forum

earthmind - Energy (TV Size)

posted
Total Posts
43
Topic Starter
Ryuuka Toki
This beatmap was submitted using in-game submission on 2014年7月30日 at 22:07:07

Artist: earthmind
Title: Energy (TV Size)
Source: Vividred Operation
Tags: earthmind OP gr8! Records
BPM: 169
Filesize: 4596kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1.59 stars, 108 notes)
  2. Hard (3.45 stars, 252 notes)
  3. Normal (2.15 stars, 151 notes)
  4. Vivid (4.4 stars, 366 notes)
Download: earthmind - Energy (TV Size)
Information: Scores/Beatmap Listing
---------------
I love the song.
So,I picked it up again.
DeletedUser_2010275
Hi :3

[Easy]
  • CS-1
    00:13:742 (1) - overlapping on 00:11:966 (1) - start
    00:22:972 (4,5) - same slider shape and (4) place on another place
    00:25:813 (1) - place on another place
    00:26:523 - add circle
    00:45:694 (7) - NC
    00:55:635 (3) - remove whistle on end
    01:07:351 - add circle
    01:08:061 (4) - NC

    [Normal]
    • 00:01:316 (1) - remove NC
      00:06:286 (2,3) - make same slider shape
      00:08:061 (5) - straight slider
      00:10:191 (2) - Move to (268,148). It look like better
      00:13:742 (1) - overlapping on 00:12:677 (3) -
      00:22:972 (1,2) - make same slider shape
      00:38:239 (5) - opposite slider
      00:44:274 (2) - straight slider
      00:52:972 (3,1) - close. relocate (3)
      01:05:931 (2,3) - jump ?
      01:07:174 (4) - overlapping on 01:05:576 (1) -

      [Hard]
      • 00:16:227 (5) - move to (204,84)
        00:23:327 (2) - overlapping on 00:22:617 (7) - start
        00:44:274 (3,4) - make same slider shape
        01:09:481 (3,4) - jump ?
        01:11:079 (6) - opposite slider

        [Vivid]
        • 00:05:665 (11,12) - remove this. It is okay even without
          00:13:032 (8) - overlapping end on 00:12:498 (5) -
          00:25:546 (3) - remove whistle
          00:51:375 (5) - NC
          01:01:493 (2) - bent
Topic Starter
Ryuuka Toki
All fixed!

-Srui- wrote:

Hi :3

[Easy]
  • CS-1
    00:13:742 (1) - overlapping on 00:11:966 (1) - start
    00:22:972 (4,5) - same slider shape and (4) place on another place
    00:25:813 (1) - place on another place
    00:26:523 - add circle
    00:45:694 (7) - NC
    00:55:635 (3) - remove whistle on end
    01:07:351 - add circle
    01:08:061 (4) - NC

    [Normal]
    • 00:01:316 (1) - remove NC
      00:06:286 (2,3) - make same slider shape
      00:08:061 (5) - straight slider
      00:10:191 (2) - Move to (268,148). It look like better
      00:13:742 (1) - overlapping on 00:12:677 (3) -
      00:22:972 (1,2) - make same slider shape
      00:38:239 (5) - opposite slider
      00:44:274 (2) - straight slider
      00:52:972 (3,1) - close. relocate (3)
      01:05:931 (2,3) - jump ?
      01:07:174 (4) - overlapping on 01:05:576 (1) -

      [Hard]
      • 00:16:227 (5) - move to (204,84)
        00:23:327 (2) - overlapping on 00:22:617 (7) - start
        00:44:274 (3,4) - make same slider shape
        01:09:481 (3,4) - jump ?
        01:11:079 (6) - opposite slider

        [Vivid]
        • 00:05:665 (11,12) - remove this. It is okay even without
          00:13:032 (8) - overlapping end on 00:12:498 (5) -
          00:25:546 (3) - remove whistle
          00:51:375 (5) - NC
          01:01:493 (2) - bent
yachiru4
Hi from my queue!


Few of your notes are off, and there's some bad distancing here and there.

Hard

Okay I didn't pass this diff, and I've attempted it bout 4 times now.
- Re-check the rhythm, it looks really messy and unorganized
- Flow is ok.
- Hitsounds also needs work.

Cheers~!
Topic Starter
Ryuuka Toki

yachiru4 wrote:

Hi from my queue!


Few of your notes are off, and there's some bad distancing here and there.

Hard

Okay I didn't pass this diff, and I've attempted it bout 4 times now.
- Re-check the rhythm, it looks really messy and unorganized
- Flow is ok.
- Hitsounds also needs work.

Cheers~!

Thank you for test play.
I may remap easy and normal and improve my hard diff in the near future.
Kinomi
Hi~hi~from my queue
random mod >.</~~~~~~~~~~~~~~~

General
排版不太行,如果不会排版,看两个rank图,或者先无脑绕圈也比现在要好

Easy
低难度,多用滑条,少放单点,比较省力,也容易控星
00:02:381 (4) - 这个为什么放在这边,还被前面note的残影压到了,这看起来就不太整洁
现在如果你把前面三个都换成滑条,做一个pattern
版面看起来会充实很多
00:03:091 (1,2,3) - 这个摆的也很。。由于是两2个1分拍的时间间隔,版面整体就非常空荡松散
控星的技巧除了减note加滑条以外还可以多用回转滑条
合曲的地方拉单个超长的奇形怪状的滑条等等。。
总之。。你现在这样排版这么松散肯定不行
00:18:357 (2) - 弧度丑。。要这么拉。。让两边的点关于中间的对称
当然,有时候做blanket也会拉成这种形状,但是单个的,就很丑
00:25:813 (1) - 间距
00:32:558 (1) - 这种滑条尽量少用。。缩成一团。。不好看
01:09:481 (8) - 。。。虽然是毛毛虫,也别拉那么丑

Normal
间距不需要1.3那么大,太大了排版不好排
00:02:381 (3,1,2,3,4,5) - 这又挤成一团,空间挺广阔的,排的时候注意,你不能光看你下物件的时间点,还要倒退到前面或者后面,看看有没有压到其他的物件或者被压到
00:12:322 (2) - 偶数折返的尾对着下一个物件

低难度么,稍微看两个rank图就知道怎么摆了
00:52:972 (3) - 1/4太难了,而且那么多折返,这种不应该出现在normal

Hard
00:05:931 (1,2,3) - 三连最好红线起

不怎么好摸,说点笼统的东西算了
hard和insane注意版面利用充分,不要老是围着中间一块地方摆
多利用edit里面倒数第三栏的旋转、对称
ctrl shift d是多边形工具,ctrl s可以调几个物件相互间的间距
blanket要搞好,什么叫blanket。。举个例子
这个
要改成这样
修blanket的时候关掉grid snap
不要懒
该修的地方都要修

加油
Topic Starter
Ryuuka Toki

baldrace wrote:

random mod
先占座
thx,有人来mod我的图,难以置信!!
不过今晚请先不要mod,我会改很多,然后upload一次的,明天开始都可以mod
拜谢
Gundam
IRC(QQ) MOD requested by Ryuuka toki
Log
先从hard开始好了
天音Toki 18:26:13
ok
汐ˇ月 18:26:32
00:00:251 (1,2,3) -
首先这里
汐ˇ月 18:26:44
spac太乱了
汐ˇ月 18:27:02
你要么都1.7 要么都2.0
天音Toki 18:27:35
hard果然应该都是稳定的spac
天音Toki 18:27:37

汐ˇ月 18:27:38
后面那个也是
汐ˇ月 18:27:46
全程都好乱0.0
天音Toki 18:28:06
好的,我会把它全部改了
汐ˇ月 18:28:38
嗯hard主要就这个
汐ˇ月 18:28:47
其他的都挺好的
天音Toki 18:29:08
好的~
汐ˇ月 18:29:17
哦还有就是00:40:014 (1,2,3,4) -
汐ˇ月 18:29:31
我觉得你可以改成2个slider
汐ˇ月 18:29:50
让player先适应一下这里的变化
天音Toki 18:30:01
nice
天音Toki 18:30:16
我自己打觉得也突然了
汐ˇ月 18:30:36
而且要我说的话
汐ˇ月 18:30:48
你给00:40:014 - 这里插一根0.5的绿线
汐ˇ月 18:31:04
反正这段时间你都是0.5 slider再是1.0有点不太合适
天音Toki 18:31:30
我这里是%30你看可以吗?
汐ˇ月 18:32:23
哪里
天音Toki 18:32:31
00:40:014 -这里
天音Toki 18:32:40
我的是30% vol
汐ˇ月 18:33:26
45%差不多吧
天音Toki 18:34:02
已改正~明显了一些
天音Toki 18:34:11
应该可以起到提醒作用
汐ˇ月 18:35:10
诶我上去了
汐ˇ月 18:35:14
游戏里讲
天音Toki 18:35:21
k~
汐ˇ月 18:36:39

天音Toki 18:37:57
还没接到图……靠
汐ˇ月 18:38:02
。。
天音Toki 18:39:07
要不传群共享?
汐ˇ月 18:39:22
啊我掉线了
天音Toki 18:39:28
是的
汐ˇ月 18:39:31
不用。
汐ˇ月 18:39:35
你知道是什么意思就可以了
汐ˇ月 18:40:19
而且你这个排版。。
汐ˇ月 18:40:28

汐ˇ月 18:40:42
左下和右下可以再充实一点
汐ˇ月 18:41:02
hard就这些了
天音Toki 18:41:07
我一般都在上边转圈的确是
汐ˇ月 18:41:25
然后来说Vivid
天音Toki 18:41:36

汐ˇ月 18:42:11
00:09:771 (1,2,3) - 你要是想弄这种slider
汐ˇ月 18:42:16
就把尾音去了
汐ˇ月 18:42:40
给slider结尾处插个5%的绿线 然后下一个再改回去
汐ˇ月 18:42:53
三个都要弄
汐ˇ月 18:43:12
照你现在这样打起来特别难受
天音Toki 18:43:26
插在蓝线上可以吗?
汐ˇ月 18:44:06
到00:36:819 (1,2,3,4,5,6) - 这里 特别明显
汐ˇ月 18:44:08
可以啊
汐ˇ月 18:44:26
比如你第一个slider
汐ˇ月 18:44:44
就在00:09:037 - 这里插一个5%
天音Toki 18:44:59
明白了
汐ˇ月 18:45:10
然后在00:09:126 - 这里插个60%
2013-09-10
汐ˇ月 18:45:13
以此类推
天音Toki 18:45:41
ok
天音Toki 18:45:45
好多了
汐ˇ月 18:46:30
然后就是00:40:014 这里和hard一样的梗 不过这个是吧
汐ˇ月 18:46:36
是in*
汐ˇ月 18:46:45
我就说说 你可以不改
天音Toki 18:47:26
这里我之前全是00:40:014 (1) - 这样的单点
天音Toki 18:47:34
感觉会不会太单调?
汐ˇ月 18:47:39
然后是00:44:984 (1,2,3,4,5) - 这里我觉得(1,2,3) 可以合成一个slider
汐ˇ月 18:47:56
不会
汐ˇ月 18:47:59
一共也才只有4个
天音Toki 18:48:16
嗯,那我改回去好了
天音Toki 18:49:12
合成一个感觉按键有些不够爽
汐ˇ月 18:49:13
嗯我再说下00:44:984 - 这里 1,2,3合成一个折返slider比较好读
汐ˇ月 18:49:42
毕竟你同时放了5个circle在同一个地方
汐ˇ月 18:49:52
反正我打的时候挺痛苦的
天音Toki 18:50:17
可能是我的指法的原因,我打的很爽……
汐ˇ月 18:51:05
然后你从00:45:694 (1) - 开始spec又乱了
天音Toki 18:51:29
是因为间距在变的原因吗
汐ˇ月 18:51:35
我建议是最好稳定一下
汐ˇ月 18:51:39

天音Toki 18:51:49
好的,我打着也容易断
天音Toki 18:52:37
果断改改
天音Toki 18:53:46
ok
汐ˇ月 18:53:47
00:49:955 (1,2,3,4) - 这里有点不善良啊 尤其是3的位置
汐ˇ月 18:53:57
我知道你想摆造型
天音Toki 18:54:16

汐ˇ月 18:54:51
但是有点难接4 你可以考虑把3往上移一点 或者和00:50:665 (1,2,3,4) - 这四个组成一个团
汐ˇ月 18:55:06
比如四边形或者五边形什么的
天音Toki 18:55:45
嗯,这个我先记住,回来好好改改
汐ˇ月 18:57:46
你能看懂吧...
汐ˇ月 18:57:40

我随便摆了下
汐ˇ月 18:57:58
大概就是这么个意思
天音Toki 18:58:21
我为什么收不到你的图……
汐ˇ月 18:58:28

汐ˇ月 18:58:29
裂了吗
天音Toki 18:58:32
明明群里都有……
汐ˇ月 18:58:42
我丢群里你试试。
天音Toki 18:58:44
没,但是一直看不到
汐ˇ月 19:00:54
00:56:256 (4) - 这里 换成2个circle比较好
00:56:789 (6) - ^
天音Toki 19:02:56
改了
天音Toki 19:03:58
高达……我有件事要告诉你
汐ˇ月 19:03:59
01:24:748 (1,2,3,4) - 这里的话我觉得可以重新摆一下
然后01:25:458 (1,2,3,4) - 这里可以全部放在中间或者换成slider摆造型
汐ˇ月 19:04:03

