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Shimotsuki Haruka - Kibou no Sora

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Topic Starter
kajiyatta

Kiyura wrote:

HI :) m4m from My Queue

umm... did you edit the link sometime today? I'm sure this is the map you posted yesterday :( anyway, i'll just mod this one. Just say in reply if you want your other map modded too, I'll be happy to take a look :) Sorry for cofusing, it's enough since you modded one of my maps.
my opinion on this map : Perfecto! so hard to find mistakes ^^

[Easy]

00:35:607 (2) - +whistle? This piano sounds weakly so I don't add but if someone tell me same opinion, I'll change.

[Normal]

00:35:252 (2) – tail +whistle?

00:50:874 (4) – head+finish?
Sorry no fixed ;w;
[Hard]

00:29:217 (2) – tail +whistle?

00:36:850 (8) – tail +clap? No sound here.

[Insane]

00:13:240 (6) – Ctrl+G? The flow from(5) to (6) looks bad I suppose.

00:30:282 (4,5) - make 4 closer to 3 or 5 farther?

00:37:737 (2,4) - something like this? http://puu.sh/5d5uS.jpg (just a suggestion) Umm... sorry keep current shape.

00:34:365 (1) – make it farther?

01:11:465 (1,2,3) – make 2 to 3 same as 1 to 2 (there seems to be no gap in the music for a jump?) Put jumping to follow the beginning the vocal.

Hope this was helpful, and love the song! go rank!
No comment = fixed.
Thanks for modding.
Suimya
hi kajiyatta :3

General:
  1. I think it'll be better if you add this source " キミへ贈る、ソラの花 " and add the current one to the tags instead, since japanese source are allowed now owo

Easy:
  1. 00:04:187 (2) - it's easy diff, and the bpm is a bit high so why not making the easy diff a bit easier..so i suggest you to remove this note and leave some space, for the players to take some time to read
  2. 00:27:797 (2) - ^
  3. 00:33:477 (3) - this slider is a bit too sudden..since it's an easy diff, i don't suggest you to do stuff like this, so how about adding a note to here 00:33:655 instead
  4. 00:58:329 (2) - ^

Normal:
nice normal diff :3


Hard:
  1. 00:22:826 (7) - move this slider 1 grid down and 1 grid left so it'll stuck under the 00:21:406 (3) - head

Insane:
  1. 00:04:542 (1) - add nc here since it'll follow the melody pretty nicely and also the combo went a bit high here
  2. 00:07:737 (1) - ^
  3. 00:13:240 (6) - ^
  4. 00:17:501 (1) - i think you missed a finish sound on slider's head
  5. 00:18:921 (5) - nc
  6. 01:10:045 (6) - ^
  7. 01:15:726 (1) - ^
I think this diff combo is a bit odd, and i kinda didn't understand it at all orz...but it is nice anyway o3o


That's all i found good luck :3
Topic Starter
kajiyatta

Sekai-nyan wrote:

hi kajiyatta :3

General:
  1. I think it'll be better if you add this source " キミへ贈る、ソラの花 " and add the current one to the tags instead, since japanese source are allowed now owo I'll add it if XAT say that.Personally I don't like to add Japanese name in Tags.

Easy:
  1. 00:04:187 (2) - it's easy diff, and the bpm is a bit high so why not making the easy diff a bit easier..so i suggest you to remove this note and leave some space, for the players to take some time to read Blank would be confused ofr not consistence rhythm.
  2. 00:27:797 (2) - ^
  3. 00:33:477 (3) - this slider is a bit too sudden..since it's an easy diff, i don't suggest you to do stuff like this, so how about adding a note to here 00:33:655 instead
  4. 00:58:329 (2) - ^

Normal:
nice normal diff :3


Hard:
  1. 00:22:826 (7) - move this slider 1 grid down and 1 grid left so it'll stuck under the 00:21:406 (3) - head

Insane:
  1. 00:04:542 (1) - add nc here since it'll follow the melody pretty nicely and also the combo went a bit high here
  2. 00:07:737 (1) - ^
  3. 00:13:240 (6) - ^
  4. 00:17:501 (1) - i think you missed a finish sound on slider's head It sounds not suitable for me.
  5. 00:18:921 (5) - nc
  6. 01:10:045 (6) - ^
  7. 01:15:726 (1) - ^
I think this diff combo is a bit odd, and i kinda didn't understand it at all orz...but it is nice anyway o3o
About NCs, fixed some.


That's all i found good luck :3
No comment = fixed. Thanks for modding.
cirnocon
Hi kajiyatta~
Normal
00:59:394 (3) - you can apply it to new combo.
And that's all because your beatmap is quite perfect.
Topic Starter
kajiyatta

cirnocon wrote:

Hi kajiyatta~
Normal
00:59:394 (3) - you can apply it to new combo.
And that's all because your beatmap is quite perfect.
Added NC on Easy and Normal.
Thanks for modding.
yurunneram
omg sry for late mod OAO I forgot bout this one ><"

Easy

00:32:412 (2,3) - Try this instead cuz (3) is hard to hit. This sounds nicer too

00:57:264 (1,2) - same ^

NORMAL

00:34:542 (1,2) - This sounds nicer

00:47:323 (1) - NC?

