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posted

HelloSCV wrote:

from my queue

Easy

00:30:627 (3) - missed clap :arrow: fixed
Normal

00:39:199 - SC:2 finish is needed for consistence (and you added finish here on other diffs) :arrow: ah yes
01:16:510 (6) - whistle on start :arrow: fixed
01:22:056 (1) - finish? :arrow: yes at end
Hard

00:15:501 (3,4,5) - no claps are purpsed? :arrow: nope
00:32:644 (5) - ^ :arrow: ^
00:34:409 (4,1) - this slider arrow is hidden even default skin is changed :/ :arrow: I don't think so
01:04:409 (3,4) - need claps (if you fix 00:15:501 (3,4,5) - this) :arrow: nope
01:30:880 (1) - delete NC and 01:31:888 (3) - add NC here :arrow: 1 anti-jump. I keep sorry
Insane

00:07:686 (1) - this NC isn't need imo :arrow: fixed
00:19:409 (2) - i think moving this note to 00:19:535 (2) - here is better? (or at least make 3/4 slider) :arrow: I make as vocal
00:35:417 (6) - NC and 00:35:669 (1) - delete NC :arrow: fixed
00:49:031 (8) - maybe need clap :arrow: fixed
01:03:401 (8,9) - reverse rhythm? :arrow: nope
01:04:661 (10,11) - is this rhythm intentional? but i think this rhythm fits better http://puu.sh/3HTkQ.jpg :arrow: I don't think so
01:10:459 (1) - delete NC (for consistnece) :arrow: ok
01:19:031 (4,1) - stack perfectly? -nazi :arrow: yes


