i agree
Yeah that's the problem, they get ranked. And also that is preference as well since some people would be able to play it and other won't, that's why I say that AR is preference. A BAT would say "yeah sure why not rank that it'll be a challenge for some people" while other would be like "oh hell no wtf this needs at least ar9.5", it's totally preference.Endaris wrote:
yeah, then his map hopefully won't get ranked anyway
AR impacts gameplay too.CelegaS wrote:
For ranked score, just ar should be toggle-able in mods others will impact mapping style, pattern and gameplay.
This is what I don't understand.Jerome wrote:
Depends how much people want to keep "reading" as a skill in the game. Some people have great reading on low ARs with lots of notes on the screen, some people are good at reading very fast approach rates (like Kynan). I would be all for being able to set the AR to whatever you want as it doesn't affect pp in any way, though obviously changing OD or CS would have an impact.
Actually od and hp affect the map greatly. A mapper chooses these stats because they want their map to feel a certain way. These can also be a mapper's trademark *Monstrata with OD8.7 for example. A mapper doesn't need to be able to play their map to understand why it's good, but that topic's for another day.Kynan wrote:
TIL the only think that prevents people from farming is the AR and CS.
This is ONLY true for AR10.5-11 because those ARs are usually almost unreadable, but ASIDE OF THAT, your argument just doesn't work. How does changing the OD make the map different ? Or the HP ?
The very VERY rare maps that actually use a very specific AR and CS are maps that don't even give PP in the first place so it would makes them easier yes, but it won't turn said maps into farm maps.
And if people "don't wanna have fun" by putting everything on CS4 AR9, I guess it's their choice, which is still a better choice than the mapper's who most of the time (for kinda hard and hard maps at least) can't even play his own maps.
That's not how it should work, it should work around note density not just AR, because this is just personnal preference.Eraser wrote:
Changing ar to below 7 or above 10.3 will increase the multiplier, while to any other will decrease it.
He doesn't have it anymore, but he used to have this 'Mapping Style' section on his userpage, and he claimed 8.7 as his trademarkKynan wrote:
How the FUCK is OD8.7 a monstrata trademark ??? He puts OD>8 on his maps because unlike the other dumb PP mappers who use an OD way too low compared to the AR, he knows how this game works and how easy it is to acc on OD<9.x.
CHiCO with HoneyWorks - Pride Kakumei [Darkness] :
No-mod 98% = 199PP and is CS 4 / AR 9 / OD 8.7 / HP 7
HR 98% = 254PP and is CS 5.2 / AR 10 / OD 10 / HP 9.8
Simple Question: What would happen if the user chooses to play this map no-mod with CS 5.2 and AR 9.5?
Or if the user set CS 5.2 / AR 10 / OD 9 / HP 7 ? That's why it shouldn't be ranked.
The osu!Lazer "Difficulty Adjust" mod was added here: home/changelog/lazer/2019.1225.0 (26th December 2019) If that's what we're looking forabraker wrote:
anyone know which release that was?