Peoples are keep saying, and things are going their old way as always.
If 20 BATs actually think, it is good, it must be good, else they wouldn't be BATs. Even if 8 of them think, it is bad, 20 is a good number to say that it is good.Loctav wrote:
If 8 BATs actually think, it is bad, there must be something bad, else they wouldn't be BATs. Even if 20 of them think, it is fine, 8 is a good number to say that there is at least something heavily wrong.CXu wrote:
Out of curiosity: what happens if 8 BATs think something is bad, but 4/6/8/10/whatevernumber of BATs disagree?
I hope you get this logic. lol
Behold, our new BAT master, the ultimate quality checker...those wrote:
The more you're able to play, the less able you are to tell if something is bad.
You are very funny.those wrote:
The more you're able to play, the less able you are to tell if something is bad.
Does anybody have a reaction image? I could really use one right now. There is loads that can be done with easier maps. The only issue is that most people are apparently unable to understand how to use simple, consistent and interesting phrasing.Wishy wrote:
But apparently most people is unable to understand that pretty much anything below Insane = generic maps that will always be the same. You can't do much on an easy or normal, you can barely do anything cool on Hards (and when you do they usually end up being Insanes) and then again even low tier Insanes are almost always the same, it gets interesting when the level goes really high and then it stop being technical.
Or you're more able to tell what's actually good, and regarding some "bad" patterns for inexperienced players as "good" patterns from an experienced player's POV.those wrote:
The more you're able to play, the less able you are to tell if something is bad.
Yes, I don't disagree with that. But too much experience playing hinders your modding credibility.CXu wrote:
Well, what I mean is basically: you kinda need both experience in modding and playing when judging a map.
That probably depends on the map itself, and what it's supposed to be. If the map is supposed to be difficult (of course, fitting the song), then difficult patterns that an inexperienced player would deem unreadable might be perfectly readable for anyone at a certan skill-level. If a modder with enough experience plays that map, then they can also much easier suggest changes to a hard pattern so that it still retains the same flow/pattern/whatever, while improving it at other aspects.those wrote:
Yes, I don't disagree with that. But too much experience playing hinders your modding credibility.CXu wrote:
Well, what I mean is basically: you kinda need both experience in modding and playing when judging a map.
I guess nobody read this? Ephemeral even added that the BATs in this group of 8 will each be required to help the mapper with getting it re-ranked quickly, though this almost always happens. This thread is derailing and going nowhere.Makar wrote:
Do you guys realize that nothing changes with this rule? It just gives our permissions a written down definition that is more specific.
peppy wrote:
Keep in mind that as much as you disagree with the rules, if you are able to take a step back and look at the outcome of setting stricter rules, you will realise they will only do the community good. Try to think about these things objectively rather than how it may affect or offend you personally.
Basically, I am just posting this to say that while I also have a few problems with some of the rules here, it is a working document and changes can be made. If you don't agree with something:
* State the exact rule you do not agree with (do not focus on the new rules as an overall "bad" thing).
* State why you do not agree with it. Make sure you have a better reason than "I don't like it" or "that's not how I roll".
* State how you would reword or change the rule in order to make it work better for the good of the community.
Do not attack other people. Do not criticise how this thread was made, or who was and who wasn't included in its creation. You are all here now to help us shape these rules into something that will increase the quality of mapping to a new level.
Yes these rules are in place, but if they are stopping you from getting your existing beatmap from being ranked, your map isn't suddenly going to explode. We can talk these things through and if the result is an unrankable map, you *can* decide to change your map.
It's a bit late to say this, but please only post if you can abide by the points I have mentioned above. So far only a small portion of posts have managed to do this. Feel free to delete your posts if you didn't, as you are not being productive.
Not really, playing experience makes you understand some of those checks are not necessary, if the map feels fine and has a good flow some 1/4 mapped over some 1/3 thing is not a major problem, of course each case is different, but when it's clearly "wrong" you can usually notice it by just playing it.those wrote:
Let me provide a good example.
It takes an ear to listen to the objects on the timeline and match it with what's in the music; so far, over the past many years, maps have been ranked without going through this check. Surely that doesn't take playing experience; and on the contrary, playing experience will deem this fine when it is actually not mapped to the music, making it not fine.
show me a 2013 map doing this, please.Wishy wrote:
some 1/4 mapped over some 1/3
It was just an example, same way I don't care if they put some 1/2 that doesn't really fit with the song perfectly but goes really good with the gameplay. I'd like to provide an example but I rarely download maps at all.Zarerion wrote:
show me a 2013 map doing this, please.Wishy wrote:
some 1/4 mapped over some 1/3
imo mappers are finally understanding that they at least should follow the song. Not talking about overmapping, which is still done FAAAR too often, but only about simplifying stuff which is not the way to go.
Actually, citing Remmy and Roddie as examples, the complaints were more along the lines of "Nobody cares about spacing, actual readability etc." You know, certain guidelines which ought to be followed and not excused with "oh, just read by the hitcircles" or any other flimsy excuse. This sort of thing--the sorts of good habits which can actually make it possible to be more creative with patterns--could easily be scrutinised by staff members who know what they're doing. I don't necessarily making all of a map's spacing consistent either; rather, taking some form of action when a ranked map has loads of gimmicks which don't actually relate to the music. Other than that, a map which overdoes certain quirks--whether it's sloppy jumps everywhere or annoying SV changes--could surely be questioned in regards to its quality.Wishy wrote:
More experience = more skill = you can judge more maps because you can play them.
