thanks :3Zero__wind wrote:
yes yes nice job~
เออลืมregenz wrote:
http://osu.ppy.sh/u/204190 ทำลิ้งไปหน้านี้ด้วย mp3 Edit + merge by regenz
13:49 P A N: hi xinely :3
13:49 P A N: https://osu.ppy.sh/forum/p/2600027
13:50 Xinely: aa thanks ><
13:52 P A N: D:
13:52 Xinely: pan
13:52 Xinely: let's irc
13:52 P A N: hi :3
13:52 P A N: ok
13:53 Xinely: 00:06:049 - well try to map this until 00:06:553 - ? well prefer follow vocal too haha
13:54 P A N: lol noo XD
13:54 Xinely: DX
13:55 Xinely: 00:08:066 (6) - try use spacing 0,3x too for consistency with 00:07:688 - ?
13:55 P A N: ><
13:56 Xinely: =w=
13:57 P A N: ok
13:57 P A N: fix a bit different
13:57 Xinely: 00:13:865 (5,6,7,8,9) - just see flow here, try to make similar like http://puu.sh/4DUZV.jpg?
14:00 Xinely: 00:14:873 (1) - i can't tell why but imo this slider head need finish as in 00:06:806 -
14:01 P A N: ok
14:02 Xinely: 00:36:049 - add note? vocal here
14:04 P A N: hmm I think the vocal is on blue tick
14:04 Xinely: blue and white
14:04 Xinely: 00:39:075 (5) - place in 132,124 for better flow?
14:05 P A N: I want to make it blanket with (1) again ><
14:05 Xinely: omg q
14:05 Xinely: *k
14:06 Xinely: 00:50:928 (2) - even this is insane, i feel weird if (2) stacked while (3) is not stacked
14:06 Xinely: consider to make stacked them or not
14:06 P A N: ok
14:06 P A N: make 2 stack with 3
14:07 Xinely: 00:51:397 - aaa, add note since have drum here?
14:08 P A N: hmm I think its volume are low so i want to break there
14:09 Xinely: eh, as i heard 00:51:866 - this drum lower than 00:51:397 -
14:11 Xinely: 01:19:639 (6) - nazi, flow better if you put this slider more down
14:11 P A N: yeah but I think add on 00:51:397 - it will be stream 6 and yes, I hate it DX
14:12 Xinely: lol
14:12 Xinely: 01:28:721 - make volume lower, maybe 60-70% , almost can't heard vocal
14:13 Xinely: oh not kiai time, so make that time 60% and 01:43:721 - volume 70%
14:13 P A N: ok
14:14 P A N: ok
14:14 Xinely: asdf one <3
14:14 P A N: eh and what is asdf? XD
14:15 Xinely: hmm asdf <3
14:15 Xinely: 02:18:662 (7) - make sure NC are consistency here, from here, i always see NC'ed every 2 stanza but the previous is every one stanza
14:16 Xinely: because NC must consistency, it's mean 02:26:163 (8) - must NC , 02:27:526 (1) - no need NC here
14:17 P A N: k k
14:17 Xinely: 02:34:116 - so sad here, actually you can make stream
14:18 P A N: well I like this more XD
14:18 Xinely: 02:51:399 (1) - so nazi, maybe you can make better blanket here, well try 292|216?
14:19 Xinely: 02:58:237 - volume 25-30%
14:19 Xinely: well i surprised that drum after this volume asdf ><
14:20 Xinely: 03:04:855 (1) - no need NC
14:20 Xinely: i believe ;---;
14:20 Xinely: asdf
14:21 P A N: kk
14:22 Xinely: 03:16:202 (2,3,4,5,6) - flow is bad here imo, try make similar like http://osu.ppy.sh/ss/1010557 ?
