Sorry Oyatsu! /lazy for mod
EDIT: Delete from me blacklist (Queue if you remember)
EDIT: Delete from me blacklist (Queue if you remember)
Thank for your advise. Although I unchange but also thank for star~ ^^EnixYuki wrote:
[Hard]
- 00:19:031 (5,6,7,8,9) -I felt sense of incongruity for those relations, distance of 5 and 6,6 and 7,7 and 8, 8 and 9.
Because it is half-done, i suggest that you make the same distance. 1 way to increase distance. Maybe this I learn from Gloria Guard ><[Insane]
- 01:11:468 (1,2,3) - Because distance is near though a timing is long, it is hard to swat it. I understand your way but it is also quite hard to jump. SOrry Unchange
I suggest that make it in this way.↓First, i moved a position of 01:10:711 (5)
↓Next,i moved it to put a position of 01:11:846 (2) on 01:10:711 (5) .Finally i alined 01:12:224 (3) .Nothing, I think they are fine
- 00:16:006 (5,6,7,8,9,10,11,12,1) - fix the flow
Increase distance as I said.
- 01:21:552 (1,2,3,4,5,6,7) - -I felt sense of incongruity for those relations, distance of 1 and 2,2 and ......3 and 4, 4 and 5.lol
Because it is half-done, i suggest that you make the same distance.
sorry i can't found many place you should fix
i love this map <3
i shoot kudosu star!
200,168,78022,2,0,B|112:136|112:204|24:168,2,180,8|0|4,0:0|0:0|0:0,0:0:0:0:
348,156,47644,2,0,P|324:96|336:44,1,120,2|8,0:0|0:0,0:0:0:0:
404,72,48274,2,0,P|336:40|256:56,1,160,8|2,0:0|0:0,0:0:0:0:
200,168,78022,2,0,B|112:136|112:204|24:168,2,180,8|0|4,0:0|0:0|0:0,0:0:0:0:
348,156,47644,2,0,P|324:96|336:44,1,120,2|8,0:0|0:0,0:0:0:0:
404,72,48274,2,0,P|336:40|256:56,1,160,8|2,0:0|0:0,0:0:0:0:
Thank you for moddingHelloSCV wrote:
from my queueEasy
00:30:627 (3) - missed clap fixedNormal
00:39:199 - SC:2 finish is needed for consistence (and you added finish here on other diffs) ah yes
01:16:510 (6) - whistle on start fixed
01:22:056 (1) - finish? yes at endHard
00:15:501 (3,4,5) - no claps are purpsed? nope
00:32:644 (5) - ^ ^
00:34:409 (4,1) - this slider arrow is hidden even default skin is changed :/ I don't think so
01:04:409 (3,4) - need claps (if you fix 00:15:501 (3,4,5) - this) nope
01:30:880 (1) - delete NC and 01:31:888 (3) - add NC here 1 anti-jump. I keep sorryInsane
00:07:686 (1) - this NC isn't need imo fixed
00:19:409 (2) - i think moving this note to 00:19:535 (2) - here is better? (or at least make 3/4 slider) I make as vocal
00:35:417 (6) - NC and 00:35:669 (1) - delete NC fixed
00:49:031 (8) - maybe need clap fixed
01:03:401 (8,9) - reverse rhythm? nope
01:04:661 (10,11) - is this rhythm intentional? but i think this rhythm fits better http://puu.sh/3HTkQ.jpg I don't think so
01:10:459 (1) - delete NC (for consistnece) ok
01:19:031 (4,1) - stack perfectly? -nazi yes
nice SBs lol Good luck~
13:51 Oyatsu: Can I ask a IRC mod?
13:51 Oyatsu: now?
13:51 Oyatsu: please
13:51 xChippy: okay =w=
13:51 Oyatsu: duca ^^
13:51 xChippy: but it's morning some may be wrong
13:51 xChippy: just awoke =w=
13:51 Oyatsu: ?
13:54 Oyatsu: @@
13:56 *xChippy is editing [http://osu.ppy.sh/b/274696 Duca - Kokoro no Tane (Short Ver.) [Easy]]
13:56 xChippy: 00:00:880 (1,2,3,1,2,3,4) - this section
13:56 Oyatsu: ?