00:56:554 (3) - Move to x136 y256

HARD

Uh... no problem. I suck at modding hards anyways ^^"

sory if mod is short O^O" (well song's pretty short anyways)
Topic Starter
kajiyatta

yurunneram wrote:

omg sry for late mod OAO I forgot bout this one ><"

Easy

00:32:412 (2,3) - Try this instead cuz (3) is hard to hit. This sounds nicer too

00:57:264 (1,2) - same ^

NORMAL

00:34:542 (1,2) - This sounds nicer Current sounds better imo.

00:47:323 (1) - NC? Keep my pattern for consistence.

00:56:554 (3) - Move to x136 y256

HARD

Uh... no problem. I suck at modding hards anyways ^^"

sory if mod is short O^O" (well song's pretty short anyways)
No comment = fixed.
Thanks for modding.
[ Raphael ]
Hi~! from my queue!

[Easy]
  • 00:06:140 (1) - distance
    00:18:211 (2) - more bent
    00:23:181 (1) - ^
    00:28:862 (1,2) - remove that overlap lightly
    00:38:093 (2,3) - better blanket
    00:57:264 (1,2) - ^
    01:00:104 (1) - distance

    [Normal]
    • 00:06:672 (2,3) - better blanket

      [Hard]
      • Good :3

        [Insane]
        • Good :3
Topic Starter
kajiyatta
Can't quote, so fixed some blanket placement on Easy and Normal.
Thanks for modding.
smallboat
Hi,kajiyatta,M4M mod req.I consider for a while,I want mod your map this day,thanks your mod.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None.

[Easy]

00:43:063 (1) - Maybe can add whistle in slider head,enlarge the vocal.
00:45:903 (1) - ^
00:47:323 (3) - ^
00:58:329 (2) - A bit overlap.
01:08:625 (1,3) - Feel that symmetry crooked off.

[Normal]

00:38:093 (2,3) - Seems can be symmetry.

[Hard]

00:09:513 (2) - Have a rhythm at this here,try add a note?
00:38:270 (3) - Use (1) ctrl+h,you will found this (3) is crooked off,not symmetry.

[Insane]

00:35:962 (6,8) - Feel this pentagon's DS is a bit crooked off,especially this 2 notes,try to move up a bit?
00:43:063 (1,5) - Maybe can add whistle in big white line,enlarge the vocal.
00:45:903 (1,5) - ^
00:55:311 (4) - Turn a bit angle make flow better: 01:20:341 (2) - Seems can blanket the (1) slider head.

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
4.Overall so good,so I shoot a star for you,GL.
Topic Starter
kajiyatta

smallboat wrote:

Hi,kajiyatta,M4M mod req.I consider for a while,I want mod your map this day,thanks your mod.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None.

[Easy]

00:43:063 (1) - Maybe can add whistle in slider head,enlarge the vocal. No, I don't add whistles in this part.
00:45:903 (1) - ^ -
00:47:323 (3) - ^ ^
00:58:329 (2) - A bit overlap.
01:08:625 (1,3) - Feel that symmetry crooked off.

[Normal]

00:38:093 (2,3) - Seems can be symmetry.

[Hard]

00:09:513 (2) - Have a rhythm at this here,try add a note? Sorry no, on here there is no emphasized sound.
00:38:270 (3) - Use (1) ctrl+h,you will found this (3) is crooked off,not symmetry.

[Insane]

00:35:962 (6,8) - Feel this pentagon's DS is a bit crooked off,especially this 2 notes,try to move up a bit?
00:43:063 (1,5) - Maybe can add whistle in big white line,enlarge the vocal. Same as Insane.
00:45:903 (1,5) - ^ ^
00:55:311 (4) - Turn a bit angle make flow better: 01:20:341 (2) - Seems can blanket the (1) slider head.

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
4.Overall so good,so I shoot a star for you,GL.
No comment = fixed.
Thanks for modding!
YTYuyu
hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
CLEAR~!

[Easy]
00:04:187 (2) - delete this note for 2 reasons. i feel that beginners would feel uncomfortable hitting this during gameplay, and i also feel that this part should follow the loud notes in the piano instead of the quieter notes to make it easier to follow.
00:07:027 (2,3) - same idea here. try something like this instead? same reason as above.
00:08:980 (1) - this spinner should end at 00:10:400 - with a finish instead of the clap because it stands out the most in this part, and it gives more time for beginners to recover in time during gameplay.
00:30:637 (2) - it'll follow the vocals more properly if you remove the repeat and a circle in its place. the slider follows "da-a" and the circle follows "te" in this part of the vocals during gameplay IMO.
00:33:477 (3) - this could be pretty misleading for beginners because they might not react to this as a slider. with the length if the slider, it'd most likely read as a circle, or a last second hesitation. remove the repeat on (2), and add a slider that ends till 00:33:655 - to make it easier for beginners to read during gameplay. also it'll follow the vocals a lot smoother than before as well.
00:45:193 (3) - move this to the right a bit for an even smoother transition during gameplay. i'm not feeling the sense of flow in this part during gameplay when it's moved here.
00:55:489 (2,3) - move this here instead. same reason as above.
00:58:329 (2) - same as 00:33:477.
besides the 1/2 sliders and rhythms, this isn't a bad diff.

