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NemesisTheory - Alpha Century IV

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Topic Starter
NinjaTertel
This beatmap was submitted using in-game submission on 24 января 2014 г. at 2:17:25

Artist: NemesisTheory
Title: Alpha Century IV
Source: O2Jam
Tags: o2mania techno
BPM: 165
Filesize: 6288kb
Play Time: 03:28
Difficulties Available:
  1. Easy (1,81 stars, 83 notes)
  2. Hard (4,73 stars, 201 notes)
  3. Insane (5 stars, 742 notes)
  4. SHD (5 stars, 1029 notes)
Download: NemesisTheory - Alpha Century IV
Information: Scores/Beatmap Listing
---------------
Osu needs more O2Jam songs.. :3
First ranked map pleeeaaassseee???? :D
Moved to WIP until I finish updating the diffs

Alpha SHD Diff is Done.
Normal Hard Diff is Done.
Easy Diff is Done.
Hard Insane Diff is Done.

BigWilly
Great mapping!

Brilliant Timing for pretty Much everything!

And Great Hitsounds!

Also I enjoyed Talking to you ingame. Remind me later and I will add some Kudosu stars! (spent all of them >:( )

Can't wait to see the Finished Product and maybe some other difficulties!
Topic Starter
NinjaTertel
Wow. :D
Thanks the first time anyone has said that to me..
Thank you so much :3

Hopefully I get to make 2 more diffs.. :)
DJPop
I don't recall O2Jam official has this song :<
Topic Starter
NinjaTertel

DJPop wrote:

I don't recall O2Jam official has this song :<
Our server doesn't have this song either, but then our server doesn't have almost 50% of the songs.
I only got this song when I downloaded o2mania.
[Luanny]
this is Dimrain47 lol.
Loctav
Wasn't the Artist NemesisTheory?
iirc this is a "remix" of the Dimrain song
>> tbh I have no idea, lmao. I mapped this song once under "NemesisTheory - Alpha Century IV"
[Luanny]
Isn't this just pitch and speed change? Like a daycore?
Topic Starter
NinjaTertel
That..
I didn't know.. haha

If I change it, I'll change it to what? You guys gave me 2(?) artists. xD
Nvm, just searched for it. I read the wrong label.. O.o
I feel like I should give kudosu, but don't know to whom.. XD

Still no mods.. :(
Zamaro_old
Well... Seems like I'll be the first modder for this song 8-) .
So... I did not mod Easy and Normal 'cause they're not finnished. On the other hand, Alpha was so hard, there's maybe some probems that I missed...
You should probably make a difficulty between Normal and Alpha too... The gap between the two diffs is just massive >_<

Easy:

Seems playable...


Normal :

You should definitely put AR+1 for this diff, it's not readable with such numerous and big circles.


Alpha :

Oh God, this diff O_o
I liked it a lot though :)

00:17:570 (6,7,8,9) - This may be just me... But I find this too hard and not in sync for with the rhythm of the song
00:22:661 (1) - Reverse this slider
01:39:843 (7) - Make this slider just a bit larger in the beginning
02:14:752 (2,3,4,5) - I see what you tried to do, but stick to something more... Normal xD
02:40:570 (6,7,1) - Unreadable, change this combo please!
02:59:843 (1,2,3,4,5,6,7,8,9) - I'm not opposed to overmaping (In fact, I like that :3) but this part is very hard to read compared to the rest of the song. Change this combo please!
03:01:297 (1) - Don't put such an acceleration here, doesn't fit the song and too surprising for the player
Topic Starter
NinjaTertel
SPOILER

Zamaro wrote:

Well... Seems like I'll be the first modder for this song 8-) .
So... I did not mod Easy and Normal 'cause they're not finnished. - I meant to only map half the song on East and Normal Diffs.. is that bad?
On the other hand, Alpha was so hard, there's maybe some probems that I missed...
You should probably make a difficulty between Normal and Alpha too... The gap between the two diffs is just massive >_< - I'm still in the process of making a Hard Diff.. :D

Easy:

Seems playable...


