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Duca - Kokoro no Tane (Short Ver.)

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wring
Hi from your req

Easy

00:08:443 - add note? or 00:07:434 (4) - one more repeat this? seemed there have a sound.
00:23:821 (3) - I know what you want to follow. But it's a little strange because other objects are put constantly. So, how about start from 00:23:569 - or add note there and shorten (3) slider?
00:40:459 - use SC2 as 00:39:703 -
01:38:695 - ^?

Normal

00:06:174 (3) - whistle?
00:07:434 (5) - use one circle on this? It seemed that 1/8 slider is a little strange.
00:47:770 (2) - whistle?
01:27:602 (1) - How about this rythem?
Hard

AR-1?
00:19:031 (1) - change to this form? 00:29:871 (3) - How about this rythem? 00:46:762 (4) - move to x:232 y:272?
01:07:812 - add note?
01:21:552 (3) - clap on finish

Insane

00:01:384 (3) - remove whistle
00:01:636 (4) - whistle
00:02:644 (6) - How about change to 1/16 slider to follow the melody?
00:14:997 (1) - lengthen (1) to 00:15:375 -
00:20:543 (4,5,6) - I think shouldn't be stack here, so move to x472 y:248?
00:38:190 (3) - How about this form? 01:20:291 (2) - switch to whistle?
01:21:552 (1) - same as Hard
01:39:073 (2) - add one more repeat seems better for me.

good luck
Topic Starter
Oyatsu
Thank for mod, wring-san. Fixed some stuffs :D
abalee
[General]
does the song have "(Short Ver.)" in the title? if not, suggest to delete it.

[Insane]
01:03:401 (1,2,3,4) -
suggest change to this patten. you might need to add hitsound.


[Hard]
00:20:039 (2,3,4) - no jump please, i thought it's 3/4 when first play. :(
Topic Starter
Oyatsu

abalee wrote:

[General]
does the song have "(Short Ver.)" in the title? if not, suggest to delete it. :arrow: fixed

[Insane]
01:03:401 (1,2,3,4) -
suggest change to this patten. you might need to add hitsound. :arrow: fixed


[Hard]
00:20:039 (2,3,4) - no jump please, i thought it's 3/4 when first play. :( :arrow: fixed
Thank for modding :D
11t
Hello! Drive-by modding~

[Insane]
I can't find anything wrong with this map. That's a good thing, right? So I'll just shower you with compliments instead, okay?

00:03:653 (2,3,4,5,6,7,1) - This is the point where I realized, wow, you must be a professional mapper. I pulled out my wallet and started tossing bills at the screen, because I'd pay you to map like this not really I'm poor sorry Skeptics at this point might yell, "OVERMAPPED" but not me. I believe in you.

00:16:006 (5,6,7,8,9,10,11,12,1) - I really like the spacing on your streams. But um, this might just be me, maybe I'm blind, idk, but I think the start of this stream (the 5-circle) isn't placed on the stream curve. I think the positioning is off a bit, slightly too far up. pleasedonthurtme

00:18:527 (5) - Nice hitsound.

00:36:678 (4,1,2,3,4) - I'm really amazed at how well your sliders interact with one another. You utilize so many different spacings here but the sliders all seem to fit together so perfectly.

00:46:762 (5,1) - The corner is the perfect spot for this stack. I don't think it could have worked anywhere else.

00:49:283 (1,2,3,4,5,6,7) - Hnnnnng accelerated spacing into repeat slider. This is like, my osu-fetish.

00:53:316 (1,2,3,4,5,6,7,8,9,10,11) - I love this combo, especially towards the end. The central jump (9,10,11) just completes it so well. Also your sliders have really, really nice curves. You arrange those gentle slopes in such a beautiful way. Er, please don't take that the wrong way.

01:03:401 (1,2,3) - The pieces here fit together so well. Like Legos. Or Tetris.

01:07:182 (6,7,8) - What is this called? There has to be a name for this specific kind of slider/hitcircle placement. Because it's just awesome. I'll call it the Oyatsu-Central-Slider-Stack-Jump from now on, until someone corrects me.

01:10:459 (6) - Let me just say that I love you for not stacking the beginning of this slider onto the 3-circle in this combo. Most mappers would be like omigosh, DISTANCE SNAP and slap it right on top of the 3-circle. But not you. <3

01:30:375 (3,1) - Okay, so about that last comment I made about the stack in the corner, and how it couldn't have worked anywhere else on the screen? I lied. Because somehow you managed to pull it off here as well. Somehow everything you do is fantastic. You're fantastic. Did anyone ever tell you that you're fantastic?

[Hard]
This is a very enjoyable map! I usually don't have this much fun playing through a map that isn't of 5-star difficulty. Your arrangement of map elements is aesthetically stunning, which, combined with your high degree of skill (or perhaps supreme intuition) at placing jumps, makes for extremely satisfying play.

01:11:468 (1,2,3) - It might be a good idea to arrange this in a way that isn't as linear. The vocal rhythm here gives you a lot of room to maneuver with your jumps, and linearity here is a bit boring in my opinion. Maybe this is the perfect opportunity to sneak in your patented Oyatsu-Central-Slider-Stack-Jump...?!

01:31:132 (2,3,4) - This plays somewhat awkwardly for me. I think it's the positioning of the long slider following the somewhat unexpected (in terms of the vocal rhythm) repeat slider. Another thing that I think is an issue is the skipped downbeat in the middle of the long slider, which is followed by a hitcircle after only 1/2 of a beat. I think that skipping over the downbeat here causes the player to expect a longer delay following the slider release. I can't really explain it too well I guess, but for me this section is just a bit strange.

[Normal]
Approach Rate up to 5 (+1). AR4 is much too slow; and in fact seems to make the timings a lot harder to read. There's just too much going on on the screen at one time with AR4. AR5 fixes this issue of information overload, imo.

00:51:300 (4,5) - I think you should space these two out a bit more. The long slider here prepares the player for a jump, should you choose to execute one, and it just so happens that the music would fit perfectly should you decide to execute a jump here (transition of focus from vocal melody to percussive elements, ex. open hi-hat into snare). That is to say, maybe you should make this a jump.

01:08:695 (4) - As above. In this difficulty, you seem to have chosen to stick with a single distance snap. Your jumps in Insane were so beautiful! Why not try and replicate some of that same beauty here, for newer osu players to enjoy?

[Easy]
Like with Insane, I don't see any issues here. But I mean, there's always very little room for error when you're dealing with a class of difficulty whose maps consist of 95% white ticks...

So I hope you'll forgive me for going a bit light on the compliments on this one, ahaha...

00:00:880 to 01:39:451 - Excellent work!

[General]
Overall, this is very incredible mapping! You now have +1 adoring fans. Here I normally wish the mapper good luck in getting their map ranked, but you're not really gonna need that, so I'll just wish future modders good luck in finding anything to mod about.

Thank you for letting me play through your maps, Oyatsu-of-the-Heavenly-Jump. OTL
Topic Starter
Oyatsu
THat is a mod? I don't really think. Fixed a stuff in Hard >:(
Leorda
Hi there

[General]
* There are 2 OSBs in this beatmap folder, remove the wrong one


[Normal]
00:07:434 (5) - Move to X:380 and Y:28 for better flow. Because the tail slider will lead to (5) if you move them and the path of flow wouldn't be off
00:47:266 (1) - Remove new combo for your combo pattern?


[Hard]
00:42:224 (3) - Reverse this section to create an oval flow


[Insane]
00:03:653 (2,3,4,5,6,7,1) - Since this is a calm part, I don't think the stream would be fit in here... Consider to make another pattern
01:03:401 (1) - Remove new combo for your combo pattern?


Good luck
Topic Starter
Oyatsu

Leorda wrote:

Hi there

[General]
* There are 2 OSBs in this beatmap folder, remove the wrong one


[Normal]
00:07:434 (5) - Move to X:380 and Y:28 for better flow. Because the tail slider will lead to (5) if you move them and the path of flow wouldn't be off
00:47:266 (1) - Remove new combo for your combo pattern?


[Hard]
00:42:224 (3) - Reverse this section to create an oval flow


[Insane]
00:03:653 (2,3,4,5,6,7,1) - Since this is a calm part, I don't think the stream would be fit in here... Consider to make another pattern
01:03:401 (1) - Remove new combo for your combo pattern?


Good luck
All fixed. Thank you for modding, Leorda :D
winber1
Just a lot of suggestions and opinions.