[Normal]
00:17:501 (1,2) - why don't you try a 2/1 slider and a circle instead to follow the music more properly? the 2/1 slider would follow the guitar riff, and the circle would follow the beat.
00:30:637 (3) - perhaps a circle and a 1/1 slider would work here? same reason as above, but the vocals.
00:34:187 - i highly suggest that you add a note here because it can be pretty misleading to follow from the previous note during gameplay. it'd keep the flow steady, and you'd be following the piano for this part of the song.
00:41:643 (3,4) - i think you can replace this for a circle followed by a 1/1 repeat slider, or a circle followed by a 1/2 slider and another circle. same reason as 00:17:501.
00:47:323 (3,4,5,6) - move this a bit to the right for a smoother transition in this combo like this.
01:09:690 (2,3,4) - i feel that this rhythm can play a lot better. either try this to follow the vocals, or this to follow the BGM in this part of the song.
01:15:726 (3) - align this to (2) for a smoother transition and symmetry in this pattern during gameplay. the transition as it stands feels somewhat uncomfortable during gameplay.
a pretty good normal, i can say that much.

[Hard]
00:08:181 (7,8) - orz this triplet doesn't fit with the piano in this part of the song. it feels a bit uncomfortable to follow during gameplay if the piano is playing like this. for this one, i highly suggest that you do this instead to follow the music more properly during gameplay.
00:11:820 (1,2,3) - i feel that you can space out (2) to 1.50 at least to make the diff more fun to follow during gameplay. (2,3) feeling a bit uncomfortable to follow since the piano doesn't stand out as much compared to the guitar at (1,2).
00:38:270 (3,4,5) - i think you can do a better rhythm than this. replace this for 3 circles and 2 1/2 sliders. it'll follow the vocals and BGM nicely during gameplay, also i feel that this would keep the flow steady during gameplay as well.
00:55:134 (3) - perhaps you can move this down for a nice triangular pattern for (1,2,3)?
00:59:394 (2) - NC here. this follows the vocals and (1) follows the drums, so it'll make more sense to see which combo is following which during gameplay.
good hard, but i feel that there can be minor improvements.

[Insane]
00:08:093 (3,4,5) - same idea as hard. try a different rhythm of your own instead. same reason.
00:18:921 (5,6,7) - perhaps you can do something like this for a better setup for the jump and it'll be easier to follow as well during gameplay.
00:26:909 (3,4,5) - what about doing this to keep the flow steady and so that it'd be more readable during gameplay. also that big jump from (4,5) ruins the calmness of this part of the song.
00:33:655 (6) - use Ctrl+G instead. yes it shows emphasis in the piano, but this jump would make most players feel uncomfortable to follow during gameplay.
00:34:187 - add a note here. you'd be keeping the flow steady if you follow the piano in this part of the song.
00:57:797 (3) - same as 00:33:655.
some of your jumps and patterns feel uncomfortable to follow during gameplay. there are some that fit yes, so i didn't say that all jumps are uncomfortable.

and that's all i got. i feel that your insane can improve in the transitioning in patterns and sense of flow. i'm not saying that you have to re-map this. you got the right rhythm, just the placement isn't there IMO. for now get at least 2-3 more detailed mods before calling me back for a re-check. there can be minor improvements like i mentioned in hard. anyways GL and don't give up on this map :D.
Topic Starter
kajiyatta

Byakugan249 wrote:

hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
CLEAR~!

[Easy]
00:04:187 (2) - delete this note for 2 reasons. i feel that beginners would feel uncomfortable hitting this during gameplay, and i also feel that this part should follow the loud notes in the piano instead of the quieter notes to make it easier to follow.
00:07:027 (2,3) - same idea here. try something like this instead? same reason as above. No, I clearly here piano sound on here, so this slider will follow music properly I suppose.
00:08:980 (1) - this spinner should end at 00:10:400 - with a finish instead of the clap because it stands out the most in this part, and it gives more time for beginners to recover in time during gameplay.
00:30:637 (2) - it'll follow the vocals more properly if you remove the repeat and a circle in its place. the slider follows "da-a" and the circle follows "te" in this part of the vocals during gameplay IMO. In Japanese, on this vocal " ta-a-te" says one words ( the meaning is " stand" in English), so I don't suppose it is better to separate this slider to two notes for newbie.
00:33:477 (3) - this could be pretty misleading for beginners because they might not react to this as a slider. with the length if the slider, it'd most likely read as a circle, or a last second hesitation. remove the repeat on (2), and add a slider that ends till 00:33:655 - to make it easier for beginners to read during gameplay. also it'll follow the vocals a lot smoother than before as well.
00:45:193 (3) - move this to the right a bit for an even smoother transition during gameplay. i'm not feeling the sense of flow in this part during gameplay when it's moved here.
00:55:489 (2,3) - move this here instead. same reason as above.
00:58:329 (2) - same as 00:33:477.
besides the 1/2 sliders and rhythms, this isn't a bad diff.
Others fixed.

[Normal]
00:17:501 (1,2) - why don't you try a 2/1 slider and a circle instead to follow the music more properly? the 2/1 slider would follow the guitar riff, and the circle would follow the beat.
00:30:637 (3) - perhaps a circle and a 1/1 slider would work here? same reason as above, but the vocals.
00:34:187 - i highly suggest that you add a note here because it can be pretty misleading to follow from the previous note during gameplay. it'd keep the flow steady, and you'd be following the piano for this part of the song.
00:41:643 (3,4) - i think you can replace this for a circle followed by a 1/1 repeat slider, or a circle followed by a 1/2 slider and another circle. same reason as 00:17:501.
00:47:323 (3,4,5,6) - move this a bit to the right for a smoother transition in this combo like this.
01:09:690 (2,3,4) - i feel that this rhythm can play a lot better. either try this to follow the vocals, or this to follow the BGM in this part of the song.
01:15:726 (3) - align this to (2) for a smoother transition and symmetry in this pattern during gameplay. the transition as it stands feels somewhat uncomfortable during gameplay. Remapped in the last part.
a pretty good normal, i can say that much.
Others fixed.

