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posted
what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
posted
What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it, more often than not?



everyone knows this is the only map being played in multiplayer these days, anyway
posted
^ that's a technical issue, not an issue with the rule itself.

Natsu wrote:

what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
We can stack tons of examples but I don't think we're coming far with such comparisons. To me it doesn't looks logical.
posted

Natsu wrote:

what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
cuz nothing can't beat hentai lulz

Lach wrote:

What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it nine times out of ten?

ouch... that's gonna hurt
posted

Lach wrote:

What does it matter in regards to multiplayer and not having a name indicative of difficulty when you can't see it, more often than not?



everyone knows this is the only map being played in multiplayer these days, anyway
p/2725582

hehe
posted

Natsu wrote:

what about names like: https://osu.ppy.sh/s/94631 ? them make sense as a diff spread for me but not sure o.O
I've gotten clarification that if the diff names make sense and you CAN distinguish a set of difficulty, then it should be fine. (ie: that map you linked and 90% of my ranked maps).
posted
After discussion with other staff members, as long as the level of difficulty is distinguishable in the difficulty name, it is okay to use.
For example: having solely a mapper name is not allowed, but having something like Easy Normal Hard Void or Pennies Dimes Nickels Quarters is perfectly fine.
see peppy's post
posted

peppy wrote:

Removing difficulty is for what reason?
Custom diffname is cool. It makes osu! different from other MUGs which have only standarded diffnames. It can tell the style of a mapper, the emotion in that song/map. It works as a Easter Egg sometimes like thishttps://osu.ppy.sh/s/111531. To let people recognize the difficulty is only a part of its function.
I bet that you can't tell the differences between a RLC diff and a Rin diff, but the diffname does.
I have to say, what about making the star calculating system better to make it possible to recognize difficulty just by counting the stars? Even doubling the upper limit of stars is fine, then the diffname will just be a name. More freedom will be fun since osu! is a game not a engineering. Afterall we still have some famous star calculation bugs as DragonForce and FreedomDive.
posted

Makar wrote:

After discussion with other staff members, as long as the level of difficulty is distinguishable in the difficulty name, it is okay to use.
For example: having solely a mapper name is not allowed, but having something like Easy Normal Hard Void or Pennies Dimes Nickels Quarters is perfectly fine.
how about Easy Normal Hard Void Apple Orange? Allowed since it's obvious that those are all insane and higher?
posted
https://osu.ppy.sh/b/223397 inappropriate example
posted
Everything that has needed to be said regarding this topic has already been said.

✕ [peppy]
✕ [moe] [hentai] [kyun kyun]
◯ [peppy's hard] [dildo's insane]
◯ [relaxing] [challenging]
◯ [walking] [running] [sprinting]

in other words, make sure the average human player can understand what difficulty the map is by reading the difficulty name. without knowing the mapper. without special knowledge of a niche topic.
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