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sleepless - Cryogenic

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Total Posts
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Topic Starter
Selisi
This beatmap was submitted using in-game submission on 2014年3月2日 at 20:50:31

Artist: sleepless
Title: Cryogenic
Tags: VOCALOID Hatsune Miku kigurumi nico nico douga
BPM: 101
Filesize: 9894kb
Play Time: 04:27
Difficulties Available:
  1. Easy (1.64 stars, 182 notes)
  2. Hard (4.45 stars, 376 notes)
  3. Insane (4.79 stars, 461 notes)
  4. Normal (3.58 stars, 287 notes)
Download: sleepless - Cryogenic
Information: Scores/Beatmap Listing
---------------

sm21177055 VOCALOID
It may be enjoyable when you play with nightcore mod :)
-------------------------------------------------------------------------------------------------------------
虽然是空灵、悲伤的曲子 不过挺好听的呀QvQ Second for rank
Easy:Done
Normal:Done
Hard:Done
Insane:Done
Skin:Done
Storyboard:Done
-------------------------------------------------------------------------------------------------------------
Special thanks
Nymph
Losertic
RandomEffect
Flask
mintong89
- Miomio Chii -
【CSGA】Ar3sgice
sjoy
Fycho
Mei
Azure
Pizza Kun
rezoons
MillhioreF
Hollow Wings
【Minakami Yuki】
popner
Oracle
UnderminE
Zero__wind
Narcissu
No Dap
KSHR
GustKraken
P o M u T a
Autumn
Reisen Udongein
Franc[e]sco
IadzXenon
Tsukuyomi
ts8zs
Zero__wind
jonathanlfj
Meisle
好喜欢这首歌啊
沙发我就抢了 :D
Nymph
101
1274
Topic Starter
Selisi

Nymph wrote:

101
1274
谢谢妮妮QvQ~~
Topic Starter
Selisi
Now~ Move to pending~~QvQ~~
[Emiria]
:) :) :) :) 占个位置! "o((>ω< ))o"
Losertic
Hello!

From M4M.

Modding

General

  1. set correct kiai time.
    ─ 03:18:556 → 03:18:552

Cold

  1. check distance.
  2. 01:55:319 (1) - NC?
  3. 02:05:269 (1) - move spinner start at 02:05:120
  4. 02:26:207 (1) - NC?
  5. 02:33:929 (1) - ^
  6. 02:52:936 (1) - ^
  7. 03:08:974 (1) - ^
  8. 03:35:109 (1) - ^
  9. 03:49:365 (4) - ^
  10. 03:54:117 (5) - ^
  11. 04:29:534 (2) - add note this time line or 04:29:459 (256,192)

Frigid

  1. check distance.
  2. 00:24:736 (1) - remove NC, 00:25:627 (2) - NC
  3. 00:45:229 (1) - NC?
  4. 01:13:146 (4) - ^
  5. 01:22:650 (1) - ^
  6. 01:44:331 (2) - small change http://osu.ppy.sh/ss/945464 for slider design
  7. 01:55:319 (1) - NC, 01:56:804 (1) - Remove NC, 01:57:695 (4) - NC.
  8. 02:33:929 (1) - NC
  9. 02:46:996 (3) - blanket? http://osu.ppy.sh/ss/945510
  10. 04:28:123 (2) - remove 1 reverse, and 04:29:459 add note?

Gelid

  1. 01:51:458 (5) - maybe, it create slider miss
  2. 03:21:745 (4) - ^
    - sorry, i'm very not good insane↑ modding.

QvQ

S.T.A.R
RandF
Hello :)
if you don't mind, M4M please~
[Skin]
  1. it is difficult to recognize spinning spinner. How about fixing spinner-circle.png ?
  2. it is better that the size of reversearrow.png is smaller
  3. hit50.png and hit100.png are less visible color against BG, I think
[General]
  1. add "Hatsune Miku" for tags
[Cold]
  1. 00:17:905 (1) - start at 00:17:608
  2. 01:13:146 (3) - end at 01:14:037
  3. 01:22:650 (3) - end at 01:23:541
  4. 02:05:269 (1) - start at 02:05:120
[Frigid]
  1. 01:13:740 (5) - move to x:118 y:275
  2. 01:34:827 (3) - move to x:260 y:326
  3. 02:40:463 (6,1) - it is better not to stack
[Gelid]
  1. 00:13:153 (2) - exchange start for end
  2. 01:32:154 (3,4,5) - DS is too large, I think
  3. 01:36:312 (2,3,4) - it is better not to stack
  4. 01:44:331 (3) - end at 01:44:628
  5. 01:51:161 (4,5) - it is better not to stack
  6. 03:21:448 (3,4) - ^
Very! Very! beautiful skin and GD!!! I'm touched :) :) :)
~☆
~Good Luck~
Flask
香草怎麼都做慢歌=v= M4M

[General]
  1. Tag+ Hatsune Miku
[Gelid]
  1. 00:10:777 (2,2) - 感覺這兩個都不用ctrl+g (因為你後面幾個也都沒有反過來) 這樣打起來也滿順的
  2. 01:07:800 (2) - 扭得太超過了 效果不好 (不過還是看你 因為後面你也有相似的做法 這樣修起來也很難修 所以只是吐槽lol)
  3. 01:36:312 (2,3,4) - 疊好
  4. 02:00:071 (2,3,4) - 前面的跳效果還滿好的 不過後面spacing突然萎掉打起來也不太舒服(會太擠) 說不定可以這樣子擺
    SPOILER

    呃好像沒什麼特別的梗就是擺遠一點
  5. 02:12:248 (1,2,3,4,5) - 這裡應該也是漸大spacing才對
  6. 02:19:079 (4,1) - 因為(4)的地方就有vocal出來了所以這兩個nc交換
  7. 03:01:252 (4) - 拆成1/2 + note跟vocal?
  8. 03:54:711 (2,3) - 再開一點 差不多(1,2)現在距離 打起來比較一致
[Frigid]
  1. 00:10:480 (1,2,3,4,5,6) - 包好看點吧
  2. 01:24:135 (6) - 彎的部分能再好看點 多加幾個錨點
  3. 02:48:778 (3,5) - 包包看?
  4. 02:52:342 - 補個note跟鼓點吧
最簡單那個難度沒問題~
我覺得Frigid比較偏向H 然後Gelid應該就是個I 這樣來看Spread沒有很好 你聽聽看BAT說甚麼吧OwO~
Good luck!
Topic Starter
Selisi

Losertic wrote:

Hello!

From M4M.Oh,U give me your mod without any ation~ Thank you for your attention to me.thennext I would give U my modQvQ

Modding

General

  1. set correct kiai time.a yeah.. I forgot it...fixed
    ─ 03:18:556 → 03:18:552

Cold

  1. check distance.Fixed
  2. 01:55:319 (1) - NC?ok
  3. 02:05:269 (1) - move spinner start at 02:05:120fixed
  4. 02:26:207 (1) - NC?hum..
  5. 02:33:929 (1) - ^ok
  6. 02:52:936 (1) - ^ok
  7. 03:08:974 (1) - ^ok
  8. 03:35:109 (1) - ^ok
  9. 03:49:365 (4) - ^ok
  10. 03:54:117 (5) - ^ok
  11. 04:29:534 (2) - add note this time line or 04:29:459 (256,192)I have been thinking about it .the only circle in red line...no

Frigid

  1. check distance.I put two stack during maping,no problem I think~
  2. 00:24:736 (1) - remove NC, 00:25:627 (2) - NC ok
  3. 00:45:229 (1) - NC?hum....
  4. 01:13:146 (4) - ^ok
  5. 01:22:650 (1) - ^ok
  6. 01:44:331 (2) - small change http://osu.ppy.sh/ss/945464 for slider designlooks good, but the sliders before this one looks bad,so no change
  7. 01:55:319 (1) - NC, 01:56:804 (1) - Remove NC, 01:57:695 (4) - NC.well,tried another way
  8. 02:33:929 (1) - NCok
  9. 02:46:996 (3) - blanket? http://osu.ppy.sh/ss/945510
  10. 04:28:123 (2) - remove 1 reverse, and 04:29:459 add note?
hum.I have tried to change it into slider+slider+circle but it look not pretty good thanks

Gelid

  1. 01:51:458 (5) - maybe, it create slider miss it's need more reading map ability~I feel it suitable when i playing
  2. 03:21:745 (4) - ^
    - sorry, i'm very not good insane↑ modding.

QvQTHX for mod

S.T.A.R
Topic Starter
Selisi

RandomEffect wrote:

Hello :)
if you don't mind, M4M please~Ha~I certainly do not mind :) but...I haven't ask for a mod from U right?,I am very happy that you give me your mod actively. I would give you my mod next days ;)
[Skin]
  1. it is difficult to recognize spinning spinner. How about fixing spinner-circle.png ? spinner-circle?..I think it may due to I used colorless spinner-spin.png...but I feel it little problem
  2. it is better that the size of reversearrow.png is smaller To tell the truth,I don't know how this png works :o but i would try to fix it
  3. hit50.png and hit100.png are less visible color against BG, I think
never mind~100 and 50score would have no light when be hitted~~ It is easy to distinguish~
[General]
  1. add "Hatsune Miku" for tags
Ok
[Cold]
  1. 00:17:905 (1) - start at 00:17:608 fixed
  2. 01:13:146 (3) - end at 01:14:037fixed
  3. 01:22:650 (3) - end at 01:23:541fixed
  4. 02:05:269 (1) - start at 02:05:120
fixed before
[Frigid]
  1. 01:13:740 (5) - move to x:118 y:275 fixed
  2. 01:34:827 (3) - move to x:260 y:326fixed
  3. 02:40:463 (6,1) - it is better not to stack
hum...but how to change it...
[Gelid]
  1. 00:13:153 (2) - exchange start for end have change first and second two
  2. 01:32:154 (3,4,5) - DS is too large, I thinkOk ctrl+G
  3. 01:36:312 (2,3,4) - it is better not to stack It's a HD flow :) deliberate
  4. 01:44:331 (3) - end at 01:44:628 ....not pretty good when playing ,no change
  5. 01:51:161 (4,5) - it is better not to stack U a second one that point it out but I would not change it because of distinguishing feature
  6. 03:21:448 (3,4) - ^
Very! Very! beautiful skin and GD!!! I'm touched :) :) :) Thank you for your mod and star :)
~☆
~Good Luck~
Topic Starter
Selisi

Flask wrote:

香草怎麼都做慢歌=v= M4M觉得好听就做了QvQ 其实是咱做快歌的实力不足 bpm一高咱的图就会看起来感觉很乱

[General]
  1. Tag+ Hatsune Miku
之前已经修正了

[Gelid]
  1. 00:10:777 (2,2) - 感覺這兩個都不用ctrl+g (因為你後面幾個也都沒有反過來) 這樣打起來也滿順的都改回来了
  2. 01:07:800 (2) - 扭得太超過了 效果不好 (不過還是看你 因為後面你也有相似的做法 這樣修起來也很難修 所以只是吐槽lol)咱当时也考虑过 后来还是没改 现在有些后悔 :o
  3. 01:36:312 (2,3,4) - 疊好 嗯> <
  4. 02:00:071 (2,3,4) - 前面的跳效果還滿好的 不過後面spacing突然萎掉打起來也不太舒服(會太擠) 說不定可以這樣子擺哇这样子好刚硬 有点感觉不太柔软的感觉> <
    SPOILER