天音Toki 19:04:17
我马上要上课……
汐ˇ月 19:04:20
我说完了
天音Toki 19:04:38
这样啊
天音Toki 19:04:39
好的
汐ˇ月 19:04:45
对啊 你没发现已经到结尾了吗
天音Toki 19:04:59
(*^__^*) 没有
天音Toki 19:05:02

汐ˇ月 19:05:22
我要说的就这些了
天音Toki 19:05:26
要不我把qq记录复制,然后算irc mod
汐ˇ月 19:05:33
可以啊
天音Toki 19:05:43
那好,晚上回来搞
Princess God
嗯,说好的现接现做mod……
Earthmind大爱!
还是老规矩 建议 最好改
Vivid
综述:感觉nc的排布有些问题啊,也许是你个人风格的问题?还有三连的overmap的用法我觉得也有很多别扭的地方。。下详
*00:15:428 加一个note
*00:20:132 (4) - nc
*00:21:197 (1) - 取消nc
*00:22:706 (8) - 移动到00:22:529
*00:24:392 (1) - 取消nc
*00:25:546 (3,4) - 取消掉,并在00:25:724加一个note(nc)
*00:26:523 (1) - 取消nc
*00:31:227 (7) - 移动到00:31:049,附加:如果遵从此条,我觉得改完之后的6,7可以并成一个短滑条

*00:51:907 和00:51:996 各加一个note
*00:56:523 (6,7,8) - 节奏方面把6和7,8调一个位置,也就是说先二连再滑条
*01:07:795 (2) - 节奏上移动到 01:07:440
*01:10:369 (4) - nc
*01:25:724~01:26:523 加个转盘……这个建议大概有点蠢,不过auto转到了2000分

Hard
00:06:375 (4) - 移动到00:06:197
00:14:452 (2) - nc
00:15:162 (1) - 取消nc,然后00:16:582 (9) -nc
00:22:440 (6,7) - 节奏上换一下位置,排列的话自己看着来
00:30:250 (5) - 去掉,同时00:30:961加一个note
00:55:724 和00:55:813 加一个note,这里还是挺适合三连的
01:03:091 (1) - 这个nc貌似不是很必要
总的来说hard挺令人满意的~

Normal
*00:12:322 (2) - 这里太2……建议把00:12:322 (2,3) -合并成一个双折返的二分拍滑条
*00:16:227 加一个note normal还是别那么多空拍……
*00:19:600 加一个note,并去掉00:21:020 (2) -
*00:33:801 加一个note
*01:10:901加一个note
*01:15:872 和 01:16:049 各加一个note(我真心不是故意……)
不过normal对于nc的处理上还是挺不错的

Easy
综述:就算是Easy,也别那么空啊!
*00:05:931 (4) - nc
*00:07:706 加一个note
*00:12:322 (1) - 并到前面的spinner里,并且00:13:387 加一个note
*00:14:452 (2,3,4,5) - 改成一个spinner,
*00:22:617 (3) - 移动到00:22:262
*00:22:972 (4) - nc,所以00:24:392 (1) - 取消nc
*00:33:268 加一个note
*00:36:819 (4) - nc
*00:44:274 (5) - nc
*00:45:339 (6) - nc……
*01:12:854~01:13:209加一个slider
Topic Starter
Ryuuka Toki
其他的都按你的建议改了,我觉得很好啊!!!

Nightcore Princess G wrote:

嗯,说好的现接现做mod……
Earthmind大爱!
还是老规矩 建议 最好改
Vivid
综述:感觉nc的排布有些问题啊,也许是你个人风格的问题?还有三连的overmap的用法我觉得也有很多别扭的地方。。下详
这个是我觉得红蓝cp所已除了stream之外用红蓝交替,然后三连我基本都是白线开始,你的建议多事红线开始,有时候我觉得太赶了

*00:15:428 加一个note
*00:20:132 (4) - nc
*00:21:197 (1) - 取消nc
*00:22:706 (8) - 移动到00:22:529
*00:24:392 (1) - 取消nc
*00:25:546 (3,4) - 取消掉,并在00:25:724加一个note(nc)
*00:26:523 (1) - 取消nc
*00:31:227 (7) - 移动到00:31:049,附加:如果遵从此条,我觉得改完之后的6,7可以并成一个短滑条

*00:51:907 和00:51:996 各加一个note
*00:56:523 (6,7,8) - 节奏方面把6和7,8调一个位置,也就是说先二连再滑条
*01:07:795 (2) - 节奏上移动到 01:07:440
*01:10:369 (4) - nc
*01:25:724~01:26:523 加个转盘……这个建议大概有点蠢,不过auto转到了2000分 这个啊还是算了,让player休息好了

Hard
00:06:375 (4) - 移动到00:06:197
00:14:452 (2) - nc
00:15:162 (1) - 取消nc,然后00:16:582 (9) -nc
00:22:440 (6,7) - 节奏上换一下位置,排列的话自己看着来
00:30:250 (5) - 去掉,同时00:30:961加一个note
00:55:724 和00:55:813 加一个note,这里还是挺适合三连的 换成了slider 感觉好一些[/color]
01:03:091 (1) - 这个nc貌似不是很必要
总的来说hard挺令人满意的~ thx~我自己玩起来也不错

Normal
*00:12:322 (2) - 这里太2……建议把00:12:322 (2,3) -合并成一个双折返的二分拍滑条 的确……2
*00:16:227 加一个note normal还是别那么多空拍……
*00:19:600 加一个note,并去掉00:21:020 (2) -
*00:33:801 加一个note
*01:10:901加一个note 啊好多空拍……大概是我是用减法做的图
*01:15:872 和 01:16:049 各加一个note(我真心不是故意……)加了一个 就不做太难了
不过normal对于nc的处理上还是挺不错的

Easy
综述:就算是Easy,也别那么空啊! 2333333脑残型easy
*00:05:931 (4) - nc
*00:07:706 加一个note
*00:12:322 (1) - 并到前面的spinner里,并且00:13:387 加一个note
*00:14:452 (2,3,4,5) - 改成一个spinner 我感觉太短了,所以稍微加长了一点
*00:22:617 (3) - 移动到00:22:262
*00:22:972 (4) - nc,所以00:24:392 (1) - 取消nc
*00:33:268 加一个note
*00:36:819 (4) - nc
*00:44:274 (5) - nc
*00:45:339 (6) - nc……
*01:12:854~01:13:209加一个slider
lkx_Shore
[Vivid]
滑条丑
00:00:251 (1) -
00:01:316 (1) -
00:02:736 (6) -
00:10:369 (7) -
这种不要出现了,太过扭的滑条都不好看的..普通滑条尽量保持弧度一致
00:11:789 (10) - 这种地方你可以加个note让他们更好的链接起来
00:13:742 (1) - 这种滑条一般红点后那一步用一个描点就足够了...
00:16:582 (7,8) - 嗯...不太好打
00:24:392 (5,6) - blanket不是这么包的啊...是滑条轨道包外圈(缩圈)
00:40:901 (5) - 像这种,每一组你都可以给他加一个nc
01:19:067 (1) - 推荐你跟鼓点

其他难度我略略看了看,我觉得你首先得解决你排版乱的问题,你节奏下得是没错的...
1.滑条的弧度不要太多变,会很怪
2.滑条的趋势最好是顺着移动的趋势,这样会好很多
3.blanket运用得还不够好

建议多抄梗看看他们的图为什么这么简洁,等你觉得够好了再来找我 :D
Goodluck
RandF
From my queue~

[General]
  1. I recommmend to check AI-Mod(Ctrl+shift+A). it is useful as basically check
  2. remove "earthmind", "Vividred Operation" from tags. same as artist and source
  3. Tags suggetion
    "OP"
    "gr8! Records"
  4. set a preview point
  5. SB: remove "BG wide. png"
[Easy]
  1. 00:00:251 (1) - finish
  2. 00:10:546 (1) - move to 00:10:191~00:11:611 and add finish
  3. 00:14:452 (1) - for easy, a little difficult. how about this?
  4. 00:21:197 (1,3) - avoid overlap
  5. 00:22:972 (1,3) - ^
  6. 00:25:813 (1,3) - ^
  7. 00:27:943 (4,1) - DS 1.0x
  8. 00:37:529 (2,3) - avoid overlap
  9. 00:47:114 (4,6) - ^
  10. 00:48:535 (6) - NC
  11. 00:50:665 (3,4) - avoid overlap
  12. 00:51:375 (4) - NC
  13. 00:52:085 (5,1) - I prefer the followin
  14. 01:03:446 (3,4) - DS 1.0x
  15. 01:08:416 (6) - NC
  16. 01:11:079 (9) - NC
  17. 01:12:854 (1) - this spinner is too bad. change it
  18. 01:14:807 (1,2) - DS 1.0x
  19. 01:16:937 (1,1) - it is better to change this
  20. 01:21:197 (2) - start at 01:21:020
  21. 01:24:393 (1) - delete
[Normal]
  1. 00:06:996 (3) - it is better to curve convex upward
  2. 00:08:771 (1,1) - stack correctly
  3. 00:15:517 (4) - reverse unnecessary
  4. 00:36:819 (3) - NC
  5. 00:43:032 (1,2,3) - change to reverse slider?
  6. 00:51:375 (6) - change to note at 00:51:375
  7. 00:57:410 (7) - NC
  8. 01:03:091 (1) - rmove NC
  9. 01:12:322 (3,4,5) - I prefer this
  10. 01:20:842 (2,2) - avoid overlap
[Hard]
  1. 00:07:174 (7) - NC
  2. 00:45:517 (7,2) - avoid overlap
  3. 00:52:972 (1) - it is better 00:52:795~00:53:860
  4. 01:03:978 (6) - NC
  5. 01:04:511 (1) - remove NC
[Vivid]
  1. 00:04:511 (5) - NC
  2. 00:22:262 (7) - ^
  3. 00:32:558 (1) - end at 00:32:736
  4. 00:41:611 (8) - NC
  5. 00:51:375 (5) - ^
  6. 01:16:227 (5) - ^
sorry for late :(
~Good Luck~
Topic Starter
Ryuuka Toki

lkx_Shore wrote:

[Vivid]
滑条丑 之前我的滑条全都是只有一个锚点,感觉其丑无比,所以就找了几张图炒了炒,不过看来还是不行啊
00:00:251 (1) -
00:01:316 (1) -
00:02:736 (6) -
00:10:369 (7) -
这种不要出现了,太过扭的滑条都不好看的..普通滑条尽量保持弧度一致
00:11:789 (10) - 这种地方你可以加个note让他们更好的链接起来 这里已经有了啊?可能是说前面那条红线吧,我加了
00:13:742 (1) - 这种滑条一般红点后那一步用一个描点就足够了... 已改感觉好看了一些
00:16:582 (7,8) - 嗯...不太好打 这个我想保留下来,我找了一个群里的一些人试图,表示这个比较好打
00:24:392 (5,6) - blanket不是这么包的啊...是滑条轨道包外圈(缩圈) 不懂QaQ,我猜是cryo图里的那种包在一起的感觉?
00:40:901 (5) - 像这种,每一组你都可以给他加一个nc 嗯,之前是有的,莫名被我改了
01:19:067 (1) - 推荐你跟鼓点 已改,一半一半的跟了

其他难度我略略看了看,我觉得你首先得解决你排版乱的问题,你节奏下得是没错的... easy这些难度感觉不太会做啊,因为note太大了,不知道怎么摆,滑条一长简直不能看
1.滑条的弧度不要太多变,会很怪 明白了,炫酷还是要有基础才行
2.滑条的趋势最好是顺着移动的趋势,这样会好很多 我一直在想怎么做flow,可是没什么结果,现在我就是用鼠标画圈试试看的
3.blanket运用得还不够好 不理解这个概念……

建议多抄梗看看他们的图为什么这么简洁,等你觉得够好了再来找我 :D 好,我会好好改,然后做个简单的SB歌词 8-)
Goodluck
Topic Starter
Ryuuka Toki
A Very helpful Mod Thx a lot


RandomEffect wrote:

From my queue~
All fixed
[General]
  1. I recommmend to check AI-Mod(Ctrl+shift+A). it is useful as basically check
  2. remove "earthmind", "Vividred Operation" from tags. same as artist and source
  3. Tags suggetion
    "OP"
    "gr8! Records"
  4. set a preview point
  5. SB: remove "BG wide. png"
[Easy]
  1. 00:00:251 (1) - finish
  2. 00:10:546 (1) - move to 00:10:191~00:11:611 and add finish
  3. 00:14:452 (1) - for easy, a little difficult. how about this?
  4. 00:21:197 (1,3) - avoid overlap
  5. 00:22:972 (1,3) - ^
  6. 00:25:813 (1,3) - ^
  7. 00:27:943 (4,1) - DS 1.0x
  8. 00:37:529 (2,3) - avoid overlap
  9. 00:47:114 (4,6) - ^
  10. 00:48:535 (6) - NC
  11. 00:50:665 (3,4) - avoid overlap
  12. 00:51:375 (4) - NC
  13. 00:52:085 (5,1) - I prefer the followin
  14. 01:03:446 (3,4) - DS 1.0x
  15. 01:08:416 (6) - NC
  16. 01:11:079 (9) - NC
  17. 01:12:854 (1) - this spinner is too bad. change it
  18. 01:14:807 (1,2) - DS 1.0x
  19. 01:16:937 (1,1) - it is better to change this
  20. 01:21:197 (2) - start at 01:21:020
  21. 01:24:393 (1) - delete
[Normal]
  1. 00:06:996 (3) - it is better to curve convex upward
  2. 00:08:771 (1,1) - stack correctly
  3. 00:15:517 (4) - reverse unnecessary
  4. 00:36:819 (3) - NC
  5. 00:43:032 (1,2,3) - change to reverse slider?
  6. 00:51:375 (6) - change to note at 00:51:375
  7. 00:57:410 (7) - NC
  8. 01:03:091 (1) - rmove NC
  9. 01:12:322 (3,4,5) - I prefer this
  10. 01:20:842 (2,2) - avoid overlap
[Hard]
  1. 00:07:174 (7) - NC
  2. 00:45:517 (7,2) - avoid overlap
  3. 00:52:972 (1) - it is better 00:52:795~00:53:860
  4. 01:03:978 (6) - NC
  5. 01:04:511 (1) - remove NC
[Vivid]
  1. 00:04:511 (5) - NC
  2. 00:22:262 (7) - ^
  3. 00:32:558 (1) - end at 00:32:736
  4. 00:41:611 (8) - NC
  5. 00:51:375 (5) - ^
  6. 01:16:227 (5) - ^
sorry for late :(
~Good Luck~
lkx_Shore
no kd
回复别人的mod时
采用的用绿色
不采用的用红色
中立的用蓝色
这样modder才能快速看懂你到底在表达什么
10crystalmask01
ello o3o Random mod!