Normal :

You should definitely put AR+1 for this diff, it's not readable with such numerous and big circles. - not sure if I should change the distance snap or decrease the CS but ok. xD


Alpha :

Oh God, this diff O_o
I liked it a lot though :) - thanks! :D

00:17:570 (6,7,8,9) - This may be just me... But I find this too hard and not in sync for with the rhythm of the song - done.
00:22:661 (1) - Reverse this slider - done
01:39:843 (7) - Make this slider just a bit larger in the beginning - i kinda dont get what you mean here.. :(
02:14:752 (2,3,4,5) - I see what you tried to do, but stick to something more... Normal xD - i figured that might be pointed out.. XD done!
02:40:570 (6,7,1) - Unreadable, change this combo please! - done! removed the overlapping. :D
02:59:843 (1,2,3,4,5,6,7,8,9) - I'm not opposed to overmaping (In fact, I like that :3) but this part is very hard to read compared to the rest of the song. Change this combo please! - done. its the only overmapped part i think. XD
03:01:297 (1) - Don't put such an acceleration here, doesn't fit the song and too surprising for the player - I'm gonna think about this D': sorry. Though if many people point this out I'll change it.

Thank you so much for the MOD! :D
DenoisoGoiso
i just want to say. unrankable things at alpha. maybe try to remap everything?

00:44:206 (1) - Nodes overused. and it's make manipulating SV. so change it. this is unrankable.
00:49:479 (1) - ^ same things
01:30:206 (3) - ^
01:36:024 (3) - ^
01:39:843 (7) - ^ this is so heavy.
01:52:206 (1,1,1,1,1) - NC spams.
02:03:115 (1,1,1,1) - ^
02:38:024 (1) - Nodes slighty overused. and it's make manipulating SV. so change it. this is unrankable.
03:02:752 - there was kiai, is the kiai fit anything?
03:09:115 (4) - Nodes slighty overused. and it's make manipulating SV. so change it. this is unrankable.
03:11:115 (5) - ^
03:18:752 (1) - ^
that. and 1 unrankable this again.


BG size is unrankable :S

and good luck for your map~
Topic Starter
NinjaTertel
DenoisoGoiso's MOD

DenoisoGoiso wrote:

i just want to say. unrankable things at alpha. maybe try to remap everything?

00:44:206 (1) - Nodes overused. and it's make manipulating SV. so change it. this is unrankable. - fixed
00:49:479 (1) - ^ same things - fixed
01:30:206 (3) - ^ - fixed
01:36:024 (3) - ^ - fixed
01:39:843 (7) - ^ this is so heavy. -fixed. I'm gonna miss this :(
01:52:206 (1,1,1,1,1) - NC spams. - I'm retaining this unless more people point this out.. Sorry. :?
02:03:115 (1,1,1,1) - ^
02:38:024 (1) - Nodes slighty overused. and it's make manipulating SV. so change it. this is unrankable. - fixed
03:02:752 - there was kiai, is the kiai fit anything? - I meant to give that part kiai. Is that bad?
03:09:115 (4) - Nodes slighty overused. and it's make manipulating SV. so change it. this is unrankable. - fixed
03:11:115 (5) - ^ - fixed
03:18:752 (1) - ^ - fixed
that. and 1 unrankable this again.


BG size is unrankable :S - FAQ says it's fine? D:

and good luck for your map~

Sorry, it's my first map and I don't know all unrankables.. :( Now I know that those kinds are not allowed... Will fix those sliders when I get home.And also your kd. :D
What about the other diffs though?

About the BG though, the FAQ says it's ok? (1228x767)

FAQ wrote:

Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9
EDIT:
Changes were made...

Thanks for the MOD!! :)
Losertic
Hello!

From Modding Queue.