D33d, people who quit for years and came back whine because most of ranked maps are average crap (yes, they are) and then cry about the hard maps because they haven't played the game for like 2 years and hard maps today are too much for them.
If the map is fun to play then the map is good. Readability is subjective, if you are good you can usually read hard stuff, if you are not then well you can't and it's not the mappers fault but yours, get better and stop crying. Saying jumps/SV changes/whatever is overused is subjective too, I can't stand to play maps where there are few jumps/SV changes/hard patterns because I get bored. See how it works?D33d wrote:
Actually, citing Remmy and Roddie as examples, the complaints were more along the lines of "Nobody cares about spacing, actual readability etc." You know, certain guidelines which ought to be followed and not excused with "oh, just read by the hitcircles" or any other flimsy excuse. This sort of thing--the sorts of good habits which can actually make it possible to be more creative with patterns--could easily be scrutinised by staff members who know what they're doing. I don't necessarily making all of a map's spacing consistent either; rather, taking some form of action when a ranked map has loads of gimmicks which don't actually relate to the music. Other than that, a map which overdoes certain quirks--whether it's sloppy jumps everywhere or annoying SV changes--could surely be questioned in regards to its quality.
These are the types of things which could make me wonder why something was ranked, but there'd be plenty of other reasons to think that something has failed on a technical level. There may also be reasons to think that something has failed on a musical level, or simply on an appropriateness level, but my point is that there are those with experience who have valid reasons to complain about quality.
They complained about things which could make maps unfair and sloppy. Also, Remmy and Roddie were around here from the beginning, or close to it. That might make their opinions seem antiquated to you, but they've been around for long enough to see a drastic change in what's cranked out. "Fun to play" is incredibly subjective and I find it much better to consider maps in terms of how they relate to the music.Wishy wrote:
If the map is fun to play then the map is good. Readability is subjective, if you are good you can usually read hard stuff, if you are not then well you can't and it's not the mappers fault but yours, get better and stop crying. Saying jumps/SV changes/whatever is overused is subjective too, I can't stand to play maps where there are few jumps/SV changes/hard patterns because I get bored. See how it works?D33d wrote:
Actually, citing Remmy and Roddie as examples, the complaints were more along the lines of "Nobody cares about spacing, actual readability etc." You know, certain guidelines which ought to be followed and not excused with "oh, just read by the hitcircles" or any other flimsy excuse. This sort of thing--the sorts of good habits which can actually make it possible to be more creative with patterns--could easily be scrutinised by staff members who know what they're doing. I don't necessarily making all of a map's spacing consistent either; rather, taking some form of action when a ranked map has loads of gimmicks which don't actually relate to the music. Other than that, a map which overdoes certain quirks--whether it's sloppy jumps everywhere or annoying SV changes--could surely be questioned in regards to its quality.
These are the types of things which could make me wonder why something was ranked, but there'd be plenty of other reasons to think that something has failed on a technical level. There may also be reasons to think that something has failed on a musical level, or simply on an appropriateness level, but my point is that there are those with experience who have valid reasons to complain about quality.
I don't know who Reddie or Remmy are, but you gave two examples of things they whined about and both are dumb, "I can't read this" = "this is too hard for me", caring for spacing is subjective, most maps I see have "proper" spacing at least, if you don't like it that doesn't mean it's wrong.
I would never advocate mapping in a boring, "intuitive" way like that and I would never map like that myself. When I talk about things being "sloppy," I mean that it could clearly be improved--if eight BATs think that, then it's probably a fair indicator that the map could be improved before being ranked. Not everything is destined to be ranked.Wishy wrote:
From what I've been told there are like 3 gimmick maps in the whole game, so I guess you are talking about maps that are not just a straight 1/2 line.
No, ranking will remain as is, but if a substantial group of BATs disagree with the map for subjective reasons (quality) it can be unranked.Lally wrote:
b) how should it really work now?, we will need 8 BAT to bubble/rank/approve a map? If it's so this will mean that new mappers will have no chance to become a map ranked,atm we don't have so many BATs to give they more ''work'' as they already have.
Some changes to this format.Ephemeral wrote:
Let's open a can of worms.Beatmaps must be assessed by the presiding BAT and community modders as being of sufficient quality at a general level before they can be considered ready for ranking. This means that maps which are technically rankable under the criteria but are widely considered (8 or more members of the BAT over any opposing consensus) by the staff to be unrefined or in considerable need of improvement may be unranked or rendered unrankable if no suggested changes are made in an appropriate timeframe.
What? That makes no sense at all. Does this mean we have to labeled on our knowledge of mapping/modding by what FLAG WE HAVE?popner wrote:
I think "8 or more members of the BAT" should be "8 or more members of the BAT, at least 2 for every region". This makes sure that the decision is based on the whole team.
I agree with what Loctav wrote:
never apply regional differences within the staff, because this is discrimination and racism.
Members of the Beatmap Appreciation Team may unrank a beatmap on "subjective" quality grounds so long as they gather the consensus of 7 other members of the team, for a total of 8 BAT supporting the unrank. This unrank must be supported by well-thought and clear instructions on how to resolve the issues mentioned.
Finalizing this.Ephemeral wrote:
Rule will be finalized within 3 days as:Members of the Beatmap Appreciation Team may unrank a beatmap on "subjective" quality grounds so long as they gather the consensus of 7 other members of the team, for a total of 8 BAT supporting the unrank. This unrank must be supported by well-thought and clear instructions on how to resolve the issues mentioned.