13:56 xChippy: you have whistle on third white
13:56 xChippy: 00:01:888 (2) - so switch whistles?
13:56 xChippy: move end whistle to head
13:57 Oyatsu: fixed
13:59 xChippy: 00:22:056 (1) - this here
13:59 xChippy: whistle maybe?
14:00 xChippy: you have it here 00:20:039 (3) -
14:00 Oyatsu: ah
14:00 Oyatsu: @@
14:00 Oyatsu: remove whislte (3)
14:00 Oyatsu: ok, continue
14:01 xChippy: okay =w=
14:02 xChippy: 00:20:543 (4,1) - uuhm switch NC o-o?
14:02 Oyatsu: ?
14:02 xChippy: 00:20:543 (1) - here NC
14:03 xChippy: 00:20:543 (4) -
14:03 xChippy: 00:22:056 (5) - not here
14:03 xChippy: ?
14:03 Oyatsu: I think it is fine
14:03 Oyatsu: I make as vocal
14:03 Oyatsu: I keep, sorry ><
14:03 xChippy: vocal start at end tho o-o
14:03 xChippy: but well =w=
14:03 Oyatsu: that is a late NC
14:03 Oyatsu: ><
14:04 xChippy: ?
14:04 Oyatsu: continue, =w=
14:09 Oyatsu: ie~?
14:09 xChippy: I'm looking =w=
14:09 Oyatsu: =w=
14:10 xChippy: very good easy =w=
14:10 Oyatsu: =w=
14:10 Oyatsu: normal, continue?
14:10 xChippy: yep
14:10 *Oyatsu is editing [http://osu.ppy.sh/b/274699 Duca - Kokoro no Tane (Short Ver.) [Normal]]
14:12 xChippy: 00:07:434 (5) - Whistle doesn't fit Imo o-o
14:12 xChippy: since beginning is whistle 1 and 3rd white
14:12 xChippy: maybe add end o-o?
14:13 Oyatsu: fixed
14:14 xChippy: 00:09:955 (1,2) - err isn't this blanket a little off o-o?
14:14 xChippy: 00:10:964 (2) - this end need to move more to the right
14:14 Oyatsu: fixed
14:17 xChippy: 00:13:485 (2,3) - same as above o-o
14:17 xChippy: blanket little off
14:17 xChippy: let the approach circle help you to make blanket
14:18 Oyatsu: fixed
14:20 xChippy: not sure about this one =w=
14:20 xChippy: 00:23:064 (5) -
14:20 xChippy: Sound is really powerfull here maybe change to finish>?
14:21 Oyatsu: fixed
14:22 xChippy: 00:38:190 (2) - whistle?
14:22 Oyatsu: fixed
14:25 xChippy: 01:28:358 (3) - whistle at end o-o?
14:25 Oyatsu: fixed =w=
14:27 xChippy: make them aligh
14:27 xChippy: 01:37:686 (1,2) -
14:27 xChippy: align*
14:27 xChippy: than fix distance of (3)
14:28 Oyatsu: fixed
14:28 xChippy: maybe add note here with finish 01:39:451 and start spinner at blue tick?
14:28 xChippy: 01:39:451
14:29 Oyatsu: not
14:29 Oyatsu: I also make that in Easy ><
14:29 xChippy: okay =w=
14:31 xChippy: 01:11:972 (4) - stack end with 01:09:955 (2) -
14:31 Oyatsu: fixed
14:32 xChippy: 01:12:980 (5) - after that fix move this to 378|119
14:32 xChippy: for distance balance
14:32 xChippy: =w=
14:32 Oyatsu: fixed my own
14:32 Oyatsu: =w=
14:32 xChippy: =w=
14:33 xChippy: ok hard =w=
14:33 xChippy: oh w8 =w=
14:33 *Oyatsu is editing [http://osu.ppy.sh/b/274697 Duca - Kokoro no Tane (Short Ver.) [Hard]]
14:34 xChippy: wait I have to go to toilet =w=
14:34 Oyatsu: =w=
14:40 xChippy: okay =w=
14:40 xChippy: oh w8 have to help father one sec =w=
14:41 Oyatsu: w8?