Insane

  1. 00:10:333 - adding a note here sounds better imo.
  2. 00:17:770 (3,4) - Perhaps follow vocals more here. http://puu.sh/48yBI.jpg
  3. 00:24:577 (4,1) - This jump is unfitting imo. In fact, I hesitated a bit to even consider this a jump while I was playing, but at the last second I realized it was a jump. You should decrease the spacing of this jump imo.
  4. 00:29:367 (2) - perhaps consider turning this into a triplet. (I only suggest this because you have the bass/guitar sound on the blue tick which isn't mapped currently).
  5. 00:34:157 (3,4) - I would swithc these two notes around rhyhtmically http://puu.sh/48yOY.jpg so that the main beat at 00:34:661 - is a hitcircle.
  6. 00:38:695 (4) - I would turn this into a slider and a hitcircle http://puu.sh/48yTv.jpg (also 00:39:199 - should be a new combo and 00:39:451 - should not have a combo)
  7. 00:45:753 (3) - imo this sliders works better if it ended at 00:46:132 -
  8. 00:46:258 (4) - Consider turning this into a repeat slider or a triplet to follow drums.
  9. 00:51:300 (7) - meh instead of using the the slider tick, it's more comfortable to do this imo http://puu.sh/48z13.jpg
  10. 00:55:333 (6) - Perhaps try this or something similar http://puu.sh/48z3G.jpg (you will need to rearrange some other notes to do so)
  11. 01:01:888 (4) - Better if this slider ended at 01:02:140 - imo to follow vocals
  12. 01:05:417 - This whole kiai you seem to just ignore the vocals half the time and you follow some drum beat. Reading-wise there's not problem, but I think you should pay a little more attention to the vocals. For instance, I do not think 01:14:493 (5) - is necessary. This note 01:08:190 - could be mapped. And this 01:09:199 (1,2,3,4) - could match a little more imo. THere are some things that work fine. For instacne, I think 01:11:720 (2,3,4,5) - works fine. But in general I think you should consider the vocals a little more. Just my opinion though.
  13. 01:17:518 (1) - The vocal note ends at 01:17:896 - (you should probably shorten this slider by 1/4 tick and then add a hitcircle or slider after it imo)
  14. 01:39:451 (1) - just my opinion but I think you should put a note here and start the spinner 1/4 tick later ._.
One thing that bothers me a bit is the fact that numerous times, you use a slider end to land on the main beat. 01:31:384 (3) - , 01:07:182 (6) - and etc. Those are just two examples. THere are many other times you do this. This is not a bad technique by any means. I am not trying to tell you it's bad, but I'm saying that it's overused in my opinion. I believe that this should be used less frequently and done on more special occasions for a reason. In this map, I don't see a clear reason for you to need to end the sliders this way. If you disagree with this, feel free to ignore it.

Hard

  1. 00:01:888 (4,1) - This jumps doesn't make sense since 00:02:140 (1) - is not some main/emphasized beat. You shouldn't have it here. Also the fact that 00:02:140 (1,2) - is on a syncopated beat (you need to click off of the main beat) is slightly weird.
  2. 00:10:964 (5) - You could consider doing something like http://puu.sh/48zG9.jpg (the jump between combo 5 and 6 I felt was too large as well imo).
  3. 00:43:989 (2,3) - http://puu.sh/48zOr.jpg something like this matche sthe music better (as stated in insane, a lot of the times using a slider end for a main beat just doesn't make sense all the time. THis is a case where that is true in my opinion.)
  4. 00:59:367 (1,2,3) - I would space this evenly. doesn't seem to be a need to do this
  5. 01:13:485 (1,2) - awkward to play. This rhythm is more sensible imo http://puu.sh/48zVl.jpg
Biggest issue I have with this map is the spacing. You are spacing this like the insane map but the only difference is that there are less notes, which doesn't seem to make much sense to me. Jumps are fine, but you need to have a more restricted distance snapping imo rather than putting jumps just because you feel like it or to make certain patterns. The reason I say this is because the Insane diff was already extremely easy, thus there is no reason to make this Hard difficulty harder with these jumps. Also, because of this spacing, it makes things like 01:33:653 (1,2,3,4) - 00:22:560 (4,5,6) - and 01:11:468 (1,2,3) - harder to read, especially with lower AR.

Another thing is that it widens the difficulty gap as well between Normal and Hard. The difficulty gap is not bad (it's perfectly fine and rankable imo, but it could be better)

Normal

  1. 00:01:132 (2,3) - Switch notes around http://puu.sh/48AaD.jpg
  2. 00:07:434 (5) - COnsider doing something like this http://puu.sh/48AfO.jpg
  3. 00:10:207 - add note?
  4. 00:46:510 - add note?
  5. 00:47:266 (5,6) - I actually think it is okay to do this http://puu.sh/48AmJ.jpg It follows the music better, and it should not cause that much confusion for the player.
In the context of this map, I think this is fine, The rhythm for the most part makes sense too. However, in the context of the mapset, this Normal is a little too easy imo. You seem extremely afraid to place too many notes. As I said above, the difficulty gap might be a little big, but rankable. I believe you can place a few more notes and add a few more complex patterns rather than use mostly 1/1 and 1/2 ticks. It's just something to think about (I'm not saying you need to remap it D:)

Easy

  1. 00:06:426 (3,4) - try this? http://puu.sh/48Ayj.jpg
  2. 00:53:821 - add note. I don't see a reason not to. It's not like there are too many notes. I also think it flows better. Alternatively you could also turn 00:53:316 (1) - into a slider that ends at 00:53:821 -
  3. 01:09:955 - ^

Don't be intimidated with all the suggestions. I just point a lot of things out, but it doesn't mean the mapset is bad or anything :<
However, I still would like to wait a bit before doing anything too hasty. I might come back later to check.

Also, generally you shouldn't ask for bubble. If I believe it can be bubbled, I will decide after modding :S
Topic Starter
Oyatsu
winber1
Just a lot of suggestions and opinions.

Insane

  1. 00:10:333 - adding a note here sounds better imo. :arrow: added
  2. 00:17:770 (3,4) - Perhaps follow vocals more here. http://puu.sh/48yBI.jpg :arrow: fixed
  3. 00:24:577 (4,1) - This jump is unfitting imo. In fact, I hesitated a bit to even consider this a jump while I was playing, but at the last second I realized it was a jump. You should decrease the spacing of this jump imo. :arrow: ok
  4. 00:29:367 (2) - perhaps consider turning this into a triplet. (I only suggest this because you have the bass/guitar sound on the blue tick which isn't mapped currently). :arrow: fixed
  5. 00:34:157 (3,4) - I would swithc these two notes around rhyhtmically http://puu.sh/48yOY.jpg so that the main beat at 00:34:661 - is a hitcircle. :arrow: ok
  6. 00:38:695 (4) - I would turn this into a slider and a hitcircle http://puu.sh/48yTv.jpg (also 00:39:199 - should be a new combo and 00:39:451 - should not have a combo) :arrow: ok
  7. 00:45:753 (3) - imo this sliders works better if it ended at 00:46:132 - :arrow: fixed
  8. 00:46:258 (4) - Consider turning this into a repeat slider or a triplet to follow drums. :arrow: I keep, i think it is fine
  9. 00:51:300 (7) - meh instead of using the the slider tick, it's more comfortable to do this imo http://puu.sh/48z13.jpg :arrow: ok
  10. 00:55:333 (6) - Perhaps try this or something similar http://puu.sh/48z3G.jpg (you will need to rearrange some other notes to do so) :arrow: ok
  11. 01:01:888 (4) - Better if this slider ended at 01:02:140 - imo to follow vocals :arrow: ok
  12. 01:05:417 - This whole kiai you seem to just ignore the vocals half the time and you follow some drum beat. Reading-wise there's not problem, but I think you should pay a little more attention to the vocals. For instance, I do not think 01:14:493 (5) - is necessary. This note 01:08:190 - could be mapped. And this 01:09:199 (1,2,3,4) - could match a little more imo. THere are some things that work fine. For instacne, I think 01:11:720 (2,3,4,5) - works fine. But in general I think you should consider the vocals a little more. Just my opinion though. :arrow: fixed somthing
  13. 01:17:518 (1) - The vocal note ends at 01:17:896 - (you should probably shorten this slider by 1/4 tick and then add a hitcircle or slider after it imo) :arrow: ok
  14. 01:39:451 (1) - just my opinion but I think you should put a note here and start the spinner 1/4 tick later ._. :arrow: oh
One thing that bothers me a bit is the fact that numerous times, you use a slider end to land on the main beat. 01:31:384 (3) - , 01:07:182 (6) - and etc. Those are just two examples. THere are many other times you do this. This is not a bad technique by any means. I am not trying to tell you it's bad, but I'm saying that it's overused in my opinion. I believe that this should be used less frequently and done on more special occasions for a reason. In this map, I don't see a clear reason for you to need to end the sliders this way. If you disagree with this, feel free to ignore it.

Hard

  1. 00:01:888 (4,1) - This jumps doesn't make sense since 00:02:140 (1) - is not some main/emphasized beat. You shouldn't have it here. Also the fact that 00:02:140 (1,2) - is on a syncopated beat (you need to click off of the main beat) is slightly weird. :arrow: fixed sonething
  2. 00:10:964 (5) - You could consider doing something like http://puu.sh/48zG9.jpg (the jump between combo 5 and 6 I felt was too large as well imo). :arrow: ok
  3. 00:43:989 (2,3) - http://puu.sh/48zOr.jpg something like this matche sthe music better (as stated in insane, a lot of the times using a slider end for a main beat just doesn't make sense all the time. THis is a case where that is true in my opinion.) :arrow: oh
  4. 00:59:367 (1,2,3) - I would space this evenly. doesn't seem to be a need to do this :arrow: ok
  5. 01:13:485 (1,2) - awkward to play. This rhythm is more sensible imo http://puu.sh/48zVl.jpg :arrow: yea ><
Biggest issue I have with this map is the spacing. You are spacing this like the insane map but the only difference is that there are less notes, which doesn't seem to make much sense to me. Jumps are fine, but you need to have a more restricted distance snapping imo rather than putting jumps just because you feel like it or to make certain patterns. The reason I say this is because the Insane diff was already extremely easy, thus there is no reason to make this Hard difficulty harder with these jumps. Also, because of this spacing, it makes things like 01:33:653 (1,2,3,4) - 00:22:560 (4,5,6) - and 01:11:468 (1,2,3) - harder to read, especially with lower AR.

