Well I would be fine with it being unranked if it wasn't like the currently unranked mods - those (auto and relax) don't even show you your acc and stuff during the play, you can't see misses etc. And also I would like to have local leaderboards at least with this, just like unranked maps (edited to comfortable AR etc) do.
It really helps practice when you can see how much you are improving over your older results. So if you can make these things work with an unranked mode, I'd be fine with it since it would save me time going to editor to change these things and help with spectating etc.
OT:
Only once you increase your collection of songs you start finding the old songs that have lower AR and are still good maps, but its already too late as if 99% of stuff you play is ar9, its just a mess and unfun to read anything lower, you are just not used to it. And yes practicing lower ARs might be good for you in the long run but when its just not fun, is it really worth it? So yeah, just have mappers put some difficulty between normal and hard so new people don't have to play HRDT and learn the bad habit of fast AR
And second reason... it's like really exciting playing higher ARs (explains the HR popularity.. that or people want free PP xD), maybe I like it higher as I come from long history of twitch shooters (which btw don't help you at all to become good at osu ) so I like putting my reflexes into the front lines. Unlike lower AR which tests your ability to read like when you read note sheets for playing instruments. Its like a completely different game for me playing low or high AR and I just really enjoy the high ones, that's all there is to it.
It really helps practice when you can see how much you are improving over your older results. So if you can make these things work with an unranked mode, I'd be fine with it since it would save me time going to editor to change these things and help with spectating etc.
OT:
I blame mappers When i started playing earlier this year, easy and normal difficulties were too easy while hard were too hard so I went with normal+HR and then soon switched to normal+HRDT which is for most normals ar9 (as their base is 5) xD And then I just kinda transitioned into insanes at ar9.GhostFrog wrote:
p.s. AR9 on 140bpm? What the heck is the current generation of players being raised on that AR9 is needed for something that slow?
Only once you increase your collection of songs you start finding the old songs that have lower AR and are still good maps, but its already too late as if 99% of stuff you play is ar9, its just a mess and unfun to read anything lower, you are just not used to it. And yes practicing lower ARs might be good for you in the long run but when its just not fun, is it really worth it? So yeah, just have mappers put some difficulty between normal and hard so new people don't have to play HRDT and learn the bad habit of fast AR
And second reason... it's like really exciting playing higher ARs (explains the HR popularity.. that or people want free PP xD), maybe I like it higher as I come from long history of twitch shooters (which btw don't help you at all to become good at osu ) so I like putting my reflexes into the front lines. Unlike lower AR which tests your ability to read like when you read note sheets for playing instruments. Its like a completely different game for me playing low or high AR and I just really enjoy the high ones, that's all there is to it.
this guy gets it! Now I just hope mappers start putting 9.5 even for 4.5star insanes xDBlue Dragon wrote:
Quick reminder that AR9 is already considered unreadable by most players because of being too slow, at least 9.5 is required to be 'playable' now.