    呃好像沒什麼特別的梗就是擺遠一點
  5. 02:12:248 (1,2,3,4,5) - 這裡應該也是漸大spacing才對咱不太会渐大的flow 哭哭
  6. 02:19:079 (4,1) - 因為(4)的地方就有vocal出來了所以這兩個nc交換 嗯 直接加了个nc
  7. 03:01:252 (4) - 拆成1/2 + note跟vocal? 好像是哦 这样做了
  8. 03:54:711 (2,3) - 再開一點 差不多(1,2)現在距離 打起來比較一致
好的

[Frigid]
  1. 00:10:480 (1,2,3,4,5,6) - 包好看點吧试着把第一个note 转动了一点角度
  2. 01:24:135 (6) - 彎的部分能再好看點 多加幾個錨點这样也挺好看的丫
  3. 02:48:778 (3,5) - 包包看? 这个试过 包不起来 差那么一点点> <
  4. 02:52:342 - 補個note跟鼓點吧
好的

最簡單那個難度沒問題~
我覺得Frigid比較偏向H 然後Gelid應該就是個I 這樣來看Spread沒有很好 你聽聽看BAT說甚麼吧OwO~ 咦 咱也感觉gelid有点难....
Good luck!
总之谢谢F酱 mod~~
Topic Starter
Selisi
updated~~
mintong89
hi

[Gelid]

00:38:546 (3) - 我觉得这个不够弯 是试试用这个slider的然后CTRL+什么的? 00:37:210 (1) -
00:40:328 (4,6) - 可以弄blanket好点
00:44:338 (1,2,3) - 我觉的(1)和(2)叠住(3)会比较整齐干净好看
01:11:364 (2,3) - 感觉不是很美...=o=
01:36:312 (2) - 往上点? 已经遮到(太靠近) 01:36:015 (1) - 了
01:43:143 (1) - 我觉得往左弯会比较美
01:47:004 (4) - CTRL+G? 感觉这样flow会比较好
02:25:316 (4) - ^
03:01:846 (5) - New Combo
04:29:459 (1) - 直接stack住 04:28:123 (3) - 怎么样

其他diff没问题
你的图好神 我找不出啥啦 >g<
加油 已射星
Topic Starter
Selisi

mintong89 wrote:

hi

[Gelid]

00:38:546 (3) - 我觉得这个不够弯 是试试用这个slider的然后CTRL+什么的? 00:37:210 (1) - 是的呢 已修改
00:40:328 (4,6) - 可以弄blanket好点 好的
00:44:338 (1,2,3) - 我觉的(1)和(2)叠住(3)会比较整齐干净好看 唔 这个...咱再考虑一下> <
01:11:364 (2,3) - 感觉不是很美...=o= 看来的确不太好T T 已经全改成弯的惹
01:36:312 (2) - 往上点? 已经遮到(太靠近) 01:36:015 (1) - 了 OK
01:43:143 (1) - 我觉得往左弯会比较美 这个和之后的1成中心对称
01:47:004 (4) - CTRL+G? 感觉这样flow会比较好因为这里是重音 所以还是放个跳 应该没问题的
02:25:316 (4) - ^ 嗯 好 连同circle一起改变方向惹
03:01:846 (5) - New Combo Ok
04:29:459 (1) - 直接stack住 04:28:123 (3) - 怎么样

Thank you for your mod~ :) and star~ 其他diff没问题
你的图好神 我找不出啥啦 >g< 谢谢乃~~
加油 已射星
Topic Starter
Selisi
Updated~
DeletedUser_2010275
Hi ~ M4M from your queue



[Cold]


  • Nice :3

[Frigid]


  • 00:34:834 (2) - end at 00:35:131
    01:49:082 (3) - opposite slider
    02:25:316 (4) - move to (416,36)
    02:25:910 (5) - move to (264,20)

[Gelid]


  • 01:32:599 (4,5) - distance is too large
    02:24:722 (2,3) - distance is too large
    02:49:669 (4) - opposite slider and move to (348,268)
    02:56:203 (1,3) - avoid overlapping would be better
    04:25:005 (2) - NC
    04:27:380 (2) - NC
Amazing,
This beatmap is so beautiful !
Very nice :3
Topic Starter
Selisi

-Srui- wrote:

Hi ~ M4M from your queue OK Plz wait my mod~



[Cold]


  • Nice :3

[Frigid]


  • 00:34:834 (2) - end at 00:35:131 hum....but its end was piano sound~so no change
    01:49:082 (3) - opposite slider Ok ,next slider changed to a opposite one
    02:25:316 (4) - move to (416,36) distance
    02:25:910 (5) - move to (264,20)
dustance


[Gelid]


  • 01:32:599 (4,5) - distance is too large ok ,do some changes
    02:24:722 (2,3) - distance is too large do some changes
    02:49:669 (4) - opposite slider and move to (348,268) Ok, looks pretty good~
    02:56:203 (1,3) - avoid overlapping would be better hum...no
    04:25:005 (2) - NC why?
    04:27:380 (2) - NC
....

Amazing,
This beatmap is so beautiful ! thx for your mod~
Very nice :3
Topic Starter
Selisi
updated~
Topic Starter
Selisi
Do some changes in storyboards plz redownload it after 8/26
- Miomio Chii -
Hi, here is my mod. From Queue's m4m.
-------------------------------------------------
-General-
  1. snowy.png 會不會有點太大了 ?
-------------------------------------------------
-Cold-
  1. Okay.
-------------------------------------------------
-Frigid-
  1. 01:10:176 (6,2) - 這個overlap不好看
-------------------------------------------------
-Gelid-
  1. 00:38:546 (3,1) - 貌似有點突然
  2. 01:32:154 (3,4) - umm... ds突然變長了
-------------------------------------------------
End of this mod.
抱歉我只能摸出這些,
祝你早日rank此圖 ! ;)
Topic Starter
Selisi

- Miomio Chii - wrote:

Hi, here is my mod. From Queue's m4m.
-------------------------------------------------
-General-
  1. snowy.png 會不會有點太大了 ? size是有些大 但是其实占空间不大的只有117K
-------------------------------------------------
-Cold-
  1. Okay.
-------------------------------------------------
-Frigid-
  1. 01:10:176 (6,2) - 這個overlap不好看唔 是有些不好看不过flow上看没什么问题
-------------------------------------------------
-Gelid-
  1. 00:38:546 (3,1) - 貌似有點突然 不会的吧 普通的二连哦
  2. 01:32:154 (3,4) - umm... ds突然變長了咱这里remap了 好多人提出来了 已经修正
-------------------------------------------------
End of this mod.
抱歉我只能摸出這些, 谢谢mod~
祝你早日rank此圖 ! ;)
Topic Starter
Selisi
updated~
[CSGA]Ar3sgice
早上好


Gelid

  1. 00:35:873 (4) - 这个往后移1/4拍比较好
  2. 00:39:289 (1) - 其实00:39:140 - 这里是没有重音的, 可以这么放 http://osu.ppy.sh/ss/949190 上面叠了两个
  3. 00:40:328 (4,5) - ^
  4. 01:11:364 (2) - 推荐形状 http://osu.ppy.sh/ss/949191
  5. 01:51:458 (5) - 往右下角一小格, 打的时候就不会叠起来
  6. 03:21:745 (4) - ^
  7. 01:53:834 (1) - 跑调了
  8. 02:13:733 (6) - 1/3
Frigid

  1. 01:14:631 (6) - 间距拉开一点
  2. 01:24:135 (3) - 间距拉开一点
  3. 01:44:331 (2) - 吉安帕
Cold

  1. 好像没什么问题
Hard to freeze

  1. 然后冻僵hdhrdt把ins杠掉了, 卖弱生成acc弱成狗甚至不能FL
  2. 送一分
Topic Starter
Selisi

[CSGA]Ar3sgice wrote:

早上好 豪> <


Gelid

  1. 00:35:873 (4) - 这个往后移1/4拍比较好 咦 虽然不对音但是莫名的合适呢 好厉害
  2. 00:39:289 (1) - 其实00:39:140 - 这里是没有重音的, 可以这么放 http://osu.ppy.sh/ss/949190 上面叠了两个 虽然没这么做但是突然来了灵感 已经修改QvQ
  3. 00:40:328 (4,5) - ^ ^
  4. 01:11:364 (2) - 推荐形状 http://osu.ppy.sh/ss/949191 OK 这个flow 感觉不错
  5. 01:51:458 (5) - 往右下角一小格, 打的时候就不会叠起来 其实是故意叠起来的 而且osu默认叠起来的note玩的时候是有位移的
  6. 03:21:745 (4) - ^
  7. 01:53:834 (1) - 跑调了 Q.Q??
  8. 02:13:733 (6) - 1/3
哇 好厉害这都听出来惹

Frigid

  1. 01:14:631 (6) - 间距拉开一点 Ok
  2. 01:24:135 (3) - 间距拉开一点 OK
  3. 01:44:331 (2) - 吉安帕
??这个咱也没办法呀 不好处理> <

Cold

  1. 好像没什么问题
Hard to freeze [/color]

  1. 然后冻僵hdhrdt把ins杠掉了, 卖弱生成acc弱成狗甚至不能FL
  2. 送一分 不太懂T T 好脱线
谢谢ar3的mod 帮咱解决了 最高难度的很多问题>v< Thank you for your help
Topic Starter
Selisi
Updated~
sjoy
既然要求了我就M4M好了 :) 长度其实无所谓啦(就是懒)
Cold:
00:34:537 (2) - 和1的尾巴Y轴对上吧
01:07:800 (1,2,3) - 建议3个Y轴对齐个人比较喜欢整齐 如果改的话 后面也要改看个人想法吧
03:39:861 (4) - 和03:38:673 (2) - 同一个高度?
Frigid:
N难度不建议变速虽然是减速(好像会被BAT挑?)
01:11:364 (2) - 调整一下位置让01:10:176 (6) - 尾巴刚好穿在2的中间比较好看
03:16:102 (1,2,3) - 个人感觉1尾巴和2 3 头在同一直线比较好看
Gelid:
01:52:349 (1,2) -歪了,不在同一直线上,故意的么?
03:07:489 (4) - 个人倾向叠在03:06:598 (3) - 尾巴
MOD内容好像有点少 :o ,希望对你有帮助
皮肤和SB好赞啊
早日RANK吧 :)
Topic Starter
Selisi

sjoy wrote:

既然要求了我就M4M好了 :) 长度其实无所谓啦(就是懒)
Cold:
00:34:537 (2) - 和1的尾巴Y轴对上吧 Ok
01:07:800 (1,2,3) - 建议3个Y轴对齐个人比较喜欢整齐 如果改的话 后面也要改看个人想法吧 不太喜欢呢
03:39:861 (4) - 和03:38:673 (2) - 同一个高度?ok
Frigid:
N难度不建议变速虽然是减速(好像会被BAT挑?) 先看看吧> <
01:11:364 (2) - 调整一下位置让01:10:176 (6) - 尾巴刚好穿在2的中间比较好看Ok
03:16:102 (1,2,3) - 个人感觉1尾巴和2 3 头在同一直线比较好看 Ok
Gelid:
01:52:349 (1,2) -歪了,不在同一直线上,故意的么? 这个是flow呀
03:07:489 (4) - 个人倾向叠在03:06:598 (3) - 尾巴
MOD内容好像有点少 :o ,希望对你有帮助
皮肤和SB好赞啊Thank you~
早日RANK吧 :)
谢谢mod~~
Topic Starter
Selisi
updated ~ but something wrong may happened when update,Plz tell me when you find them> < Thank you
Fycho
We did a IRC mod
log
17:31 *Fycho is editing [http://osu.ppy.sh/b/290813 sleepless - Cryogenic [Gelid]]
17:32 Fycho: 首先 把letterbox去掉
17:32 Fycho: 方法和你第一张图一样
17:32 Fycho: 嗲吗
17:32 Fycho: 代码
17:32 Sweet Vanilla: 所有的难度咩?
17:32 Fycho: 恩
17:32 Fycho: 有SB别想开letterbox了
17:33 Fycho: 背景图片啊
17:33 Fycho: 要不要弄到1024 x 768
17:34 Sweet Vanilla: 咦 就是1024X768呀
17:34 Fycho: 0.0
17:34 Fycho: 我看错了
17:35 Sweet Vanilla: 咱忘掉了怎么用代码去掉惹怎么办T T
17:35 Fycho: 1. Offset: 1,274ms BPM: 101.012
17:35 Fycho: 不对
17:35 Fycho: 错了
17:36 Sweet Vanilla: 唔 offset是妮妮测得呀Q.Q
17:36 Fycho: LetterboxInBreaks: 0
17:36 Fycho: 不是 我是说我复制错了
17:36 Sweet Vanilla: 嗯> <
17:36 Fycho: 不对 我复制错了
17:36 Fycho: 是这个意思
17:36 Fycho: 不小心复制到offset上了
17:36 Fycho: LetterboxInBreaks: 改成0
17:36 Sweet Vanilla: 噗> < ~好可爱
17:36 Fycho: 代码里
17:36 Sweet Vanilla: 嗯呢
17:38 Fycho: 00:16:717 (2,3) -
17:38 Fycho: blanket弄弄好啊
17:38 Sweet Vanilla: 咦咦 哪个难度呢?
17:38 *Fycho is editing [http://osu.ppy.sh/b/290813 sleepless - Cryogenic [Gelid]]
17:39 Sweet Vanilla: 这个是blanket哪个呢?Q.Q
17:39 Fycho: 2,3两个
17:39 Sweet Vanilla: 唔 好的
17:40 Fycho: 00:26:518 (3) -
17:41 Fycho: http://osu.ppy.sh/ss/951027
17:41 Fycho: 这样和转盘合起来比较顺
17:41 Fycho: 不然感觉往外张的
17:41 Fycho: 00:31:121 (2) -
17:41 Sweet Vanilla: 咦咦 为什么小凛那里滑条是黑的0 0
17:41 Fycho: 这个拉长到白线
17:42 Fycho: 应该是什么颜色的0.0
17:42 Sweet Vanilla: 但是感觉这样不太好看呀0 0
17:42 Fycho: 可能我默认的皮肤的原因吧
17:43 Fycho: 00:30:676 -
17:43 Fycho: 这里加个note'跟人声
17:43 Sweet Vanilla: 不要> < 这个往后移的话玩的节奏就乱掉惹
17:44 Fycho: 00:45:229 (4,1,2) - 靠近点啊
17:44 Fycho: 00:44:338 (1,2,3) - 和这里一样的
17:44 Fycho: 不然有点坑啊
17:44 Fycho: 本来没音这里,放远了不能靠乐感来帮助读图
17:45 Sweet Vanilla: 唔 咱试一试> <
17:47 Sweet Vanilla: 这样也不错耶QvQ 好吧
17:47 Fycho: 01:32:154 (3,4,5) - 这里读图也挺难的
17:47 Fycho: 01:32:599 (4,5) - 这两个之间flow不顺 难读出是1/4
17:48 Fycho: 01:31:411 - 加一个note怎么样http://osu.ppy.sh/ss/951039
17:49 Sweet Vanilla: 还是不加 因为这个和之前那个不一样de
17:49 Fycho: 01:37:203 (4) - 这个可以在横过来点,顺着flow好读
17:50 Fycho: 但是排列上是对应的 ,要说节奏的话 之前那个蓝线note也是overmap
17:50 Sweet Vanilla: 好丑的说> <
17:50 Fycho: 0.0
17:51 Sweet Vanilla: 不是哦 乃可以去掉哪个音 然后听 是有背景硬的
17:51 Fycho: 01:40:767 (7) -
17:51 Sweet Vanilla: 这个曲子节拍是 121 11 121 11 121
17:51 Fycho: https://osu.ppy.sh/ss/951044
17:51 Fycho: 按照6的话 7这样顺
17:53 Sweet Vanilla: 这样有些简单了呀 突然距离有些小会让人玩起来稍微有些乱的
17:53 Fycho: 02:03:338 (5) - http://puu.sh/4c2Ab.jpg
17:53 Fycho: 02:03:635 - 这里有音
17:53 Fycho: 01:50:864 (2,3,4,5) - 排列可以参考 这个
17:54 Fycho: 02:00:665 (3,4) - 远点
17:54 Fycho: 间距不要太随便
17:55 Sweet Vanilla: 这里其实咱是想吧节奏将降下来才 用长滑条的
17:55 Fycho: 这里降节奏干嘛
17:55 Sweet Vanilla: 这里的确有音呢 这可怎么办呢> <
17:55 Fycho: 不需要啊
17:55 Fycho: 就算是KAIA要结束也不要缓冲
17:56 Sweet Vanilla: 因为这里的歌声是软绵绵的声音呀 一直跟之前的节奏玩起来怪怪的Q.Q
17:57 Fycho: 想太多了你...
17:58 Sweet Vanilla: 02:00:665 (3,4) - 这里的声音有些小 不太敢放跳> <
17:58 Fycho: 02:00:665 (3) - 这个和之前的2.2了
17:58 Fycho: 滑条跳没事的啊
17:58 Fycho: 又不是note跳
17:59 Fycho: 02:12:248 (1,2,3,4,5) - 这里音调是升高的,最好也用增加ds的梗啊
18:00 Fycho: 02:23:534 (2) - 不考虑用短滑条吗,中间那么强的鼓音没了...
18:00 Sweet Vanilla: 咱跳的都是有规律的哦 形状大致一样的咱才敢跳的 这种因为没有什么规律性 跳起来会有些突然
18:01 Sweet Vanilla: 这个呀 初音的声音很萌的呀QvQ
18:01 Sweet Vanilla: 这里map的是初音的声音
18:02 Fycho: 知道是跟人声
18:02 Fycho: 但是不考虑下双跟吗
18:02 Fycho: 一个短滑条加note既可以跟到vocal
18:03 Sweet Vanilla: 好多长线音咱好像都放弃惹 0 0 因为钢琴很难下音效...
18:04 Sweet Vanilla: 02:12:248 (1,2,3,4,5) - 这个地方咱不太会map 那个ds梗是跳咩?
18:04 Fycho: 02:51:006 (2) - 这个总overmap了吧
18:04 Fycho: 就是别间距越来越小 也弄成越来越大的
18:04 Fycho: 02:09:575 (1,2,3,4,5,6,7) - 和这些一样
18:04 Fycho: 音调都是升高的
18:07 Sweet Vanilla: 02:50:857 (1) - 嗯 这里要删掉一个note
18:07 Fycho: 02:39:126 (2) - 这个也没对上音
18:07 Fycho: 02:53:085 (2) - ^'
18:08 Sweet Vanilla: 这个呀 是歌词的 K yi 这个音
18:08 Fycho: ki是一个音啊
18:08 Sweet Vanilla: 之前是放一个的 但总感觉不舒服 还是加上去惹
18:09 Fycho: 错觉吧
18:09 Fycho: 02:40:166 (3,4) - 和这些一样发
18:09 Fycho: 都是单note
18:09 Sweet Vanilla: 其实三连都成为玩家的习惯惹 多放一些做自己的节奏也挺好的
18:10 Fycho: 我个人是不喜欢overmap三连的
18:10 Fycho: 凡是在mod里面遇到都要挑出来 都成强迫症了
18:10 Fycho: 也许做慢歌的mapper思路不一样
18:10 Fycho: 但是这也是习惯惹
18:10 Sweet Vanilla: QvQ 个人嘛 没关系的啦
18:10 Fycho: 我也没做过慢歌也不懂
18:11 Fycho: 02:54:421 (6) -
18:11 Sweet Vanilla: 小凛 再这样减减下去就4.5星惹QAQ
18:11 Fycho: http://puu.sh/4c32J.jpg
18:12 Fycho: 其实这样改的话还不如大白线起滑条
18:13 Sweet Vanilla: 人声啦 长白线咱直接忽略掉了 因为这个不是歌曲出彩的地方呀
18:13 Fycho: 03:21:745 (4) - 考虑加个nc,有点难度
18:13 Fycho: 度
18:13 Fycho: 读*
18:13 Sweet Vanilla: 这个不难读的呀 咱好不能理解> <
18:14 Sweet Vanilla: bpm慢的歌读图本身没太大问题的
18:14 Sweet Vanilla: 要自信些>v<
18:15 Sweet Vanilla: 小凛太善良了啦> <
18:15 Fycho: 可能我不会做低BPM曲子原因
18:15 Fycho: 思路不一样。。
18:15 Fycho: 如果你用这思路放到高BPM歌里会很坑的
18:15 Fycho: 在慢速我是不清楚了
18:15 Fycho: 我只能用自己的思维来mod
18:15 Sweet Vanilla: QvQ
18:16 Fycho: nazi的话就是nazi了
18:16 Sweet Vanilla: 好嘛 继续咯
18:16 Fycho: 00:39:140 -
18:16 Fycho: 这个绿线去掉
18:18 Fycho: 这个diff其他没什么了;w;
18:18 *Fycho is editing [http://osu.ppy.sh/b/291948 sleepless - Cryogenic [Frigid]]
18:18 Sweet Vanilla: 为什么去掉咱出现了unsnap的情况
18:18 Sweet Vanilla: 好多unsnap> <
18:18 Fycho: 不对
18:18 Fycho: 是后面一根
18:18 Fycho: 复制错了
18:19 Fycho: 00:48:793 -
18:19 Fycho: 这个
18:19 Fycho: 这两根绿线是一样的
18:19 Fycho: 然后其他diff等会在来了;wl去觅食了
18:20 Sweet Vanilla: 呼 吓死咱惹- =
18:20 Sweet Vanilla: 晚上咱不在呀> <
18:27 Fycho: 好啦
18:28 Fycho: I am back
18:28 Sweet Vanilla: 呜> <~~ 就去掉了一个note 就变成4.5星惹 哭哭
18:28 *Fycho is editing [http://osu.ppy.sh/b/291948 sleepless - Cryogenic [Frigid]]
18:28 Fycho: 做善良些又没事的
18:29 Sweet Vanilla: 做成4.5星的话那些跳就会被定义为超难度的> <
18:29 Fycho: 不要紧的吧 rate不能说明什么
18:30 Sweet Vanilla: 继续吧....
18:35 Fycho: 00:46:120 (3) -
18:35 Fycho: 00:46:417 - 这个音别漏啊
18:36 Sweet Vanilla: 小凛等一下 咱test一下> <
18:36 Fycho: 00:33:349 (3,3) - 之前的这些一直跟的乐器
18:41 Sweet Vanilla: 好奇怪耶 玩起来会出好多100
18:41 Fycho: 没适应新梗吧
18:42 Sweet Vanilla: 嗯 可能是的> <
18:45 Sweet Vanilla: 妮妮的offset咱感觉有些快惹
18:46 Fycho: 那你自己改吧timing我不会
18:46 Sweet Vanilla: 嗯 咱们继续吧> <
18:47 Fycho: 恩要快点了
18:47 Sweet Vanilla: 这个难度 最后还是不要加这个了> <
18:47 Sweet Vanilla: 长滑条挺好的> <
18:47 Fycho: 下面的test等你以后慢慢test我要有事了
18:47 Sweet Vanilla: 嗯
18:47 Fycho: 01:10:176 (6,2) - 不要出头
18:47 Fycho: 6不要出2的头
18:47 Fycho: 出头难看
18:48 Sweet Vanilla: 嗯 咱之后试试看> <
18:48 Fycho: 01:44:331 (2) -
18:48 Fycho: woca这坑新手啊
18:49 Sweet Vanilla: 呜 这里咱不会做T T
18:49 Fycho: 02:04:229 (5) -
18:50 Fycho: 中间红线有一个音
18:50 Sweet Vanilla: 这个也是咱想不影响白线重音的情况下最后就不加惹 不改动
18:51 Fycho: 你之前很多白线重音不都被你跟人声跟没了吗
18:51 Fycho: 这个又没事的
18:51 Fycho: 03:11:053 (2,3) - 包好=。=
18:52 Sweet Vanilla: 小凛自己先试试嘛
18:52 Fycho: 其实02:04:229 (5) -换成短滑条+note不会影响重音
18:52 Fycho: 我自己试过了啊,重音压滑条尾反而不好啊
18:53 Sweet Vanilla: 继续吧> <
18:54 Fycho: 03:25:903 (2) - 这个好像把出啦【
18:54 Fycho: 把clap弄没了
18:56 Sweet Vanilla: 是呢 咱想过 但是断掉长音也没有了呀
18:56 Fycho: 04:20:253 (1,2,3,1,2) - 这些可以加默认的whistle
18:56 Fycho: soft的默认whistle
18:56 Fycho: 不加音效感觉不好
18:56 Fycho: 稍微加些
18:57 Sweet Vanilla: 嗯
18:57 Fycho: 这个diff OK
18:57 *Fycho is editing [http://osu.ppy.sh/b/292301 sleepless - Cryogenic [Cold]]
18:58 Fycho: 00:34:240 -
18:59 Fycho: http://puu.sh/4c4eF.jpg
18:59 Fycho: 试试这节奏啊
18:59 Fycho: 和之前的类似
19:01 Sweet Vanilla: 嗯 这里咱也感觉不太好> <
19:02 Fycho: 01:31:560 (2) -
19:02 Fycho: 加个finish
19:02 Fycho: 在开通
19:02 Fycho: 开头
19:03 Fycho: 其实这个滑条,为什么不跟vocal了呢
19:03 Fycho: 01:31:263 - 这里开始
19:03 Fycho: 01:41:064 (2) - 这个也是,为什么不从01:40:767 - 开始
19:03 Sweet Vanilla: 嗯
19:03 Fycho: 01:44:628 - 这里貌似有个i~的声音
19:04 Fycho: 01:51:755 (2) - 从01:51:458 - 开始??
19:04 Fycho: 02:00:071 (3,4) - 不对称不好看啊
19:05 Fycho: 02:23:831 (2) - 前面改这个也要改了
19:05 Sweet Vanilla: 好像对称的呀
19:05 Fycho: 上下是对称的,最好左右也对称下
19:07 Sweet Vanilla: 嗯
19:07 Fycho: 02:33:335 (2) -
19:07 Fycho: 这个要不要改滑条跟人声啊
19:08 Sweet Vanilla: 这个背景的节奏很明显 还是不了> <
19:09 Fycho: 03:29:764 (1,3) -
19:09 Fycho: 这两个180°对称好看啊
19:09 Fycho: 中心对称更好看
19:09 Sweet Vanilla: 嗯好
19:10 Fycho: 03:49:365 (1,2) - 这两个不在同一x轴上,坐标偏移了1
19:11 Fycho: 然后就没了;w;
19:11 Sweet Vanilla: 嗯 辛苦惹> <
19:11 Sweet Vanilla: 去发一下吧> <