[General]
  1. Title: ENERGY (TV size)
  2. Kai time should run at 00:54:215 - 01:16:937
  3. Combo colors should be the same in all you diffs.
[Easy]
00:03:091 (1,3) - Properly stack on the head please.
00:05:931 (1) - Add finish?
00:06:641 (2,5) - Really ugly overlap, I suggest re-arranging 00:07:351 (3,4,5) - In order to fix this.
00:09:836 (1) - Remove NC, not necessary here.
00:12:677 (2) - Move to 00:12:854, and position it on x: 272 y:204.
00:16:582 (2) - Okay, notes that come after the spinner must always be NC
00:22:972 (1) - Add finish on the head. If your unsure how to, simply double click on the head. You'll know it's been selected once it's highlighted in red.
00:28:653 (1) - ^
00:38:239 (3) - Add finish on the tail.
00:47:114 (4,1) - Move more apart please, I dislike how the tail is touching the next note.
00:48:535 (1) - Add finish.
00:54:215 (1) - ^ On the head.
00:59:895 (1) - Add finish on the tail.
01:05:576 (1) - Add finish.
01:08:416 (6) - NC
01:11:079 - ^
01:13:209 (7) - Add finish.
01:25:458 (1,2) - Awkward flow, please re-model these.

Hmm, the flow could use a lot of work :( Re-consider remapping maybe?

[Normal]
  1. Highly suggest you use DS for this diff.
00:01:316 (1) - Add clap on the head.
00:03:978 (3) - Remove note for consistency.
00:05:931 (1) - Add finish?
00:10:901 (1) - ^
00:15:517 (4) - NC
00:19:600 (2,3,1,2) - Bad overlap.
00:24:392 (1,1) - ^
00:27:943 (5) - Move down.
00:29:008 (2) - Use finish instead of clap.
00:31:493 (1) - Properly place under the tail of 00:30:428 (1) -
00:32:558 (1,4,5) - Bad overlap! :o
00:40:014 (1) - Add finish on the head.
00:45:694 (1,3) - ... x.x
00:47:114 (3) - NC
00:49:245 (1,2,3,5) - The overlap.
00:54:037 (1) - Add finish on the tail.
00:59:895 (1) - ^
01:05:931 (2) - Add finish.
01:18:357 (1,2) - ...
01:24:748 (2,1) - Re-check distance.

Fix all the nasty overlaps, and this map would definitely look better! >.<

[Hard]
00:05:931 (1,2,3) - Sounds overused here, just remove 00:06:020 (2) - , or use a 1/2 slider here.
00:15:517 (4,5,6,7) - ?

00:17:292 (1) - Add finish on the head.
00:28:653 (1) - ^
00:35:576 (2) - ^ On the head.
00:38:239 (5) - ^ On the tail.
00:40:014 (5) - ^ On the head.
00:46:404 (3,1,2) - Not a pretty flow, they're tails are over lapped x.x
00:48:535 (5,6) - Position them like this?

00:54:037 (1) - Add finish on the tail.
01:00:250 (2) - ^
01:05:931 (2) - ^ On the head.
01:12:322 (4,6) - ^ On the tails.
01:19:777 (2) - ^ On the head.
01:24:393 (1,2,3,4,2) - ....

[Insane]
00:11:611 (9) - Add finish.
00:14:452 (2) - ^ On the head.
00:17:292 (1) - ^ On the head.
00:18:002 (3,5) - Move more apart.
00:22:972 (1,2,3,4) - Each slider should have the same shape for a better symmetrical effect.
00:27:055 (7) - Add finish on the head.
00:29:008 (8) - ^
00:31:316 (8) - NC
00:34:333 (1) - Add finish on the head.
00:48:535 (5,6,7,1,2,3) - Move apart.
00:51:907 (9) - NC?
00:52:972 (1) - Remove finish, its not necessary. It should be on the tail of 00:54:037 (1) -
00:59:895 (1) - Add finish no the head.
01:07:351 (2,1) - Stack properly please.
01:13:209 (1) - Add finish.
01:24:037 (5,1) - ....

This diff still needs improvement, but it does look ok so far :P

Hope this helps~!
Topic Starter
Ryuuka Toki
OMG another thorough MOD! Thank you very much.
This MOD remind's me of the improtance overlaping and finish which has been ignored since the beginning.Very helpful!

10crystalmask01 wrote:

ello o3o Random mod!

[General]
  1. Title: ENERGY (TV size) The song is coverted form the albumn not from OP video,and the title is TV Edit not TV SIZE
  2. Kai time should run at 00:54:215 - 01:16:937 I never thougt about it! That's a huge mistake.
  3. Combo colors should be the same in all you diffs.
Ok,another mistake /me sad
[Easy]
00:03:091 (1,3) - Properly stack on the head please. Fixed
00:05:931 (1) - Add finish? Yes,that sounds better!
00:06:641 (2,5) - Really ugly overlap, I suggest re-arranging 00:07:351 (3,4,5) - In order to fix this. I did, and should play better IMO
00:09:836 (1) - Remove NC, not necessary here. Done00:12:677 (2) - Move to 00:12:854, and position it on x: 272 y:204.
00:16:582 (2) - Okay, notes that come after the spinner must always be NC Now,I got it
00:22:972 (1) - Add finish on the head. If your unsure how to, simply double click on the head. You'll know it's been selected once it's highlighted in red. Done
00:28:653 (1) - ^ ^
00:38:239 (3) - Add finish on the tail. Done
00:47:114 (4,1) - Move more apart please, I dislike how the tail is touching the next note. I feell it strange too,now fixed
00:48:535 (1) - Add finish. Done
00:54:215 (1) - ^ On the head. Ok
00:59:895 (1) - Add finish on the tail.^
01:05:576 (1) - Add finish. ^
01:08:416 (6) - NC Nice
01:11:079 - ^ ^
01:13:209 (7) - Add finish. Fixed
01:25:458 (1,2) - Awkward flow, please re-model these. Yes it isHmm, the flow could use a lot of work :( Re-consider remapping maybe? I have remapped it twice ,I may keep it unless i can come up with something better


[Normal]
  1. Highly suggest you use DS for this diff.
I don't get it.I did use DS,did i misunderstand you?
00:01:316 (1) - Add clap on the head. YES
00:03:978 (3) - Remove note for consistency. Now plays well.
00:05:931 (1) - Add finish? Yes
00:10:901 (1) - ^ ^
00:15:517 (4) - NC I always misuse NC,thats sad
00:19:600 (2,3,1,2) - Bad overlap. Yes,that's bad.Changed
00:24:392 (1,1) - ^ ^
00:27:943 (5) - Move down. Done
00:29:008 (2) - Use finish instead of clap. Good idea
00:31:493 (1) - Properly place under the tail of 00:30:428 (1) - Right00:32:558 (1,4,5) - Bad overlap! :o
00:40:014 (1) - Add finish on the head. OK
00:45:694 (1,3) - ... x.x YES
00:47:114 (3) - NC Done
00:49:245 (1,2,3,5) - The overlap. Changed
00:54:037 (1) - Add finish on the tail. OK
00:59:895 (1) - ^ ^
01:05:931 (2) - Add finish. Done
01:18:357 (1,2) - ... Fixed
01:24:748 (2,1) - Re-check distance. Oh no, How stupid I am

Fix all the nasty overlaps, and this map would definitely look better! >.<

[Hard]
00:05:931 (1,2,3) - Sounds overused here, just remove 00:06:020 (2) - , or use a 1/2 slider here. Removed
00:15:517 (4,5,6,7) - ? Yes,great shape

00:17:292 (1) - Add finish on the head. Done
00:28:653 (1) - ^ ^
00:35:576 (2) - ^ On the head.^
00:38:239 (5) - ^ On the tail.^
00:40:014 (5) - ^ On the head.^
00:46:404 (3,1,2) - Not a pretty flow, they're tails are over lapped x.x Changed but I still feel strange.Somebody tell me..
00:48:535 (5,6) - Position them like this? YES,and a little change

00:54:037 (1) - Add finish on the tail. Done
01:00:250 (2) - ^Done
01:05:931 (2) - ^ On the head.Done
01:12:322 (4,6) - ^ On the tails.Done
01:19:777 (2) - ^ On the head.Done
01:24:393 (1,2,3,4,2) - .... so changed

[Insane] Actually,yesterday night I just did big changes to the map,and while the Bancho is unaviable I can't upload it before you mod my map.
I'm so sorry to say that.But the some of your suggestion can't apply to the map now.00:11:611 (9) - Add finish.
00:14:452 (2) - ^ On the head. Done
00:17:292 (1) - ^ On the head.Done
00:18:002 (3,5) - Move more apart.
00:22:972 (1,2,3,4) - Each slider should have the same shape for a better symmetrical effect.
00:27:055 (7) - Add finish on the head.Done
00:29:008 (8) - ^Done
00:31:316 (8) - NCDone
00:34:333 (1) - Add finish on the head.Done
00:48:535 (5,6,7,1,2,3) - Move apart.
00:51:907 (9) - NC?Done
00:52:972 (1) - Remove finish, its not necessary. It should be on the tail of 00:54:037 (1) - Good idea
00:59:895 (1) - Add finish no the head.Done
01:07:351 (2,1) - Stack properly please.
01:13:209 (1) - Add finish.Done
01:24:037 (5,1) - ....

This diff still needs improvement, but it does look ok so far :P

Hope this helps~!
apl-
Random Mod~ (Mostly Nazi I guess because I really can't stand beats not being pretty)

[Easy]

00:07:351 (3,4,5) - Change spacing between 4 and 5 to be equal to 3 and 4's spacing?
00:12:322 (1,2,3) - Might just be me but the timing it quite confusing with low AR
00:20:132 (3,4) - Consider tilting the slider to make it align with the previous beat.
00:39:304 (4) - Move slider to x:312 y:296 if not it's horrendously out of place
00:32:215 (1) - Move it further away from the centre preferably to the bottom
00:54:925 - This is an Easy map so you want to make it as smooth as possible for the player so add a beat here.
00:56:345 - ^
00:57:765 - ^
01:14:807 (1) - Instead of a 2-tick slider change it to 2 1-tick sliders

01:20:487 (1,2) - These doublets are quite sudden ._. Bit too abrupt
01:24:748 (1) - Lower it slightly so that because of next mod
01:25:458 (1,2) - Make these two sliders parallel and facing each other


[Normal]

10crystalmask01 wrote:

[Normal]
  1. Highly suggest you use DS for this diff.
You might have misunderstood but he is asking you to use Distance Snap to ensure that all the beats are of distance recommended depending on the timing between two beats.



I just find that some of your parallel sliders (sort of) are not of the same shape :x


Copy paste the first slider and flip horizontally then vertically.

But that's just me being all Nazi so if you really like it your way then leave it :)

00:40:014 (1) - Change slider to 1-tick with one more beat after it instead of 1.5. Sounds feels less awkward.

00:45:694 - The 4 repeating sliders here make them perpendicular in a shape of a plus.
00:47:114 - Don't NC
00:48:535 (1,2,3) - NC
01:07:351 (4) - Move to 01:07:174 to fit vocals
01:07:706 (1- ^ But extend 1/2 a tick more after moving

01:13:032 (4,5) - Move back to 01:12:854
01:26:523 (3,4) - Move further apart from previous since there's quite a huge timing gap?

[Hard]

Some of your sliders here a bit random? You could try putting some of them into a pattern. Except for that your Hard difficulty is quite okay. :D

00:04:333 - Add extra beat here for smoothness, if not it feels like a hiccup. ><
00:21:375 - ^
00:59:895 (1) - Ugly overlap :(
01:13:742 (1) - Move it a bit further away from the previous beat.
01:14:097 (1,2,3) - Possible patterning here? Looks a tad too random.

