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[added] Make CS/HP/AR/OD toggle-able in Mods

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +4,129
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Yumikoi
Well I would be fine with it being unranked if it wasn't like the currently unranked mods - those (auto and relax) don't even show you your acc and stuff during the play, you can't see misses etc. And also I would like to have local leaderboards at least with this, just like unranked maps (edited to comfortable AR etc) do.
It really helps practice when you can see how much you are improving over your older results. So if you can make these things work with an unranked mode, I'd be fine with it since it would save me time going to editor to change these things and help with spectating etc.


OT:

GhostFrog wrote:

p.s. AR9 on 140bpm? What the heck is the current generation of players being raised on that AR9 is needed for something that slow?
I blame mappers :P When i started playing earlier this year, easy and normal difficulties were too easy while hard were too hard so I went with normal+HR and then soon switched to normal+HRDT which is for most normals ar9 (as their base is 5) xD And then I just kinda transitioned into insanes at ar9.
Only once you increase your collection of songs you start finding the old songs that have lower AR and are still good maps, but its already too late as if 99% of stuff you play is ar9, its just a mess and unfun to read anything lower, you are just not used to it. And yes practicing lower ARs might be good for you in the long run but when its just not fun, is it really worth it? So yeah, just have mappers put some difficulty between normal and hard so new people don't have to play HRDT and learn the bad habit of fast AR :P

And second reason... it's like really exciting playing higher ARs (explains the HR popularity.. that or people want free PP xD), maybe I like it higher as I come from long history of twitch shooters (which btw don't help you at all to become good at osu :() so I like putting my reflexes into the front lines. Unlike lower AR which tests your ability to read like when you read note sheets for playing instruments. Its like a completely different game for me playing low or high AR and I just really enjoy the high ones, that's all there is to it.

Blue Dragon wrote:

Quick reminder that AR9 is already considered unreadable by most players because of being too slow, at least 9.5 is required to be 'playable' now.
this guy gets it! Now I just hope mappers start putting 9.5 even for 4.5star insanes xD
Noctali

SteveRowland wrote:

Well I would be fine with it being unranked if it wasn't like the currently unranked mods - those (auto and relax) don't even show you your acc and stuff during the play, you can't see misses etc. And also I would like to have local leaderboards at least with this, just like unranked maps (edited to comfortable AR etc) do.
It really helps practice when you can see how much you are improving over your older results. So if you can make these things work with an unranked mode, I'd be fine with it since it would save me time going to editor to change these things and help with spectating etc.
Would make sense, indeed (even though imo Relax & Auto-pilot are no good practice mods, or at least Relax is but the second isn't...).
That topic's already being discussed here : Autopilot/Relax saved in local scores

Blue Dragon wrote:

Quick reminder that AR9 is already considered unreadable by most players because of being too slow, at least 9.5 is required to be 'playable' now.
Depends on the person, I guess. Some people like lower ARs, gameplay isn't even the same depending on what AR's used. I find myself being well better at playing some beatmaps with AR9.3/9.5 than with AR9, but I'm only satisfied when I hit a good score on the lower one. Harder to read but better to practice with, since it helps being able to see multiple hit-objects.
Kynan
Peppy pls !
Tsunderplane

Kynan wrote:

Peppy pls !
same tbh
Fredy
How this can have 1400 points?! This is bad idea... First, the score multiplier for each combination... There are a lot if you can change it. Second, you are changing a map that someone maked so for anything, i think that changing the sr, cs of the map is like not caring and discarded the work of other. Third, this isn't too important but make a good rank in the map will be too hard a cause of bigger scored of top players.
Ps: sort if im bad expressed or wrong sentences, my English bad
Kynan

Fredyx2000 wrote:

How this can have 1400 points?! This is bad idea... First, the score multiplier for each combination... There are a lot if you can change it. Second, you are changing a map that someone maked so for anything, i think that changing the sr, cs of the map is like not caring and discarded the work of other. Third, this isn't too important but make a good rank in the map will be too hard a cause of bigger scored of top players.
Ps: sort if im bad expressed or wrong sentences, my English bad
How does changing the AR/OD affect the mapper's work at all ? Even today some mappers make maps that are over 5 stars and put OD7 on it. I find that really fuckin' stupid and a map that is that hard should AT LEAST be OD8. So allowing players to change that and get the deserved points out of it should be a thing.

