Trust (run away
QAQ
QAQ
thank youcaptin1 wrote:
[Flandre Scarlet]let me know
- Tick Rate 2 might fit better here --fix
- 00:15:454 (1,2,3) - and 00:17:023 (1) - I think it would be better if you switched these two, starting the triplet after a pause in the music like this will be frustrating to hit accurately--fix
- 00:18:101 (5,6) - why do these have soft samples? it would sound more consistent if they were kept normal--fix
- 01:36:827 (1,2,3) - might want to move this to x416 y104 so that the spacing looks equal after the automatic stacking---x412 y86 , 1.0x 1.62x
- 01:55:650 (8) - similar reason to above, move this a bit left--fix
- 02:55:258 (3) - this would fit the music much better snapped to 1/8
- 03:59:572 (7) - move a bit right for better spacing?--fix
- 05:06:435 (3,5) - clap should be on 5, not 3--fix
- 05:09:768 (5,6,7) - try x140 y152 for similar reasons as before ---x136 y152 , 1.24x
- 05:17:219 (3) - ctrl+g here might flow better--fix
Satellite wrote:
wow
Sellenite wrote:
wow
I've redownloaded this two times and can't see a Sliderborder Color since in the .osu there's none set:Ranking Criteria wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).
[Colours]
Combo1 : 196,173,17
Combo2 : 255,108,255
Combo3 : 85,255,255
add SliderBorder: 255,255,255 in color setMao wrote:
I've redownloaded this two times and can't see a Sliderborder Color since in the .osu there's none set:Ranking Criteria wrote:
When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).[Colours]
Combo1 : 196,173,17
Combo2 : 255,108,255
Combo3 : 85,255,255
all hit sound +20% but 04:29:180 - 5% no changeDesperate-kun wrote:
What Mao wrote.
Also, if you unrank this:
The hitsound volumes of this map are far too low. An average of 40% is almost not hearable for me when playing the map. If you compare it to other ranked mapsets, you can hear the huge difference. I'd highly recommend to make the volume for the complete mapset higher by atleast 20%.
BATs, if you don't agree with me, listen to this section 00:46:827 - Here it's the most obvious imo. This is definitely not loud enough to be ranked.
大宝ora球 QAQOracle wrote:
二妹纸闷声app一下大宝!!
还要恭喜体验第一次un
fix , plz check it ,thank youScorpiour wrote:
confirmed.
Sorry for the inconvenience but please fix that.
thank you ScorpiourScorpiour wrote:
Here's your fire