Add a pattern like this or something


01:18:712 (1,2) - Too close together as usual ><
01:26:532 (3,4) - Put it on the other side of the screen, Hard difficulty needs a bit of jump.


[Vivid]

Just think that you should add some patterns here and there for this difficulty. And make the slider shapes a bit less distorted but that could be your style XD

00:24:393 (5,6) - Ugly overlap, move 6 lower slightly.

Can't comment much on this difficulty since the previous mods fixed a lot already :P Only problem is still the slider shapes.

Hope this helps you!
AruOtta
From your request ~

[Easy]
00:10:191 (1,1) - Do a huge break ('cause of easy)
00:14:452 (1,1,2) - ^
00:26:878 (3,1) - Move or remake the (1) slider, because it's a little bit in front of the (3)
00:33:623 (3) - Wrong hitsound, must be on the (2)
00:35:398 (3) - Delete hitsnoud at the end of the slider
00:35:398 (3,1) - Distance Snap
00:37:529 (2) - In front of the previous (3)
00:39:304 (4,1) - Blanket ?
00:55:635 (3) - In front of the previous (1) (Also delete "additions = Normal")
00:56:700 (4,1) - Blanket ?
01:08:061 (5,1) - Distance Snap ?
01:09:481 (3) - Please more simple slider xD
01:13:742 (1) - It's in front of the previous (2)
01:20:487 (1,2) - Too Hard
01:20:665 (2,3) - Distance Snap ?
01:25:458 (1,2) - ^

[Normal]
00:02:381 (3,2) - Blanket ?
00:04:511 (4,2) - Slider on Slider =/
00:41:611 (4,5) - Distance Snap ?
01:06:286 (3,4) - ^

[Hard]
00:09:481 (3,1) - Distance Snap ?
00:24:393 (1,2) - ^
00:27:588 (6,1) - ^

Good Luck *u*
Topic Starter
Ryuuka Toki
OMG I'm so lucky to get another Random Mod,I may consider taking my chance with a lottery : )

TestApple wrote:

Random Mod~ (Mostly Nazi I guess because I really can't stand beats not being pretty) Oh,yeah.I can't too,but I don't konw how to fix it
[Easy]

00:07:351 (3,4,5) - Change spacing between 4 and 5 to be equal to 3 and 4's spacing? Fixed
00:12:322 (1,2,3) - Might just be me but the timing it quite confusing with low AR Oh,that was intended, a little challenging maybe?
00:20:132 (3,4) - Consider tilting the slider to make it align with the previous beat. I tried,hope it is better now
00:39:304 (4) - Move slider to x:312 y:296 if not it's horrendously out of place Nice idea,fixed as well
00:32:215 (1) - Move it further away from the centre preferably to the bottom moved to the bottom ,it's better now
00:54:925 - This is an Easy map so you want to make it as smooth as possible for the player so add a beat here. Yeah,that sounds better now.
00:56:345 - ^ Fixed
00:57:765 - ^ Fixed
01:14:807 (1) - Instead of a 2-tick slider change it to 2 1-tick sliders I changed to another pattern

01:20:487 (1,2) - These doublets are quite sudden ._. Bit too abrupt changed to slider,hope it's easier
01:24:748 (1) - Lower it slightly so that because of next mod Fixed
01:25:458 (1,2) - Make these two sliders parallel and facing each other Beautiful!


[Normal]

10crystalmask01 wrote:

[Normal]
  1. Highly suggest you use DS for this diff.
You might have misunderstood but he is asking you to use Distance Snap to ensure that all the beats are of distance recommended depending on the timing between two beats. Now I got it,I will recheck it



I just find that some of your parallel sliders (sort of) are not of the same shape :x yes,some of.I will try to fix them


Copy paste the first slider and flip horizontally then vertically.

But that's just me being all Nazi so if you really like it your way then leave it :)
Being nazi is good in mapping,right? :)

00:40:014 (1) - Change slider to 1-tick with one more beat after it instead of 1.5. Sounds feels less awkward. Yeah!
00:45:694 - The 4 repeating sliders here make them perpendicular in a shape of a plus. Done,looks like a pattern now.
00:47:114 - Don't NC
00:48:535 (1,2,3) - NC I changed it
01:07:351 (4) - Move to 01:07:174 to fit vocals Fixed
01:07:706 (1- ^ But extend 1/2 a tick more after moving Fixed

01:13:032 (4,5) - Move back to 01:12:854 Fixed
01:26:523 (3,4) - Move further apart from previous since there's quite a huge timing gap? Fixed,nice idea

[Hard]

Some of your sliders here a bit random? You could try putting some of them into a pattern. Except for that your Hard difficulty is quite okay. :D

00:04:333 - Add extra beat here for smoothness, if not it feels like a hiccup. >< OK
00:21:375 - ^ ^
00:59:895 (1) - Ugly overlap :( Changed,should be beautiful
01:13:742 (1) - Move it a bit further away from the previous beat. Fixed
01:14:097 (1,2,3) - Possible patterning here? Looks a tad too random. Inspired by your pattern,another pattern is applied

Add a pattern like this or something


01:18:712 (1,2) - Too close together as usual >< Fixed
01:26:532 (3,4) - Put it on the other side of the screen, Hard difficulty needs a bit of jump. Fixed


[Vivid]

Just think that you should add some patterns here and there for this difficulty. And make the slider shapes a bit less distorted but that could be your style XD
Some slider was intented,so I won't change them so far.But adding new pattern is soooooooooooooooo difficult,but worth a try :)
00:24:393 (5,6) - Ugly overlap, move 6 lower slightly. Fixed

Can't comment much on this difficulty since the previous mods fixed a lot already :P Only problem is still the slider shapes.

Hope this helps you!
Topic Starter
Ryuuka Toki
There is a lot that have been fixed since the previous mod :? so some of your mod can be applied

Kenterz9 wrote:

From your request ~

[Easy]
00:10:191 (1,1) - Do a huge break ('cause of easy) Done
00:14:452 (1,1,2) - ^ Done
00:26:878 (3,1) - Move or remake the (1) slider, because it's a little bit in front of the (3)
00:33:623 (3) - Wrong hitsound, must be on the (2)
00:35:398 (3) - Delete hitsnoud at the end of the slider Done
00:35:398 (3,1) - Distance Snap
00:37:529 (2) - In front of the previous (3)
00:39:304 (4,1) - Blanket ?
00:55:635 (3) - In front of the previous (1) (Also delete "additions = Normal")
00:56:700 (4,1) - Blanket ?
01:08:061 (5,1) - Distance Snap ?
01:09:481 (3) - Please more simple slider xD Nope,or the silder is too long imo :(
01:13:742 (1) - It's in front of the previous (2)
01:20:487 (1,2) - Too Hard
01:20:665 (2,3) - Distance Snap ?
01:25:458 (1,2) - ^

[Normal]
00:02:381 (3,2) - Blanket ?
00:04:511 (4,2) - Slider on Slider =/ Done,that was really strange
00:41:611 (4,5) - Distance Snap ?
01:06:286 (3,4) - ^

[Hard]
00:09:481 (3,1) - Distance Snap ?
00:24:393 (1,2) - ^
00:27:588 (6,1) - ^

Good Luck *u*
Zero__wind
General
最好找人帮你查一下Title=。= 我不太了解但我感觉这不太靠谱儿
01:05:576 - 这个地方应该重新进入kiai,一直到01:16:937 - 结束

Insane
就谱面内容来说作为新人算做的不错的不过还是存在很多问题
首先是sv太高了 不适合这首歌 如果你有remap的打算的话建议用1.5就可以了
尤其是00:10:724 - 之前的这部分 sv应该更低一些 最好插线降sv 而且现在的节奏过密,一开始这部分的鼓是1/1的 不论是跟鼓还是跟vocal 应该放一些长音 这样开头部分才可以和后面部分有所区别 更能突出后面 像00:00:783 (2) - 这种地方无论怎样都是没有拍的 没有鼓也没有vocal 留空来表现前面人声的长音会更适合 而且你00:01:316 (1) - 这个slider的节奏比较奇怪 因为你下了00:01:138 (4) - 这一拍所以别人都以为你在跟vocal 结果你这个长slider突然变成跟鼓了 改成这样的节奏会更贴切 http://puu.sh/4rRIm.jpg
00:04:866 (3,4,5) - 这三连打就更莫名了 明明什么音都没有的慢速段硬是要放三连打,开头部分节奏稀疏一些更合适
00:10:369 (7) - 这个节奏更莫名 如果你要跟vocal 那么00:10:369 - 这里是一个circle 然后从00:10:546 - 再起slider 如果你是想跟伴奏 那么你应该直接删掉这个7或者从6的那个位置起一个长滑条 尾巴soft
00:10:901 (1,2,3,4,5,6,7,8,9) - 加一些whistle比较合适
00:11:611 (9,1) - 一般来说应该换一下NC的位置 给这个9加NC 然后去掉1上的NC,这才是正确的按重音加NC的方法
00:22:972 - 不觉得从这里开始声音突然变小了么 虽然你绿线的音量是没有变 但是你要注意到不同音效本身的音量就不同 所以最好把前面normal的部分降一些音量 不然明明是在同一个部分里 没什么起伏 音效的音量突然就变了 感觉很奇怪的
00:27:943 (1) - 这个应该去掉NC 然后在00:27:055 (7) - 和00:28:653 (6) - 都加NC 从00:28:653 (6) - 这里起明显是一个新的段落了 却和前面归在同一个combo里面就太奇怪了
00:29:895 (1,2) - NC应该挪到2 才是从白线重音起新NC
00:35:221 (5,1) - 突然莫名小间距
00:43:387 (3) - clap没了
00:43:742 (1) - 这里又乱加clap 这尾巴上明明没有“叮”啊 应该加在00:44:097 (2) -
而且从00:40:014 - 这个地方开始应该降滑条速度的 你在摆circle的时候已经意识到了这一点 用了小间距 但是明明还在同一个段落00:43:742 (1) - 这么高速度的滑条就显得太奇怪了
00:44:097 (2,3,4,5,6,1,2,3,4,5) - 这些Normal用的也非常奇怪 后面没有鼓啊 为什么要这样自行发挥呢
00:48:535 (5) - 这个之前只有一拍一个的drum normal 根本就没有clap 你现在这样音效加得听起来很奇怪 而且从这个5这里明明是一个新的阶段了却不加NC=。=
00:51:730 (8) - 把后面的1的NC移到这个会比较容易读
00:54:215 - 这里是kiai的开头 一个新的段落 重音 应该放一个让player来打下去的东西不管是circle还是slider 而像你现在这样把这一拍放到了slider尾巴上就会显得很别扭,让人觉得kiai怎么莫名其名就开始了
00:56:700 (1,2,3) - 在红线乱起三连就算了 这白线三连真是又不好打又不好听
00:59:895 (1) - 从这个地方为什么只用蓝和粉不用红色了?
01:01:848 (3,4) - 把finish从4到3更合适 虽然伴奏中那个音并不是从3那个地方开始的 但是你把finish加到3的话音效可以持续到那个时候 而你加在4的话明显就已经晚了
01:02:381 (1,1) - 这些NC加得非常乱套 你只要每个长白线加NC就可以了啊 一定要保持一致性
01:07:884 (1) - 这个的折返箭头被01:07:351 (2) - 的hitburst挡住了 这个是unrankable的 你把01:07:884 (1) - CTRL+G就可以了
01:09:659 (1) - 这里根本就不适合起连打啊 应该直接起滑条的
01:10:369 (1) - 这个地方其实应该放一个1/6的折返滑条 你放慢速度听就能听出来 不过你把简化处理成现在这样也是可以的
01:11:079 (1) - 这里也应该直接起滑条 你完全是在自创一些莫名其妙的节奏……
01:16:937 (13,1) - 应该把NC挪到13
01:21:375 (5,6,7) - 这和前面那滑条碰到了很不好看 要遮挡就多遮一些 或者就不要碰到 现在这样模棱两可的
01:22:617 (4) - 前面节奏那么紧凑 不停地乱放三连这里突然又这样 听着很奇怪啊 最高难度最好放这么长的滑条 要让节奏尽量细化,长滑条留给低难度用
01:26:523 (3) - NC
总结一下 NC要有一致性 比如每一条长白线加一个NC就可以了 现在很多地方都是乱套的 不属于一起的被分到一起 该分开的地方又没分开 节奏过度紧凑 很多什么都没有的地方也要放连打 完全没有意义 节奏要根据音乐本身来下 而且不要在vocal和伴奏之间太过频繁而没有根据地切换 一会跟vocal一会跟鼓完全看心情 这样让player完全摸不到头脑 试着控制不同段落间的音量、间距和滑条速度让它们之间存在差别 这样才能更好的突出需要强调的部分 还有有的段落莫名只使用3种combo color中的两种 没有特别原因的话不要这样做 这些东西都是要你自己来改的 没人能一个一个给你挑出来

