only know "tiny lamp")
good song, and nice map ~☆
~Good Luck~
Topic Starter
Unsfamiliar
RandomEffect

RandomEffect wrote:

From my queue~

[General]
  1. total file size is over 10MB! Yeah... b-but the mp3 is like 6.7 mb!
[Insane]
  1. 00:01:861 (4) - I prefer 1/4 slider If you listen really (really, really) carefully, you can hear a note on this beat! Not just that, but if I remove the reverse on the slider it won't have the same effect into the anti-jump afterwards.
  2. 00:23:028 (4) - normal curved slider is better For some strange reason I feel my current shape to be better. Though a curved slider would also work, it would play essentially the same. The subtle anchor here is totally random and I like it! :P
  3. 00:28:861 (2,5) - avoiding stack is on purpose? Yep, manual stack :3
  4. 00:42:361 (6,1) - a little difficult to find circle. how about avoiding stack correctly I actually like this 1/1 stack on the slider end >~< It conveys motionless in the song and is readable in my opinion
  5. 02:27:695 (2) - x:310 y:149 (blanket correctly) Fixed~
  6. 02:31:695 (1,2) - I prefer symmetric curved sliders Haha, that's exactly what I was avoiding :P
  7. 02:33:695 (4) - curved slider si better, imo I will consider this, but I feel a curve won't work as well for the following jump sequence. Well let's see what others think :)
  8. 02:38:195 (2,4) - hard to find 4. I suggest not to stack I can read this owo I will wait and see
  9. 02:52:361 (3,4,5) - conform DS The distance snapped I used was 1.2 and 1.5 respectively. The reason that the slider is further is because I'm trying to emphasise the vocal and the reverse gives it a nice swing. Well it just plays well for me!
  10. 02:56:195 (7) - delete? ehh? There is an important bass note here ;w;
  11. 03:52:028 (1) - <3 <3
I've listened to this song for the first time ( I only know "tiny lamp") Since Que sera sera I've been following them! So good~
good song, and nice map ~☆ Thanks so much RandomEffect!!!
~Good Luck~
koreapenguin
K.Pennguin's Mod, all suggestion

Normal

  1. 03:03:028 (2,3,4) - how about this, more pretty http://osu.ppy.sh/ss/1655038
  2. 01:15:361 (1,2,3) - how about this flow? http://osu.ppy.sh/ss/1655042

    nice normal :3

    Hard
  3. 03:49:361 (2,3) - www i can't hear any sound 03:49:583 (2,3) - this if you place circle(rhythm) http://puu.sh/95TMd/4ec112a356.jpg this right (1/8) :3 or del (2),(3)

    also nice diff w

    Insane

    IRC
    2014-05-29 15:44 koreapenguin: why used ar9 in insane :3 ?
    2014-05-29 15:44 Unsfamiliar: it is mapped like 180 bpm :3
    2014-05-29 15:45 koreapenguin: well :D
    2014-05-29 15:45 koreapenguin: 02:52:528 (4) - this
    2014-05-29 15:45 koreapenguin: distance check and how about this http://osu.ppy.sh/ss/1655009
    2014-05-29 15:46 Unsfamiliar: lol that's a big jump!
    2014-05-29 15:46 koreapenguin: 02:57:695 (1,2,3) - i don't understand this distance
    2014-05-29 15:46 koreapenguin: i think so keep is batter
    2014-05-29 15:46 koreapenguin: better?
    2014-05-29 15:46 koreapenguin: aw english baka
    2014-05-29 15:47 Unsfamiliar: I increase to 1.7 here
    2014-05-29 15:47 Unsfamiliar: to emphasise vocal
    2014-05-29 15:47 Unsfamiliar: I do that quite a lot i think
    2014-05-29 15:47 koreapenguin: w
    2014-05-29 15:48 koreapenguin: and not need widscreen :3 maybe, this mappu has not SB
    2014-05-29 15:48 Unsfamiliar: I want a SB ;w;
    2014-05-29 15:48 koreapenguin: w
    2014-05-29 15:48 Unsfamiliar: but I will disable if I don't get one :)
    2014-05-29 15:49 koreapenguin: k :D
    2014-05-29 15:50 koreapenguin: 00:57:695 (1) - NC here :D ?
    2014-05-29 15:50 Unsfamiliar: maybe! My combos are a bit of a mess aren't they?
    2014-05-29 15:51 Unsfamiliar: >~<
    2014-05-29 15:51 koreapenguin: lol
    2014-05-29 15:54 koreapenguin: i can't understand about distance ww as a player
    2014-05-29 15:55 koreapenguin: 02:24:028 (2,3,4) - keep distance :3
    2014-05-29 15:55 Unsfamiliar: The distance makes sense to me as a mapper and player!
    2014-05-29 15:55 Unsfamiliar: like, I've made sure it plays well
    2014-05-29 15:56 Unsfamiliar: (to me anyway) w
    2014-05-29 15:56 koreapenguin: www
    2014-05-29 15:56 Unsfamiliar: maybe you've been playing too much DT
    2014-05-29 15:56 Unsfamiliar: yeah, that's it :P
    2014-05-29 15:56 koreapenguin: but AR9 w
    2014-05-29 15:56 koreapenguin: i can't 270 streams w
    2014-05-29 15:57 Unsfamiliar: not yet
    2014-05-29 15:57 koreapenguin: 01:11:195 (4,5,6) - www
    2014-05-29 15:58 koreapenguin: what's that.
    2014-05-29 15:58 Unsfamiliar: also note I am a mouse player haha
    2014-05-29 15:58 Unsfamiliar: What's wrong with these sliders? ;w;
    2014-05-29 15:59 koreapenguin: not pretty and baka flow
    2014-05-29 15:59 Unsfamiliar: super flow~
    2014-05-29 15:59 Unsfamiliar: and is sexy
    2014-05-29 16:00 koreapenguin: wwwww
    2014-05-29 16:00 koreapenguin: well this your style, i can't broken.
    2014-05-29 16:00 koreapenguin: idk what i say
    2014-05-29 16:01 Unsfamiliar: yes 'style'....
    2014-05-29 16:01 Unsfamiliar: just say what's on your mind
    2014-05-29 16:01 Unsfamiliar: it is very helpful
    2014-05-29 16:02 koreapenguin: yea i respect your mappu style
    2014-05-29 16:02 koreapenguin: i can't found problems.
    2014-05-29 16:03 koreapenguin: other diff i'll posted
    2014-05-29 16:03 Unsfamiliar: Ok~
    2014-05-29 16:03 Unsfamiliar: thanks :)
    2014-05-29 16:03 koreapenguin: sorry w
    2014-05-29 16:03 koreapenguin: i really forget how to mod.
    2014-05-29 16:04 Unsfamiliar: it's ok
GL :3
litoluna
hi~

