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Shimotsuki Haruka - Kibou no Sora

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IamKwaN
Hi, from my queue here.

General

  1. Clear \:D/

Insane

  1. 00:10:400 (3,4) - This DS makes me feel uncomfortable when playing D: I would prefer stacking 00:10:933 (4) with 00:10:400 (3) .
  2. 00:15:903 (5,6) - This would be nice if you combine them into one slider only to follow the electric guitar. And u also follow it before at 00:14:661 (1). If you keep it, try not to use jumps, because the pitch of the sound doesn't rise so much.
  3. 00:16:436 (7) - Makes this as curvy shape too, like that of 00:15:548 (4,6,8,9).
  4. 00:26:909 (3,4,5) - This jump sounds weird. The tone of vocal keeps low and raises at 00:27:619 (6) . So, I may recommend you to place jump between 00:27:264 (5,6) or do not apply jumps.
  5. 00:29:217 (2) - The jump here is not consistent that of 00:26:377 (2) but the rhythm should be the same. Try CTRL+G?
  6. 00:31:524 (6,7) - Jump is not that fit too at the end of the vocal imo. Or I prefer sth like stacking 00:31:702 (7) with 00:32:412 (1) or somewhere upper but not on the reverse slider coz the sounds like going up.
  7. Um.. I also think that jumps between 00:26:022 - 00:58:684 are too frequent and some jumps are forced to be there to fit the symmetry pattern which makes the kiai and prelude differ little. D: I don't know whether others would share the same feeling with me, but I just post my little opinion here.
  8. 00:44:483 (5,6) - Combine them into one slider too?
  9. 00:57:797 (2,3,4,5,6) - Suggestion on the jumps, the sound becomes larger and larger, try to use increasing spacing?
  10. 00:58:507 (6) - finish?


Hard

  1. 00:07:737 (5,6) - The flow seems bad imo D:
  2. 00:26:377 (2,3) - I have 2 suggestions on the rhythm:
    SPOILER
    1. Change 00:26:909 (3) to 2 circles which better fit vocal imo
    2.
  3. 00:31:524 (6,7) - Reverse jump here doesn't sound nice imo, see what I mention in Insane.
  4. 00:35:075 (3) - The middle node only follows the softsoftsoft piano sound. Try doing a pause here?
  5. 00:43:951 (2) - Would this be better without a slider starting at red tick but not following vocal?

Normal

  1. Kiai is much easier than the prelude makes me feel surprised lol
  2. 00:16:081 (3,4) - Nazi, blanket here can definitely be improved.
  3. 00:57:974 (2) - I wonder if this would be too hard in a Normal. Since the slider is short, the reverse sign is quite difficult to see clearly which may cause a readability problem. Use sliders with anchors instead?!
  4. 00:59:394 (3) - NC is an alternative to indicate the pause of vocal and instruments.
  5. Nothing to say about EZ.

Yay, good luck!
Topic Starter
kajiyatta

IamKwaN wrote:

Hi, from my queue here.

General

  1. Clear \:D/

Insane

  1. 00:10:400 (3,4) - This DS makes me feel uncomfortable when playing D: I would prefer stacking 00:10:933 (4) with 00:10:400 (3) .
  2. 00:15:903 (5,6) - This would be nice if you combine them into one slider only to follow the electric guitar. And u also follow it before at 00:14:661 (1). If you keep it, try not to use jumps, because the pitch of the sound doesn't rise so much.
  3. 00:16:436 (7) - Makes this as curvy shape too, like that of 00:15:548 (4,6,8,9). Remapped.
  4. 00:26:909 (3,4,5) - This jump sounds weird. The tone of vocal keeps low and raises at 00:27:619 (6) . So, I may recommend you to place jump between 00:27:264 (5,6) or do not apply jumps. This jump looks small so I suppose it would be fine.
  5. 00:29:217 (2) - The jump here is not consistent that of 00:26:377 (2) but the rhythm should be the same. Try CTRL+G?
  6. 00:31:524 (6,7) - Jump is not that fit too at the end of the vocal imo. Or I prefer sth like stacking 00:31:702 (7) with 00:32:412 (1) or somewhere upper but not on the reverse slider coz the sounds like going up.
  7. Um.. I also think that jumps between 00:26:022 - 00:58:684 are too frequent and some jumps are forced to be there to fit the symmetry pattern which makes the kiai and prelude differ little. D: I don't know whether others would share the same feeling with me, but I just post my little opinion here.
  8. 00:44:483 (5,6) - Combine them into one slider too? Sorry no, here is drum sound so I justfollowed it.
  9. 00:57:797 (2,3,4,5,6) - Suggestion on the jumps, the sound becomes larger and larger, try to use increasing spacing? I just suppose current jumping would be beter.
  10. 00:58:507 (6) - finish? Maybe clap is enouhgh.