14:42 xChippy: ok =w=
14:44 xChippy: 00:04:157 (6) - blanket little off
14:44 xChippy: move end point
14:44 xChippy: to left =w=
14:44 Oyatsu: fixed
14:45 xChippy: 00:02:140 (5) - remove NC here and add NC 00:03:148 (7) - o-o?
14:47 Oyatsu: I will consider this after
14:47 Oyatsu: ><
14:49 xChippy: ok :3
14:49 xChippy: 00:09:703 (2) - whistle?
14:50 xChippy: oh w8 nvm
14:50 xChippy: =w=
14:50 Oyatsu: fixed
14:56 xChippy: 00:47:644 (3) - looks off o-o
14:56 xChippy: try 348|156
14:56 Oyatsu: ?
14:56 Oyatsu: it is 348/156?
14:57 xChippy: oh w8 =w=
14:57 xChippy: looked wrong slider
14:57 xChippy: I mean move 00:48:274 (4) -
14:58 xChippy: 405|108 maybe?
14:58 Oyatsu: i thnk it is fine
14:58 Oyatsu: think*
14:58 Oyatsu: sorry kepp ><
14:58 Oyatsu: heep*
14:58 Oyatsu: keep*
14:58 xChippy: lol =w=
14:59 xChippy: 00:50:543 (2) - stack end with (4)
15:00 xChippy: 00:51:300 (4,5) - blanket is off
15:01 Oyatsu: fixed
15:02 xChippy: 00:57:728 (3) - move end point a little so it curls around 00:56:846 (7) -
15:04 Oyatsu: fixed
15:06 xChippy: 01:09:829 (3,5) - err this blanket is off
15:07 Oyatsu: `I don't have plan to make it blanket
15:07 Oyatsu: hehe =w=
15:08 xChippy: ooh =w=
15:09 xChippy: 01:31:132 (2,3) - this blanket =w=
15:09 xChippy: (2) end move it
15:09 xChippy: =w=
15:10 Oyatsu: yes ^^
15:12 xChippy: rest is ok =w=
15:12 Oyatsu: ok
15:12 Oyatsu: @@
15:12 xChippy: now insane =w=
15:12 xChippy: first testplay =w=
15:14 xChippy: srry bad playing it's morning =w=
15:15 xChippy: I'm sleepy xD
15:15 Oyatsu: 16:15?
15:15 Oyatsu: Why morning?
15:15 xChippy: 10:12
15:15 Oyatsu: I see your time on your panel
15:15 Oyatsu: it is 16:15
15:15 Oyatsu: =w=
15:15 xChippy: o-o
15:16 xChippy: seriously o-o
15:16 xChippy: oh yea =w=
15:16 xChippy: I'm using chinese computer
15:16 xChippy: xD
15:16 Oyatsu: ?
15:16 xChippy: it has hong kong time =w=
15:16 xChippy: I'm using chinese PC
15:16 xChippy: so it has chinese time =w=
15:16 Oyatsu: now
15:17 Oyatsu: you are in China?
15:17 xChippy: now in europe
15:17 Oyatsu: oh
15:19 xChippy: orz =w=
15:19 xChippy: ok back to mod =w=
15:19 Oyatsu: ok
15:19 xChippy: 00:07:686 (7) - center this
15:20 Oyatsu: nope
15:20 xChippy: looks better tho =w=
15:21 xChippy: http://osu.ppy.sh/ss/885406
15:21 xChippy: well ok =w=
15:21 Oyatsu: ah
15:21 Oyatsu: fixed
15:21 Oyatsu: =w=
15:21 xChippy: =w=
15:22 xChippy: I'm blanket monster =w=
15:22 xChippy: 00:14:493 (7,1) -
15:22 xChippy: move (1) end point
15:22 Oyatsu: monster =w=
15:22 xChippy: =w=
15:22 Oyatsu: fixed
15:23 Oyatsu: you are blanket monster and whistle hitsoung =w=
15:23 Oyatsu: hitsound*
15:23 xChippy: =w=
15:23 xChippy: not much to say soo.. i go nazi =w=
15:25 xChippy: Wooo nazi 00:24:325 (3) - move 1 grid left to stack with (1)
15:26 Oyatsu: I want overlap ><
15:26 xChippy: okay =w=
15:30 xChippy: =w=
15:30 xChippy: not much to say =w=
15:30 Oyatsu: hehe
15:31 Oyatsu: I'm a pro mapper =w=
15:31 xChippy: =w=
15:32 Oyatsu: let post
15:32 xChippy: 01:15:501 (6) - whisle head
180,288,80039,2,0,P|220:328|280:332,1,120,8|2,0:0|0:0,0:0:0:0:01:37:686 (1,2,3) - More better rhythm,follow with lyrics,like this.