sorry late..

[Normal]
  1. 00:52:695 (3) - additions Drum Whistle at end point
  2. 03:02:028 (1,2,3,4) - like this?
  3. 03:31:361 (2,1) - you may make all of uniform height
[Hard]
  1. 02:33:195 (2) - ここの終端additions auto でClap合いそうです。
    同じようなところ(01:13:361 (2) - )で入ってるので特に理由がなければいれたほうがいいと思います。
  2. 03:44:361 (4,1) - slider短すぎて見づらく感じました。
    終端と始端ずらしてみたり?
  3. 03:47:028 (5,1) - ^
  4. 03:49:361 (1,2,3) - 1/8でfitすると思います。

    こだわりがなければsliderのほうがいいかもです。
[Insane]
  1. 00:29:695 (6,7) - 1/3 Rhythm?
  2. 00:55:028 (3,4) - I like Ctrl+G flowing
Good luck ;)
Yauxo
Hi there, coming from your request in my Modding Q
(I didnt go over the previous mods and I didnt see any updatepost, so ignore overlaps with the other mods)
(Also, for some reason my (img) command wont work, so I'll just post the normal links

[General]
  1. God damn thats a long but calming song o:
  2. Gonna be honest, the Insane has a huge gap with the Hard and I think it's kinda overmapped since it's a low bpm/calming song, but I'll take that as your mapping style
    http://puu.sh/9aq5N/634da54348.png Hard
    http://puu.sh/9aq1H/5f75af5d38.png Insane

[Fycho's Normal]

  • Most of those things are Nazi and curves. Feel free to ignore what you dont like
    Blankets that can be improved
    01:51:695 (3,4) -
    01:56:695 (3,4) - move either one up or down
  1. 00:04:695 (2) - overlap is off, correct position would be 115/232 (00:03:028 (4) - )
  2. 00:10:028 (2) - move this one a little bit. it's pretty much touching 00:08:695 (1) - . It shouldnt :<
  3. 00:22:028 (1) - either move this one to fit to 00:21:361 (3) - 's path or curve 00:21:361 (3) -
  4. 00:31:361 (2) - wrong overlap, correct position would be 345/101
  5. 00:32:028 (4) - curve this one upwards?
  6. 00:34:361 (2) - ^ downwards?
  7. 00:48:695 (1) - curve this one a tiny bit more to look like 00:50:028 (3) - (they look off to me)
  8. 01:06:695 (3) - curve downward?
  9. 01:14:695 (3) - curve upward?
  10. 01:48:695 (2) - like this?
    a
    http://puu.sh/9anTn/60dfcbc59a.jpg
  11. 02:16:695 (1) - move up by a little bit so that 02:16:028 (3) - flows into it
  12. 02:18:361 (2) - curve to the left?
  13. 02:32:361 (4) - 389/207 for better flow?
  14. 02:37:361 (3) - curve right?
  15. 02:48:695 (1) - curve upward?
  16. 02:54:028 (1) - overlap with 02:51:361 (1) - 's tail?
  17. 03:02:028 (1) - 112/169 flows better imo
  18. 03:38:028 (2) - move the last tick so that it actually flows into 03:39:361 (1) -
    b
    http://puu.sh/9aoaL/c29f54e61f.jpg
  19. 03:44:695 (1) - having this curved would be better imo
  20. 04:02:028 (3) - is very close to 04:01:695 (2) - - move it a little bit and maybe curve it towards 4
  21. 04:04:695 (3) - ^ and curve the other way so that it blankets 4 just a little bit
  22. 04:06:028 (1,2) - either curve 1 less or change the position of 2 for a better flow-in
  23. 04:10:361 (2) - overlap with 04:08:028 (3) - 's tail? (298/54)
  24. 04:16:361 (3) - add circle?
  25. 04:24:028 (3) - have this one in the middle of 04:24:695 (1) - 's trail