[Hard]
00:08:181 (7,8) - orz this triplet doesn't fit with the piano in this part of the song. it feels a bit uncomfortable to follow during gameplay if the piano is playing like this. for this one, i highly suggest that you do this instead to follow the music more properly during gameplay.
00:11:820 (1,2,3) - i feel that you can space out (2) to 1.50 at least to make the diff more fun to follow during gameplay. (2,3) feeling a bit uncomfortable to follow since the piano doesn't stand out as much compared to the guitar at (1,2).
00:38:270 (3,4,5) - i think you can do a better rhythm than this. replace this for 3 circles and 2 1/2 sliders. it'll follow the vocals and BGM nicely during gameplay, also i feel that this would keep the flow steady during gameplay as well. Changed in my own.
00:55:134 (3) - perhaps you can move this down for a nice triangular pattern for (1,2,3)?
00:59:394 (2) - NC here. this follows the vocals and (1) follows the drums, so it'll make more sense to see which combo is following which during gameplay.
good hard, but i feel that there can be minor improvements.
All fixed.

[Insane]
00:08:093 (3,4,5) - same idea as hard. try a different rhythm of your own instead. same reason.
00:18:921 (5,6,7) - perhaps you can do something like this for a better setup for the jump and it'll be easier to follow as well during gameplay.
00:26:909 (3,4,5) - what about doing this to keep the flow steady and so that it'd be more readable during gameplay. also that big jump from (4,5) ruins the calmness of this part of the song.
00:33:655 (6) - use Ctrl+G instead. yes it shows emphasis in the piano, but this jump would make most players feel uncomfortable to follow during gameplay.
00:34:187 - add a note here. you'd be keeping the flow steady if you follow the piano in this part of the song.
00:57:797 (3) - same as 00:33:655.
some of your jumps and patterns feel uncomfortable to follow during gameplay. there are some that fit yes, so i didn't say that all jumps are uncomfortable.

All fixed and some remapped.

and that's all i got. i feel that your insane can improve in the transitioning in patterns and sense of flow. i'm not saying that you have to re-map this. you got the right rhythm, just the placement isn't there IMO. for now get at least 2-3 more detailed mods before calling me back for a re-check. there can be minor improvements like i mentioned in hard. anyways GL and don't give up on this map :D.
It helped a lot, thanks for modding!
Atrue
Hello~
From my Queue. (M4M)



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
(ノ·ω·)ノ︵
[Easy]
General
Nothing found here! Really good map!
[Normal]
General
Good map. Almost nothing to say.
Beats
01:21:939 (4) - No reverse here is better. Because I think the vocal is clean and the voice "da" is better not to be disturbed by the reverse of the slider.
[Hard]
General
Good map.
Beats
00:34:187 - Recommend a note here.. Because the distance of the slider 4,1 is kinda hard to read, and here a piano is suitable to get a note.
Placement
00:42:708 (8,1) - For better flow, you can move slider 8 a little right
[Insane]
General
Quite clean and tidy placement! I like it!
Placement
00:15:371 (3,4) - Considering that the distance between 2,3 and the timing space is the same with 3,4, and the flow here is a quite sharp turn, so I suggest a smaller distance .Stacking 2,4 will be a good choice, though it may not so pretty to look..
00:16:081 (6,7) - This kind of flow is kinda tough.. But changing it may not so easy.. Or just ok.. Not so bad here.
00:18:921 (5,6) - A sharp turn and jump here, if you use jump, maybe the flow should be easier, or just make a smaller distance..
00:21:761 (4,5) - Just to say the flow here is strange.. But I don't know whether it is fine or how to fix it.. If you want to change it, slider 6 will be changed too..
00:24:246 (5,6) - Maybe the height of the 2 slider should be the same? Also 00:24:069 (4,7) and following notes.. And the flow 6,7 is not so smooth I think. But changing here will be hard..
(00:39:158 (5,6,7) - Good pattern! But using this pattern means abandoning the smooth flow you know)
00:42:885 (8,1) - A big jump with a sharp turn on the slider..
00:46:258 (2,3) - Sharp turn and a big jump... Still it is good looked and so hard to change.............= = Changing the position of 2 will be a choice.. (Maybe?)
00:47:323 (5,6) - The flow can be better.. Changing the direction of slider 8 may be suitable to find a good flow(At least better flow imo.)
00:50:519 (6,7) - I prefer Ctrl+G.. For a better flow..
01:09:335 (3,4,5) - Another sharp turn and jump.. Make a smaller distance between 3,4 will be fine

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
Topic Starter
kajiyatta

Atrue wrote:

Hello~
From my Queue. (M4M)



[Notion]
This color means something you can either choose to fix or not to fix cause I prefer to do this.
And this color means some issue to fix I think.