14:23 P A N: kk
14:24 Xinely: 03:40:498 (1,2,3) - actually can make stream again lol
14:24 Xinely: KOTOKO <3
14:24 Xinely: 03:53:702 (2) - 356,164, flow better imo
14:25 P A N: O:
14:25 P A N: ok
14:25 Xinely: 04:14:089 (2) - idk why, i prefer ctrl+G here lol
14:26 P A N: lol you are sadist XDD
14:28 Xinely: 04:41:934 (1,2,3,4,5) - nice pattern here but try this pattern to have jumps for better flow
14:28 Xinely: http://puu.sh/4DVHw.jpg
14:29 Xinely: btw nice editing mp3 ><
14:29 P A N: my friend XD
14:30 Xinely: yap nice due nonstop mp3 ><
14:30 Xinely: 05:02:982 - add note here, place in 348,312. believe me it's nice lol
14:31 Xinely: flow better imo if u ctrl+G 05:08:696 (2) -
14:31 Xinely: 05:11:017 (1,2) - aaa anti jump, try swap NC than
14:32 Xinely: 05:22:803 (3) - anti jump =w=. stacked in (2)'s tail if you not want to NC this
14:32 Xinely: 05:27:446 (1,2) - same as i mean in 05_08_696
14:33 Xinely: 05:08:696 D:
14:33 P A N: .- -.
14:33 Xinely: 05:30:124 (6,1) - should be swap NC here due change pattern
14:34 Xinely: 05:52:486 (8) - 104, 340
14:34 P A N: kk
14:35 Xinely: 06:25:907 (4) - i'm cruel so i prefer ctrl+G here lol
14:37 P A N: lol if ctrl+g that
14:37 P A N: i will do on 5,6 too
14:37 P A N: its nice XDD
14:37 Xinely: xD
14:38 Xinely: 07:18:532 (1) - finish in head?
14:38 Xinely: 07:28:210 (1) - how nazi, no need NC
14:39 P A N: i think thats smart end lol
14:39 P A N: single NC on the end
14:40 Xinely: 08:03:309 (5,7) - Need NC for readable
14:40 P A N: kk :3
14:40 Xinely: okay that all
thanks so much GG :3 updated!Gloria Guard wrote:
Hi.[General]all fixed
This is map different part offset a little slow or fast, You check this map all part offset.
You change source Shakugan_No_Shana -> Shakugan No Shana (remove _ <-)
This is map offset issue, You'll change this part offset.Offset change list00:06:806 change -> 6780 or 6790
01:28:721 change -> 88750
02:06:162 change -> 126150 and I'm sure 02:13:434 this point is different bpm offset here.
02:42:355 change -> 162370 or 162380
03:12:189 change -> 192200
04:24:705 change -> 264710
06:35:740 change -> 395710
07:03:049 change -> 423060 or 423070
07:33:720 change -> 453720[Shana]
01:42:080 (2) This is slider direction a little up is better flow imo. hmm, i think its ok
04:11:107 (6) Umm, This is note stack by (4) note?, I think more clean pattern imo. like this is better flow imo.
04:57:982 (7) Why this note spacing is small?, it's a little confuse, well I suggestion different pattern ok
06:54:653 (3) I'm understand this pattern intended but i don't like this pattern flow If you change Ctrl+G is better flowok
07:13:855 Why you don't add this point, You know this point hear drum sound also you don't add this point I think players really confuse.ok
07:15:145 (5,7) This is (5) slider end add clap and (7) slider add clap is good sound here. ok
07:21:113 (3,4,5,6) I don't understand this rhythm, because a little awkward, I suggestion you put the lyrcis rhythm is better rhythm. I think the current one is more fit.
07:27:210 (6) Here, there is no reason to put New combo. Remove NC ok
oh yes, you're right.GitahMuttan wrote:
I think it should be "Various Artists" on the title, right?
Anyway, epic map.