As for the AR I'm part of the "it's preference so should be adjustable by the player" team but salty people are just gonna at me with the "haha you can't read noob" since they got no argument. Any argument could be countered by asking them why mania allows people to choose their scrolling speed but they would just say "meh different game so not comparable" but that's, again, not an argument since you could force them to use a fixed scrollspeed chosen by the mapper as well, but that would make what is already a flowed game mode even less enjoyable.

So IMHO, CS/AR/OD should be adjustable, and that wouldn't affect any mapper whatsoever and it would just make EVERYONE happy. Except maybe the salty people playing EZNF all day and braging about how "good" they are at "reading"...
Endaris
w00t Kynan, did you ever actually make a map yourself?
The chosen AR does affect the mapping process. Patterns and arrangements are mapped with a certain AR in mind and a different AR might lead to a pattern playing differently.
If you want to ignore the mapper's creative work you can still go into the editor and do your stuff.

If you're playing the game for pp you should just skip on maps that don't give you the "deserved points". None forces you to play these and they didn't get mapped with the sole purpose to be farmable for pp by some overly competitive players that can only be satisfied if their big number grows even bigger.
It is widely known that pp is only a mediocre reflection of skill. It can NOT be the solution to touch ranked/approved works to fix a problem of the pp-system.
GhostFrog
Oh hey, this thread again.

Still great as unranked mod. Still awful as ranked mod.
ARRACHEZ VOUS

Endaris wrote:

The chosen AR does affect the mapping process. Patterns and arrangements are mapped with a certain AR in mind and a different AR might lead to a pattern playing differently.
If you want to ignore the mapper's creative work you can still go into the editor and do your stuff.

This is what mods do, yet people don't argue about " ignoring mapper's creative work ".

  1. Mods actually ignore the mapper's creative work and we care about it, they should be unranked with the adjustable settings.
  2. Mods acutally ignore the mapper's creative work but we don't give a f*ck so we should have adjustable settings.
  3. Mods do not ignore the mapper's creative work and we should have adjustable settings.
  4. Adjustable settings would cause balancing issues with the ranking, we should keep it as an unranked mods at first.
  5. Adjustable settings would not cause balancing issues with the ranking, we should make it rankable.
  6. This feature is useless and people don't need it.
  7. F*ck these people.
Endaris
I love it when people quote only a part of your post and ignore the overall message just to nitpick at a few certain sentences.
Overall I agree with GhostFrog here...
ARRACHEZ VOUS
It's basically what every people that lack of argument say.
I was pointing what was worth pointing in your post, don't try to act like you did not write it.

You should write a personal diary if you don't want people to respond at what your writing.

The rest of your post is meaningless.

You're telling people should go for the PP maps if they want PP, I can't agree with that.
PP mapping is killing the creativity.

Instead, we could make every maps playable for everyone.
Kynan
I was talking about the PP as a relation to the difficulty of the map and the OD the mapper chose to put.
I'm just saying that it's really stupid, to not say retarded (oops), to use OD7 or OD7.5 or whatever, anything under OD8 for EXTRA DIFFS. If you guys can't understand this and just go on about "OH HE SAID PP PP PP AH FARMER DOESN'T KNOW MAPPING AH PP PP" instead of trying to understand what I mean, then you're missing the point here.