[General]
Good map and a little suggestions here.
(ノ·ω·)ノ︵
[Easy]
General
Nothing found here! Really good map!
[Normal]
General
Good map. Almost nothing to say.
Beats
01:21:939 (4) - No reverse here is better. Because I think the vocal is clean and the voice "da" is better not to be disturbed by the reverse of the slider. I just aim to follow vocal, so no changed.
[Hard]
General
Good map.
Beats
00:34:187 - Recommend a note here.. Because the distance of the slider 4,1 is kinda hard to read, and here a piano is suitable to get a note.
Placement
00:42:708 (8,1) - For better flow, you can move slider 8 a little right
[Insane]
General
Quite clean and tidy placement! I like it!
Placement
00:15:371 (3,4) - Considering that the distance between 2,3 and the timing space is the same with 3,4, and the flow here is a quite sharp turn, so I suggest a smaller distance .Stacking 2,4 will be a good choice, though it may not so pretty to look..
00:16:081 (6,7) - This kind of flow is kinda tough.. But changing it may not so easy.. Or just ok.. Not so bad here.
00:18:921 (5,6) - A sharp turn and jump here, if you use jump, maybe the flow should be easier, or just make a smaller distance.. aim to jump, so I wanto to keep it.
00:21:761 (4,5) - Just to say the flow here is strange.. But I don't know whether it is fine or how to fix it.. If you want to change it, slider 6 will be changed too..
00:24:246 (5,6) - Maybe the height of the 2 slider should be the same? Also 00:24:069 (4,7) and following notes.. And the flow 6,7 is not so smooth I think. But changing here will be hard..
(00:39:158 (5,6,7) - Good pattern! But using this pattern means abandoning the smooth flow you know)
00:42:885 (8,1) - A big jump with a sharp turn on the slider.. ?
00:46:258 (2,3) - Sharp turn and a big jump... Still it is good looked and so hard to change.............= = Changing the position of 2 will be a choice.. (Maybe?) For Insane, this jump isn't huge I suppose.
00:47:323 (5,6) - The flow can be better.. Changing the direction of slider 8 may be suitable to find a good flow(At least better flow imo.)
00:50:519 (6,7) - I prefer Ctrl+G.. For a better flow..
01:09:335 (3,4,5) - Another sharp turn and jump.. Make a smaller distance between 3,4 will be fine Again, I feel jumping would be better.

That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.:) .
No comment = fixed.
Thanks for modding!
-Teina-
From my modding queues~
[Insane]
open
  1. 00:05:607 (9) - NC
  2. 00:06:140 (1) - remove NC
  3. 00:07:737 (1) - NC
  4. 00:18:921 (5,6,7,8,9) - check the img↓. Red and green line not balance in distance. Light green flow in my mine. Yellow circle my view. Blue line for the shortest of distance.
  5. 00:22:116 (5) - make it blanket.
  6. 00:22:826 (7,8,9,10,1) - you can make it more beautiful.
  7. 00:27:087 (4) -not balance in distance. Move to X:496 Y:204
  8. 00:37:737 (2,3,4) - make it blanket.
  9. 00:41:643 (5) - I think there is two circle in 00:41:643 - and 00:41:820 - as well.
  10. 00:49:986 (4,5,6,7,8) - flow problem.
    try to change↓
  11. 00:58:507 (6) - X:388 Y:312 easily to hit it and follow next item well.
  12. 01:14:306 (1) - move to X:356 Y:219 to overlap with 01:13:240 (6) -

    Good song and good in rhythm.
    Good luck~
Topic Starter
kajiyatta

tellertheworld wrote:

From my modding queues~
[Insane]
open
  1. 00:05:607 (9) - NC Aim to put NCs to follow downbeat, sorry.
  2. 00:06:140 (1) - remove NC
  3. 00:07:737 (1) - NC
  4. 00:18:921 (5,6,7,8,9) - check the img↓. Red and green line not balance in distance. Light green flow in my mine. Yellow circle my view. Blue line for the shortest of distance. Remapped.
  5. 00:22:116 (5) - make it blanket.
  6. 00:22:826 (7,8,9,10,1) - you can make it more beautiful.
  7. 00:27:087 (4) -not balance in distance. Move to X:496 Y:204 I suppose it's wrong placement since here is a slider, and not visiable.
  8. 00:37:737 (2,3,4) - make it blanket. Remapped.
  9. 00:41:643 (5) - I think there is two circle in 00:41:643 - and 00:41:820 - as well.
  10. 00:49:986 (4,5,6,7,8) - flow problem. Remapped.
    try to change↓
  11. 00:58:507 (6) - X:388 Y:312 easily to hit it and follow next item well. Remapped.
  12. 01:14:306 (1) - move to X:356 Y:219 to overlap with 01:13:240 (6) -

    Good song and good in rhythm.
    Good luck~
No comment = fixed.
Thanks for modding.
IamKwaN
Hi, from my queue here.

General

  1. Clear \:D/

Insane

  1. 00:10:400 (3,4) - This DS makes me feel uncomfortable when playing D: I would prefer stacking 00:10:933 (4) with 00:10:400 (3) .
  2. 00:15:903 (5,6) - This would be nice if you combine them into one slider only to follow the electric guitar. And u also follow it before at 00:14:661 (1). If you keep it, try not to use jumps, because the pitch of the sound doesn't rise so much.
  3. 00:16:436 (7) - Makes this as curvy shape too, like that of 00:15:548 (4,6,8,9).
  4. 00:26:909 (3,4,5) - This jump sounds weird. The tone of vocal keeps low and raises at 00:27:619 (6) . So, I may recommend you to place jump between 00:27:264 (5,6) or do not apply jumps.
  5. 00:29:217 (2) - The jump here is not consistent that of 00:26:377 (2) but the rhythm should be the same. Try CTRL+G?
  6. 00:31:524 (6,7) - Jump is not that fit too at the end of the vocal imo. Or I prefer sth like stacking 00:31:702 (7) with 00:32:412 (1) or somewhere upper but not on the reverse slider coz the sounds like going up.
  7. Um.. I also think that jumps between 00:26:022 - 00:58:684 are too frequent and some jumps are forced to be there to fit the symmetry pattern which makes the kiai and prelude differ little. D: I don't know whether others would share the same feeling with me, but I just post my little opinion here.
  8. 00:44:483 (5,6) - Combine them into one slider too?
  9. 00:57:797 (2,3,4,5,6) - Suggestion on the jumps, the sound becomes larger and larger, try to use increasing spacing?
  10. 00:58:507 (6) - finish?