[Laurier's Hard]
  1. 00:11:695 (1) - 1/4 repeat?
  2. 00:17:695 (2) - off by 1 on each coord
  3. 00:25:695 (3) - let this one be a copy of 00:25:195 (2) - 's angle
  4. 00:28:695 (3) - blanket 00:29:528 (4) -
  5. 01:06:028 (4) - wrong overlap, x by 1
  6. 01:04:695 (1,2,3,4) - I think 1 and 2 should look the same as 3 and 4. 1 and 2 flow directly into each other while 3 and 4 have an offset. It's up to you which one you change, but I guess 1 and 2 would be the better call here
  7. 01:09:028 (4) - overlap wrong, y off by 1
  8. 01:14:695 (4) - overlap wrong, both coords off by 1
  9. 01:23:861 (2,3) - every double before that is stacked, this one should be as well
  10. 02:37:361 (6,7) - ^
  11. 01:38:695 (5) - I'd say that this fits better
    c
    http://puu.sh/9ap09/2c690b8c10.jpg
  12. 04:10:695 (4) - ^
  13. 04:32:028 (6) - ^
  14. 01:47:361 (1,2) - ends dont match. fix this with help of ctrl+g.
  15. 01:50:028 (1) - overlap off by 1
  16. 01:54:361 (3) - add circle here? there's a loud beat
  17. 02:05:361 (5) - blanket 02:04:695 (4) - ?
  18. 02:19:361 (1) - overlap wrong, off by 1x
  19. 02:22:028 (1) - overlap with 02:18:695 (6,1) - 's ends?
  20. 02:35:195 (5,1) - x 336
  21. 02:38:028 (1,2,3) - this spacing is extremely confusing as no one would expect a 1/4 there as opposed to the 1/2 which appear through the diff. fix this one
  22. 03:16:695 (4) - overlap wrong, off by 1y
  23. 03:40:528 (2) - ^
  24. 03:44:361 (4,1) - this one is difficult to read at first, move 4 somewhere like this and fix the overlap
    d
    http://puu.sh/9apEz/e5698c89bf.jpg
  25. 03:47:028 (5,1) - ^
  26. 03:45:195 (2) - adjust this one as well, I didnt expect a 1/4 here as well while playing (5.7 DS D:)
  27. 03:47:861 (2) - ^
  28. 03:49:583 (2,3) - spread these a little bit more. they looked like streams first (due to low bpm, 1/3 and AR) It should be clear that those are 1/3s
  29. 03:53:695 (2) - overlap wrong 1y


[Insane]
  1. 00:23:695 (6,8) - make them less touchy :>
  2. 00:28:861 (2,5) - let them overlap
  3. 00:30:695 (3) - tail overlap wrong by 1y
  4. 00:32:361 (6) - ^
  5. 00:42:861 (1) - ^
  6. 00:47:195 (6) - spread this one from 00:46:861 (4) - a bit more
  7. 00:47:695 (1) - overlap off by 1x
  8. 00:50:528 (6) - ^
  9. 01:23:361 (1) - fix that overlap
  10. 01:30:695 (5) - make it overlap 01:29:195 (2) -
  11. 02:10:528 (6) - i feel like there should be a cirlce here since there's also one here 02:13:361 (7) - (its a slider though)
  12. 02:16:528 (8) - fix the position between 5 and 6
  13. 02:24:361 (4) - blanket 02:24:195 (3) - ?
  14. 02:49:195 (2) - tail off by 1y. if you fix this, dont forget to change 02:49:695 (1) - as well
  15. 02:52:695 (5) - fix spacing to match 02:52:361 (3,4) -
  16. 03:06:695 (7,8,9) - ^

Gl with your mapset! :3
Topic Starter
Unsfamiliar
Thanks for mod KP ^^

litoluna

litoluna wrote:

hi~

sorry late.. It's ok!

[Insane]
  1. 00:29:695 (6,7) - 1/3 Rhythm? I can hear some 1/3 here, but I decided not to map it :3
  2. 00:55:028 (3,4) - I like Ctrl+G flowing Wow, so do I! It's just that I tried not to repeat the same circular flow too much, so I'll keep it for now.
Good luck ;) ありがとう!

SPOILER

Yauxo wrote:

Hi there, coming from your request in my Modding Q
(I didnt go over the previous mods and I didnt see any updatepost, so ignore overlaps with the other mods)
(Also, for some reason my (img) command wont work, so I'll just post the normal links

[General]
  1. God damn thats a long but calming song o: <3
  2. Gonna be honest, the Insane has a huge gap with the Hard and I think it's kinda overmapped since it's a low bpm/calming song, but I'll take that as your mapping style
    http://puu.sh/9aq5N/634da54348.png Hard
    http://puu.sh/9aq1H/5f75af5d38.png Insane
    Well I sort of agree with you here, but I personally think it's fine. I don't believe those numbers are truly indicative of the difficulty of the map, especially since I focused on playability and flow in my diff. It's not that it's low bpm; I mapped it like it was 180 and each note is justified by a sound in the song. Also note that my difficulty has pretty much a 1:1 slider to circle ratio!