Hard

  1. 00:07:737 (5,6) - The flow seems bad imo D:
  2. 00:26:377 (2,3) - I have 2 suggestions on the rhythm: Keep current way since it followed vocal.
    SPOILER
    1. Change 00:26:909 (3) to 2 circles which better fit vocal imo
    2.
  3. 00:31:524 (6,7) - Reverse jump here doesn't sound nice imo, see what I mention in Insane.
  4. 00:35:075 (3) - The middle node only follows the softsoftsoft piano sound. Try doing a pause here? I don't want to make a blank here.
  5. 00:43:951 (2) - Would this be better without a slider starting at red tick but not following vocal? Another changed.

Normal

  1. Kiai is much easier than the prelude makes me feel surprised lol
  2. 00:16:081 (3,4) - Nazi, blanket here can definitely be improved.
  3. 00:57:974 (2) - I wonder if this would be too hard in a Normal. Since the slider is short, the reverse sign is quite difficult to see clearly which may cause a readability problem. Use sliders with anchors instead?! Maybe current is allowed because of following blank.
  4. 00:59:394 (3) - NC is an alternative to indicate the pause of vocal and instruments.
  5. Nothing to say about EZ.

Yay, good luck!
No comment = fixed.
Thanks for modding.
YTYuyu
ooh sounds like barely anything was mentioned in the easy diff. i'll try to improve to the best of my ability.

[Easy]
00:04:542 (2) - i say that adjust this to make it straight, and move it here. it'll feel more comfortable for beginners during gameplay.
00:17:501 (1,2) - just a suggestion but try a 2/1 slider and a circle to make it more easier to follow considering that it follows the riff of the guitar nicely during gameplay.
00:32:412 (2) - there should be a clap here IMO. it'll emphasize that thump in the BGM.
00:41:643 (3,4) - this rhythm doesn't fit with the main vocals of the song since they're separate here, so for this one, replace this for s circle followed by a 1/1 repeat, or a circle, followed by a 1/1 repeat and another circle to follow the vocals properly during gameplay.
00:47:323 (3) - move this to the left for the transition to be even smoother than before during gameplay.
01:02:945 (1,2) - use a 3/2 repeat slider instead. it's more fitting than following the BGM here during gameplay.

[Normal]
00:16:081 (3,4) - a circle and a 1/1 repeat slider makes more sense for better emphasis in the guitar during gameplay.
00:31:702 (1) - i think making this symmetrical with the last 2 notes is better than aligning it to 00:29:749 (2) - because it feels a bit awkward to follow during gameplay.

[Insane]
00:18:921 (5,6,7) - since you have the transition like that, re-arrange it like this. the current one feels really awkward to follow considering the transition from (4,5).
00:59:394 (5) - NC here. it'd be consistent with the hard diff considering you made those NCs.
01:21:584 (2,3) - i think switching these notes around(Ctrl+G) would feel a lot smoother and more straightforward for players during gameplay IMO.

better. call me back after you finished this re-check of mine.
Anchor
From tellertheworld queue. Sorry for slow reply!

[Normal]
00:57:974 (2) - こうしてみませんか?

一箇所の問題しか見つかりませんでした、申し訳ありません!
Topic Starter
kajiyatta

Byakugan249 wrote:

ooh sounds like barely anything was mentioned in the easy diff. i'll try to improve to the best of my ability.

[Easy]
00:04:542 (2) - i say that adjust this to make it straight, and move it here. it'll feel more comfortable for beginners during gameplay. Changed similar way.
00:17:501 (1,2) - just a suggestion but try a 2/1 slider and a circle to make it more easier to follow considering that it follows the riff of the guitar nicely during gameplay. Fixed.
00:32:412 (2) - there should be a clap here IMO. it'll emphasize that thump in the BGM. Added.
00:41:643 (3,4) - this rhythm doesn't fit with the main vocals of the song since they're separate here, so for this one, replace this for s circle followed by a 1/1 repeat, or a circle, followed by a 1/1 repeat and another circle to follow the vocals properly during gameplay. Changed to fit with vocal more.
00:47:323 (3) - move this to the left for the transition to be even smoother than before during gameplay. Fixed.
01:02:945 (1,2) - use a 3/2 repeat slider instead. it's more fitting than following the BGM here during gameplay. Fixed.