nice SBs lol Good luck~
Thank you for modding :D
posted
IRC modded this =w=
posted
For you =w=
13:51 Oyatsu: Can I ask a IRC mod?
13:51 Oyatsu: now?
13:51 Oyatsu: please
13:51 xChippy: okay =w=
13:51 Oyatsu: duca ^^
13:51 xChippy: but it's morning some may be wrong
13:51 xChippy: just awoke =w=
13:51 Oyatsu: ?
13:54 Oyatsu: @@
13:56 *xChippy is editing [http://osu.ppy.sh/b/274696 Duca - Kokoro no Tane (Short Ver.) [Easy]]
13:56 xChippy: 00:00:880 (1,2,3,1,2,3,4) - this section
13:56 Oyatsu: ?
13:56 xChippy: you have whistle on third white
13:56 xChippy: 00:01:888 (2) - so switch whistles?
13:56 xChippy: move end whistle to head
13:57 Oyatsu: fixed
13:59 xChippy: 00:22:056 (1) - this here
13:59 xChippy: whistle maybe?
14:00 xChippy: you have it here 00:20:039 (3) -
14:00 Oyatsu: ah
14:00 Oyatsu: @@
14:00 Oyatsu: remove whislte (3)
14:00 Oyatsu: ok, continue
14:01 xChippy: okay =w=
14:02 xChippy: 00:20:543 (4,1) - uuhm switch NC o-o?
14:02 Oyatsu: ?
14:02 xChippy: 00:20:543 (1) - here NC
14:03 xChippy: 00:20:543 (4) -
14:03 xChippy: 00:22:056 (5) - not here
14:03 xChippy: ?
14:03 Oyatsu: I think it is fine
14:03 Oyatsu: I make as vocal
14:03 Oyatsu: I keep, sorry ><
14:03 xChippy: vocal start at end tho o-o
14:03 xChippy: but well =w=
14:03 Oyatsu: that is a late NC
14:03 Oyatsu: ><
14:04 xChippy: ?
14:04 Oyatsu: continue, =w=
14:09 Oyatsu: ie~?
14:09 xChippy: I'm looking =w=
14:09 Oyatsu: =w=
14:10 xChippy: very good easy =w=
14:10 Oyatsu: =w=
14:10 Oyatsu: normal, continue?
14:10 xChippy: yep
14:10 *Oyatsu is editing [http://osu.ppy.sh/b/274699 Duca - Kokoro no Tane (Short Ver.) [Normal]]
14:12 xChippy: 00:07:434 (5) - Whistle doesn't fit Imo o-o
14:12 xChippy: since beginning is whistle 1 and 3rd white
14:12 xChippy: maybe add end o-o?
14:13 Oyatsu: fixed
14:14 xChippy: 00:09:955 (1,2) - err isn't this blanket a little off o-o?
14:14 xChippy: 00:10:964 (2) - this end need to move more to the right
14:14 Oyatsu: fixed
14:17 xChippy: 00:13:485 (2,3) - same as above o-o
14:17 xChippy: blanket little off
14:17 xChippy: let the approach circle help you to make blanket
14:18 Oyatsu: fixed
14:20 xChippy: not sure about this one =w=
14:20 xChippy: 00:23:064 (5) -
14:20 xChippy: Sound is really powerfull here maybe change to finish>?
14:21 Oyatsu: fixed
14:22 xChippy: 00:38:190 (2) - whistle?
14:22 Oyatsu: fixed
14:25 xChippy: 01:28:358 (3) - whistle at end o-o?
14:25 Oyatsu: fixed =w=
14:27 xChippy: make them aligh
14:27 xChippy: 01:37:686 (1,2) -
14:27 xChippy: align*
14:27 xChippy: than fix distance of (3)
14:28 Oyatsu: fixed
14:28 xChippy: maybe add note here with finish 01:39:451 and start spinner at blue tick?
14:28 xChippy: 01:39:451
14:29 Oyatsu: not
14:29 Oyatsu: I also make that in Easy ><
14:29 xChippy: okay =w=
14:31 xChippy: 01:11:972 (4) - stack end with 01:09:955 (2) -
14:31 Oyatsu: fixed
14:32 xChippy: 01:12:980 (5) - after that fix move this to 378|119
14:32 xChippy: for distance balance
14:32 xChippy: =w=
14:32 Oyatsu: fixed my own
14:32 Oyatsu: =w=
14:32 xChippy: =w=
14:33 xChippy: ok hard =w=
14:33 xChippy: oh w8 =w=
14:33 *Oyatsu is editing [http://osu.ppy.sh/b/274697 Duca - Kokoro no Tane (Short Ver.) [Hard]]
14:34 xChippy: wait I have to go to toilet =w=
14:34 Oyatsu: =w=
14:40 xChippy: okay =w=
14:40 xChippy: oh w8 have to help father one sec =w=
14:41 Oyatsu: w8?
14:42 xChippy: ok =w=
14:44 xChippy: 00:04:157 (6) - blanket little off
14:44 xChippy: move end point
14:44 xChippy: to left =w=
14:44 Oyatsu: fixed
14:45 xChippy: 00:02:140 (5) - remove NC here and add NC 00:03:148 (7) - o-o?
14:47 Oyatsu: I will consider this after
14:47 Oyatsu: ><
14:49 xChippy: ok :3
14:49 xChippy: 00:09:703 (2) - whistle?
14:50 xChippy: oh w8 nvm
14:50 xChippy: =w=
14:50 Oyatsu: fixed
14:56 xChippy: 00:47:644 (3) - looks off o-o
14:56 xChippy: try 348|156
14:56 Oyatsu: ?
14:56 Oyatsu: it is 348/156?
14:57 xChippy: oh w8 =w=
14:57 xChippy: looked wrong slider
14:57 xChippy: I mean move 00:48:274 (4) -
14:58 xChippy: 405|108 maybe?
14:58 Oyatsu: i thnk it is fine
14:58 Oyatsu: think*
14:58 Oyatsu: sorry kepp ><
14:58 Oyatsu: heep*
14:58 Oyatsu: keep*
14:58 xChippy: lol =w=
14:59 xChippy: 00:50:543 (2) - stack end with (4)
15:00 xChippy: 00:51:300 (4,5) - blanket is off
15:01 Oyatsu: fixed
15:02 xChippy: 00:57:728 (3) - move end point a little so it curls around 00:56:846 (7) -
15:04 Oyatsu: fixed
15:06 xChippy: 01:09:829 (3,5) - err this blanket is off
15:07 Oyatsu: `I don't have plan to make it blanket
15:07 Oyatsu: hehe =w=
15:08 xChippy: ooh =w=
15:09 xChippy: 01:31:132 (2,3) - this blanket =w=
15:09 xChippy: (2) end move it
15:09 xChippy: =w=
15:10 Oyatsu: yes ^^
15:12 xChippy: rest is ok =w=
15:12 Oyatsu: ok
15:12 Oyatsu: @@
15:12 xChippy: now insane =w=
15:12 xChippy: first testplay =w=
15:14 xChippy: srry bad playing it's morning =w=
15:15 xChippy: I'm sleepy xD
15:15 Oyatsu: 16:15?
15:15 Oyatsu: Why morning?
15:15 xChippy: 10:12
15:15 Oyatsu: I see your time on your panel
15:15 Oyatsu: it is 16:15
15:15 Oyatsu: =w=
15:15 xChippy: o-o
15:16 xChippy: seriously o-o
15:16 xChippy: oh yea =w=
15:16 xChippy: I'm using chinese computer
15:16 xChippy: xD
15:16 Oyatsu: ?
15:16 xChippy: it has hong kong time =w=
15:16 xChippy: I'm using chinese PC
15:16 xChippy: so it has chinese time =w=
15:16 Oyatsu: now
15:17 Oyatsu: you are in China?
15:17 xChippy: now in europe
15:17 Oyatsu: oh
15:19 xChippy: orz =w=
15:19 xChippy: ok back to mod =w=
15:19 Oyatsu: ok
15:19 xChippy: 00:07:686 (7) - center this
15:20 Oyatsu: nope
15:20 xChippy: looks better tho =w=
15:21 xChippy: http://osu.ppy.sh/ss/885406
15:21 xChippy: well ok =w=
15:21 Oyatsu: ah
15:21 Oyatsu: fixed
15:21 Oyatsu: =w=
15:21 xChippy: =w=
15:22 xChippy: I'm blanket monster =w=
15:22 xChippy: 00:14:493 (7,1) -
15:22 xChippy: move (1) end point
15:22 Oyatsu: monster =w=
15:22 xChippy: =w=
15:22 Oyatsu: fixed
15:23 Oyatsu: you are blanket monster and whistle hitsoung =w=
15:23 Oyatsu: hitsound*
15:23 xChippy: =w=
15:23 xChippy: not much to say soo.. i go nazi =w=
15:25 xChippy: Wooo nazi 00:24:325 (3) - move 1 grid left to stack with (1)
15:26 Oyatsu: I want overlap ><
15:26 xChippy: okay =w=
15:30 xChippy: =w=
15:30 xChippy: not much to say =w=
15:30 Oyatsu: hehe
15:31 Oyatsu: I'm a pro mapper =w=
15:31 xChippy: =w=
15:32 Oyatsu: let post
15:32 xChippy: 01:15:501 (6) - whisle head