Hard
00:10:901 (1) - 这个spinner放在除了Insane以外的难度都太短了
00:40:369 (6) - 尾巴上的clap呢
00:40:901 (7,8) - 你Insane里面明明都是在3个一组的音里面的第三个音加clap 这里又变成都在第二个 听着很奇怪的啊=。=
01:10:369 (5,6) - 莫名小间距
01:16:937 (1) - 太短
基本都是一样的问题 NC乱加 节奏乱切换 乱放连打 音效不一致 请务必对照着上面自裁
还有就是你按一下CTRL+A 你就会发现你这张图的整体分布非常不均匀 有的地方没用到有的地方东西太多 作图的时候要尽量让物件均匀分布

Normal
00:02:026 (2,3) - 间距不一致 在Easy和Normal里面一定要保持全程间距一致 从最开始就要确定一个合适的间距 然后要一直遵守 其他的地方自己找出来改掉
00:10:901 (1) - 太短了=。=
00:27:943 (5) - E/N 里面不要放这种1/4
00:31:493 (1) - 低难度中不要这样遮挡 新人读不出来
00:39:304 (5) - 非常不推荐在低难度中庸这种折返多次的短滑条 因为新手根本反应不过来到底会不会再多折返一次
其他都是一些重复的问题 还有就是在低难度中NC不要加得那么频繁 两条长白线一个NC就可以了

Easy
都是上面提到过的问题 自己改吧 像00:41:611 (3) - 这种的东西一定要避免
00:52:085 (1,1) - 衔接太紧了 作为一个Easy,spinner最好早一点结束

大概暂时就这样了 慢慢改吧 不要着急 多举一反三 自己给自己纠错才进步得快 加油
Topic Starter
Ryuuka Toki
Due to school work and mid-autumn festival,remap progress is delayed.
BUT NOW It's Done!
Topic Starter
Ryuuka Toki

Zero__wind wrote:

General
最好找人帮你查一下Title=。= 我不太了解但我感觉这不太靠谱儿
01:05:576 - 这个地方应该重新进入kiai,一直到01:16:937 - 结束

Insane
就谱面内容来说作为新人算做的不错的不过还是存在很多问题
首先是sv太高了 不适合这首歌 如果你有remap的打算的话建议用1.5就可以了 用了1.6,我参考了新rank的starlog,感觉应该可以吧
尤其是00:10:724 - 之前的这部分 sv应该更低一些 最好插线降sv 而且现在的节奏过密,一开始这部分的鼓是1/1的 不论是跟鼓还是跟vocal 应该放一些长音 这样开头部分才可以和后面部分有所区别 更能突出后面 像00:00:783 (2) - 这种地方无论怎样都是没有拍的 没有鼓也没有vocal 留空来表现前面人声的长音会更适合 而且你00:01:316 (1) - 这个slider的节奏比较奇怪 因为你下了00:01:138 (4) - 这一拍所以别人都以为你在跟vocal 结果你这个长slider突然变成跟鼓了 改成这样的节奏会更贴切 http://puu.sh/4rRIm.jpg 是的,我完全是按照自己的想法加的,实际上当时做的时候我我并没有听太多次这首歌
00:04:866 (3,4,5) - 这三连打就更莫名了 明明什么音都没有的慢速段硬是要放三连打,开头部分节奏稀疏一些更合适 果断删除啊啊啊00:10:369 (7) - 这个节奏更莫名 如果你要跟vocal 那么00:10:369 - 这里是一个circle 然后从00:10:546 - 再起slider 如果你是想跟伴奏 那么你应该直接删掉这个7或者从6的那个位置起一个长滑条 尾巴soft 我都不知道说什么好了
00:10:901 (1,2,3,4,5,6,7,8,9) - 加一些whistle比较合适 的确好了不少啊,原来whistle可以加在stream里
00:11:611 (9,1) - 一般来说应该换一下NC的位置 给这个9加NC 然后去掉1上的NC,这才是正确的按重音加NC的方法 新方法get00:22:972 - 不觉得从这里开始声音突然变小了么 虽然你绿线的音量是没有变 但是你要注意到不同音效本身的音量就不同 所以最好把前面normal的部分降一些音量 不然明明是在同一个部分里 没什么起伏 音效的音量突然就变了 感觉很奇怪的 稍微降了一些,感觉好一些了
00:27:943 (1) - 这个应该去掉NC 然后在00:27:055 (7) - 和00:28:653 (6) - 都加NC 从00:28:653 (6) - 这里起明显是一个新的段落了 却和前面归在同一个combo里面就太奇怪了 我NC ORZ00:29:895 (1,2) - NC应该挪到2 才是从白线重音起新NC
00:35:221 (5,1) - 突然莫名小间距 Fixed
00:43:387 (3) - clap没了 Fixed
00:43:742 (1) - 这里又乱加clap 这尾巴上明明没有“叮”啊 应该加在00:44:097 (2) - 已经统一了
而且从00:40:014 - 这个地方开始应该降滑条速度的 你在摆circle的时候已经意识到了这一点 用了小间距 但是明明还在同一个段落00:43:742 (1) - 这么高速度的滑条就显得太奇怪了 我改成短的了,但是有些奇怪 imo00:44:097 (2,3,4,5,6,1,2,3,4,5) - 这些Normal用的也非常奇怪 后面没有鼓啊 为什么要这样自行发挥呢 因为我NC啊(改好了,惭愧
00:48:535 (5) - 这个之前只有一拍一个的drum normal 根本就没有clap 你现在这样音效加得听起来很奇怪 而且从这个5这里明明是一个新的阶段了却不加NC=。= 换了一种方法,不知道行不行
00:51:730 (8) - 把后面的1的NC移到这个会比较容易读 Fixed
00:54:215 - 这里是kiai的开头 一个新的段落 重音 应该放一个让player来打下去的东西不管是circle还是slider 而像你现在这样把这一拍放到了slider尾巴上就会显得很别扭,让人觉得kiai怎么莫名其名就开始了 Fixed
00:56:700 (1,2,3) - 在红线乱起三连就算了 这白线三连真是又不好打又不好听 Fixed
00:59:895 (1) - 从这个地方为什么只用蓝和粉不用红色了? 我其实打算vivid和hard难度除了stream外都是红蓝cp色交替的,不知道可不可以
01:01:848 (3,4) - 把finish从4到3更合适 虽然伴奏中那个音并不是从3那个地方开始的 但是你把finish加到3的话音效可以持续到那个时候 而你加在4的话明显就已经晚了 好小的细节啊,我是注意不到啊 :o
01:02:381 (1,1) - 这些NC加得非常乱套 你只要每个长白线加NC就可以了啊 一定要保持一致性 还是那句话,我NC01:07:884 (1) - 这个的折返箭头被01:07:351 (2) - 的hitburst挡住了 这个是unrankable的 你把01:07:884 (1) - CTRL+G就可以了 现在应该可以了吧
01:09:659 (1) - 这里根本就不适合起连打啊 应该直接起滑条的 Fixed
01:10:369 (1) - 这个地方其实应该放一个1/6的折返滑条 你放慢速度听就能听出来 不过你把简化处理成现在这样也是可以的 Fixed
01:11:079 (1) - 这里也应该直接起滑条 你完全是在自创一些莫名其妙的节奏…… 啊哈哈01:16:937 (13,1) - 应该把NC挪到13 Fixed
01:21:375 (5,6,7) - 这和前面那滑条碰到了很不好看 要遮挡就多遮一些 或者就不要碰到 现在这样模棱两可的 Fixed
01:22:617 (4) - 前面节奏那么紧凑 不停地乱放三连这里突然又这样 听着很奇怪啊 最高难度最好放这么长的滑条 要让节奏尽量细化,长滑条留给低难度用 现在节奏没有那么秘籍了,感觉应该可以了吧,那么长的一个音除了用spin代替,我想不出别的办法了……01:26:523 (3) - NC Fixed
总结一下 NC要有一致性 比如每一条长白线加一个NC就可以了 现在很多地方都是乱套的 不属于一起的被分到一起 该分开的地方又没分开 节奏过度紧凑 很多什么都没有的地方也要放连打 完全没有意义 节奏要根据音乐本身来下 而且不要在vocal和伴奏之间太过频繁而没有根据地切换 一会跟vocal一会跟鼓完全看心情 这样让player完全摸不到头脑 试着控制不同段落间的音量、间距和滑条速度让它们之间存在差别 这样才能更好的突出需要强调的部分 还有有的段落莫名只使用3种combo color中的两种 没有特别原因的话不要这样做 这些东西都是要你自己来改的 没人能一个一个给你挑出来

下面的我就按照建议和自己的一些理解改了
Hard
00:10:901 (1) - 这个spinner放在除了Insane以外的难度都太短了
00:40:369 (6) - 尾巴上的clap呢
00:40:901 (7,8) - 你Insane里面明明都是在3个一组的音里面的第三个音加clap 这里又变成都在第二个 听着很奇怪的啊=。=
01:10:369 (5,6) - 莫名小间距
01:16:937 (1) - 太短
基本都是一样的问题 NC乱加 节奏乱切换 乱放连打 音效不一致 请务必对照着上面自裁
还有就是你按一下CTRL+A 你就会发现你这张图的整体分布非常不均匀 有的地方没用到有的地方东西太多 作图的时候要尽量让物件均匀分布

Normal
00:02:026 (2,3) - 间距不一致 在Easy和Normal里面一定要保持全程间距一致 从最开始就要确定一个合适的间距 然后要一直遵守 其他的地方自己找出来改掉
00:10:901 (1) - 太短了=。=
00:27:943 (5) - E/N 里面不要放这种1/4
00:31:493 (1) - 低难度中不要这样遮挡 新人读不出来
00:39:304 (5) - 非常不推荐在低难度中庸这种折返多次的短滑条 因为新手根本反应不过来到底会不会再多折返一次
其他都是一些重复的问题 还有就是在低难度中NC不要加得那么频繁 两条长白线一个NC就可以了

Easy
都是上面提到过的问题 自己改吧 像00:41:611 (3) - 这种的东西一定要避免
00:52:085 (1,1) - 衔接太紧了 作为一个Easy,spinner最好早一点结束

大概暂时就这样了 慢慢改吧 不要着急 多举一反三 自己给自己纠错才进步得快 加油
/me cry
Why mapping is so difficult
luxoDeh
Hi! I just realized I completely forgot about the M4M you made in my queue 2 weeks ago O.o so here's the mod! :)

EASY

00:12:322 (1,2,3) - the rhythm if these 3 notes can be confusing on easy diff, maybe make of them a slider, like this: 00:16:582 (1,2,3) - you can try to make something better with these 3, maybe try a pattern like this, just to make it not seem like you placed these notes casually 00:18:357 (4) - maybe the form of this slider is a bit strange XD
00:19:777 (5,1) - also these you can place them better
00:28:653 (1) - avoid this overlap with 00:26:878 (3) -
00:34:333 (1) - I would suggest you to avoid making sliders with such a short curve, make the curve wider
00:36:464 - why is this part silenced? ther's no motive imo, delete this green line.
00:36:819 (1,2,3) - also this sliders, you can place them better, I'll give you an example: 00:39:304 (7,1) - you can make a better blancket with these 2
00:40:901 (2,3) - useless overlap, you can place these better.
00:44:274 (1) - keep the spacing consistent
00:51:375 (4) - maybe delete this, then copy/paste 00:50:665 (3) - and then ctrl+H and ctrl+G
00:50:665 (3,1,4) - small overlap, you can avoid it if you delete 00:54:215 (1) - and copy/paste at its place 00:55:635 (4) - you'll have something like this: 01:09:481 (3) - ugly slider :/
01:26:523 (3) - keep the spacing consistent
also be carefull to don't overlap during the map, you can simply avoid it making patterns like I showed to you.

NORMAL

00:05:931 (1) - keep the spacing consistent, if you do this it will also make the blancket with 00:04:511 (4) -
00:12:322 (1) - maybe this is too soon after a spinner, but I'm not sure if this can be ok for a normal diff
00:15:162 (3,1) - keep the spacing consistent always in a normal diff!
00:16:582 (3,4) - ^
00:18:002 (2) - ^
you need to check all the spacing in all diff and make it consistent.