384,268,81048,2,0,P|399:213|374:159,1,120,8|2,0:0|0:0,0:0:0:0:
264,108,82056,6,0,P|208:120|173:169,1,120,8|2,0:0|0:0,0:0:0:0:
168,229,82812,1,0,0:0:0:0:
180,288,83064,1,8,0:0:0:0:
236,184,24577,1,8,0:0:0:0:00:38:190 (4) - add whistle
324,260,24829,2,0,P|336:216|324:168,1,80,0|4,0:0|0:0,0:0:0:0:
Maybe All fixed. Thank for useful mod, Sate-sanSatellite wrote:
Nothing to Say.really good diff
AR+1 ? this is a calm song. I think +4 for normal is fine
01:20:039 (3,4,1,2,3) - You like this? more beautiful. fixed. Thank for code ^^180,288,80039,2,0,P|220:328|280:332,1,120,8|2,0:0|0:0,0:0:0:0:01:37:686 (1,2,3) - More better rhythm,follow with lyrics,like this. fixed
384,268,81048,2,0,P|399:213|374:159,1,120,8|2,0:0|0:0,0:0:0:0:
264,108,82056,6,0,P|208:120|173:169,1,120,8|2,0:0|0:0,0:0:0:0:
168,229,82812,1,0,0:0:0:0:
180,288,83064,1,8,0:0:0:0:
00:04:913 (1) - Move x264 y188 try this. fixed
00:06:174 (5) - 00:06:426 - here add whistle fixed
00:24:577 (7,8) - try this. my suggestion. Nice236,184,24577,1,8,0:0:0:0:00:38:190 (4) - add whistle fixed
324,260,24829,2,0,P|336:216|324:168,1,80,0|4,0:0|0:0,0:0:0:0:
01:01:888 (2) - end point add whistle? fixed
01:37:686 (1,2,3,4) - you like this? fixed
00:09:199 (1) - remove note? Nope
00:10:207 - 00:14:745 - 00:42:224 - add whistle fixed
00:19:409 (2,3) - slider follow better? fixed
01:03:401 (8) - add Nc yea ><
01:29:619 (8) - ^ fixed
Good luck star~
Thank for moddingabalee wrote:
[General]
does the song have "(Short Ver.)" in the title? if not, suggest to delete it. fixed
[Insane]
01:03:401 (1,2,3,4) -
suggest change to this patten. you might need to add hitsound. fixed
[Hard]
00:20:039 (2,3,4) - no jump please, i thought it's 3/4 when first play. fixed
All fixed. Thank you for modding, LeordaLeorda wrote:
Hi there
[General]
* There are 2 OSBs in this beatmap folder, remove the wrong one
[Normal]
00:07:434 (5) - Move to X:380 and Y:28 for better flow. Because the tail slider will lead to (5) if you move them and the path of flow wouldn't be off
00:47:266 (1) - Remove new combo for your combo pattern?
[Hard]
00:42:224 (3) - Reverse this section to create an oval flow
[Insane]
00:03:653 (2,3,4,5,6,7,1) - Since this is a calm part, I don't think the stream would be fit in here... Consider to make another pattern
01:03:401 (1) - Remove new combo for your combo pattern?
Good luck
Thank you for useful mod, UWS> I only can fix things I can understand, also my english poor so I can't understand all your mean. Hope you can understand me ^^UnitedWeSin wrote:
THE TIME HAS COME!
I'm going to be strict with your mapping because I see a lot of great potential and I want to help you improve it.
[General][Insane]
- Quite sure the artist "Duca" does not need to be written in Japanese unicode. Try typing "デュッカ" into Google, you will get strange results that have nothing to do with the artist. Replace "デュッカ" with "Duca". ok
- Really really nice SB!
I'd like you to work more on this. Take these points here into consideration and work more on matching your spacing and rhythm to the music. Lots of times in this map you use smaller spacing for more intense portions of the song and it makes the map feel less that amazing.