And about the "ignoring the mapper's creative work", please, the mods are here for a reason. Why would allowing people to adjust settings like mods already do change anything ? The mapper's creative work is the way he places the circles, not the OD he chooses to put on the map, what the hell ?! And especially in the case of hard maps where you HAVE to use high OD to avoid note-lock and stuff, it has nothing to do with where the mapper puts his circles.
And that applies to AR as well, if a mapper decides to go full retard and map 200+BPM jumps for 5 mins and puts it AR8 what would you say ? "Oh damn nice creative job!" fuck no, it will just make it really stupid and annoying to play.
Endaris
OD is a different thing and it might occur that OD is set too low and provokes a lot of notelock which should ideally be adressed during modding.
That has nothing to do with the fact that the problem is the design of the pp-system. It just doesn't make any sense to do a workaround that affects how a map plays.
OD/HP are really the stats where I wouldn't care much if they could be altered well we got NF for HP-issues but I would really dislike a possible toggle for AR and CS.

My reply was also more about that the arguments in that specific post of yours were plain stupid :P
Same with your example:
"if a mapper decides to go full retard"
yeah, then his map hopefully won't get ranked anyway
vitail
i agree
Kynan

Endaris wrote:

yeah, then his map hopefully won't get ranked anyway
Yeah that's the problem, they get ranked. And also that is preference as well since some people would be able to play it and other won't, that's why I say that AR is preference. A BAT would say "yeah sure why not rank that it'll be a challenge for some people" while other would be like "oh hell no wtf this needs at least ar9.5", it's totally preference.
cr1mmy
also this link should be there t/334458
supporting this request with all my soul <3
Gnoske
nevernevernever ranked
this is easy to do unranked just make a new diff
Kunino Sagiri
So how is this mod disrespecting anything? It's not like the mapper's suggested CS/AR/OD/HP would be ignored.

The only issues I see here are the calculations and plays would be greatly variated that it'd be too hard to determine which play/s is good in the eyes of a new player.
CelegaS
For ranked score, just ar should be toggle-able in mods others will impact mapping style, pattern and gameplay. But there should be no problem about changing CS/HP/AR/OD if it make score unrankable but you can already do this with the editor.

We can debate for age on this but finally only peppy will really decide to implement that. Like for implementing score V2, if we do a poll and like 100k player answer and there is a 80% NO for this implementation I think he will change his mind to not implement but I'm not sure.

And I don't think peppy will be agree to add this possibility of change for ranked, maybe even for AR it will be disagree.

We should wait an answer from peppy but I'm note sure if he reads that much this forum (that's my feel). He has already tons of thing to do with osu!
And there is many people waiting some old feature requests without any answer from peppy. We have just to wait now. I think everything has be already said.
alphyyy_
Would be nice, I could play my AR8 maps on AR9 because that's easier too read, for me at least.
GhostFrog

CelegaS wrote:

For ranked score, just ar should be toggle-able in mods others will impact mapping style, pattern and gameplay.
AR impacts gameplay too.

something something unranked mod pls
Jerome
Depends how much people want to keep "reading" as a skill in the game. Some people have great reading on low ARs with lots of notes on the screen, some people are good at reading very fast approach rates (like Kynan). I would be all for being able to set the AR to whatever you want as it doesn't affect pp in any way, though obviously changing OD or CS would have an impact.
ARRACHEZ VOUS

Jerome wrote:

Depends how much people want to keep "reading" as a skill in the game. Some people have great reading on low ARs with lots of notes on the screen, some people are good at reading very fast approach rates (like Kynan). I would be all for being able to set the AR to whatever you want as it doesn't affect pp in any way, though obviously changing OD or CS would have an impact.
This is what I don't understand.

Why you can't set the AR yourself if the AR is not recognized as a skill since he does not have weight in the PP calculation ?

Or maybe AR is actually weighted but the star rating do not change ?
Endaris
AR has an actual influence on pp.
AR below 7 and AR above 10.5(or something around that) give extra-pp.
No influence on SR though.
ARRACHEZ VOUS
I see, thanks.
sneeze
would be cool if it has a SEVERE decrease in multiplier. like 0.1-0.5 depending on number ofc.

imho it shouldn't be something people can use as an actual playstyle because someone can just take a 1 star map and put everything on highest and farm.