Hard

  1. 00:07:737 (5,6) - The flow seems bad imo D:
  2. 00:26:377 (2,3) - I have 2 suggestions on the rhythm:
    SPOILER
    1. Change 00:26:909 (3) to 2 circles which better fit vocal imo
    2.
  3. 00:31:524 (6,7) - Reverse jump here doesn't sound nice imo, see what I mention in Insane.
  4. 00:35:075 (3) - The middle node only follows the softsoftsoft piano sound. Try doing a pause here?
  5. 00:43:951 (2) - Would this be better without a slider starting at red tick but not following vocal?

Normal

  1. Kiai is much easier than the prelude makes me feel surprised lol
  2. 00:16:081 (3,4) - Nazi, blanket here can definitely be improved.
  3. 00:57:974 (2) - I wonder if this would be too hard in a Normal. Since the slider is short, the reverse sign is quite difficult to see clearly which may cause a readability problem. Use sliders with anchors instead?!
  4. 00:59:394 (3) - NC is an alternative to indicate the pause of vocal and instruments.
  5. Nothing to say about EZ.

Yay, good luck!
Topic Starter
kajiyatta

IamKwaN wrote:

Hi, from my queue here.

General

  1. Clear \:D/

Insane

  1. 00:10:400 (3,4) - This DS makes me feel uncomfortable when playing D: I would prefer stacking 00:10:933 (4) with 00:10:400 (3) .
  2. 00:15:903 (5,6) - This would be nice if you combine them into one slider only to follow the electric guitar. And u also follow it before at 00:14:661 (1). If you keep it, try not to use jumps, because the pitch of the sound doesn't rise so much.
  3. 00:16:436 (7) - Makes this as curvy shape too, like that of 00:15:548 (4,6,8,9). Remapped.
  4. 00:26:909 (3,4,5) - This jump sounds weird. The tone of vocal keeps low and raises at 00:27:619 (6) . So, I may recommend you to place jump between 00:27:264 (5,6) or do not apply jumps. This jump looks small so I suppose it would be fine.
  5. 00:29:217 (2) - The jump here is not consistent that of 00:26:377 (2) but the rhythm should be the same. Try CTRL+G?
  6. 00:31:524 (6,7) - Jump is not that fit too at the end of the vocal imo. Or I prefer sth like stacking 00:31:702 (7) with 00:32:412 (1) or somewhere upper but not on the reverse slider coz the sounds like going up.
  7. Um.. I also think that jumps between 00:26:022 - 00:58:684 are too frequent and some jumps are forced to be there to fit the symmetry pattern which makes the kiai and prelude differ little. D: I don't know whether others would share the same feeling with me, but I just post my little opinion here.
  8. 00:44:483 (5,6) - Combine them into one slider too? Sorry no, here is drum sound so I justfollowed it.
  9. 00:57:797 (2,3,4,5,6) - Suggestion on the jumps, the sound becomes larger and larger, try to use increasing spacing? I just suppose current jumping would be beter.
  10. 00:58:507 (6) - finish? Maybe clap is enouhgh.


Hard

  1. 00:07:737 (5,6) - The flow seems bad imo D:
  2. 00:26:377 (2,3) - I have 2 suggestions on the rhythm: Keep current way since it followed vocal.
    SPOILER
    1. Change 00:26:909 (3) to 2 circles which better fit vocal imo
    2.
  3. 00:31:524 (6,7) - Reverse jump here doesn't sound nice imo, see what I mention in Insane.
  4. 00:35:075 (3) - The middle node only follows the softsoftsoft piano sound. Try doing a pause here? I don't want to make a blank here.
  5. 00:43:951 (2) - Would this be better without a slider starting at red tick but not following vocal? Another changed.

Normal

  1. Kiai is much easier than the prelude makes me feel surprised lol
  2. 00:16:081 (3,4) - Nazi, blanket here can definitely be improved.
  3. 00:57:974 (2) - I wonder if this would be too hard in a Normal. Since the slider is short, the reverse sign is quite difficult to see clearly which may cause a readability problem. Use sliders with anchors instead?! Maybe current is allowed because of following blank.
  4. 00:59:394 (3) - NC is an alternative to indicate the pause of vocal and instruments.
  5. Nothing to say about EZ.

Yay, good luck!
No comment = fixed.
Thanks for modding.
YTYuyu
ooh sounds like barely anything was mentioned in the easy diff. i'll try to improve to the best of my ability.