- 00:05:165 (2,3) - A bit unnatural jump to the 2 here imo. Try moving the 2,3 more downwards and placing them more inside the curve given from the 00:04:661 (1). Try like this: fixed
- 00:06:426 (5,6) - Small spacing doesn't feel so great imo, you have less than 1.0 spacing here. You could try increasing the spacing and also making a nicer blanket. It will play better after the 4-5 jump. Also make sure to make the 00:05:291 (3,4) blanket and the 00:06:426 (5,6) the same for a consistent pattern here. fixed
- 00:17:896 (4,5,1,2) - Looks a bit sloppy. More spacing is nicer here, try moving the 00:19:031 (1,2) - more downwards and to the right so that the slider tail of 00:19:031 (1) is the same spacing from the spacing from the 00:17:896 (4) that the 5 is. Like this: ok
- 00:33:022 (7) - Clap missing perhaps? added ><
- 00:55:333 (1,2) - Move to (324,328) is nicer for more spacing and to make the blanket nice. Don't forget to move the 00:56:342 (3,4,5,6) also. ok
- 01:03:905 - When you're using a slidertick hitsound in an Insane diff to accent something important in the music, chances are your rhythm is not very good and is ignoring what's important in the song. Here I suggest that you remove the repeat from the 8 and to add a small stream after it. This way you will start following the drum transition when it's starting in the music instead of after it has started. You could also use a 1/4 slider with a repeat if you wanted. Also a NC on the 8 is great here, the combo gets a little bit long anyways. Here's what I mean: fixed but I put trouble note afterward overlaps with (8)
- 01:04:787 (10,11,1) - It would be nice to have larger spacing here. When you have a pattern that increases spacing like 01:04:409 (9,10), you should continue that idea until the next downbeat or tension release. The 01:04:409 (9,10) and the spacing increase is following the drum transition in the music, which is building up tension in anticipation for the finish (downbeat) at 01:05:417. That's why when you decrease spacing like you do at 01:04:787 (10,11,1) before the downbeat, it feels really not so great. You can follow the music better by having similar spacing to the 11 that you do between the two 1/4 sliders, and then a jump and NC to the 1.
Take 00:50:039 (2,3,4,5,6,1) for example, see how you follow the increased spacing idea until the downbeat? That plays really nicely. I really can't understand this or my english is poor ><. I will ask you after- 01:23:569 (1) - Clap on the end is nice. ok
- 01:23:064 (7) - Try replacing with a 1/4 repeating slider instead to better follow the percussion here. ok
- 01:29:619 (1) - Try extending the slider by 1/4 here, seems to follow the music quite well. ok
- 01:30:880 (1,2,3) - My large complaint here is that this super important beat at 01:31:636 falls on the end of the slider and is not stressed. What that does is make your map feel distanct from the music because we aren't moving and clicking along with important aspects of the song. Look at the setup that you have in the hard diff. That is the kind of thing that you want here. Try this sort of rhythm: fixed
ImageI have similar complaints with sliders like 01:07:182 (1) although that one is not as bad. On the end of that slider, the vocals start a new idea, so it makes the entire section feel awkward to play imo. You could try arranging as you see fit. I think it is fine? ><
A triplet at 01:31:132 fits the music perfectly and then a jump into the slider 1.- 01:31:384 (3,4,5,6) - You have such small spacing here even though these are some of the most accented beats in the song. A jump to the slider 01:32:392 (6) is fantastic because of the loud finish hit on its head. link false @@
- 01:14:997 (6,7,1) - Since the vocals really increase in intensity here, you could try increasing spacing, which might play better especially after the jump pattern at 01:13:485 (1,2,3,4) when the vocals were more relaxed. fixed I put (7) overlap with (5)
- 01:19:535 (1,2,3) - Since the vocals are holding here, try instead following the background music by shortening the 1 by 1/4 and adding a circle, then delete 2 and more the 3 1/2 earlier like this: ok
Image
You could have a nice blanketing jump to the 3 perhaps.- 01:38:947 (4,5) - Unstack them? It fits better with the 01:37:686 (1,2,3) pattern and plays nicer imo. Try it see if you agree.fix as image
[Hard]Pretty nice diff.