Another thing is that it widens the difficulty gap as well between Normal and Hard. The difficulty gap is not bad (it's perfectly fine and rankable imo, but it could be better)

Normal

  1. 00:01:132 (2,3) - Switch notes around http://puu.sh/48AaD.jpg :arrow: ok
  2. 00:07:434 (5) - COnsider doing something like this http://puu.sh/48AfO.jpg :arrow: fixed my own
  3. 00:10:207 - add note? :arrow: I think not add note is also fine
  4. 00:46:510 - add note? :arrow: I didn't hear 1 word vocal appear here ><
  5. 00:47:266 (5,6) - I actually think it is okay to do this http://puu.sh/48AmJ.jpg It follows the music better, and it should not cause that much confusion for the player :arrow: fixed my own.
In the context of this map, I think this is fine, The rhythm for the most part makes sense too. However, in the context of the mapset, this Normal is a little too easy imo. You seem extremely afraid to place too many notes. As I said above, the difficulty gap might be a little big, but rankable. I believe you can place a few more notes and add a few more complex patterns rather than use mostly 1/1 and 1/2 ticks. It's just something to think about (I'm not saying you need to remap it D:)

Easy

  1. 00:06:426 (3,4) - try this? http://puu.sh/48Ayj.jpg :arrow: ok
  2. 00:53:821 - add note. I don't see a reason not to. It's not like there are too many notes. I also think it flows better. Alternatively you could also turn 00:53:316 (1) - into a slider that ends at 00:53:821 - ok, fixed 2nd way
  3. 01:09:955 - ^ :arrow: ok

Don't be intimidated with all the suggestions. I just point a lot of things out, but it doesn't mean the mapset is bad or anything :<
However, I still would like to wait a bit before doing anything too hasty. I might come back later to check.

Also, generally you shouldn't ask for bubble. If I believe it can be bubbled, I will decide after modding :S

THank you for useful mod :D
Totoro
iCo's mod is here~

[General]

Nice Song&Mapset :) Star~

Nothing much to find o.o

[Easy]

00:43:737 (4) - make a better blanket

[Normal]

00:07:308 (5) - I don't think blue ping in normal is rankable... not too sure

[Hard]

Nothing to find. Nice diff

[Insane]

00:05:291 (3,4) - make a better blanket

00:56:342 (3,4,5,6) - make these jumps neater. They look scattered
Topic Starter
Oyatsu
No fix anything but thank you for star ><
UnitedWeSin
THE TIME HAS COME!

I'm going to be strict with your mapping because I see a lot of great potential and I want to help you improve it.

[General]

  1. Quite sure the artist "Duca" does not need to be written in Japanese unicode. Try typing "デュッカ" into Google, you will get strange results that have nothing to do with the artist. Replace "デュッカ" with "Duca".
  2. Really really nice SB!
[Insane]

  1. 00:05:165 (2,3) - A bit unnatural jump to the 2 here imo. Try moving the 2,3 more downwards and placing them more inside the curve given from the 00:04:661 (1). Try like this:
  2. 00:06:426 (5,6) - Small spacing doesn't feel so great imo, you have less than 1.0 spacing here. You could try increasing the spacing and also making a nicer blanket. It will play better after the 4-5 jump. Also make sure to make the 00:05:291 (3,4) blanket and the 00:06:426 (5,6) the same for a consistent pattern here.
  3. 00:17:896 (4,5,1,2) - Looks a bit sloppy. More spacing is nicer here, try moving the 00:19:031 (1,2) - more downwards and to the right so that the slider tail of 00:19:031 (1) is the same spacing from the spacing from the 00:17:896 (4) that the 5 is. Like this:
  4. 00:33:022 (7) - Clap missing perhaps?
  5. 00:55:333 (1,2) - Move to (324,328) is nicer for more spacing and to make the blanket nice. Don't forget to move the 00:56:342 (3,4,5,6) also.
  6. 01:03:905 - When you're using a slidertick hitsound in an Insane diff to accent something important in the music, chances are your rhythm is not very good and is ignoring what's important in the song. Here I suggest that you remove the repeat from the 8 and to add a small stream after it. This way you will start following the drum transition when it's starting in the music instead of after it has started. You could also use a 1/4 slider with a repeat if you wanted. Also a NC on the 8 is great here, the combo gets a little bit long anyways. Here's what I mean:
  7. 01:04:787 (10,11,1) - It would be nice to have larger spacing here. When you have a pattern that increases spacing like 01:04:409 (9,10), you should continue that idea until the next downbeat or tension release. The 01:04:409 (9,10) and the spacing increase is following the drum transition in the music, which is building up tension in anticipation for the finish (downbeat) at 01:05:417. That's why when you decrease spacing like you do at 01:04:787 (10,11,1) before the downbeat, it feels really not so great. You can follow the music better by having similar spacing to the 11 that you do between the two 1/4 sliders, and then a jump and NC to the 1.
    Take 00:50:039 (2,3,4,5,6,1) for example, see how you follow the increased spacing idea until the downbeat? That plays really nicely.
  8. 01:23:569 (1) - Clap on the end is nice.
  9. 01:23:064 (7) - Try replacing with a 1/4 repeating slider instead to better follow the percussion here.
  10. 01:29:619 (1) - Try extending the slider by 1/4 here, seems to follow the music quite well.
  11. 01:30:880 (1,2,3) - My large complaint here is that this super important beat at 01:31:636 falls on the end of the slider and is not stressed. What that does is make your map feel distanct from the music because we aren't moving and clicking along with important aspects of the song. Look at the setup that you have in the hard diff. That is the kind of thing that you want here. Try this sort of rhythm:
    Image

    A triplet at 01:31:132 fits the music perfectly and then a jump into the slider 1.
    I have similar complaints with sliders like 01:07:182 (1) although that one is not as bad. On the end of that slider, the vocals start a new idea, so it makes the entire section feel awkward to play imo. You could try arranging as you see fit.
  12. 01:31:384 (3,4,5,6) - You have such small spacing here even though these are some of the most accented beats in the song. A jump to the slider 01:32:392 (6) is fantastic because of the loud finish hit on its head.
  13. 01:14:997 (6,7,1) - Since the vocals really increase in intensity here, you could try increasing spacing, which might play better especially after the jump pattern at 01:13:485 (1,2,3,4) when the vocals were more relaxed.
  14. 01:19:535 (1,2,3) - Since the vocals are holding here, try instead following the background music by shortening the 1 by 1/4 and adding a circle, then delete 2 and more the 3 1/2 earlier like this:
    Image

    You could have a nice blanketing jump to the 3 perhaps.
  15. 01:38:947 (4,5) - Unstack them? It fits better with the 01:37:686 (1,2,3) pattern and plays nicer imo. Try it see if you agree.
I'd like you to work more on this. Take these points here into consideration and work more on matching your spacing and rhythm to the music. Lots of times in this map you use smaller spacing for more intense portions of the song and it makes the map feel less that amazing.

[Hard]

  1. 00:03:148 (3,4) - This is alright here, just note that it's not really following anything in the music since the vocals are completely different here than they were at 00:01:132 (2,3). It would be better if you had a slider at 00:02:896 with a repeat on the blue tick, just like at 00:06:930 (6).
  2. 00:15:501 (3,4,5) - Missing claps here I suppose.
  3. 00:22:560 (4) - Clap on head.
  4. 00:23:064 (5,1) - Switch NC makes more sense to me to follow vocals.
  5. 00:24:577 (2) - Since we were following vocals with the 00:23:064 (5,6,1) I'd rather you not have this large jump here. It's a bit surprising. Instead I'd like if you would follow vocals with a rhythm like so:
  6. 00:27:854 (6) - The repeat is not following anything in the song and is missing the vocal hit at 00:28:358. I'd like it if you would extend the slider by 1/2. That or shorten it by 1/2 if you don't want to miss out on the clap.
  7. 00:32:644 (5) - Clap on the head and on the end is nice to follow the music here.
  8. 01:04:409 (3) - Clap on first repeat.
  9. 01:33:653 (1,2,3) - Try increasing spacing to make the rhythm more obvious and to avoid the overlap with the 01:32:896 (6).
  10. 01:39:199 (4) - Missing clap on head I suppose.
Pretty nice diff.