[Easy]
00:04:542 (2) - i say that adjust this to make it straight, and move it here. it'll feel more comfortable for beginners during gameplay.
00:17:501 (1,2) - just a suggestion but try a 2/1 slider and a circle to make it more easier to follow considering that it follows the riff of the guitar nicely during gameplay.
00:32:412 (2) - there should be a clap here IMO. it'll emphasize that thump in the BGM.
00:41:643 (3,4) - this rhythm doesn't fit with the main vocals of the song since they're separate here, so for this one, replace this for s circle followed by a 1/1 repeat, or a circle, followed by a 1/1 repeat and another circle to follow the vocals properly during gameplay.
00:47:323 (3) - move this to the left for the transition to be even smoother than before during gameplay.
01:02:945 (1,2) - use a 3/2 repeat slider instead. it's more fitting than following the BGM here during gameplay.

[Normal]
00:16:081 (3,4) - a circle and a 1/1 repeat slider makes more sense for better emphasis in the guitar during gameplay.
00:31:702 (1) - i think making this symmetrical with the last 2 notes is better than aligning it to 00:29:749 (2) - because it feels a bit awkward to follow during gameplay.

[Insane]
00:18:921 (5,6,7) - since you have the transition like that, re-arrange it like this. the current one feels really awkward to follow considering the transition from (4,5).
00:59:394 (5) - NC here. it'd be consistent with the hard diff considering you made those NCs.
01:21:584 (2,3) - i think switching these notes around(Ctrl+G) would feel a lot smoother and more straightforward for players during gameplay IMO.

better. call me back after you finished this re-check of mine.
Anchor
From tellertheworld queue. Sorry for slow reply!

[Normal]
00:57:974 (2) - こうしてみませんか?

一箇所の問題しか見つかりませんでした、申し訳ありません!
Topic Starter
kajiyatta

Byakugan249 wrote:

ooh sounds like barely anything was mentioned in the easy diff. i'll try to improve to the best of my ability.

[Easy]
00:04:542 (2) - i say that adjust this to make it straight, and move it here. it'll feel more comfortable for beginners during gameplay. Changed similar way.
00:17:501 (1,2) - just a suggestion but try a 2/1 slider and a circle to make it more easier to follow considering that it follows the riff of the guitar nicely during gameplay. Fixed.
00:32:412 (2) - there should be a clap here IMO. it'll emphasize that thump in the BGM. Added.
00:41:643 (3,4) - this rhythm doesn't fit with the main vocals of the song since they're separate here, so for this one, replace this for s circle followed by a 1/1 repeat, or a circle, followed by a 1/1 repeat and another circle to follow the vocals properly during gameplay. Changed to fit with vocal more.
00:47:323 (3) - move this to the left for the transition to be even smoother than before during gameplay. Fixed.
01:02:945 (1,2) - use a 3/2 repeat slider instead. it's more fitting than following the BGM here during gameplay. Fixed.

[Normal]
00:16:081 (3,4) - a circle and a 1/1 repeat slider makes more sense for better emphasis in the guitar during gameplay. Fixed.
00:31:702 (1) - i think making this symmetrical with the last 2 notes is better than aligning it to 00:29:749 (2) - because it feels a bit awkward to follow during gameplay. Remapped in this part.

[Insane]
00:18:921 (5,6,7) - since you have the transition like that, re-arrange it like this. the current one feels really awkward to follow considering the transition from (4,5). Good, fixed.
00:59:394 (5) - NC here. it'd be consistent with the hard diff considering you made those NCs. My fault, fixed.
01:21:584 (2,3) - i think switching these notes around(Ctrl+G) would feel a lot smoother and more straightforward for players during gameplay IMO. Sorry no changed since from (3) to (4) needs big jumping to follow emphasized instrumental and vocal I suppose.

better. call me back after you finished this re-check of mine.
Thanks for rechecking.

Anchor wrote:

From tellertheworld queue. Sorry for slow reply!

[Normal]
00:57:974 (2) - こうしてみませんか?

一箇所の問題しか見つかりませんでした、申し訳ありません! 次のnoteを打つのがNormalにしては少し難しいと思うので、この形にしています。
Thanks for modding.
YTYuyu
2 more things and it should be ready to go.

[Normal]
00:23:181 (1) - adjust this slider so that it'd blanket (2) like this for an even smoother transition during gameplay.
01:02:945 (1) - you did this rhythm for easy, so consider doing this or this to make it more readable for a normal diff during gameplay.
Topic Starter
kajiyatta

Byakugan249 wrote:

2 more things and it should be ready to go.

[Normal]
00:23:181 (1) - adjust this slider so that it'd blanket (2) like this for an even smoother transition during gameplay.
01:02:945 (1) - you did this rhythm for easy, so consider doing this or this to make it more readable for a normal diff during gameplay.
Both fixed!
Really thanks for modding and using your time. It's helpful and useful for me.
Oracle
Opps, looks like it's nearly bubbled. Sorry being a bit lazy these days.
Do you still want me to mod this? Or you can keep a ticket if you want! :)
Topic Starter
kajiyatta

Oracle wrote:

Opps, looks like it's nearly bubbled. Sorry being a bit lazy these days.
Do you still want me to mod this? Or you can keep a ticket if you want! :)
I said him to keep a ticket, thanks!
YTYuyu
hmm it looks better than before, so here you go and GL :D.

alacat
Hi! :)