Modding

General

  1. change BG size. you should be change this size. Link - http://www.artleo.com/pic/201109/1366x7 ... -10420.jpg
  2. remove this tags - o2jam
  3. change same offset. easy,normal - 3842 / hard - 3843 / alpha - 2752

Easy

  1. 00:03:842 ~ 01:58:387 - add many notes umm. it's too long
  2. 02:06:023 (2) - move another way? https://osu.ppy.sh/ss/1245151 // umm, like this? https://osu.ppy.sh/ss/1245152
  3. 02:45:296 (1) - move (164,100)
  4. 02:46:023 (2) - move (316,48)
  5. 02:49:660 (3) - maybe it's too hard for osu! newbie player. change another rhythm?
  6. 03:01:296 (3) - ^
  7. 02:59:842 (1,2,3) - change slider shape?..
  8. 03:07:114 (2,1,2) - ^
  9. 03:26:023 (3) - remove this note and move spinner start at 03:26:023
  10. 03:28:932 ~ 04:00:932 - add some notes? o.o

Normal

  1. AR -1?
  2. 00:03:842 ~ 01:58:387 - add many notes umm. it's too long

    it's too hard for beginner player.. umm, you should be improve mapping skill. check another normal diff.

Hard

  1. OD +1 or +2 ?
  2. 00:15:479 (1) - change this shape? http://osu.ppy.sh/ss/1245169 if you fix this mod, check distance 00:15:843 (2) ~ 00:16:388 (3) ex)http://osu.ppy.sh/ss/1245170
  3. 01:29:297 (6) - move (232,230)
  4. 01:29:661 (1) - ^

    it's insane diff? umm, too many stream. i don't like use too many stream in hard diff (because it's too hard... o.o)

Alpha

  1. change diff name? - insane because change some rules.
  2. OD +1 or +2 ?
  3. 00:54:752 (1,2,3,4,5,6,7,8) - nice. but it's too hard? umm.. i don't know.
  4. 02:16:206 (1) ~ 02:27:661 (8) - it's too many jump o_o change plz. (more easier)
  5. 03:59:479 (1) ~ 04:00:115 (8) - change more easier?

    nice stream! ahh, check slider,note's shape.

check another mapper's beatmap! umm. maybe you will be make a nice beatmap.
Good Luck~


ahh, english is too hard
-Teina-
From my modding queues~
open
00:29:933 (6) - delete
00:35:570 (7,8) - ↓

00:47:115 (7) - jump over
01:06:388 (1) - ↓


IMO, this map not enough in flow and rhythm.
please listen carefully what is main and refrain.
No KDs
DenoisoGoiso
02:38:024 (1) - this was not fixed D:

NinjaTertel wrote:

DenoisoGoiso wrote:

03:02:752 - there was kiai, is the kiai fit anything? - I meant to give that part kiai. Is that bad?
really bad D:
rezoons
Hi :),

Mod from my queue:

[General]
  1. All diff have to start and finish at the same time. Doing what you did is not allowed anymore. Especially shortening Easy and Normal diff since they are the most easy to map.
  2. Since the lsat rule about difficulty name you can't have a difficulty called "Alpha" this isn't allowed anymore. You have to call it Insane.
  3. All your diff have not the same timing point which is unrankable.
[Easy]
Rhythm
  1. 03:04:205 (2) - I tried but can't seem to find what note does the reverse on the slider follow. Actually i have trouble understanding the shythm of this whole section. Maybe try this?