[Normal]

  1. 00:00:880 (1,2) - I think it's a confusing way to start the map. I'd prefer that you combine these into one slider.
  2. 00:06:426 (4,5) - The 5 being on the blue tick is a bit weird and it's difficult for the player to even notice the difference in spacing from previous notes. I highly suggest changing the rhythm before this so that you could have a repeating slider here. The idea is this:
    Image

    Circle at 00:06:426 and then slider starting at 00:06:930. Also move the spinner to the right 1/4 tick.
  3. 00:16:006 - I'd like you to remove the slider tick hitsound from this spot. After the finish at 00:15:753 this clap is really noisy. It's just too much noise and may confuse the player. Also the clap at 00:16:006 is much softer than the one at 00:15:501 so it's fine not to have it hitsounded here imo.
  4. 00:27:602 (5) - I think you can make a more intuitive rhythm if you shorten this slider to end at 00:28:611 instead and have the clap on the end. Then have a 1/1 slider at 00:29:115 to follow the vocals. The reason why I say this is because the clap at 00:28:611 is really loud and it's an important beat in the section. It's better to have it on a hit like the slider end instead of in the middle of the slider. Like this:
    This is why the ranking guidelines discourage the use of slidertick hitsounds. They encourage mappers to make unintuitive rhythms because they can add the hitsounds in the middle of sliders and it confuses the player.
  5. Some times in the kiai you use a soft whistle instead of a finish, like at 01:21:048 (4,1) for example, at places where you normally use finishs (in other diffs. It's not a problem, just listing it here.
Great diff.

[Easy]

  1. 00:06:930 (4,1) - I highly suggest that you even out the spacing here. New players will enjoy more movement, and there's plenty of space here to make it 1.0 spacing.
  2. 00:20:543 (4,1,2,3) - Try changing the rhythm here to follow the vocals more closely. Try removing the repeat from the 4 and then moving the 1,2,3 to the left 1/2. Then add a repeat to the 3. Like so:
    Image

    That or you could extend the 3 by one beat like this:
  3. 01:37:686 (1) - Remove NC? Unnecessary imo.
Nice.

Ok well that's all for now. I have similar complaints that Winber1 had. I'd like you to work some more on it before calling me back.
I'm gonna star the map now because it's got lots of great potential.^^
Topic Starter
Oyatsu

UnitedWeSin wrote:

THE TIME HAS COME!

I'm going to be strict with your mapping because I see a lot of great potential and I want to help you improve it.

[General]

  1. Quite sure the artist "Duca" does not need to be written in Japanese unicode. Try typing "デュッカ" into Google, you will get strange results that have nothing to do with the artist. Replace "デュッカ" with "Duca". :arrow: ok
  2. Really really nice SB!
[Insane]

  1. 00:05:165 (2,3) - A bit unnatural jump to the 2 here imo. Try moving the 2,3 more downwards and placing them more inside the curve given from the 00:04:661 (1). Try like this: :arrow: fixed
  2. 00:06:426 (5,6) - Small spacing doesn't feel so great imo, you have less than 1.0 spacing here. You could try increasing the spacing and also making a nicer blanket. It will play better after the 4-5 jump. Also make sure to make the 00:05:291 (3,4) blanket and the 00:06:426 (5,6) the same for a consistent pattern here. :arrow: fixed
  3. 00:17:896 (4,5,1,2) - Looks a bit sloppy. More spacing is nicer here, try moving the 00:19:031 (1,2) - more downwards and to the right so that the slider tail of 00:19:031 (1) is the same spacing from the spacing from the 00:17:896 (4) that the 5 is. Like this: :arrow: ok
  4. 00:33:022 (7) - Clap missing perhaps? :arrow: added ><
  5. 00:55:333 (1,2) - Move to (324,328) is nicer for more spacing and to make the blanket nice. Don't forget to move the 00:56:342 (3,4,5,6) also. :arrow: ok
  6. 01:03:905 - When you're using a slidertick hitsound in an Insane diff to accent something important in the music, chances are your rhythm is not very good and is ignoring what's important in the song. Here I suggest that you remove the repeat from the 8 and to add a small stream after it. This way you will start following the drum transition when it's starting in the music instead of after it has started. You could also use a 1/4 slider with a repeat if you wanted. Also a NC on the 8 is great here, the combo gets a little bit long anyways. Here's what I mean: :arrow: fixed but I put trouble note afterward overlaps with (8)
  7. 01:04:787 (10,11,1) - It would be nice to have larger spacing here. When you have a pattern that increases spacing like 01:04:409 (9,10), you should continue that idea until the next downbeat or tension release. The 01:04:409 (9,10) and the spacing increase is following the drum transition in the music, which is building up tension in anticipation for the finish (downbeat) at 01:05:417. That's why when you decrease spacing like you do at 01:04:787 (10,11,1) before the downbeat, it feels really not so great. You can follow the music better by having similar spacing to the 11 that you do between the two 1/4 sliders, and then a jump and NC to the 1.
    Take 00:50:039 (2,3,4,5,6,1) for example, see how you follow the increased spacing idea until the downbeat? That plays really nicely. :arrow: I really can't understand this or my english is poor ><. I will ask you after
  8. 01:23:569 (1) - Clap on the end is nice. :arrow: ok
  9. 01:23:064 (7) - Try replacing with a 1/4 repeating slider instead to better follow the percussion here. :arrow: ok
  10. 01:29:619 (1) - Try extending the slider by 1/4 here, seems to follow the music quite well. :arrow: ok
  11. 01:30:880 (1,2,3) - My large complaint here is that this super important beat at 01:31:636 falls on the end of the slider and is not stressed. What that does is make your map feel distanct from the music because we aren't moving and clicking along with important aspects of the song. Look at the setup that you have in the hard diff. That is the kind of thing that you want here. Try this sort of rhythm: :arrow: fixed
    Image

    A triplet at 01:31:132 fits the music perfectly and then a jump into the slider 1.
    I have similar complaints with sliders like 01:07:182 (1) although that one is not as bad. On the end of that slider, the vocals start a new idea, so it makes the entire section feel awkward to play imo. You could try arranging as you see fit. :arrow: I think it is fine? ><
  12. 01:31:384 (3,4,5,6) - You have such small spacing here even though these are some of the most accented beats in the song. A jump to the slider 01:32:392 (6) is fantastic because of the loud finish hit on its head. :arrow: link false @@
  13. 01:14:997 (6,7,1) - Since the vocals really increase in intensity here, you could try increasing spacing, which might play better especially after the jump pattern at 01:13:485 (1,2,3,4) when the vocals were more relaxed. :arrow: fixed I put (7) overlap with (5)
  14. 01:19:535 (1,2,3) - Since the vocals are holding here, try instead following the background music by shortening the 1 by 1/4 and adding a circle, then delete 2 and more the 3 1/2 earlier like this: :arrow: ok
    Image

    You could have a nice blanketing jump to the 3 perhaps.
  15. 01:38:947 (4,5) - Unstack them? It fits better with the 01:37:686 (1,2,3) pattern and plays nicer imo. :arrow: Try it see if you agree.fix as image
I'd like you to work more on this. Take these points here into consideration and work more on matching your spacing and rhythm to the music. Lots of times in this map you use smaller spacing for more intense portions of the song and it makes the map feel less that amazing.

[Hard]

  1. 00:03:148 (3,4) - This is alright here, just note that it's not really following anything in the music since the vocals are completely different here than they were at 00:01:132 (2,3). It would be better if you had a slider at 00:02:896 with a repeat on the blue tick, just like at 00:06:930 (6). :arrow: alright
  2. 00:15:501 (3,4,5) - Missing claps here I suppose. :arrow: ok
  3. 00:22:560 (4) - Clap on head. :arrow:
  4. 00:23:064 (5,1) - Switch NC makes more sense to me to follow vocals. :arrow: ok
  5. 00:24:577 (2) - Since we were following vocals with the 00:23:064 (5,6,1) I'd rather you not have this large jump here. It's a bit surprising. Instead I'd like if you would follow vocals with a rhythm like so: :arrow: fixed
  6. 00:27:854 (6) - The repeat is not following anything in the song and is missing the vocal hit at 00:28:358. I'd like it if you would extend the slider by 1/2. That or shorten it by 1/2 if you don't want to miss out on the clap. :arrow: oh i didn't see it @@
  7. 00:32:644 (5) - Clap on the head and on the end is nice to follow the music here. :arrow: ok
  8. 01:04:409 (3) - Clap on first repeat. :arrow: ok
  9. 01:33:653 (1,2,3) - Try increasing spacing to make the rhythm more obvious and to avoid the overlap with the 01:32:896 (6). :arrow: fixed but lower distance
  10. 01:39:199 (4) - Missing clap on head I suppose. :arrow: ok
Pretty nice diff.

[Normal]

  1. 00:00:880 (1,2) - I think it's a confusing way to start the map. I'd prefer that you combine these into one slider. :arrow: ok
  2. 00:06:426 (4,5) - The 5 being on the blue tick is a bit weird and it's difficult for the player to even notice the difference in spacing from previous notes. I highly suggest changing the rhythm before this so that you could have a repeating slider here. The idea is this: :arrow: fixed
    Image

    Circle at 00:06:426 and then slider starting at 00:06:930. Also move the spinner to the right 1/4 tick.
  3. 00:16:006 - I'd like you to remove the slider tick hitsound from this spot. After the finish at 00:15:753 this clap is really noisy. It's just too much noise and may confuse the player. Also the clap at 00:16:006 is much softer than the one at 00:15:501 so it's fine not to have it hitsounded here imo. :arrow: ok ok
  4. 00:27:602 (5) - I think you can make a more intuitive rhythm if you shorten this slider to end at 00:28:611 instead and have the clap on the end. Then have a 1/1 slider at 00:29:115 to follow the vocals. The reason why I say this is because the clap at 00:28:611 is really loud and it's an important beat in the section. It's better to have it on a hit like the slider end instead of in the middle of the slider. Like this: :arrow:
    This is why the ranking guidelines discourage the use of slidertick hitsounds. They encourage mappers to make unintuitive rhythms because they can add the hitsounds in the middle of sliders and it confuses the player.
  5. Some times in the kiai you use a soft whistle instead of a finish, like at 01:21:048 (4,1) for example, at places where you normally use finishs (in other diffs. It's not a problem, just listing it here. :arrow: fixed
Great diff.

