Modding upon request~
Duca~ look at my sig xD
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
you have two .osb files, probably a result of title change; delete the one that is not in use
Great SB! One suggestion though: ask BATs to display the artist/title scroll at 00:08:947, fits nicely with the song and your SB setup
Also Easy/Hard seems to end at 01:43:863 whereas Normal/Insane ends at 01:43:737, you need to end your spinners at the same spot across all diffs
[Easy]
00:22:560 (2) - move this a bit up to form a triangle with 00:20:543 (4,1)
00:43:737 (4) - blanket here can be improved ><
01:22:560 (1) - a perfectly symmetrical slider here would look alot better since its the only object between 2 spinners
01:27:602 (1) - this is too soon after spinner for Easy, either delete this note or shorten the spinner to 01:26:594 to give players more time to react
01:31:636 (5) - NC pattern is kinda messed here, NC is supposed to be on this slider and 01:35:669 (3)
01:38:190 (1) - it would fit the music better if you deleted this note and started 01:38:695 (2) at 01:38:443
[Normal]
00:07:434 (5) - two whistles on this slider sounds quite abrupt, would suggest you to remove one
00:35:165 (2) - should have a S:C2 finish on the start to math the other diffs
00:47:770 (2,3) - this is a bit flow disturbing, move 00:48:022 (3) up for a better oval flow
01:11:972 (4,5) - positioning it like this would look alot better here: 01:28:106 (2,3) - make these align properly, seems to be your intention anyways
01:32:140 (2) - move 1 grid right would make this symmetrical on the y-axis like 01:30:375 (6) (also move everything afterwards 1 grid right and you get a nice symmetry on 01:36:678 (5,6,1,2) as well)
[Hard]
00:04:157 (6) - i expected a whistle on the repeat here to cover the bell sound in the music
00:15:501 (3,4) - these are actually very hard to play, since most players would assume they have the same number of repeats, which is not the case. Remove a repeat on 00:16:006 (4) and construct a 1/2 slider starting at 00:16:510 and ending at 00:16:762, and u can delete the circle there.
00:37:182 (1,2) - try ctrl+g on these two, flows alot better imo
00:40:207 (2) - remove the clap on the end, sounds really weird when heard so close with the clap on 00:40:711 (3)
00:42:728 (4) - forgot a whistle on the end
00:50:543 (2,4) - perfectly stack the two ><
01:03:905 (2,3) - same as 00:15:501 (3,4)
01:11:468 (1) - remove NC to keep consistent with the first part of the kiai
[Insane]
00:18:527 (5,1) - its better if you did a 1/2 slider at 00:18:527 and a 1/1 slider at 00:19:031 to follow the vocals here
00:27:098 (1,2) - stack these properly, the way you have it right now makes the stack look abnormal due to stack leniency in game play
00:34:913 (5,1) - these two sliders should have the same curve according to your placement here
00:49:283 (1) - from here on you should NC every 4/4 measure to prevent combo colours from going past 10
00:50:795 (5,6,7) - these should have the same spacing to mirror the effects of 00:50:039 (2,3,4)
00:59:871 (8) - forgot clap here
01:01:888 (4) - the overheld slider here doesn't make alot of sense since there is no vocal hold present, end it regularly at 01:02:140 to capture the vocal start there
01:04:661 (10,11) - these should have whistles on them to indicate that they are following the pianos instead of the drums, or else they wont make alot of sense when players try to hit them
01:20:291 (2) - add a finish since there is finish in the music (you can reduce the volume for it if you see fit)
01:22:560 (4,5,6,7) - shoudn't this be a spacing increase? seems more reasonable considering your previous spacing changes
01:31:258 - add a note to cover for the drums?