[Normal]
00:16:081 (3,4) - a circle and a 1/1 repeat slider makes more sense for better emphasis in the guitar during gameplay. Fixed.
00:31:702 (1) - i think making this symmetrical with the last 2 notes is better than aligning it to 00:29:749 (2) - because it feels a bit awkward to follow during gameplay. Remapped in this part.

[Insane]
00:18:921 (5,6,7) - since you have the transition like that, re-arrange it like this. the current one feels really awkward to follow considering the transition from (4,5). Good, fixed.
00:59:394 (5) - NC here. it'd be consistent with the hard diff considering you made those NCs. My fault, fixed.
01:21:584 (2,3) - i think switching these notes around(Ctrl+G) would feel a lot smoother and more straightforward for players during gameplay IMO. Sorry no changed since from (3) to (4) needs big jumping to follow emphasized instrumental and vocal I suppose.

better. call me back after you finished this re-check of mine.
Thanks for rechecking.

Anchor wrote:

From tellertheworld queue. Sorry for slow reply!

[Normal]
00:57:974 (2) - こうしてみませんか?

一箇所の問題しか見つかりませんでした、申し訳ありません! 次のnoteを打つのがNormalにしては少し難しいと思うので、この形にしています。
Thanks for modding.
YTYuyu
2 more things and it should be ready to go.

[Normal]
00:23:181 (1) - adjust this slider so that it'd blanket (2) like this for an even smoother transition during gameplay.
01:02:945 (1) - you did this rhythm for easy, so consider doing this or this to make it more readable for a normal diff during gameplay.
Topic Starter
kajiyatta

Byakugan249 wrote:

2 more things and it should be ready to go.

[Normal]
00:23:181 (1) - adjust this slider so that it'd blanket (2) like this for an even smoother transition during gameplay.
01:02:945 (1) - you did this rhythm for easy, so consider doing this or this to make it more readable for a normal diff during gameplay.
Both fixed!
Really thanks for modding and using your time. It's helpful and useful for me.
Oracle
Opps, looks like it's nearly bubbled. Sorry being a bit lazy these days.
Do you still want me to mod this? Or you can keep a ticket if you want! :)
Topic Starter
kajiyatta

Oracle wrote:

Opps, looks like it's nearly bubbled. Sorry being a bit lazy these days.
Do you still want me to mod this? Or you can keep a ticket if you want! :)
I said him to keep a ticket, thanks!
YTYuyu
hmm it looks better than before, so here you go and GL :D.

alacat
Hi! :)

[General]
  1. Tagがちょっと寂しいので、日本語の"キミへ贈る、ソラの花" や ブランド?会社名の"Cabbit"など追加してあげるといいと思います。
[Easy]
  1. 00:10:400 - 小さめでfinishを追加してもよさそうです。
  2. 00:12:530 - sliderslideを無音にしているのでtickの音は無音にしないでください。最低20 or 30%ほどあれば聞き取ることができると思うので検討してみてください。またTickではないところでも使用されてるので確認してください。01:06:495 -
  3. 00:26:022 - ここから30%の音量になっていますが、低難易度なので40%くらい欲しいです。そうすることでより聞きとりやすくなると思います。また前後との
    差が20%になってしまいますが、音量の変化は充分感じ取ることができ問題ないと思います。
  4. 00:33:122 (3) - ここだけピアノの音をフォローし、赤線の音を取っています。ですが静かなパートなのと前後を見ると白線の音を取っているので、こちらも同じようにしてみてください~
  5. 01:10:755 - finishを追加。大きい音があるのでhitsoundがないと寂しいです。
[Normal]
  1. 00:03:300 (1) - 連続しているとやや煩く感じるので折り返しのwhistleは不要だと思います。
  2. 00:05:607 (4) - ,00:07:737 (3,4) - ^
  3. 00:57:974 (2) - 特にこだわりが無ければ、折り返し+サークル or スライダー2つにしてあげたほうがより初心者に易しいです。
  4. 01:14:306 (1,2) - ここ01:02:945 (1,2) - と同じパートなので統一してください
  5. 01:21:939 (4) - ボーカルで音取りをまとめるなら折り返しは不要だと思います。
[Hard]
  1. 00:06:495 (3) - 同じパートの00:03:300 (1) - 前のスライダーの終点に追加していないのでwhistleをはずして下さい。理由はNormal diff同様です。
  2. 00:21:406 (3,7) - できれば重ねたいです!
  3. 00:35:785 - ここから5つ連続していますが、(4,6,7)にだけあれば充分だと思います。(3)の終点と(5)のwhistleをはずしてみてください。
    全体的にスライダーが多いように思えました。可能であればサークルをもう少し増やしたほうがより内容も濃くなるかと思います。
以上です~ :oops: 確認し終わったら、forum Pm or In gameで呼んでください :3
Topic Starter
kajiyatta

