https://osu.ppy.sh/p/ppv2/ (not available for now)
OnosakiHito wrote:
I assume Game Mode specific ppv2 is coming afterwards, right?
Just want to make sure.
Also, I like this :3. How is this calculated differently from regular pp?MillhioreF wrote:
Before posting here, read the text at the top of the ppv2 page. Please. It's five lines.
ppv1 was considering scores from ~~#900 rank, ppv2 calculates all ranks (on beatmaps)CDFA wrote:
But one thing I'm confused about, is when it says "calculates based on all plays, no matter what rank". Like I'm probably just being 3AM mindset right now, but I'm not sure what this means.
Badis wrote:
Where is Cookiezi ?
Why am I on top 100 ?
MillhioreF wrote:
Before posting here, read the text at the top of the ppv2 page. Please. It's five lines.
farm hards and get high rank yeah... good.Badis wrote:
The first pp system is good why change it ?
Badis wrote:
Where is Cookiezi ?
Why am I on top 100 ?
The first pp system is good why change it ?
play once (and set a new personal record) to be listed here.Meaning that the rank you see right now will be different when everyone registeres in ppv2 (by setting new personal record)
It's hard to compare old vs new when everyone isn't listed. Can't you force it to recalculate at least players with a better than 100k rank on ppv1 ?peppy wrote:
play once (and set a new personal record) to be listed here.
I hope we'll get a better system than the previous one once againSilynn wrote:
Will we be able to see best performances at some point?
Syrus wrote:
I don't get this new ranking system, I just FC 2 insanes and my PPv2 stays the same while my PPv1 goes up.
ppv2 testing
testing
I was giving an example of why I don't get it, not complaining about it...Piotrekol wrote:
Syrus wrote:
I don't get this new ranking system, I just FC 2 insanes and my PPv2 stays the same while my PPv1 goes up.ppv2 testingtestingtesting
I don't really like this, a month is a really short time span. Sure, it's easy enough to get back in by submitting a score, but it still feels wrong.peppy wrote:
Inactive players will not be listed in ppv2. Anyone who hasn't played in a month will not appear.
Alternatively --- Can we have a list of our "worst" plays alongside "best" plays too (private list maybe)? Obviously it'll serve as a list of records players should "fix" and "improve" their plays onpielak213- wrote:
if change is how much your last score changed your pp, i think you should change so that bad scores won't lower your rank...
(more incentive for multi)
I was thinking the same. That won't help reduce the load of "Help I still have no rank and PPs" in Technical Support, I supposeTheVileOne wrote:
Holy! The pp amount is so much lower. It must be much harder to get pp to keep it that low. Granted my rank is technically higher than it was, but that doesn't seem correct.
peppy, this system is like tp system works? \:D/peppy wrote:
The raw value is flexible. I'll probably scale it to 10,000 eventually. Where the highest player will always be at 10,000.
Seems so, yes. Most of my top 50 scores are Hards, some with DT.XPJ38 wrote:
I have the feeling that Insane scores bring far more PPs than Hards now, right?
Wouldn't that require complete re-calcs or something if Cookie improves his scores resulting in lowering everyone points due to the scaling nature? Also, losing points for improving 4D acc/combo OP.peppy wrote:
The raw value is flexible. I'll probably scale it to 10,000 eventually. Where the highest player will always be at 10,000.
yes, which is why raw is pointless.JappyBabes wrote:
Wouldn't that require complete re-calcs or something if Cookie improves his scores resulting in lowering everyone points due to the scaling nature?
this is brilliant. FL deserves to diepeppy wrote:
Basic things to note about calculation method:
* DoubleTime +14% (but caps at 100% accuracy), HardRock +8%, Flashlight +6%, Hidden +5%. Please don't bitch about these; subject to change.
wth?peppy wrote:
* Weighted based on CS (circle size). 80% for 1, 120% for 10, linear.
Have you considered AR? AR does increase the overall difficulty of maps.peppy wrote:
Beatmap Weighting:
* Weighted based on days since rank
* Weighted based on OD (overall difficulty)
* Weighted based on CS (circle size)
* Weighted based on ratio of perfect plays (no combo break)
* Weighted based on average accuracy achieved by all plays, excluding outliers, relative to all other maps
the thing about ar is that its incredibly subjective, a lot of people can only play ar9+ while a lot of other people can only play ar 9-XPJ38 wrote:
Have you considered AR? AR does increase the overall difficulty of maps.peppy wrote:
Beatmap Weighting:
* Weighted based on days since rank
* Weighted based on OD (overall difficulty)
* Weighted based on CS (circle size)
* Weighted based on ratio of perfect plays (no combo break)
* Weighted based on average accuracy achieved by all plays, excluding outliers, relative to all other maps
im 99% sure its the same as how it is currently, making it like how you think would make no senseLuna wrote:
Same thing for OD, OD10 is way, way, way more than double the difficulty of OD1.
And scaling map value by age is kinda stupid, they don't get less hard with age. I get that you want to encourage players to play more recent maps, but from the sounds of it, actually hard old maps will soon be worth only marginally more than a newly ranked Insane of average difficulty.