HARD

00:10:014 (2) - I think there's no need for a jump here
00:13:742 (1) - keep the spacing consistent
00:22:262 (7) - why did you choosed to place it exactly where there were the previous 4 notes? you could have find a better place with this, there is all the rest of the screen, like the top right of it, you can place it there.
00:46:759 (4,5,6) - make them all the same inclination
00:47:824 (1,2,3,4,5,6,7,8) - I'll try to tell you a good way to place these: first move 00:48:357 (4) - to x:260-y:216 then I stacked 00:48:535 (5) - with 00:47:824 (1) - and then placed 00:48:890 (6,7,8) - in this way:
Good luck with this map! :)
Topic Starter
Ryuuka Toki

luxoDeh wrote:

Hi! I just realized I completely forgot about the M4M you made in my queue 2 weeks ago O.o so here's the mod! :)

EASY

00:12:322 (1,2,3) - the rhythm if these 3 notes can be confusing on easy diff, maybe make of them a slider, like this:Fixed That's weird to me too,but you gave me a brilliant suggestion 00:16:582 (1,2,3) - you can try to make something better with these 3, maybe try a pattern like this, just to make it not seem like you placed these notes casually Fixed
00:18:357 (4) - maybe the form of this slider is a bit strange XD Yep,indeed.I tried another pattern nowXDDD
00:19:777 (5,1) - also these you can place them better Fixed
00:28:653 (1) - avoid this overlap with 00:26:878 (3) - I'm always confused with the overlapping stuff
00:34:333 (1) - I would suggest you to avoid making sliders with such a short curve, make the curve wider Fixed
00:36:464 - why is this part silenced? ther's no motive imo, delete this green line. No change
00:36:819 (1,2,3) - also this sliders, you can place them better, I'll give you an example: Fixed
00:39:304 (7,1) - you can make a better blancket with these 2 Fixed
00:40:901 (2,3) - useless overlap, you can place these better. Fixed
00:44:274 (1) - keep the spacing consistent Fixed
00:51:375 (4) - maybe delete this, then copy/paste 00:50:665 (3) - and then ctrl+H and ctrl+G
00:50:665 (3,1,4) - small overlap, you can avoid it if you delete 00:54:215 (1) - and copy/paste at its place 00:55:635 (4) - you'll have something like this: Sorry,I tried another pattern
01:09:481 (3) - ugly slider :/ well
01:26:523 (3) - keep the spacing consistent Fixed
also be carefull to don't overlap during the map, you can simply avoid it making patterns like I showed to you. Gotcha

NORMAL

00:05:931 (1) - keep the spacing consistent, if you do this it will also make the blancket with 00:04:511 (4) - Fixed
00:12:322 (1) - maybe this is too soon after a spinner, but I'm not sure if this can be ok for a normal diff Fixed
00:15:162 (3,1) - keep the spacing consistent always in a normal diff! Fixed
00:16:582 (3,4) - ^ Fixed
00:18:002 (2) - ^ Fixed
you need to check all the spacing in all diff and make it consistent. Hell ,spacing troubles me a lot

HARD

00:10:014 (2) - I think there's no need for a jump here Sorry,I did it to keep consistence with the Vivid diff.
00:13:742 (1) - keep the spacing consistent Fixed
00:22:262 (7) - why did you choosed to place it exactly where there were the previous 4 notes? you could have find a better place with this, there is all the rest of the screen, like the top right of it, you can place it there. Fixed,better now XD
00:46:759 (4,5,6) - make them all the same inclination Fixed,this time should looks great
00:47:824 (1,2,3,4,5,6,7,8) - I'll try to tell you a good way to place these: first move 00:48:357 (4) - to x:260-y:216 then I stacked 00:48:535 (5) - with 00:47:824 (1) - and then placed 00:48:890 (6,7,8) - in this way: I did another pattern

Good luck with this map! :)
Thank you :D
Sieg
Hello


General:
You should crop your bg size to 4:3 or 16:9

Easy:
00:44:274 (1,1) - you can make good blanket here
00:53:860 () - start kiai from 00:54:215 (1) -
01:06:286 (3) - shape of this slider is really bad, consider to change
01:09:481 (3) - ^ and also I think end snapped to blue tick is wrong

Normal:
Rhythm is good, placing is fine too but your patterns don't look astatically pleasant. Try to look over maps of your favorite mappers and note patterns they use.
i.e. this - http://puu.sh/4yXsO.jpg completely clunky looking compared to just simple http://puu.sh/4yXvb.jpg
I can go through diff and make this for you but there is no point in this, you should learn what is good\how to make good patterns by yourself. As I said best way is look at maps of mappers you like.

Hard:
All pretty much the same for this diff.
AR7 more suitable for this hard imo
00:45:694 (1,2,3) - fix spacing between this ones http://puu.sh/4yXDq.jpg you may need to turn off http://puu.sh/4yXE4.jpg for this
00:46:759 (4,5,6) - ^
00:57:765 (5,6) - blanket here?
01:09:659 (1,2,3) - what about this slider why not to use "new" ones? http://puu.sh/4yXH3.jpg

Vivid:
I'm sorry, I think I can't help you with this diff. I see only unreasonable jumps and other stuff that I cant understand.

Good Luck.
Topic Starter
Ryuuka Toki

Sieg wrote:

Hello


General:
You should crop your bg size to 4:3 or 16:9

Easy:
00:44:274 (1,1) - you can make good blanket here Nice fixed
00:53:860 () - start kiai from 00:54:215 (1) - Nice fixed
01:06:286 (3) - shape of this slider is really bad, consider to change fixed
01:09:481 (3) - ^ and also I think end snapped to blue tick is wrong Fixed

Normal:
Rhythm is good, placing is fine too but your patterns don't look astatically pleasant. Try to look over maps of your favorite mappers and note patterns they use.
i.e. this - http://puu.sh/4yXsO.jpg completely clunky looking compared to just simple http://puu.sh/4yXvb.jpg
I can go through diff and make this for you but there is no point in this, you should learn what is good\how to make good patterns by yourself. As I said best way is look at maps of mappers you like. You're right,I am poor at making sliders. I will try to make it more beautiful

Hard:
All pretty much the same for this diff.
AR7 more suitable for this hard imo Nice fixed
00:45:694 (1,2,3) - fix spacing between this ones http://puu.sh/4yXDq.jpg you may need to turn off http://puu.sh/4yXE4.jpg for thisDone
00:46:759 (4,5,6) - ^ Done
00:57:765 (5,6) - blanket here? Done
01:09:659 (1,2,3) - what about this slider why not to use "new" ones? http://puu.sh/4yXH3.jpg
Done

Vivid:
I'm sorry, I think I can't help you with this diff. I see only unreasonable jumps and other stuff that I cant understand.

Good Luck.
:)
Mei
hi random mod



[vivd]

* 00:02:647 我个人的习惯会加一个note

* 00:10:901 一直到这之前我觉得就是sv慢了但是DS很大,刚开始开着bg打打的很烂但是dim了之后就还好。。。吗就说下感受这样

* 00:44:984 (1,2,3,4,5) - 个人蛮讨厌这种的;w;

* 00:48:535 (1,2,3,1,2,3,1,2,3,1,2,3) - 这也是,梗本身不说而且还跳,或许可以改成1/4的折返滑条

* 01:02:913 (4) - 这里可以和前面做个对称

* 其实吧我觉得kiai可以变个速

* 呃还有od-1

说是在话我觉得不太好打,有些地方感觉不错但是串感觉都不太舒服


[hard]

* 00:05:931 (1,2,3) - 注意DS

* 00:02:026 (2,3) - 注意DS

* 00:14:984 (3) - 为了版面整洁我通常会和00:13:387 (6) - stack,然后再调一下滑条尾巴

* 00:15:517 (5,6) - 5.6换下位置

* 00:24:925 (2) - 移到白线上并缩短,红线上可以加个note

* 00:30:428 (2) - 1/4滑条并加个note和3,4 stack

* 00:48:890 (6) - 没叠好

* 00:57:055 (1,2,3,4,5) - 这有点问题吧。。

* 01:02:026 (9) - 改成这样

* 01:05:398 加一个note并注意一下ds

* 01:09:481 (4,1) - 可以做个blanket

* 01:10:369 (2) - 这个也可以和前面的滑条头blanket

* 01:13:387 (7) - 和01:11:966 (1,2,3) - stack一下

* 01:15:517 (5) - ctrl+g

* 01:26:523 (3,4) - 为了好看可以对称前面的1,2


[normal]

* 00:00:251 (1,2,3) - 可以做成 1,3包2的感觉

* 00:38:949 (4,5,6) - 注意下ds

* 00:33:623 (6) - 和滑条明显的叠在一起了不太好

* 01:05:931 (2,1) - 叠一下

[easy]
* check your aimod
Topic Starter
Ryuuka Toki
因为最近比较忙,所以回复晚了,实在是不好意思,所以求个mutual好了(滚

Mei wrote:

hi random mod
Random mod 的人都是好人啊


[vivd]

* 00:02:647 我个人的习惯会加一个note 其实我之前是有的,但是感觉overmap了就删除了

* 00:10:901 一直到这之前我觉得就是sv慢了但是DS很大,刚开始开着bg打打的很烂但是dim了之后就还好。。。吗就说下感受这样 啊,就是在这前面一点点我的sv才从1.2变成1.6的,然后之后全程1.6

* 00:44:984 (1,2,3,4,5) - 个人蛮讨厌这种的;w; ;w;为什么好几个人都不喜欢,难道是因为我是在这里是强双打法的原因吗……我觉得很顺手的,还是不想改啊。。。

* 00:48:535 (1,2,3,1,2,3,1,2,3,1,2,3) - 这也是,梗本身不说而且还跳,或许可以改成1/4的折返滑条 1/4会不会太简单了?毕竟那是hard的梗,这个些三连看上去比较密集,但是BPM不高所以我打起来也不费劲,跳的话,我请的一些测试玩家都可以连上去,我觉得还是没有多大问题

* 01:02:913 (4) - 这里可以和前面做个对称 我zz,看不懂;w; 和哪个对称
* 其实吧我觉得kiai可以变个速 最初的几个版本我都是在kiai变速,然后sv都是在1.8 1.9,但是反响不好,说是这样的歌没有那么激烈,所以我还是取消了变速
* 呃还有od-1 OD8我想要坚持,因为OD7的话开HROD连十都没到,感觉太简单了。玩这个难度的player水平OD8应该没什么问题吧IMO

说是在话我觉得不太好打,有些地方感觉不错但是串感觉都不太舒服 没错!窜到底怎么摆,加在什么地方好,我实在是不明白,只有不断学习


[hard]
我是DS白痴
* 00:05:931 (1,2,3) - 注意DS Fixed

* 00:02:026 (2,3) - 注意DS Fixed

* 00:14:984 (3) - 为了版面整洁我通常会和00:13:387 (6) - stack,然后再调一下滑条尾巴 Fixed

* 00:15:517 (5,6) - 5.6换下位置 Fixed

* 00:24:925 (2) - 移到白线上并缩短,红线上可以加个note Fixed

* 00:30:428 (2) - 1/4滑条并加个note和3,4 stack Fixed

* 00:48:890 (6) - 没叠好 Fixed

* 00:57:055 (1,2,3,4,5) - 这有点问题吧。。 Fixed,的确啊,相当zz

* 01:02:026 (9) - 改成这样
看不到图...

* 01:05:398 加一个note并注意一下ds Fixed

* 01:09:481 (4,1) - 可以做个blanket Fixed

* 01:10:369 (2) - 这个也可以和前面的滑条头blanket Fixed

* 01:13:387 (7) - 和01:11:966 (1,2,3) - stack一下 Fixed

* 01:15:517 (5) - ctrl+g Fixed

* 01:26:523 (3,4) - 为了好看可以对称前面的1,2 没有改,就这样好了


[normal]

* 00:00:251 (1,2,3) - 可以做成 1,3包2的感觉 Fixed

* 00:38:949 (4,5,6) - 注意下ds Fixed

* 00:33:623 (6) - 和滑条明显的叠在一起了不太好 Fixed

* 01:05:931 (2,1) - 叠一下 Fixed

[easy]
* check your aimod
我屮艸芔茻,这个。。。改了
captin1
Hi~

Here's the video, encoded and such: Vividred Operation OP

As for timing, I think 256 (+5) sounds just a bit more solid

Good luck!
apl-
By the way change your title to earthmind - Energy (TV Size)
Topic Starter
Ryuuka Toki

captin1 wrote:

Hi~

Here's the video, encoded and such: Vividred Operation OP

As for timing, I think 256 (+5) sounds just a bit more solid

Good luck!
Sorry for my late response. :(

Thanks for your nice NC video OP!!! Love it!!!
And your timing is also good. :)
Pandiar
hi~ from my queue :D

[General]
  1. deselect letterbox during breaks
  2. the beginning of KIAI is 00:53:865
    also the beginning of preview point is 00:53:865
  3. i think there is not need "soft-hitclap" sound
    i think necessary part is 00:40:019 - 00:43:392
  4. i agree with

    TestApple wrote:

    By the way change your title to earthmind - Energy (TV Size)
[Vivid]
OD-1
Maybe you forget many Normal clap sound
00:00:256 (1) - add clap end point
00:02:031 (2) - add clap start point
00:03:096 (1) - add clap end point
00:10:551 (5) - add clap start point
00:14:457 (2) - add clap end point
00:16:054 (4) - add clap end point
00:16:942 (9) - i think it is normal clap
00:19:072 (7) - add clap start point
00:21:912 (6) - add clap
00:22:267 (8) - add clap end point
00:31:853 (2) - add clap start point
00:33:273 (8) - add clap start point
00:33:628 (9) - add clap end point
00:35:403 (1) - add clap
00:35:936 (3) - add clap end point
00:46:054 (2) - add clap
00:46:764 (2) - add clap start point
00:47:474 (5) - add clap
00:57:415 (3) - add clap
00:58:658 (2) - add clap end point
01:00:256 (2) - add clap start point
01:05:936 (2) - add clap start point
01:08:776 (3) - add clap
01:10:196 (8) - add clap
01:10:906 (10) - add clap
01:11:616 (1) - add clap start point
01:13:747 (1) - add clap start point
01:18:007 (7) - add clap start point
01:18:717 (2) - add clap
01:19:427 (5) - add clap
01:21:380 (1) - add clap end point
00:08:776 (10) - NC?
00:12:327 (5,6,7) - move x:336 y:336
00:13:037 (9) - add note ?how about this
00:39:309 (1,2,3,4) - you can make more beautiful square pattern
00:47:474 (5) - stack 00:46:409 (1)'s start point
00:47:119 (3,4) - move a little,like this
00:48:184 (3) - x:140y:168 i think more good
00:51:735 (4) - remove NC
00:52:090 (5) - NC
00:55:995 (1) - NC?
01:10:374 (9) - i think stream is better,like this?