AND cs10 scores wouldnt be as impressive

other than that it would be cook i guess
Nerthar
This would be very interesting, but I wonder if changing OD/CS on the map would change the pp it actually gives, this could be even more interesting for people that are able to play very high CS such as 7
Hollow Delta
Sorry, but I don't agree with this.

To change just 1 individual stat like this completely takes the uniqueness out of a map. When a mapper creates a map, the stats work together to create a unique experience. To change one of them takes away whatever makes that map special. You might argue mods like Hardrock and Doubletime do this, but they don't change the map at all. HR and DT don't change, but rather they amplify what the map has to offer. They still preserve what makes the map unique / difficult while remaining fun for the players. Not only would this completely ruin the way mapping is done, it would only encourage more generic plays. How exciting would it be to see every map with cs4 and ar9? Nothing exciting to see anymore, is there?

Every map would in a sense become a pp map, because the player will just take away whatever makes that map special or hard to make it easier for themselves. The point of maps with unique stats is to create these styles, to remove that purpose only makes osu more generic.
Kynan
TIL the only think that prevents people from farming is the AR and CS.

This is ONLY true for AR10.5-11 because those ARs are usually almost unreadable, but ASIDE OF THAT, your argument just doesn't work. How does changing the OD make the map different ? Or the HP ?
The very VERY rare maps that actually use a very specific AR and CS are maps that don't even give PP in the first place so it would makes them easier yes, but it won't turn said maps into farm maps.

And if people "don't wanna have fun" by putting everything on CS4 AR9, I guess it's their choice, which is still a better choice than the mapper's who most of the time (for kinda hard and hard maps at least) can't even play his own maps.
Hollow Delta

Kynan wrote:

TIL the only think that prevents people from farming is the AR and CS.

This is ONLY true for AR10.5-11 because those ARs are usually almost unreadable, but ASIDE OF THAT, your argument just doesn't work. How does changing the OD make the map different ? Or the HP ?
The very VERY rare maps that actually use a very specific AR and CS are maps that don't even give PP in the first place so it would makes them easier yes, but it won't turn said maps into farm maps.

And if people "don't wanna have fun" by putting everything on CS4 AR9, I guess it's their choice, which is still a better choice than the mapper's who most of the time (for kinda hard and hard maps at least) can't even play his own maps.
Actually od and hp affect the map greatly. A mapper chooses these stats because they want their map to feel a certain way. These can also be a mapper's trademark *Monstrata with OD8.7 for example. A mapper doesn't need to be able to play their map to understand why it's good, but that topic's for another day.
Kynan
How the FUCK is OD8.7 a monstrata trademark ??? He puts OD>8 on his maps because unlike the other dumb PP mappers who use an OD way too low compared to the AR, he knows how this game works and how easy it is to acc on OD<9.x.
Caput Mortuum
It's good, but it should also come with individual score/pp multipliers.

Changing ar to below 7 or above 10.3 will increase the multiplier, while to any other will decrease it.
Changing od to anything above the original will increase it. same with cs.
Changing hp should not give any multiplier when changed to a higher one, but should be decreased when lowered.

I think if it will ever get implemented, it will be the most fair way.
Kynan

Eraser wrote:

Changing ar to below 7 or above 10.3 will increase the multiplier, while to any other will decrease it.
That's not how it should work, it should work around note density not just AR, because this is just personnal preference.
Caput Mortuum
That is true.
Because it's personal preference, changing it should decrease the multiplier. Because you can choose it to your own liking.
If you don't want score reduction, then peppy should make standard be like mania. Remove AR from the editor completely and make it that the player can choose it themselves.