[Insane]
  1. 00:23:695 (6,8) - make them less touchy :> They aren't touching..
  2. 00:28:861 (2,5) - let them overlap Manual stack here
  3. 00:30:695 (3) - tail overlap wrong by 1y [
  4. 00:32:361 (6) - ^
  5. 00:42:861 (1) - ^ Fixed them :)
  6. 00:47:195 (6) - spread this one from 00:46:861 (4) - a bit more It's fine
  7. 00:47:695 (1) - overlap off by 1x color=#0080FF]Ok[/color]
  8. 00:50:528 (6) - ^
  9. 01:23:361 (1) - fix that overlap Manual
  10. 01:30:695 (5) - make it overlap 01:29:195 (2) - Noooo ;w; For what reason? That previous note can only been seen in editor. A nice tip is to play the map, look in editor for potential issues, and test them to make sure.
  11. 02:10:528 (6) - i feel like there should be a cirlce here since there's also one here 02:13:361 (7) - (its a slider though) You just contradicted yourself orz I think the rhythm here is perfectly fine!
  12. 02:16:528 (8) - fix the position between 5 and 6 I do not see the issue here... :/
  13. 02:24:361 (4) - blanket 02:24:195 (3) - ? Intentionally not a blanket. Works better for me, for some strange reason :P
  14. 02:49:195 (2) - tail off by 1y. if you fix this, dont forget to change 02:49:695 (1) - as well ...
  15. 02:52:695 (5) - fix spacing to match 02:52:361 (3,4) - I cannot see the problem here. I thought the increased spacing would emphasise the vocal and it plays much smoother for me
  16. 03:06:695 (7,8,9) - ^ ^ In my opinion, I don't think that strict distance snapping and uniformity would work any better here

Gl with your mapset! :3 Thanks for checking :)
[Vincent]
Hey guys ;_;

These are all suggestions, feel free to ignore

Insane

  • [list:1337]00:10:361 (4) - could add 2 notes before this for a triple?
    00:15:695 (6) - ^
    00:14:028 (4) - could end this on the blue tick to play along to the lyrics? then add a note on the white tick
    00:17:695 (3,4) - same goes with this (only if you're following the vocals QAQ
    00:47:695 (1) - potential blanket if you dont mind changing the flow
    00:58:028 (5) - ctrl+g for smoother flow?
    02:05:695 (8) - ^
    02:26:695 (6) - i get the feeling this she be curved downwards, dunno why
    02:47:528 (5,6) - feels like these she be spread further apart since the voice increases (seems u like make the first 2 single tap notes close then the subsequent ones further apart =O)
    03:14:695 (7) - could make two circle objects instead so it follows the guitar better?
    03:25:653 (2) - BRING OUT THE 1/16 (OR IS IT 1/12) NOTES \O/!!!!!!!!!!!!! jk
    03:54:695 (6) - personally i'd ctrl+g this :( (something like 04:05:028 (6,7) - )
    04:03:361 (1,2) - blanket pleasee
seriously though, I can't find anything bad about this at all :cry:
love yo flow XD

Laurier's Hard

  • 01:29:695 (5) - this sounds strange, consider changing it up?
    01:54:361 (3) - add a note to follow the bass?
    03:24:028 (2,3) - is it a good idea to stack these since u had a 1/1 stack and now a 1/2?
    03:29:861 (2) - curving this feels better ;3 like > http://puu.sh/9hkyi/692edc22c1.jpg
    03:44:361 (4,1) - seems a little hard to read ;O
    03:44:361 (4,1) - could flip these around like > http://puu.sh/9hkCG/6315fd9751.jpg so it's more similar to 03:47:028 (5,1) - and i reckon it flows better
    03:49:361 (1,2,3) - use slider repeat instead since it's 1/3? and should use a hitsound to make it more epic :)
    04:09:195 (2,3) - fix the blanket ;DDDDDDD
Aside from that, it's honestly hard to find anything wrong with this at all, very good hard diff ;_;

Fycho's Normal

  • 01:56:695 (3,4) - blanket better?
    02:12:695 (3) - could curve it upwards?
    02:37:361 (3) - curve it slightly to the left<<
    04:02:028 (3) - ^ so that it flows better?
Sorry, can barely find anything wrong with this except for my own idea of curving the sliders orz
very good easy difficulty!

HOPEFULLY there's something useful I found for you guys, if not feel free to ignore all of them as I don't mod often :( .

SOLID MAP SET AND I'M HOPING THIS GETS RANKED SOON BECAUSE IT'S SO DAMN GOOD :D
yurunneram
Look through. Not much except

NORMAL

00:10:028 (2) - Too close to (1) desu. Not nice looking. Move down by bout 2 girds

04:23:695 (2) - Stack not perfect

The rest is fine desu. No kudos -w-

*fluffies off*
Topic Starter
Unsfamiliar
Vincent

[Vincent] wrote:

Hey guys ;_; :)

These are all suggestions, feel free to ignore

Insane

  • [list:1337]00:10:361 (4) - could add 2 notes before this for a triple? I'm already pushing it a bit with the triple at 00:03:528 (2,3,4). This is meant to be the calm part!
    00:15:695 (6) - ^ ^ Having a triple right after this part 00:14:028 (4,5) is mean ;w;
    00:14:028 (4) - could end this on the blue tick to play along to the lyrics? then add a note on the white tick ehhh? This is following the lyric! Both the end of the vocal and the piano land simultaneously on 00:14:695.
    00:17:695 (3,4) - same goes with this (only if you're following the vocals QAQ They are following the vocals aren't they? It is emphasised on 00:18:028 rather than 00:17:861 owo In fact, I used to have in at the latter but then changed it.
    00:47:695 (1) - potential blanket if you dont mind changing the flow Yeahh... it's one of those that wouldn't work as a blanket.
    00:58:028 (5) - ctrl+g for smoother flow? This is pretty flowy for me~~
    02:05:695 (8) - ^ I really like the directional changes between 02:05:361 (7,8) :D
    02:26:695 (6) - i get the feeling this she be curved downwards, dunno why Sliders have genders now? hah, but I think the 1/1 preceding the slider is ample time to adjust to the flow.
    02:47:528 (5,6) - feels like these she be spread further apart since the voice increases (seems u like make the first 2 single tap notes close then the subsequent ones further apart =O) 02:47:695 (6) is close to (5) because it is stacked on that slider end. Also, having these 2 notes closer really emphasises 02:47:861 (7), which is what I was aiming for.
    03:14:695 (7) - could make two circle objects instead so it follows the guitar better? I will consider this :3 but I feel a slider works just as well
    03:25:653 (2) - BRING OUT THE 1/16 (OR IS IT 1/12) NOTES \O/!!!!!!!!!!!!! jk Sorry man:

    03:54:695 (6) - personally i'd ctrl+g this :( (something like 04:05:028 (6,7) - ) I guess it's a playstyle thing:

    04:03:361 (1,2) - blanket pleasee Haha we've already discussed this, but I will consider it if I can find a way to preserve the flow.
seriously though, I can't find anything bad about this at all :cry:
love yo flow XD xD

HOPEFULLY there's something useful I found for you guys, if not feel free to ignore all of them as I don't mod often :( .

SOLID MAP SET AND I'M HOPING THIS GETS RANKED SOON BECAUSE IT'S SO DAMN GOOD :D [color=#0080FF]Yay yhanks Vince :D[/color]
@yurunneram Fluffy desu owo
BananasGoMoo
From my queue!

General:

I'm pretty sure that you need to have at least the same amount of maps made by you as by guests.

Normal:

00:04:028 - This slider seems weird with the beat in the middle of the second half. I would either make two sliders or map the area that 00:03:361 (1) takes up differently.

00:08:695 (1) - see above.

00:34:028 - it may just be me but I always screw up when playing when there's a note missing like this (i use 'missing' because I feel like it should be mapped)

00:39:361 - same with this but its not as bad imo, so its not a big deal here.

03:29:361 - 03:33:361 - I feel like this area should be mapped to the voice.

Hard:

This seems fine but IMO, it should be mapped more to the voice since its a hard difficulty. I like the second half better.

Insane:


02:20:028 (3) - I don't like the shape of the slider.

03:52:028 (1) - lol you mapped her breathing. I wouldn't do this.

Also: same as Hard, I would map more of the voice. I also like the second half of this better.


----------------

Good luck!

-BGM
Topic Starter
Unsfamiliar
SPOILER

BananasGoMoo wrote:

From my queue!

General:

I'm pretty sure that you need to have at least the same amount of maps made by you as by guests. Yep, you're right! Me:1, Laurier: 1, Fycho:1.


Insane:


02:20:028 (3) - I don't like the shape of the slider. It's cool though and there's a nice blanket

03:52:028 (1) - lol you mapped her breathing. I wouldn't do this. <3

Also: same as Hard, I would map more of the voice. I also like the second half of this better. The way I map is I try to incorporate both the percussion/instrumental and vocal where I can. That's why the slider to circle to ratio is almost 1:1! Well thanks for checking anyway :)


----------------

Good luck!

-BGM
Sylith
okay take my laziest mod

all of them are just my personal suggestions!

[Laurier]
  1. 00:38:361 - add note here?
    sudden 6/8 blank rhythm is bit confusing for me

  2. 02:33:195 (2) - drum whistle missing!

  3. 02:44:028 (2) - I think using clap on head instead of whistle is better! since it has bit high pitch sound then the others

  4. 02:44:028 (2,5,1,4) , 02:51:361 (1) , 02:55:361 (2) - same as above.

  5. 02:58:528 (4) - shorten by 4/8 and place the head on 02:58:695 seems better for me

  6. 03:04:861 (1) - clap or whistle missing on the end of the spinner

  7. 03:07:361 to 03:26:028 - using clap instead of whistle on up-beats like 03:08:028 , 03:09:361 (2) - ?
    as you did before!

  8. 03:59:028 (3) , 04:04:028 (2) - drum whistle missing

  9. 04:21:695 (7) - how about using drum whistle or soft clap on here?
really nice diff! I love this one *-*



[unsfaaaaaa]
  • 02:38:028 (1,2,3,4,5,1,2,1,2,1,1,2,3,4,5,1,2) - omg I love you
  1. If I were you, I'll remove this blank rhythms between 00:35:861 - 00:37:028 to emphasize 00:37:028 (2,3,4) .
    try x2 1/2 sliders instead of 00:36:361 (1)

  2. 00:38:528 (2) - whistle missing on head

  3. 00:42:195 (5) - 00:44:528 (2) - 00:44:528 (2) 's end - ...... and so on
    drum whistle like 00:39:528 (6) - please!
    I think you have to listen music again and put the drum whistles again!

  4. 01:00:028 (3) - drum finish on tail?
    it fits really well for me!
    (same as here. you should apply this for whole kiai parts if you add it!)

  5. 01:01:361 (6,7,8,1) - try this pattern! to make it neater

  6. 01:38:028 (4) - 1/8 reverse slider fits well on here imo

  7. 01:45:695 (4) - drum finish here ?

  8. 02:01:695 (1) - ^

  9. 02:19:028 (5,6,1) - try this to make better flow

  10. 02:29:695 (3) - this slider is curved too much imo
    since there are different curvature on 02:29:695 (3) , 02:30:028 (1) , current shape makes me bit uncomfortable.