01:38:947 (1,2) - this could easily be misread as 3/4 spacing due to the large jump you did for 01:37:686 (1,2,3) with equivalent distance, a good solution is to add a note at 01:38:695 indicating that the rhythm has changed, or else you should reposition your notes in this section
I wrote up the mod and then i pressed back space by accident orz, what you see is what i can still remember from the top of my head. Please excuse me if some stuff doesnt sound right to you ><
Must say the map/SB is done really well, here is a star and good luck on ranking~
Duca~ look at my sig xD
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
you have two .osb files, probably a result of title change; delete the one that is not in use
Great SB! One suggestion though: ask BATs to display the artist/title scroll at 00:08:947, fits nicely with the song and your SB setup
Also Easy/Hard seems to end at 01:43:863 whereas Normal/Insane ends at 01:43:737, you need to end your spinners at the same spot across all diffs
[Easy]
00:22:560 (2) - move this a bit up to form a triangle with 00:20:543 (4,1)
00:43:737 (4) - blanket here can be improved ><
01:22:560 (1) - a perfectly symmetrical slider here would look alot better since its the only object between 2 spinners
01:27:602 (1) - this is too soon after spinner for Easy, either delete this note or shorten the spinner to 01:26:594 to give players more time to react
01:31:636 (5) - NC pattern is kinda messed here, NC is supposed to be on this slider and 01:35:669 (3)
01:38:190 (1) - it would fit the music better if you deleted this note and started 01:38:695 (2) at 01:38:443
[Normal]
00:07:434 (5) - two whistles on this slider sounds quite abrupt, would suggest you to remove one
00:35:165 (2) - should have a S:C2 finish on the start to math the other diffs
00:47:770 (2,3) - this is a bit flow disturbing, move 00:48:022 (3) up for a better oval flow
01:11:972 (4,5) - positioning it like this would look alot better here: 01:28:106 (2,3) - make these align properly, seems to be your intention anyways
01:32:140 (2) - move 1 grid right would make this symmetrical on the y-axis like 01:30:375 (6) (also move everything afterwards 1 grid right and you get a nice symmetry on 01:36:678 (5,6,1,2) as well)
[Hard]
00:04:157 (6) - i expected a whistle on the repeat here to cover the bell sound in the music
00:15:501 (3,4) - these are actually very hard to play, since most players would assume they have the same number of repeats, which is not the case. Remove a repeat on 00:16:006 (4) and construct a 1/2 slider starting at 00:16:510 and ending at 00:16:762, and u can delete the circle there.
00:37:182 (1,2) - try ctrl+g on these two, flows alot better imo
00:40:207 (2) - remove the clap on the end, sounds really weird when heard so close with the clap on 00:40:711 (3)
00:42:728 (4) - forgot a whistle on the end
00:50:543 (2,4) - perfectly stack the two ><
01:03:905 (2,3) - same as 00:15:501 (3,4)
01:11:468 (1) - remove NC to keep consistent with the first part of the kiai
[Insane]
00:18:527 (5,1) - its better if you did a 1/2 slider at 00:18:527 and a 1/1 slider at 00:19:031 to follow the vocals here
00:27:098 (1,2) - stack these properly, the way you have it right now makes the stack look abnormal due to stack leniency in game play
00:34:913 (5,1) - these two sliders should have the same curve according to your placement here
00:49:283 (1) - from here on you should NC every 4/4 measure to prevent combo colours from going past 10
00:50:795 (5,6,7) - these should have the same spacing to mirror the effects of 00:50:039 (2,3,4)
00:59:871 (8) - forgot clap here
01:01:888 (4) - the overheld slider here doesn't make alot of sense since there is no vocal hold present, end it regularly at 01:02:140 to capture the vocal start there
01:04:661 (10,11) - these should have whistles on them to indicate that they are following the pianos instead of the drums, or else they wont make alot of sense when players try to hit them
01:20:291 (2) - add a finish since there is finish in the music (you can reduce the volume for it if you see fit)
01:22:560 (4,5,6,7) - shoudn't this be a spacing increase? seems more reasonable considering your previous spacing changes
01:31:258 - add a note to cover for the drums?
01:38:947 (1,2) - this could easily be misread as 3/4 spacing due to the large jump you did for 01:37:686 (1,2,3) with equivalent distance, a good solution is to add a note at 01:38:695 indicating that the rhythm has changed, or else you should reposition your notes in this section
I wrote up the mod and then i pressed back space by accident orz, what you see is what i can still remember from the top of my head. Please excuse me if some stuff doesnt sound right to you ><
Must say the map/SB is done really well, here is a star and good luck on ranking~