Thank you~
posted



Nothing to Say.really good diff


AR+1 ?
01:20:039 (3,4,1,2,3) - You like this? more beautiful.
180,288,80039,2,0,P|220:328|280:332,1,120,8|2,0:0|0:0,0:0:0:0:
384,268,81048,2,0,P|399:213|374:159,1,120,8|2,0:0|0:0,0:0:0:0:
264,108,82056,6,0,P|208:120|173:169,1,120,8|2,0:0|0:0,0:0:0:0:
168,229,82812,1,0,0:0:0:0:
180,288,83064,1,8,0:0:0:0:
01:37:686 (1,2,3) - More better rhythm,follow with lyrics,like this.



00:04:913 (1) - Move x264 y188 try this.
00:06:174 (5) - 00:06:426 - here add whistle
00:24:577 (7,8) - try this. my suggestion.
236,184,24577,1,8,0:0:0:0:
324,260,24829,2,0,P|336:216|324:168,1,80,0|4,0:0|0:0,0:0:0:0:

00:38:190 (4) - add whistle
01:01:888 (2) - end point add whistle?
01:37:686 (1,2,3,4) - you like this?



00:09:199 (1) - remove note?
00:10:207 - 00:14:745 - 00:42:224 - add whistle
00:19:409 (2,3) - slider follow better?

01:03:401 (8) - add Nc
01:29:619 (8) - ^


posted

Satellite wrote:




Nothing to Say.really good diff


AR+1 ? :arrow: this is a calm song. I think +4 for normal is fine
01:20:039 (3,4,1,2,3) - You like this? more beautiful. :arrow: fixed. Thank for code ^^
180,288,80039,2,0,P|220:328|280:332,1,120,8|2,0:0|0:0,0:0:0:0:
384,268,81048,2,0,P|399:213|374:159,1,120,8|2,0:0|0:0,0:0:0:0:
264,108,82056,6,0,P|208:120|173:169,1,120,8|2,0:0|0:0,0:0:0:0:
168,229,82812,1,0,0:0:0:0:
180,288,83064,1,8,0:0:0:0:
01:37:686 (1,2,3) - More better rhythm,follow with lyrics,like this. :arrow: fixed



00:04:913 (1) - Move x264 y188 try this. :arrow: fixed
00:06:174 (5) - 00:06:426 - here add whistle :arrow: fixed
00:24:577 (7,8) - try this. my suggestion. :arrow: Nice
236,184,24577,1,8,0:0:0:0:
324,260,24829,2,0,P|336:216|324:168,1,80,0|4,0:0|0:0,0:0:0:0:

00:38:190 (4) - add whistle :arrow: fixed
01:01:888 (2) - end point add whistle? :arrow: fixed
01:37:686 (1,2,3,4) - you like this? :arrow: fixed



00:09:199 (1) - remove note? :arrow: Nope
00:10:207 - 00:14:745 - 00:42:224 - add whistle :arrow: fixed
00:19:409 (2,3) - slider follow better? :arrow: fixed

01:03:401 (8) - add Nc :arrow: yea ><
01:29:619 (8) - ^ :arrow: fixed


Good luck star~ :)
Maybe All fixed. Thank for useful mod, Sate-san :)
posted
Hi, from ask in game :'d


General : Guud !
UHh, i write it here, cause, hmm more easy to read ! For this note => 01:22:560 (6) - In easy you have finish / In normal Just whistle / In hard just Finish / Insane Finish + clap ! Choice one but you need to be constant
Btw for this part i suggest 01:22:308 (5) - + 5% volume / +5% / then back volume
[Easy]

00:34:157 (1) - the tickrate you used for clap is a bit loud imo, try -10%
Wow, this dif is perfect imo, so just nazi stuff

01:11:972 (4) - This one up red & last point to y : 316, then replace it a bit, symetry & perfect blanket

Good dif, good job
[Normal]

Well, by test play, in my opinion start by a circle is a bit weird since we don't have music before and it's low AR, so hard to know where we suposed to start. Try to start by a slider please, exept it, you're dif have a good flow, it's funny to play !