[Easy]

  1. 00:06:930 (4,1) - I highly suggest that you even out the spacing here. New players will enjoy more movement, and there's plenty of space here to make it 1.0 spacing. :arrow: ok fixed
  2. 00:20:543 (4,1,2,3) - Try changing the rhythm here to follow the vocals more closely. Try removing the repeat from the 4 and then moving the 1,2,3 to the left 1/2. Then add a repeat to the 3. Like so: :arrow: ok
    Image

    That or you could extend the 3 by one beat like this:
  3. 01:37:686 (1) - Remove NC? Unnecessary imo :arrow: fixed.
Nice.

Ok well that's all for now. I have similar complaints that Winber1 had. I'd like you to work some more on it before calling me back.
I'm gonna star the map now because it's got lots of great potential.^^
Thank you for useful mod, UWS> I only can fix things I can understand, also my english poor so I can't understand all your mean. Hope you can understand me ^^
UnitedWeSin
I'm sorry Oyatsu. Sometimes I forget about language barrier, so I'll try again.

No KD.

[Insane]

  1. 00:05:922 (4) - Move to (348,236). Make same blanket as 00:06:426 (5,6) for better pattern.
  2. 00:09:199 (1) - Seems nice to move this to 00:09:325 and stack on 00:09:451 (2). Follows drums and gives time after spinner.
  3. 00:13:358 - Consider add note here. You can make triplet on head of 00:13:485 (6). Follows music and makes nice jump here which fits.
  4. 00:19:409 (2,3) - More spacing plays better IMO because there is gap in rhythm. Try moving 00:20:291 (3,4,5,6) to the right.
  5. 00:24:073 (2,3,4) - You stop follow vocal here and the linear flow plays not so great IMO. Try to continue follow vocals:
    Image

    Sample placement. The drop to 3 fits vocals well IMO.
  6. 00:34:913 (5) - Try move to 00:35:165 to follow vocal better. If you delete 00:35:417 (1) and add circle at 00:34:913 you can follow vocal better and make better flow from 00:34:157 (3,4,5). Here is example:
    Image

    4-5 jump fits with vocals well.
  7. 00:48:527 (5) - Try stack on head of 00:47:518 (2) and make jump. It fits better after 00:47:896 (3,4) jump.
  8. 00:56:342 (3,4,5,6) -

    -iCo- wrote:

    00:56:342 (3,4,5,6) - make these jumps neater. They look scattered
    That's a good suggestion, these jumps are a bit scattered. Try to fix them up, maybe have 00:56:846 (5) in blanket with 00:55:333 (1). Here's a sample placement you could try:
  9. 01:03:401 (1) - Because you stack them, you should extend this by 1/4. That way it ends on the white tick and we play triplet. It is easier to read.
    Image

    Or you could shorten it to red tick and use 1/4 slider with repeat:

    If you do, stack 2 - 3 is better to read.
  10. 01:07:182 (1,2) - Switch NC seems better to make 01:06:174 (3,4,1) all same combo and because vocals change on this jump 01:07:686 (2).
  11. 01:17:266 (6,1) - Make blanket? It will be more nice flow and more pretty placement.
  12. 01:31:636 (5,6,7,8) - You can make a more interesting placement here. Try to have 1.5 spacing to the 5 then a jump to the 7 for the loud crash. I'll give you example placement that you might like:
I have a lot of issues with the Insane diff.

I feel that sections like 00:17:014 to 00:31:132 are great and have clever placements. You use nice jumps and good flow.

But sections like (just examples):
00:33:148 to 00:41:342
01:05:417 to 01:13:485
01:27:350 to end
These sections are really not so great and need more work on placements/flow. You stop your good flow/jumps. I gave some examples on ways to fix that.

I'm sorry Oyatsu, I don't think I'm the right one to bubble right now. I think you should find a few more mods and work more on the Insane.
Topic Starter
Oyatsu

UnitedWeSin wrote:

I'm sorry Oyatsu. Sometimes I forget about language barrier, so I'll try again.

No KD.

[Insane]

  1. 00:05:922 (4) - Move to (348,236). Make same blanket as 00:06:426 (5,6) for better pattern. :arrow: fixed
  2. 00:09:199 (1) - Seems nice to move this to 00:09:325 and stack on 00:09:451 (2). Follows drums and gives time after spinner. :arrow: ok
  3. 00:13:358 - Consider add note here. You can make triplet on head of 00:13:485 (6). Follows music and makes nice jump here which fits. :arrow: ok
  4. 00:19:409 (2,3) - More spacing plays better IMO because there is gap in rhythm. Try moving 00:20:291 (3,4,5,6) to the right. :arrow: fixed
  5. 00:24:073 (2,3,4) - You stop follow vocal here and the linear flow plays not so great IMO. Try to continue follow vocals: :arrow: ok
    Image

    Sample placement. The drop to 3 fits vocals well IMO.
  6. 00:34:913 (5) - Try move to 00:35:165 to follow vocal better. If you delete 00:35:417 (1) and add circle at 00:34:913 you can follow vocal better and make better flow from 00:34:157 (3,4,5). Here is example: :arrow: ok
    Image

    4-5 jump fits with vocals well.
  7. 00:48:527 (5) - Try stack on head of 00:47:518 (2) and make jump. It fits better after 00:47:896 (3,4) jump. :arrow: ok
  8. 00:56:342 (3,4,5,6) -

    -iCo- wrote:

    00:56:342 (3,4,5,6) - make these jumps neater. They look scattered
    That's a good suggestion, these jumps are a bit scattered. Try to fix them up, maybe have 00:56:846 (5) in blanket with 00:55:333 (1). Here's a sample placement you could try:ok, also i will give kudosu for ico afterward
  9. 01:03:401 (1) - Because you stack them, you should extend this by 1/4. That way it ends on the white tick and we play triplet. It is easier to read. :arrow: fixed
    Image

    Or you could shorten it to red tick and use 1/4 slider with repeat:

    If you do, stack 2 - 3 is better to read.
  10. 01:07:182 (1,2) - Switch NC seems better to make 01:06:174 (3,4,1) all same combo and because vocals change on this jump 01:07:686 (2). :arrow: ok
  11. 01:17:266 (6,1) - Make blanket? It will be more nice flow and more pretty placement. :arrow: ok
  12. 01:31:636 (5,6,7,8) - You can make a more interesting placement here. Try to have 1.5 spacing to the 5 then a jump to the 7 for the loud crash. I'll give you example placement that you might like: :arrow: ok
I have a lot of issues with the Insane diff.

I feel that sections like 00:17:014 to 00:31:132 are great and have clever placements. You use nice jumps and good flow.

But sections like (just examples):
00:33:148 to 00:41:342
01:05:417 to 01:13:485
01:27:350 to end
These sections are really not so great and need more work on placements/flow. You stop your good flow/jumps. I gave some examples on ways to fix that.

I'm sorry Oyatsu, I don't think I'm the right one to bubble right now. I think you should find a few more mods and work more on the Insane.
Thank you for recheck. I also start to find add more mods :(
scanter
before bubble check :3 no kds plz.

Insane

  1. 00:06:930 (6) - Add NC?
  2. 00:20:039 - Rhythm is a little strange. How about this rhythm? this will become following more better about guitar & vocal sound.
  3. 00:21:426 - Add 1 circle here? you can hear drum sound.
  4. 00:30:627 (7) - Change this to 1/2 reverse slider one? because of vocals.
  5. 00:35:669 (2) - this note should be put to jump IMO. sound was suddenly turned up. how about move to like x:294, y:372?
  6. 00:53:695 (3) - To ignore strong clap sound on 00:53:821 this point is not good idea. I recommend this rhythm.
  7. 00:57:350 (1) - Move to x:193, y:163. not perfect stacked. use shift + mouse.
  8. 00:58:358 (1) - Why NC here? before you did put NC consistently, so put NC 00:59:367 here is right way
  9. 01:04:913 - Change whistle to clap
  10. 01:07:182 (6,1,2) - I dunno what you followed sound. how about this tempo?
  11. 01:08:695 (4) - Move to x:225, y:118. not perfect stacked.
  12. 01:13:989 (3,5) - NC? players might confuse this, but low-bpm. fix or not as you wish ;)
  13. 01:18:527 (4) - Move to x:360, y:271.
  14. 01:28:485 (5,6) - I think, this rhythm much better for play IMO.
  15. 01:31:636 (5) - NC. your pattern. it is not NC spam.
That's all ~ I don't guess this will become good modding. anyway, GL :D almost there !
Topic Starter
Oyatsu

scanter wrote:

before bubble check :3 no kds plz.