alacat wrote:

Hi! :)

[General]
  1. Tagがちょっと寂しいので、日本語の"キミへ贈る、ソラの花" や ブランド?会社名の"Cabbit"など追加してあげるといいと思います。
[Easy]
  1. 00:10:400 - 小さめでfinishを追加してもよさそうです。
  2. 00:12:530 - sliderslideを無音にしているのでtickの音は無音にしないでください。最低20 or 30%ほどあれば聞き取ることができると思うので検討してみてください。またTickではないところでも使用されてるので確認してください。01:06:495 -  直したつもりでいました…
  3. 00:26:022 - ここから30%の音量になっていますが、低難易度なので40%くらい欲しいです。そうすることでより聞きとりやすくなると思います。また前後との
    差が20%になってしまいますが、音量の変化は充分感じ取ることができ問題ないと思います。
  4. 00:33:122 (3) - ここだけピアノの音をフォローし、赤線の音を取っています。ですが静かなパートなのと前後を見ると白線の音を取っているので、こちらも同じようにしてみてください~ 他のパートはボーカルか曲かをフォロー出来たので白線で取ったんですが、ここだけは赤線でボーカルとピアノの音が入ってるのでこの形にしています。
  5. 01:10:755 - finishを追加。大きい音があるのでhitsoundがないと寂しいです。
[Normal]
  1. 00:03:300 (1) - 連続しているとやや煩く感じるので折り返しのwhistleは不要だと思います。
  2. 00:05:607 (4) - ,00:07:737 (3,4) - ^
  3. 00:57:974 (2) - 特にこだわりが無ければ、折り返し+サークル or スライダー2つにしてあげたほうがより初心者に易しいです。
  4. 01:14:306 (1,2) - ここ01:02:945 (1,2) - と同じパートなので統一してください
  5. 01:21:939 (4) - ボーカルで音取りをまとめるなら折り返しは不要だと思います。
[Hard]
  1. 00:06:495 (3) - 同じパートの00:03:300 (1) - 前のスライダーの終点に追加していないのでwhistleをはずして下さい。理由はNormal diff同様です。
  2. 00:21:406 (3,7) - できれば重ねたいです! 始点をスタックってことですか?それなら既になってるので大丈夫だと思います。
  3. 00:35:785 - ここから5つ連続していますが、(4,6,7)にだけあれば充分だと思います。(3)の終点と(5)のwhistleをはずしてみてください。
    全体的にスライダーが多いように思えました。可能であればサークルをもう少し増やしたほうがより内容も濃くなるかと思います。
以上です~ :oops: 確認し終わったら、forum Pm or In gameで呼んでください :3
書いてない部分は修正しました。
Moddingありがとうございます!
alacat
Recheck ~

Easy diff の01:06:495 - この部分だけまだなおってないみたいです :?

Hard diffのstackの件は勘違いでしたすいません T.T
Topic Starter
kajiyatta
修正しました。
二度手間かけて申し訳ありません…
alacat
(・∀・)ノ Ranked!
Lust
finally, congrats!
Kinomi
nice! gratz!
Satellite
おめでとうございます!
litoluna
omedetou gozaimasu!
YTYuyu
omg finally ><
congratz on the rank :D
Topic Starter
kajiyatta
Thanks everyone!
10nya
<333 SEKKAAA <3333

grats for rank kajiyatta-san <3
CakiP
nice song!
Gamu
おめでとうございます!
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