AR below 7 will clutter the screen, that's why it should keep or increase the multiplier.
And AR above 10.3 is making the notes coming at a very high speed, that is why it should receive bonus (or atleast make the multiplier stay).
Kynan
For some people ar below 7 is still readable, and for other ar above 10.3 is readable too, especially at high bpm where ar>10.3 actually helps, so those values shouldn't be what determines if the multiplier should change.
_Meep_
This feature is more for 'experimental' purposes
and therefore shouldn't need too much of a debate lol
Hollow Delta

Kynan wrote:

How the FUCK is OD8.7 a monstrata trademark ??? He puts OD>8 on his maps because unlike the other dumb PP mappers who use an OD way too low compared to the AR, he knows how this game works and how easy it is to acc on OD<9.x.
He doesn't have it anymore, but he used to have this 'Mapping Style' section on his userpage, and he claimed 8.7 as his trademark

Aside from that, ranking a map is harder than you think. To say the pp mappers are dumb is pure ignorance. I don't know if you've ever tried mapping, but if you have you'd understand why. OD is subjective too. Not every player is good at od above 8. I remember there was a time where od8 was hard to me, and most likely other players have had that experience.

Also back to the main topic, I'm still sticking with the fact mappers like a certain feel to their maps, hence why they'll choose such od. To change that up is disrespectful to the mapper.
Do The Flop
as long that it's isn't ranked or that you can only decrease the CS/HP/AR/OD it's ok for me.

because a feature like that would kill mods system in a certain way (Easy maps AR10/OD10/CS7 ?)

+ I have a question, if it was a "Ranked" thing, how would you calculate the changes as PP?

Exemple :
CHiCO with HoneyWorks - Pride Kakumei [Darkness] : 
No-mod 98% = 199PP and is CS 4 / AR 9 / OD 8.7 / HP 7
HR 98% = 254PP and is CS 5.2 / AR 10 / OD 10 / HP 9.8

Simple Question: What would happen if the user chooses to play this map no-mod with CS 5.2 and AR 9.5?
Or if the user set CS 5.2 / AR 10 / OD 9 / HP 7 ? That's why it shouldn't be ranked.


Note : I know that's 2 years old, i had few things to say about this.
kai99
Idc if it's ranked or not; I just believe that if this is a feature, it would make practicing so much easier instead of having to change metadata / having to go change in editor.
pykolas
Why this is not a thing yet? I don't want those mods to be ranked, I just want them to be able to set and train with them.
Kynan
Welcome to oss where instead of allowing players to play with what they want they are forced to use what the mapper and mods who can't even play the map force you to use :D
Mismagius
i used to think this suggestion was absolutely garbage but now that i look at it i wouldn't mind it if it was unranked
Kynan
And a year or two after it's implementation as unranked you wouldn't mind if it was ranked and applied logic PP increase/decrease, but hey we're gonna have to wait for over a year before seeing this implemented... I miss the Hexis days when people went ape shit because they implemented stuff that had been pending here for years and peppy didn't do shit before people started talking about it too much.
We need another one of these over-hyped unofficial games that show how easy it is to implement stuff like that so that peppy finally does something after censoring the name of the game :)
BioZap43
Yes Apparently This Is A Good Idea, And I Just Duplicated It :v Hope PPY Would Make It XD
Flamenco
Just in case some other genius who started playing this game a month ago wonders why after so many years it hasn't been implemented yet, here's why:

It's a pretty dumb idea.

Idk if it was already mentioned but if you want to play the map with the custom AR/CS/whatever just make an edit in the editor. Making it ranked is a really bad idea since lower number doesn't mean it's necessarily easier (and higher doesn't mean harder). It's up to a mapper what difficulty settings the map will have.

I still can't believe how many people backed this up smh
KOREA
This feature provides users with a variety of experiences

if you use the mode
socre x0.5
pp x0.75

so easy...

why are you afraid of change?

adjust the'score''pp' magnification, there is no problem.
z0z
this feature is in osu!lazer(unranked however)

i don't think any new mods are going to be put in osu!stable though
McEndu
lets close this as added maybe
abraker
anyone know which release that was?
THAT_otaku

abraker wrote:

anyone know which release that was?
The osu!Lazer "Difficulty Adjust" mod was added here: home/changelog/lazer/2019.1225.0 (26th December 2019) If that's what we're looking for :)
abraker
marked as added
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