    Placement/Aesthetic
  2. 02:06:023 (2,1) - Try avoiding this kind of overlap whih doesn't look too good.
[Normal]
This diff is definitely not a normal. It's a hard. It has an SV of x1.5, it uses 1/4 and have jumps on it and AR6. It's definitely a hard. So, i'll mod it like a hard but i have to warn you that the difficult gap between easy and "normal" is WAY too much and completly unrankable. Difficulty in a mapset have to have a consitant gap of difficulty.
Rhythm
  1. 02:45:478 (1,2,5) - Why these 1/4? I have trouble to understand. There are a lot of place with the exact same 1/4 in the song but you didn't use any in your map. (02:44:205 (2,3) - 02:48:570 (3,4,5) - 02:51:659 (2,3) for example)
Placement/Aesthetic
  1. 02:37:843 (5) - (nazi) move it one grid up for a better blanket.
  2. 02:32:570 (3,4,5) - This back and forth gives a weird flow imo. Maybe
    Besides, since the head of 6 don't move you don't have to modify the next patterns.
  3. 02:49:661 (1,2,3) - Since you put some jump in your diff why not here? These notes are quite powerful!
  4. 02:53:297 (3,1) - Another overlap easily avoidable who would make this part looks better. Besides why not blanketting the slider? It's already half done.
  5. 02:55:843 (2,3) - ^
  6. 02:54:752 (3,4) - Why not blanketting here too?
  7. 03:15:843 (4) - Move the 2nd slider point to x=328 y=160 and the last one to x=372 y=216 for a better blanket.
The spacing you used makes the notes slightly touch sometimes and don't touch other which looks slightly diturbing imo. It looks better when the spacing is higher like in the kiai time.

[Hard]
00:44:570 - A SV of x2.0 is considered to be high for an insane. We are in a hard and your SV is 2.5 here. Even by insane standard it's way too high. If you really wanted to do a hard which is doubt about it since the whole map feel like a hard/insane you shouldn't use that high SV. Just look at any other ranked map and you'll see that the SV don't go as high at all.
Rhythm
  1. 00:02:752 (1) - Use a spinner instead? First the song is not 55 bpm here you can't manipulate the BPM just to slow down slider. Besides, it feel much more natural at the start of the map.
  2. 03:12:661 - Add a note?
Placement/Aesthetic
  1. 00:48:661 (6,7) - Wouldn't it look better if it was satcked on top of 00:48:933 (1)?
  2. 01:04:933 (1,2,1,2,3,4,5,6,7,8,1) - Are you sure your diff is an hard?
  3. 01:19:297 (4,1) - The stack isn't good.
  4. 01:20:933 (1,3) - ^ and 01:26:388 (5,1) and 01:28:933 (5,1) and 01:43:479 (5,6) etc... Yeah there are a lot of wrong stack in your diff. I highly suggest you to recheck it.
  5. 01:52:206 (1,1,1,1,1) - The anti-jump would be much clearer if the note where closer to each others.
  6. 02:12:206 (2,3) - blanket it?
  7. 02:18:752 (6,1) - Put 1 further away from 6 to avoid the overlap.
  8. 02:22:024 (1,2,3,4,5,6,1,2,3,4,5) - You did progressive jump for the previous pattern qo why not here too? The music is the same. So be consistant with your jumps.
  9. 02:26:388 (1,2,3,4,5,6,7) - here too.
  10. 02:33:661 (1,2,3) - really confusing to play. Even with Ar8.
  11. 03:10:024 (1,2,3) - Why these sudden two x2.0 jump in the map. The music is not intense here so no need to have jump that big.
  12. 03:57:297 (1,2,3,4) - ^
NC
  1. 01:00:933 (1) - This NC doesn't have any purpose. It doesn't help read the jump since it's quite readable and there is no sudden change in the music justify a NC so close to the previous one so remove it. (Besides you didn't use this kind of SV in other diff)
Hitsound
  1. 01:28:388 (2,3,4,5,6) - Raise the volume a little bit here. I have trouble hearing the notes.
[Insane]
I cant' mod diff like this sorry :(. Anyway, i can say that it has the same problem of bad stacks and crazy SV. Oh and:
01:32:570 (8) - This kind of slider is unrankable since the new rule about slider anchor.

~Good Luck~
Topic Starter
NinjaTertel
Losertic's MOD
Hello!

From Modding Queue.