[General]
  1. Tagがちょっと寂しいので、日本語の"キミへ贈る、ソラの花" や ブランド?会社名の"Cabbit"など追加してあげるといいと思います。
[Easy]
  1. 00:10:400 - 小さめでfinishを追加してもよさそうです。
  2. 00:12:530 - sliderslideを無音にしているのでtickの音は無音にしないでください。最低20 or 30%ほどあれば聞き取ることができると思うので検討してみてください。またTickではないところでも使用されてるので確認してください。01:06:495 -
  3. 00:26:022 - ここから30%の音量になっていますが、低難易度なので40%くらい欲しいです。そうすることでより聞きとりやすくなると思います。また前後との
    差が20%になってしまいますが、音量の変化は充分感じ取ることができ問題ないと思います。
  4. 00:33:122 (3) - ここだけピアノの音をフォローし、赤線の音を取っています。ですが静かなパートなのと前後を見ると白線の音を取っているので、こちらも同じようにしてみてください~
  5. 01:10:755 - finishを追加。大きい音があるのでhitsoundがないと寂しいです。
[Normal]
  1. 00:03:300 (1) - 連続しているとやや煩く感じるので折り返しのwhistleは不要だと思います。
  2. 00:05:607 (4) - ,00:07:737 (3,4) - ^
  3. 00:57:974 (2) - 特にこだわりが無ければ、折り返し+サークル or スライダー2つにしてあげたほうがより初心者に易しいです。
  4. 01:14:306 (1,2) - ここ01:02:945 (1,2) - と同じパートなので統一してください
  5. 01:21:939 (4) - ボーカルで音取りをまとめるなら折り返しは不要だと思います。
[Hard]
  1. 00:06:495 (3) - 同じパートの00:03:300 (1) - 前のスライダーの終点に追加していないのでwhistleをはずして下さい。理由はNormal diff同様です。
  2. 00:21:406 (3,7) - できれば重ねたいです!
  3. 00:35:785 - ここから5つ連続していますが、(4,6,7)にだけあれば充分だと思います。(3)の終点と(5)のwhistleをはずしてみてください。
    全体的にスライダーが多いように思えました。可能であればサークルをもう少し増やしたほうがより内容も濃くなるかと思います。
以上です~ :oops: 確認し終わったら、forum Pm or In gameで呼んでください :3
Topic Starter
kajiyatta

alacat wrote:

Hi! :)

[General]
  1. Tagがちょっと寂しいので、日本語の"キミへ贈る、ソラの花" や ブランド?会社名の"Cabbit"など追加してあげるといいと思います。
[Easy]
  1. 00:10:400 - 小さめでfinishを追加してもよさそうです。
  2. 00:12:530 - sliderslideを無音にしているのでtickの音は無音にしないでください。最低20 or 30%ほどあれば聞き取ることができると思うので検討してみてください。またTickではないところでも使用されてるので確認してください。01:06:495 -  直したつもりでいました…
  3. 00:26:022 - ここから30%の音量になっていますが、低難易度なので40%くらい欲しいです。そうすることでより聞きとりやすくなると思います。また前後との
    差が20%になってしまいますが、音量の変化は充分感じ取ることができ問題ないと思います。
  4. 00:33:122 (3) - ここだけピアノの音をフォローし、赤線の音を取っています。ですが静かなパートなのと前後を見ると白線の音を取っているので、こちらも同じようにしてみてください~ 他のパートはボーカルか曲かをフォロー出来たので白線で取ったんですが、ここだけは赤線でボーカルとピアノの音が入ってるのでこの形にしています。
  5. 01:10:755 - finishを追加。大きい音があるのでhitsoundがないと寂しいです。
[Normal]
  1. 00:03:300 (1) - 連続しているとやや煩く感じるので折り返しのwhistleは不要だと思います。
  2. 00:05:607 (4) - ,00:07:737 (3,4) - ^
  3. 00:57:974 (2) - 特にこだわりが無ければ、折り返し+サークル or スライダー2つにしてあげたほうがより初心者に易しいです。
  4. 01:14:306 (1,2) - ここ01:02:945 (1,2) - と同じパートなので統一してください
  5. 01:21:939 (4) - ボーカルで音取りをまとめるなら折り返しは不要だと思います。
[Hard]
  1. 00:06:495 (3) - 同じパートの00:03:300 (1) - 前のスライダーの終点に追加していないのでwhistleをはずして下さい。理由はNormal diff同様です。
  2. 00:21:406 (3,7) - できれば重ねたいです! 始点をスタックってことですか?それなら既になってるので大丈夫だと思います。
  3. 00:35:785 - ここから5つ連続していますが、(4,6,7)にだけあれば充分だと思います。(3)の終点と(5)のwhistleをはずしてみてください。
    全体的にスライダーが多いように思えました。可能であればサークルをもう少し増やしたほうがより内容も濃くなるかと思います。
以上です~ :oops: 確認し終わったら、forum Pm or In gameで呼んでください :3
書いてない部分は修正しました。
Moddingありがとうございます!
alacat
Recheck ~

Easy diff の01:06:495 - この部分だけまだなおってないみたいです :?

Hard diffのstackの件は勘違いでしたすいません T.T
Topic Starter
kajiyatta
修正しました。
二度手間かけて申し訳ありません…
alacat
(・∀・)ノ Ranked!
Lust
finally, congrats!
Kinomi
nice! gratz!
Satellite
おめでとうございます!
litoluna
omedetou gozaimasu!
YTYuyu
omg finally ><
congratz on the rank :D
Topic Starter
kajiyatta
Thanks everyone!
10nya
<333 SEKKAAA <3333

grats for rank kajiyatta-san <3
CakiP
nice song!
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