[Hard]
i recommended hitsoundset is same as Insane mod
01:02:741 - add note
01:07:001 - ^
01:07:356 - ^
01:16:942 (6) - ^ and needs finish sound

[Normal]
i also recommended hitsoundset is same as Insane mod
00:11:883 - green line is 00:11:971?
00:19:427 (1,2,3) - change slider? maybe little hard...
00:45:344 (1) - removeNC
00:45:699 (2) - NC
00:56:705 (6,7,8) - maybe little hard..?
01:07:534 (1) - i think it is not fit.change slider?
01:11:971 (1,2,3) - little hard
01:25:463 (1,2,3,4) - change slider?

[Easy]
00:21:202 (2) - Distance error
01:11:971 (2) - use copy slider 01:11:084 (1)

good luck~!
Topic Starter
Ryuuka Toki

Pandiar wrote:

hi~ from my queue :D

[General]
  1. deselect letterbox during breaks
  2. the beginning of KIAI is 00:53:865
    also the beginning of preview point is 00:53:865
  3. i think there is not need "soft-hitclap" sound
    i think necessary part is 00:40:019 - 00:43:392
  4. i agree with

    TestApple wrote:

    By the way change your title to earthmind - Energy (TV Size)
[Vivid]
OD-1
Maybe you forget many Normal clap sound
00:00:256 (1) - add clap end point
00:02:031 (2) - add clap start point
00:03:096 (1) - add clap end point
00:10:551 (5) - add clap start point
00:14:457 (2) - add clap end point
00:16:054 (4) - add clap end point
00:16:942 (9) - i think it is normal clap
00:19:072 (7) - add clap start point
00:21:912 (6) - add clap
00:22:267 (8) - add clap end point
00:31:853 (2) - add clap start point
00:33:273 (8) - add clap start point
00:33:628 (9) - add clap end point
00:35:403 (1) - add clap
00:35:936 (3) - add clap end point
00:46:054 (2) - add clap
00:46:764 (2) - add clap start point
00:47:474 (5) - add clap
00:57:415 (3) - add clap
00:58:658 (2) - add clap end point
01:00:256 (2) - add clap start point
01:05:936 (2) - add clap start point
01:08:776 (3) - add clap
01:10:196 (8) - add clap
01:10:906 (10) - add clap
01:11:616 (1) - add clap start point
01:13:747 (1) - add clap start point
01:18:007 (7) - add clap start point
01:18:717 (2) - add clap
01:19:427 (5) - add clap
01:21:380 (1) - add clap end point
00:08:776 (10) - NC?
00:12:327 (5,6,7) - move x:336 y:336
00:13:037 (9) - add note ?how about this
00:39:309 (1,2,3,4) - you can make more beautiful square pattern
00:47:474 (5) - stack 00:46:409 (1)'s start point
00:47:119 (3,4) - move a little,like this
00:48:184 (3) - x:140y:168 i think more good
00:51:735 (4) - remove NC
00:52:090 (5) - NC
00:55:995 (1) - NC?
01:10:374 (9) - i think stream is better,like this?

[Hard]
i recommended hitsoundset is same as Insane mod
01:02:741 - add note
01:07:001 - ^
01:07:356 - ^
01:16:942 (6) - ^ and needs finish sound

[Normal]
i also recommended hitsoundset is same as Insane mod
00:11:883 - green line is 00:11:971?
00:19:427 (1,2,3) - change slider? maybe little hard...
00:45:344 (1) - removeNC
00:45:699 (2) - NC
00:56:705 (6,7,8) - maybe little hard..?
01:07:534 (1) - i think it is not fit.change slider?
01:11:971 (1,2,3) - little hard
01:25:463 (1,2,3,4) - change slider?

[Easy]
00:21:202 (2) - Distance error
01:11:971 (2) - use copy slider 01:11:084 (1)

good luck~!
Most fixed,but vivid.Cuz it is remapped.
Thank you! and sorry for my laziness.
KokoroStudiox3
m4m t/228210/start=15

Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).

Inconsistency in Kiai Times: -
[Easy] :
Kiai #1: Starts on 00:53:865, ends on 01:26:883 -

[Hard] :
Kiai #1: Starts on 00:53:865, ends on 01:16:942 -

[Normal] :
Kiai #1: Starts on 00:53:865, ends on 01:16:942 -

[Vivid] :
Kiai #1: Starts on 00:53:865, ends on 01:11:261

Easy

Unsnapped inherited (green) sections at: 00:10:547 - snap to 00:10:551

00:05:936 (1) - Move to {x:412 y:288}.
00:06:646 (2) - Move to {x:212 y:288}.
00:07:356 (3) - Move to {x:144 y:96}.
00:07:711 (4) - Move to {x:212 y:172}.
00:08:066 (5) - Move to {x:288 y:104}.
00:17:297 - no finish ?
00:34:338 (1) - Move {x:324 y:312}
00:35:403 (3) - slider from here until 00:36:290, Move nodo2 to {x:204 y:268}.Move nodo3 to {x:88 y:248 http://puu.sh/aqDGC/5a153651b0.png
00:49:250 (3) - espace
Curisu

Zero__wind wrote:

General
最好找人帮你查一下Title=。= 我不太了解但我感觉这不太靠谱儿
应该没什么问题
Title全大写 (ENERGY)

Suggestion
Important

[Insane]
00:05:226 (7,2) - 这两个的blanket不那么好看
00:05:936 (1) - flow 转180°换方向好些
00:09:131 (2,3) - ctrl+G会比较顺 另外这里不觉得是变动SV的最佳时机(00:10:906会更好) 其他的方式也可以表达这里鼓点的加强
00:18:007 (1) - remove NC
00:25:995 (2) - 略突兀 00:25:818 (1,2,3,4)不但不构成曲线还没有太大规律可说 这一类的出现不少不过这个略明显
00:35:403 (6,7,8,9) - 这里也是缺flow的 在屏幕上下不断折返移动的话每一折返互相的blanket没做好
00:39:131 (5,7,9) - ...9为啥自个儿跑出去了
00:40:019 (1,2,3) - 和后面的比起来不那么统一
00:43:747 (1,2,3,4,5,6,7,8,9,10) - spacing毫无征兆的变化 可以是00:43:747 (1,2,3)按照前面的规律00:44:279 (4,5,6,7)距离渐增
00:48:540 (3,4,5) - 违和三连 从00:48:895开始有明显的鼓点变化 凸显这个的话可以考虑00:48:540 (3,6)之间的内容删去
00:49:605 (9,10,11) / 00:50:315 (12,13,14,15,16) - 这两个是自己内部有flow但是接合处拼不起来
00:52:090 (3,4,5,6) - spacing变化表现了曲子的哪一部分? 没看出
00:56:883 (18,1) - 这里的话1的预想位置应该在右下 还是flow突然被破坏掉的类型
00:59:900 (1) - ctrl+G
01:05:403 (1) - -NC ; 01:05:581 (2) - +NC
01:10:285 (10) - 应该是一个放置在01:10:374长度是1/6折返到01:10:551的slider 仔细听节奏
01:12:504 (4,5,6) -

Curisu wrote:

这里不觉得是变动SV的最佳时机 其他的方式也可以表达这里vocal的加强
01:15:522 (1,2,3,4) - BGM有强节奏的时候这里的自创节奏并不太好
01:15:966 (4,5,6,7,8,9,10,11) - 挤到一块了

lkx_Shore wrote:

我觉得你首先得解决你排版乱的问题,你节奏下得是没错的...
Free to ask via In-Game PM :3
Ganbatte :)
Topic Starter
Ryuuka Toki

KokoroStudiox3 wrote:

m4m t/228210/start=15

Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).

Inconsistency in Kiai Times: -
[Easy] :
Kiai #1: Starts on 00:53:865, ends on 01:26:883 -

[Hard] :
Kiai #1: Starts on 00:53:865, ends on 01:16:942 -

[Normal] :
Kiai #1: Starts on 00:53:865, ends on 01:16:942 -

[Vivid] :
Kiai #1: Starts on 00:53:865, ends on 01:11:261

Easy

Unsnapped inherited (green) sections at: 00:10:547 - snap to 00:10:551

00:05:936 (1) - Move to {x:412 y:288}.
00:06:646 (2) - Move to {x:212 y:288}.
00:07:356 (3) - Move to {x:144 y:96}.
00:07:711 (4) - Move to {x:212 y:172}.
00:08:066 (5) - Move to {x:288 y:104}.
00:17:297 - no finish ?
00:34:338 (1) - Move {x:324 y:312}
00:35:403 (3) - slider from here until 00:36:290, Move nodo2 to {x:204 y:268}.Move nodo3 to {x:88 y:248 http://puu.sh/aqDGC/5a153651b0.png
00:49:250 (3) - espace
All fixed thanks!!!!! :)
Topic Starter
Ryuuka Toki

Curisu wrote:

Zero__wind wrote:

General
最好找人帮你查一下Title=。= 我不太了解但我感觉这不太靠谱儿
应该没什么问题
Title全大写 (ENERGY) 但是我改了之后 提示说我这图是未上传版本,所以暂时没改

Suggestion
Important

[Insane]
00:05:226 (7,2) - 这两个的blanket不那么好看
00:05:936 (1) - flow 转180°换方向好些 有点看不懂,猜你意思改了
00:09:131 (2,3) - ctrl+G会比较顺 另外这里不觉得是变动SV的最佳时机(00:10:906会更好) 其他的方式也可以表达这里鼓点的加强
00:18:007 (1) - remove NC
00:25:995 (2) - 略突兀 00:25:818 (1,2,3,4)不但不构成曲线还没有太大规律可说 这一类的出现不少不过这个略明显 真心是不知道怎么改,智商压制,改成最简单的了
00:35:403 (6,7,8,9) - 这里也是缺flow的 在屏幕上下不断折返移动的话每一折返互相的blanket没做好 尝试改了一下
00:39:131 (5,7,9) - ...9为啥自个儿跑出去了 ORZ我感觉这样比较好大,不过改对称了
00:40:019 (1,2,3) - 和后面的比起来不那么统一 改了
00:43:747 (1,2,3,4,5,6,7,8,9,10) - spacing毫无征兆的变化 可以是00:43:747 (1,2,3)按照前面的规律00:44:279 (4,5,6,7)距离渐增 GJ
00:48:540 (3,4,5) - 违和三连 从00:48:895开始有明显的鼓点变化 凸显这个的话可以考虑00:48:540 (3,6)之间的内容删去 删了之后有种高大上的感觉www
00:49:605 (9,10,11) / 00:50:315 (12,13,14,15,16) - 这两个是自己内部有flow但是接合处拼不起来 我感觉打起来没什么问题就没管了
00:52:090 (3,4,5,6) - spacing变化表现了曲子的哪一部分? 没看出 的确没有,就是做一个跳,要不感觉很无聊
00:56:883 (18,1) - 这里的话1的预想位置应该在右下 还是flow突然被破坏掉的类型 改了
00:59:900 (1) - ctrl+G ^
01:05:403 (1) - -NC ; 01:05:581 (2) - +NC ^
01:10:285 (10) - 应该是一个放置在01:10:374长度是1/6折返到01:10:551的slider 仔细听节奏
01:12:504 (4,5,6) -

Curisu wrote:

这里不觉得是变动SV的最佳时机 其他的方式也可以表达这里vocal的加强
01:15:522 (1,2,3,4) - BGM有强节奏的时候这里的自创节奏并不太好 简化了,的确有点不和节奏
01:15:966 (4,5,6,7,8,9,10,11) - 挤到一块了

lkx_Shore wrote:

我觉得你首先得解决你排版乱的问题,你节奏下得是没错的...
哭哭哦,现在还是没什么改进。
Free to ask via In-Game PM :3
Ganbatte :)
嗯,感觉还是差太远了,再过半年不知道能不能rank :( :( :(
kamikin_old
From queue:

Easy:
You could use some variety in your hitsounds as they all sound quite similar, try and accentuate a few notes with something like whistle from the default hitsounds

Try and fade the notes in at the beginning, they are too loud and drown out the music.
00:07:711 (4) - Try to put this above 3 and 5 otherwise it feels a bit awkward and the arrows cross over 4

Normal:
Its quite jumpy for a normal and AImod says its a hard... try to reduce the distance spacing

00:09:841 (4,5) - The jump between these two looks a bit strange, try and shift 5 over to the left more :)
00:27:948 I like this (that's not a mod but...meh)
00:45:344 (3) - The volume jumps quite a bit here, you may want to fade it in

Hard:
AImod says this is an insane and it is quite hard, maybe reduce the difficulty? And AI says Kiai time isnt snapped, but I think thats deliberate
As I am not experienced enough I couldnt play this but I thought the hitsounds sounded very good