Offset: 6,784ms BPM: 119.00
Offset: 46,823ms BPM: 128.00
Offset: 88,746ms BPM: 128.00
Offset: 126,148ms BPM: 132.00
Offset: 162,380ms BPM: 136.00
Offset: 192,196ms BPM: 142.00
Offset: 227,681ms BPM: 142.00
Offset: 264,710ms BPM: 148.00
Offset: 296,730ms BPM: 168.00
Offset: 336,693ms BPM: 169.00
Offset: 367,584ms BPM: 180.00
Offset: 395,716ms BPM: 184.00
Offset: 423,082ms BPM: 186.00
Offset: 453,716ms BPM: 212.00
captin1 wrote:
owo
[Timing]
Checkin all timings, cause that's what I do :3SPOILEROffset: 6,784ms BPM: 119.00
Offset: 46,823ms BPM: 128.00
Offset: 88,746ms BPM: 128.00
Offset: 126,148ms BPM: 132.00
Offset: 162,380ms BPM: 136.00
Offset: 192,196ms BPM: 142.00
Offset: 227,681ms BPM: 142.00
Offset: 264,710ms BPM: 148.00
Offset: 296,730ms BPM: 168.00
Offset: 336,693ms BPM: 169.00
Offset: 367,584ms BPM: 180.00
Offset: 395,716ms BPM: 184.00
Offset: 423,082ms BPM: 186.00
Offset: 453,716ms BPM: 212.00
^ all fixed
[Shana]
you saw me play it heh, it's quite nice, just gonna be picky with flow/rhythm
00:11:075 (2) - I think this feels better raised up above (1), instead of below it, since this feels more natural into the next notes ok
01:32:031 (5,6,7,8) - I think you should unstack these just a bit and have them lead to the next part, so the player can keep at least a little motion going through these doubles, like as if they were a 1/4 slider ok
01:50:429 (4,5) - I think these two are a bit too close together, since the player will move a bit quicker coming off of this slider. I would suggest moving 4 to the right and up some, so the distance between it and 3 is about the same but between 4 and 5 is larger I think the current one is fine
01:52:421 (5,6) - this seems a bit odd, since the vocal is 1/2 before the circle here, I would remove this repeat and have at least some sort of click on this vocal note 01:52:890 - here ok
01:56:171 (4) - along the same lines as ^, would change this to two circles so there are clicks on the strong notes nah, not for this. I think the current one is more flow.
03:04:438 (1,2,3,4,5,6,7,8,9) - move this stream to the right a bit? more slider leniency/moving faster off of it yada yada stuff, it just feels better :3 ok
03:14:523 (2,3,4) - I think making this triple unstacked, but in a line with the slider would be cool, and a bit smoother ok
03:20:016 (2,3,4) - ^ ok
04:08:807 (3) - I think this should have a ctrl+ g on it, for nicer flow (moving the notes right after, of course :3). The triple 04:09:441 (6,7,1) - here may become an issue because of this, so unstacking it I think would help with that yes you're right but I still don't have other idea (flow note) for this now so i will keep it in mind.
04:36:264 (1,2,3,1,2,3) - For these, I think you should reverse 2 and 3, so the triangle goes counter clockwise instead of clockwise. Reason for this is how it moves into the next part, it feels odd going into 04:37:480 (4,5,1) - after as it is. Having the 3 far to the right sets up this stream much more easily the 3 (second triangle)'s distance will far form 1 too much imo so don't change.
05:13:517 (6) - (nazi) This slider would look better a bit higher up, so it keeps with the visual flow of the sliders around it owo ok
06:55:764 (3,4) - ctrl + g on these perhaps? the square jump pattern would feel cool here ok
07:07:263 (7) - this note feels a bit too out of place among all the cool flow things you do, maybe you can grab both 07:07:263 (7,8) - and move them towards the top left corner? change a bit different.
07:45:889 (3,4) - this is similar to ^, but perhaps to a lesser degree, due to the difference in bpm it feels a bit better, but feel free to change in a similar way if you agreed with the one before no for this
officially a big fan of your style, it looks quite nice and plays great, so props to you (which comes in the form of stars ) thanks so much captin ><
P A N next elite mapper :3
good luck!
thanks :3 some fixed and most of all will considerUnsfamiliar wrote:
Hii Pan :3
m4m (If you think this is ok)
Starto~
Shana
- 00:31:742 (4) - Try new combo. I wouldn't say it was hard to read before, but with new combo it is easier to read the double 00:31:742 (4,5) because of the overlap.
- 00:37:288 (2) - Move this to x:152 y:244. The angle created with 00:37:540 (3) previously felt strange for me. I think you should either move (2) like I said or rotate (3) a bit to create more circular flow.
- 01:07:682 (9) - New combo to break out of the previous pattern; easier to read and looks neater.
- 01:32:144 (6,7) - I think it works better if you add a slider from 01:32:144 to 01:32:378 instead of the two doubles. A slider is justified by the lyric and is more comfortable to play.
- 02:19:670 (4,5) - ^ Actually you could do the same as above. It maintains the same rhythm you have but also makes use of the lyric
- 02:58:482 (1,2,3,4) - This part seems a bit strange to me. I think you should match the lyrics better by trying something like:
- 05:30:569 (4) - I think this 1/8 slider should actually start at 05:30:480. You can then extend it to 05:30:658. This matches the song and is also easier to hit since it is not on the blue tick.
- 06:35:716 - Seems like the volume got really loud form here. Or is it just me?
- 07:03:082 - Ok, this song is definitely louder. Is this intentional?