00:27:602 (5) - I suggest to clap the tickrate after revers ( like you did in easy dif )

Well that's all for this one, cool dif too
[Hard]

00:15:501 (3,4,5) - Add clap at early slid ?
00:25:585 (2) - Change the curve for a better flow ? http://puu.sh/3QVzc.jpg
00:32:644 (5) - Early revers need a clap imo
01:02:392 (3) - For this one it's a bit confused, i suggest to just snap it ( when i played i clicked too early cause i suspected 1/4 rythm ) i suggest to moove this one top a bit for save you're patern
01:04:409 (3) - c'mon this one need same clap than the previous
01:04:913 (4) - early slid clap ?
that's all !
[Insane]

00:10:711 (5) - Change curve ? ( deja vue ) :'d
01:03:653 (2) - I dislike this rythme, just remake this rythme 00:16:006 (5,6,7,8,9) -
01:14:493 (5) - I don't understand this rythm too, i don't know what the revers hit follow, btw, if you won't change, just clap the tickrate after revers
01:20:291 (2) - this one is a bit loud imo

Gl !
posted
Black - Suggestion
Blue - Highly recommended to fix
Red - Unrankable

[General]

Fixed some issues in .osb file (Inconsistency, not finished fades etc.) Duca - Kokoro no Tane (Short Ver.) (Oyatsu).osb
Increase volume at Kiai time on 70~80%. It's important to make volume of hitsounds and whole map's consistent so you hear both the same, but I hear only clap hitsounds here, but not normal hits.

It's not unrankable, but should be. Artist is: デュッカ and romanised artist: Duca. I'm 100% sure.
Source should be CAFE SOURIRE as says its official website. If you want to know if I'm sure, here's screen. I know other beatmaps has "Cafe Sourire", but official sources are just always 100% sure.

00:51:804 - Using soft-hitclap2 is kinda unnecessary on all the difficutlies at kiai time it totally doesn't fit the music.
Use your soft-slidertick2 more often on places like these:
  1. 00:30:375
  2. 00:39:703
  3. 00:53:821
  4. 00:54:829
  5. 01:12:980
  6. 01:13:989
  7. 01:17:014
  8. 01:32:140
  9. 01:35:922

(I've written places from hard, there are some more on easier diffs, you should know which I mean, if not, call me and I will find them all), but please, this is think which I really want to see fixed so consider it and I will be happy.

[Insane]

00:04:031 (3,4,5,6,7) - This stream is unsymmetrical. I think it should be consistent with slider's shape so try these coordinates:
  1. 00:04:031 (3) - 322;153
  2. 00:04:157 (4) - 343;144
  3. 00:04:283 (5) - 365;141
  4. 00:04:409 (6) - 387;143
  5. 00:04:535 (7) - 408;151

00:02:896 (1) - CTRL+G to fix flow break. Jump from 00:02:896 (1) to 00:03:653 (2) has better way after this and jump from 00:01:888 (5) to 00:02:896 (1) forces you to make unnatural movement, so it's bad flow.
00:15:501 (2,3,4) - You've used different snap than other streams have while you're following the same sound. Try this:
  1. 00:15:501 (2) - 123;135
  2. 00:15:627 (3) - 138;118
  3. 00:15:753 (4) - 153;101

Btw. Angle is consistent with 00:14:493 (7) so it also makes symmetrical pattern.
00:19:031 (1) - 1/4 Slider sounds strange here. 1/3 slider fits better since it follows piano better.
[/spolierbox]
00:27:098 (1,2) - Move 1's end on 158;338 and 2's start on the same place for perfect stack. It's bad when you see such a weird overlap when you play.
00:32:644 (4,5,6,7) - As I said before, you're following the same instrument, but you change the snap, so it's nosense. Use 0.5 DS again.
00:38:695 (4) - CTRL+G to fix really critical flow break. It fixes 2 flow breaks in a row so CTRL+G is imo best solution. If you don't understand I can eplain ingame.
00:40:711 (6,7,8,9,1) - Same stream issue which I've explained before.

00:53:695 (3) - Linear shape doesn't follow next slider well so it's bad flow. Maybe try this way.
[spoilerbox]

01:20:543 (3) - CTRL+H, CTRL+J, CTRL+G and move on 153;219 to fix flow issue.

Nice Insane, a bit overmapped, but still it's nice to play.

[Hard]

00:48:274 (4) - CTRL+H, CTRL+J, CTRL+ G and move on 401;89 to fix flow break.. Don't worry about DS. Flow > DS
00:57:728 (3) - Move its end on 283;294 to make better blanket with 00:56:846 (7)

I think I don't have to say anything at these 3 diffs. They're just nice, but if you fix issue in normal about slider ticks, I will like them even more.

[Normal]

00:09:955 (1) - I don't think this is good idea. It will confuse newbies because they'll have tendence to start on 00:09:451 because there is a drum sound. I'd move it there and add a note on 00:10:459
01:07:434 (3) - Fix the overlap by moving on 39;196. I know of DS, it's okay.
01:29:115 (4) - It looks way better when they're exactly above themselves, just try how it looks when you move it on 200;183

[Easy]

00:38:695 (2) - Move this note on 189;124 to make perfect blanket with previous slider.
00:43:737 (4) - Move center point on 132;189. Same reason as ^.
00:50:291 (1) - Same problem as normal

Really nice map. Good luck with ranking.
posted
Thank you for you guys. I'm lazy to reply. Sorry if you hope I reply >< :x
posted
Hi from your req

Easy

00:08:443 - add note? or 00:07:434 (4) - one more repeat this? seemed there have a sound.
00:23:821 (3) - I know what you want to follow. But it's a little strange because other objects are put constantly. So, how about start from 00:23:569 - or add note there and shorten (3) slider?
00:40:459 - use SC2 as 00:39:703 -
01:38:695 - ^?