- 00:03:148 (3,4) - This is alright here, just note that it's not really following anything in the music since the vocals are completely different here than they were at 00:01:132 (2,3). It would be better if you had a slider at 00:02:896 with a repeat on the blue tick, just like at 00:06:930 (6). alright
- 00:15:501 (3,4,5) - Missing claps here I suppose. ok
- 00:22:560 (4) - Clap on head.
- 00:23:064 (5,1) - Switch NC makes more sense to me to follow vocals. ok
- 00:24:577 (2) - Since we were following vocals with the 00:23:064 (5,6,1) I'd rather you not have this large jump here. It's a bit surprising. Instead I'd like if you would follow vocals with a rhythm like so: fixed
- 00:27:854 (6) - The repeat is not following anything in the song and is missing the vocal hit at 00:28:358. I'd like it if you would extend the slider by 1/2. That or shorten it by 1/2 if you don't want to miss out on the clap. oh i didn't see it @@
- 00:32:644 (5) - Clap on the head and on the end is nice to follow the music here. ok
- 01:04:409 (3) - Clap on first repeat. ok
- 01:33:653 (1,2,3) - Try increasing spacing to make the rhythm more obvious and to avoid the overlap with the 01:32:896 (6). fixed but lower distance
- 01:39:199 (4) - Missing clap on head I suppose. ok
[Normal]Great diff.
- 00:00:880 (1,2) - I think it's a confusing way to start the map. I'd prefer that you combine these into one slider. ok
- 00:06:426 (4,5) - The 5 being on the blue tick is a bit weird and it's difficult for the player to even notice the difference in spacing from previous notes. I highly suggest changing the rhythm before this so that you could have a repeating slider here. The idea is this: fixed
Image
Circle at 00:06:426 and then slider starting at 00:06:930. Also move the spinner to the right 1/4 tick.- 00:16:006 - I'd like you to remove the slider tick hitsound from this spot. After the finish at 00:15:753 this clap is really noisy. It's just too much noise and may confuse the player. Also the clap at 00:16:006 is much softer than the one at 00:15:501 so it's fine not to have it hitsounded here imo. ok ok
- 00:27:602 (5) - I think you can make a more intuitive rhythm if you shorten this slider to end at 00:28:611 instead and have the clap on the end. Then have a 1/1 slider at 00:29:115 to follow the vocals. The reason why I say this is because the clap at 00:28:611 is really loud and it's an important beat in the section. It's better to have it on a hit like the slider end instead of in the middle of the slider. Like this:
This is why the ranking guidelines discourage the use of slidertick hitsounds. They encourage mappers to make unintuitive rhythms because they can add the hitsounds in the middle of sliders and it confuses the player.- Some times in the kiai you use a soft whistle instead of a finish, like at 01:21:048 (4,1) for example, at places where you normally use finishs (in other diffs. It's not a problem, just listing it here. fixed
[Easy]Nice.
- 00:06:930 (4,1) - I highly suggest that you even out the spacing here. New players will enjoy more movement, and there's plenty of space here to make it 1.0 spacing. ok fixed
- 00:20:543 (4,1,2,3) - Try changing the rhythm here to follow the vocals more closely. Try removing the repeat from the 4 and then moving the 1,2,3 to the left 1/2. Then add a repeat to the 3. Like so: ok
Image
That or you could extend the 3 by one beat like this:- 01:37:686 (1) - Remove NC? Unnecessary imo fixed.
Ok well that's all for now. I have similar complaints that Winber1 had. I'd like you to work some more on it before calling me back.
I'm gonna star the map now because it's got lots of great potential.^^
That's a good suggestion, these jumps are a bit scattered. Try to fix them up, maybe have 00:56:846 (5) in blanket with 00:55:333 (1). Here's a sample placement you could try:-iCo- wrote:
00:56:342 (3,4,5,6) - make these jumps neater. They look scattered
Thank you for recheck. I also start to find add more modsUnitedWeSin wrote:
I'm sorry Oyatsu. Sometimes I forget about language barrier, so I'll try again.
No KD.
[Insane]I have a lot of issues with the Insane diff.
