Not hitsounding a map is simply laziness by mapper's side. It might appear as "slowing down" to the process, but if you consider "half-arsed" maps as "done", then you are doing something wrong.
Hitsounds have always been part of osu!, osu!Taiko, osu!CtB and osu!mania. woc2006 also confirmed to me, that putting hitsounds as mandatory was his plan, too, but he wanted to introduce them one by one. (I ruined this plan, tho, that's why we had this little fight, which is sorted out now)
Not putting hitsounds has been a bad habit which has been taken over from the custom-notecharters from o2mania, lunatic rave and stepmania. Official BMS/O2jam Charts (where the game is based on) always used hitsounds (whereas "hitsound" is defined as a sound being played when the note is pressed in the right moment, which happens on bms and o2jam as in notes being "hitsounded" with noises or samples from the song itself, which results in completing the song while playing the notes).
That custom-created notecharts on other games had no hitsounds (and therefore are now somewhat considered "unnecessary") resulted out of the incapabilities of the majority of notecharters to create said hitsounds or note samples to make a complete map. And as you also know, custom BMS were accepted without any modding, any improvement and any anything, you could literally poop out the worst shit there and everyone would be "OOMGOMGOMGSOCOOL" even tho it's simply a trash chart.
If even the main developers and original creators of Beatmania deemed hitsounds as "absolutely necessary" (because I can not remember any official/authentic chart without any hitsounds), I see no reason why it is "not necessary" suddenly. Just get off your laziness.
I admit, that hitsounding mania maps is more stressing than on other game modes, but
grumd has developed a hitsound copier that might enlighten the work a lot.
Also hitsounding is not so hard to learn. Just start hitsounding the first layer (melody layer), then return to the beginning, hitsound the drum layer. Be creative. See all the asian standard/taiko mappers who created cool and fancy rhythms with hitsounds. And tbh they have a way more hard time to create something fancy with just one layer being mapped. You guys can be way more creative and hitsounding is way more accessible, because you have so many options and so many room to create a cool composition of various hitsounds, samplesets or volume changes.
The Island has now really basical but awesome hitsounds, just check them out. Skalim did a nice job here. Roxas and chonicle are also very capable in doing basic but cool things, even me is trying to do the best of it.
Get out of your defensive and see it more like a chance, that we want you to create "completed mapsets" instead of a restriction. I want this mode to be awesome from the very beginning. This mandatory hitsounding would've come sooner or later anyways. And now, we still can learn and make it cool. The later we would've enforced it, the harder it would've been to make people accept it.
HanzeR wrote:
lol fuck hitsounds man like wtf dumbest rule ever lol like wtf lol
if you have nothing substantial to contribute, please leave this thread.
Tear wrote:
I don't think hitsounds are even required, many ranked maps seem to just use the same soft hit for all objects. It makes sense though since mania is supposed to follow music better than standard, so there's no need.
Auditive feedback is the most important thing, when you play a game which is based on auditive layers. And many ranked maps should've been unranked. This rule should've been enforced from the very beginning. Mania follows the music as much as Standard does. Mania just does it on various layers.
Agka wrote:
While for many of us they're not required, peppy demands all ranked maps to have a variety of hitsounds and to PM him if there are maps that must be unranked because of this.
Source:
http://osu.ppy.sh/forum/t/169490
Unfortunately, this is not about opinions anymore.
PyaKura wrote:
Hai,
I wanted to know, is it possible to remove this rule what's the quantity of hitsounds needed for a mania map in order to be rankable ? As in do I need to hitsound nearly all of my notes, only key parts, etc... ? It's easy to do in the other modes since it's only one or two hitsound per object but I have no idea what to do with this many notes in mania.
Depending on how awesome you want your map to be, you can hitsound every note, adjust it's volume in detail and poop out the best hitsounded map in existence. If you jsut want to strive for rankability (which is imo a very very very very very poor mindset), a basic hitsounding (which is basically representing the main drumline or main melody line only) is sufficient - but must be noticeable and logically placed. (like melody hitsounds please only on the melody layer of notes)