  11. 02:38:028 (1) - add finish on here makes the beat stronger! like 02:48:695 (1)

  12. 02:48:361 (8) - move to 318:303 ?
    it seems good for me lol

  13. 02:52:361 (3,4,5) - hmmm unify distances seems better imo

  14. 04:09:695 (3) - drum finish ?

  15. 04:29:528 (6) - try this!

  16. 04:30:361 (2) -try drum whistle instead of soft here
omg this flow :O;;
really fun and enjoyable diff!

NM seems cool~



sorry if my mod was not helpful

anyway, really nice mapset !you need to catch BATs -.- not me

I'm just waiting 11t's SB :)


(ノ◕ヮ◕)ノ☆~
Topic Starter
Unsfamiliar
Sylith~

Sylith wrote:

okay take my laziest mod zzz

all of them are just my personal suggestions!

[unsfaaaaaa]
  • 02:38:028 (1,2,3,4,5,1,2,1,2,1,1,2,3,4,5,1,2) - omg I love you Heheheh :3
  1. If I were you, I'll remove this blank rhythms between 00:35:861 - 00:37:028 to emphasize 00:37:028 (2,3,4) .
    try x2 1/2 sliders instead of 00:36:361 (1) I thought by having the vocal on the passive slider at 00:36:695 would actually emphasise those short sliders! Well the main reason I want to keep it this way is because I tried to map that 'swish' sound which goes all the way from 00:36:361 to 00:36:695. Actually it happens a lot throughout the song and I want to somehow incorporate that and the vocal somehow.

  2. 00:38:528 (2) - whistle missing on head Ahh true. Fixed!

  3. 00:42:195 (5) - 00:44:528 (2) - 00:44:528 (2) 's end - ...... and so on
    drum whistle like 00:39:528 (6) - please!
    I think you have to listen music again and put the drum whistles again! Oh actually, having the drum, whistle on 00:39:528 (6) was a mistake on my part. The soft-hitnormal should take care of those sounds

  4. 01:00:028 (3) - drum finish on tail?
    it fits really well for me! I will consider it, but it is very subtle. I left it out of kiai on purpose to bring out the player's default soft-hitnormal and the custom clap.
    (same as here. you should apply this for whole kiai parts if you add it!)

  5. 01:01:361 (6,7,8,1) - try this pattern! to make it neater Fixed! More or less..

  6. 01:38:028 (4) - 1/8 reverse slider fits well on here imo It might fit but I'd prefer to follow the vocal here

  7. 01:45:695 (4) - drum finish here ? My usage of drum finish are for notes like this 01:49:695 (6).

  8. 02:01:695 (1) - ^

  9. 02:19:028 (5,6,1) - try this to make better flow The flow is fundamentally the same and the (5) is too far away from the previous slider in your example ;w;

  10. 02:29:695 (3) - this slider is curved too much imo
    since there are different curvature on 02:29:695 (3) , 02:30:028 (1) , current shape makes me bit uncomfortable. This can be played using circular flow or as a drop depending on your playstyle; either way I think it is very fitting with the music :)

  11. 02:38:028 (1) - add finish on here makes the beat stronger! like 02:48:695 (1) Ok sure~ I reduced the volume a little bit though, so the crash cymbal is not too overpowering.

  12. 02:48:361 (8) - move to 318:303 ?
    it seems good for me lol Both are good! I'll keep mine for now.

  13. 02:52:361 (3,4,5) - hmmm unify distances seems better imo You might be the second or third to mention this... ;w; but I don't even see the problem here! I think the extra distance between 02:52:528 (4,5) gives the (5) reverse slider a nice swing to it. Dunno, might have to change this sooner or later since people are so hung up on uniformity T^T

  14. 04:09:695 (3) - drum finish ?

  15. 04:29:528 (6) - try this! It's a bit awkward to play for me orz I stacked (6) on the (5) slider end to effect motionlessness before the breath at 04:29:695 (7).

  16. 04:30:361 (2) -try drum whistle instead of soft here Like I mentioned, the drum whistle is for the long hissing cymbal sounds :3
omg this flow :O;; ;)
really fun and enjoyable diff!

NM seems cool~



sorry if my mod was not helpful

anyway, really nice mapset !you need to catch BATs -.- not me

I'm just waiting 11t's SB :) Help me find a bg! ;w;


(ノ◕ヮ◕)ノ☆~ aaaa thanks so much for modding and star sylith :)
Delis
Hello!

General
  1. probably, change to Hajimari no Sayounara in romanised title. サヨウナラ is able to read "Sayounara", if there was written サヨナラ, you could write it as "sayonara" then. I dunno, ask some japanese bat to correct this.
  2. move ぎんぎつね or gingitsune to source from tags? I'm not sure, just make sure that you were forgot or not.
  3. also remove widescreen support for all diffs, because this map didn't use any SB~
Insane
OD+1 or 2, honestly OD6 is boring for me to play, and too easy for this diff. actually both I and Rei24 could get SS in first play lol, I would recommend OD8 for this diff, then it will really fun to play~

I changed OD8 and tried it is hard or not, ah it was still very easy to ss for me, anyway it's really more enjoyable than OD6, try it out!

also, I'm trying suggestion the new thing, AR-0.5? just this map was DTable map, if you change AR to readable on DT, it would more better, and AR8.5 on none also fits this song and map well (about AR8.5 on none is just my opinion lol)