- 08:14:329 - Not sure if this is how the song actually ends, but I'm not a fan of the sudden cut off. It feels kind of anticlimactic in my opinion
Ok sorry for poor mod, this map is too good! Love the hit sounds; thanks for sharing some Shana with us
Star and good luck!
<3Giralda wrote:
omg Shana <3333
D:-Kirito wrote:
to long
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F,0,165909,,0
F,0,169218,169438,0,1
F,0,169438,,0
F,0,172747,172968,0,1
F,0,172968,,0
F,0,176277,176497,0,1
F,0,176497,,0
F,0,181571,181791,0,1
F,0,181791,,0
F,0,185100,185321,0,1
F,0,185321,,0
F,0,191938,192196,0,1
F,0,192196,,0
//Storyboard Sound Samples
thanks so much :3Setsurei wrote:
yo P A N o/
I saw lots of unsnapped objects please fix, and also the SB is done
this is the FULL files for SB
while this one is only the additions from me (not including your BGs)
you may download any 1 of those
don't forget to put epilepsy warning, because there are flashesand this is belongs to the .osbaccidental kds? lol it should be no kds[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"bg.jpg",0,0
Sprite,Background,Centre,"SB\SB-LAST.jpg",320,240
S,0,494187,,0.8
F,0,494187,495319,1
F,0,495319,,1
F,0,495319,495885,1,0
Sprite,Background,Centre,"SB\SB14.jpg",320,240
S,0,448565,,0.8
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Background,Centre,"SB\SB13.jpg",320,240
S,0,417563,,0.8
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Background,Centre,"SB\SB12.jpg",320,240
S,0,389917,,0.8
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Background,Centre,"SB\SB11.jpg",320,240
S,0,361900,,0.8
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Background,Centre,"SB\SB10.jpg",320,240
S,0,330658,,0.8
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Background,Centre,"SB\SB9.jpg",320,240
S,0,290250,,0.8
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Background,Centre,"SB\SB9.png",320,240
L,296730,48
F,0,0,357,1,0
F,0,357,714,0
S,0,296730,,0.805
Sprite,Background,Centre,"SB\SB8.jpg",320,240
S,0,257681,,0.8
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Background,Centre,"SB\SB7.jpg",320,240
S,0,220505,,0.8
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Animation,Background,Centre,"SB\SB6-.jpg",320,240,9,210,LoopForever
S,0,192196,,0.8
F,0,192196,220928,0.5
F,0,220928,221773,0.5,0
Sprite,Background,Centre,"SB\SB6.jpg",320,240
S,0,184880,,0.8
F,0,184880,191718,0,1
F,0,191718,192618,1,0
Sprite,Background,Centre,"SB\SB5.jpg",320,240
S,0,154784,,0.8
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Background,Centre,"SB\SB5a.jpg",320,240
S,0,177821,,0.8
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Background,Centre,"SB\SB4.jpg",320,240
S,0,118277,,0.8
F,0,118277,126148,0,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Background,Centre,"SB\SB3.jpg",320,240
S,0,81041,,0.8
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Background,Centre,"SB\SB2.jpg",320,240
S,0,38548,,0.8
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Background,Centre,"SB\SB1.jpg",320,240
S,0,733,,0.8
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\s.png",0,0
F,0,257681,264710,0,1
M,0,257681,291466,320,-200,320,700
F,0,264710,290655,1
F,0,290655,291466,1,0
F,0,389917,395716,0,1
M,0,389917,418542,320,-200,320,700
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\f.png",320,0
F,0,448565,453716,0,1
M,0,448565,494895,320,700,320,-200
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T14.png",410,400