General

  1. change BG size. you should be change this size. Link - http://www.artleo.com/pic/201109/1366x7 ... -10420.jpg - done
  2. remove this tags - o2jam - done
  3. change same offset. easy,normal - 3842 / hard - 3843 / alpha - 2752 - ill try and make all timings same throught out all difficulties

Easy

  1. 00:03:842 ~ 01:58:387 - add many notes umm. it's too long - ok i will XD
  2. 02:06:023 (2) - move another way? https://osu.ppy.sh/ss/1245151 // umm, like this? https://osu.ppy.sh/ss/1245152 - i like this.
  3. 02:45:296 (1) - move (164,100) - lol i forgot about the DS here.. done
  4. 02:46:023 (2) - move (316,48) - done
  5. 02:49:660 (3) - maybe it's too hard for osu! newbie player. change another rhythm? - done, changed into one big slider
  6. 03:01:296 (3) - ^ done! changed into one slider and a note
  7. 02:59:842 (1,2,3) - change slider shape?.. - i cant think of any good shape.. Q_Q
  8. 03:07:114 (2,1,2) - ^ - i cant think of any good shape.. Q_Q
  9. 03:26:023 (3) - remove this note and move spinner start at 03:26:023 - done
  10. 03:28:932 ~ 04:00:932 - add some notes? o.o - i will.. :)

Normal

  1. AR -1? - changed to 5
  2. 00:03:842 ~ 01:58:387 - add many notes umm. it's too long - same.. with easy.. ill try to map the missing parts

    it's too hard for beginner player.. umm, you should be improve mapping skill. check another normal diff. - im planning to make it the HARD diff and making another normal

Hard

  1. OD +1 or +2 ? - changed to 6
  2. 00:15:479 (1) - change this shape? http://osu.ppy.sh/ss/1245169 if you fix this mod, check distance 00:15:843 (2) ~ 00:16:388 (3) ex)http://osu.ppy.sh/ss/1245170 - done
  3. 01:29:297 (6) - move (232,230) - - i like this :)
  4. 01:29:661 (1) - ^ - done

    it's insane diff? umm, too many stream. i don't like use too many stream in hard diff (because it's too hard... o.o)- yea, im gonna make this the insane Diff

Alpha

  1. change diff name? - insane because change some rules. - i think ill keep the name since ill make the Hard diff insane
  2. OD +1 or +2 ? - changed to 6
  3. 00:54:752 (1,2,3,4,5,6,7,8) - nice. but it's too hard? umm.. i don't know.
  4. 02:16:206 (1) ~ 02:27:661 (8) - it's too many jump o_o change plz. (more easier) - i think ill keep this for a while until many people complain
  5. 03:59:479 (1) ~ 04:00:115 (8) - change more easier? done. tho im out of ideas.. :I

    nice stream! ahh, check slider,note's shape.

check another mapper's beatmap! umm. maybe you will be make a nice beatmap.
Good Luck~


ahh, english is too hard

DenoisoGoiso's MOD
02:38:024 (1) - this was not fixed D: - i thought i fixed this already? must have hit Ctrl-Z.. anyways fixed.. :D

NinjaTertel wrote:

DenoisoGoiso wrote:

03:02:752 - there was kiai, is the kiai fit anything? - I meant to give that part kiai. Is that bad?
really bad D: - okay... removed then.. t'was my favorite part though. xD

tellertheworld's MOD
From my modding queues~
00:29:933 (6) - delete - but the hit sounds patterns are fine ?
00:35:570 (7,8) - ↓ - puush expired, cant see it.. >. <

00:47:115 (7) - jump over - i dont get what you mean by "jump over". but i lowered the distance
01:06:388 (1) - ↓ - puush expired, cant see it.. >. <


IMO, this map not enough in flow and rhythm.
please listen carefully what is main and refrain.
No KDs

rezoons's MOD
Hi :),

Mod from my queue:

[General]
  1. All diff have to start and finish at the same time. Doing what you did is not allowed anymore. Especially shortening Easy and Normal diff since they are the most easy to map. - i'll map then fully when i got the time.. too busy now.. D:
  2. Since the lsat rule about difficulty name you can't have a difficulty called "Alpha" this isn't allowed anymore. You have to call it Insane. - i made the Hard Difficulty "insane" . is that ok orr?
  3. All your diff have not the same timing point which is unrankable. - done
[Easy]
Rhythm
  1. 03:04:205 (2) - I tried but can't seem to find what note does the reverse on the slider follow. Actually i have trouble understanding the shythm of this whole section. Maybe try this? - you're right. it doesnt fit.. fixed. :D

    Placement/Aesthetic
  2. 02:06:023 (2,1) - Try avoiding this kind of overlap whih doesn't look too good. - fixed in a previous mod..
[Normal]
This diff is definitely not a normal. It's a hard. It has an SV of x1.5, it uses 1/4 and have jumps on it and AR6. It's definitely a hard. So, i'll mod it like a hard but i have to warn you that the difficult gap between easy and "normal" is WAY too much and completly unrankable. Difficulty in a mapset have to have a consitant gap of difficulty. - i'll map another normal and made this diff hard. is that ok? BTW, i used a constant 1.0 DS and at some parts 1.5 DS
Rhythm
  1. 02:45:478 (1,2,5) - Why these 1/4? I have trouble to understand. There are a lot of place with the exact same 1/4 in the song but you didn't use any in your map. (02:44:205 (2,3) - 02:48:570 (3,4,5) - 02:51:659 (2,3) for example)
Placement/Aesthetic
  1. 02:37:843 (5) - (nazi) move it one grid up for a better blanket. - done
  2. 02:32:570 (3,4,5) - This back and forth gives a weird flow imo. Maybe - fixed.
    Besides, since the head of 6 don't move you don't have to modify the next patterns.
  3. 02:49:661 (1,2,3) - Since you put some jump in your diff why not here? These notes are quite powerful! - i added a little jump.. XD
  4. 02:53:297 (3,1) - Another overlap easily avoidable who would make this part looks better. Besides why not blanketting the slider? It's already half done. - I blanketed this, but im not sure which slider you are referring to..
  5. 02:55:843 (2,3) - ^ - done also
  6. 02:54:752 (3,4) - Why not blanketting here too? - done
  7. 03:15:843 (4) - Move the 2nd slider point to x=328 y=160 and the last one to x=372 y=216 for a better blanket. - done
The spacing you used makes the notes slightly touch sometimes and don't touch other which looks slightly diturbing imo. It looks better when the spacing is higher like in the kiai time. - that bothers me sometimes too. but the higher spacing is caused by the increased SV?