Normal

00:06:174 (3) - whistle?
00:07:434 (5) - use one circle on this? It seemed that 1/8 slider is a little strange.
00:47:770 (2) - whistle?
01:27:602 (1) - How about this rythem?


Hard

AR-1?
00:19:031 (1) - change to this form?

00:29:871 (3) - How about this rythem?

00:46:762 (4) - move to x:232 y:272?
01:07:812 - add note?
01:21:552 (3) - clap on finish

Insane

00:01:384 (3) - remove whistle
00:01:636 (4) - whistle
00:02:644 (6) - How about change to 1/16 slider to follow the melody?
00:14:997 (1) - lengthen (1) to 00:15:375 -
00:20:543 (4,5,6) - I think shouldn't be stack here, so move to x472 y:248?
00:38:190 (3) - How about this form?

01:20:291 (2) - switch to whistle?
01:21:552 (1) - same as Hard
01:39:073 (2) - add one more repeat seems better for me.

good luck
posted
Thank for mod, wring-san. Fixed some stuffs :D
posted
[General]
does the song have "(Short Ver.)" in the title? if not, suggest to delete it.

[Insane]
01:03:401 (1,2,3,4) -
suggest change to this patten. you might need to add hitsound.


[Hard]
00:20:039 (2,3,4) - no jump please, i thought it's 3/4 when first play. :(
posted

abalee wrote:

[General]
does the song have "(Short Ver.)" in the title? if not, suggest to delete it. :arrow: fixed

[Insane]
01:03:401 (1,2,3,4) -
suggest change to this patten. you might need to add hitsound. :arrow: fixed


[Hard]
00:20:039 (2,3,4) - no jump please, i thought it's 3/4 when first play. :(:arrow: fixed
Thank for modding :D
posted
Hello! Drive-by modding~

[Insane]
I can't find anything wrong with this map. That's a good thing, right? So I'll just shower you with compliments instead, okay?

00:03:653 (2,3,4,5,6,7,1) - This is the point where I realized, wow, you must be a professional mapper. I pulled out my wallet and started tossing bills at the screen, because I'd pay you to map like this not really I'm poor sorry Skeptics at this point might yell, "OVERMAPPED" but not me. I believe in you.

00:16:006 (5,6,7,8,9,10,11,12,1) - I really like the spacing on your streams. But um, this might just be me, maybe I'm blind, idk, but I think the start of this stream (the 5-circle) isn't placed on the stream curve. I think the positioning is off a bit, slightly too far up. pleasedonthurtme

00:18:527 (5) - Nice hitsound.

00:36:678 (4,1,2,3,4) - I'm really amazed at how well your sliders interact with one another. You utilize so many different spacings here but the sliders all seem to fit together so perfectly.

00:46:762 (5,1) - The corner is the perfect spot for this stack. I don't think it could have worked anywhere else.

00:49:283 (1,2,3,4,5,6,7) - Hnnnnng accelerated spacing into repeat slider. This is like, my osu-fetish.

00:53:316 (1,2,3,4,5,6,7,8,9,10,11) - I love this combo, especially towards the end. The central jump (9,10,11) just completes it so well. Also your sliders have really, really nice curves. You arrange those gentle slopes in such a beautiful way. Er, please don't take that the wrong way.

01:03:401 (1,2,3) - The pieces here fit together so well. Like Legos. Or Tetris.

01:07:182 (6,7,8) - What is this called? There has to be a name for this specific kind of slider/hitcircle placement. Because it's just awesome. I'll call it the Oyatsu-Central-Slider-Stack-Jump from now on, until someone corrects me.

01:10:459 (6) - Let me just say that I love you for not stacking the beginning of this slider onto the 3-circle in this combo. Most mappers would be like omigosh, DISTANCE SNAP and slap it right on top of the 3-circle. But not you. <3

01:30:375 (3,1) - Okay, so about that last comment I made about the stack in the corner, and how it couldn't have worked anywhere else on the screen? I lied. Because somehow you managed to pull it off here as well. Somehow everything you do is fantastic. You're fantastic. Did anyone ever tell you that you're fantastic?

[Hard]
This is a very enjoyable map! I usually don't have this much fun playing through a map that isn't of 5-star difficulty. Your arrangement of map elements is aesthetically stunning, which, combined with your high degree of skill (or perhaps supreme intuition) at placing jumps, makes for extremely satisfying play.

01:11:468 (1,2,3) - It might be a good idea to arrange this in a way that isn't as linear. The vocal rhythm here gives you a lot of room to maneuver with your jumps, and linearity here is a bit boring in my opinion. Maybe this is the perfect opportunity to sneak in your patented Oyatsu-Central-Slider-Stack-Jump...?!

01:31:132 (2,3,4) - This plays somewhat awkwardly for me. I think it's the positioning of the long slider following the somewhat unexpected (in terms of the vocal rhythm) repeat slider. Another thing that I think is an issue is the skipped downbeat in the middle of the long slider, which is followed by a hitcircle after only 1/2 of a beat. I think that skipping over the downbeat here causes the player to expect a longer delay following the slider release. I can't really explain it too well I guess, but for me this section is just a bit strange.

[Normal]
Approach Rate up to 5 (+1). AR4 is much too slow; and in fact seems to make the timings a lot harder to read. There's just too much going on on the screen at one time with AR4. AR5 fixes this issue of information overload, imo.

00:51:300 (4,5) - I think you should space these two out a bit more. The long slider here prepares the player for a jump, should you choose to execute one, and it just so happens that the music would fit perfectly should you decide to execute a jump here (transition of focus from vocal melody to percussive elements, ex. open hi-hat into snare). That is to say, maybe you should make this a jump.

01:08:695 (4) - As above. In this difficulty, you seem to have chosen to stick with a single distance snap. Your jumps in Insane were so beautiful! Why not try and replicate some of that same beauty here, for newer osu players to enjoy?

[Easy]
Like with Insane, I don't see any issues here. But I mean, there's always very little room for error when you're dealing with a class of difficulty whose maps consist of 95% white ticks...

So I hope you'll forgive me for going a bit light on the compliments on this one, ahaha...

00:00:880 to 01:39:451 - Excellent work!

[General]
Overall, this is very incredible mapping! You now have +1 adoring fans. Here I normally wish the mapper good luck in getting their map ranked, but you're not really gonna need that, so I'll just wish future modders good luck in finding anything to mod about.

Thank you for letting me play through your maps, Oyatsu-of-the-Heavenly-Jump. OTL
posted
THat is a mod? I don't really think. Fixed a stuff in Hard >:(
posted
Hi there

[General]
* There are 2 OSBs in this beatmap folder, remove the wrong one


[Normal]
00:07:434 (5) - Move to X:380 and Y:28 for better flow. Because the tail slider will lead to (5) if you move them and the path of flow wouldn't be off
00:47:266 (1) - Remove new combo for your combo pattern?


[Hard]
00:42:224 (3) - Reverse this section to create an oval flow


[Insane]
00:03:653 (2,3,4,5,6,7,1) - Since this is a calm part, I don't think the stream would be fit in here... Consider to make another pattern
01:03:401 (1) - Remove new combo for your combo pattern?


Good luck
posted

Leorda wrote:

Hi there

[General]
* There are 2 OSBs in this beatmap folder, remove the wrong one


[Normal]
00:07:434 (5) - Move to X:380 and Y:28 for better flow. Because the tail slider will lead to (5) if you move them and the path of flow wouldn't be off
00:47:266 (1) - Remove new combo for your combo pattern?


[Hard]
00:42:224 (3) - Reverse this section to create an oval flow


[Insane]
00:03:653 (2,3,4,5,6,7,1) - Since this is a calm part, I don't think the stream would be fit in here... Consider to make another pattern
01:03:401 (1) - Remove new combo for your combo pattern?


Good luck
All fixed. Thank you for modding, Leorda :D
posted
Just a lot of suggestions and opinions.

Insane

  1. 00:10:333 - adding a note here sounds better imo.
  2. 00:17:770 (3,4) - Perhaps follow vocals more here. http://puu.sh/48yBI.jpg
  3. 00:24:577 (4,1) - This jump is unfitting imo. In fact, I hesitated a bit to even consider this a jump while I was playing, but at the last second I realized it was a jump. You should decrease the spacing of this jump imo.
  4. 00:29:367 (2) - perhaps consider turning this into a triplet. (I only suggest this because you have the bass/guitar sound on the blue tick which isn't mapped currently).
  5. 00:34:157 (3,4) - I would swithc these two notes around rhyhtmically http://puu.sh/48yOY.jpg so that the main beat at 00:34:661 - is a hitcircle.
  6. 00:38:695 (4) - I would turn this into a slider and a hitcircle http://puu.sh/48yTv.jpg (also 00:39:199 - should be a new combo and 00:39:451 - should not have a combo)
  7. 00:45:753 (3) - imo this sliders works better if it ended at 00:46:132 -
  8. 00:46:258 (4) - Consider turning this into a repeat slider or a triplet to follow drums.
  9. 00:51:300 (7) - meh instead of using the the slider tick, it's more comfortable to do this imo http://puu.sh/48z13.jpg
  10. 00:55:333 (6) - Perhaps try this or something similar http://puu.sh/48z3G.jpg (you will need to rearrange some other notes to do so)
  11. 01:01:888 (4) - Better if this slider ended at 01:02:140 - imo to follow vocals
  12. 01:05:417 - This whole kiai you seem to just ignore the vocals half the time and you follow some drum beat. Reading-wise there's not problem, but I think you should pay a little more attention to the vocals. For instance, I do not think 01:14:493 (5) - is necessary. This note 01:08:190 - could be mapped. And this 01:09:199 (1,2,3,4) - could match a little more imo. THere are some things that work fine. For instacne, I think 01:11:720 (2,3,4,5) - works fine. But in general I think you should consider the vocals a little more. Just my opinion though.
  13. 01:17:518 (1) - The vocal note ends at 01:17:896 - (you should probably shorten this slider by 1/4 tick and then add a hitcircle or slider after it imo)
  14. 01:39:451 (1) - just my opinion but I think you should put a note here and start the spinner 1/4 tick later ._.

One thing that bothers me a bit is the fact that numerous times, you use a slider end to land on the main beat. 01:31:384 (3) - , 01:07:182 (6) - and etc. Those are just two examples. THere are many other times you do this. This is not a bad technique by any means. I am not trying to tell you it's bad, but I'm saying that it's overused in my opinion. I believe that this should be used less frequently and done on more special occasions for a reason. In this map, I don't see a clear reason for you to need to end the sliders this way. If you disagree with this, feel free to ignore it.

Hard

  1. 00:01:888 (4,1) - This jumps doesn't make sense since 00:02:140 (1) - is not some main/emphasized beat. You shouldn't have it here. Also the fact that 00:02:140 (1,2) - is on a syncopated beat (you need to click off of the main beat) is slightly weird.
  2. 00:10:964 (5) - You could consider doing something like http://puu.sh/48zG9.jpg (the jump between combo 5 and 6 I felt was too large as well imo).
  3. 00:43:989 (2,3) - http://puu.sh/48zOr.jpg something like this matche sthe music better (as stated in insane, a lot of the times using a slider end for a main beat just doesn't make sense all the time. THis is a case where that is true in my opinion.)
  4. 00:59:367 (1,2,3) - I would space this evenly. doesn't seem to be a need to do this
  5. 01:13:485 (1,2) - awkward to play. This rhythm is more sensible imo http://puu.sh/48zVl.jpg

Biggest issue I have with this map is the spacing. You are spacing this like the insane map but the only difference is that there are less notes, which doesn't seem to make much sense to me. Jumps are fine, but you need to have a more restricted distance snapping imo rather than putting jumps just because you feel like it or to make certain patterns. The reason I say this is because the Insane diff was already extremely easy, thus there is no reason to make this Hard difficulty harder with these jumps. Also, because of this spacing, it makes things like 01:33:653 (1,2,3,4) - 00:22:560 (4,5,6) - and 01:11:468 (1,2,3) - harder to read, especially with lower AR.

Another thing is that it widens the difficulty gap as well between Normal and Hard. The difficulty gap is not bad (it's perfectly fine and rankable imo, but it could be better)

Normal

  1. 00:01:132 (2,3) - Switch notes around http://puu.sh/48AaD.jpg
  2. 00:07:434 (5) - COnsider doing something like this http://puu.sh/48AfO.jpg
  3. 00:10:207 - add note?
  4. 00:46:510 - add note?
  5. 00:47:266 (5,6) - I actually think it is okay to do this http://puu.sh/48AmJ.jpg It follows the music better, and it should not cause that much confusion for the player.

In the context of this map, I think this is fine, The rhythm for the most part makes sense too. However, in the context of the mapset, this Normal is a little too easy imo. You seem extremely afraid to place too many notes. As I said above, the difficulty gap might be a little big, but rankable. I believe you can place a few more notes and add a few more complex patterns rather than use mostly 1/1 and 1/2 ticks. It's just something to think about (I'm not saying you need to remap it D:)

Easy

  1. 00:06:426 (3,4) - try this? http://puu.sh/48Ayj.jpg
  2. 00:53:821 - add note. I don't see a reason not to. It's not like there are too many notes. I also think it flows better. Alternatively you could also turn 00:53:316 (1) - into a slider that ends at 00:53:821 -
  3. 01:09:955 - ^

Don't be intimidated with all the suggestions. I just point a lot of things out, but it doesn't mean the mapset is bad or anything :<
However, I still would like to wait a bit before doing anything too hasty. I might come back later to check.

Also, generally you shouldn't ask for bubble. If I believe it can be bubbled, I will decide after modding :S
posted
Just a lot of suggestions and opinions.

Insane

  1. 00:10:333 - adding a note here sounds better imo. :arrow: added
  2. 00:17:770 (3,4) - Perhaps follow vocals more here. http://puu.sh/48yBI.jpg :arrow: fixed
  3. 00:24:577 (4,1) - This jump is unfitting imo. In fact, I hesitated a bit to even consider this a jump while I was playing, but at the last second I realized it was a jump. You should decrease the spacing of this jump imo. :arrow: ok
  4. 00:29:367 (2) - perhaps consider turning this into a triplet. (I only suggest this because you have the bass/guitar sound on the blue tick which isn't mapped currently). :arrow: fixed
  5. 00:34:157 (3,4) - I would swithc these two notes around rhyhtmically http://puu.sh/48yOY.jpg so that the main beat at 00:34:661 - is a hitcircle. :arrow: ok
  6. 00:38:695 (4) - I would turn this into a slider and a hitcircle http://puu.sh/48yTv.jpg (also 00:39:199 - should be a new combo and 00:39:451 - should not have a combo) :arrow: ok
  7. 00:45:753 (3) - imo this sliders works better if it ended at 00:46:132 - :arrow: fixed
  8. 00:46:258 (4) - Consider turning this into a repeat slider or a triplet to follow drums. :arrow: I keep, i think it is fine
  9. 00:51:300 (7) - meh instead of using the the slider tick, it's more comfortable to do this imo http://puu.sh/48z13.jpg :arrow: ok
  10. 00:55:333 (6) - Perhaps try this or something similar http://puu.sh/48z3G.jpg (you will need to rearrange some other notes to do so) :arrow: ok
  11. 01:01:888 (4) - Better if this slider ended at 01:02:140 - imo to follow vocals :arrow: ok
  12. 01:05:417 - This whole kiai you seem to just ignore the vocals half the time and you follow some drum beat. Reading-wise there's not problem, but I think you should pay a little more attention to the vocals. For instance, I do not think 01:14:493 (5) - is necessary. This note 01:08:190 - could be mapped. And this 01:09:199 (1,2,3,4) - could match a little more imo. THere are some things that work fine. For instacne, I think 01:11:720 (2,3,4,5) - works fine. But in general I think you should consider the vocals a little more. Just my opinion though. :arrow: fixed somthing
  13. 01:17:518 (1) - The vocal note ends at 01:17:896 - (you should probably shorten this slider by 1/4 tick and then add a hitcircle or slider after it imo) :arrow: ok
  14. 01:39:451 (1) - just my opinion but I think you should put a note here and start the spinner 1/4 tick later ._. :arrow: oh

One thing that bothers me a bit is the fact that numerous times, you use a slider end to land on the main beat. 01:31:384 (3) - , 01:07:182 (6) - and etc. Those are just two examples. THere are many other times you do this. This is not a bad technique by any means. I am not trying to tell you it's bad, but I'm saying that it's overused in my opinion. I believe that this should be used less frequently and done on more special occasions for a reason. In this map, I don't see a clear reason for you to need to end the sliders this way. If you disagree with this, feel free to ignore it.

Hard

  1. 00:01:888 (4,1) - This jumps doesn't make sense since 00:02:140 (1) - is not some main/emphasized beat. You shouldn't have it here. Also the fact that 00:02:140 (1,2) - is on a syncopated beat (you need to click off of the main beat) is slightly weird. :arrow: fixed sonething
  2. 00:10:964 (5) - You could consider doing something like http://puu.sh/48zG9.jpg (the jump between combo 5 and 6 I felt was too large as well imo). :arrow: ok
  3. 00:43:989 (2,3) - http://puu.sh/48zOr.jpg something like this matche sthe music better (as stated in insane, a lot of the times using a slider end for a main beat just doesn't make sense all the time. THis is a case where that is true in my opinion.) :arrow: oh
  4. 00:59:367 (1,2,3) - I would space this evenly. doesn't seem to be a need to do this :arrow: ok
  5. 01:13:485 (1,2) - awkward to play. This rhythm is more sensible imo http://puu.sh/48zVl.jpg :arrow: yea ><

Biggest issue I have with this map is the spacing. You are spacing this like the insane map but the only difference is that there are less notes, which doesn't seem to make much sense to me. Jumps are fine, but you need to have a more restricted distance snapping imo rather than putting jumps just because you feel like it or to make certain patterns. The reason I say this is because the Insane diff was already extremely easy, thus there is no reason to make this Hard difficulty harder with these jumps. Also, because of this spacing, it makes things like 01:33:653 (1,2,3,4) - 00:22:560 (4,5,6) - and 01:11:468 (1,2,3) - harder to read, especially with lower AR.

Another thing is that it widens the difficulty gap as well between Normal and Hard. The difficulty gap is not bad (it's perfectly fine and rankable imo, but it could be better)

Normal

  1. 00:01:132 (2,3) - Switch notes around http://puu.sh/48AaD.jpg :arrow: ok
  2. 00:07:434 (5) - COnsider doing something like this http://puu.sh/48AfO.jpg :arrow: fixed my own
  3. 00:10:207 - add note? :arrow: I think not add note is also fine
  4. 00:46:510 - add note? :arrow: I didn't hear 1 word vocal appear here ><
  5. 00:47:266 (5,6) - I actually think it is okay to do this http://puu.sh/48AmJ.jpg It follows the music better, and it should not cause that much confusion for the player :arrow: fixed my own.

In the context of this map, I think this is fine, The rhythm for the most part makes sense too. However, in the context of the mapset, this Normal is a little too easy imo. You seem extremely afraid to place too many notes. As I said above, the difficulty gap might be a little big, but rankable. I believe you can place a few more notes and add a few more complex patterns rather than use mostly 1/1 and 1/2 ticks. It's just something to think about (I'm not saying you need to remap it D:)

Easy

  1. 00:06:426 (3,4) - try this? http://puu.sh/48Ayj.jpg :arrow: ok
  2. 00:53:821 - add note. I don't see a reason not to. It's not like there are too many notes. I also think it flows better. Alternatively you could also turn 00:53:316 (1) - into a slider that ends at 00:53:821 - ok, fixed 2nd way
  3. 01:09:955 - ^ :arrow: ok

Don't be intimidated with all the suggestions. I just point a lot of things out, but it doesn't mean the mapset is bad or anything :<
However, I still would like to wait a bit before doing anything too hasty. I might come back later to check.

Also, generally you shouldn't ask for bubble. If I believe it can be bubbled, I will decide after modding :S


THank you for useful mod :D
posted
iCo's mod is here~

[General]

Nice Song&Mapset :) Star~

Nothing much to find o.o

[Easy]

00:43:737 (4) - make a better blanket

[Normal]

00:07:308 (5) - I don't think blue ping in normal is rankable... not too sure

[Hard]

Nothing to find. Nice diff

[Insane]

00:05:291 (3,4) - make a better blanket

00:56:342 (3,4,5,6) - make these jumps neater. They look scattered
posted
No fix anything but thank you for star ><
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