Insane

  1. 00:06:930 (6) - Add NC? :arrow: ok
  2. 00:20:039 - Rhythm is a little strange. How about this rhythm? this will become following more better about guitar & vocal sound. :arrow: I don't like here full ><
  3. 00:21:426 - Add 1 circle here? you can hear drum sound. :arrow: i will consider after
  4. 00:30:627 (7) - Change this to 1/2 reverse slider one? because of vocals. :arrow: V pattern can creat 2 rhythm instead of repeat =w=
  5. 00:35:669 (2) - this note should be put to jump IMO. sound was suddenly turned up. how about move to like x:294, y:372? :arrow: i don't understand x y
  6. 00:53:695 (3) - To ignore strong clap sound on 00:53:821 this point is not good idea. I recommend this rhythm. :arrow: fixed
  7. 00:57:350 (1) - Move to x:193, y:163. not perfect stacked. use shift + mouse. :arrow: ok
  8. 00:58:358 (1) - Why NC here? before you did put NC consistently, so put NC 00:59:367 here is right way :arrow: ok
  9. 01:04:913 - Change whistle to clap :arrow: fixed
  10. 01:07:182 (6,1,2) - I dunno what you followed sound. how about this tempo? :arrow: ok
  11. 01:08:695 (4) - Move to x:225, y:118. not perfect stacked. :arrow: ok
  12. 01:13:989 (3,5) - NC? players might confuse this, but low-bpm. fix or not as you wish ;) :arrow: nope sorry ><
  13. 01:18:527 (4) - Move to x:360, y:271. :arrow: ok
  14. 01:28:485 (5,6) - I think, this rhythm much better for play IMO. :arrow: fixed my own
  15. 01:31:636 (5) - NC. your pattern. it is not NC spam. :arrow: ok
That's all ~ I don't guess this will become good modding. anyway, GL :D almost there !
Thank you for modding. :D

EDIT 1: STOP ALL EVERYTHINGS NOW. I NEED TIME TO RE-DIFF ISANE :(

EDIT 2: OH YEA, COMPLETE, CONTINUE NOW :o
Momochikun
That Oyabaka forced me to posted the log ><

IRC~
07:37 Oyatsu: auto stack?
07:37 Oyatsu: oh
07:37 Momochikun: yeah.. it's 0,1
07:37 Oyatsu: ahhhh
07:37 Oyatsu: fixed =w=
07:38 Momochikun: just my though.. try 01:01:258 (6) - 2 grid up and 01:01:384 (1) - 1 grid down ? it'll make more good shape for me
07:39 Momochikun: 01:01:384 (1) - And i think finish hitsound is too loud here.. use whistle instead ?
07:39 Oyatsu: ok
07:39 Oyatsu: fixed all
07:40 Momochikun: 01:04:913 > 01:05:291 no stream ?
07:40 Momochikun: orz forgot add -
07:40 Oyatsu: ><
07:40 Momochikun: 01:04:913 - > 01:05:291 -
07:41 Momochikun: IMO 1/2 slider will make you miss to emphasize the drum sounds
07:41 Oyatsu: nope
07:41 Oyatsu: where is drum?
07:42 Momochikun: 01:05:165 - and 01:05:291 - need a drum emphasize man..
07:42 Oyatsu: it is sleazy ><
07:42 Momochikun: it's fine if you don't want to change.. it's not loud enough though hahaha
07:43 Oyatsu: ahhh
07:43 Oyatsu: hehe ^^"
07:43 Momochikun: but my ear can hear it :3
07:43 Oyatsu: maybe my ear is wrong sorry ><
07:43 Oyatsu: i need meet doctor tomorrow =w=
07:44 Momochikun: 01:15:249 (5) - i recommend a jump here.. a jump note after stacked note it's fun to play
07:44 Oyatsu: can you show me x y?
07:45 Momochikun: hmm
07:46 Momochikun: maybe make a triangle ? such 308 152
07:46 Momochikun: for kind of jumps it's up to your creativity >.<
07:47 Oyatsu: ok ok
07:47 Oyatsu: fixed
07:47 Momochikun: 01:21:048 (5) - Add finish on the start ?
07:47 Momochikun: because you add too at (3) >.<
07:48 Momochikun: 01:23:064 (7) - Um.. why slowdown here ?
07:49 Oyatsu: 01:21:048 (5) - nope
07:49 Oyatsu: try to heat next combo
07:50 Momochikun: okay ~
07:51 Momochikun: 01:29:367 (6,1) - Make them linear diagonal will be more good jump IMO
07:52 Oyatsu: i make blanket
07:52 Oyatsu: sorry ><
07:52 Momochikun: 01:29:367 (6,1) - wrong rhytm
07:53 Momochikun: 01:38:190 (2) - start of (2) doesn't follow anything
07:53 Momochikun: it's better too make 1 a 1/2 slider than start (2) at 01:38:064 - and end it at 01:38:443 -
07:55 Oyatsu: ok
07:55 Momochikun: eh
07:55 Momochikun: 01:35:669 (1,2,3,4,5,6) - i don't know to repair this.. but seems this pentagon a bit off
07:56 Momochikun: maybe that's all.. Good Luck ~
07:57 Oyatsu: ok
07:57 Oyatsu: thank you alot ^^
07:58 *Oyatsu loves Mochi Mochi Kimchi =w=
Topic Starter
Oyatsu
Thank you, Mochi Mochi~ :D
Gero
don't give up! GO GO GO!
Topic Starter
Oyatsu

Gero wrote:

don't give up! GO GO GO!
Oaoa. Gero chan. THank you for pacify me :? :o

EDIT: This map (ah sorry this song) has Short Ver. in tittle. So if ask why there is it, let understand.
http://www.cuffs.co.jp/products/cafesou ... _Short.mp3
-Link by Gero- =w=
Gero
Duca - Kokoro no Tane (Short Ver.)

official site:

http://www.cuffs.co.jp/products/cafesou ... _Short.mp3
http://www.cuffs.co.jp/products/cafesourire/download/

Oyatsu Baka xD!


EDIT:
  1. IRC Mod
BTW isane? Insane please

Note: please do not lie me! and be honest, about things which fixed and that does not change! . . .

IRC Mod
2013-09-05 22:52 Gero: i will play in the bed xD
2013-09-05 22:54 Gero: nice
2013-09-05 22:54 Oyatsu: and no fail ><
2013-09-05 22:54 Gero: yeah
2013-09-05 22:54 Gero: is awesome goob job
2013-09-05 22:55 Gero: but i have say some things
2013-09-05 22:55 Oyatsu: playing in the bed
2013-09-05 22:55 Oyatsu: lazy gero ><
2013-09-05 22:55 Gero: yeah xD
2013-09-05 22:55 Gero: ahaha
2013-09-05 22:55 Oyatsu: ok
2013-09-05 22:55 Oyatsu: let say
2013-09-05 22:55 Oyatsu: ACTION is editing [http://osu.ppy.sh/b/296160 Duca - Kokoro no Tane (Short Ver.) [Isane]]
2013-09-05 22:56 Gero: disabled widescreen support
2013-09-05 22:56 Gero: please xD
2013-09-05 22:56 Oyatsu: why?
2013-09-05 22:56 Gero: SB is 1024X768
2013-09-05 22:56 Oyatsu: ?
2013-09-05 22:56 Gero: you use only a minimal part of the space
2013-09-05 22:57 Oyatsu: ok
2013-09-05 22:57 Gero: you need disabled
2013-09-05 22:57 Gero: o3o
2013-09-05 22:57 Gero: all diff please
2013-09-05 22:57 Gero: 00:04:913 (1,2) - spacing
2013-09-05 22:57 Oyatsu: done~
2013-09-05 22:58 Oyatsu: i want it variours spacing?
2013-09-05 22:58 Oyatsu: ><
2013-09-05 22:58 Gero: 00:06:426 (6) - add whistle in the head
2013-09-05 22:58 Oyatsu: fixed
2013-09-05 22:58 Gero: but that space is very random
2013-09-05 22:58 Gero: .w.
2013-09-05 22:59 Gero: fixed this xD
2013-09-05 22:59 Oyatsu: ok ><
2013-09-05 22:59 Oyatsu: fixed
2013-09-05 23:01 Gero: 00:19:031 (1,2) - well this sounds wrong , try this http://puu.sh/4kdel.jpg
2013-09-05 23:02 Gero: 00:25:585 (2) - whistle
2013-09-05 23:02 Oyatsu: fixed 2nd
2013-09-05 23:02 Oyatsu: 1st, i think fine ><
2013-09-05 23:02 Gero: nope
2013-09-05 23:02 Gero: sounds bad
2013-09-05 23:03 Oyatsu: maybe you want follow vocal, right?
2013-09-05 23:03 Gero: 00:31:510 (6,7) - nazi* move this circle to X: 00:32:392 (7) - x:430 y:187
2013-09-05 23:03 Gero: and yes
2013-09-05 23:03 Gero: is better
2013-09-05 23:03 Gero: you do not follow nothing here
2013-09-05 23:04 Gero: imo
2013-09-05 23:04 Gero: 00:31:510 (6) - whistle in the end
2013-09-05 23:04 Oyatsu: instrument
2013-09-05 23:04 Oyatsu: ok
2013-09-05 23:04 Gero: I don't hear nothing there but well
2013-09-05 23:04 Gero: ...
2013-09-05 23:05 Oyatsu: =w=
2013-09-05 23:05 Oyatsu: continue, gero...
2013-09-05 23:05 Gero: 00:32:140 (7,1) - spacing
2013-09-05 23:05 Gero: 00:34:157 (3) - whistle
2013-09-05 23:06 Oyatsu: fixed all
2013-09-05 23:06 Gero: 00:39:199 - imo would be much better follow the drums
2013-09-05 23:06 Gero: but this can omit
2013-09-05 23:06 Oyatsu: so
2013-09-05 23:06 Oyatsu: add drum?
2013-09-05 23:06 Oyatsu: remove finish?
2013-09-05 23:06 Gero: nope
2013-09-05 23:07 Oyatsu: hm?
2013-09-05 23:07 Gero: i mean this http://puu.sh/4kdtG.jpg
2013-09-05 23:07 Gero: change the slider for circles
2013-09-05 23:08 Gero: to better follow the background
2013-09-05 23:08 Gero: 00:43:232 (1) - add finish in the head
2013-09-05 23:09 Gero: 00:46:384 - add note here
2013-09-05 23:09 Gero: o3o
2013-09-05 23:09 Oyatsu: whistle is good with me
2013-09-05 23:09 Gero: listen well
2013-09-05 23:09 Gero: kk
2013-09-05 23:09 Oyatsu: ?
2013-09-05 23:09 Oyatsu: add note where?
2013-09-05 23:09 Gero: 00:46:384 -
2013-09-05 23:09 Gero: here
2013-09-05 23:10 Oyatsu: idk the way to fix rhythm ><
2013-09-05 23:11 Gero: three circles here 00:46:258 - and finish here 00:46:510 - add clap ofc
2013-09-05 23:11 Gero: 00:52:056 (2) - remove the whistle at the end and add the whistle in the head sounds better
2013-09-05 23:11 Gero: imo
2013-09-05 23:11 Gero: 00:53:695 (2) - whistle in the head o3o
2013-09-05 23:11 Oyatsu: 00:45:753 (2,3,4,5,6,7) -
2013-09-05 23:11 Oyatsu: all is notes @@
2013-09-05 23:11 Gero: nope
2013-09-05 23:12 Gero: this time
2013-09-05 23:12 Gero: 00:46:258 -
2013-09-05 23:12 Gero: three claps are heard here
2013-09-05 23:12 Gero: xD
2013-09-05 23:12 Oyatsu: ok
2013-09-05 23:12 Oyatsu: continue
2013-09-05 23:13 Gero: 01:04:409 - same here
2013-09-05 23:13 Gero: 01:04:913 - and here
2013-09-05 23:13 Oyatsu: i keep sorry ><
2013-09-05 23:13 Gero: listen well to the background o3o
2013-09-05 23:13 Gero: ok
2013-09-05 23:13 Gero: ..
2013-09-05 23:13 Oyatsu: i make as piano
2013-09-05 23:13 Gero: kk
2013-09-05 23:14 Oyatsu: continue~~~~~~~~~~
2013-09-05 23:14 Oyatsu: =w=
2013-09-05 23:14 Gero: 01:07:812 (2) - whistle in head
2013-09-05 23:14 Oyatsu: fix
2013-09-05 23:14 Gero: and end
2013-09-05 23:14 Oyatsu: ...ed
2013-09-05 23:14 Gero: 01:08:443 (3) - remove this
2013-09-05 23:14 Oyatsu: ok
2013-09-05 23:14 Gero: 01:22:560 - stream here please D:<
2013-09-05 23:15 Gero: 01:23:569 - and you end up here
2013-09-05 23:15 Gero: 01:23:569 - i mean add note here with finish :B
2013-09-05 23:16 Gero: this is all very clean diff
Topic Starter
Oyatsu