[Hard]
00:44:570 - A SV of x2.0 is considered to be high for an insane. We are in a hard and your SV is 2.5 here. Even by insane standard it's way too high. If you really wanted to do a hard which is doubt about it since the whole map feel like a hard/insane you shouldn't use that high SV. Just look at any other ranked map and you'll see that the SV don't go as high at all.
Rhythm
  1. 00:02:752 (1) - Use a spinner instead? First the song is not 55 bpm here you can't manipulate the BPM just to slow down slider. Besides, it feel much more natural at the start of the map. - done. same in alpha diff too..
  2. 03:12:661 - Add a note?
- done
Placement/Aesthetic
  1. 00:48:661 (6,7) - Wouldn't it look better if it was satcked on top of 00:48:933 (1)? - done. flipped 00:47:933 (2,3,4) also. :)
  2. 01:04:933 (1,2,1,2,3,4,5,6,7,8,1) - Are you sure your diff is an hard? - i can see i overmapped it for a hard.. so i made the hard into an insane and normal into a hard since people agree that the diff gap on easy and normal is too high.
  3. 01:19:297 (4,1) - The stack isn't good. - moved
  4. 01:20:933 (1,3) - ^ and 01:26:388 (5,1) and 01:28:933 (5,1) and 01:43:479 (5,6) etc... Yeah there are a lot of wrong stack in your diff. I highly suggest you to recheck it.- i rechecked and moved 2 of them. the other were fixed in a previous mod
  5. 01:52:206 (1,1,1,1,1) - The anti-jump would be much clearer if the note where closer to each others. - i kinda dont get what you mean here. but i moved them closed together.
  6. 02:12:206 (2,3) - blanket it? - done
  7. 02:18:752 (6,1) - Put 1 further away from 6 to avoid the overlap. - blanketed it with 02:19:115 (1)
  8. 02:22:024 (1,2,3,4,5,6,1,2,3,4,5) - You did progressive jump for the previous pattern qo why not here too? The music is the same. So be consistant with your jumps.- cant think of anything ATM that wont go out of the playable area. :( but ill try
  9. 02:26:388 (1,2,3,4,5,6,7) - here too. - this i can think of
  10. 02:33:661 (1,2,3) - really confusing to play. Even with Ar8. - fixed
  11. 03:10:024 (1,2,3) - Why these sudden two x2.0 jump in the map. The music is not intense here so no need to have jump that big. - fixed
  12. 03:57:297 (1,2,3,4) - ^ - same
NC
  1. 01:00:933 (1) - This NC doesn't have any purpose. It doesn't help read the jump since it's quite readable and there is no sudden change in the music justify a NC so close to the previous one so remove it. (Besides you didn't use this kind of SV in other diff) - done
Hitsound
  1. 01:28:388 (2,3,4,5,6) - Raise the volume a little bit here. I have trouble hearing the notes. - its supposed to follow the piano but ok.
[Insane]
I cant' mod diff like this sorry :(. Anyway, i can say that it has the same problem of bad stacks and crazy SV. - ill try and fix the stacks. i dont know what to do with the SV though :"<
Oh and:
01:32:570 (8) - This kind of slider is unrankable since the new rule about slider anchor. - fixed

~Good Luck~


THanks for the MODS!!
Topic Starter
NinjaTertel
fk, double post.. >. <
[Kamiya]
where's your hard ;w;
Topic Starter
NinjaTertel

[Kamiya] wrote:

where's your hard ;w;
What do you mean?
It's half done. Because I didn't know it wasn't allowed to map only half of the song..
:|
PROGUY
Please check your sources carefully. This song is NOT from O2Jam.
This song is originally from Newgrounds right here: http://www.newgrounds.com/audio/listen/64842 (...Is it me or is this pitched higher than usual?)

I know there's an incredibly hard unofficial chart set for this for O2Jam, but its details were wrong this entire time (not sure why they did that). Anyways, I'd highly recommend changing the song's title and artist as soon as possible.
Topic Starter
NinjaTertel

PROGUY wrote:

Please check your sources carefully. This song is NOT from O2Jam.
This song is originally from Newgrounds right here: http://www.newgrounds.com/audio/listen/64842 (...Is it me or is this pitched higher than usual?)

I know there's an incredibly hard unofficial chart set for this for O2Jam, but its details were wrong this entire time (not sure why they did that). Anyways, I'd highly recommend changing the song's title and artist as soon as possible.
is "Dimrain47 - Infernoplex (Remix)" ok?
Added the "Remix" because it's (this) clearly not like the original
DeletedUser_2179411
Hi ~ Mod from #Modreqs ..

[Easy]

01:58:752 (1) - move it to x:144 y:8
01:59:479 (2) - move it to x:228 y:120
02:00:206 (3) - move it to x:152 y:236
02:30:752 (1) - move it to x:176 y:172
02:38:024 (3) - what do you think of this idea is't cool --> http://puu.sh/6w8D3.jpg

[Hard]

01:59:297 (3) - remove circle ..
02:02:933 (4) - ^
02:30:024 - add circle ..