- 00:05:922 (4) - Move to (348,236). Make same blanket as 00:06:426 (5,6) for better pattern. fixed
- 00:09:199 (1) - Seems nice to move this to 00:09:325 and stack on 00:09:451 (2). Follows drums and gives time after spinner. ok
- 00:13:358 - Consider add note here. You can make triplet on head of 00:13:485 (6). Follows music and makes nice jump here which fits. ok
- 00:19:409 (2,3) - More spacing plays better IMO because there is gap in rhythm. Try moving 00:20:291 (3,4,5,6) to the right. fixed
- 00:24:073 (2,3,4) - You stop follow vocal here and the linear flow plays not so great IMO. Try to continue follow vocals: ok
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Sample placement. The drop to 3 fits vocals well IMO.- 00:34:913 (5) - Try move to 00:35:165 to follow vocal better. If you delete 00:35:417 (1) and add circle at 00:34:913 you can follow vocal better and make better flow from 00:34:157 (3,4,5). Here is example: ok
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4-5 jump fits with vocals well.- 00:48:527 (5) - Try stack on head of 00:47:518 (2) and make jump. It fits better after 00:47:896 (3,4) jump. ok
- 00:56:342 (3,4,5,6) -
That's a good suggestion, these jumps are a bit scattered. Try to fix them up, maybe have 00:56:846 (5) in blanket with 00:55:333 (1). Here's a sample placement you could try:ok, also i will give kudosu for ico afterward-iCo- wrote:
00:56:342 (3,4,5,6) - make these jumps neater. They look scattered- 01:03:401 (1) - Because you stack them, you should extend this by 1/4. That way it ends on the white tick and we play triplet. It is easier to read. fixed
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Or you could shorten it to red tick and use 1/4 slider with repeat:
If you do, stack 2 - 3 is better to read.- 01:07:182 (1,2) - Switch NC seems better to make 01:06:174 (3,4,1) all same combo and because vocals change on this jump 01:07:686 (2). ok
- 01:17:266 (6,1) - Make blanket? It will be more nice flow and more pretty placement. ok
- 01:31:636 (5,6,7,8) - You can make a more interesting placement here. Try to have 1.5 spacing to the 5 then a jump to the 7 for the loud crash. I'll give you example placement that you might like: ok
I feel that sections like 00:17:014 to 00:31:132 are great and have clever placements. You use nice jumps and good flow.
But sections like (just examples):
00:33:148 to 00:41:342
01:05:417 to 01:13:485
01:27:350 to end
These sections are really not so great and need more work on placements/flow. You stop your good flow/jumps. I gave some examples on ways to fix that.
I'm sorry Oyatsu, I don't think I'm the right one to bubble right now. I think you should find a few more mods and work more on the Insane.
Thank you for modding.scanter wrote:
before bubble check :3 no kds plz.Insane
That's all ~ I don't guess this will become good modding. anyway, GL almost there !
- 00:06:930 (6) - Add NC? ok
- 00:20:039 - Rhythm is a little strange. How about this rhythm? this will become following more better about guitar & vocal sound. I don't like here full ><
- 00:21:426 - Add 1 circle here? you can hear drum sound. i will consider after
- 00:30:627 (7) - Change this to 1/2 reverse slider one? because of vocals. V pattern can creat 2 rhythm instead of repeat =w=
- 00:35:669 (2) - this note should be put to jump IMO. sound was suddenly turned up. how about move to like x:294, y:372? i don't understand x y
- 00:53:695 (3) - To ignore strong clap sound on 00:53:821 this point is not good idea. I recommend this rhythm. fixed
- 00:57:350 (1) - Move to x:193, y:163. not perfect stacked. use shift + mouse. ok
- 00:58:358 (1) - Why NC here? before you did put NC consistently, so put NC 00:59:367 here is right way ok
- 01:04:913 - Change whistle to clap fixed
- 01:07:182 (6,1,2) - I dunno what you followed sound. how about this tempo? ok
- 01:08:695 (4) - Move to x:225, y:118. not perfect stacked. ok
- 01:13:989 (3,5) - NC? players might confuse this, but low-bpm. fix or not as you wish nope sorry ><
- 01:18:527 (4) - Move to x:360, y:271. ok
- 01:28:485 (5,6) - I think, this rhythm much better for play IMO. fixed my own
- 01:31:636 (5) - NC. your pattern. it is not NC spam. ok