Gero wrote:

Duca - Kokoro no Tane (Short Ver.)

official site:

http://www.cuffs.co.jp/products/cafesou ... _Short.mp3
http://www.cuffs.co.jp/products/cafesourire/download/

Oyatsu Baka xD!


EDIT:
  1. IRC Mod
BTW isane? Insane please

Note: please do not lie me! and be honest, about things which fixed and that does not change! . . .

IRC Mod
2013-09-05 22:52 Gero: i will play in the bed xD
2013-09-05 22:54 Gero: nice
2013-09-05 22:54 Oyatsu: and no fail ><
2013-09-05 22:54 Gero: yeah
2013-09-05 22:54 Gero: is awesome goob job
2013-09-05 22:55 Gero: but i have say some things
2013-09-05 22:55 Oyatsu: playing in the bed
2013-09-05 22:55 Oyatsu: lazy gero ><
2013-09-05 22:55 Gero: yeah xD
2013-09-05 22:55 Gero: ahaha
2013-09-05 22:55 Oyatsu: ok
2013-09-05 22:55 Oyatsu: let say
2013-09-05 22:55 Oyatsu: ACTION is editing [http://osu.ppy.sh/b/296160 Duca - Kokoro no Tane (Short Ver.) [Isane]]
2013-09-05 22:56 Gero: disabled widescreen support
2013-09-05 22:56 Gero: please xD
2013-09-05 22:56 Oyatsu: why?
2013-09-05 22:56 Gero: SB is 1024X768
2013-09-05 22:56 Oyatsu: ?
2013-09-05 22:56 Gero: you use only a minimal part of the space
2013-09-05 22:57 Oyatsu: ok
2013-09-05 22:57 Gero: you need disabled
2013-09-05 22:57 Gero: o3o
2013-09-05 22:57 Gero: all diff please
2013-09-05 22:57 Gero: 00:04:913 (1,2) - spacing
2013-09-05 22:57 Oyatsu: done~
2013-09-05 22:58 Oyatsu: i want it variours spacing?
2013-09-05 22:58 Oyatsu: ><
2013-09-05 22:58 Gero: 00:06:426 (6) - add whistle in the head
2013-09-05 22:58 Oyatsu: fixed
2013-09-05 22:58 Gero: but that space is very random
2013-09-05 22:58 Gero: .w.
2013-09-05 22:59 Gero: fixed this xD
2013-09-05 22:59 Oyatsu: ok ><
2013-09-05 22:59 Oyatsu: fixed
2013-09-05 23:01 Gero: 00:19:031 (1,2) - well this sounds wrong , try this http://puu.sh/4kdel.jpg
2013-09-05 23:02 Gero: 00:25:585 (2) - whistle
2013-09-05 23:02 Oyatsu: fixed 2nd
2013-09-05 23:02 Oyatsu: 1st, i think fine ><
2013-09-05 23:02 Gero: nope
2013-09-05 23:02 Gero: sounds bad
2013-09-05 23:03 Oyatsu: maybe you want follow vocal, right?
2013-09-05 23:03 Gero: 00:31:510 (6,7) - nazi* move this circle to X: 00:32:392 (7) - x:430 y:187
2013-09-05 23:03 Gero: and yes
2013-09-05 23:03 Gero: is better
2013-09-05 23:03 Gero: you do not follow nothing here
2013-09-05 23:04 Gero: imo
2013-09-05 23:04 Gero: 00:31:510 (6) - whistle in the end
2013-09-05 23:04 Oyatsu: instrument
2013-09-05 23:04 Oyatsu: ok
2013-09-05 23:04 Gero: I don't hear nothing there but well
2013-09-05 23:04 Gero: ...
2013-09-05 23:05 Oyatsu: =w=
2013-09-05 23:05 Oyatsu: continue, gero...
2013-09-05 23:05 Gero: 00:32:140 (7,1) - spacing
2013-09-05 23:05 Gero: 00:34:157 (3) - whistle
2013-09-05 23:06 Oyatsu: fixed all
2013-09-05 23:06 Gero: 00:39:199 - imo would be much better follow the drums
2013-09-05 23:06 Gero: but this can omit
2013-09-05 23:06 Oyatsu: so
2013-09-05 23:06 Oyatsu: add drum?
2013-09-05 23:06 Oyatsu: remove finish?
2013-09-05 23:06 Gero: nope
2013-09-05 23:07 Oyatsu: hm?
2013-09-05 23:07 Gero: i mean this http://puu.sh/4kdtG.jpg
2013-09-05 23:07 Gero: change the slider for circles
2013-09-05 23:08 Gero: to better follow the background
2013-09-05 23:08 Gero: 00:43:232 (1) - add finish in the head
2013-09-05 23:09 Gero: 00:46:384 - add note here
2013-09-05 23:09 Gero: o3o
2013-09-05 23:09 Oyatsu: whistle is good with me
2013-09-05 23:09 Gero: listen well
2013-09-05 23:09 Gero: kk
2013-09-05 23:09 Oyatsu: ?
2013-09-05 23:09 Oyatsu: add note where?
2013-09-05 23:09 Gero: 00:46:384 -
2013-09-05 23:09 Gero: here
2013-09-05 23:10 Oyatsu: idk the way to fix rhythm ><
2013-09-05 23:11 Gero: three circles here 00:46:258 - and finish here 00:46:510 - add clap ofc
2013-09-05 23:11 Gero: 00:52:056 (2) - remove the whistle at the end and add the whistle in the head sounds better
2013-09-05 23:11 Gero: imo
2013-09-05 23:11 Gero: 00:53:695 (2) - whistle in the head o3o
2013-09-05 23:11 Oyatsu: 00:45:753 (2,3,4,5,6,7) -
2013-09-05 23:11 Oyatsu: all is notes @@
2013-09-05 23:11 Gero: nope
2013-09-05 23:12 Gero: this time
2013-09-05 23:12 Gero: 00:46:258 -
2013-09-05 23:12 Gero: three claps are heard here
2013-09-05 23:12 Gero: xD
2013-09-05 23:12 Oyatsu: ok
2013-09-05 23:12 Oyatsu: continue
2013-09-05 23:13 Gero: 01:04:409 - same here
2013-09-05 23:13 Gero: 01:04:913 - and here
2013-09-05 23:13 Oyatsu: i keep sorry ><
2013-09-05 23:13 Gero: listen well to the background o3o
2013-09-05 23:13 Gero: ok
2013-09-05 23:13 Gero: ..
2013-09-05 23:13 Oyatsu: i make as piano
2013-09-05 23:13 Gero: kk
2013-09-05 23:14 Oyatsu: continue~~~~~~~~~~
2013-09-05 23:14 Oyatsu: =w=
2013-09-05 23:14 Gero: 01:07:812 (2) - whistle in head
2013-09-05 23:14 Oyatsu: fix
2013-09-05 23:14 Gero: and end
2013-09-05 23:14 Oyatsu: ...ed
2013-09-05 23:14 Gero: 01:08:443 (3) - remove this
2013-09-05 23:14 Oyatsu: ok
2013-09-05 23:14 Gero: 01:22:560 - stream here please D:<
2013-09-05 23:15 Gero: 01:23:569 - and you end up here
2013-09-05 23:15 Gero: 01:23:569 - i mean add note here with finish :B
2013-09-05 23:16 Gero: this is all very clean diff
Thank u, Gero chan ;)
Teara
Very very nice.