[Insane]

01:52:206 (1) - i think you have to put space bet of thim ..--> http://puu.sh/6w9Lj.jpg
02:07:206 - add circle ..
03:14:933 (2) - move it to x:84 y:44

nice beatmap
hope this map get ranked .. :D
Oracle
Hi~
From my queue

General
Sorry but your Easy & Normal are unfinished. I won't mod unfinished diff. If you get them finished and still want me to mod. Then catch me in-game so i can give you an irc mod for them.

Insane
00:04:388 (3,4) - better not start on red tick
00:07:843 (5,3) - avoid this overlap? looks not good
00:36:933 (5) - I prefer ctrl+G
00:48:661 (6,7,8,1) - move them left a bit?
00:44:570 - to 00:50:388 - lack of hitsounding. Whistle fits perfect with the music. Try it.
00:50:388 - to 01:02:024 - lack of hitsounding. claps should be good for this part.
01:06:388 (1) - whistle?
01:18:024 (1,3) - make these parallel
01:20:933 (1,3) - this overlap looks bad.. better to have a blanket here
01:35:479 (1,2,5,6) - bad in shape. make a better curve plz
01:39:843 - add a note and let the spinner start at 01:39:933 - (spinner end keeps the same)
01:43:479 (5,6) - stack the ends better
01:48:570 (5) - add normal finish?
01:52:206 (1,1,1,1,1) - the spacing is very similar to the previous 1/4 stream which makes it very hard to read(nearly impossible to get it on 1st try), i suggest you change this pattern
02:30:752 (1,2,3) - keep the spacing consistent
02:32:206 (1,2,3) - keep the spacing consistent
03:14:933 (2,3) - this is pretty confusing
03:51:115 (3,4,5,6,7,8,1) - this sounds off
also the later half of the map is lack of hitsounding, feels really bland.


SHD
00:11:479 (8,1) - avoid this overlap
00:23:297 (1,2,3,4,5,6,7,8,9,10) - this plays really bad.A stack then a large spacing stream is not a good idea.
00:51:752 (1,2,3) - this empty gap is really annoying,try placing notes between them
00:54:752 (1,2,3,4,5,6,7) - ctrl+G on every single one. flows better.
00:58:206 (1,2,3,4,5,6,7,8,9,10) - same as previous one.
01:05:661 (1,2,3,4,5,6,7,8) - reduce the spacing a bit?
01:38:479 (2,3,4,1,2,3,4,1,2,3,4) - plays bad. remap this stream plz
01:52:206 (1,1,1,1,1) - same as previously mentioned ones
02:53:206 (4,5,6) - fill this gap with notes
04:00:206 (1,2,3,4,5,6,7,8) - ctrl+G plz.

SHD needs more work on pattern placement. And the spacing is way too huge imo.
Anyway,good luck with this!

EDIT:100 POST \:D/
Silverboxer
Well I owe you a mod from over 2 months ago. I'll get on that right now...

[SHD]
00:15:115 (1,2,3,4,1) - this overlap doesn't look very good. Either make them a bit closer together, or have them spaced apart where they aren't touching anymore.
00:18:752 (2,3,4) - blanket this better if you're going to do this kind of pattern: http://puu.sh/88wPK.jpg
00:19:479 (5,1) - this spacing doesn't look very nice
00:20:479 (5,6,7,8,9,10) - bad overlap again, and bad flow between 4 and 5. Try this: http://puu.sh/88x5Q.jpg
00:20:933 (10,1) - bad overlap
00:35:024 (4,5,6,7,8) - bad flow, a combo like this is hard to read with this spacing as well
00:54:752 (1,2,3,4,5,6,7,8) - make these farther apart. 1/4 sliders can have a much bigger spacing than circles

I'm going to stop the mod here. You need to fix the spacing. Streams should be closer together, and sliders do not have to touch in every pattern. Your patterns overlap and criss-cross and it's very confusing to play. A lot of notes are all cluttered together and it makes the patterns hard to read. No kd.

All of the suggestions here are my own opinion obviously, and other people may disagree.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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