  1. 00:35:195 (7) - missing whistle here?
  2. 00:48:695 (1) - maybe add finish with S:C4 on the head
  3. 00:56:028 (3) - add a whistle on the head=
  4. 00:58:028 (5) - ^
  5. 01:27:361 (1) - remove a whistle on the head, there's nothing any strong beat to emphasize with whistle.
  6. 01:36:695 (1) - what is this single New combo, remove this or 01:37:028 (2) - , just this new combo is really unnecessay.
  7. 01:38:028 - make a triplet to follow the drum? sound on the song. maybe it will more fun pattern to play.
  8. 01:40:028 - insert a break time here? just suggestion it feels better and quite match with the song.
  9. 02:08:695 (1) - I guess you could add a finish here, and it will keep consistency with 01:58:028 (1) - here. maybe use S:C4 for adding a finish.
  10. 02:19:028 (5,6) - I recommend you to make a symmetry them, current pattern is kinda look randomly, if change them to symmetry, it would be smoothly flow and more cool to look.
  11. 02:35:361 (4) - maybe remove a whistle on reverse point, I tried to hear some strong beat to emphasize here, but I could not hear anything beat for adding a whistle.
  12. 02:44:695 (6) - ^ on tail too
  13. 02:54:028 (1) - perhaps remove a whistle on the tail, there is something small sound but it couldn't follow with a whistle imo.
  14. 03:04:695 (1) - add a whistle on the head, sound much better with whistles on before part.
  15. 03:11:028 (4) - remove a drum whistle on the tail? if it's intentional, 03:05:695 (4) - you could add head and reverse, and more..
  16. 03:22:695 (7) - actually a whistle on the tail is unnecessary stuff I guess. remove it
  17. 04:31:361 (3) - same as 01:38:028 , actually I don't like using triplet from white tick, but there's something enough sound to make triplet. try it out~
I pointed out almost hitsound stuffs, because nothing issues for placement~

Good song ……………………………..

Pref more increase stream hitsound :(
00:42:361 (6) –pref long slider or without putting circle on the hip of slider :>
01:39:361 (1) –NC?
01:56:361 (3) –How is this rhythm? http://puu.sh/9rDc1/e33af5110d.jpg
02:10:528 (6) –pref picking vocal sound :3 http://puu.sh/9rE6R/f3c01febeb.jpg
by Rei24

Laurier's Hard
AR-1 BPM早いのはわかるんですが、曲もゆったりしてて譜面自体の難易度的にももうちょっと低いほうが合うと思います。AR7.5でもアリかも

それとkiai timeでS:C2 を使ってるせいでhitnormalの音がまったくと言っていい程聞こえないのでS:C1を使いませんか?結構プレイしにくいです。
  1. 02:15:695 (5,6,7) - 無理やり4角形っぽい配置にしないで3角形を作ったほうが大分良い流れになると思います。x296 y180 くらいに~
  2. 02:24:195 (5) - clapじゃなくてwhistleかと、clapそのままでもアリかと思いますが
  3. 02:47:361 (3) - 終点にdrum whistleとreverse pointにclap入れれば裏の音をしっかり取れるので試してみてください。
  4. 02:50:028 (4) - このdrum whistleって必要ですか?特にその音を付けるための音は存在してませんし、正直違和感あります。ただ、ヒットサウンドが聞こえないのでvolume 30/100 くらいで聞いたときの感想です。
  5. 03:13:028 (2) - whistle外れてます。
  6. 03:49:361 (1,2,3) - かなり叩きづらいです、editでしたら何の音を取ってるのかわかりますが、プレイしてみたらまずわかりません、しかも一応はHard diffですし。どうしてもここの音が取りたいんでしたらreversed sliderかその辺に変えてみては?それでも十分違和感はありますが。
  7. 04:24:695 (1) - 頭にwhistleです
  8. 04:31:695 (5) - ここもwhistle忘れてます多分
Fycho's Normal
o ふぃちょ
  1. 00:10:028 (2) - nazi, avoid the overlapping with 00:08:695 (1) - O.O
  2. 00:19:361 (1) - add finish (maybe S:C4 )instead of whistle, emphasize the huge sound. omg wait S:C4 finish doesn't work in this diff atm... i dunno anyways finish on the head
  3. 01:04:695 (1) - you can make more pretty curved slider, it would more better smoothly flow, especially for 01:06:361 (2,3) -
  4. 01:52:028 (4) - the slider end should be at 01:52:361-, actually it will best way to follow the vocals exactly.
  5. 02:50:028 (2) - it will be great flow if you make a curve slider here!
  6. 03:03:028 (2) - I guess remove whistle on the tail and add a clap instead. 03:03:361 (3) - you only added claps from here and I think it is more fitting on this part.
  7. 03:03:028 (2) - this too^
  8. 03:35:361 (2) - this looks not that good for my eyes, move the end point below to make a soft slider, or remove the 2nd red point.
  9. 03:46:028 (2) - add a whistle on the tail to follow some piano sound here?
  10. 04:13:028 (2) - you could make a curve slider like a previous slider 04:11:361 (1) , ah actually the slider is also almost straight, make more curve if you changed 04:13:028 (2) - as curved slider.
  11. 04:21:695 (4) - maybe drum whistle would more better fit here
  12. 04:24:028 (3) - make a curve towards 04:24:695 (1) - head, avoiding the overlapping is better way though.
  13. 04:24:695 (1) - add a whistle on the head, actually there is a strong beat for whistle. maybe you forgot to add it
  14. 04:32:028 (3) - move above on 04:31:028 (2) - head, it would be much fitting to flow with the song, try it:
nice ふぃこしゃん


good luck! and it was so good song!
Topic Starter
Unsfamiliar
Delis

Delis wrote:

Hello! Hi!

General
  1. probably, change to Hajimari no Sayounara in romanised title. サヨウナラ is able to read "Sayounara", if there was written サヨナラ, you could write it as "sayonara" then. I dunno, ask some japanese bat to correct this. Yeah I originally had the 'u' in there but someone told me to change it. I will get BAT clarification on this one on how to properly romanise :)
  2. move ぎんぎつね or gingitsune to source from tags? I'm not sure, just make sure that you were forgot or not. Well the song is not actually from the gingitsune anime so I wasn't sure whether to make it the source. It is from the same op single though, so dunno haha.
  3. also remove widescreen support for all diffs, because this map didn't use any SB~ Hype :D http://puu.sh/9uejt/8a757a6a9e.png
Insane
OD+1 or 2, honestly OD6 is boring for me to play, and too easy for this diff. actually both I and Rei24 could get SS in first play lol, I would recommend OD8 for this diff, then it will really fun to play~

I changed OD8 and tried it is hard or not, ah it was still very easy to ss for me, anyway it's really more enjoyable than OD6, try it out! haha ok well #1 both you and Rei are pros! and #2 this map is not meant to be difficult. I will consider raising the OD though, espically since decimals have been implemented; but OD8 seems to be bit too high for me.

also, I'm trying suggestion the new thing, AR-0.5? just this map was DTable map, if you change AR to readable on DT, it would more better, and AR8.5 on none also fits this song and map well (about AR8.5 on none is just my opinion lol) :o but 8.5 is a bit too slow for playing no mods - which is what I mapped it for.

  1. 00:35:195 (7) - missing whistle here? Yep, nice catch.
  2. 00:48:695 (1) - maybe add finish with S:C4 on the head Ok sure
  3. 00:56:028 (3) - add a whistle on the head= Ah yeah there was supposed to be one here. I even had the volume change and everything.
  4. 00:58:028 (5) - ^ k
  5. 01:27:361 (1) - remove a whistle on the head, there's nothing any strong beat to emphasize with whistle. Oh I agree with you there.
  6. 01:36:695 (1) - what is this single New combo, remove this or 01:37:028 (2) - , just this new combo is really unnecessay. 01:36:695 (1) - nc is meant to be for the new measure and 01:37:028 (1) nc is meant to be for the 1/1 gap and increase in sv.
  7. 01:38:028 - make a triplet to follow the drum? sound on the song. maybe it will more fun pattern to play. Maybe, but I'm trying to following vocal here and to continue the flow form the previous pattern.
  8. 01:40:028 - insert a break time here? just suggestion it feels better and quite match with the song. You mean add the short break or delete some of the notes? :o either way I think I'll keep it the way it is.
  9. 02:08:695 (1) - I guess you could add a finish here, and it will keep consistency with 01:58:028 (1) - here. maybe use S:C4 for adding a finish. mhmm
  10. 02:19:028 (5,6) - I recommend you to make a symmetry them, current pattern is kinda look randomly, if change them to symmetry, it would be smoothly flow and more cool to look. It was only a tiny bit off! Fixed~
  11. 02:35:361 (4) - maybe remove a whistle on reverse point, I tried to hear some strong beat to emphasize here, but I could not hear anything beat for adding a whistle. ok
  12. 02:44:695 (6) - ^ on tail too You're good at this :3
  13. 02:54:028 (1) - perhaps remove a whistle on the tail, there is something small sound but it couldn't follow with a whistle imo. ~
  14. 03:04:695 (1) - add a whistle on the head, sound much better with whistles on before part. So whistle and finish? Sure.
  15. 03:11:028 (4) - remove a drum whistle on the tail? if it's intentional, 03:05:695 (4) - you could add head and reverse, and more.. Yeah it was intentional. For some reason this particular one was louder so I added it but forgot the rest. Added a couple more
  16. 03:22:695 (7) - actually a whistle on the tail is unnecessary stuff I guess. remove it Alright
  17. 04:31:361 (3) - same as 01:38:028 , actually I don't like using triplet from white tick, but there's something enough sound to make triplet. try it out~ Same thing here; I want to follow vocal and there is a stream right after it!
I pointed out almost hitsound stuffs, because nothing issues for placement~ ~

Good song ……………………………..

Pref more increase stream hitsound :( Oh? It's plenty audible for me. I will consider this and it shouldn't be hard to implement.
00:42:361 (6) –pref long slider or without putting circle on the hip of slider :> I think a long slider would not fit because there is no sound on 00:42:695. I think this 1/1 stack is nice :3
01:39:361 (1) –NC? NC for new new measure!
01:56:361 (3) –How is this rhythm? http://puu.sh/9rDc1/e33af5110d.jpg You mean add a note here 01:56:195 ? But there isn't really anything mappable there and a 1/1 gap emphasises the vocal and noise at 01:56:361 (3).
02:10:528 (6) –pref picking vocal sound :3 http://puu.sh/9rE6R/f3c01febeb.jpg Well actually the vocal sound doesn't actually start on that blue tick I don't think, so it would be safer to map it on the down beat.
by Rei24 Thanks Rei :3

good luck! and it was so good song! Yes, I totally agree! Thanks so much Delis (and Rei) great suggestions :)
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