sorry for dalay, no comment = fixed,.Squirrel wrote:
Hellow, mod from queue. :3
Dunno if it's helpful, though. x:
and sorry if I mention something already said, I didn't read all posts above.General
- combo colours! the green doesn't match with the other colours imo, you could use yellow instead?
it'd be a more corresponding colour to orange.. not to pink or blue, but it's not that hard of a contrast. c: yellow looks similar to orange, and I suppose green fits to the BG.EasyNice diff! and sorry for nitpicking. >-<
- 00:04:542 (3) - move further down ~ x74 y263 to get a smoother flow.
to keep the DS you'd have to move 00:05:785 (4) to x192 y244.- 00:08:093 (3,1) - I'd prefer a slider that points more to the center of the playfield instead of one that points that far outwards before a spinner. maybe you can rotate it a little?
oh, and it looks nice if you curve 00:07:027 (2) a tiny little bit, like this.- 00:17:501 (1) - I like the symmetry, but I think if you ctrl+j this and move it so the DS is correct it flows better.
- 00:26:022 (1,2) - move 1 to x222 y325 and 2 to x173 y216, it looks a bit less .. 'squashed'.
I don't know the english word, sorry. >__<
00:30:637 (2,1) - 2 to x281 y111 and 1 to x280 y190 for the same reason
00:42:353 (4) - a bit further down to x334 y212 and current looks fine I suppose.- 00:43:063 (1) - to x485 y245
also you could shape this one differently. it matches the style very well, but looks a bit.. well, lonely, down there in the cornern. :c
maybe something like this slider- 00:54:424 (1,2,3) - round out the "overall curve" a bit more? the flow looks fine, imo.
Normal
- .. uhm, there actually isn't that much I found in this diff. you could curve a few sliders like 00:05:607 (4) to get a smoother flow, but it'd be kinda sad to mess up your style.. hmmh. >-<
- 00:06:672 (2,3,4) - I don't like the movement from 2 to 3 here. I know it's intentional, but it really seems a bit out of place.
there are a few more objects like that, like 00:19:986 (4) to follow the music, it's ok if there is much spacing.
you could move that one to x208 y193 btw, but I guess you placed it that way at some point and decided against that already.. xD
and 00:37:382 (1,2) and 00:40:223 (1,2) ~- regarding 00:37:382 (1,2,3,4) this one.. maybe you could ctrl+g 2 -> -click
and place 3 and 4 like this: -click-
you'd just have to adjust the following objects.. the overlapped looks not good I suppose.
And I have to go unexpectedly, so I'll continue this later, but the first two diffs are done.. I'll edit this once I mod the others. :3
*squee*
Edit:HardThere's not much too say.. >n<
- (It does say the same in Normal, I just forgot to write it down.. but it doesn't in Easy.. o-o') no proble, it's fine.
- 00:10:933 (5) - feels really unnatural cause of the spacing consider, if others say that I'll change.
- 00:47:323 (4,5,6,7,8) - this is plain awesome, I LOVE this part!! :3
- 01:00:814 (3,4) - ctrl+g for 3 and place 4 at the start of 3 (the end of 3 atm)... at x130 y211? just think it'd work well here.. .o sorry I like current pattern..
Insane
- overall, I think you can use a few more NCs I know but it's my pattern.
that's just personal taste though, cause I really really really dislike combos above 10. two digits are just sooo ugly. x:- and I have the feeling the 'star-pattern' is a bit overused..? It's not bad, but it just gets a little boring after a while.. and it kinda makes the movement predictable, even though it could be totally different and more interesting.
- 00:06:140 (1) - looks better if you use the same shape as you do for 2, just flipped around.
like this- 00:30:104 (4) - I'm not sure why but this one looks out of place.. it's so in the middle of the playfield and.. I don't know, it just feels a bit weird. o: aim to rotationally flow...
And that's all again. u_u
Hoped I could do a little more, but really can't find a thing!
Good luck with getting this ranked! ~ ^__^/ *squee*
thanks for modding.