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
L,423082,41
F,0,0,322,1,0
S,0,0,322,1,1.01
F,0,322,645,0
S,0,322,645,1
Sprite,Foreground,Centre,"SB\T12.png",430,410
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\T11.png",405,400
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Foreground,Centre,"SB\T10.png",400,360
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Foreground,Centre,"SB\T9.png",230,400
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Foreground,Centre,"SB\T8.png",170,110
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Foreground,Centre,"SB\T7.png",445,400
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Sprite,Foreground,Centre,"SB\T7a.png",445,400
L,227681,37
F,0,0,422,1,0
S,0,0,422,1,1.01
F,0,422,845,0
S,0,422,845,1
Sprite,Foreground,Centre,"SB\T6.png",220,410
L,192196,16
C,0,0,210,255,0,127,255,0,0
C,0,210,420,255,0,0,255,127,0
C,0,420,630,255,127,0,255,255,0
C,0,630,840,255,255,0,0,255,0
C,0,840,1050,0,255,0,0,255,127
C,0,1050,1260,0,255,127,0,255,255
C,0,1260,1470,0,255,255,0,0,255
C,0,1470,1680,0,0,255,255,0,255
C,0,1680,1890,255,0,255,255,0,127
F,0,184880,191277,0,1
F,0,191277,192196,1,0
F,0,191938,192196,0,1
C,0,192196,,255,255,255
F,0,192196,220928,1
F,0,220928,221773,1,0
Sprite,Foreground,Centre,"SB\T5.png",200,100
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Foreground,Centre,"SB\T5a.png",200,100
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Foreground,Centre,"SB\T4.png",250,385
F,0,118277,126148,0,1
S,0,124253,124371,1,1.13
S,0,124371,124488,1.13,1
S,0,124488,124605,1,1.2
S,0,124605,124722,1.2,1
S,0,124722,124956,1
S,0,124956,125074,1,1.15
S,0,125074,125191,1.15,1
S,0,125191,125308,1,1.35
S,0,125308,125425,1.35,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Foreground,Centre,"SB\T3a.png",450,100
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Foreground,Centre,"SB\T3.png",450,100
L,88776,33
F,0,0,468,1,0
S,0,0,468,1,1.01
F,0,468,936,0
S,0,468,936,1
F,0,81041,88746,0
Sprite,Foreground,Centre,"SB\T2.png",185,100
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Animation,Foreground,Centre,"SB\T2-.png",185,100,8,117,LoopForever
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
L,6784,16
F,0,0,1008,0,1
S,0,0,1008,1,1.005
F,0,1008,2016,1,0
S,0,1008,2016,1.005,1
Sprite,Foreground,Centre,"SB\w.jpg",320,240
F,0,88541,88746,0,1
F,0,88746,,0
F,0,96011,96246,0,1
F,0,96246,,0
F,0,103511,103746,0,1
F,0,103746,,0
F,0,107261,107496,0,1
F,0,107496,,0
F,0,111011,111246,0,1
F,0,111246,,0
F,0,114761,114996,0,1
F,0,114996,,0
F,0,115464,115699,0,1
F,0,115699,,0
F,0,116871,117105,0,1
F,0,117105,,0
F,0,117105,117339,0,1
F,0,117339,,0
F,0,118511,118746,0,1
F,0,118746,,0
F,0,162170,162380,0,1
F,0,162380,,0
F,0,165688,165909,0,1
F,0,165909,,0
F,0,169218,169438,0,1
F,0,169438,,0
F,0,172747,172968,0,1
F,0,172968,,0
F,0,176277,176497,0,1
F,0,176497,,0
F,0,181571,181791,0,1
F,0,181791,,0
F,0,185100,185321,0,1
F,0,185321,,0
F,0,191938,192196,0,1
F,0,192196,,0
//Storyboard Sound Samples
nothing wrong with the titles (I already made border so its clear already)Sekai-nyan wrote:
General:
- Remove the widescreen support, i don't think you need it since you didn't use any widescreen sb images
- Some titles are blinded by the bg's and i don't think that's good, so how about making them a bit darker?
That's because I use animation (the picture is changing as timed)Laurier wrote:
General
I'm not good at SB. but AiMod say some error.
It is better to removal.
http://puu.sh/5xAeN.png
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,TopLeft,"bg.jpg",0,0
Sprite,Background,Centre,"SB\SB-LAST.jpg",320,240
S,0,494187,,0.8
F,0,494187,495319,1
F,0,495319,,1
F,0,495319,495885,1,0
Sprite,Background,Centre,"SB\tfp.png",320,240
F,0,494187,495319,1
F,0,495319,,1
F,0,495319,495885,1,0
Sprite,Background,Centre,"SB\SB14.jpg",320,240
S,0,448565,,0.8
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Background,Centre,"SB\SB13.jpg",320,240
S,0,417563,,0.8
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Background,Centre,"SB\SB12.jpg",320,240
S,0,389917,,0.8
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Background,Centre,"SB\SB11.jpg",320,240
S,0,361900,,0.8
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Background,Centre,"SB\SB10.jpg",320,240
S,0,330658,,0.8
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Background,Centre,"SB\SB9.jpg",320,240
S,0,290250,,0.8
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Background,Centre,"SB\SB9.png",320,240
L,296730,48
F,0,0,357,1,0
F,0,357,714,0
S,0,296730,,0.805
Sprite,Background,Centre,"SB\SB8.jpg",320,240
S,0,257681,,0.8
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Background,Centre,"SB\SB7.jpg",320,240
S,0,220505,,0.8
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Animation,Background,Centre,"SB\SB6-.jpg",320,240,9,210,LoopForever
S,0,192196,,0.8
F,0,192196,220928,0.5
F,0,220928,221773,0.5,0
Sprite,Background,Centre,"SB\SB6.jpg",320,240
S,0,184880,,0.8
F,0,184880,191718,0,1
F,0,191718,192618,1,0
Sprite,Background,Centre,"SB\SB5.jpg",320,240
S,0,154784,,0.8
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Background,Centre,"SB\SB5a.jpg",320,240
S,0,177821,,0.8
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Background,Centre,"SB\SB4.jpg",320,240
S,0,118277,,0.8
F,0,118277,126148,0,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Background,Centre,"SB\SB3.jpg",320,240
S,0,81041,,0.8
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Background,Centre,"SB\SB2.jpg",320,240
S,0,38548,,0.8
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Background,Centre,"SB\SB1.jpg",320,240
S,0,733,,0.8
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\s.png",0,0
F,0,257681,264710,0,1
M,0,257681,291466,320,-200,320,700
F,0,264710,290655,1
F,0,290655,291466,1,0
F,0,389917,395716,0,1
M,0,389917,418542,320,-200,320,700
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\f.png",320,0
F,0,448565,453716,0,1
M,0,448565,494895,320,700,320,-200
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T14.png",410,400
F,0,448565,453716,0,1
F,0,453716,494329,1
F,0,494329,494895,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
F,0,417563,423082,0,1
F,0,423082,448888,1
F,0,448888,449533,1,0
Sprite,Foreground,Centre,"SB\T13.png",220,100
L,423082,41
F,0,0,322,1,0
S,0,0,322,1,1.01
F,0,322,645,0
S,0,322,645,1
Sprite,Foreground,Centre,"SB\T12.png",430,410
F,0,389917,395716,0,1
F,0,395716,417889,1
F,0,417889,418542,1,0
Sprite,Foreground,Centre,"SB\T11.png",405,400
F,0,361900,367584,0,1
F,0,367584,390250,1
F,0,390250,390917,1,0
Sprite,Foreground,Centre,"SB\T10.png",400,360
F,0,330658,336693,0,1
F,0,336693,362255,1
F,0,362255,362965,1,0
Sprite,Foreground,Centre,"SB\T9.png",230,400
F,0,290250,296730,0,1
F,0,296730,331015,1
F,0,331015,331730,1,0
Sprite,Foreground,Centre,"SB\T8.png",170,110
F,0,257681,264710,0,1
F,0,264710,290655,1
F,0,290655,291466,1,0
Sprite,Foreground,Centre,"SB\T7.png",445,400
F,0,220505,227681,0,1
F,0,227681,258103,1
F,0,258103,258948,1,0
Sprite,Foreground,Centre,"SB\T7a.png",445,400
L,227681,37
F,0,0,422,1,0
S,0,0,422,1,1.01
F,0,422,845,0
S,0,422,845,1
Sprite,Foreground,Centre,"SB\T6.png",220,410
L,192196,16
C,0,0,210,255,0,127,255,0,0
C,0,210,420,255,0,0,255,127,0
C,0,420,630,255,127,0,255,255,0
C,0,630,840,255,255,0,0,255,0
C,0,840,1050,0,255,0,0,255,127
C,0,1050,1260,0,255,127,0,255,255
C,0,1260,1470,0,255,255,0,0,255
C,0,1470,1680,0,0,255,255,0,255
C,0,1680,1890,255,0,255,255,0,127
F,0,184880,191277,0,1
F,0,191277,192196,1,0
F,0,191938,192196,0,1
C,0,192196,,255,255,255
F,0,192196,220928,1
F,0,220928,221773,1,0
Sprite,Foreground,Centre,"SB\T5.png",200,100
F,0,154784,162380,0,1
F,0,162380,185321,1,0.9878297
F,0,185321,186203,0.9878297,0
Sprite,Foreground,Centre,"SB\T5a.png",200,100
F,0,177821,178262,0,1
F,0,178262,181350,1
F,0,181350,181791,1,0
Sprite,Foreground,Centre,"SB\T4.png",250,385
F,0,118277,126148,0,1
S,0,124253,124371,1,1.13
S,0,124371,124488,1.13,1
S,0,124488,124605,1,1.2
S,0,124605,124722,1.2,1
S,0,124722,124956,1
S,0,124956,125074,1,1.15
S,0,125074,125191,1.15,1
S,0,125191,125308,1,1.35
S,0,125308,125425,1.35,1
F,0,126148,155238,1
F,0,155238,156148,1,0
Sprite,Foreground,Centre,"SB\T3a.png",450,100
F,0,81041,88746,0,1
F,0,88746,118746,1
F,0,118746,119683,1,0
Sprite,Foreground,Centre,"SB\T3.png",450,100
L,88776,33
F,0,0,468,1,0
S,0,0,468,1,1.01
F,0,468,936,0
S,0,468,936,1
F,0,81041,88746,0
Sprite,Foreground,Centre,"SB\T2.png",185,100
F,0,38548,46823,0,1
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Animation,Foreground,Centre,"SB\T2-.png",185,100,8,117,LoopForever
F,0,46823,81276,1
F,0,81276,,1
F,0,81276,82213,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
F,0,733,6784,0,1
F,0,6784,39052,1
F,0,39052,40061,1,0
Sprite,Foreground,Centre,"SB\T1.png",210,400
L,6784,16
F,0,0,1008,0,1
S,0,0,1008,1,1.005
F,0,1008,2016,1,0
S,0,1008,2016,1.005,1
Sprite,Foreground,Centre,"SB\w.jpg",320,240
F,0,88541,88746,0,1
F,0,88746,,0
F,0,96011,96246,0,1
F,0,96246,,0
F,0,103511,103746,0,1
F,0,103746,,0
F,0,107261,107496,0,1
F,0,107496,,0
F,0,111011,111246,0,1
F,0,111246,,0
F,0,114761,114996,0,1
F,0,114996,,0
F,0,115464,115699,0,1
F,0,115699,,0
F,0,116871,117105,0,1
F,0,117105,,0
F,0,117105,117339,0,1
F,0,117339,,0
F,0,118511,118746,0,1
F,0,118746,,0
F,0,162170,162380,0,1
F,0,162380,,0
F,0,165688,165909,0,1
F,0,165909,,0
F,0,169218,169438,0,1
F,0,169438,,0
F,0,172747,172968,0,1
F,0,172968,,0
F,0,176277,176497,0,1
F,0,176497,,0
F,0,181571,181791,0,1
F,0,181791,,0
F,0,185100,185321,0,1
F,0,185321,,0
F,0,191938,192196,0,1
F,0,192196,,0
//Storyboard Sound Samples
lol yes, thanksKuruku-san wrote:
Cool map, a pity it's stuck in pending.
thanks so much :3Groumiezi wrote:
i'm gonna shoot 2 star :3 i hope this beatmap will ranked >.<
thanks!!ceirai wrote:
star~!
this needs to get ranked!
good luck ^^
thanks :3PogonzaRod wrote:
I love this beatmap!
Zeroarg wrote:
PAN pls ;_;
Setsurei wrote:
Zeroarg wrote:
PAN pls ;_;
yeaaaMomochikun wrote:
At least,, go moe Pan !! >w<
when I change diff name to "Shana" It said the file is too large ._.Kodora wrote:
go moe Pan! :3
i miss Shana as diff name, it was cooler :c
omgSetsurei wrote:
omg double post
XDZero__wind wrote:
oh god what?
I'm just about to mod it today and...
lol
gj P A N
i usually have double pan for breakfastSetsurei wrote:
omg double pan
thanks so much grumd <333333grumd wrote:
uhuu not much left, rank pls <3
it's like the best compliment i had so farFrostmourne wrote:
actually it's a grumd's bubble so that assures the map must be great <3
good luck btw !
It's not a bug. Naming the difficulty "Marathon" gives you 100mb of upload limit instead of 28mb (or something), and also allows you to submit the mapset with 1 difficulty to pending.Kodora wrote:
O_OP A N wrote:
when I change diff name to "Shana" It said the file is too large ._.
so strange bug lol
just want to say it's allowed to keep custom diff names for marathons, back it pls :х