Small IRC mod.

SPOILER
13:44 Teara: 00:19:409 (2) -
13:44 Teara: whislte on the start to maybe, for more impact
13:45 Oyatsu: yea
13:46 Teara: 01:23:695 (1,1) -
13:46 Teara: I know its a insane, but I prefer it if the next note after a spinner is proximity is around the ceneter
13:46 Teara: center*
13:46 Oyatsu: hm...
13:47 Teara: feel free to igorte
13:47 Oyatsu: your mean is circle at center spin?
13:47 Teara: not in center
13:47 Teara: second
13:47 Oyatsu: i think mine is fine =w=
13:48 Teara: https://osu.ppy.sh/ss/983221
13:48 Oyatsu: ah
13:48 Oyatsu: you copy wrong @@
13:49 Teara: orz
13:49 Teara: http://puu.sh/4qWTJ.png <
13:49 Oyatsu: fixed
13:49 Teara: :3
13:49 Oyatsu: let you mod all before
13:49 Oyatsu: mode i will fix after
13:49 Teara: kk
13:50 *Teara is editing [http://osu.ppy.sh/b/274697 Duca - Kokoro no Tane (Short Ver.) [Hard]]
13:50 Oyatsu: ok
13:50 Teara: 00:17:770 (2,3) -
13:51 Teara: I'd start the slider on the prev blue tik
13:51 Teara: tick*
13:51 Teara: http://puu.sh/4qWZl.jpg
13:51 Oyatsu: hm
13:51 Oyatsu: ok
13:54 Teara: 01:17:896 (2) -
13:54 Teara: I'd add a finish here
13:54 Teara: at 50% volume
13:54 Teara: to hightlight vocals
13:54 Oyatsu: added
13:55 Oyatsu: at 01:17:896 (2) - ?
13:55 Teara: 01:17:770 -
13:55 Teara: 01:18:022 -
13:55 Oyatsu: ok
13:56 Teara: 01:34:031 (2) - same as above, but at 45%
13:57 Oyatsu: added
14:00 Teara: normal is <3
14:00 Oyatsu: =w=
14:00 Oyatsu: ty
14:02 Teara: fix the other stuff and update mapset lease
14:03 Teara: easy is <3 too
Topic Starter
Oyatsu

Teara wrote:

Very very nice.



Small IRC mod.

SPOILER
13:44 Teara: 00:19:409 (2) -
13:44 Teara: whislte on the start to maybe, for more impact
13:45 Oyatsu: yea
13:46 Teara: 01:23:695 (1,1) -
13:46 Teara: I know its a insane, but I prefer it if the next note after a spinner is proximity is around the ceneter
13:46 Teara: center*
13:46 Oyatsu: hm...
13:47 Teara: feel free to igorte
13:47 Oyatsu: your mean is circle at center spin?
13:47 Teara: not in center
13:47 Teara: second
13:47 Oyatsu: i think mine is fine =w=
13:48 Teara: https://osu.ppy.sh/ss/983221
13:48 Oyatsu: ah
13:48 Oyatsu: you copy wrong @@
13:49 Teara: orz
13:49 Teara: http://puu.sh/4qWTJ.png <
13:49 Oyatsu: fixed
13:49 Teara: :3
13:49 Oyatsu: let you mod all before
13:49 Oyatsu: mode i will fix after
13:49 Teara: kk
13:50 *Teara is editing [http://osu.ppy.sh/b/274697 Duca - Kokoro no Tane (Short Ver.) [Hard]]
13:50 Oyatsu: ok
13:50 Teara: 00:17:770 (2,3) -
13:51 Teara: I'd start the slider on the prev blue tik
13:51 Teara: tick*
13:51 Teara: http://puu.sh/4qWZl.jpg
13:51 Oyatsu: hm
13:51 Oyatsu: ok
13:54 Teara: 01:17:896 (2) -
13:54 Teara: I'd add a finish here
13:54 Teara: at 50% volume
13:54 Teara: to hightlight vocals
13:54 Oyatsu: added
13:55 Oyatsu: at 01:17:896 (2) - ?
13:55 Teara: 01:17:770 -
13:55 Teara: 01:18:022 -
13:55 Oyatsu: ok
13:56 Teara: 01:34:031 (2) - same as above, but at 45%
13:57 Oyatsu: added
14:00 Teara: normal is <3
14:00 Oyatsu: =w=
14:00 Oyatsu: ty
14:02 Teara: fix the other stuff and update mapset lease
14:03 Teara: easy is <3 too
Thank you alot. Teara :)
800th post yea~
Momochikun
Go !
popner
[Genaral]
Kiai in Normal is inconsistent with other diffs.
There are two osb files in song folder.

[Insane]
01:27:350 (1) - missed an NC on after-spinner note.
Topic Starter
Oyatsu

popner wrote:

[Genaral]
Kiai in Normal is inconsistent with other diffs.
There are two osb files in song folder.

[Insane]
01:27:350 (1) - missed an NC on after-spinner note.
All fixed, Thank you popner

EDIT: THank for re-bubble, popner :)
popner
Rebubbled!
xChippy
Gogo Baka =w=/
Scorpiour
Hi there

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Insane]
  1. 00:16:006 (1,2,3,4,5,6,7,8) - the claps here heard messed. remove current and put claps on (2,3) & (5,6) please
  2. 00:40:081 (3,4,5,6,7,8,9) - ^ similar, put claps on 00:40:081 (3) - 's end and (4,7,8)
  3. 00:46:258 (4,5,6) - nonsense triplet.. i'd like to choose two 1/2 slider here
  4. 01:27:350 (1) - i suppose it's unnecessary so suggest to remove
  5. 01:39:451 - due to the cymbal here i'd like to change 01:39:199 (6) - to three notes.
[Hard]
  1. 00:15:501 (3,4) - similar clap suggestion as Insane
Call me back to recheck when you're ready :>
Topic Starter
Oyatsu

Scorpiour wrote:

Hi there

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Insane]
  1. 00:16:006 (1,2,3,4,5,6,7,8) - the claps here heard messed. remove current and put claps on (2,3) & (5,6) please :arrow: I still don't understand this, so I will ask u after
  2. 00:40:081 (3,4,5,6,7,8,9) - ^ similar, put claps on 00:40:081 (3) - 's end and (4,7,8) :arrow: ^
  3. 00:46:258 (4,5,6) - nonsense triplet.. i'd like to choose two 1/2 slider here :arrow: it isn't nonsense, i can hear a clap at 00:46:384 (5) - so I want it is so to sensible with instrument
  4. 01:27:350 (1) - i suppose it's unnecessary so suggest to remove :arrow: fixed
  5. 01:39:451 - due to the cymbal here i'd like to change 01:39:199 (6) - to three notes. :arrow:
[Hard]
  1. 00:15:501 (3,4) - similar clap suggestion as Insane :arrow: remove it? right? ><
Call me back to recheck when you're ready :>
Thank you :)
Scorpiour
Ranked~~!!
Topic Starter
Oyatsu

Scorpiour wrote:

Ranked~~!!
THank you alot, Scor :D
Satellite
Congratz~~!!!

gj Scorpiour :3
-Neipezi
congratz :)
FireFoxZX
Gratz XD
Andrea
Congrats Oyatsu :)
Topic Starter
Oyatsu
Thanks everyone :D
Konei
That song again LOL, congratz.
KantoKun
Gratz OyaBAKA ><!!
UnitedWeSin
Gratz! c:
jonathanlfj
congratz~
Umi
gratz yatsu :3
Natsu

kantokun wrote:

Gratz OyaBAKA ><!!
Ruslya_old
star~ xD
Lanturn
grats, nice mapset :3
Gero
Finally \:D/ Congratz oya-baka <3~ Now rank circle game

/me runs*
koreapenguin
gratz :D
Topic Starter
Oyatsu
THank you all you guys, again :D
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