500 POST纪念 :)
Topic Starter
Selisi

Fycho wrote:

We did a IRC mod
log
17:31 *Fycho is editing [http://osu.ppy.sh/b/290813 sleepless - Cryogenic [Gelid]]
17:32 Fycho: 首先 把letterbox去掉
17:32 Fycho: 方法和你第一张图一样
17:32 Fycho: 嗲吗
17:32 Fycho: 代码
17:32 Sweet Vanilla: 所有的难度咩?
17:32 Fycho: 恩
17:32 Fycho: 有SB别想开letterbox了
17:33 Fycho: 背景图片啊
17:33 Fycho: 要不要弄到1024 x 768
17:34 Sweet Vanilla: 咦 就是1024X768呀
17:34 Fycho: 0.0
17:34 Fycho: 我看错了
17:35 Sweet Vanilla: 咱忘掉了怎么用代码去掉惹怎么办T T
17:35 Fycho: 1. Offset: 1,274ms BPM: 101.012
17:35 Fycho: 不对
17:35 Fycho: 错了
17:36 Sweet Vanilla: 唔 offset是妮妮测得呀Q.Q
17:36 Fycho: LetterboxInBreaks: 0
17:36 Fycho: 不是 我是说我复制错了
17:36 Sweet Vanilla: 嗯> <
17:36 Fycho: 不对 我复制错了
17:36 Fycho: 是这个意思
17:36 Fycho: 不小心复制到offset上了
17:36 Fycho: LetterboxInBreaks: 改成0
17:36 Sweet Vanilla: 噗> < ~好可爱
17:36 Fycho: 代码里
17:36 Sweet Vanilla: 嗯呢
17:38 Fycho: 00:16:717 (2,3) -
17:38 Fycho: blanket弄弄好啊
17:38 Sweet Vanilla: 咦咦 哪个难度呢?
17:38 *Fycho is editing [http://osu.ppy.sh/b/290813 sleepless - Cryogenic [Gelid]]
17:39 Sweet Vanilla: 这个是blanket哪个呢?Q.Q
17:39 Fycho: 2,3两个
17:39 Sweet Vanilla: 唔 好的
17:40 Fycho: 00:26:518 (3) -
17:41 Fycho: http://osu.ppy.sh/ss/951027
17:41 Fycho: 这样和转盘合起来比较顺
17:41 Fycho: 不然感觉往外张的
17:41 Fycho: 00:31:121 (2) -
17:41 Sweet Vanilla: 咦咦 为什么小凛那里滑条是黑的0 0
17:41 Fycho: 这个拉长到白线
17:42 Fycho: 应该是什么颜色的0.0
17:42 Sweet Vanilla: 但是感觉这样不太好看呀0 0
17:42 Fycho: 可能我默认的皮肤的原因吧
17:43 Fycho: 00:30:676 -
17:43 Fycho: 这里加个note'跟人声
17:43 Sweet Vanilla: 不要> < 这个往后移的话玩的节奏就乱掉惹
17:44 Fycho: 00:45:229 (4,1,2) - 靠近点啊
17:44 Fycho: 00:44:338 (1,2,3) - 和这里一样的
17:44 Fycho: 不然有点坑啊
17:44 Fycho: 本来没音这里,放远了不能靠乐感来帮助读图
17:45 Sweet Vanilla: 唔 咱试一试> <
17:47 Sweet Vanilla: 这样也不错耶QvQ 好吧
17:47 Fycho: 01:32:154 (3,4,5) - 这里读图也挺难的
17:47 Fycho: 01:32:599 (4,5) - 这两个之间flow不顺 难读出是1/4
17:48 Fycho: 01:31:411 - 加一个note怎么样http://osu.ppy.sh/ss/951039
17:49 Sweet Vanilla: 还是不加 因为这个和之前那个不一样de
17:49 Fycho: 01:37:203 (4) - 这个可以在横过来点,顺着flow好读
17:50 Fycho: 但是排列上是对应的 ,要说节奏的话 之前那个蓝线note也是overmap
17:50 Sweet Vanilla: 好丑的说> <
17:50 Fycho: 0.0
17:51 Sweet Vanilla: 不是哦 乃可以去掉哪个音 然后听 是有背景硬的
17:51 Fycho: 01:40:767 (7) -
17:51 Sweet Vanilla: 这个曲子节拍是 121 11 121 11 121
17:51 Fycho: https://osu.ppy.sh/ss/951044
17:51 Fycho: 按照6的话 7这样顺
17:53 Sweet Vanilla: 这样有些简单了呀 突然距离有些小会让人玩起来稍微有些乱的
17:53 Fycho: 02:03:338 (5) - http://puu.sh/4c2Ab.jpg
17:53 Fycho: 02:03:635 - 这里有音
17:53 Fycho: 01:50:864 (2,3,4,5) - 排列可以参考 这个
17:54 Fycho: 02:00:665 (3,4) - 远点
17:54 Fycho: 间距不要太随便
17:55 Sweet Vanilla: 这里其实咱是想吧节奏将降下来才 用长滑条的
17:55 Fycho: 这里降节奏干嘛
17:55 Sweet Vanilla: 这里的确有音呢 这可怎么办呢> <
17:55 Fycho: 不需要啊
17:55 Fycho: 就算是KAIA要结束也不要缓冲
17:56 Sweet Vanilla: 因为这里的歌声是软绵绵的声音呀 一直跟之前的节奏玩起来怪怪的Q.Q
17:57 Fycho: 想太多了你...
17:58 Sweet Vanilla: 02:00:665 (3,4) - 这里的声音有些小 不太敢放跳> <
17:58 Fycho: 02:00:665 (3) - 这个和之前的2.2了
17:58 Fycho: 滑条跳没事的啊
17:58 Fycho: 又不是note跳
17:59 Fycho: 02:12:248 (1,2,3,4,5) - 这里音调是升高的,最好也用增加ds的梗啊
18:00 Fycho: 02:23:534 (2) - 不考虑用短滑条吗,中间那么强的鼓音没了...
18:00 Sweet Vanilla: 咱跳的都是有规律的哦 形状大致一样的咱才敢跳的 这种因为没有什么规律性 跳起来会有些突然
18:01 Sweet Vanilla: 这个呀 初音的声音很萌的呀QvQ
18:01 Sweet Vanilla: 这里map的是初音的声音
18:02 Fycho: 知道是跟人声
18:02 Fycho: 但是不考虑下双跟吗
18:02 Fycho: 一个短滑条加note既可以跟到vocal
18:03 Sweet Vanilla: 好多长线音咱好像都放弃惹 0 0 因为钢琴很难下音效...
18:04 Sweet Vanilla: 02:12:248 (1,2,3,4,5) - 这个地方咱不太会map 那个ds梗是跳咩?
18:04 Fycho: 02:51:006 (2) - 这个总overmap了吧
18:04 Fycho: 就是别间距越来越小 也弄成越来越大的
18:04 Fycho: 02:09:575 (1,2,3,4,5,6,7) - 和这些一样
18:04 Fycho: 音调都是升高的
18:07 Sweet Vanilla: 02:50:857 (1) - 嗯 这里要删掉一个note
18:07 Fycho: 02:39:126 (2) - 这个也没对上音
18:07 Fycho: 02:53:085 (2) - ^'
18:08 Sweet Vanilla: 这个呀 是歌词的 K yi 这个音
18:08 Fycho: ki是一个音啊
18:08 Sweet Vanilla: 之前是放一个的 但总感觉不舒服 还是加上去惹
18:09 Fycho: 错觉吧
18:09 Fycho: 02:40:166 (3,4) - 和这些一样发
18:09 Fycho: 都是单note
18:09 Sweet Vanilla: 其实三连都成为玩家的习惯惹 多放一些做自己的节奏也挺好的
18:10 Fycho: 我个人是不喜欢overmap三连的
18:10 Fycho: 凡是在mod里面遇到都要挑出来 都成强迫症了
18:10 Fycho: 也许做慢歌的mapper思路不一样
18:10 Fycho: 但是这也是习惯惹
18:10 Sweet Vanilla: QvQ 个人嘛 没关系的啦
18:10 Fycho: 我也没做过慢歌也不懂
18:11 Fycho: 02:54:421 (6) -
18:11 Sweet Vanilla: 小凛 再这样减减下去就4.5星惹QAQ
18:11 Fycho: http://puu.sh/4c32J.jpg
18:12 Fycho: 其实这样改的话还不如大白线起滑条
18:13 Sweet Vanilla: 人声啦 长白线咱直接忽略掉了 因为这个不是歌曲出彩的地方呀
18:13 Fycho: 03:21:745 (4) - 考虑加个nc,有点难度
18:13 Fycho: 度
18:13 Fycho: 读*
18:13 Sweet Vanilla: 这个不难读的呀 咱好不能理解> <
18:14 Sweet Vanilla: bpm慢的歌读图本身没太大问题的
18:14 Sweet Vanilla: 要自信些>v<
18:15 Sweet Vanilla: 小凛太善良了啦> <
18:15 Fycho: 可能我不会做低BPM曲子原因
18:15 Fycho: 思路不一样。。
18:15 Fycho: 如果你用这思路放到高BPM歌里会很坑的
18:15 Fycho: 在慢速我是不清楚了
18:15 Fycho: 我只能用自己的思维来mod
18:15 Sweet Vanilla: QvQ
18:16 Fycho: nazi的话就是nazi了
18:16 Sweet Vanilla: 好嘛 继续咯
18:16 Fycho: 00:39:140 -
18:16 Fycho: 这个绿线去掉
18:18 Fycho: 这个diff其他没什么了;w;
18:18 *Fycho is editing [http://osu.ppy.sh/b/291948 sleepless - Cryogenic [Frigid]]
18:18 Sweet Vanilla: 为什么去掉咱出现了unsnap的情况
18:18 Sweet Vanilla: 好多unsnap> <
18:18 Fycho: 不对
18:18 Fycho: 是后面一根
18:18 Fycho: 复制错了
18:19 Fycho: 00:48:793 -
18:19 Fycho: 这个
18:19 Fycho: 这两根绿线是一样的
18:19 Fycho: 然后其他diff等会在来了;wl去觅食了
18:20 Sweet Vanilla: 呼 吓死咱惹- =
18:20 Sweet Vanilla: 晚上咱不在呀> <
18:27 Fycho: 好啦
18:28 Fycho: I am back
18:28 Sweet Vanilla: 呜> <~~ 就去掉了一个note 就变成4.5星惹 哭哭
18:28 *Fycho is editing [http://osu.ppy.sh/b/291948 sleepless - Cryogenic [Frigid]]
18:28 Fycho: 做善良些又没事的
18:29 Sweet Vanilla: 做成4.5星的话那些跳就会被定义为超难度的> <
18:29 Fycho: 不要紧的吧 rate不能说明什么
18:30 Sweet Vanilla: 继续吧....
18:35 Fycho: 00:46:120 (3) -
18:35 Fycho: 00:46:417 - 这个音别漏啊
18:36 Sweet Vanilla: 小凛等一下 咱test一下> <
18:36 Fycho: 00:33:349 (3,3) - 之前的这些一直跟的乐器
18:41 Sweet Vanilla: 好奇怪耶 玩起来会出好多100
18:41 Fycho: 没适应新梗吧
18:42 Sweet Vanilla: 嗯 可能是的> <
18:45 Sweet Vanilla: 妮妮的offset咱感觉有些快惹
18:46 Fycho: 那你自己改吧timing我不会
18:46 Sweet Vanilla: 嗯 咱们继续吧> <
18:47 Fycho: 恩要快点了
18:47 Sweet Vanilla: 这个难度 最后还是不要加这个了> <
18:47 Sweet Vanilla: 长滑条挺好的> <
18:47 Fycho: 下面的test等你以后慢慢test我要有事了
18:47 Sweet Vanilla: 嗯
18:47 Fycho: 01:10:176 (6,2) - 不要出头
18:47 Fycho: 6不要出2的头
18:47 Fycho: 出头难看
18:48 Sweet Vanilla: 嗯 咱之后试试看> <
18:48 Fycho: 01:44:331 (2) -
18:48 Fycho: woca这坑新手啊
18:49 Sweet Vanilla: 呜 这里咱不会做T T
18:49 Fycho: 02:04:229 (5) -
18:50 Fycho: 中间红线有一个音
18:50 Sweet Vanilla: 这个也是咱想不影响白线重音的情况下最后就不加惹 不改动
18:51 Fycho: 你之前很多白线重音不都被你跟人声跟没了吗
18:51 Fycho: 这个又没事的
18:51 Fycho: 03:11:053 (2,3) - 包好=。=
18:52 Sweet Vanilla: 小凛自己先试试嘛
18:52 Fycho: 其实02:04:229 (5) -换成短滑条+note不会影响重音
18:52 Fycho: 我自己试过了啊,重音压滑条尾反而不好啊
18:53 Sweet Vanilla: 继续吧> <
18:54 Fycho: 03:25:903 (2) - 这个好像把出啦【
18:54 Fycho: 把clap弄没了
18:56 Sweet Vanilla: 是呢 咱想过 但是断掉长音也没有了呀
18:56 Fycho: 04:20:253 (1,2,3,1,2) - 这些可以加默认的whistle
18:56 Fycho: soft的默认whistle
18:56 Fycho: 不加音效感觉不好
18:56 Fycho: 稍微加些
18:57 Sweet Vanilla: 嗯
18:57 Fycho: 这个diff OK
18:57 *Fycho is editing [http://osu.ppy.sh/b/292301 sleepless - Cryogenic [Cold]]
18:58 Fycho: 00:34:240 -
18:59 Fycho: http://puu.sh/4c4eF.jpg
18:59 Fycho: 试试这节奏啊
18:59 Fycho: 和之前的类似
19:01 Sweet Vanilla: 嗯 这里咱也感觉不太好> <
19:02 Fycho: 01:31:560 (2) -
19:02 Fycho: 加个finish
19:02 Fycho: 在开通
19:02 Fycho: 开头
19:03 Fycho: 其实这个滑条,为什么不跟vocal了呢
19:03 Fycho: 01:31:263 - 这里开始
19:03 Fycho: 01:41:064 (2) - 这个也是,为什么不从01:40:767 - 开始
19:03 Sweet Vanilla: 嗯
19:03 Fycho: 01:44:628 - 这里貌似有个i~的声音
19:04 Fycho: 01:51:755 (2) - 从01:51:458 - 开始??
19:04 Fycho: 02:00:071 (3,4) - 不对称不好看啊
19:05 Fycho: 02:23:831 (2) - 前面改这个也要改了
19:05 Sweet Vanilla: 好像对称的呀
19:05 Fycho: 上下是对称的,最好左右也对称下
19:07 Sweet Vanilla: 嗯
19:07 Fycho: 02:33:335 (2) -
19:07 Fycho: 这个要不要改滑条跟人声啊
19:08 Sweet Vanilla: 这个背景的节奏很明显 还是不了> <
19:09 Fycho: 03:29:764 (1,3) -
19:09 Fycho: 这两个180°对称好看啊
19:09 Fycho: 中心对称更好看
19:09 Sweet Vanilla: 嗯好
19:10 Fycho: 03:49:365 (1,2) - 这两个不在同一x轴上,坐标偏移了1
19:11 Fycho: 然后就没了;w;
19:11 Sweet Vanilla: 嗯 辛苦惹> <
19:11 Sweet Vanilla: 去发一下吧> <

500 POST纪念 :)恭喜成为 纯触手>m<
按照mod的内容进行了一次大改 谢谢乃的mod>v<
Topic Starter
Selisi
updated
Mei
你好OvO,这里是新人麻婆提的一下小小意见啦,如果不对的话欢迎指出
本来是想mod的,但是做的很好啊;w;歌也很好听,这个就算对我觉得图有不同的思路提问了不用kd啦

Gelid
00:17:173这里都还有前面拖长的音,是不是可以吧00:16:727 (2) - 做成折返的滑条这样
00:30:686 是不是改在这里加note然后后移一格00:30:983 (1,2) - ,还是说这样是故意为之的。。我不是很懂
00:35:289 (3) - 把这个缩短并且前移一格,在蓝线上加一个note怎么样》
00:46:130 00:45:981 也加note怎么样?
01:14:344 这里空着还是蛮不舒服的,加个note怎么样 , 或者在后面的蓝线上也加一个
01:33:352这里miku的声音好赞


Frigid
00:27:716 (3) - 这个不对吧,那个ri的音是从00:27:122开始的,怎么差个滑条在后面呢?不如换成转盘吧,或者做成后面00:46:130 (3) - 这样
03:11:954 (3) - 这个是不是没包好



很喜欢。所以给一颗星(。・∀・)ノ゙祝rank
Topic Starter
Selisi
I feel the offset a little quick,then put off 10ms, and if someone can help in getting specific number,very very grateful> <~~~
Nymph’s offset is true ~
Topic Starter
Selisi

Mei wrote:

你好OvO,这里是新人麻婆提的一下小小意见啦,如果不对的话欢迎指出 乃好 需要帮忙也可以找咱QvQ
本来是想mod的,但是做的很好啊;w;歌也很好听,这个就算对我觉得图有不同的思路提问了不用kd啦 的确帮到咱好多 乃就拿走这个KD吧QvQ

Gelid
00:17:173这里都还有前面拖长的音,是不是可以吧00:16:727 (2) - 做成折返的滑条这样 咦 这不错耶 OK
00:30:686 是不是改在这里加note然后后移一格00:30:983 (1,2) - ,还是说这样是故意为之的。。我不是很懂 这么一说突然发现这里很乱 已经做了remap 谢谢提醒QvQ
00:35:289 (3) - 把这个缩短并且前移一格,在蓝线上加一个note怎么样》 ^
00:46:130 00:45:981 也加note怎么样?好 在最后加了一个
01:14:344 这里空着还是蛮不舒服的,加个note怎么样 , 或者在后面的蓝线上也加一个 是的呢 改变了形状 做成了折返滑条
01:33:352这里miku的声音好赞 嗯呢 这里好好听


Frigid
00:27:716 (3) - 这个不对吧,那个ri的音是从00:27:122开始的,怎么差个滑条在后面呢?不如换成转盘吧,或者做成后面00:46:130 (3) - 这样 这个呀 勉强还可以 不换惹 转盘太短
03:11:954 (3) - 这个是不是没包好嗯 很多人说了 已经做了修改



很喜欢。所以给一颗星(。・∀・)ノ゙祝rank 谢谢乃的mod 还有starQvQ
帮大忙惹~
Azure
香草啊,我還沒說完你就墜毀了 :o
我想你說得應該是這張譜的問題,我大致看了一下,因為是慢歌的關係所以歌詞的出現沒有太大的問題或誤差,
然後我也看了你在時間軸的設定,如果說之後offset確定了,你想把歌詞重新調到正確的時間點上,
你就直接拖上面的設定就好(Keyframe Control上的設定都是可以直接整條拖的)
總之就這樣,SB做的滿漂亮的,加油啊!
唯一的問題大概就是這裡
雖然歌名、vocal、作詞作曲都在Creator's Word裡寫的很清楚,
不過這裡顯示的時候一看還是沒辦法馬上理解這裡是甚麼...(畢竟不是所有player都會看Creator's Word orz)
就這個小問題,Good Luck ~
---
然後提醒你一下,你的creator's word重複寫了兩次 :?
Topic Starter
Selisi

Azure wrote:

香草啊,我還沒說完你就墜毀了 :o 呜 对不起 因为网络不太好> <
我想你說得應該是這張譜的問題,我大致看了一下,因為是慢歌的關係所以歌詞的出現沒有太大的問題或誤差,
然後我也看了你在時間軸的設定,如果說之後offset確定了,你想把歌詞重新調到正確的時間點上,
你就直接拖上面的設定就好(Keyframe Control上的設定都是可以直接整條拖的)谢谢安卓前辈> < 咱试一试
總之就這樣,SB做的滿漂亮的,加油啊! 嗯>v<
唯一的問題大概就是這裡
雖然歌名、vocal、作詞作曲都在Creator's Word裡寫的很清楚,
不過這裡顯示的時候一看還是沒辦法馬上理解這裡是甚麼...(畢竟不是所有player都會看Creator's Word orz)
就這個小問題,Good Luck ~
---
然後提醒你一下,你的creator's word重複寫了兩次 咦 是creator‘s word 就是咱sb里面写的歌曲信息咩? 这个只能写一遍呀> < 呜好 咱调整一下 :?
谢谢安卓姐姐来mod storyboard的内容QvQ~
Topic Starter
Selisi
updated
Pizza Kun
M4M From your queue ^^

[General]

Remove cursor.png, This cursor can make rage in players D:



do smaller the arrow it is too big:



SPINNER AND SB:

Background of spinner is a bit up look:


[Gelid]

00:13:163 (2) - Ctrl + h -> Ctrl + j -> Ctrl + G and move to 352||232
00:21:182 (1) - Move to 80||72
00:23:855 (2,3) - Ctrl + G? 2 little jump
00:34:547 (1,5) - Stack end of 5 and start of 1
00:39:299 (1) - Ctrl + G
00:42:269 (2) - +1/4 longer and start at 00:42:120 - like this

00:46:427 (1) - Finish è Clap
01:07:810 (2,4) - Blanket more closed
Flow like bad, try in another way
01:39:292 (4) - Ctrl + G
01:39:589 (5) - ^
01:44:935 (4) - End in: 01:45:529
02:45:818 (6) - NC
02:56:213 (1,3) - Bad overlap, move a bit down 3
03:11:954 (5) - Ctrl + G
03:12:399 (6) - ^
Start Break in 04:01:255


I like this song *^*
rezoons
Hi :),

M4M from my queue:

[General]
  1. The snowflakes that appears on the right bottom of the map in the SB is barely visible since it is the same color at the background. You should try to make it a little bit darker.
Difficulty
  1. Why not keeping the logic of Frigid and Gelid by having a HPdrain rate equals to AR-1? So put the HPdrain rate to 2.

[Cold]
Placement/Aesthetic
  1. 00:39:299 (1,2) - Maybe you could put a CTRL+G on both slider then fix the spacing with 00:41:675 (3) in order to have an alternance of direction on the three sliders and not only the first two.
  2. 02:30:969 (3,1) - I think it will looks better if instead of using a third straight line in a row (pattern you already used a lot in this diff) you do a blanket by remplacing 02:30:969 (3) with the 180° rotated version of 02:32:157 (1).
  3. 03:11:360 (3,4) - You can see that the blanket is bad here. Move the end point of 03:11:954 (4) to x=300 y=204.
  4. 03:32:744 (1,2,3,4,1) - The flow is weird here because in all your map you play pretty smooth curve like for 03:32:744 (1,2,3,4) but then you have this pattern 03:33:932 (3,4,1) which force you to turn back and feels out of place compared to how you mapped the rest of your map.
NC
  1. 03:39:871 (4) - hum.... This combo is a little bit long. I think you forgot a NC here.
Hitsound
  1. 01:31:570 (2) - Finish at the head.
  2. 01:36:322 (1) - ^ (You can clearly hear the cymbal in the song and you did it in Frigid)
  3. 03:56:503 (1) - Why not adding a whistle to the finish here because of the piano in addition of the cymbal sound in the music? And if you agree do it in all your diff.
[Frigid]
  1. 00:17:618 (3) - Why don't you make it finish at 00:19:697 like the spinners in the other 2 diff? Btw, why didn't you put a spinner like in the other 2 diff? And you have other place like this in your map.
  2. 01:13:156 (4,5,6) - You should use this rythm instead:

    Because the singer hold the note at 01:14:047 until 01:14:344 so a slider is needed here.
Placement/Aesthetic
  1. 00:24:746 (5,1) - The blanket here is bad. Move the second slider point of 00:24:746 (5) 1 grid up.
  2. 01:11:077 (1,2) - Move 1 to x=400 y=68 then 2 to x=472 y=80 for a better overlap.
  3. 01:23:551 (2,3) - No need to lower the spacing here. I know the SV is lower but it's not until 01:24:145 so here the gap between 01:23:551 (2,3) should be the same as the one between 01:22:660 (1,2) even if it means that the spacing will be different because of the SV slowing down. (I don't know if my explication was clear enough. Sorry if it wasn't)
  4. 01:32:758 (5) - Move the 2nd and 4th slider point 1 grid up for a better blanket with 01:33:649 (1) while keeping it's symmetry.
NC
  1. 01:24:145 (3) - Put a NC here in order to show the slowing down of the SV.
[Gelid]
Placement/Aesthetic
  1. 00:11:975 (2,2) - You did a very good overlap for 00:10:787 (2,2) so why not doing the same here?
  2. 00:17:618 (3) - Move the end point 2 grid right for a better blanket.
NC
  1. 00:10:490 (1,2,1,2,1,2) - Even if i understand all the NC you put here i wondered why you didn't do it for the Frigid diff since you used the same rythm?
  2. 00:19:994 (1,2,1,2,1,2) - ^ (even if you could argue in this case that it's to show the jump but there isn't any at 00:10:490 (1,2,1,2,1,2))
Hitsound
  1. 00:46:427 (1) - Why is there a clap here? Put a finish like in your other diff. It fits better the music.
  2. 01:07:810 (2) - You forget a finish on it's head too.
  3. 01:26:818 (2) - Why Finish+Whistle? You only have a finish in the other diff.
  4. 01:36:322 (2) - Finish on the head.
  5. 02:08:100 (5) - End it with a whistle like the spinner in the ither diff.
The Easy and Normal diff are very well mapped but a little bit too repetitive imo since we see a lot of the same pattern. That's not the case of the Hard which is very nice and fun to play even if i find it a little bit overmapped since a lot of 1/4 doesn't make any sense to me :o. Anyway, good luck ranking it! :D
MillhioreF
Hi~ Requested mod from CXu's queue!

[General]
- Your map has a skin element named "scorebar-bg (282).png", which isn't actually used (and you already have a scorebar.) Delete it, please!
- Some of your storyboard elements are rather large, and they go over 5x storyboard load at one point. Consider changing your scrolling snow image slightly to prevent this (or you can even use the SGL to create a semi-random snowfall!)
- The very last SB\snowy.png fades out at the mp3, but it still has a move command, causing the map to end late. Please make its movement end a bit earlier!

[Cold]
03:18:488 (1) - This might be a little bit too close to the corner after recovering from the spinner for new players to comfortably get to. Move it inwards if you want, but it's not a big deal.
On Frigid, you pulled the break at 03:58:879 over to 04:01:255. Please do that on this diff as well, it's a really nice effect!
Definitely a bit repetitive, but that's not necessarily a bad thing.

[Frigid]
So good... I can't find anything that wasn't listed in the last post already :oops:
Well, I didn't think this one was too repetitive! There was a little copy+paste, but it flowed really well, and I barely noticed.

[Gelid]
Combo color 3 is 106,181,255, when the other two diffs have 91,173,255. Seems like a mistake to me :o
00:36:923 (6,1) - You should probably switch the NC on these two, it seems wrong right now.
02:13:446 (5,6) - This feels a bit off, since you're speeding up the notes more and more, and then suddenly there's a much smaller gap.
02:17:604 (2,3) - I think this is much too high spacing for a Hard. I know it's easier because of the followcircle, but it's still a bit much IMO, especially for a 1/8. To compare, you used much smaller spacing at 03:15:666 (3,4), and that plays perfectly fine.


Very very nice map! Most of my mods were general ones because the map is already so good. I'll definitely call CXu once you fix some things up :)
Topic Starter
Selisi
因为学业原因香草afk了一段时间 现在这张图也该重新开始modding了 很抱歉让大家等那么久
move to pending
Topic Starter
Selisi

Pizza Kun wrote:

M4M From your queue ^^

[General]

Remove cursor.png, This cursor can make rage in players D:



do smaller the arrow it is too big:



SPINNER AND SB:

Background of spinner is a bit up look:


[Gelid]

00:13:163 (2) - Ctrl + h -> Ctrl + j -> Ctrl + G and move to 352||232
00:21:182 (1) - Move to 80||72
00:23:855 (2,3) - Ctrl + G? 2 little jump
00:34:547 (1,5) - Stack end of 5 and start of 1
00:39:299 (1) - Ctrl + G
00:42:269 (2) - +1/4 longer and start at 00:42:120 - like this

00:46:427 (1) - Finish è Clap
01:07:810 (2,4) - Blanket more closed
Flow like bad, try in another way
01:39:292 (4) - Ctrl + G
01:39:589 (5) - ^
01:44:935 (4) - End in: 01:45:529
02:45:818 (6) - NC
02:56:213 (1,3) - Bad overlap, move a bit down 3
03:11:954 (5) - Ctrl + G
03:12:399 (6) - ^
Start Break in 04:01:255
great help to me
Thanks for modding and you have a ticket :o
sry for so late

I like this song *^*
Topic Starter
Selisi

rezoons wrote:

Hi :),

M4M from my queue:

[General]
  1. The snowflakes that appears on the right bottom of the map in the SB is barely visible since it is the same color at the background. You should try to make it a little bit darker.
Difficulty
  1. Why not keeping the logic of Frigid and Gelid by having a HPdrain rate equals to AR-1? So put the HPdrain rate to 2.

[Cold]
Placement/Aesthetic
  1. 00:39:299 (1,2) - Maybe you could put a CTRL+G on both slider then fix the spacing with 00:41:675 (3) in order to have an alternance of direction on the three sliders and not only the first two.
  2. 02:30:969 (3,1) - I think it will looks better if instead of using a third straight line in a row (pattern you already used a lot in this diff) you do a blanket by remplacing 02:30:969 (3) with the 180° rotated version of 02:32:157 (1).
  3. 03:11:360 (3,4) - You can see that the blanket is bad here. Move the end point of 03:11:954 (4) to x=300 y=204.
  4. 03:32:744 (1,2,3,4,1) - The flow is weird here because in all your map you play pretty smooth curve like for 03:32:744 (1,2,3,4) but then you have this pattern 03:33:932 (3,4,1) which force you to turn back and feels out of place compared to how you mapped the rest of your map.
NC
  1. 03:39:871 (4) - hum.... This combo is a little bit long. I think you forgot a NC here.
Hitsound
  1. 01:31:570 (2) - Finish at the head.
  2. 01:36:322 (1) - ^ (You can clearly hear the cymbal in the song and you did it in Frigid)
  3. 03:56:503 (1) - Why not adding a whistle to the finish here because of the piano in addition of the cymbal sound in the music? And if you agree do it in all your diff.
[Frigid]
  1. 00:17:618 (3) - Why don't you make it finish at 00:19:697 like the spinners in the other 2 diff? Btw, why didn't you put a spinner like in the other 2 diff? And you have other place like this in your map.
  2. 01:13:156 (4,5,6) - You should use this rythm instead:

    Because the singer hold the note at 01:14:047 until 01:14:344 so a slider is needed here.
Placement/Aesthetic
  1. 00:24:746 (5,1) - The blanket here is bad. Move the second slider point of 00:24:746 (5) 1 grid up.
  2. 01:11:077 (1,2) - Move 1 to x=400 y=68 then 2 to x=472 y=80 for a better overlap.
  3. 01:23:551 (2,3) - No need to lower the spacing here. I know the SV is lower but it's not until 01:24:145 so here the gap between 01:23:551 (2,3) should be the same as the one between 01:22:660 (1,2) even if it means that the spacing will be different because of the SV slowing down. (I don't know if my explication was clear enough. Sorry if it wasn't)
  4. 01:32:758 (5) - Move the 2nd and 4th slider point 1 grid up for a better blanket with 01:33:649 (1) while keeping it's symmetry.
NC
  1. 01:24:145 (3) - Put a NC here in order to show the slowing down of the SV.
[Gelid]
Placement/Aesthetic
  1. 00:11:975 (2,2) - You did a very good overlap for 00:10:787 (2,2) so why not doing the same here?
  2. 00:17:618 (3) - Move the end point 2 grid right for a better blanket.
NC
  1. 00:10:490 (1,2,1,2,1,2) - Even if i understand all the NC you put here i wondered why you didn't do it for the Frigid diff since you used the same rythm?
  2. 00:19:994 (1,2,1,2,1,2) - ^ (even if you could argue in this case that it's to show the jump but there isn't any at 00:10:490 (1,2,1,2,1,2))
Hitsound
  1. 00:46:427 (1) - Why is there a clap here? Put a finish like in your other diff. It fits better the music.
  2. 01:07:810 (2) - You forget a finish on it's head too.
  3. 01:26:818 (2) - Why Finish+Whistle? You only have a finish in the other diff.
  4. 01:36:322 (2) - Finish on the head.
  5. 02:08:100 (5) - End it with a whistle like the spinner in the ither diff.
The Easy and Normal diff are very well mapped but a little bit too repetitive imo since we see a lot of the same pattern. That's not the case of the Hard which is very nice and fun to play even if i find it a little bit overmapped since a lot of 1/4 doesn't make any sense to me :o. Anyway, good luck ranking it! :D
sry for so late ,you done great help to me ,thanks ;)
Topic Starter
Selisi

MillhioreF wrote:

Hi~ Requested mod from CXu's queue!

[General]
- Your map has a skin element named "scorebar-bg (282).png", which isn't actually used (and you already have a scorebar.) Delete it, please!Done
- Some of your storyboard elements are rather large, and they go over 5x storyboard load at one point. Consider changing your scrolling snow image slightly to prevent this (or you can even use the SGL to create a semi-random snowfall!)random snowfall looks not very good;w; I'll try to solve 5X storyboard situation
- The very last SB\snowy.png fades out at the mp3, but it still has a move command, causing the map to end late. Please make its movement end a bit earlier!well ,maybe Thank.png led to this

[Cold]
03:18:488 (1) - This might be a little bit too close to the corner after recovering from the spinner for new players to comfortably get to. Move it inwards if you want, but it's not a big deal. ok
On Frigid, you pulled the break at 03:58:879 over to 04:01:255. Please do that on this diff as well, it's a really nice effect!
Definitely a bit repetitive, but that's not necessarily a bad thing. ok

[Frigid]
So good... I can't find anything that wasn't listed in the last post already :oops:
Well, I didn't think this one was too repetitive! There was a little copy+paste, but it flowed really well, and I barely noticed.:3

[Gelid]
Combo color 3 is 106,181,255, when the other two diffs have 91,173,255. Seems like a mistake to me :o
00:36:923 (6,1) - You should probably switch the NC on these two, it seems wrong right now.ok,switched
02:13:446 (5,6) - This feels a bit off, since you're speeding up the notes more and more, and then suddenly there's a much smaller gap.yes...I think so..but how to fix it :(
02:17:604 (2,3) - I think this is much too high spacing for a Hard. I know it's easier because of the followcircle, but it's still a bit much IMO, especially for a 1/8. To compare, you used much smaller spacing at 03:15:666 (3,4), and that plays perfectly fine.reduced the space


Very very nice map! Most of my mods were general ones because the map is already so good. I'll definitely call CXu once you fix some things up :)
Thanks for mod , and sorry for so late...
Topic Starter
Selisi
updated~
Hollow Wings
m4m

General

  1. 这难度名真心文艺爆。。。
  2. 皮肤的combo count也就是数字,最好不要带羽化边缘的效果,看着有点花
  3. sb里有个转的大雪片,我不仔细看还真没看出来,建议调整一下颜色或者稍微加个薄阴影,不然柑橘和没加一样

Gelid

  1. 00:16:727 (2,3) - blanket perfect (nazi
  2. 00:21:479 (2,1) - 这个跳的实在太远了,建议和前面那个跳距离差不多一点
  3. 00:25:637 (2,3) - ds再大点,前面1和2的ds不小,这里ds变小感觉有点怪
  4. 00:41:675 (1,2,3) - 2和13靠太近,建议挪远
  5. 01:29:788 (4,6) - 不blanket的话建议6的尾巴再往上甩一点
  6. 01:41:371 (1,2) - 这里和前面统一一下,ds再大点好了
  7. 01:44:341 (3,4) - overlap的程度不是太好,建议再重叠的多一些,好看0.0
  8. 02:05:130 (1,2,3) - 其实可以blanket,ds依旧挺大的情况下
  9. 02:20:277 (1) - 这个出界了unrankble
  10. 02:34:830 (7,1) - 就后面的梗看ds很大,这边7到1怎么算也是个强拍,建议调整一下7的方向让ds再大点
  11. 02:45:818 (1,2,3,4,5) - 这里的节奏还是跟吉他的三分拍吧,那几个音存在感太强了,现在这样硬跟鼓点感觉有点怪
  12. 02:49:976 (6,1) - 6往上甩一点稍微加大点ds
  13. 02:56:213 (1,3) - 远离4一点
  14. 03:12:399 (6,7) - 加大ds,否则太坑了。。。
  15. 03:30:368 (4,5) - blanket?
  16. 03:40:465 (2,3) - larger ds,后面stack和blanket可以相应调整
  17. 嗯。。。虽然bpm比较低,不过有些很具代表性的音以及重音的时候最好还是把排版做的容易读一点,不然就有点坑啦orz

Frigid

  1. 00:14:351 (2,3) - 所以说这个blanket还是没做好orz
  2. 00:16:727 (2,3) - 这里还是和之前的距离保持一样吧,ds只是因为sv改变跟着缩放而已
  3. 01:23:551 (2,3) - ^
  4. 00:24:746 (5,1) - 5包1没包好,这里仔细调整一下是可以做好的
  5. 00:34:547 (1,2) - blanket perfect(nazi
  6. 01:07:810 (2,3) - ^,这是要逼死我这种强迫症啊。。。整张图都看一下吧,比如这种02:21:168 (4,5) - 已经算是很明显的了,我之后就不说了orz(不过不blanket并不是什么事儿,只是为了好看和照顾强迫症而已
  7. 01:10:186 (6,2) - 这个overlap感觉做成6的正好叠在2的track上比较好
  8. 02:30:969 (7) - 这个我觉得做成弧形比较好,往下凸好了
  9. 02:42:551 (2,3) - 擦到了。。。分开吧,比如这边03:25:913 (2,1) - 就弄得比较好
  10. 02:49:976 (5) - 反向?
  11. 强迫症表示快死了orz

Cold

  1. 01:30:382 (1,2) - blanket?
  2. 03:33:932 (3,4,1) - stack梗。。。好吧,原来这是normal噗
  3. 这个diff也让我残血了噗
嗯。。。请关爱强迫症患者orz

加了sb很认真啊,射个星吧

good luck
Topic Starter
Selisi

Hollow Wings wrote:

m4m

General

  1. 这难度名真心文艺爆。。。:3
  2. 皮肤的combo count也就是数字,最好不要带羽化边缘的效果,看着有点花冲榜直接ignore skin了
  3. sb里有个转的大雪片,我不仔细看还真没看出来,建议调整一下颜色或者稍微加个薄阴影,不然柑橘和没加一样打算删掉算了

Gelid

  1. 00:16:727 (2,3) - blanket perfect (nazi 还好 做了调整
  2. 00:21:479 (2,1) - 这个跳的实在太远了,建议和前面那个跳距离差不多一点 和后面叠起来了
  3. 00:25:637 (2,3) - ds再大点,前面1和2的ds不小,这里ds变小感觉有点怪 适当调整
  4. 00:41:675 (1,2,3) - 2和13靠太近,建议挪远
  5. 01:29:788 (4,6) - 不blanket的话建议6的尾巴再往上甩一点这也是转回来的梗
  6. 01:41:371 (1,2) - 这里和前面统一一下,ds再大点好了嘛 之前米桶说这个要小些 这里防止被喷还是不改了
  7. 01:44:341 (3,4) - overlap的程度不是太好,建议再重叠的多一些,好看0.0 挨近了些
  8. 02:05:130 (1,2,3) - 其实可以blanket,ds依旧挺大的情况下blanket起来不好看
  9. 02:20:277 (1) - 这个出界了unrankble出界?:3
  10. 02:34:830 (7,1) - 就后面的梗看ds很大,这边7到1怎么算也是个强拍,建议调整一下7的方向让ds再大点 试过 但发现这里虽然重音但是音调有些低 还是平缓些 后面的小滑条其实不难
  11. 02:45:818 (1,2,3,4,5) - 这里的节奏还是跟吉他的三分拍吧,那几个音存在感太强了,现在这样硬跟鼓点感觉有点怪这里是唯一熬触手们pc数的难点 ...咱会说是故意的么?
  12. 02:49:976 (6,1) - 6往上甩一点稍微加大点ds为了不和3叠到一起
  13. 02:56:213 (1,3) - 远离4一点同上 之前mod的时候修改近的
  14. 03:12:399 (6,7) - 加大ds,否则太坑了。。。 你也这么觉得么 那我还是改回自己的梗吧
  15. 03:30:368 (4,5) - blanket?
  16. 03:40:465 (2,3) - larger ds,后面stack和blanket可以相应调整同上
  17. 嗯。。。虽然bpm比较低,不过有些很具代表性的音以及重音的时候最好还是把排版做的容易读一点,不然就有点坑啦orz

Frigid

  1. 00:14:351 (2,3) - 所以说这个blanket还是没做好orz后包前尾 可能角度有些问题 不过感觉还可以
  2. 00:16:727 (2,3) - 这里还是和之前的距离保持一样吧,ds只是因为sv改变跟着缩放而已 是 但是橘色的看ai...
  3. 01:23:551 (2,3) - ^
  4. 00:24:746 (5,1) - 5包1没包好,这里仔细调整一下是可以做好的 改了
  5. 00:34:547 (1,2) - blanket perfect(nazi 没看出来 ignore
  6. 01:07:810 (2,3) - ^,这是要逼死我这种强迫症啊。。。整张图都看一下吧,比如这种02:21:168 (4,5) - 已经算是很明显的了,我之后就不说了orz(不过不blanket并不是什么事儿,只是为了好看和照顾强迫症而已 没看出来
  7. 01:10:186 (6,2) - 这个overlap感觉做成6的正好叠在2的track上比较好 是 但是aids会测出来
  8. 02:30:969 (7) - 这个我觉得做成弧形比较好,往下凸好了
  9. 02:42:551 (2,3) - 擦到了。。。分开吧,比如这边03:25:913 (2,1) - 就弄得比较好适当改
  10. 02:49:976 (5) - 反向?
  11. 强迫症表示快死了orzXD

Cold

  1. 01:30:382 (1,2) - blanket?改了
  2. 03:33:932 (3,4,1) - stack梗。。。好吧,原来这是normal噗 = =
  3. 这个diff也让我残血了噗
嗯。。。请关爱强迫症患者orz

加了sb很认真啊,射个星吧
thanks for mod~ and star

good luck
Topic Starter
Selisi
updated~
Koiyuki


M4M

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. BPM101.01?为什么不用101?(苦苦第一次手滑写错了)

[Cold]
  1. 00:14:351 (1,2) - 形状不一样看起来觉得很奇怪
  2. 00:35:141 (3,1) - 前面后都是跟vocal红线结束红线起转盘,为什么这里改了呢?

[Frigid]
  1. 00:43:754 (2,3,1) - 这里3blanket不好,强行改变了flow
  2. 01:24:145 (3) - 这个距离拉开点,和前面一样,我说的是直观距离不是ds,你这里根据ds反而误导
  3. 01:45:826 (1,2) - 没包好
  4. 02:03:348 (4,5) - ^
  5. 02:22:653 (2,3) - 还是建议分开,只差1/2在normal里面不建议尾stack,后面03:22:646 (3) - 等等也是
  6. 02:38:097 (2) - 应该NC在这里而不是前面的02:36:909 (1) -

[Gelid]
  1. 别和我说这是hard,这排列完全可以算得上是insane
  2. 请开启你的widescreen support
  3. 00:23:558 (1,2,3,4) - 奇葩の四边形,00:24:152 (3,4,1) - 其实完全不好看
  4. 00:31:725 - add a note,不下的话我觉得这里节奏很难抓
  5. 02:56:807 (3) - 不要全遮挡,70%即可
  6. 03:16:112 (4) - NC

最后祝你身体健康 >///<
Fycho
虽然很久之前摸过这个,但是我觉得这种难度名在现在是unrankable的,最换掉,冷的程度不能够作为难易程度
Topic Starter
Selisi

[Minakami Yuki] wrote:



M4M

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. BPM101.01?为什么不用100? 这个当时没改 后来想改害怕把图弄坏了 没有敢改> <

[Cold]
  1. 00:14:351 (1,2) - 形状不一样看起来觉得很奇怪
  2. 00:35:141 (3,1) - 前面后都是跟vocal红线结束红线起转盘,为什么这里改了呢?是哦 改了

[Frigid]
  1. 00:43:754 (2,3,1) - 这里3blanket不好,强行改变了flow 唔 那怎么办Q.Q
  2. 01:24:145 (3) - 这个距离拉开点,和前面一样,我说的是直观距离不是ds,你这里根据ds反而误导
  3. 01:45:826 (1,2) - 没包好
  4. 02:03:348 (4,5) - ^
  5. 02:22:653 (2,3) - 还是建议分开,只差1/2在normal里面不建议尾stack,后面03:22:646 (3) - 等等也是好 分开了
  6. 02:38:097 (2) - 应该NC在这里而不是前面的02:36:909 (1) - ok

[Gelid]
  1. 别和我说这是hard,这排列完全可以算得上是insane 唔 是难了一些 太简单了就没人玩了呀
  2. 请开启你的widescreen support恩好
  3. 00:23:558 (1,2,3,4) - 奇葩の四边形,00:24:152 (3,4,1) - 其实完全不好看 我也知道啦> < 我再试试
  4. 00:31:725 - add a note,不下的话我觉得这里节奏很难抓 唔 我看看
  5. 02:56:807 (3) - 不要全遮挡,70%即可 那样错开好难看的样子QAQ
  6. 03:16:112 (4) - NC

最后祝你身体健康 >///< 喂 好奇怪呀 有没有
谢谢mod~
Topic Starter
Selisi

Fycho wrote:

虽然很久之前摸过这个,但是我觉得这种难度名在现在是unrankable的,最换掉,冷的程度不能够作为难易程度
唔 好吧
Topic Starter
Selisi
updated 具体的spacing的方式 我的理解和大家可能不太一样 大家可能认为最后一个难度是hard...是hard没错啦 不过本来是想做in的(捂脸
修复了一些spacing的问题 ...
Topic Starter
Selisi
fixed the bpm and offset~ and changed the diff name ,plz download this map again after 1/14
updated~
Oracle
Hi Sweet Vanilla~
M4M From my queue
A bit late, sry.

General
各难度Letter box设置冲突,不知道是不是AIBAT的bug.
Easy的结尾时间跟其他diff不一样,我不知道这样允不允许...

Easy
01:30:382 (1) - 去掉NC
01:31:571 (2) - NC
02:05:135 (1) - 这个Spinner最后的音量还可以再小一点,因为后面音乐完全消音了。用5%-10%感觉就可以了.
02:48:798 (2,3) - 这两个可以相对屏幕正中心对称
03:11:373 (3,4) - 可以围的更好
04:20:283 (1,1,1,1) - 这4个的间距差的稍微有点多,不统一一下么(0.88x到0.97x)
04:29:491 - 像上面提到的一样,建议这里加个note保持一致. 用SC5的clap.

Normal
00:17:610 (3) - NC for speed change.
00:27:709 (3) - ^
01:14:640 (6) - ^
01:24:145 (3) - ^
01:52:363 (4,5,6) - 这两个可以相对屏幕正中心对称
02:05:135 (1) - 跟Easy一样的建议
02:25:927 (5) - 前面用了减速这边类似的地方考虑也用上?
04:25:778 (2,3) - 不做个blanket?
04:29:491 (1) - NC,跟Hard一致

Hard
00:34:541 (6) - NC?
01:44:937 (4) - 音乐的1/8开始在01:45:085 -
02:16:125 (1,2) - 旋转一下2的reverse,让三点一线
02:45:828 (1,2,3) - 这三个滑条应该是1/3

基本挑不出什么东西..好精良的一套图,歌也好好听。快去找BAT要泡吧:3
Good luck!! 冷蔵庫でおやすみ

EDIT:射一颗星
Topic Starter
Selisi

Oracle wrote:

Hi Sweet Vanilla~
M4M From my queue
A bit late, sry.

General
各难度Letter box设置冲突,不知道是不是AIBAT的bug.应该是bug 咱这里没有显示呢
Easy的结尾时间跟其他diff不一样,我不知道这样允不允许...额 1到2秒没关系吧

Easy
01:30:382 (1) - 去掉NC
01:31:571 (2) - NC
02:05:135 (1) - 这个Spinner最后的音量还可以再小一点,因为后面音乐完全消音了。用5%-10%感觉就可以了.
02:48:798 (2,3) - 这两个可以相对屏幕正中心对称
03:11:373 (3,4) - 可以围的更好调整了一下
04:20:283 (1,1,1,1) - 这4个的间距差的稍微有点多,不统一一下么(0.88x到0.97x)恩 fixed
04:29:491 - 像上面提到的一样,建议这里加个note保持一致. 用SC5的clap因为是红线 还是算了.

Normal
00:17:610 (3) - NC for speed change.好 都改了
00:27:709 (3) - ^
01:14:640 (6) - ^
01:24:145 (3) - ^
01:52:363 (4,5,6) - 这两个可以相对屏幕正中心对称调整了一下
02:05:135 (1) - 跟Easy一样的建议ok
02:25:927 (5) - 前面用了减速这边类似的地方考虑也用上?因为这里背景音已经有节拍了 不需要变速了
04:25:778 (2,3) - 不做个blanket?
04:29:491 (1) - NC,跟Hard一致

Hard
00:34:541 (6) - NC?
01:44:937 (4) - 音乐的1/8开始在01:45:085 - 这里是从初音的声音开始变化开始的 那样的话虽然符合节拍但是节奏会乱掉 不如就简单些接上
02:16:125 (1,2) - 旋转一下2的reverse,让三点一线这都被发现啦 Fixed
02:45:828 (1,2,3) - 这三个滑条应该是1/3咱知道乃是说那个背景音 其实这里为了不破坏节奏 按照鼓点做了

基本挑不出什么东西..好精良的一套图,歌也好好听。快去找BAT要泡吧:3 不好要呀T T
Good luck!! 冷蔵庫でおやすみ

EDIT:射一颗星谢谢星星 > < 这么认真的mod真是辛苦惹
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