Vivid:
Found no problems with this

Overall, really good work! Hope your beatmap gets ranked!
Want 2 Buy Avon
Hi Hi, from my queue~
[Easy]
00:00:966 (2,4) - easys shouldn't have overlaps really >.< I'd move it a little to make it not overlap
00:07:356 (3,4,5) - I'd make this a nicer triangle
00:12:327 (1) - could blanket 00:13:747 (2) - better
00:17:297 (3) - could blanket 00:16:942 (2) -
00:20:137 (1) - could blanket 00:19:782 (5) -
00:24:398 (3) - I would make this curve look nicer
00:35:403 (3) - maybe make this go to the white tick? not sure though
00:40:019 (1) - could blanket the follow circle of the previous slider
00:43:037 (5) - could blanket previous slider follow circle
00:44:279 (1) - could blanket 00:45:344 (1) -
00:50:670 (3) - could blanket 00:51:380 (4) -
00:54:220 (1) - could make blanket a little better
00:55:640 (4) - ^
00:57:060 (1) - ^
01:06:291 (3) - could blanket 01:07:356 (4) -
01:09:486 (3) - this curve is kinda uneven and makes it look kinda meh :c
01:13:747 (1) - and 01:11:971 (2) - overlap :c
01:13:747 (1) - could blanket 01:14:812 (2) -
01:19:782 (2) - overlaps 01:21:025 (1) - quite a bit
01:24:753 (1,2) - these are a little close together I think
I pointed out a lot of blankets cause imo they make easys a lot better to play cause it makes everything really smooth

[Normal]
00:02:031 (4,2) - i'd make these not overlap really
00:06:291 (2,4) - ^
00:08:776 (1,2,3,4,5) - I'd make either the first 4 notes a square or make the second triangle look like the first one
00:10:906 (1) - I dun think this spinner fits really, cause the guitar could be mapped with just a slider
00:13:392 (2,2) - these slightly overlap, I'd fix it
00:37:534 (2) - 00:35:581 (4) - these overlap quite a bit and look bad :c
00:38:954 (4,5) - I'd move these a lil bit so they dun overlap
00:44:279 (2) - I might make this repeat the same amount as the other sliders for consistency and add 2 singles after to match the beats
00:52:090 (2,3) - I'd put a note between these, not mapping the big white tick makes it awkward imo
00:56:705 (6,7,8,3,4) - these overlap kinda ugly
01:01:143 (3) - I would move this down once cause it makes the overlap look a little better
01:16:942 (1) - I'd make this go until where 01:18:717 (2) - is

[Insane]
00:04:516 (5,6) - this overlap looks bad, I'd change it so that it's stacked some or not on eachother at all
00:04:871 (6) - could blanket 00:05:226 (7) -
00:05:226 (7,1) - this overlap looks kinda messy
00:06:469 (2) - could blanket the follow circle of the previous slider
00:10:906 (8,9,10,11,12) - I wouldn't map this as a stream, probably just a slider
00:10:906 (8) - NC if you keep stream
00:16:054 (1) - NC
00:18:717 (1) - NC
00:21:380 (6) - sliders ending on large white ticks are strange and don't really make sense, I'd reorganize the beats to change it and make the note that lands on the white tick a NC
00:19:427 (3,4,5) - this triple doesn't fit the music
00:24:220 (7,8,9) - I dun think this fits the music either
00:24:398 (9) - NC
00:25:108 (11,12,13,14) - I'd make this a square
00:25:818 (1,2,3,4) - I'd make these symmetrically
00:26:528 (5,6,7) - doesn't fit music imo
00:28:480 (7,1) - there's another beat between these
00:29:013 (2,3,4,5,6) - I'd make this a star
00:30:433 (9) - NC
00:30:522 (10) - move this to between 00:30:611 (11,12) - on the time line
00:32:208 (4,5,6) - doesn't fit music >.<
00:33:717 (12) - move this between 00:33:273 (10,11) - on the timeline, fits better
00:33:273 (10) - NC
00:34:338 (1,2,3,4,5) - I would change this pattern, maybe to a star, but just something that looks cleaner
00:38:244 (7) - I dun think this jump really matches the music
00:38:599 (1,2,3) - doesn't really fit music
00:40:906 (1,2,3,1,2,3) - these are a little misleading cause they look like triples but aren't
00:41:616 (1,2,3,1,2,3,1,2,3,1,2,3) - ^
especially since 00:40:019 (1,2,3,4) - and 00:44:279 (1,2,3,4) - are the same beat distance apart but are more spread out to play
00:49:960 (6) - NC
00:52:090 (3,4,5,6) - this pattern looks messy :c
00:54:042 (3) - this could be 3 singles if you wanted to make a stream instead but you dun have to
00:55:463 (9,10,11) - doesn't really fit music
00:56:261 (14,15) - I'd stack these under slider end personally
00:55:640 (11) - NC
00:57:060 (1,2,3) - doesn't really fit
00:57:593 (4,5) - note between these
00:58:303 (8) - NC
00:59:013 (10) - could be a triple instead of slider
00:59:279 (11) - doesn't fit music
01:00:966 (6) - NC
01:01:853 (9,10,11) - doesn't fit
01:03:096 (4) - I dunno what this is mapped to >.<
01:03:539 (5) - doesn't really fit music
01:04:072 (9) - ^
01:06:380 (5) - fits better between 01:06:113 (3,4) -
01:07:001 (8) - NC
01:08:954 (3,4) - note between these
01:10:729 (11,12) - note on white tick between these
01:11:084 (12) - this could be a slider to the red tick before 01:11:616 (1) -
01:15:522 (1,2,3) - doesn't fit music really
01:16:764 (11,1) - could put a note between these
01:17:829 (4,5) - ^ on white tick
01:18:717 (8,9,10) - doesn't really fit music >.<
01:20:226 (3,4) -there's a note between these
01:21:557 (4,5,6) - doesn't fit music
01:22:267 (8,1) - note between these
01:23:066 (3) - doesn't fit music
01:23:155 (4,5) - note between these
All the parts that are triples that I said don't fit the music are cause there's no beat for the middle note usually. I didn't really suggest how to remap a lot of the things I said cause it's really up to your own style imo. good luck with the map~ <3
Topic Starter
Ryuuka Toki

kamikin wrote:

From queue:

Easy:
You could use some variety in your hitsounds as they all sound quite similar, try and accentuate a few notes with something like whistle from the default hitsounds Yeah,you're right.So, I lowered them.

Try and fade the notes in at the beginning, they are too loud and drown out the music.
00:07:711 (4) - Try to put this above 3 and 5 otherwise it feels a bit awkward and the arrows cross over 4 Fixed

Normal:
Its quite jumpy for a normal and AImod says its a hard... try to reduce the distance spacing I think it is fine though,I may change it if someone else tell me to do that ;w;

00:09:841 (4,5) - The jump between these two looks a bit strange, try and shift 5 over to the left more :) Nice,fixed
00:27:948 I like this (that's not a mod but...meh)LOL
00:45:344 (3) - The volume jumps quite a bit here, you may want to fade it inFixed

Hard:
AImod says this is an insane and it is quite hard, maybe reduce the difficulty? And AI says Kiai time isnt snapped, but I think thats deliberate Fixed
As I am not experienced enough I couldnt play this but I thought the hitsounds sounded very good Thanks!!

Vivid:
Found no problems with this

Overall, really good work! Hope your beatmap gets ranked!
Thank you!!! :D
Topic Starter
Ryuuka Toki

Xellie wrote:

Hi Hi, from my queue~
[Easy]
00:00:966 (2,4) - easys shouldn't have overlaps really >.< I'd move it a little to make it not overlap
00:07:356 (3,4,5) - I'd make this a nicer triangle
00:12:327 (1) - could blanket 00:13:747 (2) - better
00:17:297 (3) - could blanket 00:16:942 (2) -
00:20:137 (1) - could blanket 00:19:782 (5) -
00:24:398 (3) - I would make this curve look nicer
00:35:403 (3) - maybe make this go to the white tick? not sure though
00:40:019 (1) - could blanket the follow circle of the previous slider
00:43:037 (5) - could blanket previous slider follow circle
00:44:279 (1) - could blanket 00:45:344 (1) -
00:50:670 (3) - could blanket 00:51:380 (4) -
00:54:220 (1) - could make blanket a little better
00:55:640 (4) - ^
00:57:060 (1) - ^
01:06:291 (3) - could blanket 01:07:356 (4) -
01:09:486 (3) - this curve is kinda uneven and makes it look kinda meh :c
01:13:747 (1) - and 01:11:971 (2) - overlap :c
01:13:747 (1) - could blanket 01:14:812 (2) -
01:19:782 (2) - overlaps 01:21:025 (1) - quite a bit
01:24:753 (1,2) - these are a little close together I think
I pointed out a lot of blankets cause imo they make easys a lot better to play cause it makes everything really smooth

[Normal]
00:02:031 (4,2) - i'd make these not overlap really
00:06:291 (2,4) - ^
00:08:776 (1,2,3,4,5) - I'd make either the first 4 notes a square or make the second triangle look like the first one
00:10:906 (1) - I dun think this spinner fits really, cause the guitar could be mapped with just a slider
00:13:392 (2,2) - these slightly overlap, I'd fix it
00:37:534 (2) - 00:35:581 (4) - these overlap quite a bit and look bad :c
00:38:954 (4,5) - I'd move these a lil bit so they dun overlap
00:44:279 (2) - I might make this repeat the same amount as the other sliders for consistency and add 2 singles after to match the beats
00:52:090 (2,3) - I'd put a note between these, not mapping the big white tick makes it awkward imo
00:56:705 (6,7,8,3,4) - these overlap kinda ugly
01:01:143 (3) - I would move this down once cause it makes the overlap look a little better
01:16:942 (1) - I'd make this go until where 01:18:717 (2) - is

[Insane]
00:04:516 (5,6) - this overlap looks bad, I'd change it so that it's stacked some or not on eachother at all
00:04:871 (6) - could blanket 00:05:226 (7) -
00:05:226 (7,1) - this overlap looks kinda messy
00:06:469 (2) - could blanket the follow circle of the previous slider
00:10:906 (8,9,10,11,12) - I wouldn't map this as a stream, probably just a slider
00:10:906 (8) - NC if you keep stream
00:16:054 (1) - NC
00:18:717 (1) - NC
00:21:380 (6) - sliders ending on large white ticks are strange and don't really make sense, I'd reorganize the beats to change it and make the note that lands on the white tick a NC
00:19:427 (3,4,5) - this triple doesn't fit the music
00:24:220 (7,8,9) - I dun think this fits the music either
00:24:398 (9) - NC
00:25:108 (11,12,13,14) - I'd make this a square
00:25:818 (1,2,3,4) - I'd make these symmetrically
00:26:528 (5,6,7) - doesn't fit music imo
00:28:480 (7,1) - there's another beat between these
00:29:013 (2,3,4,5,6) - I'd make this a star
00:30:433 (9) - NC
00:30:522 (10) - move this to between 00:30:611 (11,12) - on the time line
00:32:208 (4,5,6) - doesn't fit music >.<
00:33:717 (12) - move this between 00:33:273 (10,11) - on the timeline, fits better
00:33:273 (10) - NC
00:34:338 (1,2,3,4,5) - I would change this pattern, maybe to a star, but just something that looks cleaner
00:38:244 (7) - I dun think this jump really matches the music
00:38:599 (1,2,3) - doesn't really fit music
00:40:906 (1,2,3,1,2,3) - these are a little misleading cause they look like triples but aren't
00:41:616 (1,2,3,1,2,3,1,2,3,1,2,3) - ^
especially since 00:40:019 (1,2,3,4) - and 00:44:279 (1,2,3,4) - are the same beat distance apart but are more spread out to play
00:49:960 (6) - NC
00:52:090 (3,4,5,6) - this pattern looks messy :c
00:54:042 (3) - this could be 3 singles if you wanted to make a stream instead but you dun have to
00:55:463 (9,10,11) - doesn't really fit music
00:56:261 (14,15) - I'd stack these under slider end personally
00:55:640 (11) - NC
00:57:060 (1,2,3) - doesn't really fit
00:57:593 (4,5) - note between these
00:58:303 (8) - NC
00:59:013 (10) - could be a triple instead of slider
00:59:279 (11) - doesn't fit music
01:00:966 (6) - NC
01:01:853 (9,10,11) - doesn't fit
01:03:096 (4) - I dunno what this is mapped to >.<
01:03:539 (5) - doesn't really fit music
01:04:072 (9) - ^
01:06:380 (5) - fits better between 01:06:113 (3,4) -
01:07:001 (8) - NC
01:08:954 (3,4) - note between these
01:10:729 (11,12) - note on white tick between these
01:11:084 (12) - this could be a slider to the red tick before 01:11:616 (1) -
01:15:522 (1,2,3) - doesn't fit music really
01:16:764 (11,1) - could put a note between these
01:17:829 (4,5) - ^ on white tick
01:18:717 (8,9,10) - doesn't really fit music >.<
01:20:226 (3,4) -there's a note between these
01:21:557 (4,5,6) - doesn't fit music
01:22:267 (8,1) - note between these
01:23:066 (3) - doesn't fit music
01:23:155 (4,5) - note between these
All the parts that are triples that I said don't fit the music are cause there's no beat for the middle note usually. I didn't really suggest how to remap a lot of the things I said cause it's really up to your own style imo. good luck with the map~ <3
WOW,such a serious mod!!!!
It's a very good lesson about overlap NC blanket and overmap.
I tried to fix under your suggestion as much as I can.
Though some triples are kept :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply